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  1. =====================================================================
  2. == F:\Server\arma2oaserver.exe
  3. == "arma2oaserver.exe" -port=2302 "-config=instance_11_Chernarus\config.cfg" "-bepath=F:\Server\instance_11_Chernarus\BattlEye" "-cfg=instance_11_Chernarus\basic.cfg" "-profiles=instance_11_Chernarus" -name=instance_11_Chernarus "-mod=@DayzOverwatch;@DayZ_Epoch;@DayZ_Epoch_Server;@Arma2NET;@coins;@unitedsb;@extDB;"
  4. =====================================================================
  5. Exe timestamp: 2016/05/23 21:39:15
  6. Current time: 2016/05/27 20:04:49
  7.  
  8. Version 1.63.131129
  9. Conflicting addon unitedsb_coins in 'coins\', previous definition in 'unitedsb\'
  10. Item STR_EQUIP_NAME_41 listed twice
  11. Item STR_EQUIP_DESC_41 listed twice
  12. Conflicting addon Monaro in 'holdenmonarocop\', previous definition in 'holdenmonaro\'
  13. File nissan_350z\config.cpp, line 244: '/CfgVehicles/350zBase/Library.libTextDesc': Missing ';' prior '}'
  14. Unsupported language English in stringtable
  15. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  16. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</German>
  17. <English>From world.guns.ru: &lt'
  18. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  19. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</English>
  20. <Italian>From world.guns.ru: &lt'
  21. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  22. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Italian>
  23. <Spanish>From world.guns.ru: &lt'
  24. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, they were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunition new mounting brackets better suited
  25. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Spanish>
  26. <French>From world.guns.ru: &lt'
  27. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  28. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</French>
  29. <Czech>From world.guns.ru: &lt'
  30. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  31. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Czech>
  32. <Russian>From world.guns.ru: &lt'
  33. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  34. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Russian>
  35. <Polish>From world.guns.ru: &lt'
  36. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  37. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Polish>
  38. <Hungarian>From world.guns.ru: &lt'
  39. Unknown entity: 'C inatallations and equipment, fuel and ammunition storage facilities and parked tactical aircraft. The original BS-1 system was designed for the 7.62mm Kalashnikov AKMS assault rifle with PBS-1 silencers. When the Soviet army switched over to 5.45x39mm ammunition, the AKMS assault rifles with PBS-1 silencer were replaced with AKS-74UB compact assault rifles with PBS-4 silencers. The original GSN-19 grenade launcher system was slightly reworked, primarily to use different launching ammunit
  40. Unknown entity: 'C equipment, and then cause enough damage to render the target inoperative. The grenade has no propelling system in itself, instead being launched by special blank cartridges which are loaded into a detachable box magazine.</Hungarian>
  41. </Key>
  42. <Key ID="STR_VIL_AKS74UB_BS1_SHORT">
  43. <German>Compact assault rifle with silenced grenade launcher&lt'
  44. Item STR_VIL_DN_BS1 listed twice
  45. Item STR_AUTHOR_VILAS listed twice
  46. Item STR_VIL_EASTERN listed twice
  47. Item STR_VIL_WEAPONS listed twice
  48. Item str_dss_10rnd_vss listed twice
  49. Item str_dss_20rnd_vss listed twice
  50. Item str_dn_20rnd_9x39_sp5_vss listed twice
  51. Item str_dn_ak_107_gl_pso listed twice
  52. Item str_dn_ak_107_kobra listed twice
  53. Item str_dn_M40A3 listed twice
  54. Item str_dn_rpk_74 listed twice
  55. Item str_ep1_dn_fn_fal listed twice
  56. Updating base class ->NonStrategic, by ca\config.bin/CfgVehicles/HouseBase/
  57. Updating base class ->HouseBase, by ca\config.bin/CfgVehicles/Ruins/
  58. Updating base class ->DestructionEffects, by ca\config.bin/CfgVehicles/House/DestructionEffects/
  59. Updating base class ->FlagCarrierCore, by ca\ca_pmc\config.bin/CfgVehicles/FlagCarrier/
  60. Updating base class ->Car, by holdenmonaro\config.bin/CfgVehicles/Car_sedan/
  61. Updating base class ->Man, by nof_fsk\config.cpp/CfgVehicles/CAManBase/
  62. Updating base class ->BulletCore, by ca\weapons\config.bin/CfgAmmo/BulletBase/
  63. Updating base class ->GrenadeCore, by ca\weapons\config.bin/CfgAmmo/GrenadeBase/
  64. Updating base class ->VehicleMagazine, by ca\weapons\config.bin/CfgMagazines/14Rnd_FFAR/
  65. Updating base class ->PistolCore, by ca\weapons\config.bin/cfgWeapons/Pistol/
  66. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/GrenadeLauncher/
  67. Updating base class ->RifleCore, by ca\weapons\config.bin/cfgWeapons/Rifle/
  68. Updating base class ->LauncherCore, by ca\weapons\config.bin/cfgWeapons/RocketPods/
  69. Updating base class ->RocketPods, by ca\weapons\config.bin/cfgWeapons/FFARLauncher/
  70. Updating base class ->Default, by ca\weapons\config.bin/cfgWeapons/ItemCore/
  71. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Patrol_Pack_EP1/
  72. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/US_Backpack_EP1/
  73. Updating base class ->Bag_Base_EP1, by ca\weapons_e\ammoboxes\config.bin/cfgVehicles/CZ_Backpack_EP1/
  74. Updating base class Man->CAManBase, by ca\characters\config.bin/CfgVehicles/Civilian/
  75. Updating base class TalkTopics->TalkTopics, by bb_mercs_desert\config.bin/CfgVehicles/SoldierWB/TalkTopics/
  76. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier/
  77. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Light/
  78. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier2/
  79. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_GL/
  80. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Officer/
  81. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_SL/
  82. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_TL/
  83. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_LAT/
  84. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AT/
  85. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_HAT/
  86. Updating base class ->USMC_Soldier_AT_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AA/
  87. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_Medic/
  88. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_AR/
  89. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_Soldier_MG/
  90. Updating base class ->USMC_SoldierS_Sniper, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_SniperH/
  91. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierM_Marksman/
