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  1. * Detected CPU: Intel(R) Core(TM)2 Duo CPU T6600 @ 2.20GHz [GenuineIntel], F6/M7/S10, 2194.00 mhz, 33-clk 'rdtsc'
  2. * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1
  3. * CPU threads: 2
  4.  
  5. Initializing File System...
  6. using fs-ltx fsgame.ltx
  7. FS: 39279 files cached 32 archives, 7259Kb memory used.
  8. Init FileSystem 1.776577 sec
  9. 'xrCore' build 3967, Dec 14 2009
  10.  
  11. EH: 9BDBD715169AC65D0242294793C84288
  12.  
  13. -----loading c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
  14. -----loading c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx
  15. Initializing Engine...
  16. Starting INPUT device...
  17. Loading DLL: xrRender_R2.dll
  18. Loading DLL: xrRender_R3.dll
  19. refCount:m_pAdapter 1
  20. Loading DLL: xrRender_R4.dll
  21. * D3D11: device creation failed with hr=0x887a0004
  22. command line
  23. Executing config-script "user.ltx"...
  24. [c:\users\hp\docume~1\stalke~1\user.ltx] successfully loaded.
  25. Loading DLL: xrRender_R2.dll
  26. Loading DLL: xrGame.dll
  27. * [win32]: free[4068616 K], reserved[50864 K], committed[74760 K]
  28. * [ D3D ]: textures[0 K]
  29. * [x-ray]: crt heap[13208 K], process heap[1187 K], game lua[0 K], render[0 K]
  30. * [x-ray]: economy: strings[8027 K], smem[0 K]
  31. SOUND: OpenAL: enumerate devices...
  32. SOUND: OpenAL: EnumerationExtension Present
  33. dir[0]=C:\GOG Games\S.T.A.L.K.E.R. Call of Pripyat\bin\
  34. dir[1]=C:\GOG Games\S.T.A.L.K.E.R. Call of Pripyat\
  35. dir[2]=C:\GOG Games\S.T.A.L.K.E.R. Call of Pripyat\bin\
  36. dir[3]=C:\Windows\system32\
  37. CleanDeviceSpecifierList
  38. CleanDeviceSpecifierList Generic Hardware
  39. devices Generic Hardware
  40. SOUND: OpenAL: system default SndDevice name is Generic Hardware
  41. SOUND: OpenAL: default SndDevice name set to Generic Software
  42. SOUND: OpenAL: All available devices:
  43. 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  44. 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no]
  45. Executing config-script "c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
  46. [c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  47. Executing config-script "user.ltx"...
  48. Executing config-script "c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_high.ltx"...
  49. [c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_high.ltx] successfully loaded.
  50. Executing config-script "c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"...
  51. [c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded.
  52. ~ Invalid syntax in call to 'r2_aa_break'
  53. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  54. ~ Invalid syntax in call to 'r2_aa_weight'
  55. ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000]
  56. ~ Invalid syntax in call to 'sv_adm_menu_ban_time'
  57. ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever
  58. [c:\users\hp\docume~1\stalke~1\user.ltx] successfully loaded.
  59. SOUND: Selected device is Generic Software
  60. * sound: EAX 2.0 extension: absent
  61. * sound: EAX 2.0 deferred: absent
  62. * sound : cache: 65537 kb, 4856 lines, 13820 bpl
  63. Starting RENDER device...
  64. * GPU [vendor:1002]-[device:9480]: ATI Mobility Radeon HD 4650
  65. * GPU driver: 8.17.10.1129
  66. * CREATE: DeviceREF: 1
  67. * Vertex Processor: PURE HARDWARE
  68. * Texture memory: 2783 M
  69. * DDI-level: 9.0
  70. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  71. * GPU vertex cache: unrecognized, 16
  72. * NVAPI is missing.
  73. * Starting rendering as 2-GPU.
  74. * DVB created: 1536K
  75. * DIB created: 512K
  76. ! Renderer doesn't support blender 'effects\shadow_world'
  77. * NULLRT supported
  78. * ...and used
  79. * HWDST/PCF supported and used
  80. compiling shader dumb
  81. compiling shader dumb
  82. compiling shader accum_mask
  83. compiling shader accum_sun_mask
  84. compiling shader copy_p
  85. compiling shader accum_volume
  86. compiling shader copy
  87. compiling shader accum_sun_near
  88. compiling shader accum_sun
  89. compiling shader accum_sun_cascade
  90. compiling shader accum_sun_cascade_far
  91. compiling shader accum_omni_unshadowed
  92. compiling shader accum_omni_normal
  93. compiling shader accum_omni_transluent
  94. compiling shader accum_spot_unshadowed
  95. compiling shader accum_spot_normal
  96. compiling shader accum_spot_fullsize
  97. compiling shader accum_volumetric
  98. compiling shader accum_volumetric
  99. compiling shader accum_indirect
  100. compiling shader bloom_build
  101. compiling shader bloom_filter
  102. compiling shader bloom_filter_f
  103. compiling shader bloom_luminance_1
  104. compiling shader bloom_luminance_2
  105. compiling shader bloom_luminance_3
  106. compiling shader combine_1
  107. compiling shader combine_1
  108. compiling shader combine_2_AA
  109. compiling shader combine_2_NAA
  110. compiling shader combine_2_AA_D
  111. compiling shader combine_2_NAA_D
  112. compiling shader combine_volumetric
  113. compiling shader postprocess
  114. compiling shader postprocess_CM
  115. compiling shader distort
  116. compiling shader particle_distort
  117. compiling shader particle
  118. compiling shader particle
  119. compiling shader particle_s-blend
  120. compiling shader particle-clip
  121. compiling shader particle_s-add
  122. compiling shader particle_s-aadd
  123. compiling shader deffer_particle
  124. compiling shader deffer_particle
  125. - r__tf_aniso 8
  126. - r2_tf_mipbias 0.
  127. compiling shader portal
  128. compiling shader portal
  129. compiling shader simple_color
  130. compiling shader editor
  131. compiling shader sky2
  132. compiling shader sky2
  133. compiling shader clouds
  134. compiling shader clouds
  135. Starting engine...
  136. compiling shader stub_default
  137. compiling shader effects_sun
  138. compiling shader hud_font
  139. Loading DLL: xrGameSpy.dll
  140. compiling shader yuv2rgb
  141. ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\video\bitcomposer.ogg
  142. ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\video\ati_radeon_1920x1080.ogg
  143. ! Missing ogg-comment, file: c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\video\amd_fusion_final_720.ogg
  144. intro_start intro_logo
  145. intro_delete ::update_logo_intro
  146. compiling shader yuv2rgb
