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- =====================================================================
- == F:\Server\arma2oaserver.exe
- == "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-bepath=F:\Server\instance_11_Chernarus\BattlEye" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;@Arma2NET;@coins;@unitedsb;@extDB;"
- =====================================================================
- Exe timestamp: 2016/05/23 21:39:15
- Current time: 2016/05/27 20:04:49
- Version 1.63.131129
- Conflicting addon unitedsb_coins in 'coins\', previous definition in 'unitedsb\'
- Item STR_EQUIP_NAME_41 listed twice
- Item STR_EQUIP_DESC_41 listed twice
- Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
- File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
- Unsupported language English in stringtable
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
- <English>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
- <Italian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
- <Spanish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
- <French>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
- <Czech>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
- <Russian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
- <Polish>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
- <Hungarian>From world.guns.ru: <'
- Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
- Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
- </Key>
- <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
- <German>Compact assault rifle with silenced grenade launcher<'
- Item STR_VIL_DN_BS1 listed twice
- Item STR_AUTHOR_VILAS listed twice
- Item STR_VIL_EASTERN listed twice
- Item STR_VIL_WEAPONS listed twice
- Item str_dss_10rnd_vss listed twice
- Item str_dss_20rnd_vss listed twice
- Item str_dn_20rnd_9x39_sp5_vss listed twice
- Item str_dn_ak_107_gl_pso listed twice
- Item str_dn_ak_107_kobra listed twice
- Item str_dn_M40A3 listed twice
- Item str_dn_rpk_74 listed twice
- Item str_ep1_dn_fn_fal listed twice
- Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
- Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
- Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
- Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
- Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
- Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
- Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
- Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
- Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
- Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
- Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
- Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
- Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
- Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
- Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
- Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
- Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
- Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
- Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
- Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
- Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
- Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
- Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
- Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
- Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
- Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
- Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
- Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
- Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
- Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
- Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
- Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
- Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
- Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
- Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
- Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
- Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
- Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
- Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
- Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
- Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
- Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
- Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
- Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
- Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
- Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
- Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
- Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
- Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
- Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
- Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
- Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
- Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
- Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
- Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
- Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
- Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
- Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
- Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
- Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
- Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
- Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
- Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
- Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
- Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
- Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
- Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
- Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
- Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
- Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
- Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
- Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
- Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
- Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
- Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
- Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
- Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
- Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
- Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
- Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
- Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
- Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
- Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
- Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
- Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
- Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
- Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
- Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
- Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
- 20:05:05 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
- 20:05:06 Connected to Steam servers
- 20:05:09 Server error: Player without identity Pawn (id 1704301813)
- 20:05:09 Server error: Player without identity Pawn (id 1704301813)
- 20:05:09 Server error: Player without identity Pawn (id 1704301813)
- 20:05:09 Server error: Player without identity Pawn (id 1704301813)
- 20:05:09 Server error: Player without identity Pawn (id 1704301813)
- 20:05:09 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:10 Server error: Player without identity Pawn (id 1704301813)
- 20:05:15 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
- 20:05:20 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
- 20:05:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
- 20:05:20 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
- 20:05:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
- 20:05:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
- 20:05:28 "DayZ Epoch: MPframework inited"
- 20:05:31 "infiSTAR.de - Waiting for BIS_fnc_init..."
- 20:05:34 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:34 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
- 20:05:59 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
- 20:05:59 Warning Message: Script low_admins.sqf not found
- 20:05:59 Warning Message: Script normal_admins.sqf not found
- 20:05:59 Warning Message: Script super_admins.sqf not found
- 20:05:59 Warning Message: Script blacklist.sqf not found
- 20:05:59 "infiSTAR.de - iproductVersion: 23-May-2016 23-55-01-v1431 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch"
- 20:05:59 "infiSTAR.de - _fnc_RandomGen: {
- _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
- _gen = _abc select (random ((count _abc)-1));
- _arr = ['M','s','M','x','L','h','5','8','5','x','m','q','i','A','W','1','h','Z','C','W','U','w','C','q','A','E','U','Z','f','7'];
- for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
- _gen
- }"
- 20:05:59 "infiSTAR.de - _simple: x8U4i8W4A1i5E1W6E188A"
- 20:05:59 "infiSTAR.de - _dialogIds: q4m4E2i8f4U218M057W6i"
- 20:05:59 "infiSTAR.de - _badtxts: d2Z9W2U0L7h3E3h2W8A4C"
- 20:05:59 "infiSTAR.de - _randvar1: k3i2W2U9M3C0f8Z5s484L"
- 20:05:59 "infiSTAR.de - _randvar2: g312s7s3W356A4s4f8s3W8h7W"
- 20:05:59 "infiSTAR.de - _randvar0: m6x375h3E3U2m37289A4W"
- 20:05:59 "infiSTAR.de - _randvar3: e1C3W4h7M3h0E9q7x8s288A45"
- 20:05:59 "infiSTAR.de - _randvar4: a0Z2s8U4Z15254Z2E8C"
- 20:05:59 "infiSTAR.de - _randvar5: d2U77658L2s71856w6i7U5W3E"
- 20:05:59 "infiSTAR.de - _randvar6: r8W6f45282L6W5s5s8M"
- 20:05:59 "infiSTAR.de - _randvar8: q7x6W6s5q1Z176h1w9q"
- 20:05:59 "infiSTAR.de - _randvar11: i8q8A8E4i1C77052U5Z0h"
- 20:05:59 "infiSTAR.de - _randvar12: o3w7W5W4L1W4x6L989851"
- 20:05:59 "infiSTAR.de - _randvar13: u051W7A1M1q1h0Z1Z7q5U3M1Z"
- 20:05:59 "infiSTAR.de - _randvar19: r086h9h91685h18812E5q3Z"
- 20:05:59 "infiSTAR.de - _randvar20: f7s0C3L672q3s481C97"
- 20:05:59 "infiSTAR.de - _randvar27: j2x2w7L713C9w1M417m314x"
- 20:05:59 "infiSTAR.de - _randvar26: n2U5M5x2A8m3A6M5M058q4x"
- 20:05:59 "infiSTAR.de - _randvar25: d7U6q4s6q7s97616h5q6w450A"
- 20:05:59 "infiSTAR.de - _randvar31: j6A158W0A7x5h7f8q2Z1E"
- 20:05:59 "infiSTAR.de - _randvar32: e7h1A1h6h3Z4M3U5A9x5h"
- 20:05:59 "infiSTAR.de - _randvar33: o9A2h7L2W753Z5Z2M2A5U3U"
- 20:05:59 "infiSTAR.de - _randvar34: e8M4w8U7s6q5U0Z819L7q7M2A"
- 20:05:59 "infiSTAR.de - _randvar35: y5Z116w8W2C4C316h1W"
- 20:05:59 "infiSTAR.de - _randvar36: u7C271w3U7s5C8s3h8h2W25"
- 20:05:59 "infiSTAR.de - _randvar272537: i9A3x6E4x9w6M2U6m375Z"
- 20:05:59 "infiSTAR.de - _randvar38: w5x854C3h8x8s1W5w5Z3C7L"
- 20:05:59 "infiSTAR.de - _randvar39: u8A9q3q9w2A6A1U7U3W"
- 20:05:59 "infiSTAR.de - _clickOnMapTimer: g8x9w4L0A5A2h3U3h45"
- 20:05:59 "infiSTAR.de - _clickOnMapCaught: s3m9i2W6Z9w1C8M2Z6E2U"
- 20:05:59 "infiSTAR.de - _fnc_handlerandvar10: a3x7x4C7f8i0Z882A276w8h"
- 20:05:59 "infiSTAR.de - _remark: h6L6h2m6h1A9C3m5q6U1x"
- 20:05:59 "infiSTAR.de - _AHpos: r7E972U7W2s8h6L2U5i7U67"
- 20:05:59 "infiSTAR.de - _loadedcheckpos: r3q7q4A6x7Z2x1q8W5Z5L"
- 20:05:59 "infiSTAR.de - _loadedchecktime: b0q7Z8M4Z3M1C4q4A0A8U6U"
- 20:05:59 "infiSTAR.de - _MenuChecksRunningx: i1W5q3W4h7i850x3h1f1m"
- 20:05:59 "infiSTAR.de - _oneachframe: f688C5L8q3C65178m8565"
- 20:05:59 "infiSTAR.de - _anotherloop: f0W6q65912m2q5W1q570E6x"
- 20:05:59 "infiSTAR.de - _clientoncetwo: r3w1A8C7Z5x5w7W6h2W2M7q7Z"
- 20:05:59 "infiSTAR.de - _lastUnlock: i6W679f5E576q4i4h6w8m3q"
- 20:05:59 "infiSTAR.de - _AdminReqCheck: u6U8W4h182x780w5L5h6C6W"
- 20:05:59 "infiSTAR.de - _antidupeCheckVar: e6U9M8x813h8C1m7W15"
- 20:05:59 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_h7A683x2C7s653w51159C8w4x"
- 20:05:59 "infiSTAR.de - _antidupePVResVar: PVAHR_0_s8i8U9U8C9s9h1w312h"
- 20:05:59 "infiSTAR.de - _antiantihack_rndvar: PVAHR_0_e7A3x2U6m6w7E6i7x3W3A0C"
- 20:05:59 "infiSTAR.de - _randvar272510: PVAHR_0_s8h3q6x5Z3h4s6s0q3E754E"
- 20:06:00 "infiSTAR.de - AntiHack LOADED!"
