Advertisement
Guest User

Untitled

a guest
Jan 9th, 2017
101
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 1.48 KB | None | 0 0
  1. - Death screen message cuts off in window mode (seeing "ess r key or (back button) to resta" right now)
  2. - Level 2: Spawn particles keep existing. Unnecessarily clutters the screen
  3. - Level 2: Pink ball monster near the tree should be bigger to indicate it colliding on all three tiles. Tried to stand south of it because it seemed the hitbox was only 2x2
  4. - Level 2: Doing the lower spike first, then going up to do the second one results in a level traversal (falling down to come back up) that feels unnecessary or pushing the spike across the bridge which leads to a fail state. Having a tile to the right of the upper bridge would alleviate that
  5. - Level 2: Having pushed both spikes onto pink fields does not result in a win message. No more objectives apparent. Can be won on retry
  6. - Option to disable mouse-look would be nice so camera isn't influenced when tabbing out or similar
  7. - Level 3: Cooking pigs' animation looks unintentionally spastic
  8. - Level 3: Pig on lower right appears to be circumventable on south side. Fence could be added to prevent unnexpected learning experience. Scaling them slightly bigger might indicate 3x3 hitbox better
  9. - Level 3: Pigs need better indicators as to which tiles trigger them and which don't
  10. - Leveldesign in general could use some more shortcuts to reduce redundancy in level traversal
  11. - Game freezes on "Quit Game"
  12. - Stopped playing after fucking up level 3 too many times. Might try again another time, so that's good. Fuck those pigs though
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement