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Dec 3rd, 2016
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  1. <--- config.txt --->
  2. POZIOM_TRUDNOSCI = 1;
  3. # 0 -> Łatwy
  4. # 1 -> Średni
  5. # 2 -> Trudny
  6.  
  7. STATUS = 1;
  8. # status poczatkowy gry i poziomów
  9. # 0 -> rozpoczęcie z pauzą
  10. # 1 -> rozpoczęcie in medias res
  11.  
  12. WYNIKI =
  13. ["          ", 0, 0]
  14. ["          ", 0, 0]
  15. ["          ", 0, 0]
  16. ["          ", 0, 0]
  17. ["          ", 0, 0]
  18. ["          ", 0, 0]
  19. ["          ", 0, 0]
  20. ["          ", 0, 0]
  21. ["          ", 0, 0]
  22. ["          ", 0, 0];
  23. # ["pseudonim", ostatni poziom, czas]
  24.  
  25. STARTOWE_ZYCIA = 14;
  26. STARTOWY_CZAS = 0;
  27. # status początkowy gracza
  28.  
  29. LISTA_POZIOMOW = ["plansza0.txt","plansza1.txt","plansza2.txt","plansza3.txt","plansza4.txt","plansza5.txt","plansza9.txt","plansza7.txt","plansza8.txt","plansza9.txt"];
  30. # lista poziomow w grze
  31.  
  32. WIELKOSC_BONUSU_ZYC = 3;
  33. WIELKOSC_DUZEGO_BONUSU_ZYC = 6;
  34. DOLICZANY_CZAS = 5;
  35.  
  36. # koniec, gdy
  37. ZYC_KONIEC = 0;
  38.  
  39. <--- przykładowaplansza.txt --->
  40.     ID = "AAAAA"
  41.     # identyfikator poziomu
  42.     NUMER = 0
  43.     # numer poziomu (od zero)
  44.     PLANSZA =
  45.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  46.     [0,0,0,0,0,0,0,0,0,0,0,0,252,253,0]
  47.     [0,0,0,0,0,0,0,0,0,0,0,0,254,255,0]
  48.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  49.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  50.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  51.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  52.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  53.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  54.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  55.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  56.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  57.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  58.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  59.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  60.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  61.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  62.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  63.     [0,200,0,0,0,0,0,0,0,0,0,0,0,0,0]
  64.     [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
  65.     # każdy element tablicy to klocek
  66.     # 0 to pustka
  67.     # 200 to pole startowe kulki
  68.     # 252, 253, 254 i 255 to pole końcowe kulki
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