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- <DM> -=QUEST CONTINU- OBJECTION!=-
- * Christopher_Belmont is still technically carrying fraaz
- <DM> *Last time, you encountered a mysterious being in a state of near-death. It continues to hang onto Christopher_Belmont's back, breathing faintly. You acquired some blue fire, set some red ice to melt, got some scrolls, then unlocked the room to the north of the map, where you encountered a 2-headed Gleeok with less hearts than I thought. After throwing Emilica at it, the Gleeok died, and you got the boss key of the dungeon.*
- * Christopher_Belmont dusted himself off
- * Fireblast124 is now known as KamikazeKoopa
- * KamikazeKoopa is now known as Emilica
- <Christopher_Belmont> (got my tracksheet up to date, no repeats of the whole alucard situation)
- <DM> *You are now in the northern control room. A quick melody just played.*
- <DM> (hahahahahah)
- * Christopher_Belmont listens closely to see where the melody came from
- <DM> (at least you didn't do what Shane did... sitting at Level 20 with 30 unspent stat points... then he spent them and slaughtered stuff)
- * Emilica gets clobbered by the sounds of a melody
- <Harvey> (Did Shane get that far?)
- <DM> *It seems to have just played all around you in general. It's like the previous quick melodies from earlier.*
- <DM> (yeah, he's over Level 20... then he got busy with life)
- <Harvey> I say we should head back to the South Hall.
- <Christopher_Belmont> Harvey, I seem to have lost my map in the previous room (OOC: please relink it)
- <Harvey> Here it is: http://i.imgur.com/N6GyRLq.jpg
- <Christopher_Belmont> Thank you
- * Harvey heads to the South Hall
- <Emilica> I say we split someone into pieces
- * Harvey kicks Emilica out the window
- <Green_Enrics> ....
- <Emilica> Or split me into pieces
- <Emilica> That works too
- <DM> *When you enter the North Hall, you notice the wall on the west wall of the hall appears to rumbling. Gears on it are spinning in various directions.*
- * Harvey goes to the west wall of the North Hall.
- * Harvey inspects the gears.
- <Christopher_Belmont> Emilica, are you alright?
- <Emilica> Just don't get cog'd
- <DM> *The gears, previously in a frozen state, are now grinding away at each other. After about half a minute, they stop completely, probably from Emilica's pun.*
- * Christopher_Belmont remembers that Emilica was on the brink of death from the boss fight
- * Christopher_Belmont notices the cogs on the wall
- <Emilica> Me? Alright? I was born to be alright *Creepy laugh*
- <DM> *Another dinging sound plays overhead as the gears stop.*
- <Harvey> I'd be more worried about Creepers.
- * Green_Enrics stretches
- <Emilica> Don't worry, Harvels, YOU are the Creeper
- <Christopher_Belmont> Well at least the gear didn't "go arwy*" (Song name pun derived from "The Gears go Arwy" from CV Portrait of Ruim)
- <Christopher_Belmont> (*ruin)
- <DM> *The walls cringe in pain from the puns.*
- <DM> *The air attempts to suffocate itself, but it finds logic and physics are conspiring against it. The air sulks around, and you can all feel a small breeze. Gee, thanks for hurting the poor air... THANKS OBAMA!*
- <DM> *The breeze is coming from the door leading south.*
- * Harvey goes to the source of the breeze in this room.
- <Christopher_Belmont> According to this map, we should head back to the Atrium since I think we have the key we need
- <DM> *And no, I didn't have an Icerobe hide itself and its allies inside of an ice mound.*
- <Harvey> (Thank god, that would be awful.)
- * Christopher_Belmont heads south and into the twin peaks room
- <DM> *You head back into the Twin Peaks room, and you find the river is.... well, dried up. The water is gone, and it remains a trench in the dungeon.*
- * Harvey follows Christopher_Belmont
- * Emilica walks to the room
- * Christopher_Belmont walks among the river bed to check if there's any items lying around
- <DM> *The trench leads through an open passage to the east wall, towards the Puzzle Room.*
- <DM> *There are no items lying around in the river bed.*
- * Harvey continues to the South door
- * Emilica drops Green_Enrics down the dried up river and runs to the estern wall
- <DM> *You (Harvey) continue to the south door. It stands unamused by your presence.*
- * Christopher_Belmont follows after Harvey
- <Green_Enrics> Ack!
- * Harvey opens the South door and enters it.
- * Emilica goes to the Puzzled Room
- <DM> *Emilica and Christopher, you head to the eastern wall. From here, inside the dried up river, you can see the Puzzle Room and the bridge you crossed over earlier.*
- <Harvey> (Party Split?)
- <DM> *Harvey, you head into the South Hall without your party.*
- * Christopher_Belmont follows after Harvey
- <DM> *Christopher follows Harvey now...*
- <DM> Alright, dealing with riverside first.
- <DM> so Emilica and... Green_Enrics, are you following Emilica?
- * Green_Enrics follows Emilica
- <DM> kay
- <Green_Enrics> (Fucking homework. ;~;)
- <DM> okay, Christopher_Belmont and Harvey, join #zurpg2
- <DM> *Emilica and Green_Enrics, you get into the Puzzle Room from the river. Around the river bend is a passage that leads through the North Wall of the Puzzle Room. According to your map, there is nothing there.*
- <Emilica> Into the north
- <Emilica> Into the wall
- <Green_Enrics> Hmm....
- <Emilica> Into the end of the- Wait, wrong song
- <Green_Enrics> (WHY AM I LISTENING TO BARKLEY SHUT UP AND JAM GAIDEN MUSIC
- <Emilica> (Because)
- <DM> (SHUT UP AND LISTEN TO IT AND JAM)
- * Emilica pokes Green_Enrics with a bag of tea
- * Green_Enrics coughs
- * Emilica tries to push Green_Enrics into the dried up river at the northern wall, but trips over a Geodude and tumbles down instead
- <Green_Enrics> Ack!
- * Green_Enrics grabs Emilica's arm
- * Emilica has her arm ripped off by the unlogical force of Green
- <Green_Enrics> (God dammit ross-er, I mean fireblast.)
- <DM> *Emilica and Green_Enrics, you see the passageway heads slightly uphill, under and past the north wall of the Puzzle Room. It seems to head into darkness.*
- * Green_Enrics pulls Emilica up.
- <Emilica> Hey Green
- <Emilica> Do you have a torch
- <Green_Enrics> Nata
- <Emilica> .
- <Green_Enrics> Well
- <Green_Enrics> I guess that means we'll just have to rush in headfirst.
- * Emilica takes out a torch
- <DM> (LEEEEEROOOOOOOOOOY JEEEEEEEENKIIIIIIIIINS)
- <Green_Enrics> ...Or that
- <DM> *You pull the torch out. It's unlit.*
- <DM> *Either of you got something that'll spark it?*
- <Green_Enrics> This wall is rock, correct?
- <DM> *Stone.*
- <Green_Enrics> Same difference
- <DM> *Icy stone wall.*
- <Green_Enrics> ...well then nevermind
- <DM> *Actually, the wall here is not iced over.*
- <Green_Enrics> WELL THEN
- * Green_Enrics takes the unlit torch and smacks the tip against the stone wall, trying to light it..
- <Emilica> Wait
- <Emilica> Green
- <DM> *The wall is also damp, from having a river in it just previously.*
- <Emilica> Green
- <Emilica> Have you ever though of lightning-bolting the torch
- <Green_Enrics> (WELL WHY THE HELL DIDN'T YOU SAY SO
- <DM> (sorry, my bad)
- * Green_Enrics throws the torch through the 4th wall and at the DM
- <DM> *Emilica's ingenius idea sparks a light bulb above her head for a split second, which lights the torch.*
- <Green_Enrics> Well
- <Green_Enrics> That works
- <Green_Enrics> ...wait, there are light bulbs?
- <Emilica> Shall we go in?
- * Emilica walks towards the northern wall
- <DM> *The torch illuminates the the passageway ahead of you. It continues uphill.*
- * Christopher_Belmont enters the puzzle room with Harvey
- * Green_Enrics follows Emilica, hanging the torch from her belt.