- 20:06:00 "infiSTAR.de - CREATING AdminMenu"
- 20:06:00 "infiSTAR.de - AdminMenu LOADED!"
- 20:06:00 "infiSTAR.de - ADDING PublicVariableEventHandlers"
- 20:06:00 "infiSTAR.de - AntiHack FULLY LOADED"
- 20:06:00 "Res3tting B!S effects..."
- 20:06:00 "HIVE: Starting"
- 20:06:00 "HIVE: trying to get objects"
- 20:06:00 "Jackpot READ: Starting Server Side Check"
- 20:06:01 "Care Package: Starting First run sleep. Sleeping 300 secs."
- 20:06:01 "Coins READ: Server side Variable Inserted."
- 20:06:01 "Coins READ: PublicVariableEventHandler inserted."
- 20:06:01 "Coins Write: Server side Variable Inserted."
- 20:06:01 "Warnings Write: PublicVariableEventHandler inserted."
- 20:06:01 "Warnings READ: Server side Variable Inserted."
- 20:06:01 "Warnings READ: PublicVariableEventHandler inserted."
- 20:06:01 "HIVE: found 217 objects"
- 20:06:01 "HIVE: Commence Object Streaming..."
- 20:06:01 "HIVE: got 179 Epoch Objects and 38 Vehicles"
- 20:06:01 "Jackpot DEBUG READ: _coins_user = 18554400"
- 20:06:02 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.00799942]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0192537]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0242305]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
- 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
- 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
- 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
- 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
- 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.102112]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.0968018]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
- 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
- 20:06:13 "Deleting object MV22_DZ with invalid ID at pos [4022.37,10149.1,0.310486]"
- 20:06:16 "HIVE: Vehicle Spawn limit reached!"
- 20:06:16 "HIVE: Spawning # of Debris: 50"
- 20:06:16 "HIVE: Spawning # of Ammo Boxes: 3"
- 20:06:16 "HIVE: Spawning # of Veins: 0"
- 20:06:16 "EPOCH EVENTS INIT"
- 20:06:17 "Total Number of spawn locations 5"
- 20:06:19 "TIME SYNC: Local Time set to [2013,8,3,13,6]"
- 20:06:21 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
- 20:06:22 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Pawn) REMOTE,"00000000000000000"]"
- 20:06:22 "infiSTAR.de ******ADMIN-LOGIN******: Pawn(00000000000000000)"
- 20:06:22 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Pawn) REMOTE,"00000000000000000"]"
- 20:06:26 "infiSTAR.de - Player-Log: Pawn(00000000000000000) - 0h 00min | ******ADMIN******"
- 20:06:28 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn G_o_d ON"
- 20:06:29 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn GroupIcons Activated"
- 20:06:31 "Coins READ: Called PVS_Execute_Coins_Read"
- 20:06:31 "Coins READ: Executing reading with ["PVS_Execute_Coins_Read",B 1-1-B:1 (Pawn) REMOTE], playeruid: 00000000000000000"
- 20:06:31 "Warnings READ: Called PVS_Execute_Warnings_Read"
- 20:06:31 "Warnings READ: Executing reading with ["PVS_Execute_Warnings_Read",B 1-1-B:1 (Pawn) REMOTE], playeruid: 00000000000000000"
- 20:06:31 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn TP infront of you ON"
- 20:06:47 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn VAULTMarker Activated"
- 20:06:47 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn PlotPoleMarker Activated"
- 20:06:53 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[9958.42,13146.5,0]]"
- 20:06:53 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[9958.42,13146.5,0]]"
- 20:06:53 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Admin Pawn(00000000000000000) teleported to GPS: 099022 WorldSpace: [9958.42,13146.5,0]"
- 20:07:21 [EMS]: Starting DayZ Mission System.
