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Lorenzquez

Caelum

Nov 22nd, 2014
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  1. Finally made a Magical Realm.
  2.  
  3. https://63afd638575e0a2fbdda19bd44f65d165d6ed49c.googledrive.com/host/0B3kTDrvhIDLzay1iUmV1UmVKcmM/index.html
  4.  
  5. [140] Rolled: Trapped!
  6. [180] Rolled: Partnership!
  7. [220] Rolled: Nightmare!
  8. [260] Rolled: Benevolent!
  9. [251] Area Increase 5
  10. [250] Insertion
  11. [245] Gateways 3
  12. [242] Transient
  13. [236] Protection 2
  14. [233] Assimilation
  15. [217] Population Increase 8
  16. [216] Attitude Adjustment
  17. [214] Culture & Customs
  18. [212] Pretty Population
  19. [210] Population Demographics
  20. [207] Population Longevity
  21. [203] Extrahuman Population
  22. [199] Metahuman Population
  23. [194] Technology Upgrade 5
  24. [186] Magical Upgrade 4
  25. [184] Aesthetics
  26. [183] Public Education
  27. [181] University
  28. [179] Diplomatic
  29. [177] Mercantile
  30. [175] Wealthy
  31. [172] Industrial
  32. [168] Mystical
  33. [166] Infrastructure
  34. [165] Sanitation
  35. [164] Secure
  36. [163] Healthy
  37. [162] Music Affinity
  38. [161] Theater Affinity
  39. [160] Animation Affinity
  40. [159] Art Affinity
  41. [158] Literature Affinity
  42. [157] Intellectual Affinity
  43. [156] Mechanical Affinity
  44. [155] Gaming Affinity
  45. [154] Food Affinity
  46. [153] Warfare Affinity
  47. [152] Festival Affinity
  48. [151] Sports Affinity
  49. [149] Cosmic Adjustment
  50. [146] Landscape Adjustment
  51. [145] Fertile
  52. [143] Rich
  53. [140] Exceptional Materials
  54. [135] Fauna & Flora 3
  55. [130] Dungeons 3
  56. [128] Spirits
  57. [127] Malice
  58. [124] Afterlife
  59. [121] Fate
  60. [117] Theme
  61. [112] Lifestyle Upgrade 3
  62. [107] Automatons 2
  63. [101] Influence 3
  64. [98] Equipment
  65. [96] Immortality
  66. [93] Spirit Walk
  67. [88] Shape Shift 2
  68. [87] Tongues
  69. [85] Memory
  70. [83] Awareness
  71. [81] Inspiration
  72. [79] Peak Condition
  73. [76] Superhuman Body
  74. [74] Blessing
  75. [73] Teleportation
  76. [72] Levitation
  77. [70] Psychoactive Awakening
  78. [68] Geas
  79. [66] Glamour
  80. [64] Alchemy
  81. [62] Healing
  82. [60] Enchanting
  83. [58] Machina Mind
  84. [56] Conjuration
  85. [53] Elementalism 3
  86. [50] Energy Manipulation
  87. [47] Time Manipulation
  88. [44] Scrying
  89. [41] Biomancy
  90. [38] Nullification
  91. [33] Dominion
  92. [30] Friendship 2
  93. [28] Waifu 1
  94. [25] Rivalry
  95. [22] Familiar
  96. [12] Divine Spark
  97. [2] Guidance 2
  98. [0] Division
  99.  
  100. The planet of Caelum is roughly 5 times the size of the Earth with vast, technologically advanced cityscapes, arcologies, deep forests, mountains that pierce the heavens, and peaceful oceans. Its existence in the solar system is irregular, appearing close to Earth for about five years before disappearing into its own pocket dimension for another five years. When it IS in the solar system, various gateways that look like massive double doors, large enough to fit a yacht, appear on the border of every city and town in the world. Every gate is attended by a specialized robotic automation that acts as a guardian of the gate. The guardian was designed to look like an ethereal angel with broad wings, glowing armor, and a halo to top it off. It is fully capable of defending the gate from entire platoons of fully equipped soldiers, using its superheated sword and blasts of light which acts as some sort of particle beam. If it ever needs assistance, it can call for more automations similar to it from the gate to defend it. In order to pass it, one must submit to a test in which the guardian will wave its hand, almost as if it is scanning the subject, to see if their conscience is clear enough. In reality, it is essentially performing a background check using the Earth's internet and if the guardian deems the subject worthy, he or she is able to pass through the gate to enter Caelum. Once there, the subject will be assimilated over time (about a month) to grant them minor magical abilities and to help them adapt to their new environment.
  101.  
  102. The planet of Caelum itself is home to a race of humanoids who are indistinguishable from your average human up front, however each of them seem to have an ethereal beauty to them, making them at least good looking by Earth's standards of beauty. Adding to this angelic aesthetic are working wings with which the Caelumites may glide with, however actually taking off from the ground may require additional training for some to strengthen the wing muscles in order to lift their own bodies since their bones are of normal human beings, albeit a tad bit denser due to the increased gravity of a planet the size of Caelum. The attributes of the Caelumites are of peak human, with the average citizen being stronger, faster, and generally more intelligent than that of 2 average humans, as well as being generally long lived, living to about 200 years. These physical attributes reflect on the Caelumites' desire for perfection and it also shows in their culture, their works, and their constructs. Their cities are massive, containing everything imaginable, from fine restaurants to hobby shops and firing ranges to secluded parks. The Caelumites perfectionism doesn't bar them from having a good time, as they prize enjoyment and the pursuit of happiness. They enjoy the arts of the theater, literature, philosophy, debate, culinary, gardening, and brewing. They also enjoy more modern hobbies such as mechanics, gaming, and animating of movies/shows. As for spiritual beliefs, the Caelumites are fairly secular and atheistic, with 95% of the population being atheists, despite the Caelumite's grasp of magic and angelic appearance. The Caelumites regard magic in a scientific and worldly sense, believing it to be just an extension of their bodies, just like how their voice is. Whilst anyone may follow their religion in peace, one is forbidden from preaching their beliefs in public, as the Caelumites have seen what Earth's humans have wrought upon themselves because of their religions.
  103.  
  104. As stated before, some Caelumites possess magical potential, with decades of study in the magical arts yielding powerful magi with the power to bend the elements to their will and perform spectacular feats of healing, conjuration, and alchemy. Occasionally, one in about every 100,000 children born from the Caelumites will have inborn magical skill to match those who study for years on end, showing itself as a golden, glowing halo above their head as a sign of their mystical prowess. When these "Sentinels", as the populace has taken to calling them, reach adulthood, they are given a choice: to live out their own lives as regular citizens, or to join the Sentinel Contingency where they will serve as the protectors of the realm and of the people. Along with traditional training methods in martial and intellectual learning, Sentinels will undergo VR training which exposes them to new knowledge, techniques, etc. They will undergo years of magical training, martial training, and intellectual training which will unlock their true potential, making them comparable to the biblical archangels in both power and will. After about 8 years of Sentinel training, the Sentinels will be put into groups of 8, forming "Sentinel Squads", as they are assigned to particular areas of Caelum to protect, supervise, and maintain.
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