- <DM> *You enter the puzzle room via the riverbed. You hear a spark, like a match catching fire.*
- <Christopher_Belmont> Well it seems that the Atrium is still unaccessable
- <DM> *Emilica and Green_Enrics, you head upwards, on and on. Feels like you've been walking a while now.... oh wait, it's just been a minute.*
- * Christopher_Belmont heads to where Green_Enrics and Emilica is
- <Christopher_Belmont> Need any help?
- <DM> wut, why does Christopher_Belmont have super tracking
- <DM> nah it's cool
- <DM> *You head outsid- oh wait, that's #zuchat's ideas
- <DM> *You head up the tunnel far enough to see light from a room ahead.*
- <DM> *The light is... about the same lighting as the rooms prior to now. Actually, what's even lighting the rooms? There's no torches around, the rooms just inexplicably well-lit.*
- * Sephiroth kicks DM out the window.
- * You have been kicked from #zurpg by Sephiroth (You have been kicked out the window and you landed in front of a proximity potato ray! «15,856»)
- * Sephiroth grabs his trusty potato ray.
- * Sephiroth charges up the potato ray.
- <DM> awww crap
- * Sephiroth aims the potato ray at DM.
- * Sephiroth fires the potato ray at DM.
- * Sephiroth microwaves, salts, and eats DM, the small toothsome Eva potato.
- <DM> *The rooms are lit by DM's exploded blood after turning into a potato.*
- <Christopher_Belmont> I take it we are now in the east hall
- <DM> *You are not in the east hall. You're currently not on the map.*
- <DM> *Relative to the map, you are directly north of the Puzzle Room.*
- * Christopher_Belmont is baffled by this sudden turn of events
- <Christopher_Belmont> This room isn't even on the Map. Seriously what the heck?
- * Emilica pokes Green_Enrics with a stick
- <Harvey> I concur.
- <DM> *Suddenly, Harvey.*
- * Christopher_Belmont examines the room for anything noteworthy such as engraving or whatnot
- * Harvey was following Christopher_Belmont
- <DM> *You enter the room and, on the floor, there's nothing but the icy walls, but only about 10 feet above you is a layer of ice with something wandering across it overhead.*
- <DM> *Green_Enrics suddenly enters into a drunken stupor and passes out.*
- * Green_Enrics passes out, leaving emilica to carry her
- * Green_Enrics has quit (Quit: PEACE)
- <Emilica> How heavy is this darned female
- <DM> *Since she was previously a Darknut General and is very strong physically..... probably 160+ pounds.*
- <Emilica> (Fuck that, I am going to break logic)
- * Christopher_Belmont is suprised by this sudden turn of events
- <DM> *Emilica's logic breakingness allows her to chug Green_Enrics along weightlessly.*
- * Harvey tries to see who is walking on the ice above.
- <DM> (Roll Wisdom vs. 10 successes)
- <Harvey> $17d10
- <Navi> Harvey: You rolled 17 Dice with 10 Sides. Result: 4, 5, 8, 4, 2, 6, 2, 8, 7, 10, 9, 1, 2, 4, 2, 10 and 6. Total: 90. Successes: 11.
- <DM> *As far as you can tell, it's another block of ice, but... it doesn't seem to be directly on top of the ice. You can't tell more than that.*
- <DM> *From here, at least.*
- * Emilica is away: AFK
- <Harvey> (Is there anything here?
- <DM> *There's somethin' up there for sure.*
- <DM> *The wandering block of ice floats off the layer of ice and out of your vision.*
- <Harvey> Should I try to break the ice?
- <Christopher_Belmont> Maybe I can lift you up there
- <Christopher_Belmont> Or maybe we can all make a human pillar and bring you up there
- * Christopher_Belmont looks in emilica's direction, wondering if she'll cooperate long to pull this off
- <DM> *A door suddenly seals shut behind you, sealing you in and preventing you from going back into the passageway.*
- <Harvey> ?
- <DM> *The ice above you begins to reshape itself.*
- * Harvey gets ready for battle.
- * Christopher_Belmont readies his whip
- <Christopher_Belmont> This doesn't bode well
- * Harvey readies his shield and hammer.
- <DM> *It reforms into a staircase of ice that leads from the ground to a ledge you see about 10 feet up. The actual ceiling stems 20 feet above you.*
- <Harvey> Phew.