  92. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS/
  93. Updating base class ->USMC_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/USMC_SoldierS_Engineer/
  94. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_TL/
  95. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_R/
  96. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Marksman/
  97. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Corpsman/
  98. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AR/
  99. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_GL/
  100. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_Sapper/
  101. Updating base class ->FR_Base, by ca\characters2\config.bin/CfgVehicles/FR_AC/
  102. Updating base class ->RU_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/RU_Soldier2/
  103. Updating base class Soldier->MVD_Soldier_Base, by ca\characters2\config.bin/CfgVehicles/MVD_Soldier/
  104. Updating base class ->Citizen, by ca\characters2\config.bin/CfgVehicles/Citizen1/
  105. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_EP1/
  106. Updating base class ->US_Soldier_Base_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_TL_EP1/
  107. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Medic_EP1/
  108. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_AR_EP1/
  109. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Marksman_EP1/
  110. Updating base class ->US_Delta_Force_EP1, by ca\characters_e\config.bin/CfgVehicles/US_Delta_Force_Air_Controller_EP1/
  111. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_M2/
  112. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_TOW/
  113. Updating base class ->HMMWV_Base, by ca\wheeled\config.bin/CfgVehicles/HMMWV_MK19/
  114. Updating base class Car->SkodaBase, by ca\wheeled\config.bin/CfgVehicles/car_sedan/
  115. Updating base class ->Pickup_PK_base, by ca\wheeled\datsun_armed\config.bin/CfgVehicles/Pickup_PK_GUE/
  116. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_DSHKM_Gue/
  117. Updating base class ->Offroad_DSHKM_base, by ca\wheeled\hilux_armed\config.bin/CfgVehicles/Offroad_SPG9_Gue/
  118. Updating base class ->UH60_Base, by ca\air\config.bin/CfgVehicles/MH60S/
  119. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_Fire/
  120. Updating base class ->House, by ca\misc3\config.bin/CfgVehicles/Land_A_tent/
  121. Updating base class ->Camp_base, by ca\misc3\config.bin/CfgVehicles/ACamp/
  122. Updating base class ->Car, by ca\wheeled2\lada\config.bin/CfgVehicles/Lada_base/
  123. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Small_EP1/
  124. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street1_EP1/
  125. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lamp_Street2_EP1/
  126. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_Lampa_Ind_EP1/
  127. Updating base class StreetLamp_EP1->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_PowLines_Conc2L_EP1/
  128. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl/
  129. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_2/
  130. Updating base class StreetLamp_BaseMediumOrange->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_sidl_3/
  131. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind/
  132. Updating base class StreetLamp_BaseWeakYellow->StreetLamp, by z\addons\dayz_code\config.bin/CfgNonAIVehicles/Land_lampa_ind_zebr/
  133. Updating base class RscStandardDisplay->, by z\addons\dayz_code\config.bin/RscDisplayStart/
  134. Updating base class RscShortcutButton->RscShortcutButtonMain, by z\addons\dayz_code\config.bin/RscDisplayMain/controls/CA_Exit/
  135. Updating base class RscText->, by z\addons\dayz_code\config.bin/RscTitles/Default/
  136. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_villager1/
  137. Updating base class zZombie_Base->zZombie_new_Base, by z\addons\dayz_code\config.bin/CfgVehicles/z_worker1/
  138. Updating base class Soldier_Crew_PMC->Soldier_Bodyguard_M4_PMC, by z\addons\dayz_code\config.bin/CfgVehicles/SurvivorW2_DZ/
  139. Updating base class HighCommand->Logic, by z\addons\dayz_code\config.bin/CfgVehicles/HighCommandSubordinate/
  140. Updating base class ->ViewOptics, by z\addons\dayz_code\config.bin/CfgVehicles/Mi17_base/Turrets/MainTurret/ViewOptics/
  141. Updating base class HouseBase->, by z\addons\dayz_code\config.bin/CfgVehicles/House/
  142. Updating base class NonStrategic->BuiltItems, by z\addons\dayz_code\config.bin/CfgVehicles/Fort_RazorWire/
  143. Updating base class MeleeHatchet->MeleeWeapon, by z\addons\dayz_code\config.bin/CfgWeapons/MeleeCrowbar/
  144. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face1/
  145. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face2/
  146. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face3/
  147. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face4/
  148. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5/
  149. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face5_camo/
  150. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6/
  151. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face6_camo/
  152. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face7/
  153. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8/
  154. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face8_camo/
  155. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face9/
  156. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face10/
  157. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face11/
  158. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face12/
  159. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13/
  160. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face13_camo/
  161. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face14/
  162. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face15/
  163. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face16/
  164. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face17/
  165. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face18/
  166. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face19/
  167. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face20/
  168. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face21/
  169. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face22/
  170. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face23/
  171. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face24/
  172. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face25/
  173. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face26/
  174. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face27/
  175. Updating base class ->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face28/
  176. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face29/
  177. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face30/
  178. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face31/
  179. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face32/
  180. Updating base class Default->OW_Nope, by z\addons\dayz_code\config.bin/CfgFaces/Man/Merc_Face33/
  181. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet/
  182. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_g/
  183. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Pro_Helmet_2/
  184. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet/
  185. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Kevlar_Helmet_g/
  186. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/wdl_helmet/
  187. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett/
  188. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_green_beret/
  189. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/US_black_beret/
  190. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Barett_g/
  191. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap/
  192. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/Bdu_cap_g/
  193. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/b_TacticalGlasses/
  194. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset/
  195. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/headset_g/
  196. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask/
  197. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask2/
  198. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet/
  199. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_red/
  200. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/gasmask_helmet2/
  201. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask/
  202. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_mask_v/
  203. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/pilot_v/
  204. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap/
  205. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/skull_cap2/
  206. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/taliban_hat_shadow/
  207. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/dive_mask/
  208. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/BlackSun_sof_w/
  209. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/RedSun_sof_w/
  210. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/None_sof_w/
  211. Updating base class ->None, by z\addons\dayz_code\config.bin/CfgGlasses/goggles_winter/
  212. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/29Rnd_30mm_AGS30/
  213. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/48Rnd_40mm_MK19/
  214. Updating base class 4000Rnd_762x51_M134->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/2000Rnd_762x51_M134/
  215. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/100Rnd_127x99_M2/
  216. Updating base class VehicleMagazine->CA_Magazine, by z\addons\dayz_code\config.bin/CfgMagazines/50Rnd_127x107_DSHKM/
  217. Updating base class Hatchet_Swing->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/crowbar_swing/
  218. Updating base class CA_Magazine->Melee_Swing, by z\addons\dayz_code\config.bin/CfgMagazines/Hatchet_Swing/
  219. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_1L2/
  220. Updating base class Land_HouseV_1I2->House, by zero_buildings\config.cpp/CfgVehicles/Land_HouseV_3I3/
  221. Updating base class ->Plane, by ca\air2\mv22\config.bin/CfgVehicles/MV22/
  222. Updating base class ViewOptics->, by ca\air2\uh1y\config.bin/CfgVehicles/UH1_Base/Turrets/MainTurret/ViewOptics/
  223. Updating base class ->HouseBase, by ca\misc_e\config.bin/CfgVehicles/House/
  224. Updating base class ->Land_CamoNet_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNet_EAST_EP1/
  225. Updating base class ->Land_CamoNetB_EAST, by ca\misc_e\config.bin/CfgVehicles/Land_CamoNetB_EAST_EP1/
  226. Updating base class ->Sign_1L_Noentry, by ca\misc_e\config.bin/CfgVehicles/Sign_1L_Noentry_EP1/
  227. Updating base class ->Sign_circle, by ca\misc_e\config.bin/CfgVehicles/Helper_Base_EP1/
  228. Updating base class ->Rifle, by ca\weapons_baf\config.bin/cfgWeapons/BAF_AS50_scoped/
  229. Updating base class ->Rifle, by ca\weapons_e\config.bin/cfgWeapons/M60A4_EP1/
  230. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_EP1/
  231. Updating base class ->M249, by ca\weapons_e\config.bin/cfgWeapons/M249_m145_EP1/
  232. Updating base class ->m107, by ca\weapons_e\m107\config.bin/CfgWeapons/m107_TWS_EP1/
  233. Updating base class ->M240, by ca\weapons_e\m240\config.bin/CfgWeapons/m240_scoped_EP1/
  234. Updating base class ->V3S_Base, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Base_EP1/
  235. Updating base class ->V3S_Base_EP1, by ca\wheeled_e\v3s\config.bin/CfgVehicles/V3S_Refuel_TK_GUE_EP1/
  236. Updating base class AKS_BASE->AK_BASE, by vilas_aks_cfg\config.cpp/cfgWeapons/AKS_74_UN_kobra/
  237. Updating base class House->DZE_OpenHouse, by warehouse\config.bin/CfgVehicles/Land_Ind_Pec_03/
  238. Updating base class ->C130J_base, by ca\air_e\config.bin/CfgVehicles/C130J_US_EP1/
  239. Updating base class ->Helicopter, by ca\air_e\ah6j\config.bin/CfgVehicles/AH6_Base_EP1/
  240. Updating base class ->Plane, by ca\air_e\an2\config.bin/CfgVehicles/An2_Base_EP1/
  241. Updating base class ->CH47_base_EP1, by ca\air_e\ch47\config.bin/CfgVehicles/CH_47F_EP1/
  242. Updating base class ViewOptics->, by ca\air_e\uh1h\config.bin/CfgVehicles/UH1H_base/Turrets/MainTurret/ViewOptics/
  243. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Crew_PMC/
  244. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_TL_PMC/
  245. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_M4_PMC/
  246. Updating base class ->Soldier_Base_PMC, by ca\characters_pmc\config.bin/cfgVehicles/Soldier_Bodyguard_AA12_PMC/
  247. Updating base class ->BAF_Soldier_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_W/
  248. Updating base class ->BAF_Soldier_L_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_L_W/
  249. Updating base class ->BAF_Soldier_Officer_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_Officer_W/
  250. Updating base class ->BAF_Soldier_SniperH_MTP, by ca\characters_w_baf\config.bin/CfgVehicles/BAF_Soldier_SniperH_W/
  251. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_UN_EP1/
  252. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_UN_EP1/
  253. Updating base class ->M113Ambul_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113Ambul_TK_EP1/
  254. Updating base class ->M113_Base, by ca\tracked_e\m113\config.bin/CfgVehicles/M113_TK_EP1/
  255. Updating base class ->Helicopter, by ca\air_d_baf\config.bin/CfgVehicles/BAF_Merlin_HC3_D/
  256. Updating base class AK_BASE->AKS_BASE, by ca\communityconfigurationproject_e\ai_madeaks74unkobrafullysilenced\config.bin/CfgWeapons/AKS_74_UN_kobra/
  257. Updating base class ReammoBox->Small_items, by corepatch\corepatch_additionalobjects\config.cpp/CfgVehicles/CardboardBox/
  258. Updating base class ->Mode_FullAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/FullAuto/
  259. Updating base class ->Mode_SemiAuto, by corepatch\corepatch_ccp_68220\config.cpp/CfgWeapons/G36a/Single/
  260. Updating base class CA_Magazine->4000Rnd_762x51_M134, by corepatch\corepatch_ccp_71142_cit_13602_25047\config.cpp/CfgMagazines/2000Rnd_762x51_M134/
  261. 20:05:05 Initializing Steam server - Game Port: 2302, Steam Query Port: 2303
  262. 20:05:06 Connected to Steam servers
  263. 20:05:09 Server error: Player without identity Pawn (id 1704301813)
  264. 20:05:09 Server error: Player without identity Pawn (id 1704301813)
  265. 20:05:09 Server error: Player without identity Pawn (id 1704301813)
  266. 20:05:09 Server error: Player without identity Pawn (id 1704301813)
  267. 20:05:09 Server error: Player without identity Pawn (id 1704301813)
  268. 20:05:09 Server error: Player without identity Pawn (id 1704301813)
  269. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  270. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  271. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  272. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  273. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  274. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  275. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  276. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  277. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  278. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  279. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  280. 20:05:10 Server error: Player without identity Pawn (id 1704301813)
  281. 20:05:15 Strange convex component81 in zero_buildings\models\housev_3i3_i.p3d:geometryFire
  282. 20:05:20 Strange convex component288 in warehouse\models\warehouse.p3d:geometry
  283. 20:05:20 Strange convex component289 in warehouse\models\warehouse.p3d:geometry
  284. 20:05:20 Strange convex component290 in warehouse\models\warehouse.p3d:geometry
  285. 20:05:20 Strange convex component291 in warehouse\models\warehouse.p3d:geometry
  286. 20:05:20 Strange convex component292 in warehouse\models\warehouse.p3d:geometry
  287. 20:05:20 Strange convex component293 in warehouse\models\warehouse.p3d:geometry
  288. 20:05:20 Strange convex component294 in warehouse\models\warehouse.p3d:geometry
  289. 20:05:20 Strange convex component295 in warehouse\models\warehouse.p3d:geometry
  290. 20:05:20 Strange convex component296 in warehouse\models\warehouse.p3d:geometry
  291. 20:05:20 Strange convex component297 in warehouse\models\warehouse.p3d:geometry
  292. 20:05:20 Strange convex component298 in warehouse\models\warehouse.p3d:geometry
  293. 20:05:20 Strange convex component299 in warehouse\models\warehouse.p3d:geometry
  294. 20:05:20 Strange convex component300 in warehouse\models\warehouse.p3d:geometry
  295. 20:05:20 Strange convex component301 in warehouse\models\warehouse.p3d:geometry
  296. 20:05:20 Strange convex component302 in warehouse\models\warehouse.p3d:geometry
  297. 20:05:20 Strange convex component303 in warehouse\models\warehouse.p3d:geometry
  298. 20:05:20 Strange convex component304 in warehouse\models\warehouse.p3d:geometry
  299. 20:05:20 Strange convex component305 in warehouse\models\warehouse.p3d:geometry
  300. 20:05:20 Strange convex component306 in warehouse\models\warehouse.p3d:geometry
  301. 20:05:20 Strange convex component307 in warehouse\models\warehouse.p3d:geometry
  302. 20:05:20 Strange convex component308 in warehouse\models\warehouse.p3d:geometry
  303. 20:05:20 Strange convex component309 in warehouse\models\warehouse.p3d:geometry
  304. 20:05:20 Strange convex component310 in warehouse\models\warehouse.p3d:geometry
  305. 20:05:20 Strange convex component311 in warehouse\models\warehouse.p3d:geometry
  306. 20:05:20 Strange convex component312 in warehouse\models\warehouse.p3d:geometry
  307. 20:05:20 Strange convex component313 in warehouse\models\warehouse.p3d:geometry
  308. 20:05:20 Strange convex component314 in warehouse\models\warehouse.p3d:geometry
  309. 20:05:20 Strange convex component315 in warehouse\models\warehouse.p3d:geometry
  310. 20:05:20 Strange convex component316 in warehouse\models\warehouse.p3d:geometry
  311. 20:05:20 Strange convex component317 in warehouse\models\warehouse.p3d:geometry
  312. 20:05:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryFire
  313. 20:05:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryFire
  314. 20:05:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryFire
  315. 20:05:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryFire
  316. 20:05:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryFire
  317. 20:05:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryFire
  318. 20:05:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryFire
  319. 20:05:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryFire
  320. 20:05:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryFire
  321. 20:05:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryFire
  322. 20:05:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryFire
  323. 20:05:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryFire
  324. 20:05:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryFire
  325. 20:05:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryFire
  326. 20:05:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryFire
  327. 20:05:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryFire
  328. 20:05:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryFire
  329. 20:05:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryFire
  330. 20:05:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryFire
  331. 20:05:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryFire
  332. 20:05:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryFire
  333. 20:05:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryFire
  334. 20:05:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryFire
  335. 20:05:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryFire
  336. 20:05:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryFire
  337. 20:05:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryFire
  338. 20:05:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryFire
  339. 20:05:20 Strange convex component279 in warehouse\models\warehouse.p3d:geometryFire
  340. 20:05:20 Strange convex component280 in warehouse\models\warehouse.p3d:geometryFire
  341. 20:05:20 Strange convex component281 in warehouse\models\warehouse.p3d:geometryFire
  342. 20:05:20 Strange convex component249 in warehouse\models\warehouse.p3d:geometryView
  343. 20:05:20 Strange convex component250 in warehouse\models\warehouse.p3d:geometryView
  344. 20:05:20 Strange convex component251 in warehouse\models\warehouse.p3d:geometryView
  345. 20:05:20 Strange convex component252 in warehouse\models\warehouse.p3d:geometryView
  346. 20:05:20 Strange convex component253 in warehouse\models\warehouse.p3d:geometryView
  347. 20:05:20 Strange convex component254 in warehouse\models\warehouse.p3d:geometryView
  348. 20:05:20 Strange convex component255 in warehouse\models\warehouse.p3d:geometryView
  349. 20:05:20 Strange convex component256 in warehouse\models\warehouse.p3d:geometryView
  350. 20:05:20 Strange convex component257 in warehouse\models\warehouse.p3d:geometryView
  351. 20:05:20 Strange convex component258 in warehouse\models\warehouse.p3d:geometryView
  352. 20:05:20 Strange convex component259 in warehouse\models\warehouse.p3d:geometryView
  353. 20:05:20 Strange convex component260 in warehouse\models\warehouse.p3d:geometryView
  354. 20:05:20 Strange convex component261 in warehouse\models\warehouse.p3d:geometryView
  355. 20:05:20 Strange convex component262 in warehouse\models\warehouse.p3d:geometryView
  356. 20:05:20 Strange convex component263 in warehouse\models\warehouse.p3d:geometryView
  357. 20:05:20 Strange convex component264 in warehouse\models\warehouse.p3d:geometryView
  358. 20:05:20 Strange convex component265 in warehouse\models\warehouse.p3d:geometryView
  359. 20:05:20 Strange convex component266 in warehouse\models\warehouse.p3d:geometryView
  360. 20:05:20 Strange convex component267 in warehouse\models\warehouse.p3d:geometryView
  361. 20:05:20 Strange convex component268 in warehouse\models\warehouse.p3d:geometryView
  362. 20:05:20 Strange convex component269 in warehouse\models\warehouse.p3d:geometryView
  363. 20:05:20 Strange convex component270 in warehouse\models\warehouse.p3d:geometryView
  364. 20:05:20 Strange convex component271 in warehouse\models\warehouse.p3d:geometryView
  365. 20:05:20 Strange convex component272 in warehouse\models\warehouse.p3d:geometryView
  366. 20:05:20 Strange convex component273 in warehouse\models\warehouse.p3d:geometryView
  367. 20:05:20 Strange convex component274 in warehouse\models\warehouse.p3d:geometryView
  368. 20:05:20 Strange convex component275 in warehouse\models\warehouse.p3d:geometryView
  369. 20:05:20 Strange convex component276 in warehouse\models\warehouse.p3d:geometryView
  370. 20:05:20 Strange convex component277 in warehouse\models\warehouse.p3d:geometryView
  371. 20:05:20 Strange convex component278 in warehouse\models\warehouse.p3d:geometryView
  372. 20:05:28 "DayZ Epoch: PRELOAD Functions\init [[<No group>:0 (FunctionsManager)],any]"
  373. 20:05:28 "DayZ Epoch: MPframework inited"
  374. 20:05:31 "infiSTAR.de - Waiting for BIS_fnc_init..."
  375. 20:05:34 Strange convex component93 in zero_buildings\models\mil_house_i.p3d:geometryView
  376. 20:05:34 Strange convex component94 in zero_buildings\models\mil_house_i.p3d:geometryView
  377. 20:05:34 Strange convex component95 in zero_buildings\models\mil_house_i.p3d:geometryView
  378. 20:05:34 Strange convex component96 in zero_buildings\models\mil_house_i.p3d:geometryView
  379. 20:05:34 Strange convex component99 in zero_buildings\models\mil_house_i.p3d:geometryView
  380. 20:05:34 Strange convex component100 in zero_buildings\models\mil_house_i.p3d:geometryView
  381. 20:05:34 Strange convex component101 in zero_buildings\models\mil_house_i.p3d:geometryView
  382. 20:05:34 Strange convex component102 in zero_buildings\models\mil_house_i.p3d:geometryView
  383. 20:05:34 Strange convex component103 in zero_buildings\models\mil_house_i.p3d:geometryView
  384. 20:05:34 Strange convex component104 in zero_buildings\models\mil_house_i.p3d:geometryView
  385. 20:05:34 Strange convex component105 in zero_buildings\models\mil_house_i.p3d:geometryView
  386. 20:05:34 Strange convex component106 in zero_buildings\models\mil_house_i.p3d:geometryView
  387. 20:05:34 Strange convex component107 in zero_buildings\models\mil_house_i.p3d:geometryView
  388. 20:05:34 Strange convex component108 in zero_buildings\models\mil_house_i.p3d:geometryView
  389. 20:05:34 Strange convex component109 in zero_buildings\models\mil_house_i.p3d:geometryView
  390. 20:05:34 Strange convex component110 in zero_buildings\models\mil_house_i.p3d:geometryView
  391. 20:05:34 Strange convex component111 in zero_buildings\models\mil_house_i.p3d:geometryView
  392. 20:05:34 Strange convex component112 in zero_buildings\models\mil_house_i.p3d:geometryView
  393. 20:05:34 Strange convex component113 in zero_buildings\models\mil_house_i.p3d:geometryView
  394. 20:05:34 Strange convex component114 in zero_buildings\models\mil_house_i.p3d:geometryView
  395. 20:05:34 Strange convex component115 in zero_buildings\models\mil_house_i.p3d:geometryView
  396. 20:05:34 Strange convex component116 in zero_buildings\models\mil_house_i.p3d:geometryView
  397. 20:05:34 Strange convex component117 in zero_buildings\models\mil_house_i.p3d:geometryView
  398. 20:05:34 Strange convex component118 in zero_buildings\models\mil_house_i.p3d:geometryView
  399. 20:05:34 Strange convex component119 in zero_buildings\models\mil_house_i.p3d:geometryView
  400. 20:05:34 Strange convex component120 in zero_buildings\models\mil_house_i.p3d:geometryView
  401. 20:05:34 Strange convex component121 in zero_buildings\models\mil_house_i.p3d:geometryView
  402. 20:05:34 Strange convex component122 in zero_buildings\models\mil_house_i.p3d:geometryView
  403. 20:05:34 Strange convex component123 in zero_buildings\models\mil_house_i.p3d:geometryView
  404. 20:05:34 Strange convex component124 in zero_buildings\models\mil_house_i.p3d:geometryView
  405. 20:05:34 Strange convex component125 in zero_buildings\models\mil_house_i.p3d:geometryView
  406. 20:05:34 Strange convex component126 in zero_buildings\models\mil_house_i.p3d:geometryView
  407. 20:05:34 Strange convex component127 in zero_buildings\models\mil_house_i.p3d:geometryView
  408. 20:05:34 Strange convex component128 in zero_buildings\models\mil_house_i.p3d:geometryView
  409. 20:05:34 Strange convex component129 in zero_buildings\models\mil_house_i.p3d:geometryView
  410. 20:05:34 Strange convex component130 in zero_buildings\models\mil_house_i.p3d:geometryView
  411. 20:05:34 Strange convex component131 in zero_buildings\models\mil_house_i.p3d:geometryView
  412. 20:05:34 Strange convex component132 in zero_buildings\models\mil_house_i.p3d:geometryView
  413. 20:05:34 Strange convex component133 in zero_buildings\models\mil_house_i.p3d:geometryView
  414. 20:05:34 Strange convex component134 in zero_buildings\models\mil_house_i.p3d:geometryView
  415. 20:05:59 "infiSTAR.de - BIS_fnc_init done - AntiHack STARTING...!"
