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- targetselection:
- all
- closest
- none
- random
- random_angle_distance //Glacius' Ulti
- farthest
- supertype
- attack
- spell
- immunitytype
- AstrolabeImmunity
- AttackImmunity
- BarrierImmunity
- IndirectImmunity
- MagicImmunity1
- PhysicalImmunity
- TransfigureImmunity
- command
- aggressive_wander //Defiler's ulti
- assist //FA's skeletons while ulting
- attack
- attack_follow
- event //order.entity is used
- follow
- forcechannel //only in Homecoming Stone
- hold
- move
- stop
- wander //Dampeer's and Maliken's fear, requires wanderrange value (unit's main body)
- known values (<setvalue/>
- combat_additionaldamage
- combat_basedamage
- combat_deflection
- combat_evasion
- combat_lifesteal
- damage_attempted
- damage_magicarmorpierce
- example conditions and propagateconditions: (<modifier/>, <aura/>, ... )
- Courier
- hero
- melee
- night idle !player_controlled
- night idle !player_controlled !player_controlled
- perks
- player_controlled
- ranged
- ready
- not_stealthed
- stealthed
- entities:
- this_entity
- source_entity
- ...
- positions
- this_position
- source_position
- ...
- entities and positions
- this_entity
- this_position
- source_entity
- source_position
- ...
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