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  1. version=12;
  2. class Mission
  3. {
  4. addOns[]=
  5. {
  6. "3DEN",
  7. "a3_modules_f_curator_curator",
  8. "A3_Characters_F_INDEP",
  9. "a3_characters_f",
  10. "A3_Characters_F_Civil",
  11. "A3_Data_F_Curator_Characters",
  12. "A3_Characters_F_BLUFOR",
  13. "A3_Modules_F",
  14. "ace_captives",
  15. "ace_medical",
  16. "ace_weather",
  17. "ace_repair",
  18. "ace_sitting",
  19. "A3_Structures_F_Walls",
  20. "A3_Soft_F_MRAP_01",
  21. "A3_Soft_F_HEMTT",
  22. "task_force_radio_items",
  23. "A3_Soft_F_Gamma_HEMTT",
  24. "A3_armor_f_beta_APC_Tracked_02",
  25. "A3_Structures_F_Heli_Items_Luggage",
  26. "A3_Weapons_F_Ammoboxes",
  27. "A3_Structures_F_Mil_Flags",
  28. "RHS_US_A2_AirImport",
  29. "A3_Boat_F_Beta_Boat_Armed_01",
  30. "A3_Soft_F_Quadbike",
  31. "A3_Structures_F_EPA_Mil_Scrapyard",
  32. "A3_Structures_F_Items_Vessels",
  33. "A3_Data_F_Curator_Intel",
  34. "A3_Structures_F_Items_Documents",
  35. "A3_Structures_F_Civ_Camping",
  36. "A3_Structures_F_EPA_Civ_Camping",
  37. "A3_Structures_F_Furniture",
  38. "A3_Structures_F_Mil_Helipads",
  39. "rhs_cti_insurgents",
  40. "rhsusf_c_hmmwv",
  41. "rhsusf_vehicles",
  42. "A3_Structures_F_Civ_Accessories",
  43. "A3_Soft_F_Car",
  44. "A3_Weapons_F_Mark",
  45. "A3_Air_F_Heli_Light_01",
  46. "A3_Structures_F_Civ_InfoBoards",
  47. "A3_Structures_F_Items_Electronics",
  48. "A3_Structures_F_Heli_Items_Electronics",
  49. "A3_Structures_F_Items_Stationery",
  50. "A3_Structures_F_EPC_Items_Documents",
  51. "A3_Structures_F_Items_Cans",
  52. "A3_Structures_F_Heli_Furniture",
  53. "A3_Structures_F_EPB_Items_Documents",
  54. "A3_Structures_F_Heli_Items_Food",
  55. "A3_Structures_F_Bootcamp_Items_Electronics",
  56. "A3_Structures_F_EPA_Items_Medical",
  57. "A3_Structures_F_EPA_Items_Electronics",
  58. "A3_Structures_F_EPA_Items_Tools",
  59. "A3_Weapons_F_NATO",
  60. "a3_weapons_f",
  61. "A3_Signs_F",
  62. "A3_Structures_F_EPA_Items_Food",
  63. "A3_Structures_F_Heli_Civ_Constructions",
  64. "A3_Misc_F_Helpers",
  65. "A3_Supplies_F_Heli_Slingload",
  66. "RHS_US_A2Port_Armor",
  67. "A3_Structures_F_EPC_Civ_InfoBoards",
  68. "A3_Structures_F_EPB_Furniture",
  69. "A3_Structures_F_Civ_Constructions",
  70. "A3_Structures_F_EPA_Civ_Constructions",
  71. "A3_Soft_F_Bootcamp_Offroad_01",
  72. "a3_soft_f_offroad_01",
  73. "A3_Structures_F_EPC_Civ_Accessories",
  74. "A3_Structures_F_EPB_Items_Luggage",
  75. "A3_Structures_F_Civ_Dead",
  76. "A3_Soft_F_SUV",
  77. "A3_Structures_F_Training",
  78. "A3_Weapons_F_Explosives",
  79. "A3_Structures_F_System",
  80. "A3_Structures_F_Mil_Cargo",
  81. "A3_Structures_F_Mil_Shelters",
  82. "A3_Structures_F_Heli_Items_Airport",
  83. "A3_Supplies_F_Heli_Bladders",
  84. "a3_map_altis",
  85. "ace_finger"
  86. };
  87. addOnsAuto[]=
  88. {
  89. "3DEN",
  90. "a3_modules_f_curator_curator",
  91. "A3_Characters_F_INDEP",
  92. "a3_characters_f",
  93. "A3_Characters_F_Civil",
  94. "A3_Data_F_Curator_Characters",
  95. "A3_Characters_F_BLUFOR",
  96. "A3_Modules_F",
  97. "ace_captives",
  98. "ace_medical",
  99. "ace_weather",
  100. "ace_repair",
  101. "ace_sitting",
  102. "ace_finger",
  103. "A3_Structures_F_Walls",
  104. "A3_Soft_F_MRAP_01",
  105. "A3_Soft_F_HEMTT",
  106. "task_force_radio_items",
  107. "A3_Soft_F_Gamma_HEMTT",
  108. "A3_armor_f_beta_APC_Tracked_02",
  109. "A3_Structures_F_Heli_Items_Luggage",
  110. "A3_Weapons_F_Ammoboxes",
  111. "A3_Structures_F_Mil_Flags",
  112. "RHS_US_A2_AirImport",
  113. "A3_Boat_F_Beta_Boat_Armed_01",
  114. "A3_Soft_F_Quadbike",
  115. "A3_Structures_F_EPA_Mil_Scrapyard",
  116. "A3_Structures_F_Items_Vessels",
  117. "A3_Data_F_Curator_Intel",
  118. "A3_Structures_F_Items_Documents",
  119. "A3_Structures_F_Civ_Camping",
  120. "A3_Structures_F_EPA_Civ_Camping",
  121. "A3_Structures_F_Furniture",
  122. "A3_Structures_F_Mil_Helipads",
  123. "rhs_cti_insurgents",
  124. "rhsusf_c_hmmwv",
  125. "rhsusf_vehicles",
  126. "A3_Structures_F_Civ_Accessories",
  127. "A3_Soft_F_Car",
  128. "A3_Weapons_F_Mark",
  129. "A3_Air_F_Heli_Light_01",
  130. "A3_Structures_F_Civ_InfoBoards",
  131. "A3_Structures_F_Items_Electronics",
  132. "A3_Structures_F_Heli_Items_Electronics",
  133. "A3_Structures_F_Items_Stationery",
  134. "A3_Structures_F_EPC_Items_Documents",
  135. "A3_Structures_F_Items_Cans",
  136. "A3_Structures_F_Heli_Furniture",
  137. "A3_Structures_F_EPB_Items_Documents",
  138. "A3_Structures_F_Heli_Items_Food",
  139. "A3_Structures_F_Bootcamp_Items_Electronics",
  140. "A3_Structures_F_EPA_Items_Medical",
  141. "A3_Structures_F_EPA_Items_Electronics",
  142. "A3_Structures_F_EPA_Items_Tools",
  143. "A3_Weapons_F_NATO",
  144. "a3_weapons_f",
  145. "A3_Signs_F",
  146. "A3_Structures_F_EPA_Items_Food",
  147. "A3_Structures_F_Heli_Civ_Constructions",
  148. "A3_Misc_F_Helpers",
  149. "A3_Supplies_F_Heli_Slingload",
  150. "RHS_US_A2Port_Armor",
  151. "A3_Structures_F_EPC_Civ_InfoBoards",
  152. "A3_Structures_F_EPB_Furniture",
  153. "A3_Structures_F_Civ_Constructions",
  154. "A3_Structures_F_EPA_Civ_Constructions",
  155. "A3_Soft_F_Bootcamp_Offroad_01",
  156. "a3_soft_f_offroad_01",
  157. "A3_Structures_F_EPC_Civ_Accessories",
  158. "A3_Structures_F_EPB_Items_Luggage",
  159. "A3_Structures_F_Civ_Dead",
  160. "A3_Soft_F_SUV",
  161. "A3_Structures_F_Training",
  162. "A3_Weapons_F_Explosives",
  163. "A3_Structures_F_System",
  164. "A3_Structures_F_Mil_Cargo",
  165. "A3_Structures_F_Mil_Shelters",
  166. "A3_Structures_F_Heli_Items_Airport",
  167. "A3_Supplies_F_Heli_Bladders",
  168. "a3_map_altis"
  169. };
  170. randomSeed=4541411;
  171. class Intel
  172. {
  173. timeOfChanges=1800.0002;
  174. startWeather=0.30000001;
  175. startWind=0.1;
  176. startWaves=0.1;
  177. forecastWeather=0.30000001;
  178. forecastWind=0.1;
  179. forecastWaves=0.1;
  180. forecastLightnings=0.1;
  181. year=2035;
  182. month=6;
  183. day=24;
  184. hour=12;
  185. minute=0;
  186. startFogDecay=0.013;
  187. forecastFogDecay=0.013;
  188. };
  189. class Groups
  190. {
  191. items=132;
  192. class Item0
  193. {
  194. side="LOGIC";
  195. class Vehicles
  196. {
  197. items=1;
  198. class Item0
  199. {
  200. position[]={23593.375,96.500168,21090.885};
  201. class args
  202. {
  203. items=4;
  204. class Item0
  205. {
  206. value="MC1";
  207. parentCls="ModuleCurator_F";
  208. typeName="Owner";
  209. };
  210. class Item1
  211. {
  212. value="Zeus1";
  213. parentCls="ModuleCurator_F";
  214. typeName="Name";
  215. };
  216. class Item2
  217. {
  218. value="2";
  219. parentCls="ModuleCurator_F";
  220. typeName="Addons";
  221. };
  222. class Item3
  223. {
  224. value="0";
  225. parentCls="ModuleCurator_F";
  226. typeName="Forced";
  227. };
  228. };
  229. id=0;
  230. side="LOGIC";
  231. vehicle="ModuleCurator_F";
  232. leader=1;
  233. lock="UNLOCKED";
  234. rank="CORPORAL";
  235. skill=0.60000002;
  236. syncId=0;
  237. synchronizations[]={6,167};
  238. };
  239. };
  240. };
  241. class Item1
  242. {
  243. side="GUER";
  244. class Vehicles
  245. {
  246. items=1;
  247. class Item0
  248. {
  249. position[]={21022.732,16.881618,19274.807};
  250. azimut=85;
  251. id=1;
  252. side="GUER";
  253. vehicle="I_soldier_F";
  254. leader=1;
  255. rank="CORPORAL";
  256. skill=0.60000002;
  257. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  258. syncId=1;
  259. synchronizations[]={6};
  260. };
  261. };
  262. };
  263. class Item2
  264. {
  265. side="GUER";
  266. class Vehicles
  267. {
  268. items=1;
  269. class Item0
  270. {
  271. position[]={21020.836,16.900684,19289.75};
  272. azimut=131.701;
  273. id=2;
  274. side="GUER";
  275. vehicle="I_soldier_F";
  276. leader=1;
  277. rank="CORPORAL";
  278. skill=0.60000002;
  279. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  280. syncId=2;
  281. synchronizations[]={6};
  282. };
  283. };
  284. };
  285. class Item3
  286. {
  287. side="GUER";
  288. class Vehicles
  289. {
  290. items=1;
  291. class Item0
  292. {
  293. position[]={21045.521,15.989991,19291.338};
  294. azimut=180.82899;
  295. offsetY=12;
  296. id=3;
  297. side="GUER";
  298. vehicle="I_Soldier_M_F";
  299. leader=1;
  300. rank="CORPORAL";
  301. skill=0.60000002;
  302. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
  303. syncId=3;
  304. synchronizations[]={6,3};
  305. };
  306. };
  307. };
  308. class Item4
  309. {
  310. side="GUER";
  311. class Vehicles
  312. {
  313. items=1;
  314. class Item0
  315. {
  316. position[]={21006.363,16.85,19287.508};
  317. azimut=93.357903;
  318. offsetY=4;
  319. id=4;
  320. side="GUER";
  321. vehicle="I_soldier_F";
  322. leader=1;
  323. rank="CORPORAL";
  324. skill=0.60000002;
  325. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
  326. syncId=4;
  327. synchronizations[]={6,4};
  328. };
  329. };
  330. };
  331. class Item5
  332. {
  333. side="GUER";
  334. class Vehicles
  335. {
  336. items=1;
  337. class Item0
  338. {
  339. position[]={21003.031,16.85,19285.949};
  340. azimut=175.069;
  341. offsetY=4;
  342. id=5;
  343. side="GUER";
  344. vehicle="I_Soldier_AR_F";
  345. leader=1;
  346. rank="CORPORAL";
  347. skill=0.60000002;
  348. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
  349. syncId=5;
  350. synchronizations[]={6};
  351. };
  352. };
  353. };
  354. class Item6
  355. {
  356. side="LOGIC";
  357. class Vehicles
  358. {
  359. items=1;
  360. class Item0
  361. {
  362. position[]={23104.701,53.070827,21055.873};
  363. class args
  364. {
  365. items=2;
  366. class Item0
  367. {
  368. value="Zeus1,Zeus2,Zeus3";
  369. parentCls="ModuleCuratorAddEditableObjects";
  370. typeName="Curator";
  371. };
  372. class Item1
  373. {
  374. value="1";
  375. parentCls="ModuleCuratorAddEditableObjects";
  376. typeName="AddCrew";
  377. };
  378. };
  379. id=6;
  380. side="LOGIC";
  381. vehicle="ModuleCuratorAddEditableObjects";
  382. leader=1;
  383. lock="UNLOCKED";
  384. rank="CORPORAL";
  385. skill=0.60000002;
  386. syncId=6;
  387. synchronizations[]={5,4,2,1,3,7,9,214,215,10,11,218,220,219,222,217,221,216,12,17,16,18,19,8,20,21,24,23,25,22,15,14,13,226,29,26,27,28,31,30,36,34,33,32,35,41,39,38,37,40,228,227,232,231,229,230,47,233,50,51,195,48,49,45,46,43,42,44,52,53,54,223,234,58,55,56,57,59,60,63,61,62,64,235,68,65,66,67,69,70,71,72,236,237,74,73,238,239,79,75,77,76,78,81,80,241,240,0,242,84,85,82,83,88,86,87,89,90,91,95,92,93,94,98,99,96,97,243,244,101,103,102,100,104,105,106,107,245,246,108,110,109,253,255,111,175,176,177,256,179,178,180,112,113,114,157,158,160,165,162,163,164,159,161,166,147,150,148,149,151,156,154,153,152,155,115,127,128,129,131,132,133,134,136,135,251,250,248,249,137,140,138,139,141,142,252,143,144,146,145,126,124,123,125,122,120,119,121,118,116,247,117,130,168,169,170,171,194,173,172,174,181,182,187,184,185,186,261,183,190,191,192,193,202,203,207,205,197,204,196,201,200,199,198,206,209,210};
  388. };
  389. };
  390. };
  391. class Item7
  392. {
  393. side="GUER";
  394. class Vehicles
  395. {
  396. items=1;
  397. class Item0
  398. {
  399. position[]={21046.535,15.937409,19299.645};
  400. azimut=-4.20509;
  401. offsetY=12;
  402. id=7;
  403. side="GUER";
  404. vehicle="I_soldier_F";
  405. leader=1;
  406. rank="CORPORAL";
  407. skill=0.60000002;
  408. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
  409. syncId=7;
  410. synchronizations[]={7,6};
  411. };
  412. };
  413. };
  414. class Item8
  415. {
  416. side="GUER";
  417. class Vehicles
  418. {
  419. items=1;
  420. class Item0
  421. {
  422. position[]={21016.15,16.854607,19276.535};
  423. azimut=85;
  424. id=8;
  425. side="GUER";
  426. vehicle="I_soldier_F";
  427. leader=1;
  428. rank="CORPORAL";
  429. skill=0.60000002;
  430. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  431. syncId=8;
  432. synchronizations[]={6};
  433. };
  434. };
  435. class Waypoints
  436. {
  437. items=3;
  438. class Item0
  439. {
  440. position[]={20892.781,10.520068,19265.275};
  441. speed="LIMITED";
  442. combat="SAFE";
  443. class Effects
  444. {
  445. };
  446. showWP="NEVER";
  447. };
  448. class Item1
  449. {
  450. position[]={20963.133,16.85,19181.826};
  451. class Effects
  452. {
  453. };
  454. showWP="NEVER";
  455. };
  456. class Item2
  457. {
  458. position[]={21014.578,16.85,19274.279};
  459. type="CYCLE";
  460. class Effects
  461. {
  462. };
  463. showWP="NEVER";
  464. };
  465. };
  466. };
  467. class Item9
  468. {
  469. side="GUER";
  470. class Vehicles
  471. {
  472. items=1;
  473. class Item0
  474. {
  475. position[]={21020.779,16.935387,19287.553};
  476. azimut=45.3573;
  477. id=9;
  478. side="GUER";
  479. vehicle="I_soldier_F";
  480. leader=1;
  481. rank="CORPORAL";
  482. skill=0.60000002;
  483. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  484. syncId=9;
  485. synchronizations[]={6};
  486. };
  487. };
  488. };
  489. class Item10
  490. {
  491. side="GUER";
  492. class Vehicles
  493. {
  494. items=1;
  495. class Item0
  496. {
  497. position[]={20954.258,16.363659,19243.1};
  498. azimut=-17.324699;
  499. id=10;
  500. side="GUER";
  501. vehicle="I_soldier_F";
  502. leader=1;
  503. rank="CORPORAL";
  504. skill=0.60000002;
  505. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  506. syncId=10;
  507. synchronizations[]={6};
  508. };
  509. };
  510. };
  511. class Item11
  512. {
  513. side="GUER";
  514. class Vehicles
  515. {
  516. items=1;
  517. class Item0
  518. {
  519. position[]={20948,16.85,19292.297};
  520. azimut=85;
  521. id=11;
  522. side="GUER";
  523. vehicle="I_soldier_F";
  524. leader=1;
  525. rank="CORPORAL";
  526. skill=0.60000002;
  527. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  528. syncId=11;
  529. synchronizations[]={6};
  530. };
  531. };
  532. class Waypoints
  533. {
  534. items=5;
  535. class Item0
  536. {
  537. position[]={20988.98,16.85,19255.309};
  538. speed="LIMITED";
  539. combat="SAFE";
  540. class Effects
  541. {
  542. };
  543. showWP="NEVER";
  544. };
  545. class Item1
  546. {
  547. position[]={20986.658,16.85,19184.264};
  548. class Effects
  549. {
  550. };
  551. showWP="NEVER";
  552. };
  553. class Item2
  554. {
  555. position[]={20871.365,10.886978,19190.82};
  556. class Effects
  557. {
  558. };
  559. showWP="NEVER";
  560. };
  561. class Item3
  562. {
  563. position[]={20878.555,10.499604,19291.777};
  564. class Effects
  565. {
  566. };
  567. showWP="NEVER";
  568. };
  569. class Item4
  570. {
  571. position[]={20943.889,16.613127,19291.066};
  572. type="CYCLE";
  573. class Effects
  574. {
  575. };
  576. showWP="NEVER";
  577. };
  578. };
  579. };
  580. class Item12
  581. {
  582. side="GUER";
  583. class Vehicles
  584. {
  585. items=1;
  586. class Item0
  587. {
  588. position[]={21056.479,15.69678,19299.061};
  589. azimut=91.096703;
  590. offsetY=15;
  591. id=12;
  592. side="GUER";
  593. vehicle="I_soldier_F";
  594. leader=1;
  595. rank="CORPORAL";
  596. skill=0.60000002;
  597. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
  598. syncId=12;
  599. synchronizations[]={6,12};
  600. };
  601. };
  602. };
  603. class Item13
  604. {
  605. side="GUER";
  606. class Vehicles
  607. {
  608. items=1;
  609. class Item0
  610. {
  611. position[]={21068.49,15.520805,19314.877};
  612. azimut=0.115438;
  613. offsetY=4;
  614. id=13;
  615. side="GUER";
  616. vehicle="I_soldier_F";
  617. leader=1;
  618. rank="CORPORAL";
  619. skill=0.60000002;
  620. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
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  1295. vehicle="I_soldier_F";
  1296. leader=1;
  1297. rank="CORPORAL";
  1298. skill=0.60000002;
  1299. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1300. syncId=47;
  1301. synchronizations[]={6};
  1302. };
  1303. };
  1304. };
  1305. class Item34
  1306. {
  1307. side="GUER";
  1308. class Vehicles
  1309. {
  1310. items=4;
  1311. class Item0
  1312. {
  1313. position[]={20978.287,16.85,19166.824};
  1314. azimut=2.52686;
  1315. special="NONE";
  1316. id=48;
  1317. side="GUER";
  1318. vehicle="I_soldier_F";
  1319. leader=1;
  1320. rank="CORPORAL";
  1321. skill=0.60000002;
  1322. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this DisableAI 'MOVE'; this setCombatMode 'RED'; this setBehaviour 'COMBAT'; this setUnitPos 'MIDDLE';";
  1323. syncId=48;
  1324. synchronizations[]={6};
  1325. };
  1326. class Item1
  1327. {
  1328. position[]={20959.648,16.85,19168.045};
  1329. azimut=-28.509399;
  1330. special="NONE";
  1331. id=49;
  1332. side="GUER";
  1333. vehicle="I_soldier_F";
  1334. skill=0.60000002;
  1335. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this DisableAI 'MOVE'; this setCombatMode 'RED'; this setBehaviour 'COMBAT'; this setUnitPos 'MIDDLE';";
  1336. syncId=49;
  1337. synchronizations[]={6};
  1338. };
  1339. class Item2
  1340. {
  1341. position[]={20998.826,16.85,19206.477};
  1342. azimut=-103.036;
  1343. special="NONE";
  1344. id=50;
  1345. side="GUER";
  1346. vehicle="I_soldier_F";
  1347. skill=0.60000002;
  1348. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this DisableAI 'MOVE'; this setCombatMode 'RED'; this setBehaviour 'COMBAT'; this setUnitPos 'MIDDLE';";
  1349. syncId=50;
  1350. synchronizations[]={6};
  1351. };
  1352. class Item3
  1353. {
  1354. position[]={20998.967,16.85,19207.805};
  1355. azimut=-120.639;
  1356. special="NONE";
  1357. id=51;
  1358. side="GUER";
  1359. vehicle="I_soldier_F";
  1360. skill=0.60000002;
  1361. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this DisableAI 'MOVE'; this setCombatMode 'RED'; this setBehaviour 'COMBAT'; this setUnitPos 'UP';";
  1362. syncId=51;
  1363. synchronizations[]={6};
  1364. };
  1365. };
  1366. };
  1367. class Item35
  1368. {
  1369. side="GUER";
  1370. class Vehicles
  1371. {
  1372. items=3;
  1373. class Item0
  1374. {
  1375. position[]={20694.564,4.8712325,19440.492};
  1376. azimut=93.855591;
  1377. id=52;
  1378. side="GUER";
  1379. vehicle="I_Soldier_TL_F";
  1380. leader=1;
  1381. rank="CORPORAL";
  1382. skill=0.60000002;
  1383. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1384. syncId=52;
  1385. synchronizations[]={6};
  1386. };
  1387. class Item1
  1388. {
  1389. position[]={20692.881,4.7920723,19438.461};
  1390. azimut=70.98243;
  1391. id=53;
  1392. side="GUER";
  1393. vehicle="I_soldier_F";
  1394. skill=0.60000002;
  1395. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1396. syncId=53;
  1397. synchronizations[]={6};
  1398. };
  1399. class Item2
  1400. {
  1401. position[]={20692.057,4.8020802,19442.596};
  1402. azimut=70.98243;
  1403. id=54;
  1404. side="GUER";
  1405. vehicle="I_soldier_F";
  1406. skill=0.60000002;
  1407. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1408. syncId=54;
  1409. synchronizations[]={6};
  1410. };
  1411. };
  1412. };
  1413. class Item36
  1414. {
  1415. side="GUER";
  1416. class Vehicles
  1417. {
  1418. items=5;
  1419. class Item0
  1420. {
  1421. position[]={20901.227,10.84,19225.51};
  1422. azimut=93.855598;
  1423. id=55;
  1424. side="GUER";
  1425. vehicle="I_Soldier_SL_F";
  1426. leader=1;
  1427. rank="SERGEANT";
  1428. skill=0.60000002;
  1429. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1430. syncId=55;
  1431. synchronizations[]={6};
  1432. };
  1433. class Item1
  1434. {
  1435. position[]={20899.543,10.84,19223.479};
  1436. azimut=70.98243;
  1437. id=56;
  1438. side="GUER";
  1439. vehicle="I_soldier_F";
  1440. skill=0.60000002;
  1441. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1442. syncId=56;
  1443. synchronizations[]={6};
  1444. };
  1445. class Item2
  1446. {
  1447. position[]={20897.063,10.84,19221.322};
  1448. azimut=70.982399;
  1449. id=57;
  1450. side="GUER";
  1451. vehicle="I_soldier_F";
  1452. rank="CORPORAL";
  1453. skill=0.60000002;
  1454. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1455. syncId=57;
  1456. synchronizations[]={6};
  1457. };
  1458. class Item3
  1459. {
  1460. position[]={20898.719,10.84,19227.613};
  1461. azimut=70.982399;
  1462. id=58;
  1463. side="GUER";
  1464. vehicle="I_soldier_F";
  1465. rank="CORPORAL";
  1466. skill=0.60000002;
  1467. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1468. syncId=58;
  1469. synchronizations[]={6};
  1470. };
  1471. class Item4
  1472. {
  1473. position[]={20895.225,10.836795,19219.869};
  1474. azimut=91.752602;
  1475. id=59;
  1476. side="GUER";
  1477. vehicle="I_Soldier_AR_F";
  1478. rank="CORPORAL";
  1479. skill=0.60000002;
  1480. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1481. syncId=59;
  1482. synchronizations[]={6};
  1483. };
  1484. };
  1485. };
  1486. class Item37
  1487. {
  1488. side="GUER";
  1489. class Vehicles
  1490. {
  1491. items=5;
  1492. class Item0
  1493. {
  1494. position[]={20887.457,10.839944,19228.879};
  1495. azimut=93.855598;
  1496. id=60;
  1497. side="GUER";
  1498. vehicle="I_Soldier_SL_F";
  1499. leader=1;
  1500. rank="SERGEANT";
  1501. skill=0.60000002;
  1502. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1503. syncId=60;
  1504. synchronizations[]={6};
  1505. };
  1506. class Item1
  1507. {
  1508. position[]={20885.773,10.8377,19226.848};
  1509. azimut=70.982399;
  1510. id=61;
  1511. side="GUER";
  1512. vehicle="I_soldier_F";
  1513. skill=0.60000002;
  1514. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1515. syncId=61;
  1516. synchronizations[]={6};
  1517. };
  1518. class Item2
  1519. {
  1520. position[]={20883.293,10.834393,19224.691};
  1521. azimut=70.982399;
  1522. id=62;
  1523. side="GUER";
  1524. vehicle="I_Soldier_LAT_F";
  1525. rank="CORPORAL";
  1526. skill=0.60000002;
  1527. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1528. syncId=62;
  1529. synchronizations[]={6};
  1530. };
  1531. class Item3
  1532. {
  1533. position[]={20884.949,10.837913,19230.982};
  1534. azimut=70.982399;
  1535. id=63;
  1536. side="GUER";
  1537. vehicle="I_Soldier_M_F";
  1538. rank="CORPORAL";
  1539. skill=0.60000002;
  1540. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1541. syncId=63;
  1542. synchronizations[]={6};
  1543. };
  1544. class Item4
  1545. {
  1546. position[]={20881.455,10.831941,19223.238};
  1547. azimut=91.752602;
  1548. id=64;
  1549. side="GUER";
  1550. vehicle="I_Soldier_AR_F";
  1551. rank="CORPORAL";
  1552. skill=0.60000002;
  1553. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