  416. 20:05:59 Warning Message: Script low_admins.sqf not found
  417. 20:05:59 Warning Message: Script normal_admins.sqf not found
  418. 20:05:59 Warning Message: Script super_admins.sqf not found
  419. 20:05:59 Warning Message: Script blacklist.sqf not found
  420. 20:05:59 "infiSTAR.de - iproductVersion: 23-May-2016 23-55-01-v1431 | Server productVersion: ["ArmA 2 OA","ArmA2OA",163,131129] | worldName: Chernarus | dayz_instance: 11 | missionName: DayZ_Overpoch"
  421. 20:05:59 "infiSTAR.de - _fnc_RandomGen: {
  422. _abc = ['z','y','x','w','v','u','t','s','r','q','p','o','n','m','l','k','j','i','h','g','f','e','d','c','b','a'];
  423. _gen = _abc select (random ((count _abc)-1));
  424. _arr = ['M','s','M','x','L','h','5','8','5','x','m','q','i','A','W','1','h','Z','C','W','U','w','C','q','A','E','U','Z','f','7'];
  425. for '_i' from 0 to (8+(round(random 3))) do {_gen = _gen + str(round(random 9)) + (_arr select (random ((count _arr)-1)));};
  426. _gen
  427. }"
  428. 20:05:59 "infiSTAR.de - _simple: x8U4i8W4A1i5E1W6E188A"
  429. 20:05:59 "infiSTAR.de - _dialogIds: q4m4E2i8f4U218M057W6i"
  430. 20:05:59 "infiSTAR.de - _badtxts: d2Z9W2U0L7h3E3h2W8A4C"
  431. 20:05:59 "infiSTAR.de - _randvar1: k3i2W2U9M3C0f8Z5s484L"
  432. 20:05:59 "infiSTAR.de - _randvar2: g312s7s3W356A4s4f8s3W8h7W"
  433. 20:05:59 "infiSTAR.de - _randvar0: m6x375h3E3U2m37289A4W"
  434. 20:05:59 "infiSTAR.de - _randvar3: e1C3W4h7M3h0E9q7x8s288A45"
  435. 20:05:59 "infiSTAR.de - _randvar4: a0Z2s8U4Z15254Z2E8C"
  436. 20:05:59 "infiSTAR.de - _randvar5: d2U77658L2s71856w6i7U5W3E"
  437. 20:05:59 "infiSTAR.de - _randvar6: r8W6f45282L6W5s5s8M"
  438. 20:05:59 "infiSTAR.de - _randvar8: q7x6W6s5q1Z176h1w9q"
  439. 20:05:59 "infiSTAR.de - _randvar11: i8q8A8E4i1C77052U5Z0h"
  440. 20:05:59 "infiSTAR.de - _randvar12: o3w7W5W4L1W4x6L989851"
  441. 20:05:59 "infiSTAR.de - _randvar13: u051W7A1M1q1h0Z1Z7q5U3M1Z"
  442. 20:05:59 "infiSTAR.de - _randvar19: r086h9h91685h18812E5q3Z"
  443. 20:05:59 "infiSTAR.de - _randvar20: f7s0C3L672q3s481C97"
  444. 20:05:59 "infiSTAR.de - _randvar27: j2x2w7L713C9w1M417m314x"
  445. 20:05:59 "infiSTAR.de - _randvar26: n2U5M5x2A8m3A6M5M058q4x"
  446. 20:05:59 "infiSTAR.de - _randvar25: d7U6q4s6q7s97616h5q6w450A"
  447. 20:05:59 "infiSTAR.de - _randvar31: j6A158W0A7x5h7f8q2Z1E"
  448. 20:05:59 "infiSTAR.de - _randvar32: e7h1A1h6h3Z4M3U5A9x5h"
  449. 20:05:59 "infiSTAR.de - _randvar33: o9A2h7L2W753Z5Z2M2A5U3U"
  450. 20:05:59 "infiSTAR.de - _randvar34: e8M4w8U7s6q5U0Z819L7q7M2A"
  451. 20:05:59 "infiSTAR.de - _randvar35: y5Z116w8W2C4C316h1W"
  452. 20:05:59 "infiSTAR.de - _randvar36: u7C271w3U7s5C8s3h8h2W25"
  453. 20:05:59 "infiSTAR.de - _randvar272537: i9A3x6E4x9w6M2U6m375Z"
  454. 20:05:59 "infiSTAR.de - _randvar38: w5x854C3h8x8s1W5w5Z3C7L"
  455. 20:05:59 "infiSTAR.de - _randvar39: u8A9q3q9w2A6A1U7U3W"
  456. 20:05:59 "infiSTAR.de - _clickOnMapTimer: g8x9w4L0A5A2h3U3h45"
  457. 20:05:59 "infiSTAR.de - _clickOnMapCaught: s3m9i2W6Z9w1C8M2Z6E2U"
  458. 20:05:59 "infiSTAR.de - _fnc_handlerandvar10: a3x7x4C7f8i0Z882A276w8h"
  459. 20:05:59 "infiSTAR.de - _remark: h6L6h2m6h1A9C3m5q6U1x"
  460. 20:05:59 "infiSTAR.de - _AHpos: r7E972U7W2s8h6L2U5i7U67"
  461. 20:05:59 "infiSTAR.de - _loadedcheckpos: r3q7q4A6x7Z2x1q8W5Z5L"
  462. 20:05:59 "infiSTAR.de - _loadedchecktime: b0q7Z8M4Z3M1C4q4A0A8U6U"
  463. 20:05:59 "infiSTAR.de - _MenuChecksRunningx: i1W5q3W4h7i850x3h1f1m"
  464. 20:05:59 "infiSTAR.de - _oneachframe: f688C5L8q3C65178m8565"
  465. 20:05:59 "infiSTAR.de - _anotherloop: f0W6q65912m2q5W1q570E6x"
  466. 20:05:59 "infiSTAR.de - _clientoncetwo: r3w1A8C7Z5x5w7W6h2W2M7q7Z"
  467. 20:05:59 "infiSTAR.de - _lastUnlock: i6W679f5E576q4i4h6w8m3q"
  468. 20:05:59 "infiSTAR.de - _AdminReqCheck: u6U8W4h182x780w5L5h6C6W"
  469. 20:05:59 "infiSTAR.de - _antidupeCheckVar: e6U9M8x813h8C1m7W15"
  470. 20:05:59 "infiSTAR.de - _antidupePVCheckVar: PVAHR_0_h7A683x2C7s653w51159C8w4x"