- * Christopher_Belmont puts his whip away
- * Harvey puts his weapons away and walks up the stairs.
- <Christopher_Belmont> We should still remain on our guard. the doorway is still sealed up
- <Harvey> Agreed.
- * Christopher_Belmont cautiously approaches the stairwell
- <DM> *Harvey, you reach the top of the stairs and meet face to face with a magic blast from an Icerobe partially across the room. Roll Wisdom!*
- <Harvey> $21d10
- <Navi> Harvey: You rolled 21 Dice with 10 Sides. Result: 4, 9, 7, 9, 10, 4, 8, 1, 7, 1, 6, 9, 3, 8, 9, 4, 10, 7, 4, 4 and 3. Total: 127. Successes: 14.
- * X_X is now known as Icerobe
- * Sephiroth kicks Icerobe out the window.
- * Sephiroth has kicked Icerobe from #zurpg (You have been kicked out the window and you landed on a Cactuar! Watch out for it's 1,000 needle attack! «15,857»)
- * Icerobe ([email protected]) has joined #zurpg
- <Icerobe> $32d10
- <Navi> Icerobe: You rolled 32 Dice with 10 Sides. Result: 10, 2, 9, 2, 1, 8, 10, 8, 1, 7, 7, 8, 9, 8, 8, 9, 3, 10, 9, 5, 8, 3, 2, 8, 10, 3, 4, 3, 9, 5, 7 and 3. Total: 199. Successes: 25.
- <DM> (what's your affinity?)
- <Harvey> (Light 3)
- * Icerobe blasts Harvey down the stairs, dealing 25 - 14 = 11 damage - defense, + the Underpower Affliction, lowering Harvey's Power stat by 2
- * Harvey takes 10 damage
- * Christopher_Belmont was about to step up further but noticed that Harvey got blasted off the stairs
- <Harvey> Gah!
- * Christopher_Belmont readies his whip!
- <Christopher_Belmont> Show yourself, foul demon!
- <DM> *It's showing itself alright. Head up the stairs, and you'll meet an Icerobe camping with its wand down the hall.*
- * Christopher_Belmont taunts the mysterious spellcaster (roll wisdom?)
- <DM> (taunt is Wisdom, yes)
- <DM> (... you realize you're trying to taunt a Wizzrobe, right?)
- <Christopher_Belmont> $12d10
- <Navi> Christopher_Belmont: You rolled 12 Dice with 10 Sides. Result: 4, 10, 3, 3, 1, 6, 2, 5, 3, 10, 4 and 9. Total: 60. Successes: 7.
- <Harvey> (Roll inits?)
- <Icerobe> $28d10
- <Navi> Icerobe: You rolled 28 Dice with 10 Sides. Result: 4, 9, 3, 6, 6, 6, 7, 5, 8, 3, 10, 7, 9, 1, 1, 2, 8, 8, 7, 2, 4, 1, 2, 1, 8, 8, 2 and 8. Total: 146. Successes: 17.
- <Christopher_Belmont> Not until it comes down the stairwell
- * Icerobe is immune to Christopher_Belmont's taunt, but it does not counterattack either and continues to camp.
- <DM> (no inits yet)
- <Harvey> 3h 10m
- <DM> (you know, Green Enrics would've been perfect here)
- <DM> (she could just toss one of you at it)
- <Harvey> (And Emilica is AFK)
- <DM> Icerobe's stats up - http://zurpg.sephiroth.ws/thread-347-post-736.html#pid736
- <Kefka> ZURPG: 11-13-13: In the Frozen Mind's Eye
- <Harvey> (What are we going to do?)
- <Harvey> (That Icerobe would probably OHKO us)
- * Christopher_Belmont attempts to throw his holy cross at the icerobe (roll power!)
- <DM> (nice one!)
- <Christopher_Belmont> $12d10
- <Navi> Christopher_Belmont: You rolled 12 Dice with 10 Sides. Result: 5, 4, 9, 4, 7, 10, 2, 10, 10, 7, 6 and 5. Total: 79. Successes: 12.