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  1555. synchronizations[]={6};
  1556. };
  1557. };
  1558. };
  1559. class Item38
  1560. {
  1561. side="GUER";
  1562. class Vehicles
  1563. {
  1564. items=4;
  1565. class Item0
  1566. {
  1567. position[]={20594.867,37.010723,18810.643};
  1568. azimut=93.855591;
  1569. id=65;
  1570. side="GUER";
  1571. vehicle="I_Soldier_TL_F";
  1572. leader=1;
  1573. rank="CORPORAL";
  1574. skill=0.60000002;
  1575. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
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  1577. synchronizations[]={6};
  1578. };
  1579. class Item1
  1580. {
  1581. position[]={20593.184,37.041885,18808.611};
  1582. azimut=70.98243;
  1583. id=66;
  1584. side="GUER";
  1585. vehicle="I_soldier_F";
  1586. skill=0.60000002;
  1587. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1588. syncId=66;
  1589. synchronizations[]={6};
  1590. };
  1591. class Item2
  1592. {
  1593. position[]={20590.703,37.085083,18806.455};
  1594. azimut=70.98243;
  1595. id=67;
  1596. side="GUER";
  1597. vehicle="I_soldier_F";
  1598. skill=0.60000002;
  1599. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1600. syncId=67;
  1601. synchronizations[]={6};
  1602. };
  1603. class Item3
  1604. {
  1605. position[]={20592.359,37.038021,18812.746};
  1606. azimut=70.98243;
  1607. id=68;
  1608. side="GUER";
  1609. vehicle="I_soldier_F";
  1610. skill=0.60000002;
  1611. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
  1612. syncId=68;
  1613. synchronizations[]={6};
  1614. };
  1615. };
  1616. };
  1617. class Item39
  1618. {
  1619. side="GUER";
  1620. class Vehicles
  1621. {
  1622. items=1;
  1623. class Item0
  1624. {
  1625. position[]={20630.824,37.132511,18811.607};
  1626. azimut=93.357903;
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  1628. id=69;
  1629. side="GUER";
  1630. vehicle="I_soldier_F";
  1631. leader=1;
  1632. rank="CORPORAL";
  1633. skill=0.60000002;
  1634. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
  1635. syncId=69;
  1636. synchronizations[]={69,6};
  1637. };
  1638. };
  1639. };
  1640. class Item40
  1641. {
  1642. side="GUER";
  1643. class Vehicles
  1644. {
  1645. items=1;
  1646. class Item0
  1647. {
  1648. position[]={20629.449,37.062969,18807.895};
  1649. azimut=175.069;
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  1652. side="GUER";
  1653. vehicle="I_Soldier_AR_F";
  1654. leader=1;
  1655. rank="CORPORAL";
  1656. skill=0.60000002;
  1657. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
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  1659. synchronizations[]={6};
  1660. };
  1661. };
  1662. };
  1663. class Item41
  1664. {
  1665. side="GUER";
  1666. class Vehicles
  1667. {
  1668. items=1;
  1669. class Item0
  1670. {
  1671. position[]={20599.426,37.117588,18800.512};
  1672. azimut=148.81137;
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  1674. id=71;
  1675. side="GUER";
  1676. vehicle="I_soldier_F";
  1677. leader=1;
  1678. rank="CORPORAL";
  1679. skill=0.60000002;
  1680. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
  1681. syncId=71;
  1682. synchronizations[]={71,6};
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  1684. };
  1685. };
  1686. class Item42
  1687. {
  1688. side="GUER";
  1689. class Vehicles
  1690. {
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  1692. class Item0
  1693. {
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  1698. side="GUER";
  1699. vehicle="I_Soldier_AR_F";
  1700. leader=1;
  1701. rank="CORPORAL";
  1702. skill=0.60000002;
  1703. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
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  1705. synchronizations[]={6};
  1706. };
  1707. };
  1708. };
  1709. class Item43
  1710. {
  1711. side="GUER";
  1712. class Vehicles
  1713. {
  1714. items=1;
  1715. class Item0
  1716. {
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  1721. side="GUER";
  1722. vehicle="I_soldier_F";
  1723. leader=1;
  1724. rank="CORPORAL";
  1725. skill=0.60000002;
  1726. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
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  1728. synchronizations[]={73,6};
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  1730. };
  1731. };
  1732. class Item44
  1733. {
  1734. side="GUER";
  1735. class Vehicles
  1736. {
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  1739. {
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  1744. side="GUER";
  1745. vehicle="I_Soldier_AR_F";
  1746. leader=1;
  1747. rank="CORPORAL";
  1748. skill=0.60000002;
  1749. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
  1750. syncId=74;
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  1752. };
  1753. };
  1754. };
  1755. class Item45
  1756. {
  1757. side="GUER";
  1758. class Vehicles
  1759. {
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  1762. {
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  1766. side="GUER";
  1767. vehicle="I_Soldier_SL_F";
  1768. leader=1;
  1769. rank="SERGEANT";
  1770. skill=0.60000002;
  1771. init="null = [this, ""POLICE""] execVM 'Terrorists\initUnit.sqf';";
  1772. syncId=75;
  1773. synchronizations[]={6};
  1774. };
  1775. class Item1
  1776. {
  1777. position[]={22461.098,18.167494,20001.586};
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  1780. side="GUER";
  1781. vehicle="I_soldier_F";
  1782. rank="CORPORAL";
  1783. skill=0.60000002;
  1784. init="null = [this, ""POLICE""] execVM 'Terrorists\initUnit.sqf';";
  1785. syncId=76;
  1786. synchronizations[]={6};
  1787. };
  1788. class Item2
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  1793. side="GUER";
  1794. vehicle="I_medic_F";
  1795. rank="CORPORAL";
  1796. skill=0.60000002;
  1797. init="null = [this, ""POLICE""] execVM 'Terrorists\initUnit.sqf';";
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  1799. synchronizations[]={6};
  1800. };
  1801. class Item3
  1802. {
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  1806. side="GUER";
  1807. vehicle="I_soldier_F";
  1808. rank="CORPORAL";
  1809. skill=0.60000002;
  1810. init="null = [this, ""POLICE""] execVM 'Terrorists\initUnit.sqf';";
  1811. syncId=78;
  1812. synchronizations[]={6};
  1813. };
  1814. };
  1815. };
  1816. class Item46
  1817. {
  1818. side="CIV";
  1819. class Vehicles
  1820. {
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  1822. class Item0
  1823. {
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  1827. side="CIV";
  1828. vehicle="C_man_polo_2_F";
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  1830. rank="CORPORAL";
  1831. skill=0.60000002;
  1832. init="this setUnitPos 'UP';";
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  1835. };
  1836. };
  1837. };
  1838. class Item47
  1839. {
  1840. side="CIV";
  1841. class Vehicles
  1842. {
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  1844. class Item0
  1845. {
  1846. position[]={22482.969,18.347942,19994.037};
  1847. azimut=-195.93677;
  1848. id=80;
  1849. side="CIV";
  1850. vehicle="C_man_polo_5_F";
  1851. leader=1;
  1852. rank="CORPORAL";
  1853. skill=0.60000002;
  1854. init="this setUnitPos 'UP';";
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  1856. synchronizations[]={6};
  1857. };
  1858. };
  1859. };
  1860. class Item48
  1861. {
  1862. side="CIV";
  1863. class Vehicles
  1864. {
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  1866. class Item0
  1867. {
  1868. position[]={22483.816,18.336435,19991.328};
  1869. azimut=-40.873901;
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  1871. side="CIV";
  1872. vehicle="C_man_p_fugitive_F_euro";
  1873. leader=1;
  1874. rank="CORPORAL";
  1875. skill=0.60000002;
  1876. init="this setUnitPos 'UP';";
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  1879. };
  1880. };
  1881. };
  1882. class Item49
  1883. {
  1884. side="GUER";
  1885. class Vehicles
  1886. {
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  1888. class Item0
  1889. {
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  1893. side="GUER";
  1894. vehicle="I_helipilot_F";
  1895. leader=1;
  1896. rank="CORPORAL";
  1897. skill=0.60000002;
  1898. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
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  1900. synchronizations[]={6};
  1901. };
  1902. class Item1
  1903. {
  1904. position[]={20966.795,16.85,19196.477};
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  1907. side="GUER";
  1908. vehicle="I_helipilot_F";
  1909. skill=0.60000002;
  1910. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
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  1912. synchronizations[]={6};
  1913. };
  1914. class Item2
  1915. {
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  1917. azimut=146.155;
  1918. id=84;
  1919. side="GUER";
  1920. vehicle="I_helicrew_F";
  1921. skill=0.60000002;
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  3732. player="PLAY CDG";
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  3744. vehicle="B_Soldier_F";
  3745. player="PLAY CDG";
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  3747. skill=0.60000002;
  3748. description="Alpha Rifleman";
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  3757. vehicle="B_Soldier_TL_F";
  3758. player="PLAY CDG";
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  3761. description="Bravo Fire Team Leader";
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  3770. vehicle="B_soldier_AR_F";
  3771. player="PLAY CDG";
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  3773. skill=0.60000002;
  3774. description="Bravo Automatic Rifleman";
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  3783. vehicle="B_Soldier_GL_F";
  3784. player="PLAY CDG";
  3785. lock="UNLOCKED";
  3786. skill=0.60000002;
  3787. description="Bravo Grenadier";
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  3795. side="WEST";
  3796. vehicle="B_medic_F";
  3797. player="PLAY CDG";
  3798. lock="UNLOCKED";
  3799. skill=0.60000002;
  3800. description="Bravo Combat Lifesaver";
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  3817. vehicle="B_Soldier_SL_F";
  3818. player="PLAY CDG";
  3819. leader=1;
  3820. lock="UNLOCKED";
  3821. rank="CORPORAL";
  3822. skill=0.60000002;
  3823. init="this setgroupID ['Gunslinger-2'];";
  3824. description="Squad Leader (Gunslinger-2)";
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  3833. vehicle="B_Soldier_TL_F";
  3834. player="PLAY CDG";
  3835. lock="UNLOCKED";
  3836. skill=0.60000002;
  3837. description="Alpha Fire Team Leader";
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  3843. special="NONE";
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  3845. side="WEST";
  3846. vehicle="B_soldier_AR_F";
  3847. player="PLAY CDG";
  3848. lock="UNLOCKED";
  3849. skill=0.60000002;
  3850. description="Alpha Automatic Rifleman";
  3851. };
  3852. class Item3
  3853. {
  3854. position[]={23610.297,101.29249,21080.678};
  3855. azimut=-43.550301;
  3856. special="NONE";
  3857. id=202;
  3858. side="WEST";
  3859. vehicle="B_Soldier_GL_F";
  3860. player="PLAY CDG";
  3861. lock="UNLOCKED";
  3862. skill=0.60000002;
  3863. description="Alpha Grenadier";
  3864. };
  3865. class Item4
  3866. {
  3867. position[]={23611.559,101.40489,21081.928};
  3868. azimut=-43.550301;
  3869. special="NONE";
  3870. id=203;
  3871. side="WEST";
  3872. vehicle="B_Soldier_F";
  3873. player="PLAY CDG";
  3874. lock="UNLOCKED";
  3875. skill=0.60000002;
  3876. description="Alpha Rifleman";
  3877. };
  3878. class Item5
  3879. {
  3880. position[]={23608.773,101.33484,21076.869};
  3881. azimut=-43.550301;
  3882. special="NONE";
  3883. id=204;
  3884. side="WEST";
  3885. vehicle="B_Soldier_TL_F";
  3886. player="PLAY CDG";
  3887. lock="UNLOCKED";
  3888. skill=0.60000002;
  3889. description="Bravo Fire Team Leader";
  3890. };
  3891. class Item6
  3892. {
  3893. position[]={23610.047,101.43299,21078.133};
  3894. azimut=-43.550301;
  3895. special="NONE";
  3896. id=205;
  3897. side="WEST";
  3898. vehicle="B_soldier_AR_F";
  3899. player="PLAY CDG";
  3900. lock="UNLOCKED";
  3901. skill=0.60000002;
  3902. description="Bravo Automatic Rifleman";
  3903. };
  3904. class Item7
  3905. {
  3906. position[]={23611.59,101.5527,21079.309};
  3907. azimut=-43.550301;
  3908. special="NONE";
  3909. id=206;
  3910. side="WEST";
  3911. vehicle="B_Soldier_GL_F";
  3912. player="PLAY CDG";
  3913. lock="UNLOCKED";
  3914. skill=0.60000002;
  3915. description="Bravo Grenadier";
  3916. };
  3917. class Item8
  3918. {
  3919. position[]={23613.018,101.68402,21080.734};
  3920. azimut=-43.550301;
  3921. special="NONE";
  3922. id=207;
  3923. side="WEST";
  3924. vehicle="B_medic_F";
  3925. player="PLAY CDG";
  3926. lock="UNLOCKED";
  3927. skill=0.60000002;
  3928. description="Bravo Combat Lifesaver";
  3929. };
  3930. };
  3931. };
  3932. class Item92
  3933. {
  3934. side="WEST";
  3935. class Vehicles
  3936. {
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  3939. {
  3940. position[]={23613.898,101.45131,21086.908};
  3941. azimut=-43.59;
  3942. special="NONE";
  3943. id=208;
  3944. side="WEST";
  3945. vehicle="B_Soldier_SL_F";
  3946. player="PLAY CDG";
  3947. leader=1;
  3948. lock="UNLOCKED";
  3949. rank="CORPORAL";
  3950. skill=0.60000002;
  3951. init="this setgroupID ['Gunslinger-3'];";
  3952. description="Squad Leader (Gunslinger-3)";
  3953. };
  3954. class Item1
  3955. {
  3956. position[]={23613.34,101.59689,21083.549};
  3957. azimut=-43.59;
  3958. special="NONE";
  3959. id=209;
  3960. side="WEST";
  3961. vehicle="B_Soldier_TL_F";
  3962. player="PLAY CDG";
  3963. lock="UNLOCKED";
  3964. skill=0.60000002;
  3965. description="Alpha Fire Team Leader";
  3966. };
  3967. class Item2
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  3969. position[]={23614.639,101.71323,21084.797};
  3970. azimut=-43.59;
  3971. special="NONE";
  3972. id=210;
  3973. side="WEST";
  3974. vehicle="B_soldier_AR_F";
  3975. player="PLAY CDG";
  3976. lock="UNLOCKED";
  3977. skill=0.60000002;
  3978. description="Alpha Automatic Rifleman";
  3979. };
  3980. class Item3
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  3982. position[]={23615.984,101.89058,21086.121};
  3983. azimut=-43.59;
  3984. special="NONE";
  3985. id=211;
  3986. side="WEST";
  3987. vehicle="B_Soldier_GL_F";
  3988. player="PLAY CDG";
  3989. lock="UNLOCKED";
  3990. skill=0.60000002;
  3991. description="Alpha Grenadier";
  3992. };
  3993. class Item4
  3994. {
  3995. position[]={23617.248,102.07128,21087.375};
  3996. azimut=-43.59;
  3997. special="NONE";
  3998. id=212;
  3999. side="WEST";
  4000. vehicle="B_Soldier_F";
  4001. player="PLAY CDG";
  4002. lock="UNLOCKED";
  4003. skill=0.60000002;
  4004. description="Alpha Rifleman";
  4005. };
  4006. class Item5
  4007. {
  4008. position[]={23614.438,101.86432,21082.307};
  4009. azimut=-43.59;
  4010. special="NONE";
  4011. id=213;
  4012. side="WEST";
  4013. vehicle="B_Soldier_TL_F";
  4014. player="PLAY CDG";
  4015. lock="UNLOCKED";
  4016. skill=0.60000002;
  4017. description="Bravo Fire Team Leader";
  4018. };
  4019. class Item6
  4020. {
  4021. position[]={23615.723,101.9846,21083.586};
  4022. azimut=-43.59;
  4023. special="NONE";
  4024. id=214;
  4025. side="WEST";
  4026. vehicle="B_soldier_AR_F";
  4027. player="PLAY CDG";
  4028. lock="UNLOCKED";
  4029. skill=0.60000002;
  4030. description="Bravo Automatic Rifleman";
  4031. };
  4032. class Item7
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  4034. position[]={23617.25,102.20117,21084.75};
  4035. azimut=-43.59;
  4036. special="NONE";
  4037. id=215;
  4038. side="WEST";
  4039. vehicle="B_Soldier_GL_F";
  4040. player="PLAY CDG";
  4041. lock="UNLOCKED";
  4042. skill=0.60000002;
  4043. description="Bravo Grenadier";
  4044. };
  4045. class Item8
  4046. {
  4047. position[]={23618.693,102.30064,21086.188};
  4048. azimut=-43.59;
  4049. special="NONE";
  4050. id=216;
  4051. side="WEST";
  4052. vehicle="B_medic_F";
  4053. player="PLAY CDG";
  4054. lock="UNLOCKED";
  4055. skill=0.60000002;
  4056. description="Bravo Combat Lifesaver";
  4057. };
  4058. };
  4059. };
  4060. class Item93
  4061. {
  4062. side="WEST";
  4063. class Vehicles
  4064. {
  4065. items=9;
  4066. class Item0
  4067. {
  4068. position[]={23619.736,102.18391,21091.959};
  4069. azimut=-45.017502;
  4070. special="NONE";
  4071. id=217;
  4072. side="WEST";
  4073. vehicle="B_Soldier_SL_F";
  4074. player="PLAY CDG";
  4075. leader=1;
  4076. lock="UNLOCKED";
  4077. rank="CORPORAL";
  4078. skill=0.60000002;
  4079. init="this setgroupID ['Gunslinger-4'];";
  4080. description="Squad Leader (Gunslinger-4)";
  4081. };
  4082. class Item1
  4083. {
  4084. position[]={23619.275,102.23997,21088.58};
  4085. azimut=-45.017502;
  4086. special="NONE";
  4087. id=218;
  4088. side="WEST";
  4089. vehicle="B_Soldier_TL_F";
  4090. player="PLAY CDG";
  4091. lock="UNLOCKED";
  4092. skill=0.60000002;
  4093. description="Alpha Fire Team Leader";
  4094. };
  4095. class Item2
  4096. {
  4097. position[]={23620.553,102.29182,21089.846};
  4098. azimut=-45.017502;
  4099. special="NONE";
  4100. id=219;
  4101. side="WEST";
  4102. vehicle="B_soldier_AR_F";
  4103. player="PLAY CDG";
  4104. lock="UNLOCKED";
  4105. skill=0.60000002;
  4106. description="Alpha Automatic Rifleman";
  4107. };
  4108. class Item3
  4109. {
  4110. position[]={23621.832,102.39332,21091.195};
  4111. azimut=-45.017502;
  4112. special="NONE";
  4113. id=220;
  4114. side="WEST";
  4115. vehicle="B_Soldier_GL_F";
  4116. player="PLAY CDG";
  4117. lock="UNLOCKED";
  4118. skill=0.60000002;
  4119. description="Alpha Grenadier";
  4120. };
  4121. class Item4
  4122. {
  4123. position[]={23623.096,102.49579,21092.506};
  4124. azimut=-45.017502;
  4125. special="NONE";
  4126. id=221;
  4127. side="WEST";
  4128. vehicle="B_Soldier_F";
  4129. player="PLAY CDG";
  4130. lock="UNLOCKED";
  4131. skill=0.60000002;
  4132. description="Alpha Rifleman";
  4133. };
  4134. class Item5
  4135. {
  4136. position[]={23620.41,102.41715,21087.361};
  4137. azimut=-45.017502;
  4138. special="NONE";
  4139. id=222;
  4140. side="WEST";
  4141. vehicle="B_Soldier_TL_F";
  4142. player="PLAY CDG";
  4143. lock="UNLOCKED";
  4144. skill=0.60000002;
  4145. description="Bravo Fire Team Leader";
  4146. };
  4147. class Item6
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  4149. position[]={23621.65,102.46314,21088.666};
  4150. azimut=-45.017502;
  4151. special="NONE";
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  4153. side="WEST";
  4154. vehicle="B_soldier_AR_F";
  4155. player="PLAY CDG";
  4156. lock="UNLOCKED";
  4157. skill=0.60000002;
  4158. description="Bravo Automatic Rifleman";
  4159. };
  4160. class Item7
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  4162. position[]={23623.166,102.54111,21089.873};
  4163. azimut=-45.017502;
  4164. special="NONE";
  4165. id=224;
  4166. side="WEST";
  4167. vehicle="B_Soldier_GL_F";
  4168. player="PLAY CDG";
  4169. lock="UNLOCKED";
  4170. skill=0.60000002;
  4171. description="Bravo Grenadier";
  4172. };
  4173. class Item8
  4174. {
  4175. position[]={23624.553,102.64553,21091.346};
  4176. azimut=-45.017502;
  4177. special="NONE";
  4178. id=225;
  4179. side="WEST";
  4180. vehicle="B_medic_F";
  4181. player="PLAY CDG";
  4182. lock="UNLOCKED";
  4183. skill=0.60000002;
  4184. description="Bravo Combat Lifesaver";
  4185. };
  4186. };
  4187. };
  4188. class Item94
  4189. {
  4190. side="WEST";
  4191. class Vehicles
  4192. {
  4193. items=6;
  4194. class Item0
  4195. {
  4196. position[]={23559.479,93.843979,21076.869};
  4197. azimut=-4.0924301;
  4198. special="NONE";
  4199. id=226;
  4200. side="WEST";
  4201. vehicle="B_engineer_F";
  4202. player="PLAY CDG";
  4203. leader=1;
  4204. lock="UNLOCKED";
  4205. rank="CORPORAL";
  4206. skill=0.60000002;
  4207. init="this setgroupID ['Gravedigger-1'];";
  4208. description="Engineer Section Leader (Gravedigger-1)";
  4209. };
  4210. class Item1
  4211. {
  4212. position[]={23561.102,93.976936,21076.959};
  4213. azimut=-4.0924301;
  4214. special="NONE";
  4215. id=227;
  4216. side="WEST";
  4217. vehicle="B_engineer_F";
  4218. player="PLAY CDG";
  4219. lock="UNLOCKED";
  4220. skill=0.60000002;
  4221. description="Engineer";
  4222. };
  4223. class Item2
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  4225. position[]={23562.676,94.104881,21077.066};
  4226. azimut=-4.0924301;
  4227. special="NONE";
  4228. id=228;
  4229. side="WEST";
  4230. vehicle="B_engineer_F";
  4231. player="PLAY CDG";
  4232. lock="UNLOCKED";
  4233. skill=0.60000002;
  4234. description="Engineer";
  4235. };
  4236. class Item3
  4237. {
  4238. position[]={23564.479,94.245735,21077.17};
  4239. azimut=-4.0924301;
  4240. special="NONE";
  4241. id=229;
  4242. side="WEST";
  4243. vehicle="B_engineer_F";
  4244. player="PLAY CDG";
  4245. lock="UNLOCKED";
  4246. skill=0.60000002;
  4247. description="Engineer";
  4248. };
  4249. class Item4
  4250. {
  4251. position[]={23566.25,94.387238,21077.291};
  4252. azimut=-4.0924301;
  4253. special="NONE";
  4254. id=230;
  4255. side="WEST";
  4256. vehicle="B_engineer_F";
  4257. player="PLAY CDG";
  4258. lock="UNLOCKED";
  4259. skill=0.60000002;
  4260. description="Engineer";
  4261. };
  4262. class Item5
  4263. {
  4264. position[]={23567.934,94.523506,21077.414};
  4265. azimut=-4.0924301;
  4266. special="NONE";
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  4268. side="WEST";
  4269. vehicle="B_engineer_F";
  4270. player="PLAY CDG";
  4271. lock="UNLOCKED";
  4272. skill=0.60000002;
  4273. description="Engineer";
  4274. };
  4275. };
  4276. };
  4277. class Item95
  4278. {
  4279. side="WEST";
  4280. class Vehicles
  4281. {
  4282. items=3;
  4283. class Item0
  4284. {
  4285. position[]={23561.029,90.176521,21134.938};
  4286. azimut=216.36;
  4287. special="NONE";
  4288. id=232;
  4289. side="WEST";
  4290. vehicle="B_Soldier_SL_F";
  4291. player="PLAY CDG";
  4292. leader=1;
  4293. lock="UNLOCKED";
  4294. rank="CORPORAL";
  4295. skill=0.60000002;
  4296. init="this setgroupID ['Tincan-1'];";
  4297. description="IFV Commander (Tincan-1)";
  4298. };
  4299. class Item1
  4300. {
  4301. position[]={23559.85,90.208366,21135.898};
  4302. azimut=216.36;
  4303. special="NONE";
  4304. id=233;
  4305. side="WEST";
  4306. vehicle="B_Soldier_SL_F";
