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- local ActIndex = {
- [ "pistol" ] = ACT_HL2MP_IDLE_PISTOL,
- [ "smg" ] = ACT_HL2MP_IDLE_SMG1,
- [ "grenade" ] = ACT_HL2MP_IDLE_GRENADE,
- [ "ar2" ] = ACT_HL2MP_IDLE_AR2,
- [ "shotgun" ] = ACT_HL2MP_IDLE_SHOTGUN,
- [ "rpg" ] = ACT_HL2MP_IDLE_RPG,
- [ "physgun" ] = ACT_HL2MP_IDLE_PHYSGUN,
- [ "crossbow" ] = ACT_HL2MP_IDLE_CROSSBOW,
- [ "melee" ] = ACT_HL2MP_IDLE_MELEE,
- [ "slam" ] = ACT_HL2MP_IDLE_SLAM,
- [ "normal" ] = ACT_HL2MP_IDLE,
- [ "fist" ] = ACT_HL2MP_IDLE_FIST,
- [ "melee2" ] = ACT_HL2MP_IDLE_MELEE2,
- [ "passive" ] = ACT_HL2MP_IDLE_PASSIVE,
- [ "knife" ] = ACT_HL2MP_IDLE_KNIFE,
- [ "duel" ] = ACT_HL2MP_IDLE_DUEL,
- [ "camera" ] = ACT_HL2MP_IDLE_CAMERA,
- [ "revolver" ] = ACT_HL2MP_IDLE_REVOLVER
- }
- --[[---------------------------------------------------------
- Name: SetWeaponHoldType
- Desc: Sets up the translation table, to translate from normal
- standing idle pose, to holding weapon pose.
- -----------------------------------------------------------]]
- function SWEP:SetWeaponHoldType( t )
- t = string.lower( t )
- local index = ActIndex[ t ]
- if ( index == nil ) then
- Msg( "SWEP:SetWeaponHoldType - ActIndex[ \""..t.."\" ] isn't set! (defaulting to normal)\n" )
- t = "normal"
- index = ActIndex[ t ]
- end
- self.ActivityTranslate = {}
- self.ActivityTranslate [ ACT_MP_STAND_IDLE ] = index
- self.ActivityTranslate [ ACT_MP_WALK ] = index+1
- self.ActivityTranslate [ ACT_MP_RUN ] = index+2
- self.ActivityTranslate [ ACT_MP_CROUCH_IDLE ] = index+3
- self.ActivityTranslate [ ACT_MP_CROUCHWALK ] = index+4
- self.ActivityTranslate [ ACT_MP_ATTACK_STAND_PRIMARYFIRE ] = index+5
- self.ActivityTranslate [ ACT_MP_ATTACK_CROUCH_PRIMARYFIRE ] = index+5
- self.ActivityTranslate [ ACT_MP_RELOAD_STAND ] = index+6
- self.ActivityTranslate [ ACT_MP_RELOAD_CROUCH ] = index+6
- self.ActivityTranslate [ ACT_MP_JUMP ] = index+7
- self.ActivityTranslate [ ACT_RANGE_ATTACK1 ] = index+8
- self.ActivityTranslate [ ACT_MP_SWIM_IDLE ] = index+8
- self.ActivityTranslate [ ACT_MP_SWIM ] = index+9
- -- "normal" jump animation doesn't exist
- if t == "normal" then
- self.ActivityTranslate [ ACT_MP_JUMP ] = ACT_HL2MP_JUMP_SLAM
- end
- -- these two aren't defined in ACTs for whatever reason
- if t == "knife" || t == "melee2" then
- self.ActivityTranslate [ ACT_MP_CROUCH_IDLE ] = nil
- end
- self:SetupWeaponHoldTypeForAI( t )
- end
- -- Default hold pos is the pistol
- SWEP:SetWeaponHoldType( "pistol" )
- --[[---------------------------------------------------------
- Name: weapon:TranslateActivity( )
- Desc: Translate a player's Activity into a weapon's activity
- So for example, ACT_HL2MP_RUN becomes ACT_HL2MP_RUN_PISTOL
- Depending on how you want the player to be holding the weapon
- -----------------------------------------------------------]]
- function SWEP:TranslateActivity( act )
- if ( self.Owner:IsNPC() ) then
- if ( self.ActivityTranslateAI[ act ] ) then
- return self.ActivityTranslateAI[ act ]
- end
- return -1
- end
- if ( self.ActivityTranslate[ act ] != nil ) then
- return self.ActivityTranslate[ act ]
- end
- return -1
- end
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