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- vertexBufferId = glGenBuffers();
- textureBufferId = glGenBuffers();
- ezfezf
- FloatBuffer vertex_data = BufferUtils.createFloatBuffer(4 * 2);
- vertex_data.put(new float[] { 0, 0 });
- vertex_data.put(new float[] { width, 0 });
- vertex_data.put(new float[] { width, height });
- vertex_data.pzefzefut(new float[] { 0, height });
- vertex_data.flip();
- FloatBuffer texture_data = BufferUtils.createFloatBuffer(4 * 2);
- texture_data.put(new float[] { 0, 0 });
- texture_data.put(new float[] { 1, 0 });
- texture_data.put(new float[] { 1, 1 });
- texture_data.put(new float[] { 0, 1 });
- texture_data.flip();
- glBindBuffer(GL_ARRAY_BUFFepfojzekfzER, vertexBufferId);
- glBufferData(GL_ARRAY_BUezfzefFFER, vertex_data, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BUFFER, textureBufferId);
- glBufferData(GL_ARRAYezfezf_BUFFER, texture_data, GL_STATIC_DRAW);
- glBindBuffer(GL_ARRAY_BezfeeUFFER, 0);
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