  4307. player="PLAY CDG";
  4308. lock="UNLOCKED";
  4309. skill=0.60000002;
  4310. description="IFV Gunner";
  4311. syncId=188;
  4312. synchronizations[]={188};
  4313. };
  4314. class Item2
  4315. {
  4316. position[]={23558.369,90.249657,21136.973};
  4317. azimut=216.36;
  4318. special="NONE";
  4319. id=234;
  4320. side="WEST";
  4321. vehicle="B_Soldier_SL_F";
  4322. player="PLAY CDG";
  4323. lock="UNLOCKED";
  4324. skill=0.60000002;
  4325. description="IFV Driver";
  4326. };
  4327. };
  4328. };
  4329. class Item96
  4330. {
  4331. side="WEST";
  4332. class Vehicles
  4333. {
  4334. items=3;
  4335. class Item0
  4336. {
  4337. position[]={23563.516,90.101242,21137.873};
  4338. azimut=221.362;
  4339. special="NONE";
  4340. id=235;
  4341. side="WEST";
  4342. vehicle="B_Soldier_SL_F";
  4343. player="PLAY CDG";
  4344. leader=1;
  4345. lock="UNLOCKED";
  4346. rank="CORPORAL";
  4347. skill=0.60000002;
  4348. init="this setgroupID ['Tincan-2'];";
  4349. description="IFV Commander (Tincan-2)";
  4350. };
  4351. class Item1
  4352. {
  4353. position[]={23562.387,90.135727,21138.92};
  4354. azimut=221.362;
  4355. special="NONE";
  4356. id=236;
  4357. side="WEST";
  4358. vehicle="B_Soldier_SL_F";
  4359. player="PLAY CDG";
  4360. lock="UNLOCKED";
  4361. skill=0.60000002;
  4362. description="IFV Gunner";
  4363. };
  4364. class Item2
  4365. {
  4366. position[]={23561.035,90.177559,21140.133};
  4367. azimut=221.362;
  4368. special="NONE";
  4369. id=237;
  4370. side="WEST";
  4371. vehicle="B_Soldier_SL_F";
  4372. player="PLAY CDG";
  4373. lock="UNLOCKED";
  4374. skill=0.60000002;
  4375. description="IFV Driver";
  4376. };
  4377. };
  4378. };
  4379. class Item97
  4380. {
  4381. side="WEST";
  4382. class Vehicles
  4383. {
  4384. items=4;
  4385. class Item0
  4386. {
  4387. position[]={23517.559,90.605438,21162.076};
  4388. azimut=194.892;
  4389. offsetY=0.0044822702;
  4390. special="NONE";
  4391. id=238;
  4392. side="WEST";
  4393. vehicle="B_Helipilot_F";
  4394. player="PLAY CDG";
  4395. leader=1;
  4396. rank="LIEUTENANT";
  4397. skill=0.60000002;
  4398. init="this setgroupID ['Buffalo-1'];";
  4399. description="Helicopter Pilot (Buffalo-1)";
  4400. };
  4401. class Item1
  4402. {
  4403. position[]={23516.416,90.538452,21162.32};
  4404. azimut=194.892;
  4405. offsetY=0.0044822702;
  4406. special="NONE";
  4407. id=239;
  4408. side="WEST";
  4409. vehicle="B_Helipilot_F";
  4410. player="PLAY CDG";
  4411. skill=0.60000002;
  4412. description="Helicopter Copilot";
  4413. };
  4414. class Item2
  4415. {
  4416. position[]={23515.346,90.477776,21162.494};
  4417. azimut=194.892;
  4418. offsetY=0.0044822702;
  4419. special="NONE";
  4420. id=240;
  4421. side="WEST";
  4422. vehicle="B_Helipilot_F";
  4423. player="PLAY CDG";
  4424. skill=0.60000002;
  4425. description="Helicopter Crew Chief";
  4426. };
  4427. class Item3
  4428. {
  4429. position[]={23514.223,90.415161,21162.707};
  4430. azimut=194.892;
  4431. offsetY=0.0044822702;
  4432. special="NONE";
  4433. id=241;
  4434. side="WEST";
  4435. vehicle="B_Helipilot_F";
  4436. player="PLAY CDG";
  4437. skill=0.60000002;
  4438. description="Helicopter Door Gunner";
  4439. };
  4440. };
  4441. };
  4442. class Item98
  4443. {
  4444. side="WEST";
  4445. class Vehicles
  4446. {
  4447. items=4;
  4448. class Item0
  4449. {
  4450. position[]={23518.092,90.567924,21163.807};
  4451. azimut=194.83701;
  4452. offsetY=0.0044822702;
  4453. special="NONE";
  4454. id=242;
  4455. side="WEST";
  4456. vehicle="B_Helipilot_F";
  4457. player="PLAY CDG";
  4458. leader=1;
  4459. rank="LIEUTENANT";
  4460. skill=0.60000002;
  4461. init="this setgroupID ['Buffalo-2'];";
  4462. description="Helicopter Pilot (Buffalo-2)";
  4463. };
  4464. class Item1
  4465. {
  4466. position[]={23516.949,90.500465,21164.063};
  4467. azimut=194.83701;
  4468. offsetY=0.0044822702;
  4469. special="NONE";
  4470. id=243;
  4471. side="WEST";
  4472. vehicle="B_Helipilot_F";
  4473. player="PLAY CDG";
  4474. skill=0.60000002;
  4475. description="Helicopter Copilot";
  4476. };
  4477. class Item2
  4478. {
  4479. position[]={23515.869,90.439575,21164.229};
  4480. azimut=194.83701;
  4481. offsetY=0.0044822702;
  4482. special="NONE";
  4483. id=244;
  4484. side="WEST";
  4485. vehicle="B_Helipilot_F";
  4486. player="PLAY CDG";
  4487. skill=0.60000002;
  4488. description="Helicopter Crew Chief";
  4489. };
  4490. class Item3
  4491. {
  4492. position[]={23514.75,90.375076,21164.436};
  4493. azimut=194.83701;
  4494. offsetY=0.0044822702;
  4495. special="NONE";
  4496. id=245;
  4497. side="WEST";
  4498. vehicle="B_Helipilot_F";
  4499. player="PLAY CDG";
  4500. skill=0.60000002;
  4501. description="Helicopter Door Gunner";
  4502. };
  4503. };
  4504. };
  4505. class Item99
  4506. {
  4507. side="WEST";
  4508. class Vehicles
  4509. {
  4510. items=2;
  4511. class Item0
  4512. {
  4513. position[]={23515.355,94.262878,21087.016};
  4514. azimut=362.63901;
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  4516. special="NONE";
  4517. id=246;
  4518. side="WEST";
  4519. vehicle="B_Helipilot_F";
  4520. player="PLAY CDG";
  4521. leader=1;
  4522. rank="LIEUTENANT";
  4523. skill=0.60000002;
  4524. init="this setgroupID ['Buffalo-3'];";
  4525. description="Helicopter Pilot (Buffalo-3)";
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  4527. class Item1
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  4529. position[]={23516.389,94.247139,21087.018};
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  4532. special="NONE";
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  4534. side="WEST";
  4535. vehicle="B_Helipilot_F";
  4536. player="PLAY CDG";
  4537. skill=0.60000002;
  4538. description="Helicopter Copilot";
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  4540. };
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  4542. class Item100
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  4544. side="WEST";
  4545. class Vehicles
  4546. {
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  4548. class Item0
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  4551. azimut=4.9239802;
  4552. special="NONE";
  4553. id=248;
  4554. side="WEST";
  4555. vehicle="B_officer_F";
  4556. player="PLAY CDG";
  4557. leader=1;
  4558. lock="UNLOCKED";
  4559. rank="CAPTAIN";
  4560. skill=0.60000002;
  4561. init="this setgroupID [""Godfather-5""];";
  4562. description="Godfather-5 (2IC)";
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  4565. };
  4566. class Item101
  4567. {
  4568. side="WEST";
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  4572. class Item0
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  4576. special="NONE";
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  4578. side="WEST";
  4579. vehicle="B_officer_F";
  4580. player="PLAY CDG";
  4581. leader=1;
  4582. lock="UNLOCKED";
  4583. rank="LIEUTENANT";
  4584. skill=0.60000002;
  4585. init="this setgroupID [""Godfather-6""];";
  4586. description="Godfather-6 (1IC)";
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  4589. };
  4590. class Item102
  4591. {
  4592. side="WEST";
  4593. class Vehicles
  4594. {
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  4596. class Item0
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  4599. azimut=-4.8432398;
  4600. special="NONE";
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  4602. side="WEST";
  4603. vehicle="B_officer_F";
  4604. player="PLAY CDG";
  4605. leader=1;
  4606. lock="UNLOCKED";
  4607. rank="LIEUTENANT";
  4608. skill=0.60000002;
  4609. init="this setgroupID [""Godfather-7""];";
  4610. description="Godfather-7 (NCOIC)";
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  4614. };
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  4616. class Item103
  4617. {
  4618. side="GUER";
  4619. class Vehicles
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  4627. side="GUER";
  4628. vehicle="I_Soldier_AT_F";
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  4631. skill=0.60000002;
  4632. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
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  4638. class Item104
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  4650. vehicle="I_Soldier_AT_F";
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  4652. rank="CORPORAL";
  4653. skill=0.60000002;
  4654. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
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  4672. vehicle="I_Soldier_AA_F";
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  4675. skill=0.60000002;
  4676. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
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  4696. rank="CORPORAL";
  4697. skill=0.60000002;
  4698. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; ";
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  4720. init="null = [this, 'MILITARY'] execVM 'Terrorists\initUnit.sqf'; this setUnitPos 'UP';";
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  4726. class Item108
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  4728. side="LOGIC";
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  4745. class Item109
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  4786. class Item111
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  4870. class Item3
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  4892. init="null = [this, ""MILITARY""] execVM 'Terrorists\initUnit.sqf'; this DisableAI 'MOVE'; this setCombatMode 'RED'; this setBehaviour 'COMBAT'; this setUnitPos 'MIDDLE';";
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  4909. class Item6
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  4915. side="GUER";
  4916. vehicle="I_soldier_F";
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  4918. init="null = [this, ""MILITARY""] execVM 'Terrorists\initUnit.sqf'; this DisableAI 'MOVE'; this setCombatMode 'RED'; this setBehaviour 'COMBAT'; this setUnitPos 'MIDDLE';";
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  4928. side="GUER";
  4929. vehicle="I_soldier_F";
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  4944. init="null = [this, ""ADMIN""] execVM 'Terrorists\initUnit.sqf'; this DisableAI 'MOVE'; this setCombatMode 'RED'; this setBehaviour 'COMBAT'; this setUnitPos 'UP';";
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  4948. class Item9
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  4961. class Item10
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  4970. init="null = [this, ""ADMIN""] execVM 'Terrorists\initUnit.sqf'; this DisableAI 'MOVE'; this setCombatMode 'RED'; this setBehaviour 'COMBAT'; this setUnitPos 'middle';";
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  4976. class Item114
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  4995. class Item115
  4996. {
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  5010. rank="CORPORAL";
  5011. skill=0.60000002;
  5012. text="RyanLanglois";
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  5014. description="Ryan Langlois";
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  5020. class Item116
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  5032. vehicle="ace_captives_ModuleSurrender";
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  5054. vehicle="I_helipilot_F";
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  5076. class Item118
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  5085. class args
  5086. {
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  5088. class Item0
  5089. {
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  5154. class Item0
  5155. {
  5156. value="B_medic_F";
  5157. parentCls="ACE_moduleAssignMedicRoles";
  5158. typeName="EnableList";
  5159. };
  5160. class Item1
  5161. {
  5162. value="1";
  5163. parentCls="ACE_moduleAssignMedicRoles";
  5164. typeName="role";
  5165. };
  5166. };
  5167. id=279;
  5168. side="LOGIC";
  5169. vehicle="ACE_moduleAssignMedicRoles";
  5170. leader=1;
  5171. lock="UNLOCKED";
  5172. skill=0.60000002;
  5173. };
  5174. };
  5175. };
  5176. class Item121
  5177. {
  5178. side="LOGIC";
  5179. class Vehicles
  5180. {
  5181. items=1;
  5182. class Item0
  5183. {
  5184. position[]={23505.012,67.126228,21282.371};
  5185. class args
  5186. {
  5187. items=6;
  5188. class Item0
  5189. {
  5190. value="1";
  5191. parentCls="ace_weather_ModuleSettings";
  5192. typeName="enableServerController";
  5193. };
  5194. class Item1
  5195. {
  5196. value="1";
  5197. parentCls="ace_weather_ModuleSettings";
  5198. typeName="useACEWeather";
  5199. };
  5200. class Item2
  5201. {
  5202. value="1";
  5203. parentCls="ace_weather_ModuleSettings";
  5204. typeName="syncRain";
  5205. };
  5206. class Item3
  5207. {
  5208. value="1";
  5209. parentCls="ace_weather_ModuleSettings";
  5210. typeName="syncWind";
  5211. };
  5212. class Item4
  5213. {
  5214. value="1";
  5215. parentCls="ace_weather_ModuleSettings";
  5216. typeName="syncMisc";
  5217. };
  5218. class Item5
  5219. {
  5220. value="60";
  5221. parentCls="ace_weather_ModuleSettings";
  5222. typeName="serverUpdateInterval";
  5223. };
  5224. };
  5225. id=280;
  5226. side="LOGIC";
  5227. vehicle="ace_weather_ModuleSettings";
  5228. leader=1;
  5229. lock="UNLOCKED";
  5230. skill=0.60000002;
  5231. };
  5232. };
  5233. };
  5234. class Item122
  5235. {
  5236. side="LOGIC";
  5237. class Vehicles
  5238. {
  5239. items=1;
  5240. class Item0
  5241. {
  5242. position[]={23483.32,90.440002,21144.953};
  5243. azimut=1.81967;
  5244. id=281;
  5245. side="LOGIC";
  5246. vehicle="Logic";
  5247. leader=1;
  5248. skill=0.60000002;
  5249. init="(getPos this nearestObject 1539728) hideObject true;";
  5250. };
  5251. };
  5252. };
  5253. class Item123
  5254. {
  5255. side="LOGIC";
  5256. class Vehicles
  5257. {
  5258. items=1;
  5259. class Item0
  5260. {
  5261. position[]={23534.746,66.783234,21280.52};
  5262. class args
  5263. {
  5264. items=2;
  5265. class Item0
  5266. {
  5267. value="B_Soldier_lite_F";
  5268. parentCls="ACE_moduleAssignMedicRoles";
  5269. typeName="EnableList";
  5270. };
  5271. class Item1
  5272. {
  5273. value="2";
  5274. parentCls="ACE_moduleAssignMedicRoles";
  5275. typeName="role";
  5276. };
  5277. };
  5278. id=282;
  5279. side="LOGIC";
  5280. vehicle="ACE_moduleAssignMedicRoles";
  5281. leader=1;
  5282. lock="UNLOCKED";
  5283. skill=0.60000002;
  5284. };
  5285. };
  5286. };
  5287. class Item124
  5288. {
  5289. side="LOGIC";
  5290. class Vehicles
  5291. {
  5292. items=1;
  5293. class Item0
  5294. {
  5295. position[]={23516.943,66.617752,21280.115};
  5296. class args
  5297. {
  5298. items=2;
  5299. class Item0
  5300. {
  5301. value="B_Slingload_01_Repair_F";
  5302. parentCls="ACE_moduleAssignRepairFacility";
  5303. typeName="EnableList";
  5304. };
  5305. class Item1
  5306. {
  5307. value="1";
  5308. parentCls="ACE_moduleAssignRepairFacility";
  5309. typeName="role";
  5310. };
  5311. };
  5312. id=283;
  5313. side="LOGIC";
  5314. vehicle="ACE_moduleAssignRepairFacility";
  5315. leader=1;
  5316. lock="UNLOCKED";
  5317. skill=0.60000002;
  5318. };
  5319. };
  5320. };
  5321. class Item125
  5322. {
  5323. side="LOGIC";
  5324. class Vehicles
  5325. {
  5326. items=1;
  5327. class Item0
  5328. {
  5329. position[]={23530.988,66.397858,21282.174};
  5330. class args
  5331. {
  5332. items=13;
  5333. class Item0
  5334. {
  5335. value="1";
  5336. parentCls="ACE_moduleMedicalSettings";
  5337. typeName="level";
  5338. };
  5339. class Item1
  5340. {
  5341. value="1";
  5342. parentCls="ACE_moduleMedicalSettings";
  5343. typeName="medicSetting";
  5344. };
  5345. class Item2
  5346. {
  5347. value="1";
  5348. parentCls="ACE_moduleMedicalSettings";
  5349. typeName="allowLitterCreation";
  5350. };
  5351. class Item3
  5352. {
  5353. value="1800";
  5354. parentCls="ACE_moduleMedicalSettings";
  5355. typeName="litterCleanUpDelay";
  5356. };
  5357. class Item4
  5358. {
  5359. value="1";
  5360. parentCls="ACE_moduleMedicalSettings";
  5361. typeName="enableScreams";
  5362. };
  5363. class Item5
  5364. {
  5365. value="1";
  5366. parentCls="ACE_moduleMedicalSettings";
  5367. typeName="playerDamageThreshold";
  5368. };
  5369. class Item6
  5370. {
  5371. value="1";
  5372. parentCls="ACE_moduleMedicalSettings";
  5373. typeName="AIDamageThreshold";
  5374. };
  5375. class Item7
  5376. {
  5377. value="1";
  5378. parentCls="ACE_moduleMedicalSettings";
  5379. typeName="enableUnconsciousnessAI";
  5380. };
  5381. class Item8
  5382. {
  5383. value="1";
  5384. parentCls="ACE_moduleMedicalSettings";
  5385. typeName="remoteControlledAI";
  5386. };
  5387. class Item9
  5388. {
  5389. value="0";
  5390. parentCls="ACE_moduleMedicalSettings";
  5391. typeName="preventInstaDeath";
  5392. };
  5393. class Item10
  5394. {
  5395. value="1";
  5396. parentCls="ACE_moduleMedicalSettings";
  5397. typeName="bleedingCoefficient";
  5398. };
  5399. class Item11
  5400. {
  5401. value="1";
  5402. parentCls="ACE_moduleMedicalSettings";
  5403. typeName="painCoefficient";
  5404. };
  5405. class Item12
  5406. {
  5407. value="1";
  5408. parentCls="ACE_moduleMedicalSettings";
  5409. typeName="keepLocalSettingsSynced";
  5410. };
  5411. };
  5412. id=284;
  5413. side="LOGIC";
  5414. vehicle="ACE_moduleMedicalSettings";
  5415. leader=1;
  5416. lock="UNLOCKED";
  5417. skill=0.60000002;
  5418. };
  5419. };
  5420. };
  5421. class Item126
  5422. {
  5423. side="LOGIC";
  5424. class Vehicles
  5425. {
  5426. items=1;
  5427. class Item0
  5428. {
  5429. position[]={23516.844,66.18998,21282.559};
  5430. class args
  5431. {
  5432. items=9;
  5433. class Item0
  5434. {
  5435. value="1";
  5436. parentCls="ACE_moduleRepairSettings";
  5437. typeName="engineerSetting_Repair";
  5438. };
  5439. class Item1
  5440. {
  5441. value="0";
  5442. parentCls="ACE_moduleRepairSettings";
  5443. typeName="engineerSetting_Wheel";
  5444. };
  5445. class Item2
  5446. {
  5447. value="0.6";
  5448. parentCls="ACE_moduleRepairSettings";
  5449. typeName="repairDamageThreshold";
  5450. };
  5451. class Item3
  5452. {
  5453. value="0.4";
  5454. parentCls="ACE_moduleRepairSettings";
  5455. typeName="repairDamageThreshold_Engineer";
  5456. };
  5457. class Item4
  5458. {
  5459. value="0";
  5460. parentCls="ACE_moduleRepairSettings";
  5461. typeName="consumeItem_ToolKit";
  5462. };
  5463. class Item5
  5464. {
  5465. value="2";
  5466. parentCls="ACE_moduleRepairSettings";
  5467. typeName="fullRepairLocation";
  5468. };
  5469. class Item6
  5470. {
  5471. value="2";
  5472. parentCls="ACE_moduleRepairSettings";
  5473. typeName="engineerSetting_fullRepair";
  5474. };
  5475. class Item7
  5476. {
  5477. value="1";
  5478. parentCls="ACE_moduleRepairSettings";
  5479. typeName="addSpareParts";
  5480. };
  5481. class Item8
  5482. {
  5483. value="0";
  5484. parentCls="ACE_moduleRepairSettings";
  5485. typeName="wheelRepairRequiredItems";
  5486. };
  5487. };
  5488. id=285;
  5489. side="LOGIC";
  5490. vehicle="ACE_moduleRepairSettings";
  5491. leader=1;
  5492. lock="UNLOCKED";
  5493. skill=0.60000002;
  5494. };
  5495. };
  5496. };
  5497. class Item127
  5498. {
  5499. side="LOGIC";
  5500. class Vehicles
  5501. {
  5502. items=1;
  5503. class Item0
  5504. {
  5505. position[]={23580.021,89.861397,21152.928};
  5506. class args
  5507. {
  5508. items=2;
  5509. class Item0
  5510. {
  5511. value="";
  5512. parentCls="ACE_moduleAssignRepairFacility";
  5513. typeName="EnableList";
  5514. };
  5515. class Item1
  5516. {
  5517. value="1";
  5518. parentCls="ACE_moduleAssignRepairFacility";
  5519. typeName="role";
  5520. };
  5521. };
  5522. id=286;
  5523. side="LOGIC";
  5524. vehicle="ACE_moduleAssignRepairFacility";
  5525. leader=1;
  5526. lock="UNLOCKED";
  5527. skill=0.60000002;
  5528. syncId=213;
  5529. synchronizations[]={271,272};
  5530. };
  5531. };
  5532. };
  5533. class Item128
  5534. {
  5535. side="WEST";
  5536. class Vehicles
  5537. {
  5538. items=4;
  5539. class Item0
  5540. {
  5541. position[]={23515.361,94.330704,21084.471};
  5542. azimut=362.63901;
  5543. offsetY=0.0044822702;
  5544. special="NONE";
  5545. id=287;
  5546. side="WEST";
  5547. vehicle="B_Soldier_SL_F";
  5548. player="PLAY CDG";
  5549. leader=1;
  5550. rank="SERGEANT";
  5551. skill=0.60000002;
  5552. init="this setgroupID ['Outcast-1'];";
  5553. description="Medical Team Leader (Outcast-1)";
  5554. };
  5555. class Item1
  5556. {
  5557. position[]={23516.477,94.320435,21084.465};
  5558. azimut=362.63901;
  5559. offsetY=0.0044822702;
  5560. special="NONE";
  5561. id=288;
  5562. side="WEST";
  5563. vehicle="B_soldier_AR_F";
  5564. player="PLAY CDG";
  5565. rank="CORPORAL";
  5566. skill=0.60000002;
  5567. description="Medical Team Automatic Rifleman";
  5568. };
  5569. class Item2
  5570. {
  5571. position[]={23517.49,94.310966,21084.465};
  5572. azimut=362.63901;
  5573. offsetY=0.0044822702;
  5574. special="NONE";
  5575. id=289;
  5576. side="WEST";
  5577. vehicle="B_Soldier_F";
  5578. player="PLAY CDG";
  5579. rank="CORPORAL";
  5580. skill=0.60000002;
  5581. description="Medical Team Rifleman";
  5582. };
  5583. class Item3
  5584. {
  5585. position[]={23518.58,94.301056,21084.348};
  5586. azimut=362.63901;
  5587. offsetY=0.0044822702;
  5588. special="NONE";
  5589. id=290;
  5590. side="WEST";
  5591. vehicle="B_medic_F";
  5592. player="PLAY CDG";
  5593. rank="CORPORAL";
  5594. skill=0.60000002;
  5595. description="Flight Medic";
  5596. };
  5597. };
  5598. };
  5599. class Item129
  5600. {
  5601. side="LOGIC";
  5602. class Vehicles
  5603. {
  5604. items=1;
  5605. class Item0
  5606. {
  5607. position[]={23508.947,66.627007,21282.389};
  5608. class args
  5609. {
  5610. items=1;
  5611. class Item0
  5612. {
  5613. value="1";
  5614. parentCls="ACE_ModuleSitting";
  5615. typeName="enable";
  5616. };
  5617. };
  5618. id=291;
  5619. side="LOGIC";
  5620. vehicle="ACE_ModuleSitting";
  5621. leader=1;
  5622. lock="UNLOCKED";
  5623. skill=0.60000002;
  5624. };
  5625. };
  5626. };
  5627. class Item130
  5628. {
  5629. side="WEST";
  5630. class Vehicles
  5631. {
  5632. items=3;
  5633. class Item0
  5634. {
  5635. position[]={23621.189,103.18169,21072.59};
  5636. azimut=0.617405;
  5637. special="NONE";
  5638. id=292;
  5639. side="WEST";
  5640. vehicle="B_Soldier_SL_F";
