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DF Game Club: Kentucky Route Zero, Act 3 (part 3 + devchat)

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Jun 7th, 2014
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  1. (06:57:19) Syd: Hey cc_jake!
  2. (06:57:36) Cheeseness: Hey cc_jake :)
  3. (06:58:23) Corben [2e1fd9dc@hide-50D287EE.mibbit.com] entered the room.
  4. (06:59:03) cc_jake left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  5. (06:59:10) cc_jake [189452bf@hide-6C77D8AA.mibbit.com] entered the room.
  6. (06:59:15) Cheeseness: Hey Corben
  7. (06:59:29) Cheeseness: I'll get the stream going in a sec
  8. (07:00:19) Syd: Stream is live
  9. (07:00:33) GameClubFan_501212 [62d7e26d@hide-50D287EE.mibbit.com] entered the room.
  10. (07:00:37) GameClubFan_501212 left the room (quit: Quit: GameClubFan_501212).
  11. (07:00:47) cc_tamas [62d7e26d@hide-50D287EE.mibbit.com] entered the room.
  12. (07:01:07) Cheeseness: We'll be spending most of our time in the brewery today in the stream (note to self, pronounce "brewery" properly next time)
  13. (07:01:23) Cheeseness: Ha ha, chat window win
  14. (07:01:28) serena: :D
  15. (07:01:49) Fhqwhgod: Steam <3
  16. (07:02:05) Praash [5b9d7f32@hide-B64552F4.mibbit.com] entered the room.
  17. cc_jake cc_tamas
  18. (07:02:16) Cheeseness: cc_jake: What challenges do you think developers of "episodic" games face that aren't something that games released as a single title?
  19. (07:02:18) Cheeseness: Hey Praash
  20. (07:02:25) Praash: Hey!
  21. (07:02:46) Corben: Hey Cheeseness ;)
  22. (07:02:50) Praash left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  23. (07:03:05) Praash [5b9d7f32@hide-50D287EE.mibbit.com] entered the room.
  24. (07:03:29) Sven_Q45 [508fc78c@hide-B64552F4.mibbit.com] entered the room.
  25. (07:03:35) Cheeseness: Hey Sven_Q45
  26. (07:03:39) cc_jake: i think the hardest part for us has been having to balance support for what's out already with development of the next episode at the same time?
  27. (07:03:52) Sven_Q45: hi
  28. (07:03:55) cc_jake: that might not be as much of an issue for a larger or more structured company tho
  29. (07:04:01) ExasperatedMoose [3f8ed2bd@hide-B64552F4.mibbit.com] entered the room.
  30. (07:04:19) Cheeseness: Hey ExasperatedMoose
  31. cc_jake cc_tamas
  32. (07:05:51) Cheeseness: cc_jake: I've seen other developers struggle with sentiments of "Episodic gaming is a scam". Have you had to address much of that?
  33. (07:06:00) Cheeseness: Oh, cc_tamas is here too! Hi! :D
  34. (07:06:11) cc_tamas: hi :)
  35. (07:07:07) Permafry_42 [46469094@hide-BF4D4B18.mibbit.com] entered the room.
  36. (07:07:15) cc_jake: Cheeseness: i don't know why internet people are so obsessed with the idea of "scams" -- making a videogame would be the most labor-intensive and low-return scam I can imagine
  37. (07:07:16) Permafry_42: Hi all!
  38. (07:07:36) Cheeseness: I can relate that to that sentiment :D
  39. (07:07:40) Cheeseness: Hey Permafry_42
  40. (07:09:39) Cheeseness: It'll be interesting to see whether/how perceptions of people like that shift when Act V is released and the game is "complete" (whatever that means)
  41. (07:09:53) ExasperatedMoose: But if you paid actual money and didn't get everything you wanted right when you wanted it then it must be a scam!
  42. (07:11:05) Praash left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  43. (07:11:14) Cheeseness: I think I waffled on about it previously, but I really love the atmosphere that the text effects give
  44. (07:12:56) Cheeseness: cc_jake, cc_tamas: What sort of inspirations did this locale have?
