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- -----------------------------------
- ********************************
- count: 1, var usage: 1, endon usage: 0
- (file 'maps/mp/_createfx.gsc', line 53)
- waittillframeend; // Wait one frame so the effects get setup by the maps fx thread
- *
- count: 2, var usage: 10, endon usage: 0
- (file 'maps/mp/gametypes/_tweakables.gsc', line 386)
- wait ( 1.0 );
- *
- count: 1, var usage: 7, endon usage: 0
- (file 'maps/mp/_shutter.gsc', line 23)
- wait (0.2);
- *
- count: 1, var usage: 4, endon usage: 0
- (file 'maps/mp/_art.gsc', line 190)
- wait .05;
- *
- ********************************
- var usage: 22, endon usage: 0
- ent type 'entity'... count: 4, var usage: 4
- ent type 'hudelem'... count: 0, var usage: 0
- ent type 'pathnode'... count: 0, var usage: 0
- ent type 'vehiclenode'... count: 0, var usage: 0
- ********************************
- ******* script runtime error *******
- exceeded maximum number of script variables: (file 'maps/mp/_fish_1.gsc', line 30)
- ent[i] = next;
- *
- Error: called from:
- (file 'maps/mp/_fish_1.gsc', line 14)
- brush[i] thread move_fish(5,1);
- *
- Error: called from:
- (file 'maps/mp/_fish_1.gsc', line 3)
- thread main_fish();
- *
- Error: called from:
- (file 'maps/mp/mp_surv_earth_center.gsc', line 7)
- maps\mp\_fish_1::main();
- *
- Error: started from:
- (file 'maps/mp/mp_surv_earth_center.gsc', line 1)
- main()
- *
- Error: ************************************
- Loaded zone 'mp_surv_earth_center'
- dvar set cl_paused 0
- dvar set loc_language 0
- dvar set loc_forceEnglish 0
- dvar set com_errorTitle Error
- dvar set com_errorMessage script runtime error
- (see console for details)
- exceeded maximum number of script variables
- ********************
- ERROR: script runtime error
- (see console for details)
- exceeded maximum number of script variables
- ********************
- dvar set sv_disableClientConsole 0
- writing to: D:\Call of Duty 4 - Modern Warfare\servercache.dat
- ----- Server Shutdown -----
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