  5641. player="PLAYER COMMANDER";
  5642. leader=1;
  5643. rank="LIEUTENANT";
  5644. skill=0.60000002;
  5645. text="MC1";
  5646. init="this setgroupID ['Mission Controller'];";
  5647. description="Zeus Mission Controller";
  5648. };
  5649. class Item1
  5650. {
  5651. position[]={23621.127,103.35884,21070.318};
  5652. azimut=2.21082;
  5653. special="NONE";
  5654. id=293;
  5655. side="WEST";
  5656. vehicle="B_Soldier_SL_F";
  5657. player="PLAY CDG";
  5658. lock="UNLOCKED";
  5659. rank="LIEUTENANT";
  5660. skill=0.60000002;
  5661. text="MC3";
  5662. description="Zeus Mission Controller MOD";
  5663. };
  5664. class Item2
  5665. {
  5666. position[]={23621.141,103.23389,21071.408};
  5667. azimut=2.21082;
  5668. special="NONE";
  5669. id=294;
  5670. side="WEST";
  5671. vehicle="B_Soldier_SL_F";
  5672. player="PLAY CDG";
  5673. lock="UNLOCKED";
  5674. rank="LIEUTENANT";
  5675. skill=0.60000002;
  5676. text="MC2";
  5677. description="Zeus Mission Controller MOD";
  5678. };
  5679. };
  5680. };
  5681. class Item131
  5682. {
  5683. side="LOGIC";
  5684. class Vehicles
  5685. {
  5686. items=1;
  5687. class Item0
  5688. {
  5689. position[]={23509.066,67.227005,21280.027};
  5690. class args
  5691. {
  5692. items=2;
  5693. class Item0
  5694. {
  5695. value="1";
  5696. parentCls="ace_finger_moduleSettings";
  5697. typeName="enabled";
  5698. };
  5699. class Item1
  5700. {
  5701. value="4";
  5702. parentCls="ace_finger_moduleSettings";
  5703. typeName="maxRange";
  5704. };
  5705. };
  5706. id=295;
  5707. side="LOGIC";
  5708. vehicle="ace_finger_moduleSettings";
  5709. leader=1;
  5710. lock="UNLOCKED";
  5711. skill=0.60000002;
  5712. };
  5713. };
  5714. };
  5715. };
  5716. class Vehicles
  5717. {
  5718. items=651;
  5719. class Item0
  5720. {
  5721. position[]={21018.098,16.923887,19286.93};
  5722. azimut=72.956841;
  5723. id=296;
  5724. side="EMPTY";
  5725. vehicle="Land_CncBarrierMedium_F";
  5726. leader=1;
  5727. rank="CORPORAL";
  5728. skill=0.60000002;
  5729. };
  5730. class Item1
  5731. {
  5732. position[]={21020.205,16.82745,19273.795};
  5733. azimut=92.436852;
  5734. id=297;
  5735. side="EMPTY";
  5736. vehicle="Land_CncBarrierMedium_F";
  5737. leader=1;
  5738. rank="CORPORAL";
  5739. skill=0.60000002;
  5740. };
  5741. class Item2
  5742. {
  5743. position[]={20967.668,16.626001,19275.125};
  5744. azimut=110.188;
  5745. id=298;
  5746. side="EMPTY";
  5747. vehicle="B_MRAP_01_hmg_F";
  5748. leader=1;
  5749. skill=0.60000002;
  5750. text="MRAP";
  5751. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf'; this addEventHandler ['Killed',{deleteVehicle MRAPFlag}];";
  5752. syncId=214;
  5753. synchronizations[]={6,214};
  5754. };
  5755. class Item3
  5756. {
  5757. position[]={20981.742,16.85,19213.592};
  5758. azimut=181.28;
  5759. id=299;
  5760. side="EMPTY";
  5761. vehicle="B_Truck_01_covered_F";
  5762. leader=1;
  5763. skill=0.60000002;
  5764. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5765. syncId=215;
  5766. synchronizations[]={6};
  5767. };
  5768. class Item4
  5769. {
  5770. position[]={20964.936,16.85,19186.684};
  5771. azimut=272.612;
  5772. id=300;
  5773. side="EMPTY";
  5774. vehicle="B_MRAP_01_F";
  5775. leader=1;
  5776. skill=0.60000002;
  5777. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5778. syncId=216;
  5779. synchronizations[]={6};
  5780. };
  5781. class Item5
  5782. {
  5783. position[]={20901.004,10.84,19243.656};
  5784. azimut=303.13699;
  5785. id=301;
  5786. side="EMPTY";
  5787. vehicle="B_MRAP_01_F";
  5788. leader=1;
  5789. skill=0.60000002;
  5790. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5791. syncId=217;
  5792. synchronizations[]={6};
  5793. };
  5794. class Item6
  5795. {
  5796. position[]={20907.813,15.73954,19317.668};
  5797. azimut=114.484;
  5798. id=302;
  5799. side="EMPTY";
  5800. vehicle="BWA3_Puma_Fleck";
  5801. leader=1;
  5802. skill=0.60000002;
  5803. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5804. syncId=218;
  5805. synchronizations[]={6};
  5806. };
  5807. class Item7
  5808. {
  5809. position[]={20899.375,15.244331,19299.309};
  5810. azimut=114.484;
  5811. id=303;
  5812. side="EMPTY";
  5813. vehicle="B_Truck_01_fuel_F";
  5814. leader=1;
  5815. skill=0.60000002;
  5816. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5817. syncId=219;
  5818. synchronizations[]={6,219};
  5819. };
  5820. class Item8
  5821. {
  5822. position[]={20905.031,15.584582,19311.41};
  5823. azimut=114.484;
  5824. id=304;
  5825. side="EMPTY";
  5826. vehicle="O_APC_Tracked_02_cannon_F";
  5827. leader=1;
  5828. skill=0.60000002;
  5829. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5830. syncId=220;
  5831. synchronizations[]={6};
  5832. };
  5833. class Item9
  5834. {
  5835. position[]={20907.777,10.84,19221.883};
  5836. azimut=32.510502;
  5837. id=305;
  5838. side="EMPTY";
  5839. vehicle="B_Truck_01_fuel_F";
  5840. leader=1;
  5841. skill=0.60000002;
  5842. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5843. syncId=221;
  5844. synchronizations[]={6};
  5845. };
  5846. class Item10
  5847. {
  5848. position[]={20932.758,16.09487,19313.244};
  5849. azimut=555.664;
  5850. id=306;
  5851. side="EMPTY";
  5852. vehicle="B_MRAP_01_F";
  5853. leader=1;
  5854. skill=0.60000002;
  5855. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5856. syncId=222;
  5857. synchronizations[]={6};
  5858. };
  5859. class Item11
  5860. {
  5861. position[]={20920.553,10.882852,19242.426};
  5862. azimut=171.90591;
  5863. id=307;
  5864. side="EMPTY";
  5865. vehicle="Land_MetalCase_01_large_F";
  5866. leader=1;
  5867. rank="CORPORAL";
  5868. skill=0.60000002;
  5869. init="this addItemCargoGlobal ['ACE_Bloodbag',40];";
  5870. };
  5871. class Item12
  5872. {
  5873. position[]={20920.152,10.869319,19241.582};
  5874. azimut=124.53767;
  5875. id=308;
  5876. side="EMPTY";
  5877. vehicle="Land_MetalCase_01_medium_F";
  5878. leader=1;
  5879. rank="CORPORAL";
  5880. skill=0.60000002;
  5881. init="this addItemCargoGlobal ['ACE_Morphine',40]; this addItemCargoGlobal ['ACE_Epipen',40]; this addItemCargoGlobal ['ACE_Bandage',60];";
  5882. };
  5883. class Item13
  5884. {
  5885. position[]={20919.986,10.867578,19242.563};
  5886. azimut=170.82439;
  5887. id=309;
  5888. side="EMPTY";
  5889. vehicle="Land_MetalCase_01_small_F";
  5890. leader=1;
  5891. rank="CORPORAL";
  5892. skill=0.60000002;
  5893. };
  5894. class Item14
  5895. {
  5896. position[]={20952.482,16.782909,19204.461};
  5897. azimut=186.89734;
  5898. id=310;
  5899. side="EMPTY";
  5900. vehicle="Box_NATO_Wps_F";
  5901. leader=1;
  5902. rank="CORPORAL";
  5903. skill=0.60000002;
  5904. init="clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this; this addWeaponCargoGlobal ['srifle_DMR_03_F',6];";
  5905. };
  5906. class Item15
  5907. {
  5908. position[]={20922.482,10.913281,19240.957};
  5909. azimut=172.77;
  5910. id=311;
  5911. side="EMPTY";
  5912. vehicle="B_MRAP_01_F";
  5913. leader=1;
  5914. skill=0.60000002;
  5915. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5916. syncId=223;
  5917. synchronizations[]={6};
  5918. };
  5919. class Item16
  5920. {
  5921. position[]={20920.336,10.901152,19243.611};
  5922. azimut=199.74164;
  5923. id=312;
  5924. side="EMPTY";
  5925. vehicle="Land_MetalCase_01_small_F";
  5926. leader=1;
  5927. rank="CORPORAL";
  5928. skill=0.60000002;
  5929. };
  5930. class Item17
  5931. {
  5932. position[]={20951.402,16.734447,19202.121};
  5933. azimut=96.981979;
  5934. id=313;
  5935. side="EMPTY";
  5936. vehicle="Box_NATO_Wps_F";
  5937. leader=1;
  5938. rank="CORPORAL";
  5939. skill=0.60000002;
  5940. init="clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this; this addWeaponCargoGlobal ['srifle_DMR_03_F',6];";
  5941. };
  5942. class Item18
  5943. {
  5944. position[]={20952.447,16.781933,19204.459};
  5945. azimut=184.577;
  5946. offsetY=1;
  5947. id=314;
  5948. side="EMPTY";
  5949. vehicle="Box_NATO_Wps_F";
  5950. leader=1;
  5951. rank="CORPORAL";
  5952. skill=0.60000002;
  5953. init="clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this; this addWeaponCargoGlobal ['srifle_DMR_03_F',6];";
  5954. };
  5955. class Item19
  5956. {
  5957. position[]={21037.248,15.62575,19310.217};
  5958. azimut=175;
  5959. id=315;
  5960. side="EMPTY";
  5961. vehicle="FlagPole_F";
  5962. leader=1;
  5963. skill=0.60000002;
  5964. init="_s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5965. syncId=224;
  5966. synchronizations[]={224};
  5967. };
  5968. class Item20
  5969. {
  5970. position[]={20971.676,16.85,19207.109};
  5971. azimut=175;
  5972. id=316;
  5973. side="EMPTY";
  5974. vehicle="FlagPole_F";
  5975. leader=1;
  5976. skill=0.60000002;
  5977. init="_s = [this] execVM 'Terrorists\initTextures.sqf'";
  5978. syncId=225;
  5979. synchronizations[]={225};
  5980. };
  5981. class Item21
  5982. {
  5983. position[]={15114.74,17.792374,17299.295};
  5984. azimut=133.097;
  5985. id=317;
  5986. side="EMPTY";
  5987. vehicle="RHS_AH64D";
  5988. leader=1;
  5989. skill=0.60000002;
  5990. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  5991. syncId=226;
  5992. synchronizations[]={6,226};
  5993. };
  5994. class Item22
  5995. {
  5996. position[]={20614.188,0,19510.441};
  5997. azimut=127.761;
  5998. id=318;
  5999. side="EMPTY";
  6000. vehicle="I_Boat_Armed_01_minigun_F";
  6001. leader=1;
  6002. rank="CORPORAL";
  6003. skill=0.60000002;
  6004. init="null = [this] execVM 'Terrorists\initVehicle.sqf';";
  6005. syncId=227;
  6006. synchronizations[]={6};
  6007. };
  6008. class Item23
  6009. {
  6010. position[]={20624.527,0,19502.273};
  6011. azimut=127.761;
  6012. id=319;
  6013. side="EMPTY";
  6014. vehicle="I_Boat_Armed_01_minigun_F";
  6015. leader=1;
  6016. rank="CORPORAL";
  6017. skill=0.60000002;
  6018. init="null = [this] execVM 'Terrorists\initVehicle.sqf';";
  6019. syncId=228;
  6020. synchronizations[]={6};
  6021. };
  6022. class Item24
  6023. {
  6024. position[]={21015.652,16.829082,19271.697};
  6025. azimut=196.666;
  6026. id=320;
  6027. side="EMPTY";
  6028. vehicle="B_Quadbike_01_F";
  6029. leader=1;
  6030. rank="CORPORAL";
  6031. skill=0.60000002;
  6032. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; ";
  6033. syncId=229;
  6034. synchronizations[]={6};
  6035. };
  6036. class Item25
  6037. {
  6038. position[]={21051.195,16.018507,19285.66};
  6039. azimut=267.422;
  6040. id=321;
  6041. side="EMPTY";
  6042. vehicle="B_Quadbike_01_F";
  6043. leader=1;
  6044. rank="CORPORAL";
  6045. skill=0.60000002;
  6046. init="null = [this] execVM 'Terrorists\initVehicle.sqf';";
  6047. syncId=230;
  6048. synchronizations[]={6};
  6049. };
  6050. class Item26
  6051. {
  6052. position[]={20699.016,4.6928487,19464.67};
  6053. azimut=313.172;
  6054. id=322;
  6055. side="EMPTY";
  6056. vehicle="B_Quadbike_01_F";
  6057. leader=1;
  6058. rank="CORPORAL";
  6059. skill=0.60000002;
  6060. init="null = [this] execVM 'Terrorists\initVehicle.sqf';";
  6061. syncId=231;
  6062. synchronizations[]={6};
  6063. };
  6064. class Item27
  6065. {
  6066. position[]={20674.477,4.5492625,19441.791};
  6067. azimut=406.052;
  6068. offsetY=1;
  6069. id=323;
  6070. side="EMPTY";
  6071. vehicle="B_MRAP_01_F";
  6072. leader=1;
  6073. skill=0.60000002;
  6074. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  6075. syncId=232;
  6076. synchronizations[]={6,232};
  6077. };
  6078. class Item28
  6079. {
  6080. position[]={20951.412,16.706518,19197.783};
  6081. azimut=196.778;
  6082. id=324;
  6083. side="EMPTY";
  6084. vehicle="Land_Pallet_MilBoxes_F";
  6085. leader=1;
  6086. rank="CORPORAL";
  6087. skill=0.60000002;
  6088. };
  6089. class Item29
  6090. {
  6091. position[]={20955.668,16.85,19201.832};
  6092. azimut=184.48004;
  6093. id=325;
  6094. side="EMPTY";
  6095. vehicle="Land_PaperBox_closed_F";
  6096. leader=1;
  6097. rank="CORPORAL";
  6098. skill=0.60000002;
  6099. };
  6100. class Item30
  6101. {
  6102. position[]={20955.564,16.85,19200.438};
  6103. azimut=184.48004;
  6104. id=326;
  6105. side="EMPTY";
  6106. vehicle="Land_PaperBox_closed_F";
  6107. leader=1;
  6108. rank="CORPORAL";
  6109. skill=0.60000002;
  6110. };
  6111. class Item31
  6112. {
  6113. position[]={20867.227,10.821729,19213.703};
  6114. azimut=196.778;
  6115. id=327;
  6116. side="EMPTY";
  6117. vehicle="MetalBarrel_burning_F";
  6118. leader=1;
  6119. rank="CORPORAL";
  6120. skill=0.60000002;
  6121. text="barrel";
  6122. init="this inflame false";
  6123. };
  6124. class Item32
  6125. {
  6126. position[]={20866.219,10.820446,19214.664};
  6127. azimut=117.599;
  6128. id=328;
  6129. side="EMPTY";
  6130. vehicle="Intel_File1_F";
  6131. leader=1;
  6132. rank="CORPORAL";
  6133. skill=0.60000002;
  6134. init="data = [this,'RscAttributeDiaryRecord',['Evidence of Something Sinister','This is documents that proves that something sinister have been going on.','']] call bis_fnc_setServerVariable;";
  6135. };
  6136. class Item33
  6137. {
  6138. position[]={20867.408,10.820632,19214.525};
  6139. azimut=180.77455;
  6140. id=329;
  6141. side="EMPTY";
  6142. vehicle="Land_File2_F";
  6143. leader=1;
  6144. rank="CORPORAL";
  6145. skill=0.60000002;
  6146. };
  6147. class Item34
  6148. {
  6149. position[]={20866.465,10.821843,19213.617};
  6150. azimut=68.292656;
  6151. id=330;
  6152. side="EMPTY";
  6153. vehicle="Land_File2_F";
  6154. leader=1;
  6155. rank="CORPORAL";
  6156. skill=0.60000002;
  6157. };
  6158. class Item35
  6159. {
  6160. position[]={20866.711,10.821003,19214.246};
  6161. azimut=68.292656;
  6162. id=331;
  6163. side="EMPTY";
  6164. vehicle="Land_File2_F";
  6165. leader=1;
  6166. rank="CORPORAL";
  6167. skill=0.60000002;
  6168. };
  6169. class Item36
  6170. {
  6171. position[]={20866.898,10.822455,19213.156};
  6172. azimut=174.5;
  6173. id=332;
  6174. side="EMPTY";
  6175. vehicle="Land_FilePhotos_F";
  6176. leader=1;
  6177. rank="CORPORAL";
  6178. skill=0.60000002;
  6179. };
  6180. class Item37
  6181. {
  6182. position[]={20868.014,10.821806,19213.645};
  6183. azimut=226.17918;
  6184. id=333;
  6185. side="EMPTY";
  6186. vehicle="Land_FilePhotos_F";
  6187. leader=1;
  6188. rank="CORPORAL";
  6189. skill=0.60000002;
  6190. };
  6191. class Item38
  6192. {
  6193. position[]={20866.441,10.820967,19214.273};
  6194. azimut=151.81741;
  6195. id=334;
  6196. side="EMPTY";
  6197. vehicle="Land_FilePhotos_F";
  6198. leader=1;
  6199. rank="CORPORAL";
  6200. skill=0.60000002;
  6201. };
  6202. class Item39
  6203. {
  6204. position[]={20971.574,16.85,19166.643};
  6205. azimut=185.37216;
  6206. offsetY=1;
  6207. id=335;
  6208. side="EMPTY";
  6209. vehicle="Land_Sun_chair_green_F";
  6210. leader=1;
  6211. rank="CORPORAL";
  6212. skill=0.60000002;
  6213. };
  6214. class Item40
  6215. {
  6216. position[]={20966.932,16.85,19167.135};
  6217. azimut=186.30458;
  6218. offsetY=1;
  6219. id=336;
  6220. side="EMPTY";
  6221. vehicle="Land_Sun_chair_green_F";
  6222. leader=1;
  6223. rank="CORPORAL";
  6224. skill=0.60000002;
  6225. };
  6226. class Item41
  6227. {
  6228. position[]={20952.213,16.738525,19195.461};
  6229. azimut=197.09558;
  6230. id=337;
  6231. side="EMPTY";
  6232. vehicle="Land_WoodenTable_large_F";
  6233. leader=1;
  6234. rank="CORPORAL";
  6235. skill=0.60000002;
  6236. };
  6237. class Item42
  6238. {
  6239. position[]={20968.695,16.85,19165.967};
  6240. azimut=6.1714091;
  6241. offsetY=1;
  6242. id=338;
  6243. side="EMPTY";
  6244. vehicle="Land_Metal_rack_Tall_F";
  6245. leader=1;
  6246. rank="CORPORAL";
  6247. skill=0.60000002;
  6248. };
  6249. class Item43
  6250. {
  6251. position[]={20981.58,16.85,19166.371};
  6252. azimut=182.00258;
  6253. offsetY=1;
  6254. id=339;
  6255. side="EMPTY";
  6256. vehicle="Land_Sun_chair_green_F";
  6257. leader=1;
  6258. rank="CORPORAL";
  6259. skill=0.60000002;
  6260. };
  6261. class Item44
  6262. {
  6263. position[]={20976.916,16.85,19166.592};
  6264. azimut=182.935;
  6265. offsetY=1;
  6266. id=340;
  6267. side="EMPTY";
  6268. vehicle="Land_Sun_chair_green_F";
  6269. leader=1;
  6270. rank="CORPORAL";
  6271. skill=0.60000002;
  6272. };
  6273. class Item45
  6274. {
  6275. position[]={20978.748,16.85,19165.525};
  6276. azimut=2.8018382;
  6277. offsetY=1;
  6278. id=341;
  6279. side="EMPTY";
  6280. vehicle="Land_Metal_rack_Tall_F";
  6281. leader=1;
  6282. rank="CORPORAL";
  6283. skill=0.60000002;
  6284. };
  6285. class Item46
  6286. {
  6287. position[]={20991.598,16.85,19165.668};
  6288. azimut=182.00258;
  6289. offsetY=1;
  6290. id=342;
  6291. side="EMPTY";
  6292. vehicle="Land_Sun_chair_green_F";
  6293. leader=1;
  6294. rank="CORPORAL";
  6295. skill=0.60000002;
  6296. };
  6297. class Item47
  6298. {
  6299. position[]={20986.934,16.85,19165.889};
  6300. azimut=182.935;
  6301. offsetY=1;
  6302. id=343;
  6303. side="EMPTY";
  6304. vehicle="Land_Sun_chair_green_F";
  6305. leader=1;
  6306. rank="CORPORAL";
  6307. skill=0.60000002;
  6308. };
  6309. class Item48
  6310. {
  6311. position[]={20988.766,16.85,19164.822};
  6312. azimut=2.8018382;
  6313. offsetY=1;
  6314. id=344;
  6315. side="EMPTY";
  6316. vehicle="Land_Metal_rack_Tall_F";
  6317. leader=1;
  6318. rank="CORPORAL";
  6319. skill=0.60000002;
  6320. };
  6321. class Item49
  6322. {
  6323. position[]={20961.236,16.85,19167.471};
  6324. azimut=186.26936;
  6325. offsetY=1;
  6326. id=345;
  6327. side="EMPTY";
  6328. vehicle="Land_Sun_chair_green_F";
  6329. leader=1;
  6330. rank="CORPORAL";
  6331. skill=0.60000002;
  6332. };
  6333. class Item50
  6334. {
  6335. position[]={20956.602,16.85,19168.037};
  6336. azimut=187.20178;
  6337. offsetY=1;
  6338. id=346;
  6339. side="EMPTY";
  6340. vehicle="Land_Sun_chair_green_F";
  6341. leader=1;
  6342. rank="CORPORAL";
  6343. skill=0.60000002;
  6344. };
  6345. class Item51
  6346. {
  6347. position[]={20959.359,16.85,19166.664};
  6348. azimut=7.068634;
  6349. offsetY=1;
  6350. id=347;
  6351. side="EMPTY";
  6352. vehicle="Land_Metal_rack_Tall_F";
  6353. leader=1;
  6354. rank="CORPORAL";
  6355. skill=0.60000002;
  6356. };
  6357. class Item52
  6358. {
  6359. position[]={20999.354,16.85,19180.299};
  6360. azimut=88.391197;
  6361. offsetY=1;
  6362. id=348;
  6363. side="EMPTY";
  6364. vehicle="Land_Sun_chair_green_F";
  6365. leader=1;
  6366. rank="CORPORAL";
  6367. skill=0.60000002;
  6368. };
  6369. class Item53
  6370. {
  6371. position[]={20999.436,16.85,19175.633};
  6372. azimut=89.32357;
  6373. offsetY=1;
  6374. id=349;
  6375. side="EMPTY";
  6376. vehicle="Land_Sun_chair_green_F";
  6377. leader=1;
  6378. rank="CORPORAL";
  6379. skill=0.60000002;
  6380. };
  6381. class Item54
  6382. {
  6383. position[]={21000.381,16.85,19177.525};
  6384. azimut=-90.809601;
  6385. offsetY=1;
  6386. id=350;
  6387. side="EMPTY";
  6388. vehicle="Land_Metal_rack_Tall_F";
  6389. leader=1;
  6390. rank="CORPORAL";
  6391. skill=0.60000002;
  6392. };
  6393. class Item55
  6394. {
  6395. position[]={20999.313,16.85,19189.621};
  6396. azimut=88.391151;
  6397. offsetY=1;
  6398. id=351;
  6399. side="EMPTY";
  6400. vehicle="Land_Sun_chair_green_F";
  6401. leader=1;
  6402. rank="CORPORAL";
  6403. skill=0.60000002;
  6404. };
  6405. class Item56
  6406. {
  6407. position[]={20999.395,16.85,19184.955};
  6408. azimut=89.32357;
  6409. offsetY=1;
  6410. id=352;
  6411. side="EMPTY";
  6412. vehicle="Land_Sun_chair_green_F";
  6413. leader=1;
  6414. rank="CORPORAL";
  6415. skill=0.60000002;
  6416. };
  6417. class Item57
  6418. {
  6419. position[]={21000.34,16.85,19186.848};
  6420. azimut=-90.809586;
  6421. offsetY=1;
  6422. id=353;
  6423. side="EMPTY";
  6424. vehicle="Land_Metal_rack_Tall_F";
  6425. leader=1;
  6426. rank="CORPORAL";
  6427. skill=0.60000002;
  6428. };
  6429. class Item58
  6430. {
  6431. position[]={20999.168,16.85,19199.924};
  6432. azimut=88.391151;
  6433. offsetY=1;
  6434. id=354;
  6435. side="EMPTY";
  6436. vehicle="Land_Sun_chair_green_F";
  6437. leader=1;
  6438. rank="CORPORAL";
  6439. skill=0.60000002;
  6440. };
  6441. class Item59
  6442. {
  6443. position[]={20999.25,16.85,19195.258};
  6444. azimut=89.32357;
  6445. offsetY=1;
  6446. id=355;
  6447. side="EMPTY";
  6448. vehicle="Land_Sun_chair_green_F";
  6449. leader=1;
  6450. rank="CORPORAL";
  6451. skill=0.60000002;
  6452. };
  6453. class Item60
  6454. {
  6455. position[]={21000.195,16.85,19197.15};
  6456. azimut=-90.809586;
  6457. offsetY=1;
  6458. id=356;
  6459. side="EMPTY";
  6460. vehicle="Land_Metal_rack_Tall_F";
  6461. leader=1;
  6462. rank="CORPORAL";
  6463. skill=0.60000002;
  6464. };
  6465. class Item61
  6466. {
  6467. position[]={20999.133,16.85,19209.523};
  6468. azimut=88.391151;
  6469. offsetY=1;
  6470. id=357;
  6471. side="EMPTY";
  6472. vehicle="Land_Sun_chair_green_F";
  6473. leader=1;
  6474. rank="CORPORAL";
  6475. skill=0.60000002;
  6476. };
  6477. class Item62
  6478. {
  6479. position[]={20999.215,16.85,19204.857};
  6480. azimut=89.32357;
  6481. offsetY=1;
  6482. id=358;
  6483. side="EMPTY";
  6484. vehicle="Land_Sun_chair_green_F";
  6485. leader=1;
  6486. rank="CORPORAL";
  6487. skill=0.60000002;
  6488. };
  6489. class Item63
  6490. {
  6491. position[]={21000.16,16.85,19206.75};
  6492. azimut=-90.809586;
  6493. offsetY=1;
  6494. id=359;
  6495. side="EMPTY";
  6496. vehicle="Land_Metal_rack_Tall_F";
  6497. leader=1;
  6498. rank="CORPORAL";
  6499. skill=0.60000002;
  6500. };
  6501. class Item64
  6502. {
  6503. position[]={20998.816,16.85,19219.09};
  6504. azimut=88.391151;
  6505. offsetY=1;
  6506. id=360;
  6507. side="EMPTY";
  6508. vehicle="Land_Sun_chair_green_F";
  6509. leader=1;
  6510. rank="CORPORAL";
  6511. skill=0.60000002;
  6512. };
  6513. class Item65
  6514. {
  6515. position[]={20998.898,16.85,19214.424};
  6516. azimut=89.32357;
  6517. offsetY=1;
  6518. id=361;
  6519. side="EMPTY";
  6520. vehicle="Land_Sun_chair_green_F";
  6521. leader=1;
  6522. rank="CORPORAL";
  6523. skill=0.60000002;
  6524. };
  6525. class Item66
  6526. {
  6527. position[]={20999.844,16.85,19216.316};
  6528. azimut=-90.809586;
  6529. offsetY=1;
  6530. id=362;
  6531. side="EMPTY";
  6532. vehicle="Land_Metal_rack_Tall_F";
  6533. leader=1;
  6534. rank="CORPORAL";
  6535. skill=0.60000002;
  6536. };
  6537. class Item67
  6538. {
  6539. position[]={20951.496,16.667854,19168.588};
  6540. azimut=186.26936;
  6541. offsetY=1;
  6542. id=363;
  6543. side="EMPTY";
  6544. vehicle="Land_Sun_chair_green_F";
  6545. leader=1;
  6546. rank="CORPORAL";
  6547. skill=0.60000002;
  6548. };
  6549. class Item68
  6550. {
  6551. position[]={20946.861,16.410955,19169.154};
  6552. azimut=187.20178;
  6553. offsetY=1;
  6554. id=364;
  6555. side="EMPTY";
  6556. vehicle="Land_Sun_chair_green_F";
  6557. leader=1;
  6558. rank="CORPORAL";
  6559. skill=0.60000002;
  6560. };
  6561. class Item69
  6562. {
  6563. position[]={20949.619,16.571165,19167.781};
  6564. azimut=7.068634;
  6565. offsetY=1;
  6566. id=365;
  6567. side="EMPTY";
  6568. vehicle="Land_Metal_rack_Tall_F";
  6569. leader=1;
  6570. rank="CORPORAL";
  6571. skill=0.60000002;
  6572. };
  6573. class Item70
  6574. {
  6575. position[]={20955.381,16.85,19198.979};
  6576. azimut=96.982002;
  6577. id=366;
  6578. side="EMPTY";
  6579. vehicle="Box_NATO_Ammo_F";
  6580. leader=1;
  6581. rank="CORPORAL";
  6582. skill=0.60000002;
  6583. init="clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this; this addMagazineCargoGlobal ['20Rnd_762x51_Mag',50];";
  6584. };
  6585. class Item71
  6586. {
  6587. position[]={20949.238,16.626024,19198.098};
  6588. azimut=300.84201;
  6589. id=367;
  6590. side="EMPTY";
  6591. vehicle="Box_NATO_Ammo_F";
  6592. leader=1;
  6593. rank="CORPORAL";
  6594. skill=0.60000002;
  6595. init="clearWeaponCargoGlobal this; clearMagazineCargoGlobal this; clearItemCargoGlobal this; clearBackpackCargoGlobal this; this addMagazineCargoGlobal ['20Rnd_762x51_Mag',50];";
  6596. };
  6597. class Item72
  6598. {
  6599. position[]={20948.584,16.669312,19197.016};
  6600. azimut=200.481;
  6601. id=368;
  6602. side="EMPTY";
  6603. vehicle="Land_PaperBox_open_empty_F";
  6604. leader=1;
  6605. rank="CORPORAL";
  6606. skill=0.60000002;
  6607. };
  6608. class Item73
  6609. {
  6610. position[]={20989.246,16.85,19175.047};
  6611. azimut=214.97701;
  6612. id=369;
  6613. side="EMPTY";
  6614. vehicle="B_Quadbike_01_F";
  6615. leader=1;
  6616. rank="CORPORAL";
  6617. skill=0.60000002;
  6618. init="null = [this] execVM 'Terrorists\initVehicle.sqf';";
  6619. syncId=233;
  6620. synchronizations[]={6};
  6621. };
  6622. class Item74
  6623. {
  6624. position[]={20990.68,16.85,19175.383};
  6625. azimut=198.179;
  6626. id=370;
  6627. side="EMPTY";
  6628. vehicle="Land_PlasticCase_01_large_F";
  6629. leader=1;
  6630. rank="CORPORAL";
  6631. skill=0.60000002;
  6632. };
  6633. class Item75
  6634. {
  6635. position[]={20966.951,15.665459,19111.785};
  6636. azimut=92.641998;
  6637. id=371;
  6638. side="EMPTY";
  6639. vehicle="RHS_UH60M";
  6640. leader=1;
  6641. skill=0.60000002;
  6642. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  6643. syncId=234;
  6644. synchronizations[]={6,234};
  6645. };
  6646. class Item76
  6647. {
  6648. position[]={20968.182,15.667118,19111.787};
  6649. azimut=90;
  6650. offsetY=1;
  6651. id=372;
  6652. side="EMPTY";
  6653. vehicle="Land_HelipadSquare_F";
  6654. leader=1;
  6655. rank="CORPORAL";
  6656. skill=0.60000002;
  6657. };
  6658. class Item77
  6659. {
  6660. position[]={20991.854,16.85,19191.973};
  6661. azimut=2.0994501;
  6662. id=373;
  6663. side="EMPTY";
  6664. vehicle="B_MRAP_01_hmg_F";
  6665. leader=1;
  6666. skill=0.60000002;
  6667. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  6668. syncId=235;
  6669. synchronizations[]={6};
  6670. };
  6671. class Item78
  6672. {
  6673. position[]={20965.881,16.574501,19274.559};
  6674. azimut=124.538;
  6675. id=374;
  6676. side="EMPTY";
  6677. vehicle="rhs_Flag_chdkz";
  6678. leader=1;
  6679. rank="CORPORAL";
  6680. skill=0.60000002;
  6681. text="MRAPFlag";
  6682. init="_s = [this] execVM 'Terrorists\InitTextures.sqf'; this attachTo [MRAP, [0.8,-3.7,1.2]];";
  6683. };
  6684. class Item79
  6685. {
  6686. position[]={20618.385,37.158623,18813.676};
  6687. azimut=238.05099;
  6688. id=375;
  6689. side="EMPTY";
  6690. vehicle="B_MRAP_01_hmg_F";
  6691. leader=1;
  6692. skill=0.60000002;
  6693. text="MRAP_1";
  6694. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  6695. syncId=236;
  6696. synchronizations[]={236,6};
  6697. };
  6698. class Item80
  6699. {
  6700. position[]={20618.863,37.163273,18815.658};
  6701. azimut=252.401;
  6702. id=376;
  6703. side="EMPTY";
  6704. vehicle="rhs_Flag_chdkz";
  6705. leader=1;
  6706. rank="CORPORAL";
  6707. skill=0.60000002;
  6708. init="_s = [this] execVM 'Terrorists\InitTextures.sqf'; this attachTo [MRAP_1, [0.8,-3.7,1.2]];";
  6709. };
  6710. class Item81
  6711. {
  6712. position[]={21020.156,16.870632,19277.051};
  6713. azimut=80.565941;
  6714. id=377;
  6715. side="EMPTY";
  6716. vehicle="Land_BarGate_F";
  6717. leader=1;
  6718. rank="CORPORAL";
  6719. skill=0.60000002;
  6720. };
  6721. class Item82
  6722. {
  6723. position[]={20585.887,37.151352,18822.584};
  6724. azimut=131.08299;
  6725. id=378;
  6726. side="EMPTY";
  6727. vehicle="B_Quadbike_01_F";
  6728. leader=1;
  6729. rank="CORPORAL";
  6730. skill=0.60000002;
  6731. init="null = [this] execVM 'Terrorists\initVehicle.sqf';";
  6732. syncId=237;
  6733. synchronizations[]={6};
  6734. };
  6735. class Item83
  6736. {
  6737. position[]={20577.334,37.045639,18820.205};
  6738. azimut=322.75223;
  6739. offsetY=1;
  6740. id=379;
  6741. side="EMPTY";
  6742. vehicle="Land_Sun_chair_green_F";
  6743. leader=1;
  6744. rank="CORPORAL";
  6745. skill=0.60000002;
  6746. };
  6747. class Item84
  6748. {
  6749. position[]={20581.086,37.138577,18822.973};
  6750. azimut=323.68466;
  6751. offsetY=1;
  6752. id=380;
  6753. side="EMPTY";
  6754. vehicle="Land_Sun_chair_green_F";
  6755. leader=1;
  6756. rank="CORPORAL";
  6757. skill=0.60000002;
  6758. };
  6759. class Item85
  6760. {
  6761. position[]={20578.672,37.10107,18822.449};
  6762. azimut=143.55151;
  6763. offsetY=1;
  6764. id=381;
  6765. side="EMPTY";
  6766. vehicle="Land_Metal_rack_Tall_F";
  6767. leader=1;
  6768. rank="CORPORAL";
  6769. skill=0.60000002;
  6770. };
  6771. class Item86
  6772. {
  6773. position[]={21019.564,28.657429,18991.488};
  6774. azimut=359.49811;
  6775. offsetY=1;
  6776. id=382;
  6777. side="EMPTY";
  6778. vehicle="Land_Sun_chair_green_F";
  6779. leader=1;
  6780. rank="CORPORAL";
  6781. skill=0.60000002;
  6782. };
  6783. class Item87
  6784. {
  6785. position[]={21024.242,28.596251,18991.471};
  6786. azimut=360.43051;
  6787. offsetY=1;
  6788. id=383;
  6789. side="EMPTY";
  6790. vehicle="Land_Sun_chair_green_F";
  6791. leader=1;
  6792. rank="CORPORAL";
  6793. skill=0.60000002;
  6794. };
  6795. class Item88
  6796. {
  6797. position[]={21022.359,28.602325,18992.463};
  6798. azimut=180.29727;
  6799. offsetY=1;
  6800. id=384;
  6801. side="EMPTY";
  6802. vehicle="Land_Metal_rack_Tall_F";
  6803. leader=1;
  6804. rank="CORPORAL";
  6805. skill=0.60000002;
  6806. };
  6807. class Item89
  6808. {
  6809. position[]={21025.639,28.597195,18972.895};
  6810. azimut=102.322;
  6811. id=385;
  6812. side="EMPTY";
  6813. vehicle="rhsusf_m1025_d_m2";
  6814. leader=1;
  6815. skill=0.57581478;
  6816. text="M1025_1";
  6817. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf'; this addEventHandler ['Killed',{deleteVehicle M1025Flag_1}];";
  6818. syncId=238;
  6819. synchronizations[]={6};
  6820. };
  6821. class Item90
  6822. {
  6823. position[]={21023.65,28.598465,18971.703};
  6824. azimut=124.538;
  6825. id=386;
  6826. side="EMPTY";
  6827. vehicle="rhs_Flag_chdkz";
  6828. leader=1;
  6829. skill=0.60000002;
  6830. text="M1025Flag_1";
  6831. init="_s = [this] execVM 'Terrorists\InitTextures.sqf'; this attachTo [M1025_1, [1,1.2,3]];";
  6832. };
  6833. class Item91
  6834. {
  6835. position[]={15305.623,17.540068,17404.992};
  6836. azimut=42.000301;
  6837. id=387;
  6838. side="EMPTY";
  6839. vehicle="rhsusf_m1025_d_m2";
  6840. leader=1;
  6841. skill=0.57581478;
  6842. text="M1025";
  6843. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf'; this addEventHandler ['Killed',{deleteVehicle M1025Flag}];";
  6844. syncId=239;
  6845. synchronizations[]={6};
  6846. };
  6847. class Item92
  6848. {
  6849. position[]={15305.668,17.557821,17402.684};
  6850. azimut=64.216301;
  6851. id=388;
  6852. side="EMPTY";
  6853. vehicle="rhs_Flag_chdkz";
  6854. leader=1;
  6855. skill=0.60000002;
  6856. text="M1025Flag";
  6857. init="_s = [this] execVM 'Terrorists\InitTextures.sqf'; this attachTo [M1025, [1,1.2,3]];";
  6858. };
  6859. class Item93
  6860. {
  6861. position[]={20888.395,10.84,19241.256};
  6862. azimut=-109.84607;
  6863. id=389;
  6864. side="EMPTY";
  6865. vehicle="Land_MetalCase_01_large_F";
  6866. leader=1;
  6867. rank="CORPORAL";
  6868. skill=0.60000002;
  6869. init="this addAction ['Investigate box', { hint format ['The box contain a large variation of organs... Probably human.', _this select 3] }, name player];";
  6870. };
  6871. class Item94
  6872. {
  6873. position[]={20975.043,16.635574,19260.461};
  6874. azimut=32.510502;
  6875. id=390;
  6876. side="EMPTY";
  6877. vehicle="Land_Loudspeakers_F";
  6878. leader=1;
  6879. rank="CORPORAL";
  6880. skill=0.60000002;
  6881. };
  6882. class Item95
  6883. {
  6884. position[]={20872.422,10.367441,19268.17};
  6885. azimut=32.510502;
  6886. id=391;
  6887. side="EMPTY";
  6888. vehicle="Land_Loudspeakers_F";
  6889. leader=1;
  6890. rank="CORPORAL";
  6891. skill=0.60000002;
  6892. };
  6893. class Item96
  6894. {
  6895. position[]={20947.281,16.432171,19189.795};
  6896. azimut=32.510502;
  6897. id=392;
  6898. side="EMPTY";
  6899. vehicle="Land_Loudspeakers_F";
  6900. leader=1;
  6901. rank="CORPORAL";
  6902. skill=0.60000002;
  6903. };
  6904. class Item97
  6905. {
  6906. position[]={22459.303,18.141172,20003.686};
  6907. azimut=147.774;
  6908. id=393;
  6909. side="EMPTY";
  6910. vehicle="B_MRAP_01_hmg_F";
  6911. leader=1;
  6912. skill=0.60000002;
  6913. text="MRAP_2";
  6914. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  6915. syncId=240;
  6916. synchronizations[]={240,6};
  6917. };
  6918. class Item98
  6919. {
  6920. position[]={22457.541,18.119757,20004.338};
  6921. azimut=162.12434;
  6922. id=394;
  6923. side="EMPTY";
  6924. vehicle="rhs_Flag_chdkz";
  6925. leader=1;
  6926. rank="CORPORAL";
  6927. skill=0.60000002;
  6928. init="_s = [this] execVM 'Terrorists\InitTextures.sqf'; this attachTo [MRAP_2, [0.8,-3.7,1.2]];";
  6929. };
  6930. class Item99
  6931. {
  6932. position[]={22487.164,18.151577,19975.881};
  6933. azimut=52.85733;
  6934. id=395;
  6935. side="EMPTY";
  6936. vehicle="C_Hatchback_01_F";
  6937. leader=1;
  6938. rank="CORPORAL";
  6939. skill=0.60000002;
  6940. syncId=241;
  6941. synchronizations[]={6};
  6942. };
  6943. class Item100
  6944. {
  6945. position[]={20997.283,16.85,19177.051};
  6946. azimut=-147.94501;
  6947. offsetY=0.64999998;
  6948. id=396;
  6949. side="EMPTY";
  6950. vehicle="Weapon_srifle_DMR_03_F";
  6951. leader=1;
  6952. rank="CORPORAL";
  6953. skill=0.60000002;
  6954. };
  6955. class Item101
  6956. {
  6957. position[]={20596.465,47.229122,20076.148};
  6958. azimut=92.641998;
  6959. id=397;
  6960. side="EMPTY";
  6961. vehicle="RHS_UH60M";
  6962. leader=1;
  6963. skill=0.60000002;
  6964. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  6965. syncId=242;
  6966. synchronizations[]={242,6};
  6967. };
  6968. class Item102
  6969. {
  6970. position[]={15135.958,17.819765,17279.754};
  6971. azimut=133.097;
  6972. id=398;
  6973. side="EMPTY";
  6974. vehicle="RHS_UH60M";
  6975. leader=1;
  6976. skill=0.60000002;
  6977. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  6978. syncId=243;
  6979. synchronizations[]={6};
  6980. };
  6981. class Item103
  6982. {
  6983. position[]={15159.047,17.91,17257.738};
  6984. azimut=133.097;
  6985. id=399;
  6986. side="EMPTY";
  6987. vehicle="RHS_UH60M";
  6988. leader=1;
  6989. skill=0.60000002;
  6990. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  6991. syncId=244;
  6992. synchronizations[]={6};
  6993. };
  6994. class Item104
  6995. {
  6996. position[]={15146.651,17.91,17239.039};
  6997. azimut=135.071;
  6998. id=400;
  6999. side="EMPTY";
  7000. vehicle="B_Heli_Light_01_armed_F";
  7001. leader=1;
  7002. skill=0.60000002;
  7003. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  7004. syncId=245;
  7005. synchronizations[]={6};
  7006. };
  7007. class Item105
  7008. {
  7009. position[]={15135.725,17.91,17227.387};
  7010. azimut=135.071;
  7011. id=401;
  7012. side="EMPTY";
  7013. vehicle="B_Heli_Light_01_armed_F";
  7014. leader=1;
  7015. skill=0.60000002;
  7016. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  7017. syncId=246;
  7018. synchronizations[]={6};
  7019. };
  7020. class Item106
  7021. {
  7022. position[]={15291.999,17.679588,17414.717};
  7023. azimut=43.564301;
  7024. id=402;
  7025. side="EMPTY";
  7026. vehicle="B_MRAP_01_F";
  7027. leader=1;
  7028. skill=0.60000002;
  7029. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  7030. syncId=247;
  7031. synchronizations[]={6};
  7032. };
  7033. class Item107
  7034. {
  7035. position[]={15284.685,17.825037,17408.621};
  7036. azimut=43.564301;
  7037. id=403;
  7038. side="EMPTY";
  7039. vehicle="B_MRAP_01_F";
  7040. leader=1;
  7041. skill=0.60000002;
  7042. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  7043. syncId=248;
  7044. synchronizations[]={6};
  7045. };
  7046. class Item108
  7047. {
  7048. position[]={15276.796,17.880136,17401.303};
  7049. azimut=43.564301;
  7050. id=404;
  7051. side="EMPTY";
  7052. vehicle="B_MRAP_01_F";
  7053. leader=1;
  7054. skill=0.60000002;
  7055. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  7056. syncId=249;
  7057. synchronizations[]={6};
  7058. };
  7059. class Item109
  7060. {
  7061. position[]={15300.986,17.666937,17399.746};
  7062. azimut=44.902401;
  7063. id=405;
  7064. side="EMPTY";
  7065. vehicle="rhsusf_m1025_d_m2";
  7066. leader=1;
  7067. skill=0.57581478;
  7068. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
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  7070. synchronizations[]={6};
  7071. };
  7072. class Item110
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  7077. side="EMPTY";
  7078. vehicle="rhsusf_m1025_d_m2";
  7079. leader=1;
  7080. skill=0.57581478;
  7081. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  7082. syncId=251;
  7083. synchronizations[]={6};
  7084. };
  7085. class Item111
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  7087. position[]={15286.396,17.893841,17385.912};
  7088. azimut=44.902401;
  7089. id=407;
  7090. side="EMPTY";
  7091. vehicle="rhsusf_m1025_d_Mk19";
  7092. leader=1;
  7093. skill=0.57581478;
  7094. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  7095. syncId=252;
  7096. synchronizations[]={6};
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  7098. class Item112
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  7101. azimut=91.397903;
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  7103. id=408;
  7104. side="EMPTY";
  7105. vehicle="Land_CampingTable_F";
  7106. skill=0.60000002;
  7107. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7108. };
  7109. class Item113
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  7111. position[]={21049.475,15.915322,19296.928};
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  7115. side="EMPTY";
  7116. vehicle="Land_CampingTable_F";
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  7119. };
  7120. class Item114
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  7125. id=410;
  7126. side="EMPTY";
  7127. vehicle="Land_MapBoard_F";
  7128. skill=0.60000002;
  7129. init="this setObjectTexture [0, 'Terrorists\data\objects\whiteboard_tower_A.paa']";
  7130. };
  7131. class Item115
  7132. {
  7133. position[]={21048.777,15.819521,19293.371};
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  7137. side="EMPTY";
  7138. vehicle="Land_CampingTable_F";
  7139. skill=0.60000002;
  7140. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7141. };
  7142. class Item116
  7143. {
  7144. position[]={21048.775,15.821856,19292.566};
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  7148. side="EMPTY";
  7149. vehicle="Land_CampingTable_F";
  7150. skill=0.60000002;
  7151. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7152. };
  7153. class Item117
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  7155. position[]={21044.551,16.008833,19295.084};
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  7158. id=413;
  7159. side="EMPTY";
  7160. vehicle="Land_Laptop_unfolded_F";
  7161. skill=0.60000002;
  7162. init="this enableSimulation false; this setObjectTexture [0, 'Terrorists\data\objects\laptop.paa']; this attachTo [this, [0,-0.02,0.6]];";
  7163. };
  7164. class Item118
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  7169. id=414;
  7170. side="EMPTY";
  7171. vehicle="Land_PCSet_01_mouse_F";
  7172. skill=0.60000002;
  7173. init="this enableSimulation false;";
  7174. };
  7175. class Item119
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  7177. position[]={21044.656,16.007328,19295.436};
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  7180. id=415;
  7181. side="EMPTY";
  7182. vehicle="Land_Notepad_F";
  7183. skill=0.60000002;
  7184. init="this enableSimulation false;";
  7185. };
  7186. class Item120
  7187. {
  7188. position[]={21044.346,16.008986,19295.438};
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  7191. id=416;
  7192. side="EMPTY";
  7193. vehicle="Land_Tablet_01_F";
  7194. skill=0.60000002;
  7195. init="this enableSimulation false;";
  7196. };
  7197. class Item121
  7198. {
  7199. position[]={21044.693,16.006748,19295.58};
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  7202. id=417;
  7203. side="EMPTY";
  7204. vehicle="Land_PenBlack_F";
  7205. skill=0.60000002;
  7206. init="this enableSimulation false;";
  7207. };
  7208. class Item122
  7209. {
  7210. position[]={21044.551,16.007147,19295.715};
  7211. azimut=128.23599;
  7212. offsetY=13.47;
  7213. id=418;
  7214. side="EMPTY";
  7215. vehicle="Land_MobilePhone_smart_F";
  7216. skill=0.60000002;
  7217. init="this enableSimulation false; this setObjectTexture [0, 'Terrorists\data\objects\Phone.paa']; this attachTo [this, [0,-0.02,0.6]];";
  7218. };
  7219. class Item123
  7220. {
  7221. position[]={21044.619,16.005289,19296.273};
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  7223. offsetY=13.47;
  7224. id=419;
  7225. side="EMPTY";
  7226. vehicle="Land_File1_F";
  7227. skill=0.60000002;
  7228. init="this enableSimulation false;";
  7229. };
  7230. class Item124
  7231. {
  7232. position[]={21044.551,16.006411,19295.992};
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  7235. id=420;
  7236. side="EMPTY";
  7237. vehicle="Land_File_research_F";
  7238. skill=0.60000002;
  7239. init="this enableSimulation false;";
  7240. };
  7241. class Item125
  7242. {
  7243. position[]={21044.34,16.008276,19295.713};
  7244. azimut=210.42941;
  7245. offsetY=13.47;
  7246. id=421;
  7247. side="EMPTY";
  7248. vehicle="Land_Can_V2_F";
  7249. skill=0.60000002;
  7250. init="this enableSimulation false;";
  7251. };
  7252. class Item126
  7253. {
  7254. position[]={21044.303,16.008024,19295.883};
  7255. azimut=275.23758;
  7256. offsetY=13.47;
  7257. id=422;
  7258. side="EMPTY";
  7259. vehicle="Land_Can_V2_F";
  7260. skill=0.60000002;
  7261. init="this enableSimulation false;";
  7262. };
  7263. class Item127
  7264. {
  7265. position[]={21044.271,16.007793,19296.031};
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  7268. id=423;
  7269. side="EMPTY";
  7270. vehicle="Land_PenBlack_F";
  7271. skill=0.60000002;
  7272. };
  7273. class Item128
  7274. {
  7275. position[]={21045.393,15.986011,19295.266};
  7276. azimut=88.386986;
  7277. offsetY=13.47;
  7278. id=424;
  7279. side="EMPTY";
  7280. vehicle="Land_OfficeChair_01_F";
  7281. skill=0.60000002;
  7282. };
  7283. class Item129
  7284. {
  7285. position[]={21052.061,15.692561,19291.383};
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  7288. id=425;
  7289. side="EMPTY";
  7290. vehicle="Land_CampingTable_F";
  7291. skill=0.60000002;
  7292. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7293. };
  7294. class Item130
  7295. {
  7296. position[]={21048.676,15.825914,19292.924};
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  7299. id=426;
  7300. side="EMPTY";
  7301. vehicle="Land_HDMICable_01_F";
  7302. skill=0.60000002;
  7303. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7304. };
  7305. class Item131
  7306. {
  7307. position[]={21048.359,15.843085,19292.502};
  7308. azimut=-182.33501;
  7309. offsetY=13.6;
  7310. id=427;
  7311. side="EMPTY";
  7312. vehicle="Land_Laptop_F";
  7313. skill=0.60000002;
  7314. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7315. };
  7316. class Item132
  7317. {
  7318. position[]={21048.365,15.842715,19292.537};
  7319. azimut=-182.33501;
  7320. offsetY=13.64;
  7321. id=428;
  7322. side="EMPTY";
  7323. vehicle="Land_Laptop_F";
  7324. skill=0.60000002;
  7325. init="this enableSimulation false; this setVectorUp [0,0,1]; this setObjectTexture [0, 'Terrorists\data\objects\laptop.paa']; this attachTo [this, [0,-0.02,0.6]];";
  7326. };
  7327. class Item133
  7328. {
  7329. position[]={21048.191,15.850044,19293.059};
  7330. azimut=-81.846298;
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  7332. id=429;
  7333. side="EMPTY";
  7334. vehicle="Land_HandyCam_F";
  7335. skill=0.60000002;
  7336. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7337. };
  7338. class Item134
  7339. {
  7340. position[]={21048.432,15.836939,19293.416};
  7341. azimut=-0.285216;
  7342. offsetY=13.6;
  7343. id=430;
  7344. side="EMPTY";
  7345. vehicle="Land_Laptop_unfolded_F";
  7346. skill=0.60000002;
  7347. init="this enableSimulation false; this setVectorUp [0,0,1]; this setObjectTexture [0, 'Terrorists\data\objects\laptop.paa']; this attachTo [this, [0,-0.02,0.6]];";
  7348. };
  7349. class Item135
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  7351. position[]={21051.709,15.686426,19291.045};
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  7353. offsetY=13.82;
  7354. id=431;
  7355. side="EMPTY";
  7356. vehicle="Land_FMradio_F";
  7357. skill=0.60000002;
  7358. text="radio";
  7359. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7360. };
  7361. class Item136
  7362. {
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  7366. id=432;
  7367. side="EMPTY";
  7368. vehicle="Land_Map_altis_F";
  7369. skill=0.60000002;
  7370. init="this enableSimulation false; this setVectorUp [0,0,1];";
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  7372. class Item137
  7373. {
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  7377. id=433;
  7378. side="EMPTY";
  7379. vehicle="Land_PenRed_F";
  7380. skill=0.60000002;
  7381. init="this enableSimulation false;";
  7382. };
  7383. class Item138
  7384. {
  7385. position[]={21048.041,15.857149,19293.281};
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  7388. id=434;
  7389. side="EMPTY";
  7390. vehicle="Land_PensAndPencils_F";
  7391. skill=0.60000002;
  7392. init="this enableSimulation false;";
  7393. };
  7394. class Item139
  7395. {
  7396. position[]={21048.041,15.856583,19293.494};
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  7398. offsetY=13.6;
  7399. id=435;
  7400. side="EMPTY";
  7401. vehicle="Land_Notepad_F";
  7402. skill=0.60000002;
  7403. init="this enableSimulation false;";
  7404. };
  7405. class Item140
  7406. {
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  7410. id=436;
  7411. side="EMPTY";
  7412. vehicle="Land_Notepad_F";
  7413. skill=0.60000002;
  7414. init="this enableSimulation false;";
  7415. };
  7416. class Item141
  7417. {
  7418. position[]={21048.809,15.818081,19293.32};
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  7421. id=437;
  7422. side="EMPTY";
  7423. vehicle="Land_Tableware_01_napkin_F";
  7424. skill=0.60000002;
  7425. init="this enableSimulation false;";
  7426. };
  7427. class Item142
  7428. {
  7429. position[]={21049.48,15.796868,19293.377};
  7430. azimut=-178.75179;
  7431. offsetY=13.64;
  7432. id=438;
  7433. side="EMPTY";
  7434. vehicle="Land_SatellitePhone_F";
  7435. skill=0.60000002;
  7436. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7437. };
  7438. class Item143
  7439. {
  7440. position[]={21048.842,15.816421,19293.316};
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  7443. id=439;
  7444. side="EMPTY";
  7445. vehicle="Land_Tableware_01_napkin_F";
  7446. skill=0.60000002;
  7447. init="this enableSimulation false;";
  7448. };
  7449. class Item144
  7450. {
  7451. position[]={21044.621,15.9931,19297.766};
  7452. azimut=91.397903;
  7453. offsetY=12.65;
  7454. id=440;
  7455. side="EMPTY";
  7456. vehicle="Land_CampingTable_F";
  7457. skill=0.60000002;
  7458. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7459. };
  7460. class Item145
  7461. {
  7462. position[]={21044.586,15.980552,19298.334};
  7463. azimut=110.58;
  7464. offsetY=13.47;
  7465. id=441;
  7466. side="EMPTY";
  7467. vehicle="Land_Laptop_unfolded_F";
  7468. skill=0.60000002;
  7469. init="this enableSimulation false; this setVectorUp [0,0,1]; this setObjectTexture [0, 'Terrorists\data\objects\laptop.paa']; this attachTo [this, [0,-0.02,0.6]];";
  7470. };
  7471. class Item146
  7472. {
  7473. position[]={21044.484,15.99365,19297.771};
  7474. azimut=-107.949;
  7475. offsetY=13.46;
  7476. id=442;
  7477. side="EMPTY";
  7478. vehicle="Land_PCSet_01_screen_F";
  7479. skill=0.60000002;
  7480. init="this enableSimulation false; this setVectorUp [0,0,1]; this setObjectTexture [0, 'Terrorists\data\objects\screenB.paa']; this attachTo [this, [0,-0.02,0.6]];";
  7481. };
  7482. class Item147
  7483. {
  7484. position[]={21048.795,15.818375,19293.488};
  7485. azimut=0.283546;
  7486. offsetY=13.64;
  7487. id=443;
  7488. side="EMPTY";
  7489. vehicle="Land_MobilePhone_smart_F";
  7490. skill=0.60000002;
  7491. init="this enableSimulation false; this setObjectTexture [0, 'Terrorists\data\objects\Phone.paa']; this attachTo [this, [0,-0.02,0.6]];";
  7492. };
  7493. class Item148
  7494. {
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  7498. id=444;
  7499. side="EMPTY";
  7500. vehicle="Land_Can_V3_F";
  7501. skill=0.60000002;
  7502. init="this enableSimulation false; this setVectorUp [0,0,1]; this setObjectTexture [0, 'Terrorists\data\objects\screenB.paa']; this attachTo [this, [0,-0.02,0.6]];";
  7503. };
  7504. class Item149
  7505. {
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  7507. azimut=181.86322;
  7508. offsetY=12.76;
  7509. id=445;
  7510. side="EMPTY";
  7511. vehicle="Land_CampingTable_small_F";
  7512. skill=0.60000002;
  7513. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7514. };
  7515. class Item150
  7516. {
  7517. position[]={21052.305,15.82052,19295.33};
  7518. offsetY=13.58;
  7519. id=446;
  7520. side="EMPTY";
  7521. vehicle="Land_Printer_01_F";
  7522. skill=0.60000002;
  7523. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7524. };
  7525. class Item151
  7526. {
  7527. position[]={21050.834,15.721133,19291.199};
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  7529. offsetY=12.9;
  7530. id=447;
  7531. side="EMPTY";
  7532. vehicle="Land_WaterCooler_01_new_F";
  7533. skill=0.60000002;
  7534. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7535. };
  7536. class Item152
  7537. {
  7538. position[]={21051.396,15.838113,19295.457};
  7539. azimut=361.40399;
  7540. offsetY=12.78;
  7541. id=448;
  7542. side="EMPTY";
  7543. vehicle="Land_Metal_rack_Tall_F";
  7544. skill=0.60000002;
  7545. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7546. };
  7547. class Item153
  7548. {
  7549. position[]={21050.559,15.851512,19295.49};
  7550. azimut=361.40399;
  7551. offsetY=12.76;
  7552. id=449;
  7553. side="EMPTY";
  7554. vehicle="Land_Metal_rack_Tall_F";
  7555. skill=0.60000002;
  7556. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7557. };
  7558. class Item154
  7559. {
  7560. position[]={21052.584,15.677385,19291.111};
  7561. azimut=178.94038;
  7562. offsetY=13.82;
  7563. id=450;
  7564. side="EMPTY";
  7565. vehicle="Land_Microwave_01_F";
  7566. skill=0.60000002;
  7567. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7568. };
  7569. class Item155
  7570. {
  7571. position[]={21052.236,15.68327,19291.182};
  7572. azimut=178.94;
  7573. offsetY=13.82;
  7574. id=451;
  7575. side="EMPTY";
  7576. vehicle="Land_Mustard_01_F";
  7577. skill=0.60000002;
  7578. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7579. };
  7580. class Item156
  7581. {
  7582. position[]={21052.336,15.679439,19291.111};
  7583. azimut=82.02372;
  7584. offsetY=13.82;
  7585. id=452;
  7586. side="EMPTY";
  7587. vehicle="Land_Tableware_01_stackOfNapkins_F";
  7588. skill=0.60000002;
  7589. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7590. };
  7591. class Item157
  7592. {
  7593. position[]={21052.096,15.682957,19291.111};
  7594. azimut=178.94;
  7595. offsetY=13.82;
  7596. id=453;
  7597. side="EMPTY";
  7598. vehicle="Land_Ketchup_01_F";
  7599. skill=0.60000002;
  7600. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7601. };
  7602. class Item158
  7603. {
  7604. position[]={21052.584,15.677324,19291.109};
  7605. azimut=10;
  7606. offsetY=13.99;
  7607. id=454;
  7608. side="EMPTY";
  7609. vehicle="Land_HeatPack_F";
  7610. skill=0.60000002;
  7611. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7612. };
  7613. class Item159
  7614. {
  7615. position[]={21051.334,15.696754,19291.189};
  7616. azimut=0.620242;
  7617. offsetY=13.8;
  7618. id=455;
  7619. side="EMPTY";
  7620. vehicle="Land_Tableware_01_cup_F";
  7621. skill=0.60000002;
  7622. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7623. };
  7624. class Item160
  7625. {
  7626. position[]={21051.369,15.698502,19291.258};
  7627. azimut=0.620242;
  7628. offsetY=13.8;
  7629. id=456;
  7630. side="EMPTY";
  7631. vehicle="Land_Tableware_01_cup_F";
  7632. skill=0.60000002;
  7633. init="this enableSimulation false; this setVectorUp [0,0,1];";
  7634. };
  7635. class Item161
  7636. {
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  8208. skill=0.60000002;
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  8210. };
  8211. class Item213
  8212. {
  8213. position[]={21046.65,15.977981,19289.42};
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  8217. side="EMPTY";
  8218. vehicle="Land_CampingTable_F";
  8219. skill=0.60000002;
  8220. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8221. };
  8222. class Item214
  8223. {
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  8229. vehicle="Land_OfficeChair_01_F";
  8230. skill=0.60000002;
  8231. };
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  8233. {
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  8239. vehicle="Land_OfficeChair_01_F";
  8240. skill=0.60000002;
  8241. };
  8242. class Item216
  8243. {
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  8249. vehicle="Land_FlatTV_01_F";
  8250. skill=0.60000002;
  8251. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8252. };
  8253. class Item217
  8254. {
  8255. position[]={21051.982,15.821372,19300.096};
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  8260. vehicle="Land_File1_F";
  8261. skill=0.60000002;
  8262. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8263. };
  8264. class Item218
  8265. {
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  8270. side="EMPTY";
  8271. vehicle="Land_Notepad_F";
  8272. skill=0.60000002;
  8273. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8274. };
  8275. class Item219
  8276. {
  8277. position[]={21051.877,15.815322,19300.377};
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  8282. vehicle="Land_HDMICable_01_F";
  8283. skill=0.60000002;
  8284. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8285. };
  8286. class Item220
  8287. {
  8288. position[]={21050.83,15.846765,19300.311};
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  8293. vehicle="Land_HandyCam_F";
  8294. skill=0.60000002;
  8295. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8296. };
  8297. class Item221
  8298. {
  8299. position[]={21051.42,15.837112,19300.096};
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  8304. vehicle="Land_PencilYellow_F";
  8305. skill=0.60000002;
  8306. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8307. };
  8308. class Item222
  8309. {
  8310. position[]={21051.496,15.836123,19300.061};
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  8315. vehicle="Land_PencilYellow_F";
  8316. skill=0.60000002;
  8317. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8318. };
  8319. class Item223
  8320. {
  8321. position[]={21054.184,15.745976,19300.105};
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  8326. vehicle="Land_Map_stratis_F";
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  8328. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8329. };
  8330. class Item224
  8331. {
  8332. position[]={21054.078,15.752378,19300.023};
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  8337. vehicle="Land_PencilYellow_F";
  8338. skill=0.60000002;
  8339. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8340. };
  8341. class Item225
  8342. {
  8343. position[]={21053.799,15.750152,19300.406};
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  8345. offsetY=16.332001;
  8346. id=521;
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  8348. vehicle="Land_VitaminBottle_F";
  8349. skill=0.60000002;
  8350. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8351. };
  8352. class Item226
  8353. {
  8354. position[]={21053.693,15.752862,19300.441};
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  8357. id=522;
  8358. side="EMPTY";
  8359. vehicle="Land_VitaminBottle_F";
  8360. skill=0.60000002;
  8361. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8362. };
  8363. class Item227
  8364. {
  8365. position[]={21053.521,15.76357,19300.301};
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  8369. side="EMPTY";
  8370. vehicle="Land_BottlePlastic_V2_F";
  8371. skill=0.60000002;
  8372. init="this enableSimulation false; this setVectorUp [0,0,1];";
  8373. };
  8374. class Item228
  8375. {
  8376. position[]={21054.836,15.806927,19297.344};
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  8379. id=524;
  8380. side="EMPTY";
  8381. vehicle="Land_OfficeChair_01_F";
  8382. skill=0.60000002;
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  8384. class Item229
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  8390. side="EMPTY";
  8391. vehicle="Land_HelipadEmpty_F";
  8392. leader=1;
  8393. rank="CORPORAL";
  8394. skill=0.60000002;
  8395. };
  8396. class Item230
  8397. {
  8398. position[]={20668.998,15.546096,19270.363};
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  8403. vehicle="Land_HelipadEmpty_F";
  8404. leader=1;
  8405. rank="CORPORAL";
  8406. skill=0.60000002;
  8407. };
  8408. class Item231
  8409. {
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  8412. offsetY=1;
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  8414. side="EMPTY";
  8415. vehicle="Land_HelipadEmpty_F";
  8416. leader=1;
  8417. rank="CORPORAL";
  8418. skill=0.60000002;
  8419. };
  8420. class Item232
  8421. {
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  8426. side="EMPTY";
  8427. vehicle="Land_HelipadEmpty_F";
  8428. leader=1;
  8429. rank="CORPORAL";
  8430. skill=0.60000002;
  8431. };
  8432. class Item233
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  8439. vehicle="Land_Metal_rack_F";
  8440. skill=0.60000002;
  8441. init="this setVectorUp [0,0,1]; this enableSimulation false;";
  8442. };
  8443. class Item234
  8444. {
  8445. position[]={20890.893,10.84,19232.012};
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  8450. vehicle="Land_Metal_rack_F";
  8451. skill=0.60000002;
  8452. init="this setVectorUp [0,0,1]; this enableSimulation false;";
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  8454. class Item235
  8455. {
  8456. position[]={20898.893,10.84,19231.711};
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  8460. side="EMPTY";
  8461. vehicle="Land_Metal_rack_F";
  8462. skill=0.60000002;
  8463. init="this setVectorUp [0,0,1]; this enableSimulation false;";
  8464. };
  8465. class Item236
  8466. {
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  8472. vehicle="Land_Metal_rack_F";
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  8474. init="this setVectorUp [0,0,1]; this enableSimulation false;";
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  8476. class Item237
  8477. {
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  8484. skill=0.60000002;
  8485. init="this setVectorUp [0,0,1]; this enableSimulation false;";
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  8487. class Item238
  8488. {
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  8494. vehicle="Fridge_01_open_F";
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  8496. init="this setVectorUp [0,0,1]; this enableSimulation false;";
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  8498. class Item239
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  8507. init="this setVectorUp [0,0,1]; this enableSimulation false;";
  8508. };
  8509. class Item240
  8510. {
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  8517. skill=0.60000002;
  8518. init="this setVectorUp [0,0,1]; this enableSimulation false;";
  8519. };
  8520. class Item241
  8521. {
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  8527. vehicle="Land_CampingTable_F";
  8528. skill=0.60000002;
  8529. init="this setVectorUp [0,0,1]; this enableSimulation false;";
  8530. };
  8531. class Item242
  8532. {
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  8542. class Item243
  8543. {
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  8553. class Item244
  8554. {
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  8560. vehicle="UserTexture1m_F";
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  8564. class Item245
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  8570. side="EMPTY";
  8571. vehicle="UserTexture1m_F";
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  8575. class Item246
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  8581. side="EMPTY";
  8582. vehicle="UserTexture1m_F";
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  8586. class Item247
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  8593. vehicle="UserTexture1m_F";
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  8597. class Item248
  8598. {
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  8604. vehicle="UserTexture1m_F";
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  8619. class Item250
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  8626. vehicle="UserTexture1m_F";
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  8630. class Item251
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  8645. class Item252
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  8683. vehicle="B_Slingload_01_Ammo_F";
  8684. leader=1;
  8685. skill=0.60000002;
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  8691. {
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  8697. vehicle="UserTexture1m_F";
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  8701. class Item256
  8702. {
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  8712. class Item257
  8713. {
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  9328. skill=0.60000002;
  9329. };
  9330. class Item317
  9331. {
  9332. position[]={22478.793,18.307018,19996.111};
  9333. azimut=307.20499;
  9334. offsetY=0.020700499;
  9335. id=613;
  9336. side="EMPTY";
  9337. vehicle="Land_Sun_chair_F";
  9338. skill=0.60000002;
  9339. };
  9340. class Item318
  9341. {
  9342. position[]={22501.592,18.70108,19992.813};
  9343. azimut=113.922;
  9344. offsetY=-0.0031986199;
  9345. id=614;
  9346. side="EMPTY";
  9347. vehicle="Land_WoodPile_F";
  9348. skill=0.60000002;
  9349. };
  9350. class Item319
  9351. {
  9352. position[]={22489.793,18.305758,19984.611};
  9353. azimut=58.788502;
  9354. offsetY=0.351089;
  9355. id=615;
  9356. side="EMPTY";
  9357. vehicle="Land_TablePlastic_01_F";
  9358. skill=0.60000002;
  9359. };
  9360. class Item320
  9361. {
  9362. position[]={22489.592,18.283644,19983.313};
  9363. azimut=310.78201;
  9364. offsetY=0.373081;
  9365. id=616;
  9366. side="EMPTY";
  9367. vehicle="Land_ChairPlastic_F";
  9368. skill=0.60000002;
  9369. };
  9370. class Item321
  9371. {
  9372. position[]={22488.793,18.29751,19984.512};
  9373. azimut=12.7816;
  9374. offsetY=0.35911801;
  9375. id=617;
  9376. side="EMPTY";
  9377. vehicle="Land_ChairPlastic_F";
  9378. skill=0.60000002;
  9379. };
  9380. class Item322
  9381. {
  9382. position[]={22479.893,18.299616,19992.611};
  9383. azimut=296.96799;
  9384. offsetY=0.36852601;
  9385. id=618;
  9386. side="EMPTY";
  9387. vehicle="Land_RattanChair_01_F";
  9388. skill=0.60000002;
  9389. };
  9390. class Item323
  9391. {
  9392. position[]={22480.393,18.29999,19991.711};
  9393. azimut=57.528599;
  9394. offsetY=0.367971;
  9395. id=619;
  9396. side="EMPTY";
  9397. vehicle="Land_RattanTable_01_F";
  9398. skill=0.60000002;
  9399. };
  9400. class Item324
  9401. {
  9402. position[]={22480.893,18.301191,19991.012};
  9403. azimut=161.76601;
  9404. offsetY=0.36657;
  9405. id=620;
  9406. side="EMPTY";
  9407. vehicle="Land_RattanChair_01_F";
  9408. skill=0.60000002;
  9409. };
  9410. class Item325
  9411. {
  9412. position[]={22486.691,18.353794,19990.313};
  9413. azimut=147.827;
  9414. offsetY=0.31223699;
  9415. id=621;
  9416. side="EMPTY";
  9417. vehicle="Land_TableDesk_F";
  9418. skill=0.60000002;
  9419. };
  9420. class Item326
  9421. {
  9422. position[]={22484.393,18.373278,19995.412};
  9423. azimut=147.013;
  9424. offsetY=0.292768;
  9425. id=622;
  9426. side="EMPTY";
  9427. vehicle="Land_Rack_F";
  9428. skill=0.60000002;
  9429. };
  9430. class Item327
  9431. {
  9432. position[]={22487.393,18.353649,19989.711};
  9433. azimut=359.849;
  9434. offsetY=0.31185499;
  9435. id=623;
  9436. side="EMPTY";
  9437. vehicle="Land_OfficeChair_01_F";
  9438. skill=0.60000002;
  9439. };
  9440. class Item328
  9441. {
  9442. position[]={22485.092,18.346315,19990.711};
  9443. azimut=146.87;
  9444. offsetY=0.320164;
  9445. id=624;
  9446. side="EMPTY";
  9447. vehicle="Fridge_01_closed_F";
  9448. skill=0.60000002;
  9449. };
  9450. class Item329
  9451. {
  9452. position[]={22486.191,18.359249,19991.412};
  9453. azimut=147.43401;
  9454. offsetY=0.310844;
  9455. id=625;
  9456. side="EMPTY";
  9457. vehicle="Land_TableDesk_F";
  9458. skill=0.60000002;
  9459. };
  9460. class Item330
  9461. {
  9462. position[]={22485.691,18.352709,19991.012};
  9463. azimut=0.239494;
  9464. offsetY=1.0857199;
  9465. id=626;
  9466. side="EMPTY";
  9467. vehicle="Land_Camping_Light_off_F";
  9468. skill=0.60000002;
  9469. };
  9470. class Item331
  9471. {
  9472. position[]={22481.492,18.293201,19987.813};
  9473. azimut=146.339;
  9474. offsetY=0.39820501;
  9475. id=627;
  9476. side="EMPTY";
  9477. vehicle="Land_LuggageHeap_01_F";
  9478. skill=0.60000002;
  9479. };
  9480. class Item332
  9481. {
  9482. position[]={21280.104,27.813795,17185.084};
  9483. azimut=54.178501;
  9484. id=628;
  9485. side="EMPTY";
  9486. vehicle="B_MRAP_01_hmg_F";
  9487. leader=1;
  9488. skill=0.60000002;
  9489. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  9490. syncId=261;
  9491. synchronizations[]={261,6};
  9492. };
  9493. class Item333
  9494. {
  9495. position[]={21948.191,23.697889,21046.111};
  9496. azimut=259.58099;
  9497. offsetY=9.6000004;
  9498. id=629;
  9499. side="EMPTY";
  9500. vehicle="Land_HumanSkeleton_F";
  9501. skill=0.60000002;
  9502. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9503. };
  9504. class Item334
  9505. {
  9506. position[]={21981.092,19.519562,21006.012};
  9507. azimut=300.561;
  9508. offsetY=5.0883698;
  9509. id=630;
  9510. side="EMPTY";
  9511. vehicle="Land_HumanSkull_F";
  9512. skill=0.60000002;
  9513. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9514. };
  9515. class Item335
  9516. {
  9517. position[]={20236.211,47.257931,18625.404};
  9518. azimut=115.19656;
  9519. offsetY=1;
  9520. id=631;
  9521. side="EMPTY";
  9522. vehicle="Land_HelipadEmpty_F";
  9523. leader=1;
  9524. rank="CORPORAL";
  9525. skill=0.60000002;
  9526. };
  9527. class Item336
  9528. {
  9529. position[]={23522.529,90.443375,21169.551};
  9530. azimut=19.9608;
  9531. offsetY=0.0044822702;
  9532. special="NONE";
  9533. id=632;
  9534. side="EMPTY";
  9535. vehicle="B_Slingload_01_Ammo_F";
  9536. leader=1;
  9537. skill=0.60000002;