- <Icerobe> $12d10
- <Navi> Icerobe: You rolled 12 Dice with 10 Sides. Result: 3, 5, 1, 9, 5, 10, 10, 8, 7, 5, 1 and 7. Total: 71. Successes: 11.
- * Christopher_Belmont throws his last reroll point at the icerobe
- <DM> (that holy cross does flat damage, there's no point)
- <Harvey> (Holy Cross has a fixed damage of 10)
- * Icerobe ([email protected]) has joined #zurpg
- <Harvey> (And you just hit it)
- * Christopher_Belmont would have done that but decides not to
- <DM> *Your holy cross flies up and hits Icerobe straight in the face, dealing 10 Light Effect Damage*
- * Icerobe rolls its Courage stat to reduce the damage.
- <Icerobe> $7d10
- <Navi> Icerobe: You rolled 7 Dice with 10 Sides. Result: 6, 5, 2, 4, 9, 6 and 9. Total: 41. Successes: 5.
- * Harvey throws an icy spear at Icerobe (Courage)
- <DM> (lol)
- <Harvey> (Roll Courage)
- <Christopher_Belmont> $init 1d10
- <Harvey> $15d10
- <Navi> Christopher_Belmont: Your initiative roll has been entered. You rolled: 9.
- <Navi> Harvey: You rolled 15 Dice with 10 Sides. Result: 6, 8, 4, 3, 4, 4, 10, 5, 2, 8, 6, 4, 10, 6 and 2. Total: 82. Successes: 10.
- <DM> *As the holy cross hits the Icerobe, you hear the sound of it bouncing off of ice, but seeing as you're still down below, you don't know what it was.*
- <Icerobe> $7d10
- <Navi> Icerobe: You rolled 7 Dice with 10 Sides. Result: 3, 5, 8, 8, 1, 1 and 8. Total: 34. Successes: 4.
- <Icerobe> err
- <Icerobe> $4d10
- <Navi> Icerobe: You rolled 4 Dice with 10 Sides. Result: 10, 8, 2 and 7. Total: 27. Successes: 4.
- <Icerobe> $1d10
- <Navi> Icerobe: You rolled 1 Die with 10 Sides. Result: 10. Total: 10. Successes: 2.
- <Harvey> (Total successes?)
- * Icerobe is gets a total success count of 6 (yeah, I fail).
- <DM> (link what the thrown ice spear does)
- <Harvey> Thrown:
- <Harvey> Roll your Courage dice +4 vs. targets' Courage dice
- <Harvey> If the attack is successful, the spear shatters on impact.
- <Harvey> Target takes frost damage (neutral) equal to all of the numerical amounts from the target's current bonuses.
- <Harvey> This includes stat bonuses, defending and attacking dice bonuses, and damage reduction.
- <DM> *The spear impales the Icerobe, but it does only a flat 4 damage, as the shield appears to be inactive now.*
- <Harvey> (Icy shield, +2 damage)
- <DM> (the icy shield drops to 0 first)
- <DM> (actually it's simultaneous so)
- <DM> (yeah, +2)
- <DM> *Once again, you hear the sound of the spear sounding like it bounced off something.*
- <Harvey> (Does the Icerobe have to state it's HP value?)
- <DM> (you're not even in sight range of it, you're still in the pit below)
- <DM> (however, after thwacking it, it might be distracted enough for you to engage it on the ledge)
- <Harvey> Chris, ready?
- <Harvey> Ready to engage it?
- <Harvey> (Christopher_Belmont?)
- <Harvey> ...
- <Christopher_Belmont> Ready when you are
- <Harvey> Ready!
- * Harvey jumps to the ledge, with an icy spear in his hand to engage the Icerobe
- * Christopher_Belmont runs up the stairwell with his whip ready to kick ass
- * Christopher_Belmont leaps when he reaches the top
- <Harvey> (Roll inits?)
- <Christopher_Belmont> I rolled mine already
- <Harvey> (Or a free attack?)
- <DM> (hang on)
- <DM> *You run up the stairwell and get onto the ledge, which turns out to be a hallway that extends a decent amount back, with a large treasure chest at the end. The Icerobe stands there, not as wounded as it should be, as a shield of floating bits of ice surrounds it. To the side of the Icerobe, there's a cove in the wall, but you can't see what's in it.*
- <DM> (now roll inits)
- <Harvey> $init 1d10
- <Navi> Harvey: Your initiative roll has been entered. You rolled: 6.
