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- <autoexec>
- <register silent="true" event="gainbuff_Chain_Affinity">sc var set CA CA</register>
- <register silent="true" event="losebuff_Chain_Affinity">sc var set CA N</register>
- <register silent="true" event="losebuff_Burst_Affinity">sc var set BA N</register>
- <register silent="true" event="gainbuff_Burst_Affinity">sc var set BA BA</register>
- <register silent="true" event="losebuff_Impetus">sc var set ImpetusSet BlankSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Impetus">sc var set ImpetusSet ImpetusSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Berserk">sc var set Berserk N</register>
- <register silent="true" event="gainbuff_Berserk">sc var set Berserk Berserk</register>
- <register silent="true" event="losebuff_Footwork">sc var set STYLE KICK;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Footwork">sc var set STYLE KICK;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_*ounter">sc var set PerfectCounterSet BlankSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_*ounter">sc var set PerfectCounterSet PerfectCounterSet;input /ws "Dancing Chains"</register>
- <register silent="true" event="weather_Thunder">wait 5; input /echo == Thunder ==</register>
- <register silent="true" event="weather_Ice">wait 5; input /echo == Ice ==</register>
- <register silent="true" event="weather_Fire">wait 5; input /echo == Fire ==</register>
- <register silent="true" event="weather_Earth">wait 5; input /echo == Earth ==</register>
- <register silent="true" event="weather_Wind">wait 5; input /echo == Wind ==</register>
- <register silent="true" event="weather_Water">wait 5; input /echo == Water ==</register>
- <register silent="true" event="weather_Light">wait 5; input /echo == Light ==</register>
- <register silent="true" event="weather_Dark">wait 5; input /echo == Dark ==</register>
- <register silent="true" event="weather_Clear">wait 5; input /echo == Clear ==</register>
- <register silent="true" event="weather_Fog">wait 5; input /echo == Fog ==</register>
- <register silent="true" event="weather_Clouds">wait 5; input /echo == Cloudy ==</register>
- <register silent="true" event="weather_Sunshine">wait 5; input /echo == Sunny ==</register>
- <register silent="true" event="day_Firesday">wait5; input /echo == Fireday ==</register>
- <register silent="true" event="day_Earthsday">wait5; input /echo == Earthsday ==</register>
- <register silent="true" event="day_Watersday">wait5; input /echo == Watersday ==</register>
- <register silent="true" event="day_Windsday">wait5; input /echo == Windsday ==</register>
- <register silent="true" event="day_Iceday">wait5; input /echo == Iceday ==</register>
- <register silent="true" event="day_Lightningday">wait5; input /echo == Lightningday ==</register>
- <register silent="true" event="day_Lightsday">wait5; input /echo == Lightsday ==</register>
- <register silent="true" event="day_Darksday">wait5; input /echo == Darksday ==</register>
- <!--- Added! ---->
- <register silent="true" event="zone_*">ll profile default;</register>
- <register silent="true" event="losebuff_Climactic_Flourish">sc var set Climactic BlankSet;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Climactic_Flourish">sc var set Climactic Climactic Flourish;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="losebuff_Striking_Flourish">sc var set Striking BlankSet;wait 1;input /ws "Dancing Chains"</register>
- <register silent="true" event="gainbuff_Striking_Flourish">sc var set Striking Striking Flourish;wait 1;input /ws "Dancing Chains"</register>
- </autoexec>
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