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- nm.POLYPORE = "곰팡이버섯"
- desc.POLYPORE = "엄청 희귀한 곰팡이야. 부싯깃을 만들때 필요해." --Very rare fungi. I need it to make Tinder.
- nm.BIRCHBARK = "나무껍질"
- desc.BIRCHBARK = "이건 연료로 유용할것같아." --I think it's useful as fuel.
- nm.STEEL = "철"
- desc.STEEL = "헐! 이게뭐야?" --Wow. What is this?
- nm.MAGNIFIER = "돋보기"
- desc.MAGNIFIER = "이제 난 낮에 불을 피울수있어!" --Now I can make fire at day time.
- nm.TINDER = "부싯깃"
- desc.TINDER = "이제 불을 만들때 스트라이커가 필요해" --And now I need a striker to make a fire.
- rec.TINDER = "불을 만들때 필요합니다." --For making fire.
- nm.FIRESTRIKER = "스트라이커"
- desc.FIRESTRIKER = "내 화로가 어디갔지?" --Where is my fireplace?
- rec.FIRESTRIKER = "불꽃을 일으킵니다." --Produces sparks.
- nm.FIRESTEEL = "강철스트라이커"
- desc.FIRESTEEL = "와! 난 이게 너무좋아!" --Oh I like it VERY much.
- rec.FIRESTEEL = "불꽃을 더 잘일으킵니다." --Produces hot sparks.
- nm.LUBRICANT = "윤활유" --Lubricant
- desc.LUBRICANT = "맛있는 요리를 만들때 적어도 두 병의 기름이 필요한듯해." --Seems I need at least two vials to cook some tasty dishes.(把它作为燃料而不是调味料?)
- rec.LUBRICANT = "유리병안에 든 기름" --Oil in vials.
- nm.BATTERY = "배터리"
- desc.BATTERY = "내 피뢰침이 어디있더라?" --Where my lightning rod?
- rec.BATTERY = "전기를 발생시키는 전지."
- nm.EMPTY_BUCKET = "빈 통" --Empty Bucket
- desc.EMPTY_BUCKET = "비어있어." --It's empty.
- rec.EMPTY_BUCKET = "여기에 저장할수있어! 예를들어서, 석유말이야." -- can store here, for example, crude oil.
- nm.STEEL_BUCKET = "빈 강철통" --Empty Steel Bucket
- desc.STEEL_BUCKET = "비어있어." --It's empty.
- rec.STEEL_BUCKET = "석유를 더! 더!" --More crude oil! More!
- nm.STEEL_OIL = "기름이 든 강철통" --Steel Bucket with Oil
- desc.STEEL_OIL = "4 갤런." --4 gallons.
- nm.OIL_BARREL = "기름 통" --Oil Barrel
- desc.OIL_BARREL = "핵같은 겨울을 위한 준비." --Ready for nuclear winter.
- rec.OIL_BARREL = "용량이 큰 석유통." --Very large storage for crude oil.
- nm.OIL_PUDDLE = "석유 웅덩이" --"泄漏的原油" --Crude Oil Spill
- desc.OIL_PUDDLE = "이건 나의 비장의 카드! 연료의 원천이야!" --This is my secret source of fuel.
- nm.CRUDE_OIL = "석유" --Crude Oil
- desc.CRUDE_OIL = "1 갤런." --1 gallon.
- nm.GASOLINE = "휘발유"
- desc.GASOLINE = "주의! 불에서 멀리 떨어져 있어야해!" --Caution! Petrol! Stay away from fire.
- nm.TIRE = "타이어"
- desc.TIRE = "그냥 고무야." --It's just rubber.
- actf.ADDFUEL = {
- GENERIC = "할 수 없어.", --I can't do that.
- NEED_TINDER_AND_FIRE = "먼저 부싯깃을 넣고 불을 질러야해.", --First I have to put a tinder and set a fire.
- TOO_WET = "연료가 너무 젖었어.", --The fuel is too wet.
- TOO_BIG = "아직 불이 안붙었어.", --There is no fire yet.
- CHEMICAL_GASOLINE = "오직 뜨거운 불을위해서.", --Only for hot fire.
- }
- actf.ADDWETFUEL = actf.ADDFUEL
- actf.ADDTINDER = {
- GENERIC = "할 수 없어.", --I can't do that.
- LIMIT = "이제 더이상 효력이 없을꺼야.", --It no longer takes effect
- }
- actf.STRIKE = {
- GENERIC = "할 수 없어.", --I can't do that.
- NO_ENERGY = "우선 난 충전부터 해야해.", --First I have to recharge it.
- }
- actf.POUR = {
- POUR_FULL = "이미 가득차있어.", --It's already full.
- POUR_EMPTY = "비어있어.", --It's empty.
- TYPE_NOT_EQUAL = "Type of liquid must be the same.", --Type of liquid must be the same.
- }
- AddPrefabPostInit("magnifier",function(inst)
- --фикс имени на клиенте
- inst.displaynamefn = function()
- if inst.stage == 2 then
- return "금이간 돋보기" --Cracked. 60%-80% durability.
- elseif inst.stage == 3 then
- return "깨진 돋보기" --Broken. Less 60% durability. Can't ignite stuff.
- else
- return "돋보기" --Just a magnifier. The name equal to nm.MAGNIFIER. 100%
- end
- end
- end)
- ACTIONS.STRIKE.str = "스트라이크" --Strike
- ACTIONS.ADDTINDER.str = "부싯깃을 넣다" --Add Tinder
- ACTIONS.TAKEFIRE.str = "불을 얻다" --Get a Light
- ACTIONS.TAKEOIL.str = "석유를 얻다" --Get Crude Oil. Means taking crude oil from oil puddle into the bucket.
- ACTIONS.POUR.str = "붓다" --Pour. Means moving liquid from one container to another container
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