  9538. init="null =[this] execVM ""cScripts\Ammo\Crate.sqf""; this addaction [""Officer / PSGT / RTO"",""cScripts\Loadouts\cLoad.sqf"",32]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Fire Team Leader"",""cScripts\Loadouts\cLoad.sqf"",9]; this addaction [""Automatic Rifleman (M249)"",""cScripts\Loadouts\cLoad.sqf"",5]; this addaction [""Automatic Rifleman (M240b)"",""cScripts\Loadouts\cLoad.sqf"",14]; this addaction [""Grenadier"",""cScripts\Loadouts\cLoad.sqf"",3]; this addaction [""Rifleman"",""cScripts\Loadouts\cLoad.sqf"",4]; this addaction [""Combat Life Saver"",""cScripts\Loadouts\cLoad.sqf"",2]; this addaction [""Anti-Tank Specialist (M136 AT4)"",""cScripts\Loadouts\cLoad.sqf"",15]; this addaction [""Anti-Tank Specialist (M3 MAAWS)"",""cScripts\Loadouts\cLoad.sqf"",36]; this addaction [""Tank Commander"",""cScripts\Loadouts\cLoad.sqf"",31]; this addaction [""Crewman"",""cScripts\Loadouts\cLoad.sqf"",8]; this addaction [""Pilot"",""cScripts\Loadouts\cLoad.sqf"",6]; this addaction [""Engineer"",""cScripts\Loadouts\cLoad.sqf"",13];";
  9539. syncId=262;
  9540. synchronizations[]={167};
  9541. };
  9542. class Item337
  9543. {
  9544. position[]={23614.674,103.35947,21063.867};
  9545. azimut=-53.1189;
  9546. offsetY=0.0044822702;
  9547. special="NONE";
  9548. id=633;
  9549. side="EMPTY";
  9550. vehicle="B_Slingload_01_Ammo_F";
  9551. leader=1;
  9552. skill=0.60000002;
  9553. init="null =[this] execVM ""cScripts\Ammo\Crate.sqf""; this addaction [""Officer / PSGT / RTO"",""cScripts\Loadouts\cLoad.sqf"",32]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Fire Team Leader"",""cScripts\Loadouts\cLoad.sqf"",9]; this addaction [""Automatic Rifleman (M249)"",""cScripts\Loadouts\cLoad.sqf"",5]; this addaction [""Automatic Rifleman (M240b)"",""cScripts\Loadouts\cLoad.sqf"",14]; this addaction [""Grenadier"",""cScripts\Loadouts\cLoad.sqf"",3]; this addaction [""Rifleman"",""cScripts\Loadouts\cLoad.sqf"",4]; this addaction [""Combat Life Saver"",""cScripts\Loadouts\cLoad.sqf"",2]; this addaction [""Anti-Tank Specialist (M136 AT4)"",""cScripts\Loadouts\cLoad.sqf"",15]; this addaction [""Anti-Tank Specialist (M3 MAAWS)"",""cScripts\Loadouts\cLoad.sqf"",36]; this addaction [""Tank Commander"",""cScripts\Loadouts\cLoad.sqf"",31]; this addaction [""Crewman"",""cScripts\Loadouts\cLoad.sqf"",8]; this addaction [""Pilot"",""cScripts\Loadouts\cLoad.sqf"",6]; this addaction [""Engineer"",""cScripts\Loadouts\cLoad.sqf"",13];";
  9554. syncId=263;
  9555. synchronizations[]={167};
  9556. };
  9557. class Item338
  9558. {
  9559. position[]={15116.475,17.91,17210.012};
  9560. azimut=133.097;
  9561. id=634;
  9562. side="EMPTY";
  9563. vehicle="RHS_UH60M_MEV2";
  9564. leader=1;
  9565. skill=0.60000002;
  9566. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  9567. };
  9568. class Item339
  9569. {
  9570. position[]={20995.813,16.85,19264.26};
  9571. azimut=185;
  9572. id=635;
  9573. side="EMPTY";
  9574. vehicle="C_SUV_01_F";
  9575. leader=1;
  9576. skill=0.60000002;
  9577. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  9578. syncId=264;
  9579. synchronizations[]={264};
  9580. };
  9581. class Item340
  9582. {
  9583. position[]={21000.164,16.85,19265.109};
  9584. azimut=185;
  9585. id=636;
  9586. side="EMPTY";
  9587. vehicle="C_SUV_01_F";
  9588. leader=1;
  9589. skill=0.60000002;
  9590. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  9591. syncId=265;
  9592. synchronizations[]={265};
  9593. };
  9594. class Item341
  9595. {
  9596. position[]={20962.488,16.055849,19250.947};
  9597. azimut=246.53763;
  9598. id=637;
  9599. side="EMPTY";
  9600. vehicle="C_SUV_01_F";
  9601. leader=1;
  9602. skill=0.60000002;
  9603. init="null = [this] execVM 'Terrorists\initVehicle.sqf'; _s = [this] execVM 'Terrorists\InitTextures.sqf';";
  9604. syncId=266;
  9605. synchronizations[]={266};
  9606. };
  9607. class Item342
  9608. {
  9609. position[]={20975.992,16.823753,19248.813};
  9610. azimut=156.439;
  9611. offsetY=0.161339;
  9612. id=638;
  9613. side="EMPTY";
  9614. vehicle="OfficeTable_01_new_F";
  9615. skill=0.60000002;
  9616. };
  9617. class Item343
  9618. {
  9619. position[]={20967.445,16.85,19243.203};
  9620. azimut=216.326;
  9621. offsetY=0.13578799;
  9622. id=639;
  9623. side="EMPTY";
  9624. vehicle="Land_OfficeChair_01_F";
  9625. skill=0.60000002;
  9626. init="[this ,-90,0] call bis_fnc_setpitchbank;";
  9627. };
  9628. class Item344
  9629. {
  9630. position[]={20964.893,16.728174,19245.912};
  9631. azimut=156.63901;
  9632. offsetY=0.25905001;
  9633. id=640;
  9634. side="EMPTY";
  9635. vehicle="Land_TableDesk_F";
  9636. skill=0.60000002;
  9637. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9638. };
  9639. class Item345
  9640. {
  9641. position[]={20979.992,16.842232,19247.912};
  9642. azimut=65.403801;
  9643. offsetY=0.143417;
  9644. id=641;
  9645. side="EMPTY";
  9646. vehicle="Land_OfficeCabinet_01_F";
  9647. skill=0.60000002;
  9648. };
  9649. class Item346
  9650. {
  9651. position[]={20979.592,16.840366,19248.611};
  9652. azimut=64.798203;
  9653. offsetY=0.14539;
  9654. id=642;
  9655. side="EMPTY";
  9656. vehicle="Land_OfficeCabinet_01_F";
  9657. skill=0.60000002;
  9658. };
  9659. class Item347
  9660. {
  9661. position[]={20965.191,16.835108,19245.111};
  9662. azimut=71.441299;
  9663. offsetY=0.149214;
  9664. id=643;
  9665. side="EMPTY";
  9666. vehicle="Land_OfficeChair_01_F";
  9667. skill=0.60000002;
  9668. };
  9669. class Item348
  9670. {
  9671. position[]={20965.893,16.85,19240.711};
  9672. azimut=333.70401;
  9673. offsetY=0.135895;
  9674. id=644;
  9675. side="EMPTY";
  9676. vehicle="Land_WaterCooler_01_new_F";
  9677. skill=0.60000002;
  9678. };
  9679. class Item349
  9680. {
  9681. position[]={20972.293,16.85,19231.111};
  9682. azimut=336.64001;
  9683. offsetY=0.193363;
  9684. id=645;
  9685. side="EMPTY";
  9686. vehicle="Land_TableDesk_F";
  9687. skill=0.60000002;
  9688. init="this enableSimulation false;";
  9689. };
  9690. class Item350
  9691. {
  9692. position[]={20968.293,16.85,19240.813};
  9693. azimut=-135.382;
  9694. offsetY=0.135765;
  9695. id=646;
  9696. side="EMPTY";
  9697. vehicle="Land_TableDesk_F";
  9698. skill=0.60000002;
  9699. init="this enableSimulation false; [this ,-90,0] call bis_fnc_setpitchbank;";
  9700. };
  9701. class Item351
  9702. {
  9703. position[]={20974.592,16.85,19232.111};
  9704. azimut=336.43799;
  9705. offsetY=0.135759;
  9706. id=647;
  9707. side="EMPTY";
  9708. vehicle="Land_TableDesk_F";
  9709. skill=0.60000002;
  9710. init="this enableSimulation false;";
  9711. };
  9712. class Item352
  9713. {
  9714. position[]={20971.393,16.801832,19248.611};
  9715. azimut=355.06299;
  9716. offsetY=0.209389;
  9717. id=648;
  9718. side="EMPTY";
  9719. vehicle="MapBoard_seismic_F";
  9720. skill=0.60000002;
  9721. };
  9722. class Item353
  9723. {
  9724. position[]={20967.293,16.64834,19246.512};
  9725. azimut=27.980801;
  9726. offsetY=0.338642;
  9727. id=649;
  9728. side="EMPTY";
  9729. vehicle="Land_MapBoard_F";
  9730. skill=0.60000002;
  9731. init="this setObjectTexture [0, 'Terrorists\data\objects\whiteboard_02.paa']";
  9732. };
  9733. class Item354
  9734. {
  9735. position[]={20957.992,16.85,19237.346};
  9736. azimut=157.323;
  9737. offsetY=0.13582;
  9738. id=650;
  9739. side="EMPTY";
  9740. vehicle="Land_Metal_rack_Tall_F";
  9741. skill=0.60000002;
  9742. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9743. };
  9744. class Item355
  9745. {
  9746. position[]={20957.223,16.85,19237.045};
  9747. azimut=156.461;
  9748. offsetY=0.13582;
  9749. id=651;
  9750. side="EMPTY";
  9751. vehicle="Land_Metal_rack_Tall_F";
  9752. skill=0.60000002;
  9753. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9754. };
  9755. class Item356
  9756. {
  9757. position[]={20956.492,16.85,19236.711};
  9758. azimut=156.964;
  9759. offsetY=0.13582;
  9760. id=652;
  9761. side="EMPTY";
  9762. vehicle="Land_Metal_rack_Tall_F";
  9763. skill=0.60000002;
  9764. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9765. };
  9766. class Item357
  9767. {
  9768. position[]={20955.623,16.85,19236.346};
  9769. azimut=156.218;
  9770. offsetY=0.13582;
  9771. id=653;
  9772. side="EMPTY";
  9773. vehicle="Land_Metal_rack_Tall_F";
  9774. skill=0.60000002;
  9775. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9776. };
  9777. class Item358
  9778. {
  9779. position[]={20956.191,16.762724,19238.711};
  9780. azimut=158.45399;
  9781. offsetY=0.26092401;
  9782. id=654;
  9783. side="EMPTY";
  9784. vehicle="Land_MetalCase_01_large_F";
  9785. skill=0.60000002;
  9786. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9787. };
  9788. class Item359
  9789. {
  9790. position[]={20956.992,16.726734,19239.211};
  9791. azimut=66.529503;
  9792. offsetY=0.30113101;
  9793. id=655;
  9794. side="EMPTY";
  9795. vehicle="Land_MetalCase_01_large_F";
  9796. skill=0.60000002;
  9797. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9798. };
  9799. class Item360
  9800. {
  9801. position[]={20955.592,16.784214,19238.412};
  9802. azimut=157.49001;
  9803. offsetY=0.243011;
  9804. id=656;
  9805. side="EMPTY";
  9806. vehicle="Land_MetalCase_01_large_F";
  9807. skill=0.60000002;
  9808. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9809. };
  9810. class Item361
  9811. {
  9812. position[]={20955.893,16.777096,19238.512};
  9813. azimut=341.64401;
  9814. offsetY=0.98041999;
  9815. id=657;
  9816. side="EMPTY";
  9817. vehicle="Land_MetalCase_01_large_F";
  9818. skill=0.60000002;
  9819. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9820. };
  9821. class Item362
  9822. {
  9823. position[]={20957.393,16.762724,19238.711};
  9824. azimut=247.912;
  9825. offsetY=0.265414;
  9826. id=658;
  9827. side="EMPTY";
  9828. vehicle="Land_MetalCase_01_medium_F";
  9829. skill=0.60000002;
  9830. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9831. };
  9832. class Item363
  9833. {
  9834. position[]={20963.697,16.85,19244.906};
  9835. azimut=65.965202;
  9836. offsetY=0.25905001;
  9837. id=659;
  9838. side="EMPTY";
  9839. vehicle="OfficeTable_01_old_F";
  9840. skill=0.60000002;
  9841. };
  9842. class Item364
  9843. {
  9844. position[]={20959.029,16.60017,19243.299};
  9845. azimut=248.597;
  9846. offsetY=1;
  9847. id=660;
  9848. side="EMPTY";
  9849. vehicle="Land_TableDesk_F";
  9850. skill=0.60000002;
  9851. init="this enableSimulation false; [this ,0,100] call bis_fnc_setpitchbank;";
  9852. };
  9853. class Item365
  9854. {
  9855. position[]={20963.492,16.85,19240.512};
  9856. azimut=337.45401;
  9857. offsetY=0.135765;
  9858. id=661;
  9859. side="EMPTY";
  9860. vehicle="Land_TableDesk_F";
  9861. skill=0.60000002;
  9862. };
  9863. class Item366
  9864. {
  9865. position[]={20958.76,16.580791,19242.498};
  9866. azimut=217.43201;
  9867. id=662;
  9868. side="EMPTY";
  9869. vehicle="Land_OfficeChair_01_F";
  9870. skill=0.60000002;
  9871. init="this enableSimulation false; [this ,0,90] call bis_fnc_setpitchbank;";
  9872. };
  9873. class Item367
  9874. {
  9875. position[]={20963.191,16.85,19241.412};
  9876. azimut=357.45801;
  9877. id=663;
  9878. side="EMPTY";
  9879. vehicle="Land_OfficeChair_01_F";
  9880. skill=0.60000002;
  9881. };
  9882. class Item368
  9883. {
  9884. position[]={20968.592,16.848291,19245.012};
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  9887. id=664;
  9888. side="EMPTY";
  9889. vehicle="Land_OfficeCabinet_01_F";
  9890. skill=0.60000002;
  9891. };
  9892. class Item369
  9893. {
  9894. position[]={20965.092,16.85,19242.012};
  9895. azimut=65.477303;
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  9898. side="EMPTY";
  9899. vehicle="Land_OfficeCabinet_01_F";
  9900. skill=0.60000002;
  9901. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9902. };
  9903. class Item370
  9904. {
  9905. position[]={20964.793,16.85,19242.711};
  9906. azimut=65.472504;
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  9908. id=666;
  9909. side="EMPTY";
  9910. vehicle="Land_OfficeCabinet_01_F";
  9911. skill=0.60000002;
  9912. init="this enableSimulation false; this setVectorUp [0,0,1];";
  9913. };
  9914. class Item371
  9915. {
  9916. position[]={20970.492,16.85,19230.313};
  9917. azimut=335.69501;
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  9919. id=667;
  9920. side="EMPTY";
  9921. vehicle="Land_TableDesk_F";
  9922. skill=0.60000002;
  9923. init="this enableSimulation false;";
  9924. };
  9925. class Item372
  9926. {
  9927. position[]={20963.293,16.85,19231.313};
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  9930. id=668;
  9931. side="EMPTY";
  9932. vehicle="Land_TableDesk_F";
  9933. skill=0.60000002;
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  9935. class Item373
  9936. {
  9937. position[]={20964.492,16.85,19228.611};
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  9941. side="EMPTY";
  9942. vehicle="Land_TableDesk_F";
  9943. skill=0.60000002;
  9944. };
  9945. class Item374
  9946. {
  9947. position[]={20973.393,16.85,19236.512};
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  9950. id=670;
  9951. side="EMPTY";
  9952. vehicle="Land_OfficeCabinet_01_F";
  9953. skill=0.60000002;
  9954. };
  9955. class Item375
  9956. {
  9957. position[]={20973.691,16.85,19235.711};
  9958. azimut=66.6474;
  9959. offsetY=0.13581499;
  9960. id=671;
  9961. side="EMPTY";
  9962. vehicle="Land_OfficeCabinet_01_F";
  9963. skill=0.60000002;
  9964. };
  9965. class Item376
  9966. {
  9967. position[]={20969.893,16.85,19243.313};
  9968. azimut=246.229;
  9969. offsetY=0.135805;
  9970. id=672;
  9971. side="EMPTY";
  9972. vehicle="Land_OfficeCabinet_01_F";
  9973. skill=0.60000002;
  9974. };
  9975. class Item377
  9976. {
  9977. position[]={20969.592,16.85,19244.111};
  9978. azimut=246.21201;
  9979. offsetY=0.135805;
  9980. id=673;
  9981. side="EMPTY";
  9982. vehicle="Land_OfficeCabinet_01_F";
  9983. skill=0.60000002;
  9984. };
  9985. class Item378
  9986. {
  9987. position[]={20971.992,16.85,19244.111};
  9988. azimut=156.42;
  9989. offsetY=0.13576899;
  9990. id=674;
  9991. side="EMPTY";
  9992. vehicle="OfficeTable_01_new_F";
  9993. skill=0.60000002;
  9994. };
  9995. class Item379
  9996. {
  9997. position[]={20972.092,16.85,19232.012};
  9998. azimut=357.078;
  9999. offsetY=0.135786;
  10000. id=675;
  10001. side="EMPTY";
  10002. vehicle="Land_OfficeChair_01_F";
  10003. skill=0.60000002;
  10004. };
  10005. class Item380
  10006. {
  10007. position[]={20974.092,16.85,19232.912};
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  10010. id=676;
  10011. side="EMPTY";
  10012. vehicle="Land_OfficeChair_01_F";
  10013. skill=0.60000002;
  10014. };
  10015. class Item381
  10016. {
  10017. position[]={20970.191,16.85,19230.912};
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  10021. side="EMPTY";
  10022. vehicle="Land_OfficeChair_01_F";
  10023. skill=0.60000002;
  10024. };
  10025. class Item382
  10026. {
  10027. position[]={20965.293,16.85,19228.813};
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  10030. id=678;
  10031. side="EMPTY";
  10032. vehicle="Land_OfficeChair_01_F";
  10033. skill=0.60000002;
  10034. };
  10035. class Item383
  10036. {
  10037. position[]={20963.893,16.85,19231.711};
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  10040. id=679;
  10041. side="EMPTY";
  10042. vehicle="Land_OfficeChair_01_F";
  10043. skill=0.60000002;
  10044. };
  10045. class Item384
  10046. {
  10047. position[]={20981.992,16.85,19241.313};
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  10050. id=680;
  10051. side="EMPTY";
  10052. vehicle="Land_CampingTable_F";
  10053. skill=0.60000002;
  10054. };
  10055. class Item385
  10056. {
  10057. position[]={20980.293,16.85,19240.611};
  10058. azimut=337.13101;
  10059. offsetY=0.13577101;
  10060. id=681;
  10061. side="EMPTY";
  10062. vehicle="Land_CampingTable_F";
  10063. skill=0.60000002;
  10064. };
  10065. class Item386
  10066. {
  10067. position[]={20981.092,16.85,19237.512};
  10068. azimut=67.1045;
  10069. offsetY=0.135767;
  10070. id=682;
  10071. side="EMPTY";
  10072. vehicle="Land_CampingTable_F";
  10073. skill=0.60000002;
  10074. };
  10075. class Item387
  10076. {
  10077. position[]={20983.492,16.85,19239.412};
  10078. azimut=244.84599;
  10079. offsetY=0.135767;
  10080. id=683;
  10081. side="EMPTY";
  10082. vehicle="Land_CampingTable_F";
  10083. skill=0.60000002;
  10084. };
  10085. class Item388
  10086. {
  10087. position[]={20980.592,16.847036,19246.111};
  10088. azimut=247.55701;
  10089. offsetY=0.138739;
  10090. id=684;
  10091. side="EMPTY";
  10092. vehicle="Land_CampingTable_F";
  10093. skill=0.60000002;
  10094. };
  10095. class Item389
  10096. {
  10097. position[]={20983.393,16.85,19238.711};
  10098. azimut=244.46899;
  10099. offsetY=0.135759;
  10100. id=685;
  10101. side="EMPTY";
  10102. vehicle="Land_ChairWood_F";
  10103. skill=0.60000002;
  10104. };
  10105. class Item390
  10106. {
  10107. position[]={20982.893,16.85,19239.611};
  10108. azimut=227.711;
  10109. offsetY=0.135759;
  10110. id=686;
  10111. side="EMPTY";
  10112. vehicle="Land_ChairWood_F";
  10113. skill=0.60000002;
  10114. };
  10115. class Item391
  10116. {
  10117. position[]={20981.293,16.85,19238.111};
  10118. azimut=65.014397;
  10119. offsetY=0.135767;
  10120. id=687;
  10121. side="EMPTY";
  10122. vehicle="Land_ChairWood_F";
  10123. skill=0.60000002;
  10124. };
  10125. class Item392
  10126. {
  10127. position[]={20981.793,16.85,19237.313};
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  10130. id=688;
  10131. side="EMPTY";
  10132. vehicle="Land_ChairWood_F";
  10133. skill=0.60000002;
  10134. };
  10135. class Item393
  10136. {
  10137. position[]={20984.293,16.85,19236.313};
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  10139. offsetY=0.13576899;
  10140. id=689;
  10141. side="EMPTY";
  10142. vehicle="Land_CampingTable_F";
  10143. skill=0.60000002;
  10144. };
  10145. class Item394
  10146. {
  10147. position[]={20967.893,16.85,19229.313};
  10148. azimut=158.839;
  10149. offsetY=0.133591;
  10150. id=690;
  10151. side="EMPTY";
  10152. vehicle="Land_MapBoard_F";
  10153. skill=0.60000002;
  10154. init="this setObjectTexture [0, 'Terrorists\data\objects\whiteboard_01.paa']";
  10155. };
  10156. class Item395
  10157. {
  10158. position[]={20982.592,16.85,19235.512};
  10159. azimut=158.38499;
  10160. offsetY=0.135885;
  10161. id=691;
  10162. side="EMPTY";
  10163. vehicle="Fridge_01_closed_F";
  10164. skill=0.60000002;
  10165. };
  10166. class Item396
  10167. {
  10168. position[]={20982.592,16.85,19235.512};
  10169. azimut=157.22;
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  10171. id=692;
  10172. side="EMPTY";
  10173. vehicle="Fridge_01_closed_F";
  10174. skill=0.60000002;
  10175. };
  10176. class Item397
  10177. {
  10178. position[]={20969.191,16.85,19234.611};
  10179. azimut=154.593;
  10180. offsetY=0.134583;
  10181. id=693;
  10182. side="EMPTY";
  10183. vehicle="Land_ShelvesWooden_khaki_F";
  10184. skill=0.60000002;
  10185. };
  10186. class Item398
  10187. {
  10188. position[]={20984.492,16.85,19237.512};
  10189. azimut=154.33701;
  10190. offsetY=0.13471401;
  10191. id=694;
  10192. side="EMPTY";
  10193. vehicle="Land_ShelvesWooden_khaki_F";
  10194. skill=0.60000002;
  10195. };
  10196. class Item399
  10197. {
  10198. position[]={20978.492,16.85,19233.512};
  10199. azimut=156.47501;
  10200. offsetY=0.135805;
  10201. id=695;
  10202. side="EMPTY";
  10203. vehicle="Land_OfficeCabinet_01_F";
  10204. skill=0.60000002;
  10205. };
  10206. class Item400
  10207. {
  10208. position[]={20977.793,16.85,19233.211};
  10209. azimut=156.66499;
  10210. offsetY=0.13580699;
  10211. id=696;
  10212. side="EMPTY";
  10213. vehicle="Land_OfficeCabinet_01_F";
  10214. skill=0.60000002;
  10215. };
  10216. class Item401
  10217. {
  10218. position[]={20974.191,16.85,19237.012};
  10219. azimut=66.283302;
  10220. offsetY=0.13473099;
  10221. id=697;
  10222. side="EMPTY";
  10223. vehicle="Land_ShelvesWooden_khaki_F";
  10224. skill=0.60000002;
  10225. };
  10226. class Item402
  10227. {
  10228. position[]={20981.592,16.85,19244.512};
  10229. azimut=65.401199;
  10230. offsetY=0.13582601;
  10231. id=698;
  10232. side="EMPTY";
  10233. vehicle="Land_Metal_rack_Tall_F";
  10234. skill=0.60000002;
  10235. };
  10236. class Item403
  10237. {
  10238. position[]={20981.893,16.85,19243.813};
  10239. azimut=66.068604;
  10240. offsetY=0.13582;
  10241. id=699;
  10242. side="EMPTY";
  10243. vehicle="Land_Metal_rack_Tall_F";
  10244. skill=0.60000002;
  10245. };
  10246. class Item404
  10247. {
  10248. position[]={20982.191,16.85,19243.111};
  10249. azimut=65.882698;
  10250. offsetY=0.13582;
  10251. id=700;
  10252. side="EMPTY";
  10253. vehicle="Land_Metal_rack_Tall_F";
  10254. skill=0.60000002;
  10255. };
  10256. class Item405
  10257. {
  10258. position[]={20958.592,16.813086,19238.012};
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  10260. offsetY=0.175198;
  10261. id=701;
  10262. side="EMPTY";
  10263. vehicle="Land_Metal_rack_F";
  10264. skill=0.60000002;
  10265. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10266. };
  10267. class Item406
  10268. {
  10269. position[]={20958.092,16.733852,19239.111};
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  10272. id=702;
  10273. side="EMPTY";
  10274. vehicle="Land_Metal_rack_F";
  10275. skill=0.60000002;
  10276. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10277. };
  10278. class Item407
  10279. {
  10280. position[]={20958.676,16.574726,19241.678};
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  10283. id=703;
  10284. side="EMPTY";
  10285. vehicle="Land_Metal_rack_F";
  10286. skill=0.60000002;
  10287. init="this enableSimulation false; [this ,40,0] call bis_fnc_setpitchbank;";
  10288. };
  10289. class Item408
  10290. {
  10291. position[]={20958.383,16.553633,19242.746};
  10292. azimut=67.7733;
  10293. offsetY=1;
  10294. id=704;
  10295. side="EMPTY";
  10296. vehicle="Land_MetalCase_01_large_F";
  10297. skill=0.60000002;
  10298. init="this enableSimulation false; [this ,70,90] call bis_fnc_setpitchbank;";
  10299. };
  10300. class Item409
  10301. {
  10302. position[]={20959.355,16.623638,19242.428};
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  10305. id=705;
  10306. side="EMPTY";
  10307. vehicle="Land_MetalCase_01_large_F";
  10308. skill=0.60000002;
  10309. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10310. };
  10311. class Item410
  10312. {