- <Icerobe> 4h, 4m | Unknown status effect
- <Icerobe> 4h, 4m | Unknown status effect | -5 Wisdom
- <Icerobe> $init 1d10
- <Navi> Icerobe: Your initiative roll has been entered. You rolled: 1.
- <DM> lol
- <DM> $init s
- <Navi> The battle has begun!
- <Navi> ROUND 1: Christopher_Belmont (9), Harvey (6) and Icerobe (1).
- <Harvey> (Sweet!)
- <Christopher_Belmont> Amen
- <DM> (man, Icerobes keep getting crappy init rolls)
- * Christopher_Belmont picks up his holy cross and throws it at the icerone (roll power!)
- <Harvey> (Karma bit them on the back for being so overpowered)
- <Christopher_Belmont> $12d10
- <Navi> Christopher_Belmont: You rolled 12 Dice with 10 Sides. Result: 7, 1, 3, 10, 8, 4, 8, 8, 6, 2, 1 and 2. Total: 60. Successes: 7.
- <DM> (not op, just strong enemies)
- <Icerobe> $8d10
- <Navi> Icerobe: You rolled 8 Dice with 10 Sides. Result: 8, 3, 2, 8, 8, 10, 4 and 2. Total: 45. Successes: 5.
- * Icerobe is hit again, but it rolls its Courage stat again to reduce the damage.
- <Icerobe> $7d10
- <Navi> Icerobe: You rolled 7 Dice with 10 Sides. Result: 1, 5, 5, 6, 6, 10 and 3. Total: 36. Successes: 6.
- <Harvey> (Not enough to survive)
- * Icerobe takes 10 - 6 = 4... unknown status effect reduces it to 2 damage
- <Harvey> (?)
- <Christopher_Belmont> $endturn
- <Navi> Christopher_Belmont has ended their turn.
- <Navi> ROUND 1: Christopher_Belmont (9), Harvey (6) and Icerobe (1).
- <Icerobe> 2h, 3m | Unknown status effect | -11 Wisdom
- * Harvey breaks out his axe and swings it at Icerobe (Roll Power!)
- <Harvey> $17d10
- <Navi> Harvey: You rolled 17 Dice with 10 Sides. Result: 9, 5, 7, 10, 10, 1, 2, 5, 7, 8, 7, 5, 8, 4, 8, 4 and 1. Total: 101. Successes: 14.
- <DM> (-2 Power from Underpower)
- <Icerobe> $8d10
- <Navi> Icerobe: You rolled 8 Dice with 10 Sides. Result: 6, 5, 2, 4, 10, 4, 8 and 7. Total: 46. Successes: 6.
- <Harvey> (Yes, factored that in)
- * Icerobe rolls Courage again.
- <Icerobe> $7d10
- <Navi> Icerobe: You rolled 7 Dice with 10 Sides. Result: 2, 4, 6, 4, 7, 6 and 3. Total: 32. Successes: 3.
- <Harvey> 14-8+2 = 10 - 3 = 7 damage
- <DM> 7/2 = 3.5 rounded = 4 damage
- * Icerobe is cleaved in half from the Axe. To the side, in the cove, you see an Ice Elemental lying in wait.
- <DM> (yep, that unknown status effect was Protect)
- <Harvey> (Axe should cleave)
- * Christopher_Belmont notices the ice elemental out of the corner of his eyes
- <DM> (yep, enjoy)
- <Icerobe> $removeme
- <Navi> Icerobe has removed theirself from battle.
- <Navi> ROUND 1: Christopher_Belmont (9) and Harvey (6).
- <Harvey> (Axe should be cleaving)
- * Icerobe is now known as IceElemental
- <IceElemental> $init j
- <Navi> IceElemental has entered the fray.
- <DM> *Your axe cleaves and hits the IceElemental!*
- <Harvey> (Does the axe cleaves?)
- <DM> (that's same success rate minus... 3?