  147. * [win32]: free[3834156 K], reserved[82724 K], committed[277360 K]
  148. * [ D3D ]: textures[64 K]
  149. * [x-ray]: crt heap[97807 K], process heap[9037 K], game lua[2143 K], render[218 K]
  150. * [x-ray]: economy: strings[8084 K], smem[0 K]
  151. * 0.0 : [ 56] $null
  152. * 0.0 : [ 3] $user$accum
  153. * 0.0 : [ 1] $user$accum_temp
  154. * 0.0 : [ 6] $user$albedo
  155. * 0.0 : [ 6] $user$bloom1
  156. * 0.0 : [ 2] $user$bloom2
  157. * 0.0 : [ 2] $user$cmap0
  158. * 0.0 : [ 2] $user$cmap1
  159. * 0.0 : [ 2] $user$env_s0
  160. * 0.0 : [ 2] $user$env_s1
  161. * 0.0 : [ 7] $user$generic0
  162. * 0.0 : [ 5] $user$generic1
  163. * 0.0 : [ 1] $user$generic2
  164. * 0.0 : [ 1] $user$jitter_0
  165. * 0.0 : [ 1] $user$jitter_1
  166. * 0.0 : [ 1] $user$jitter_2
  167. * 0.0 : [ 1] $user$jitter_3
  168. * 0.0 : [ 1] $user$jitter_4
  169. * 0.0 : [ 2] $user$lum_t64
  170. * 0.0 : [ 3] $user$lum_t8
  171. * 0.0 : [ 1] $user$luminance_0
  172. * 0.0 : [ 1] $user$luminance_1
  173. * 0.0 : [ 1] $user$luminance_2
  174. * 0.0 : [ 1] $user$luminance_3
  175. * 0.0 : [ 8] $user$material
  176. * 0.0 : [ 12] $user$normal
  177. * 0.0 : [ 12] $user$position
  178. * 0.0 : [ 1] $user$sky0
  179. * 0.0 : [ 1] $user$sky1
  180. * 0.0 : [ 4] $user$smap_depth
  181. * 0.0 : [ 3] $user$smap_surf
  182. * 0.0 : [ 7] $user$tonemap
  183. * 0.0 : [ 2] $user$tonemap_src
  184. * 0.0 : [ 1] act\act_controller_hit1
  185. * 0.0 : [ 1] fx\fx_flare1
  186. * 0.0 : [ 1] fx\fx_flare2
  187. * 0.0 : [ 1] fx\fx_flare3
  188. * 0.0 : [ 1] fx\fx_gradient
  189. * 0.0 : [ 1] fx\fx_gradient1
  190. * 0.0 : [ 1] fx\fx_lightning
  191. * 0.0 : [ 1] fx\fx_noise
  192. * 0.0 : [ 2] fx\fx_noise2
  193. * 0.0 : [ 1] fx\fx_rain
  194. * 0.0 : [ 1] fx\fx_rainsplash1
  195. * 0.0 : [ 1] fx\fx_sun
  196. * 0.0 : [ 1] fx\fx_sun_rise
  197. * 0.0 : [ 1] fx\fx_thunderbolts_gradient
  198. * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge
  199. * 0.0 : [ 1] fx\fx_volumefog1
  200. * 0.0 : [ 1] glow\glow_04
  201. * 0.0 : [ 1] glow\glow_fire1
  202. * 0.0 : [ 1] glow\glow_orange
  203. * 0.0 : [ 1] glow\glow_orange2
  204. * 0.0 : [ 1] glow\glow_orange_bright
  205. * 0.0 : [ 1] glow\glow_white
  206. * 0.0 : [ 4] lights\lights_spot01
  207. * 0.0 : [ 1] pfx\pfx_ani-explosion-02
  208. * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a
  209. * 0.0 : [ 1] pfx\pfx_ani-explosion-02a
  210. * 0.0 : [ 1] pfx\pfx_ani-fire01
  211. * 0.0 : [ 1] pfx\pfx_ani-smoke-01
  212. * 0.0 : [ 1] pfx\pfx_anomaly_1
  213. * 0.0 : [ 1] pfx\pfx_anomaly_16
  214. * 0.0 : [ 1] pfx\pfx_anomaly_18
  215. * 0.0 : [ 1] pfx\pfx_anomaly_19
  216. * 0.0 : [ 1] pfx\pfx_anomaly_2
  217. * 0.0 : [ 1] pfx\pfx_anomaly_21
  218. * 0.0 : [ 1] pfx\pfx_anomaly_23
  219. * 0.0 : [ 1] pfx\pfx_anomaly_2_green
  220. * 0.0 : [ 1] pfx\pfx_anomaly_3
  221. * 0.0 : [ 1] pfx\pfx_anomaly_4