  10313. position[]={20979.691,16.85,19240.313};
  10314. azimut=339.28;
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  10317. side="EMPTY";
  10318. vehicle="Land_MetalCase_01_medium_F";
  10319. skill=0.60000002;
  10320. };
  10321. class Item411
  10322. {
  10323. position[]={20956.225,16.85,19227.891};
  10324. azimut=334.83899;
  10325. offsetY=0.165777;
  10326. id=707;
  10327. side="EMPTY";
  10328. vehicle="Land_CampingTable_F";
  10329. skill=0.55437398;
  10330. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10331. };
  10332. class Item412
  10333. {
  10334. position[]={20957.963,16.85,19228.721};
  10335. azimut=334.80899;
  10336. offsetY=0.165759;
  10337. id=708;
  10338. side="EMPTY";
  10339. vehicle="Land_CampingTable_F";
  10340. skill=0.60000002;
  10341. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10342. };
  10343. class Item413
  10344. {
  10345. position[]={20959.691,16.85,19229.518};
  10346. azimut=334.854;
  10347. offsetY=0.17576499;
  10348. id=709;
  10349. side="EMPTY";
  10350. vehicle="Land_CampingTable_F";
  10351. skill=0.60000002;
  10352. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10353. };
  10354. class Item414
  10355. {
  10356. position[]={20955.83,16.519487,19242.09};
  10357. azimut=66.506897;
  10358. offsetY=0.48650801;
  10359. id=710;
  10360. side="EMPTY";
  10361. vehicle="Land_MetalCase_01_large_F";
  10362. skill=0.60000002;
  10363. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10364. };
  10365. class Item415
  10366. {
  10367. position[]={20955.572,16.691269,19239.703};
  10368. azimut=244.881;
  10369. offsetY=0.33517;
  10370. id=711;
  10371. side="EMPTY";
  10372. vehicle="Land_MetalCase_01_large_F";
  10373. skill=0.60000002;
  10374. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10375. };
  10376. class Item416
  10377. {
  10378. position[]={20963.793,16.85,19227.711};
  10379. azimut=156.70799;
  10380. offsetY=0.16576099;
  10381. id=712;
  10382. side="EMPTY";
  10383. vehicle="Land_MetalCase_01_large_F";
  10384. skill=0.60000002;
  10385. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10386. };
  10387. class Item417
  10388. {
  10389. position[]={20953.16,16.776464,19225.154};
  10390. azimut=65.619499;
  10391. offsetY=0.24032301;
  10392. id=713;
  10393. side="EMPTY";
  10394. vehicle="Land_CampingTable_F";
  10395. skill=0.60000002;
  10396. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10397. };
  10398. class Item418
  10399. {
  10400. position[]={20957.426,16.85,19227.199};
  10401. azimut=244.7802;
  10402. offsetY=3.0501299;
  10403. id=714;
  10404. side="EMPTY";
  10405. vehicle="Land_Projector_01_F";
  10406. skill=0.60000002;
  10407. init="this enableSimulation false; [this,170,0] call bis_fnc_setpitchbank;";
  10408. };
  10409. class Item419
  10410. {
  10411. position[]={20962.33,16.85,19301.477};
  10412. azimut=294.35999;
  10413. offsetY=0.50310099;
  10414. id=715;
  10415. side="EMPTY";
  10416. vehicle="Land_Shoot_House_Wall_F";
  10417. skill=0.60000002;
  10418. };
  10419. class Item420
  10420. {
  10421. position[]={20961.492,16.85,19299.611};
  10422. azimut=294.35999;
  10423. offsetY=0.50310099;
  10424. id=716;
  10425. side="EMPTY";
  10426. vehicle="Land_Shoot_House_Wall_F";
  10427. skill=0.60000002;
  10428. };
  10429. class Item421
  10430. {
  10431. position[]={20962.893,16.85,19302.711};
  10432. azimut=294.35999;
  10433. offsetY=0.50310099;
  10434. id=717;
  10435. side="EMPTY";
  10436. vehicle="Land_Shoot_House_Wall_F";
  10437. skill=0.60000002;
  10438. };
  10439. class Item422
  10440. {
  10441. position[]={20965.492,16.85,19297.813};
  10442. azimut=294.35999;
  10443. offsetY=0.50310099;
  10444. id=718;
  10445. side="EMPTY";
  10446. vehicle="Land_Shoot_House_Wall_F";
  10447. skill=0.60000002;
  10448. };
  10449. class Item423
  10450. {
  10451. position[]={20962.893,16.85,19303.813};
  10452. azimut=25.107201;
  10453. offsetY=0.50310099;
  10454. id=719;
  10455. side="EMPTY";
  10456. vehicle="Land_Shoot_House_Wall_F";
  10457. skill=0.60000002;
  10458. };
  10459. class Item424
  10460. {
  10461. position[]={20961.092,16.85,19304.611};
  10462. azimut=25.107201;
  10463. offsetY=0.50310099;
  10464. id=720;
  10465. side="EMPTY";
  10466. vehicle="Land_Shoot_House_Wall_F";
  10467. skill=0.60000002;
  10468. };
  10469. class Item425
  10470. {
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  10474. id=721;
  10475. side="EMPTY";
  10476. vehicle="Land_Shoot_House_Wall_F";
  10477. skill=0.60000002;
  10478. };
  10479. class Item426
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  10484. id=722;
  10485. side="EMPTY";
  10486. vehicle="Land_Shoot_House_Wall_F";
  10487. skill=0.60000002;
  10488. };
  10489. class Item427
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  10491. position[]={20966.893,16.85,19300.813};
  10492. azimut=294.35999;
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  10494. side="EMPTY";
  10495. vehicle="Land_Shoot_House_Wall_F";
  10496. skill=0.60000002;
  10497. };
  10498. class Item428
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  10505. vehicle="Land_Shoot_House_Wall_F";
  10506. skill=0.60000002;
  10507. };
  10508. class Item429
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  10510. position[]={20967.793,16.85,19301.512};
  10511. azimut=25.107201;
  10512. offsetY=0.50310099;
  10513. id=725;
  10514. side="EMPTY";
  10515. vehicle="Land_Shoot_House_Wall_F";
  10516. skill=0.60000002;
  10517. };
  10518. class Item430
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  10520. position[]={20971.492,16.85,19300.012};
  10521. azimut=204.88;
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  10523. id=726;
  10524. side="EMPTY";
  10525. vehicle="Land_Shoot_House_Corner_F";
  10526. skill=0.60000002;
  10527. };
  10528. class Item431
  10529. {
  10530. position[]={20956.381,16.57723,19241.287};
  10531. azimut=160.101;
  10532. offsetY=0.44650799;
  10533. id=727;
  10534. side="EMPTY";
  10535. vehicle="Land_MetalCase_01_large_F";
  10536. skill=0.60000002;
  10537. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10538. };
  10539. class Item432
  10540. {
  10541. position[]={20960.002,16.85,19228.783};
  10542. azimut=154.50754;
  10543. offsetY=0.165777;
  10544. id=728;
  10545. side="EMPTY";
  10546. vehicle="Land_CampingTable_F";
  10547. skill=0.60000002;
  10548. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10549. };
  10550. class Item433
  10551. {
  10552. position[]={20958.281,16.85,19227.977};
  10553. azimut=154.478;
  10554. offsetY=0.165759;
  10555. id=729;
  10556. side="EMPTY";
  10557. vehicle="Land_CampingTable_F";
  10558. skill=0.60000002;
  10559. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10560. };
  10561. class Item434
  10562. {
  10563. position[]={20956.539,16.85,19227.135};
  10564. azimut=154.52299;
  10565. offsetY=0.165765;
  10566. id=730;
  10567. side="EMPTY";
  10568. vehicle="Land_CampingTable_F";
  10569. skill=0.60000002;
  10570. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10571. };
  10572. class Item435
  10573. {
  10574. position[]={20959.738,16.85,19230.518};
  10575. azimut=357.45801;
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  10577. id=731;
  10578. side="EMPTY";
  10579. vehicle="Land_OfficeChair_01_F";
  10580. skill=0.60000002;
  10581. };
  10582. class Item436
  10583. {
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  10587. id=732;
  10588. side="EMPTY";
  10589. vehicle="Land_OfficeChair_01_F";
  10590. skill=0.60000002;
  10591. };
  10592. class Item437
  10593. {
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  10597. id=733;
  10598. side="EMPTY";
  10599. vehicle="Land_OfficeChair_01_F";
  10600. skill=0.60000002;
  10601. };
  10602. class Item438
  10603. {
  10604. position[]={20957.254,16.85,19229.215};
  10605. azimut=356.0545;
  10606. offsetY=0.135786;
  10607. id=734;
  10608. side="EMPTY";
  10609. vehicle="Land_OfficeChair_01_F";
  10610. skill=0.60000002;
  10611. };
  10612. class Item439
  10613. {
  10614. position[]={20956.256,16.85,19228.895};
  10615. azimut=349.21173;
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  10617. id=735;
  10618. side="EMPTY";
  10619. vehicle="Land_OfficeChair_01_F";
  10620. skill=0.60000002;
  10621. };
  10622. class Item440
  10623. {
  10624. position[]={20955.258,16.85,19228.41};
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  10627. id=736;
  10628. side="EMPTY";
  10629. vehicle="Land_OfficeChair_01_F";
  10630. skill=0.60000002;
  10631. };
  10632. class Item441
  10633. {
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  10637. id=737;
  10638. side="EMPTY";
  10639. vehicle="Land_OfficeChair_01_F";
  10640. skill=0.60000002;
  10641. };
  10642. class Item442
  10643. {
  10644. position[]={20960.631,16.85,19228.43};
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  10647. id=738;
  10648. side="EMPTY";
  10649. vehicle="Land_OfficeChair_01_F";
  10650. skill=0.60000002;
  10651. };
  10652. class Item443
  10653. {
  10654. position[]={20958.668,16.85,19226.563};
  10655. azimut=524.0451;
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  10657. id=739;
  10658. side="EMPTY";
  10659. vehicle="Land_OfficeChair_01_F";
  10660. skill=0.60000002;
  10661. };
  10662. class Item444
  10663. {
  10664. position[]={20960.004,16.85,19226.764};
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  10667. id=740;
  10668. side="EMPTY";
  10669. vehicle="Land_OfficeChair_01_F";
  10670. skill=0.60000002;
  10671. };
  10672. class Item445
  10673. {
  10674. position[]={20956.564,16.85,19226.309};
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  10677. id=741;
  10678. side="EMPTY";
  10679. vehicle="Land_OfficeChair_01_F";
  10680. skill=0.60000002;
  10681. };
  10682. class Item446
  10683. {
  10684. position[]={20957.314,16.85,19226.627};
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  10687. id=742;
  10688. side="EMPTY";
  10689. vehicle="Land_OfficeChair_01_F";
  10690. skill=0.60000002;
  10691. };
  10692. class Item447
  10693. {
  10694. position[]={20952.359,16.744385,19226.898};
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  10697. id=743;
  10698. side="EMPTY";
  10699. vehicle="Land_CampingTable_F";
  10700. skill=0.60000002;
  10701. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10702. };
  10703. class Item448
  10704. {
  10705. position[]={20958.113,16.85,19225.117};
  10706. azimut=163.97247;
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  10708. id=744;
  10709. side="EMPTY";
  10710. vehicle="Land_OfficeCabinet_01_F";
  10711. skill=0.60000002;
  10712. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10713. };
  10714. class Item449
  10715. {
  10716. position[]={20959.297,16.85,19225.426};
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  10719. id=745;
  10720. side="EMPTY";
  10721. vehicle="Land_OfficeCabinet_01_F";
  10722. skill=0.60000002;
  10723. init="this enableSimulation false; this setVectorUp [0,0,1];";
  10724. };
  10725. class Item450
  10726. {
  10727. position[]={20954.736,16.839527,19235.037};
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  10731. side="EMPTY";
  10732. vehicle="Land_MetalCase_01_large_F";
  10733. skill=0.60000002;
  10734. init="this enableSimulation false; this setVectorUp [0,0,1];";
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  10736. class Item451
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  10742. side="EMPTY";
  10743. vehicle="Land_TableDesk_F";
  10744. skill=0.60000002;
  10745. init="this enableSimulation false; [this ,0,100] call bis_fnc_setpitchbank;";
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  10747. class Item452
  10748. {
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  10755. init="[this ,0,90] call bis_fnc_setpitchbank;";
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  10766. init="this enableSimulation false; [this ,70,90] call bis_fnc_setpitchbank;";
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  10807. side="EMPTY";
  10808. vehicle="Land_Laptop_unfolded_F";
  10809. skill=0.60000002;
  10810. init="this enableSimulation false; this setVectorUp [0,0,1]; this setObjectTexture [0, 'Terrorists\data\objects\laptop.paa']; this attachTo [this, [0,-0.02,0.6]];";
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  10819. vehicle="Land_Shoot_House_Wall_F";
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  10838. vehicle="Land_Workbench_01_F";
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  10848. vehicle="Land_ToolTrolley_01_F";
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  12796. vehicle="B_supplyCrate_F";
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  12822. init="null =[this] execVM ""cScripts\Ammo\Crate.sqf""; this addaction [""Officer / PSGT / RTO"",""cScripts\Loadouts\cLoad.sqf"",32]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Fire Team Leader"",""cScripts\Loadouts\cLoad.sqf"",9]; this addaction [""Automatic Rifleman (M249)"",""cScripts\Loadouts\cLoad.sqf"",5]; this addaction [""Automatic Rifleman (M240b)"",""cScripts\Loadouts\cLoad.sqf"",14]; this addaction [""Grenadier"",""cScripts\Loadouts\cLoad.sqf"",3]; this addaction [""Rifleman"",""cScripts\Loadouts\cLoad.sqf"",4]; this addaction [""Combat Life Saver"",""cScripts\Loadouts\cLoad.sqf"",2]; this addaction [""Anti-Tank Specialist (M136 AT4)"",""cScripts\Loadouts\cLoad.sqf"",15]; this addaction [""Anti-Tank Specialist (M3 MAAWS)"",""cScripts\Loadouts\cLoad.sqf"",36]; this addaction [""Tank Commander"",""cScripts\Loadouts\cLoad.sqf"",31]; this addaction [""Crewman"",""cScripts\Loadouts\cLoad.sqf"",8]; this addaction [""Pilot"",""cScripts\Loadouts\cLoad.sqf"",6]; this addaction [""Engineer"",""cScripts\Loadouts\cLoad.sqf"",13];";
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  12824. class Item649
  12825. {
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  12831. side="EMPTY";
  12832. vehicle="B_supplyCrate_F";
  12833. skill=0.60000002;
  12834. init="null =[this] execVM ""cScripts\Ammo\Crate.sqf""; this addaction [""Officer / PSGT / RTO"",""cScripts\Loadouts\cLoad.sqf"",32]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Fire Team Leader"",""cScripts\Loadouts\cLoad.sqf"",9]; this addaction [""Automatic Rifleman (M249)"",""cScripts\Loadouts\cLoad.sqf"",5]; this addaction [""Automatic Rifleman (M240b)"",""cScripts\Loadouts\cLoad.sqf"",14]; this addaction [""Grenadier"",""cScripts\Loadouts\cLoad.sqf"",3]; this addaction [""Rifleman"",""cScripts\Loadouts\cLoad.sqf"",4]; this addaction [""Combat Life Saver"",""cScripts\Loadouts\cLoad.sqf"",2]; this addaction [""Anti-Tank Specialist (M136 AT4)"",""cScripts\Loadouts\cLoad.sqf"",15]; this addaction [""Anti-Tank Specialist (M3 MAAWS)"",""cScripts\Loadouts\cLoad.sqf"",36]; this addaction [""Tank Commander"",""cScripts\Loadouts\cLoad.sqf"",31]; this addaction [""Crewman"",""cScripts\Loadouts\cLoad.sqf"",8]; this addaction [""Pilot"",""cScripts\Loadouts\cLoad.sqf"",6]; this addaction [""Engineer"",""cScripts\Loadouts\cLoad.sqf"",13];";
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  12836. class Item650
  12837. {
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  12844. vehicle="B_supplyCrate_F";
  12845. skill=0.60000002;
  12846. init="null =[this] execVM ""cScripts\Ammo\Crate.sqf""; this addaction [""Officer / PSGT / RTO"",""cScripts\Loadouts\cLoad.sqf"",32]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Squad Leader""""cScripts\Loadouts\cLoad.sqf"",1]; this addaction [""Fire Team Leader"",""cScripts\Loadouts\cLoad.sqf"",9]; this addaction [""Automatic Rifleman (M249)"",""cScripts\Loadouts\cLoad.sqf"",5]; this addaction [""Automatic Rifleman (M240b)"",""cScripts\Loadouts\cLoad.sqf"",14]; this addaction [""Grenadier"",""cScripts\Loadouts\cLoad.sqf"",3]; this addaction [""Rifleman"",""cScripts\Loadouts\cLoad.sqf"",4]; this addaction [""Combat Life Saver"",""cScripts\Loadouts\cLoad.sqf"",2]; this addaction [""Anti-Tank Specialist (M136 AT4)"",""cScripts\Loadouts\cLoad.sqf"",15]; this addaction [""Anti-Tank Specialist (M3 MAAWS)"",""cScripts\Loadouts\cLoad.sqf"",36]; this addaction [""Tank Commander"",""cScripts\Loadouts\cLoad.sqf"",31]; this addaction [""Crewman"",""cScripts\Loadouts\cLoad.sqf"",8]; this addaction [""Pilot"",""cScripts\Loadouts\cLoad.sqf"",6]; this addaction [""Engineer"",""cScripts\Loadouts\cLoad.sqf"",13];";
  12847. };
  12848. };
  12849. class Markers
  12850. {
  12851. items=19;
  12852. class Item0
  12853. {
  12854. position[]={23619.74,103.56608,21067.949};
  12855. name="respawn_west";
  12856. type="Empty";
  12857. };
  12858. class Item1
  12859. {
  12860. position[]={18075.457,17.700491,19191.545};
  12861. name="AA_4";
  12862. markerType="ELLIPSE";
  12863. type="Empty";
  12864. colorName="ColorRed";
  12865. fillName="DiagGrid";
  12866. a=1100;
  12867. b=1100;
  12868. };
  12869. class Item2
  12870. {
  12871. position[]={18312.242,77.077835,16564.352};
  12872. name="AA";
  12873. markerType="ELLIPSE";
  12874. type="Empty";
  12875. colorName="ColorRed";
  12876. fillName="DiagGrid";
  12877. a=800;
  12878. b=800;
  12879. };
  12880. class Item3
  12881. {
  12882. position[]={19461.691,60.243427,15612.525};
  12883. name="AA_1";
  12884. markerType="ELLIPSE";
  12885. type="Empty";
  12886. colorName="ColorRed";
  12887. fillName="DiagGrid";
  12888. a=1000;
  12889. b=1000;
  12890. };
  12891. class Item4
  12892. {
  12893. position[]={17318.746,72.374954,17444.969};
  12894. name="AA_2";
  12895. markerType="ELLIPSE";
  12896. type="Empty";
  12897. colorName="ColorRed";
  12898. fillName="DiagGrid";
  12899. a=900;
  12900. b=900;
  12901. };
  12902. class Item5
  12903. {
  12904. position[]={19954.711,40.93829,14739.974};
  12905. name="AA_3";
  12906. markerType="ELLIPSE";
  12907. type="Empty";
  12908. colorName="ColorRed";
  12909. fillName="DiagGrid";
  12910. a=800;
  12911. b=800;
  12912. };
  12913. class Item6
  12914. {
  12915. position[]={20250.789,118.35683,12975.618};
  12916. name="AA_5";
  12917. markerType="ELLIPSE";
  12918. type="Empty";
  12919. colorName="ColorRed";
  12920. fillName="DiagGrid";
  12921. a=1200;
  12922. b=1200;
  12923. };
  12924. class Item7
  12925. {
  12926. position[]={23569.629,91.057503,21113.441};
  12927. name="CAV";
  12928. text="Station Kinghill";
  12929. type="flag_NATO";
  12930. };
  12931. class Item8
  12932. {
  12933. position[]={22912.219,11.304016,13600.203};
  12934. name="AA_3_1";
  12935. markerType="ELLIPSE";
  12936. type="Empty";
  12937. colorName="ColorRed";
  12938. fillName="DiagGrid";
  12939. a=800;
  12940. b=800;
  12941. };
  12942. class Item9
  12943. {
  12944. position[]={21797.607,3.5878444,19969.666};
  12945. name="AO";
  12946. markerType="ELLIPSE";
  12947. type="Empty";
  12948. colorName="ColorWEST";
  12949. fillName="Border";
  12950. a=1900;
  12951. b=2400;
  12952. angle=53.125099;
  12953. drawBorder=1;
  12954. };
  12955. class Item10
  12956. {
  12957. position[]={20644.414,49.278412,20108.656};
  12958. name="ComTower";
  12959. type="loc_Transmitter";
  12960. colorName="ColorEAST";
  12961. };
  12962. class Item11
  12963. {
  12964. position[]={20944.412,16.126938,19278.393};
  12965. name="ComTower_1";
  12966. type="loc_Transmitter";
  12967. colorName="ColorEAST";
  12968. };
  12969. class Item12
  12970. {
  12971. position[]={20935.471,13.012333,19250.908};
  12972. name="BASE";
  12973. type="o_hq";
  12974. colorName="ColorEAST";
  12975. };
  12976. class Item13
  12977. {
  12978. position[]={20609.238,51.564686,20105.746};
  12979. name="Outpost";
  12980. type="o_installation";
  12981. colorName="ColorEAST";
  12982. };
  12983. class Item14
  12984. {
  12985. position[]={20686.715,4.4160719,19459.992};
  12986. name="Outpost_1";
  12987. type="o_installation";
  12988. colorName="ColorEAST";
  12989. };
  12990. class Item15
  12991. {
  12992. position[]={20603.51,37.085247,18811.543};
  12993. name="Outpost_2";
  12994. type="o_installation";
  12995. colorName="ColorEAST";
  12996. };
  12997. class Item16
  12998. {
  12999. position[]={20346.492,89.110374,18767.604};
  13000. name="Outpost_3";
  13001. type="o_installation";
  13002. colorName="ColorEAST";
  13003. };
  13004. class Item17
  13005. {
  13006. position[]={15201.291,17.939367,17334.674};
  13007. name="HQ";
  13008. type="o_hq";
  13009. colorName="ColorEAST";
  13010. };
  13011. class Item18
  13012. {
  13013. position[]={23525.488,94.102287,21081.148};
  13014. name="Hostpital";
  13015. text="Hostpital";
  13016. type="b_med";
  13017. };
  13018. };
  13019. };
  13020. class Intro
  13021. {
  13022. addOns[]=
  13023. {
  13024. "a3_map_altis"
  13025. };
  13026. addOnsAuto[]=
  13027. {
  13028. "a3_map_altis"
  13029. };
  13030. randomSeed=6465405;
  13031. class Intel
  13032. {
  13033. timeOfChanges=1800.0002;
  13034. startWeather=0.30000001;
  13035. startWind=0.1;
  13036. startWaves=0.1;
  13037. forecastWeather=0.30000001;
  13038. forecastWind=0.1;
  13039. forecastWaves=0.1;
  13040. forecastLightnings=0.1;
  13041. year=2035;
  13042. month=6;
  13043. day=24;
  13044. hour=12;
  13045. minute=0;
  13046. startFogDecay=0.013;
  13047. forecastFogDecay=0.013;
  13048. };
  13049. };
  13050. class OutroWin
  13051. {
  13052. addOns[]=
  13053. {
  13054. "a3_map_altis"
  13055. };
  13056. addOnsAuto[]=
  13057. {
  13058. "a3_map_altis"
  13059. };
  13060. randomSeed=7951136;
  13061. class Intel
  13062. {
  13063. timeOfChanges=1800.0002;
  13064. startWeather=0.30000001;
  13065. startWind=0.1;
  13066. startWaves=0.1;
  13067. forecastWeather=0.30000001;
  13068. forecastWind=0.1;
  13069. forecastWaves=0.1;
  13070. forecastLightnings=0.1;
  13071. year=2035;
  13072. month=6;
  13073. day=24;
  13074. hour=12;
  13075. minute=0;
  13076. startFogDecay=0.013;
  13077. forecastFogDecay=0.013;
  13078. };
  13079. };
  13080. class OutroLoose
  13081. {
  13082. addOns[]=
  13083. {
  13084. "a3_map_altis"
  13085. };
  13086. addOnsAuto[]=
  13087. {
  13088. "a3_map_altis"
  13089. };
  13090. randomSeed=11330386;
  13091. class Intel
  13092. {
  13093. timeOfChanges=1800.0002;
  13094. startWeather=0.30000001;
  13095. startWind=0.1;
  13096. startWaves=0.1;
  13097. forecastWeather=0.30000001;
  13098. forecastWind=0.1;
  13099. forecastWaves=0.1;
  13100. forecastLightnings=0.1;
  13101. year=2035;
  13102. month=6;
  13103. day=24;
  13104. hour=12;
  13105. minute=0;
  13106. startFogDecay=0.013;
  13107. forecastFogDecay=0.013;
  13108. };
  13109. };
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