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tojooko

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Aug 28th, 2011
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  1. targetselection:
  2. all
  3. closest
  4. none
  5. random
  6. random_angle_distance //Glacius' Ulti
  7. farthest
  8.  
  9. supertype
  10. attack
  11. spell
  12.  
  13. immunitytype
  14. AstrolabeImmunity
  15. AttackImmunity
  16. BarrierImmunity
  17. IndirectImmunity
  18. MagicImmunity1
  19. PhysicalImmunity
  20. TransfigureImmunity
  21.  
  22. command
  23. aggressive_wander //Defiler's ulti
  24. assist //FA's skeletons while ulting
  25. attack
  26. attack_follow
  27. event //order.entity is used
  28. follow
  29. forcechannel //only in Homecoming Stone
  30. hold
  31. move
  32. stop
  33. wander //Dampeer's and Maliken's fear, requires wanderrange value (unit's main body)
  34.  
  35. known values (<setvalue/>
  36. combat_additionaldamage
  37. combat_basedamage
  38. combat_deflection
  39. combat_evasion
  40. combat_lifesteal
  41. damage_attempted
  42. damage_magicarmorpierce
  43.  
  44. example conditions and propagateconditions: (<modifier/>, <aura/>, ... )
  45. Courier
  46. hero
  47. melee
  48. night idle !player_controlled
  49. night idle !player_controlled !player_controlled
  50. perks
  51. player_controlled
  52. ranged
  53. ready
  54. not_stealthed
  55. stealthed
  56.  
  57.  
  58. entities:
  59. this_entity
  60. source_entity
  61. ...
  62.  
  63. positions
  64. this_position
  65. source_position
  66. ...
  67.  
  68. entities and positions
  69. this_entity
  70. this_position
  71. source_entity
  72. source_position
  73. ...
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