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- #1.1#
- on load:
- set {_version} to content of file "plugins/Skript/scripts/b2.sk"
- set {_v} to index of "##" in {_version}
- set {_v2} to subtext of {_version} from character ({_v}+1) to character (length of {_version})
- set {_v3} to index of "##" in {_v2}
- set {version} to subtext of {_version} from character ({_v}+1) to character ({_v3})
- set {_version} to result of connect to "https://raw.githubusercontent.com/xDreamMster/SKript/master/Buty%20Lodu"
- set {_v} to index of "##" in {_version}
- set {_v2} to subtext of {_version} from character ({_v}+1) to character (length of { version})
- set {_v3} to index of "##" in {_v2}
- set {version.new} to subtext of {_version} from character ({_v}+1) to character ({_v3})
- {version} is not {version.new}:
- loop all players:
- if loop-player has permission "op.sk":
- send "Jest dostepna nowa wersja skryptu! Pobierz ja /update pobierz" to loop-player
- command /update [<text>]:
- trigger:
- set {_version} to result of connect to "https://raw.githubusercontent.com/xDreamMster/SKript/master/Buty%20Lodu"
- set {_v} to index of "##" in {_version}
- set {_v2} to subtext of {_version} from character ({_v}+1) to character (length of {_version})
- set {_v3} to index of "##" in {_v2}
- set {version.new} to subtext of {_version} from character ({_v}+1) to character ({_v3})
- arg 1 is "sprawdz":
- send "Twoja wersja to %{version}%"
- send "Najnowsza wersja to %{version.new}%"
- {version} is not {version.new}:
- send "Jest dostepna nowa wersja"
- arg 1 is "pobierz":
- {version} is not {version.new}:
- download "https://raw.githubusercontent.com/xDreamMster/SKript/master/Buty%20Lodu" to "plugins/Skript/scripts/b2.sk"
- send "Pobrano najnowsza wersje!"
- else:
- send "Masz juz najnowsza wersje skrypta!"
- else:
- send "/update sprawdz - sprawdza aktualizacje"
- send "/update pobierz - pobiera aktualizacje"
- stop
- #█▀▀▀▀▀▀▀▀▀▀▀▀█
- #█ Config █
- #▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Options:
- tag: &c&lDream&a&lD&r&aodatki
- blok: ice
- odleglosc: 50 # do usuwania bloku!
- czas: 4 # czas pomiedzy usuwaniem bloków podaj w sekundach
- nazwa: &6&lButy &b&lLodu
- dzwiek: step.snow
- #█▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- #█ Crafting █
- #▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- #
- # █ 1 █ 2 █ 3 █
- # █ 4 █ 5 █ 6 █
- # █ 7 █ 8 █ 9 █
- #
- #
- crating1: air
- crating2: air
- crating3: air
- crating4: air
- crating5: diamond boots
- crating6: air
- crating7: water bucket
- crating8: water bucket
- crating9: water bucket
- #█▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- #█ Zmienne █
- #▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- Variables:
- {g.%player%} = 0
- {jg.%block%} = 0
- {jw.%block%} = 0
- {wl.%block%} = 0
- #█▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- #█ Komendy █
- #▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- command /bl:
- permission: bl.sk
- trigger:
- give player diamond boots named "{@nazwa}"
- send "&8[{@tag}&8] &aDostales {@nazwa}" to player
- command /gl:
- trigger:
- set {g.%player%} to "1"
- command /gl2:
- trigger:
- set {g.%player%} to "0"
- command /run [<player>] [<text>]:
- permission: run.command
- trigger:
- if arg 1 is set:
- if arg 2 is set:
- run arg 1 command "%arg 2%" as op
- #█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- #█ Nie Znasz Się? █
- #█ Nie Ruszaj! █
- #▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- on any move:
- if boots of player is diamond boots named "{@nazwa}":
- set {bl.%player%} to "1"
- else:
- set {bl.%player%} to "0"
- on walk on ice:
- play raw sound "{@dzwiek}" at player with pitch 1 volume 10
- every {@czas} second:
- loop all players:
- loop all blocks in radius {@odleglosc} of loop-player:
- if loop-block is {@blok}:
- if {jl.%loop-block%} is "1":
- set loop-block to water
- every {@czas} second:
- loop all players:
- loop all blocks in radius {@odleglosc} of loop-player:
- if loop-block is glowstone:
- if {jg.%loop-block%} is "1":
- set loop-block to water
- On any move:
- if {bl.%player%} is "1":
- loop all blocks in radius 3 of player:
- if loop-block is water:
- set loop-block to {@blok}
- set {jl.%loop-block%} to "1"
- set {lw.%loop-block%} to location of loop-block
- #█▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- #█ Efekty █
- #█ Wizualne █
- #▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- on right click:
- if tool of player is glowstone named "&6&lPodswietlenie":
- execute console command "run %player% /gl"
- remove 1 glowstone named "&6&lPodswietlenie" from player
- on any move:
- if {g.%player%} is "1":
- if boots of player is diamond boots named "{@nazwa}":
- if block below player is ice:
- set block to glowstone
- set {jg.%block%} to "1"
- on any move:
- if {g.%player%} is "1":
- if boots of player is diamond boots named "{@nazwa}":
- loop all blocks in radius 3 of player:
- if loop-block is glowstone:
- set {jg.%loop-block%} to "1"
- on walk on ice:
- if boots of player is diamond boots named "{@nazwa}":
- spawn 30 of particle magic crit offset by 0, 0.3, 0 at location of player
- on any move:
- if player is sprinting:
- if block below player is ice or glowstone:
- if boots of player is diamond boots named "{@nazwa}":
- chance of 30%:
- damage boots of player by 1
- #█▀▀▀▀▀▀▀▀▀▀▀▀▀▀█
- #█ Crafting █
- #▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
- on script load:
- register new shaped recipe for diamond boots named "{@nazwa}" using {@crating1}, {@crating2}, {@crating3}, {@crating4}, {@crating5}, {@crating6}, {@crating7}, {@crating8}, {@crating9}
- on script load:
- register new shaped recipe for glowstone named "&6&lPodswietlenie" using glowstone, glowstone, glowstone, glowstone, glowstone, glowstone, glowstone, glowstone, glowstone
- on craft of glowstone:
- set {gl.%player%} to "1"
- on right click:
- if tool of player is glowstone named "&6&lPodswietlenie":
- execute console command "run %player% /gl"
- remove 1 glowstone named "&6&lPodswietlenie" from player
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