  45. (07:13:00) cc_jake: oh thx! ya hard to know the line with that text stuff -- we want to be playful with the type but also keep from wearing on people's eyes :)
  46. (07:13:45) cc_tamas: we were looking at bourbon distillery tours a lot, as a way to move through a space
  47. (07:13:56) Permafry_42: i say this every stream, but the art for the background, especially the old machinery, is amazing
  48. (07:13:58) Cheeseness: It's great. The background silence-being-played back-by-an-old-recorder effect really compliments it
  49. (07:14:57) cc_jake: tamas had some reference images from old james bond movies for this, too :)
  50. (07:15:10) cc_jake: like the strangely mod underground lair
  51. (07:15:29) GameClubFan_658700 [4c16f948@hide-50D287EE.mibbit.com] entered the room.
  52. (07:15:31) Cheeseness: Do you feel that feedback from gamers and having time to reflect on your own work influences how you've been approaching subsequent episodes?
  53. (07:15:35) GameClubFan_658700 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  54. (07:15:42) cc_tamas: right, like ken adams' approach to lairs
  55. (07:15:53) cc_jake left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  56. (07:15:58) cc_jake [189452bf@hide-6C77D8AA.mibbit.com] entered the room.
  57. (07:16:12) GameClubFan_028512 [4c16f948@hide-BF4D4B18.mibbit.com] entered the room.
  58. (07:16:20) Cheeseness: I assume that "she" is Weaver
  59. (07:16:31) GameClubFan_028512 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  60. (07:17:08) GameClubFan_028512 [4c16f948@hide-6C77D8AA.mibbit.com] entered the room.
  61. (07:17:10) GameClubFan_028512 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  62. (07:17:32) Cheeseness: It's definitely an interpretation, but I feel like Cnway and Shannon have some bonding time here
  63. (07:18:15) cc_jake: yeah it's a huge space so we found some opportunities for them to talk a bit more directly
  64. (07:18:50) cc_jake: and dance a bit it seems haha
  65. (07:19:10) serena: do you plan to translate the game into other languages?
  66. (07:19:10) Cheeseness: :D
  67. (07:19:27) Cheeseness: Speaking of which, were there any patfinding challenges with the driving stuff that you encountere?
  68. (07:19:33) Cheeseness: Hmmm... seems like we're stuck here
  69. (07:19:37) Cheeseness: Oh, there we go
  70. (07:19:43) cc_tamas: i'm so embarrased
  71. (07:19:51) cc_tamas: sorry about that :/
  72. (07:20:04) Cheeseness: Ha ha, it's OK :D
  73. (07:20:08) cc_jake: serena: we hope to do translations/localizations a bit later but it's a bit complicated for krz because of the way the game handles text
  74. (07:20:52) Cheeseness: I'm having trouble getting back in the car. Let's see if it comes right after looking at something else
  75. (07:20:59) serena: i see.
  76. (07:21:12) Permafry_42: Out of curiosity, has a console or tablet port for the game ever been considered?
  77. (07:22:05) cc_jake: this is a known but relatively rare bug, ya
  78. (07:22:12) Cheeseness: It happens ^_^
  79. (07:22:14) cc_tamas: Permafry_42: it's something we're hoping to look at more closely when all 5 acts are completed, given the bandwidth we have
  80. (07:22:23) Cheeseness: Two seconds. I'll stop the stream for a tick and then pick up in a moment
  81. (07:22:28) Cheeseness: Bear with us, people :)
  82. (07:22:34) cc_jake: ha sorry about that!
  83. (07:24:00) serena: re: translation. i was thinking about fan made add-ons, like they did with 'gone home', for example. guess it's not possible/you prefer not to?
  84. (07:25:21) cc_jake: serena: yeah, we would like to work with translators who we trust -- there are also some technical issues with non-English alphabets
  85. (07:25:32) Cheeseness: Alrighty, stream should be back up. Pause and play if it's not showing :)
  86. (07:25:38) Cheeseness: (sorry about the wait there)
  87. (07:25:57) ExasperatedMoose: So what other games or media have been your biggest inspirations for this title?
  88. (07:25:58) cc_jake: serena: basically the font we use in the game is all adjusted by hand
  89. (07:26:23) Cheeseness: I love the car music
  90. (07:26:44) serena: cc_jake: i'd prefer to see it translated by a professional too
  91. (07:26:58) serena: cc_jake: wow that must be a lot of work with the font!
  92. (07:27:38) serena: it's just a shame i can't share ktz with some of my friends.. yet
  93. (07:28:19) Cheeseness: Are we missing sound?
  94. (07:28:25) Fhqwhgod: No
  95. (07:28:25) Permafry_42: I imagine it would be especially hard to translate into non roman-based characters like kanji
  96. (07:28:56) Permafry_42: sounds is good for me
  97. (07:29:53) GameClubFan_721885 [620e5752@hide-6C77D8AA.mibbit.com] entered the room.
  98. (07:29:59) Cheeseness: Doolittle's attitude feels more sincere than most tour guides. He's really into it
  99. (07:30:10) serena: it just occurred to me, Hard Times must own the museum of dwellings too
  100. (07:30:32) Cheeseness: Doesn't the Power Company own that?
  101. (07:30:33) GameClubFan_721885 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  102. (07:30:45) Cheeseness: Ah, this is not our day
  103. (07:30:50) GameClubFan_566177 [b2be8212@hide-6C77D8AA.mibbit.com] entered the room.
  104. (07:30:56) serena: awww
  105. (07:31:02) Cheeseness: Ah, there we go!
  106. (07:31:08) Permafry_42: yay!
  107. (07:31:27) GameClubFan_566177 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  108. (07:32:29) serena: the character asking questions to the inhabitants of the museum: he talked like doolittle, didn't he?
  109. (07:32:52) Cheeseness: cc_jake, cc_tamas: I can't recall if we've talked about antialiasing when you've been here. Did you experiment with any graphical effects like that or dithering which you opted to not go with?
  110. (07:32:54) cc_jake: yeah, same text treatment :)
  111. (07:33:11) Permafry_42: it may be that i'm obsessed with details, but i really love the crt flicker effect on the skeletons
  112. (07:33:41) Cheeseness: I've seen some people force AA at the driver level, but I feel like it takes something away from the game
  113. (07:33:45) Geek95 [43f013cc@hide-B64552F4.mibbit.com] entered the room.
  114. (07:34:16) Syd: I gotta hop out for a bit, I should be back before the end of the session.
  115. (07:34:19) Cheeseness: Hey Geek95
  116. (07:34:23) Cheeseness: No worries, Syd ^_^
  117. (07:34:25) Geek95: Hey :)
  118. (07:34:26) cc_tamas: for me it's a stylistic visual quotation about an era of games, just like quoting a brutalist building or a garment
  119. (07:34:29) Syd left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  120. (07:34:35) Cheeseness: Ooh, headlights
  121. (07:35:24) serena: very 'another world'
  122. (07:36:03) Corben: and 'flashback' ;)
  123. (07:36:11) Cheeseness: Only in the cutscenes ^_^
  124. (07:36:30) Cheeseness: Flashback felt quite painterly to me in-game
  125. (07:36:43) cc_jake: yeah true
  126. (07:36:55) cc_jake: those are both beautiful -- Another World is a favorite of ours
  127. (07:37:02) Cheeseness: I love Another World
  128. (07:37:08) serena: :)
  129. (07:37:28) Cheeseness: That was the first game I played that made me think about games being more than a mechanically enjoyable experience
  130. (07:37:37) GameClubFan_993596 [17766d8a@hide-50D287EE.mibbit.com] entered the room.
  131. (07:37:45) GameClubFan_799152 [63e56837@hide-6C77D8AA.mibbit.com] entered the room.
  132. (07:38:05) Geek95 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  133. (07:38:17) GameClubFan_993596 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  134. (07:38:18) Geek95 [43f013cc@hide-BF4D4B18.mibbit.com] entered the room.
  135. (07:38:32) Cheeseness: There are more character interaction points here than anywhere else in the game, I think
  136. (07:38:33) Corben: have been some great games from dephline software. also their adventure future wars
  137. (07:38:46) Cheeseness: Chahi did Future Wars as well, right?
  138. (07:38:57) Cheeseness: I haven't played that myself
  139. (07:39:10) Corben: i loved that adventure
  140. (07:39:35) cc_jake: oh cool, haven't played that one
  141. (07:40:01) Cheeseness: It's pre-Another World
  142. (07:40:28) Cheeseness: I think anotherworld.fr has some stuff about it where it talks about AW's history and legacy
  143. (07:40:45) Cheeseness: So many tales of woe!