  222. * 0.0 : [ 1] pfx\pfx_anomaly_5
  223. * 0.0 : [ 1] pfx\pfx_anomaly_6
  224. * 0.0 : [ 1] pfx\pfx_anomaly_7
  225. * 0.0 : [ 1] pfx\pfx_anomaly_8
  226. * 0.0 : [ 1] pfx\pfx_anomaly_88
  227. * 0.0 : [ 1] pfx\pfx_anomaly_9
  228. * 0.0 : [ 1] pfx\pfx_bloodsplash1
  229. * 0.0 : [ 1] pfx\pfx_bloodsplash2
  230. * 0.0 : [ 1] pfx\pfx_blurry_cloud
  231. * 0.0 : [ 1] pfx\pfx_brick
  232. * 0.0 : [ 1] pfx\pfx_bubble
  233. * 0.0 : [ 1] pfx\pfx_bubble_1
  234. * 0.0 : [ 1] pfx\pfx_bubble_water
  235. * 0.0 : [ 1] pfx\pfx_concretedebris_01
  236. * 0.0 : [ 1] pfx\pfx_concretepuffs_01
  237. * 0.0 : [ 1] pfx\pfx_dist2
  238. * 0.0 : [ 1] pfx\pfx_dist2inv
  239. * 0.0 : [ 1] pfx\pfx_dist3
  240. * 0.0 : [ 1] pfx\pfx_dist4
  241. * 0.0 : [ 1] pfx\pfx_dist7
  242. * 0.0 : [ 1] pfx\pfx_dist8
  243. * 0.0 : [ 1] pfx\pfx_dist9
  244. * 0.0 : [ 1] pfx\pfx_dist_teleport
  245. * 0.0 : [ 1] pfx\pfx_distort_anomaly
  246. * 0.0 : [ 1] pfx\pfx_distortion
  247. * 0.0 : [ 1] pfx\pfx_explotions_2
  248. * 0.0 : [ 1] pfx\pfx_explotions_3
  249. * 0.0 : [ 1] pfx\pfx_explotions_4
  250. * 0.0 : [ 1] pfx\pfx_explotions_smoke
  251. * 0.0 : [ 1] pfx\pfx_flame
  252. * 0.0 : [ 1] pfx\pfx_flame_01
  253. * 0.0 : [ 1] pfx\pfx_flamefx_01
  254. * 0.0 : [ 1] pfx\pfx_flash_01
  255. * 0.0 : [ 1] pfx\pfx_flash_05
  256. * 0.0 : [ 1] pfx\pfx_flash_07
  257. * 0.0 : [ 1] pfx\pfx_gologramma
  258. * 0.0 : [ 1] pfx\pfx_gradient
  259. * 0.0 : [ 1] pfx\pfx_gradient1
  260. * 0.0 : [ 1] pfx\pfx_leaves_01
  261. * 0.0 : [ 1] pfx\pfx_leaves_02
  262. * 0.0 : [ 1] pfx\pfx_light1
  263. * 0.0 : [ 1] pfx\pfx_light3
  264. * 0.0 : [ 1] pfx\pfx_light4
  265. * 0.0 : [ 1] pfx\pfx_lighting_stancia_01
  266. * 0.0 : [ 1] pfx\pfx_lighting_stancia_02
  267. * 0.0 : [ 1] pfx\pfx_lightning_01
  268. * 0.0 : [ 1] pfx\pfx_lightning_02
  269. * 0.0 : [ 1] pfx\pfx_ligth_6
  270. * 0.0 : [ 1] pfx\pfx_plasma
  271. * 0.0 : [ 1] pfx\pfx_shells1
  272. * 0.0 : [ 1] pfx\pfx_shells2
  273. * 0.0 : [ 1] pfx\pfx_skinsplash1
  274. * 0.0 : [ 1] pfx\pfx_smoke_a
  275. * 0.0 : [ 1] pfx\pfx_smoke_b
  276. * 0.0 : [ 1] pfx\pfx_smokepuffs1
  277. * 0.0 : [ 1] pfx\pfx_smokepuffs2
  278. * 0.0 : [ 1] pfx\pfx_spark_01
  279. * 0.0 : [ 1] pfx\pfx_sparks
  280. * 0.0 : [ 1] pfx\pfx_specks
  281. * 0.0 : [ 1] pfx\pfx_specks_poison
  282. * 0.0 : [ 1] pfx\pfx_spikey_star
  283. * 0.0 : [ 1] pfx\pfx_splash3
  284. * 0.0 : [ 1] pfx\pfx_splash_01
  285. * 0.0 : [ 1] pfx\pfx_splash_02
  286. * 0.0 : [ 1] pfx\pfx_step_blood
  287. * 0.0 : [ 1] pfx\pfx_stonedebris1
  288. * 0.0 : [ 1] pfx\pfx_stonedebris2
  289. * 0.0 : [ 1] pfx\pfx_synus
  290. * 0.0 : [ 1] pfx\pfx_teleport
  291. * 0.0 : [ 1] pfx\pfx_test_textures
  292. * 0.0 : [ 1] pfx\pfx_vehglassdebris_01
  293. * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01
  294. * 0.0 : [ 1] pfx\pfx_water_wave
  295. * 0.0 : [ 1] pfx\pfx_woodchips1
  296. * 0.0 : [ 1] pfx\pfx_woodchips3
  297. * 0.0 : [ 1] prop\prop_fake_bed_fireplace
  298. * 0.0 : [ 1] prop\prop_provod_02
  299. * 0.0 : [ 5] sky\sky_12_vibros_cube
  300. * 0.0 : [ 5] sky\sky_12_vibros_cube#small
  301. * 0.0 : [ 26] sky\sky_13_cube
  302. * 0.0 : [ 26] sky\sky_13_cube#small
  303. * 0.0 : [ 16] sky\sky_13_cube_night
  304. * 0.0 : [ 16] sky\sky_13_cube_night#small
  305. * 0.0 : [ 12] sky\sky_13_vibros_cube
  306. * 0.0 : [ 12] sky\sky_13_vibros_cube#small
  307. * 0.0 : [ 10] sky\sky_14_cube
  308. * 0.0 : [ 10] sky\sky_14_cube#small
  309. * 0.0 : [ 4] sky\sky_17_clouds_cube
  310. * 0.0 : [ 4] sky\sky_17_clouds_cube#small
  311. * 0.0 : [ 4] sky\sky_17_cube
  312. * 0.0 : [ 4] sky\sky_17_cube#small
  313. * 0.0 : [ 8] sky\sky_18_cube
  314. * 0.0 : [ 8] sky\sky_18_cube#small
  315. * 0.0 : [ 11] sky\sky_19_cube
  316. * 0.0 : [ 11] sky\sky_19_cube#small
  317. * 0.0 : [ 4] sky\sky_1_clouds_cube
  318. * 0.0 : [ 4] sky\sky_1_clouds_cube#small
  319. * 0.0 : [ 4] sky\sky_20_clouds_cube
  320. * 0.0 : [ 4] sky\sky_20_clouds_cube#small
  321. * 0.0 : [ 4] sky\sky_20_cube
  322. * 0.0 : [ 4] sky\sky_20_cube#small
  323. * 0.0 : [ 4] sky\sky_2_clouds_cube
  324. * 0.0 : [ 4] sky\sky_2_clouds_cube#small
  325. * 0.0 : [ 4] sky\sky_2_cube
  326. * 0.0 : [ 4] sky\sky_2_cube#small
  327. * 0.0 : [ 12] sky\sky_3_cube
  328. * 0.0 : [ 12] sky\sky_3_cube#small
  329. * 0.0 : [ 3] sky\sky_4_cube
  330. * 0.0 : [ 3] sky\sky_4_cube#small
  331. * 0.0 : [ 30] sky\sky_5_cube
  332. * 0.0 : [ 30] sky\sky_5_cube#small
  333. * 0.0 : [ 7] sky\sky_6_cube
  334. * 0.0 : [ 7] sky\sky_6_cube#small
  335. * 0.0 : [ 11] sky\sky_7_cube
  336. * 0.0 : [ 11] sky\sky_7_cube#small
  337. * 0.0 : [ 8] sky\sky_8_cube
  338. * 0.0 : [ 8] sky\sky_8_cube#small
  339. * 0.0 : [ 51] sky\sky_9_cube
  340. * 0.0 : [ 51] sky\sky_9_cube#small
  341. * 0.0 : [ 238] sky\sky_oblaka
  342. * 0.0 : [ 1] ui\ui_actor_hint_wnd
  343. * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu
  344. * 0.0 : [ 1] ui\ui_actor_sleep_screen
  345. * 0.0 : [ 1] ui\ui_common
  346. * 0.0 : [ 1] wm\wm_blood_1
  347. * 0.0 : [ 1] wm\wm_blood_1_1
  348. * 0.0 : [ 1] wm\wm_blood_1_2
  349. * 0.0 : [ 1] wm\wm_blood_1_3
  350. * 0.0 : [ 1] wm\wm_blood_drop_4
  351. * 0.0 : [ 1] wm\wm_bullet_asfalt_1
  352. * 0.0 : [ 1] wm\wm_bullet_asfalt_2
  353. * 0.0 : [ 1] wm\wm_bullet_asfalt_3
  354. * 0.0 : [ 1] wm\wm_bullet_brick_1
  355. * 0.0 : [ 1] wm\wm_bullet_brick_2
  356. * 0.0 : [ 1] wm\wm_bullet_concrete
  357. * 0.0 : [ 1] wm\wm_bullet_concrete_1
  358. * 0.0 : [ 1] wm\wm_bullet_concrete_2
  359. * 0.0 : [ 1] wm\wm_bullet_concrete_4
  360. * 0.0 : [ 1] wm\wm_bullet_concrete_5
  361. * 0.0 : [ 1] wm\wm_bullet_concrete_6
  362. * 0.0 : [ 1] wm\wm_bullet_concrete_7
  363. * 0.0 : [ 1] wm\wm_bullet_glass01