  471. 20:05:59 "infiSTAR.de - _antidupePVResVar: PVAHR_0_s8i8U9U8C9s9h1w312h"
  472. 20:05:59 "infiSTAR.de - _antiantihack_rndvar: PVAHR_0_e7A3x2U6m6w7E6i7x3W3A0C"
  473. 20:05:59 "infiSTAR.de - _randvar272510: PVAHR_0_s8h3q6x5Z3h4s6s0q3E754E"
  474. 20:06:00 "infiSTAR.de - AntiHack LOADED!"
  475. 20:06:00 "infiSTAR.de - CREATING AdminMenu"
  476. 20:06:00 "infiSTAR.de - AdminMenu LOADED!"
  477. 20:06:00 "infiSTAR.de - ADDING PublicVariableEventHandlers"
  478. 20:06:00 "infiSTAR.de - AntiHack FULLY LOADED"
  479. 20:06:00 "Res3tting B!S effects..."
  480. 20:06:00 "HIVE: Starting"
  481. 20:06:00 "HIVE: trying to get objects"
  482. 20:06:00 "Jackpot READ: Starting Server Side Check"
  483. 20:06:01 "Care Package: Starting First run sleep. Sleeping 300 secs."
  484. 20:06:01 "Coins READ: Server side Variable Inserted."
  485. 20:06:01 "Coins READ: PublicVariableEventHandler inserted."
  486. 20:06:01 "Coins Write: Server side Variable Inserted."
  487. 20:06:01 "Warnings Write: PublicVariableEventHandler inserted."
  488. 20:06:01 "Warnings READ: Server side Variable Inserted."
  489. 20:06:01 "Warnings READ: PublicVariableEventHandler inserted."
  490. 20:06:01 "HIVE: found 217 objects"
  491. 20:06:01 "HIVE: Commence Object Streaming..."
  492. 20:06:01 "HIVE: got 179 Epoch Objects and 38 Vehicles"
  493. 20:06:01 "Jackpot DEBUG READ: _coins_user = 18554400"
  494. 20:06:02 Warning: z\addons\dayz_communityassets\models\compass.p3d:0 Error while trying to generate ST for points: 863, 853, 852
  495. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.00799942]"
  496. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0192537]"
  497. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0242305]"
  498. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  499. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  500. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  501. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  502. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  503. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  504. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  505. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  506. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  507. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  508. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  509. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  510. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  511. 20:06:06 "Deleting object SUV_Charcoal with invalid ID at pos [12997.9,10091.8,0.0259271]"
  512. 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
  513. 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
  514. 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
  515. 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
  516. 20:06:07 "Deleting object AN2_DZ with invalid ID at pos [4042.81,6176.56,0.669006]"
  517. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
  518. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
  519. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
  520. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
  521. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.00668335]"
  522. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.102112]"
  523. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.0968018]"
  524. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
  525. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
  526. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
  527. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
  528. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
  529. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
  530. 20:06:07 "Deleting object HMMWV_M1151_M2_CZ_DES_EP1_DZE with invalid ID at pos [4488.4,8548.28,0.10257]"
  531. 20:06:13 "Deleting object MV22_DZ with invalid ID at pos [4022.37,10149.1,0.310486]"
  532. 20:06:16 "HIVE: Vehicle Spawn limit reached!"