- 20:07:21 [EMS]: Relations not found! Using EMS Relations.
- 20:07:21 [EMS]: Currently Running Version: 1.1FIN
- 20:07:21 [EMS]: Mission and Extended Configuration Loaded!
- 20:07:21 [EMS]: chernarus Detected. Map Specific Settings Adjusted!
- 20:07:21 [EMS]: DayZ Epoch Detected! Some Scripts Adjusted!
- 20:07:21 [EMS]: Loading ExecVM Functions.
- 20:07:21 [EMS]: Loading Compiled Functions.
- 20:07:21 [EMS]: Loading All Other Functions.
- 20:07:21 [EMS]: Mission Functions Script Loaded!
- 20:07:21 [EMS]: Major Mission Clock Starting!
- 20:07:21 [EMS]: Minor Mission Clock Starting!
- 20:07:21 "[DZMS]: Treasure hunt timer working"
- 20:07:21 [EMS]: Mission Marker Loop for JIPs Starting!
- 20:08:02 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[6348.78,7822.05,0]]"
- 20:08:02 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[6348.78,7822.05,0]]"
- 20:08:02 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Admin Pawn(00000000000000000) teleported to GPS: 063075 WorldSpace: [6348.78,7822.05,0]"
- 20:08:14 "[CASCA CONVOY] Initialized Spawn! 1"
- 20:08:14 No owner
- 20:08:14 No owner
- 20:08:14 No owner
- 20:08:14 No owner
- 20:08:14 No owner
- 20:08:18 No owner
- 20:08:18 No owner
- 20:08:18 No owner
- 20:08:20 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[8063.26,8798.68,0]]"
- 20:08:20 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[8063.26,8798.68,0]]"
- 20:08:20 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Admin Pawn(00000000000000000) teleported to GPS: 080065 WorldSpace: [8063.26,8798.68,0]"
- 20:08:32 [EMS]: Running Major Mission SM8.
- 20:08:32 "[EMS]: Major SM8 C-130 Crash Mission has started."
- 20:08:34 [EMS]: (DZMSUnitsMajor) 3 AI Spawned, 3 units in mission.
- 20:08:39 [EMS]: (DZMSUnitsMajor) Waiting for 3/3 Units or Less to be Alive and a Player to be Near the Objective.
- 20:09:40 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
- 20:10:58 [EMS]: Running Minor Mission SM9.
- 20:10:58 "[EMS]: Minor SM9 Renegade Squad Mission has started."
- 20:11:02 No owner
- 20:11:02 No owner
- 20:11:02 No owner
- 20:11:02 [EMS]: (DZMSUnitsMinor) 6 AI Spawned, 6 units in mission.
- 20:11:03 Disconnected from Steam servers
- 20:11:03 [EMS]: (DZMSUnitsMinor) Waiting for 6/6 Units or Less to be Alive and a Player to be Near the Objective.
- 20:11:10 Connected to Steam servers
- 20:11:15 "Care Package: Sleeping for a other 190 secs"
- 20:13:04 "infiSTAR.de Log: SAFE UNLOCKED: ID:0 UID:0 BY Pawn(00000000000000000) @080065"
- 20:13:16 Out of path-planning region for O 1-1-A:9 (CASCA_AI_1_2_1) at 3299.1,11258.4, node type
- 20:13:24 "Deleting object VaultStorage with invalid ID at pos [8059.55,8804.07,0]"
- 20:13:24 "Deleting object VaultStorage with invalid ID at pos [8059.55,8804.07,0]"
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