  144. (07:41:01) Corben: they made also another two adventures before another world: operation stealth and cruise for a corpse
  145. (07:41:13) GameClubFan_787369 [4f8519ce@hide-BF4D4B18.mibbit.com] entered the room.
  146. (07:41:18) Cheeseness: Eric Chahi wasn't involved in those though (he wasn't involved in Flashback either)
  147. (07:41:50) cc_jake: ha yeah this is the gallery of woes
  148. (07:42:06) serena: degaussing poor people
  149. (07:42:16) Permafry_42: does anyone know of a legal way to play the game excluding finding a physical copy of the game online?
  150. (07:42:24) Permafry_42: for future wars i mean
  151. (07:42:58) Cheeseness: I really feel like all those years I spent practicing degaussing monitors is paying off now :D
  152. (07:43:02) Corben: aah, it seems to be on abandonia
  153. (07:43:15) Corben: http://www.abandonia.com/en/search_abandonia/future+wars
  154. (07:43:34) Permafry_42: cool; i'll be sure to try it out when i have the chance
  155. (07:43:57) Corben: sry, this is the real link: http://www.abandonia.com/en/search_abandonia/future+wars
  156. (07:44:04) Corben: hmm.... nope
  157. (07:44:14) Corben: http://www.abandonia.com/en/games/274/Future+Wars+-+Time+Travellers.html
  158. (07:44:17) Corben: this one, sry
  159. (07:44:19) Cheeseness: Something to catch up on after the session maybe ^_^
  160. (07:44:27) Permafry_42: lol no worries
  161. (07:44:41) cc_jake: cool thx!
  162. (07:44:42) GameClubFan_787369 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  163. (07:44:46) Permafry_42: yeah definetely
  164. (07:45:26) Permafry_42: the subtle way the camera moves in the game during certain actions is great
  165. (07:45:36) Cheeseness: I feel like I've missed something off to the left here
  166. (07:45:57) Geek95: I may be getting a job at a local game studio!
  167. (07:46:02) Cheeseness: :D
  168. (07:46:07) Corben: cool
  169. (07:46:31) Cheeseness: Miguel was presumably driving the smashed truck we found in Act I
  170. (07:46:36) Corben: good luck, and make them do linux games :D
  171. (07:46:43) serena: yep
  172. (07:46:55) Geek95: They mainly do handheld games
  173. (07:47:06) Geek95: 1st Playable Productions
  174. (07:47:36) Cheeseness: There's a lot of opportunity to learn about Conway's past here. I may end up missing some bits and pieces. If you're way into exploring the characters, I'd suggest multiple playthroughs
  175. (07:47:51) Permafry_42: I'm actually working on my first video game myself lately; it's probably going to just end up being a short mega man clone, but hopefully the experience will help me towards making more complex games
  176. (07:48:10) Geek95: Usually stuff for kids, and most stuff is licensed property (Plus I'd only be IT)
  177. (07:49:40) Permafry_42: the use of italics in this game is great
  178. (07:49:53) Cheeseness: cc_jake, cc_tamas: Have you found it challenging to balance what's optional with what's presented as part of the core narrative with things that players can miss? (i can't recall if I'd asked that previously)
  179. (07:50:32) cc_jake: i think at this point we just enjoy making stuff that players can miss
  180. (07:50:36) Cheeseness: :D
  181. (07:50:37) cc_jake: like it's something we value in the game :)
  182. (07:50:39) cc_tamas: yep :)
  183. (07:50:59) Cheeseness: It feels like that's something that a lot of developers shy away from these days
  184. (07:51:25) Permafry_42: Yeah i feel games that do that really do a good job rewarding replaying a game instead of making the game feel linear
  185. (07:51:59) Corben: haha... just found my box: classic adventure collection from delphine software... 5 games on 9 floppy disks :D
  186. (07:52:01) Cheeseness: I really appreciate that this game offers a lot of possibility space to explore (even if it's "cosmetic")
  187. (07:52:09) Corben: I'm wondering if they are still readable ^^
  188. (07:52:24) Cheeseness: cc_jake, cc_tamas: Do you feel that feedback from gamers and having time to reflect on your own work influences how you've been approaching subsequent episodes?
