Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- <--- config.txt --->
- POZIOM_TRUDNOSCI = 1;
- # 0 -> Łatwy
- # 1 -> Średni
- # 2 -> Trudny
- STATUS = 1;
- # status poczatkowy gry i poziomów
- # 0 -> rozpoczęcie z pauzą
- # 1 -> rozpoczęcie in medias res
- WYNIKI =
- [" ", 0, 0]
- [" ", 0, 0]
- [" ", 0, 0]
- [" ", 0, 0]
- [" ", 0, 0]
- [" ", 0, 0]
- [" ", 0, 0]
- [" ", 0, 0]
- [" ", 0, 0]
- [" ", 0, 0];
- # ["pseudonim", ostatni poziom, czas]
- STARTOWE_ZYCIA = 14;
- STARTOWY_CZAS = 0;
- # status początkowy gracza
- LISTA_POZIOMOW = ["plansza0.txt","plansza1.txt","plansza2.txt","plansza3.txt","plansza4.txt","plansza5.txt","plansza9.txt","plansza7.txt","plansza8.txt","plansza9.txt"];
- # lista poziomow w grze
- WIELKOSC_BONUSU_ZYC = 3;
- WIELKOSC_DUZEGO_BONUSU_ZYC = 6;
- DOLICZANY_CZAS = 5;
- # koniec, gdy
- ZYC_KONIEC = 0;
- <--- przykładowaplansza.txt --->
- ID = "AAAAA"
- # identyfikator poziomu
- NUMER = 0
- # numer poziomu (od zero)
- PLANSZA =
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,252,253,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,254,255,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,200,0,0,0,0,0,0,0,0,0,0,0,0,0]
- [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
- # każdy element tablicy to klocek
- # 0 to pustka
- # 200 to pole startowe kulki
- # 252, 253, 254 i 255 to pole końcowe kulki
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement