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- enter sct after hidden owl (fade during lz) -> nct -> recoil flip past guard (fade to black) = 13.64
- enter sct after hidden owl -> wct -> recoil past guard = 11.74
- hit hidden owl -> enter sct = 3.93
- hit hidden owl -> void -> control in wct = 10.03
- control in wct -> enter tf (bomb recoil) = 5.59
- song storage is ~1.6s detour
- (fade of void cheat) enter tf from nct -> hess down slope into dodongo (black fade) = (too hard, 16.49 if backwalk from bottom of slope)
- enter tf from nct -> hess + recoil over fence into dodongo = 15.02
- enter tf from nct -> backwalk + recoil flip over fence to dodongo = 12.85
- enter tf from nct -> pull bomb asap + superslide + backflip over + backwalk + roll to grotto = 14.05
- (fade of void cheat) enter tf from wct -> hess + recoil flip into dodongo = 14.89 (could be slightly better)
- enter tf from wct -> superslide + backflip over fence, backwalk + roll into dodongo = slow
- -----
- old = 10.03 + 1.6 + 5.59 + 14.89 = 32.11
- new = 3.93 + 13.64 + 12.85 = 30.42
- -----
- enter dodongo -> enter sonata side (fade) = ?
- enter dodongo -> enter bean side = ?
- ----
- enter sonata side from grotto -> standard palace hover -> enter lz (fade) = 17.69
- enter sonata side from grotto -> hover onto fence, jump + legde grab, bomb hover + sidehop ledge grab + bomb hover to platform -> lz = 7.87 + 3.67 + 5.12 + 8.18 (last segment could be further optimized) = 24.84 (if very optimized and used chu for last hover, could maybe save 3-4s)
- enter sonata side from grotto -> HP + isg + 1b1c hovers onto fence, crouch stab + jump to grab ledge, bomb hover + sidehop ledge grab + bomb hover to platform -> lz = 15.8 + 5.12 + 8.18 = 29.1 ?
- enter bean side from grotto -> bean -> gainer -> enter grotto -> enter sonata side (fade) = 32.44 (not optimal)
- deposit princess (deku) -> turn goron -> bonk wall outside of butler = 17.08
- deposit princess (deku) -> sign isg, bomb hover to HP -> enter grotto from sonata side (goron, fade) = 32.18 (sloppy)
- enter grotto from sonata side (goron) -> bean -> get caught -> bonk wall outside of butler = ~37
- -------------------------------------------------------
- equips after deposiiting princess if palace HP late:
- goron, deku, bottle
- goron, deku, gfs
- goron, deku, bomb
- goron, ocarina, fish
- pause = 2 ==> 2.6s
- scroll = 2 + 4 ==> .2s
- item equip = 1 + 1 ==> .8s
- ==> 3.6s lost to equips in old
- equips after deposiiting princess if palace HP early:
- goron, deku, bottle
- goron, ocarina, fish
- -----------------------------
- old = 17.69 + 32.18 + 37 = 86.87 (w/o below accounted for)
- new = 29.1 + 32.44 + 17.08 = 78.62
- old loses ~1.69s from hidden owl to enter grotto
- old saves ~11.3 to monkey text skip
- old loses 3.6 to equips listed above
- old = 86.87 + 1.69 + 3.6 - 11.3 = 80.86
- new can be optimized further... bean + palace HP is faster than bean + palace HP late
- -----------
- If doing bean/palace HP early, doing dodongo HP early AND kamaro after bank HP (and thus not doing wf rising cs skip which I assumed to save ~5s), without accounting for saved explosives, saves an additional 7.46s assuming inverting time does not change on night 3 of cycle 2.
- (80.86 - 78.62) + 7.46 = 9.7
- so bean/palace HP + dodongo HP early saves AT LEAST 9.7s. I can definitely be further optimized to save more. This assumes risky route. It saves more in safe route but I don't care to time that.
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