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Jun 3rd, 2013
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  1.  
  2.  
  3. #include <a_samp>
  4.  
  5. /*-------------------------
  6. HeadShot System by Lucaro2708
  7. -------------------------*/
  8.  
  9. #define TIMER_INTERVAL 150
  10.  
  11. new
  12. maxPlayers;
  13.  
  14. public OnFilterScriptInit()
  15. {
  16. maxPlayers = GetMaxPlayers();
  17. SetTimer("CheckHeadShot", TIMER_INTERVAL, 1);
  18. return 1;
  19. }
  20.  
  21. public OnPlayerDeath(playerid, killerid, reason)
  22. {
  23. if(GetPVarInt(playerid, "Headshotted") == 1)
  24. {
  25. SetPVarInt(playerid, "Headshotted", 0);
  26. GameTextForPlayer(playerid, "~r~Headshotted", 3000, 3);
  27. GameTextForPlayer(killerid, "~r~Headshott", 3000, 3);
  28. }
  29. return 1;
  30. }
  31.  
  32. forward CheckHeadShot();
  33. public CheckHeadShot()
  34. {
  35. new
  36. index;
  37. for(new playerid; playerid < maxPlayers; playerid++)
  38. {
  39. if(IsPlayerConnected(playerid))
  40. {
  41. index = GetPlayerAnimationIndex(playerid);
  42. if(index == 1173 || index == 1175 || index == 1177 || index == 1178)
  43. {
  44. SetPVarInt(playerid, "Headshotted", 1);
  45. SetPlayerHealth(playerid, 0);
  46. }
  47. }
  48. }
  49. return 1;
  50. }
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