- <Harvey> (Yes, 3)
- <IceElemental> $7d10
- <Navi> IceElemental: You rolled 7 Dice with 10 Sides. Result: 2, 3, 6, 10, 6, 1 and 1. Total: 29. Successes: 4.
- <Harvey> 11-4+2 = 9
- <Harvey> - Defense
- * IceElemental does not have Protect back as it is blasted into bits of ice from Harvey's vicious axe.
- <IceElemental> $removeme
- <Navi> IceElemental has removed theirself from battle.
- <Navi> ROUND 1: Christopher_Belmont (9) and Harvey (6).
- * IceElemental is now known as X_X
- <DM> (nice axe hit)
- <DM> $init r
- <Navi> DM: The bot has been reset.
- <Harvey> Double Kill!
- <DM> +23 EXP
- <DM> +$23d8 Rupees
- <Christopher_Belmont> That was easy, I barely broke a sweat.
- <Harvey> $23d8
- <Navi> Harvey: You rolled 23 Dice with 8 Sides. Result: 8, 6, 5, 2, 5, 6, 5, 8, 3, 6, 1, 4, 6, 3, 7, 4, 8, 8, 3, 1, 7, 4 and 5. Total: 115.
- <DM> meanwhile, Harvey received lots of pain initially, lol
- <DM> $1d8
- <Navi> DM: You rolled 1 Die with 8 Sides. Result: 6. Total: 6.
- <Harvey> Harvey is at 3h
- <Harvey> (Ring rarity?)
- <DM> *A Rare Ring drops! - http://zurpg.sephiroth.ws/thread-10-post-19.html#pid19
- <Christopher_Belmont> $23d8
- <Navi> Christopher_Belmont: You rolled 23 Dice with 8 Sides. Result: 4, 8, 5, 2, 2, 4, 8, 2, 1, 4, 3, 6, 6, 3, 5, 6, 8, 3, 8, 3, 2, 3 and 6. Total: 102.
- <Kefka> ZURPG: Quest Info & Items
- * Harvey snatches the ring.
- <DM> *At the end of the hall is a large treasure chest, impeded by nothing. A series of torches across the walls light the wall towards it. It seems this hallway isn't iced over, unlike the rest of the dungeon. At the end of the hallway, you can also see a passageway to the left.*
- * Christopher_Belmont heads towards the chest and opens it
- * Harvey goes to the treasure chest and looks to the left.
- * Harvey looks down the passageway on the left.
- <DM> (hang on)
- <DM> *You open the large treasure chest, and you find a pair of boots, a set of claws, a whip, and a cloak.*
- <DM> *In the passageway to the left appears to be a slide that descends into darkness.*
- * Harvey turns back to the chest and looks at the cloak.
- <Harvey> Is that what I think that is?
- * Christopher_Belmont examines the boots and the extra whip
- <DM> *The boots seem to have small wings on them, and the whip, as you examine it, disappears, along with your own whip.*
- * Emilica is back (gone 00:42:49)
- <Christopher_Belmont> What in the name of the trinity be this?
- <DM> *A spiral of flames surrounds you Christopher_Belmont, and a moment later, a new whip materializes in your hand.*
- <Emilica> $init j
- <Navi> Emilica: You may roll an initiative roll to join the battle.
- <Emilica> A
- <Harvey> I have no idea Chris, but this cape looks familia
- <Harvey> *familiar
- * Christopher_Belmont grabs the boots and examines the new whip.
- <DM> *You attempt to grab the boots, but a barrier blocks you from grabbing them.*
- * Harvey attempts to grab a cloak.
- <DM> (Christopher_Belmont and Harvey, check your PMs)
- * Christopher_Belmont refocus his attention and examines the new whip in his hand, it feels brand new but familiar at the same time.
- <Harvey> *the
- <DM> *You acquire the cloak, Harvey!*
- <DM> *Emilica arrives on the scene. Emilica, there's a treasure chest with a pair of boots and a set of claws inside.*
- <DM> *Sorry, pair of shoes actually, not boots.*
- * Emilica snatches the shoes and runs away
- * Emilica is away: AFK
- <DM> *Emilica, check your PMs.*
- <Christopher_Belmont> http://zurpg.sephiroth.ws/thread-276-post-559.html#pid559
- <Kefka> ZURPG: Christopher Belmont
- * DM lays Green Enrics inside of the chest and closes the chest. DM then lays a sign next to the chest - you were drunk and fell asleep inside this nice and cozy chest.
