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warpdragon

Lotus Sphere

Feb 21st, 2017
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  1. //=================================================================================================================
  2. // Recipe: Lotus Sphere (Based on Lotus Orb)
  3. //=================================================================================================================
  4. "item_recipe_lotus_sphere"
  5. {
  6. // General
  7. //-------------------------------------------------------------------------------------------------------------
  8. "ID" "3208" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  9. "Model" "models/props_gameplay/recipe.vmdl"
  10.  
  11. // Item Info
  12. //-------------------------------------------------------------------------------------------------------------
  13. "ItemCost" "0"
  14. "ItemShopTags" ""
  15.  
  16. // Recipe
  17. //-------------------------------------------------------------------------------------------------------------
  18. "ItemRecipe" "1"
  19. "ItemResult" "item_lotus_sphere"
  20. "ItemRequirements"
  21. {
  22. "01" "item_sphere_2;item_lotus_orb_2;item_combiner;item_recipe_lotus_sphere"
  23. }
  24.  
  25. "item_recipe_lotus_sphere_2"
  26. {
  27. // General
  28. //-------------------------------------------------------------------------------------------------------------
  29. "ID" "3209" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  30. "Model" "models/props_gameplay/recipe.vmdl"
  31.  
  32. // Item Info
  33. //-------------------------------------------------------------------------------------------------------------
  34. "ItemCost" "0"
  35. "ItemShopTags" ""
  36.  
  37. // Recipe
  38. //-------------------------------------------------------------------------------------------------------------
  39. "ItemRecipe" "1"
  40. "ItemResult" "item_lotus_sphere_2"
  41. "ItemRequirements"
  42. {
  43. "01" "item_lotus_sphere;item_upgrade_core;item_recipe_lotus_sphere"
  44. "02" "item_lotus_sphere;item_upgrade_core_2;item_recipe_lotus_sphere"
  45. "03" "item_lotus_sphere;item_upgrade_core_3;item_recipe_lotus_sphere"
  46. "04" "item_lotus_sphere;item_upgrade_core_4;item_recipe_lotus_sphere"
  47. }
  48. }
  49.  
  50.  
  51. //=================================================================================================================
  52. // Lotus Orb (Based on Lotus Orb)
  53. //=================================================================================================================
  54. "item_lotus_sphere"
  55. {
  56. // General
  57. //-------------------------------------------------------------------------------------------------------------
  58. "ID" "3210" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  59. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
  60. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
  61. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO"
  62. "FightRecapLevel" "1"
  63.  
  64. "AbilityCooldown" "15.0"
  65. "AbilityCastRange" "900"
  66. "AbilityManaCost" "75"
  67.  
  68. "MaxUpgradeLevel" "2"
  69. "ItemBaseLevel" "1"
  70. "UpgradesItems" "item_lotus_sphere"
  71. "UpgradeRecipe" "item_recipe_lotus_sphere"
  72.  
  73. // Item Info
  74. //-------------------------------------------------------------------------------------------------------------
  75. "ItemCost" "10000"
  76. "ItemShopTags" "regen_health;regen_mana;str;agi;int;hard_to_tag"
  77. "ItemQuality" "epic"
  78. "ItemAliases" "funball"
  79. "ItemDeclarations" "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_IN_SPEECH | DECLARE_PURCHASES_TO_SPECTATORS"
  80. "ItemDisassembleRule" "DOTA_ITEM_DISASSEMBLE_ALWAYS"
  81.  
  82. // Special
  83. //-------------------------------------------------------------------------------------------------------------
  84. "AbilitySpecial"
  85. {
  86. "01"
  87. {
  88. "var_type" "FIELD_INTEGER"
  89. "bonus_damage" "20 25"
  90. }
  91. "02"
  92. {
  93. "var_type" "FIELD_INTEGER"
  94. "bonus_armor" "18 20"
  95. }
  96. "03"
  97. {
  98. "var_type" "FIELD_INTEGER"
  99. "bonus_health_regen" "10 12"
  100. }
  101. "04"
  102. {
  103. "var_type" "FIELD_INTEGER"
  104. "bonus_mana_regen" "200 250"
  105. }
  106. "05"
  107. {
  108. "var_type" "FIELD_INTEGER"
  109. "bonus_mana" "400 500"
  110. }
  111. "06"
  112. {
  113. "var_type" "FIELD_FLOAT"
  114. "active_duration" "9 10"
  115. }
  116. "07"
  117. {
  118. "var_type" "FIELD_FLOAT"
  119. "cast_range_tooltip" "900"
  120. }
  121.  