  533. 20:06:16 "HIVE: Spawning # of Debris: 50"
  534. 20:06:16 "HIVE: Spawning # of Ammo Boxes: 3"
  535. 20:06:16 "HIVE: Spawning # of Veins: 0"
  536. 20:06:16 "EPOCH EVENTS INIT"
  537. 20:06:17 "Total Number of spawn locations 5"
  538. 20:06:19 "TIME SYNC: Local Time set to [2013,8,3,13,6]"
  539. 20:06:21 Warning: looped for animation: ca\anims\characters\data\anim\sdr\mov\erc\stp\non\non\amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end.rtm differs (looped now 0)! MoveName: amovpercmstpsnonwnondnon_amovpercmstpsraswpstdnon_end
  540. 20:06:22 "infiSTAR.de fnc_AdminFirstReq: [1234,B 1-1-B:1 (Pawn) REMOTE,"00000000000000000"]"
  541. 20:06:22 "infiSTAR.de ******ADMIN-LOGIN******: Pawn(00000000000000000)"
  542. 20:06:22 "infiSTAR.de fnc_AdminReqProceed: [1234,B 1-1-B:1 (Pawn) REMOTE,"00000000000000000"]"
  543. 20:06:26 "infiSTAR.de - Player-Log: Pawn(00000000000000000) - 0h 00min | ******ADMIN******"
  544. 20:06:28 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn G_o_d ON"
  545. 20:06:29 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn GroupIcons Activated"
  546. 20:06:31 "Coins READ: Called PVS_Execute_Coins_Read"
  547. 20:06:31 "Coins READ: Executing reading with ["PVS_Execute_Coins_Read",B 1-1-B:1 (Pawn) REMOTE], playeruid: 00000000000000000"
  548. 20:06:31 "Warnings READ: Called PVS_Execute_Warnings_Read"
  549. 20:06:31 "Warnings READ: Executing reading with ["PVS_Execute_Warnings_Read",B 1-1-B:1 (Pawn) REMOTE], playeruid: 00000000000000000"
  550. 20:06:31 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn TP infront of you ON"
  551. 20:06:47 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn VAULTMarker Activated"
  552. 20:06:47 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Pawn PlotPoleMarker Activated"
  553. 20:06:53 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[9958.42,13146.5,0]]"
  554. 20:06:53 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[9958.42,13146.5,0]]"
  555. 20:06:53 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Admin Pawn(00000000000000000) teleported to GPS: 099022 WorldSpace: [9958.42,13146.5,0]"
  556. 20:07:21 [EMS]: Starting DayZ Mission System.
  557. 20:07:21 [EMS]: Relations not found! Using EMS Relations.
  558. 20:07:21 [EMS]: Currently Running Version: 1.1FIN
  559. 20:07:21 [EMS]: Mission and Extended Configuration Loaded!
  560. 20:07:21 [EMS]: chernarus Detected. Map Specific Settings Adjusted!
  561. 20:07:21 [EMS]: DayZ Epoch Detected! Some Scripts Adjusted!
  562. 20:07:21 [EMS]: Loading ExecVM Functions.
  563. 20:07:21 [EMS]: Loading Compiled Functions.
  564. 20:07:21 [EMS]: Loading All Other Functions.
  565. 20:07:21 [EMS]: Mission Functions Script Loaded!
  566. 20:07:21 [EMS]: Major Mission Clock Starting!
  567. 20:07:21 [EMS]: Minor Mission Clock Starting!
  568. 20:07:21 "[DZMS]: Treasure hunt timer working"
  569. 20:07:21 [EMS]: Mission Marker Loop for JIPs Starting!
  570. 20:08:02 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[6348.78,7822.05,0]]"
  571. 20:08:02 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[6348.78,7822.05,0]]"
  572. 20:08:02 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Admin Pawn(00000000000000000) teleported to GPS: 063075 WorldSpace: [6348.78,7822.05,0]"
  573. 20:08:14 "[CASCA CONVOY] Initialized Spawn! 1"
  574. 20:08:14 No owner
  575. 20:08:14 No owner
  576. 20:08:14 No owner
  577. 20:08:14 No owner
  578. 20:08:14 No owner
  579. 20:08:18 No owner
  580. 20:08:18 No owner
  581. 20:08:18 No owner
  582. 20:08:20 "infiSTAR.de fnc_AdminFirstReq: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[8063.26,8798.68,0]]"
  583. 20:08:20 "infiSTAR.de fnc_AdminReqProceed: [1,B 1-1-B:1 (Pawn) REMOTE,B 1-1-B:1 (Pawn) REMOTE,[8063.26,8798.68,0]]"
  584. 20:08:20 "infiSTAR.de PVAH_WriteLog: B 1-1-B:1 (Pawn) REMOTE Admin Pawn(00000000000000000) teleported to GPS: 080065 WorldSpace: [8063.26,8798.68,0]"
  585. 20:08:32 [EMS]: Running Major Mission SM8.
  586. 20:08:32 "[EMS]: Major SM8 C-130 Crash Mission has started."
  587. 20:08:34 [EMS]: (DZMSUnitsMajor) 3 AI Spawned, 3 units in mission.
  588. 20:08:39 [EMS]: (DZMSUnitsMajor) Waiting for 3/3 Units or Less to be Alive and a Player to be Near the Objective.
  589. 20:09:40 "CLEANUP: INITIALIZING CLEANUP SCRIPT"
  590. 20:10:58 [EMS]: Running Minor Mission SM9.
  591. 20:10:58 "[EMS]: Minor SM9 Renegade Squad Mission has started."
  592. 20:11:02 No owner
  593. 20:11:02 No owner
  594. 20:11:02 No owner
  595. 20:11:02 [EMS]: (DZMSUnitsMinor) 6 AI Spawned, 6 units in mission.
  596. 20:11:03 Disconnected from Steam servers
  597. 20:11:03 [EMS]: (DZMSUnitsMinor) Waiting for 6/6 Units or Less to be Alive and a Player to be Near the Objective.
  598. 20:11:10 Connected to Steam servers
  599. 20:11:15 "Care Package: Sleeping for a other 190 secs"
  600. 20:13:04 "infiSTAR.de Log: SAFE UNLOCKED: ID:0 UID:0 BY Pawn(00000000000000000) @080065"
  601. 20:13:16 Out of path-planning region for O 1-1-A:9 (CASCA_AI_1_2_1) at 3299.1,11258.4, node type
  602. 20:13:24 "Deleting object VaultStorage with invalid ID at pos [8059.55,8804.07,0]"
  603. 20:13:24 "Deleting object VaultStorage with invalid ID at pos [8059.55,8804.07,0]"
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