- <Christopher_Belmont> Is this.... The Vampire Killer? It feels brand new and yet, more powerful than before..
- <Christopher_Belmont> But at the same time, it feels familiar....
- <Harvey> This is definetly the Tail Cloak.
- * Emilica is back (gone 00:02:30)
- * Christopher_Belmont tests the whip on the chest to see how it feels in his hands
- <Harvey> But... who in the blazes would have stolen something from like this from my family?
- <DM> *The whip lashes against the air, causing the air to feel pain after it failed to suffocate itself. Your whip feels stronger indeed.*
- <DM> *Harvey, you're in Shady's mind. Just reminding you of that.*
- <Christopher_Belmont> Indeed, This is the Vampire Killer. I just know it is.
- * Christopher_Belmont puts the Vampire Killer up, waiting for a good opportunity to test it's newfound power
- * Emilica runs back into the scene, tripping over a Geodude
- <DM> *There is also a sign next to the slide - "Check the Switch Room again."*
- <Harvey> (Is the door still shut?)
- <DM> *The door behind you is still shut.*
- <Christopher_Belmont> Whoever placed this sign here cleary is either trying to help us or mislead us. I don't know if we can go back there yet
- <Harvey> But what about the passageway to the side?
- * Harvey points to the passageway to the left.
- <Christopher_Belmont> I see the passageway, come on. Let's enter it!
- <Harvey> I'm with you.
- <Emilica> But first
- * Christopher_Belmont enters the passageway, not knowing what in there due to it being off the map
- * Emilica attempts to lightning bolt the chest that Green is inside
- * Harvey follows Christopher-Belmont
- <DM> *You enter the passageway and immediately lose your footing and feel yourself slide down into the deep abyss of darkness, quickly accelerating. Harvey falls victim to this to.*
- * Emilica runs towards the other two
- <DM> *Emilica dives in and enjoys the sleigh ride down.*
- <DM> *After about ten seconds of unknown sliding, you all fly out and land in a pack of snow in the Puzzle Room.*
- <Christopher_Belmont> Sweet mother of Jesus, what sort of slippy trap was that!?
- * Emilica faceplants into the snow
- * Christopher_Belmont lands in the snow then stands up and dusts himself off
- * Christopher_Belmont then checks to see if the creature he was carrying is still with him
- * Harvey crashes into the snow and then gets up.
- <DM> *The creature floats just above the snow, still in an inert state.*
- * Christopher_Belmont places it back above his shoulders and examines the puzzle room for any changes since he last left this room
- <Christopher_Belmont> (*it being the creature
- <DM> *The puzzle room has not changed, asides from the river drying up.*
- * Emilica jumps up and runs into a wall
- <Harvey> I think we should continue to the Switch room.
- <Christopher_Belmont> Sounds like a good idea
- <DM> *The wall slams Emilica back with Newton's 3rd law of physics.*
- * Christopher_Belmont walks over to the south door then attempts to open it to enter the south hall
- <DM> *You reach the south hall. Nothin' different here.*
- <Christopher_Belmont> (err I meant east hall)
- * Harvey follows Christopher_Belmont
- <DM> *Right. East hall. derp.*
- * Christopher_Belmont heads south again into the puzzle room
- <DM> wut
- * Christopher_Belmont heads south again into the puzzle room via the door
- <DM> wut
- <Harvey> (Switch room, not Puzzle room)
- * Emilica gets sent out of the puzzled room
- <Christopher_Belmont> (err I meant switch room)
- <DM> *You head south from the puzzle room, into the south hall, and back south again into the puzzle room. You have rounded the globe in a matter of seconds. Congrats.*
- <DM> lol
- * Emilica runs to the Switcher Room
- * Harvey enters the Switcher room
- <DM> *You reach the switch room. The tank of water on the east side of the room is no longer filled with water it seems.*
- * Christopher_Belmont tries again and goes south once more into the switch room
- <DM> -=QUEST PAUSE=-
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