  189. (07:52:33) Geek95 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  190. (07:53:02) cc_jake: i think the time for reflection has a huge impact
  191. (07:54:00) Cheeseness: And here's the bit where it's implied that Lysette sand Too Late To Love You
  192. (07:54:14) Cheeseness: At least, that's how I interpret it ^_^
  193. (07:54:19) Cheeseness: sang^
  194. (07:54:25) serena: yep
  195. (07:56:42) Cheeseness: That'll do for parking
  196. (07:56:43) Cheeseness: lol
  197. (07:57:29) cc_tamas: heh :)
  198. (07:57:41) Cheeseness: So Lem Doolittle apparently wrote The Entertainment, right?
  199. (07:57:51) cc_jake: yeah
  200. (07:58:18) Cheeseness: And I *think* he was mentioned in Act 1 or 2 when looking for Joseph's old writings?
  201. (07:58:35) serena: ah, i just remembered. will you do an ebook version of the script?
  202. (07:58:45) Cheeseness: For The Entertainment or KR0?
  203. (07:58:55) serena: the entertainment
  204. (07:59:09) cc_jake: that one we don't plan to do an ebook version of, but the print version is priced at cost
  205. (07:59:11) serena: i wanted to get it but the shipping was a bit steep
  206. (07:59:17) cc_jake: ah sorry :/
  207. (07:59:31) serena: ah what a shame
  208. (07:59:38) Cheeseness: This part is a bit depressing, I think
  209. (07:59:48) Cheeseness: Controlling the mouse cursor is pretty powerful
  210. (07:59:57) Fhqwhgod left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  211. (08:00:10) serena: yeah, the cursor here is terrible
  212. (08:00:24) Cheeseness: Junebug and Ezra are "present" as well
  213. (08:00:50) Cheeseness: The implied consequences of alcholism's effect on others?
  214. (08:01:11) Cheeseness: Good thing we got that IOU, I guess :D
  215. (08:02:23) Cheeseness: Conway and Shannon look so down here
  216. (08:02:23) serena: ah, poor conway
  217. (08:03:05) Cheeseness: I love this reveal
  218. (08:03:38) Permafry_42: this shot is so perfect =D
  219. cc_jake cc_tamas
  220. (08:04:24) ExasperatedMoose left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  221. (08:04:26) Cheeseness: Thanks so much again for joining us, cc_tamas and cc_jake!
  222. (08:04:31) cc_jake: thanks y'all!
  223. (08:04:37) serena: thanks :)
  224. (08:04:38) Cheeseness: A pleasure as always ^_^
  225. (08:04:43) Permafry_42: THanks for joining everyone!
  226. (08:04:44) Sven_Q45: Cool. Next week is going to be great!
  227. (08:04:46) cc_tamas: thanks everyone :)
  228. (08:04:46) Cheeseness: Looking forward to finding where the ferry takes us
  229. (08:05:03) Permafry_42: btw is anyone going to be watching e3 live this week?
  230. (08:05:11) flesk: Thanks for streaming, Cheeseness.
  231. (08:05:23) Cheeseness: Here's the forum thread if anybody would like to throw some comments (and maybe a rating thing) on! http://www.doublefine.com/forums/viewthread/14032/
  232. (08:05:37) Babar left the room (quit: No route to host).
  233. (08:06:00) cc_jake: take care :)
  234. (08:06:02) cc_jake left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  235. (08:06:15) GameClubFan_799152 left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  236. (08:06:17) cc_tamas: bye!
  237. (08:06:23) serena: bye
  238. (08:06:23) cc_tamas left the room (quit: Quit: http://www.mibbit.com ajax IRC Client).
  239. (08:06:30) flesk: And thanks for joining Jake and Tamas.
  240. (08:06:41) Cheeseness: I'll wrap up the chat log there and get the Abe Lincoln Must Die thread up ^_^
  241. (08:06:47) flesk: I won't be watching E3 live, but I'll read up on it.
  242. (08:06:50) Cheeseness: Thanks for joining us everyone! :D
  243. (08:06:54) Permafry_42: if so be sure to try coming back to this chat box to discuss the conferences since i'll be trying to organize an unofficial meetup to discuss e3 announcements on monday and tuesday
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