  122. // Linkens Parameters
  123. "08"
  124. {
  125. "var_type" "FIELD_INTEGER"
  126. "bonus_all_stats" "23 24"
  127. }
  128. "09"
  129. {
  130. "var_type" "FIELD_INTEGER"
  131. "bonus_mana_regen" "150 225"
  132. }
  133. "10"
  134. {
  135. "var_type" "FIELD_FLOAT"
  136. "block_cooldown" "13.0"
  137. }
  138.  
  139.  
  140.  
  141. }
  142. }
  143.  
  144. "item_lotus_sphere_2"
  145. {
  146. // General
  147. //-------------------------------------------------------------------------------------------------------------
  148. "ID" "3211" // unique ID number for this item. Do not change this once established or it will invalidate collected stats.
  149. "AbilityBehavior" "DOTA_ABILITY_BEHAVIOR_UNIT_TARGET"
  150. "AbilityUnitTargetTeam" "DOTA_UNIT_TARGET_TEAM_FRIENDLY"
  151. "AbilityUnitTargetType" "DOTA_UNIT_TARGET_HERO"
  152. "FightRecapLevel" "1"
  153.  
  154. "AbilityCooldown" "15.0"
  155. "AbilityCastRange" "900"
  156. "AbilityManaCost" "75"
  157.  
  158. "MaxUpgradeLevel" "2"
  159. "ItemBaseLevel" "2"
  160.  
  161. // Item Info
  162. //-------------------------------------------------------------------------------------------------------------
  163. "ItemCost" "14000"
  164. "ItemShopTags" "regen_health;regen_mana;str;agi;int;hard_to_tag"
  165. "ItemQuality" "epic"
  166. "ItemAliases" "funball"
  167. "ItemDeclarations" "DECLARE_PURCHASES_TO_TEAMMATES | DECLARE_PURCHASES_IN_SPEECH | DECLARE_PURCHASES_TO_SPECTATORS"
  168. "ItemDisassembleRule" "DOTA_ITEM_DISASSEMBLE_ALWAYS"
  169.  
  170. // Special
  171. //-------------------------------------------------------------------------------------------------------------
  172. "AbilitySpecial"
  173. {
  174. "01"
  175. {
  176. "var_type" "FIELD_INTEGER"
  177. "bonus_damage" "20 25"
  178. }
  179. "02"
  180. {
  181. "var_type" "FIELD_INTEGER"
  182. "bonus_armor" "18 20"
  183. }
  184. "03"
  185. {
  186. "var_type" "FIELD_INTEGER"
  187. "bonus_health_regen" "10 12"
  188. }
  189. "04"
  190. {
  191. "var_type" "FIELD_INTEGER"
  192. "bonus_mana_regen" "200 250"
  193. }
  194. "05"
  195. {
  196. "var_type" "FIELD_INTEGER"
  197. "bonus_mana" "400 500"
  198. }
  199. "06"
  200. {
  201. "var_type" "FIELD_FLOAT"
  202. "active_duration" "9 10"
  203. }
  204. "07"
  205. {
  206. "var_type" "FIELD_FLOAT"
  207. "cast_range_tooltip" "900"
  208. }
  209.  
  210. // Linkens Parameters
  211. "08"
  212. {
  213. "var_type" "FIELD_INTEGER"
  214. "bonus_all_stats" "23 24"
  215. }
  216. "09"
  217. {
  218. "var_type" "FIELD_INTEGER"
  219. "bonus_mana_regen" "150 225"
  220. }
  221. "10"
  222. {
  223. "var_type" "FIELD_FLOAT"
  224. "block_cooldown" "13.0"
  225. }
  226.  
  227.  
  228.  
  229. }
  230. }
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