  364. * 0.0 : [ 1] wm\wm_bullet_glass02
  365. * 0.0 : [ 1] wm\wm_bullet_glass03
  366. * 0.0 : [ 1] wm\wm_bullet_glass04
  367. * 0.0 : [ 1] wm\wm_bullet_ground
  368. * 0.0 : [ 1] wm\wm_bullet_ground_1
  369. * 0.0 : [ 1] wm\wm_bullet_ground_2
  370. * 0.0 : [ 1] wm\wm_bullet_metall_thik
  371. * 0.0 : [ 1] wm\wm_bullet_metall_thik_1
  372. * 0.0 : [ 1] wm\wm_bullet_metall_thik_2
  373. * 0.0 : [ 1] wm\wm_bullet_metall_thik_3
  374. * 0.0 : [ 1] wm\wm_bullet_metall_thin
  375. * 0.0 : [ 1] wm\wm_bullet_metall_thin_1
  376. * 0.0 : [ 1] wm\wm_bullet_metall_thin_2
  377. * 0.0 : [ 1] wm\wm_bullet_metall_thin_3
  378. * 0.0 : [ 1] wm\wm_bullet_metall_thin_4
  379. * 0.0 : [ 1] wm\wm_bullet_wood
  380. * 0.0 : [ 1] wm\wm_bullet_wood_1
  381. * 0.0 : [ 1] wm\wm_bullet_wood_2
  382. * 0.0 : [ 1] wm\wm_bullet_wood_3
  383. * 0.0 : [ 1] wm\wm_bullet_wood_4
  384. * 0.0 : [ 1] wm\wm_bullet_wood_5
  385. * 0.0 : [ 1] wm\wm_bullet_wood_6
  386. * 0.0 : [ 1] wm\wm_bullet_wood_7
  387. * 0.0 : [ 1] wm\wm_bullet_wood_8
  388. * 0.0 : [ 1] wm\wm_bullet_wood_9
  389. * 0.0 : [ 1] wm\wm_grenade
  390. * 0.0 : [ 1] wm\wm_knife_dead
  391. * 0.0 : [ 1] wm\wm_knife_horiz
  392. * 0.0 : [ 1] wm\wm_knife_horiz_blood
  393. * 0.0 : [ 1] wm\wm_knife_horiz_blood1
  394. * 0.0 : [ 1] wm\wm_knife_horiz_metal
  395. * 0.0 : [ 1] wm\wm_knife_horiz_ston
  396. * 0.0 : [ 1] wm\wm_knife_wood
  397. * 0.0 : [ 1] wm\wm_knife_wood1
  398. * 0.0 : [ 1] wm\wm_knife_wood2
  399. * 16.1 : [ 1] ui\ui_font_arial_14_1024
  400. * 32.1 : [ 1] ui\ui_font_letter_16_1024
  401. * 32.1 : [ 1] ui\ui_font_letter_18_1024
  402. * 32.1 : [ 1] ui\ui_magnifier3
  403. * 33.0 : [ 1] ui\ui_ani_cursor
  404. * 64.1 : [ 1] ui\ui_font_console_02
  405. * 64.1 : [ 1] ui\ui_font_graff_19_1024
  406. * 64.1 : [ 1] ui\ui_font_graff_22_1024
  407. * 64.1 : [ 1] ui\ui_font_hud_01
  408. * 128.1 : [ 1] ui\ui_font_graff_32_1024
  409. * 128.1 : [ 1] ui\ui_font_letter_25_1024
  410. * 256.1 : [ 1] ui\ui_font_graff_50_1024
  411. * 256.1 : [ 1] ui\ui_font_hud_02
  412. * 270.0 : [ 1] ui\video_voroni_crop
  413. * 936.0 : [ 1] ui\video_water_crop
  414. * 1024.1 : [ 1] ui\ui_actor_main_menu
  415. compiling shader deffer_base_bump-hq
  416. compiling shader deffer_model_bump-hq_3
  417. compiling shader deffer_base_bump
  418. compiling shader deffer_model_bump_3
  419. compiling shader shadow_direct_model_3
  420. "c:\gog games\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe"
  421. * phase time: 0 ms
  422. * phase cmem: 108019 K
  423. Loading objects...
  424. compiling shader deffer_base_flat
  425. compiling shader deffer_model_flat_0
  426. compiling shader shadow_direct_model_0
  427. compiling shader deffer_model_bump-hq_0
  428. compiling shader deffer_model_bump_0
  429. compiling shader deffer_base_aref_bump-hq
  430. compiling shader deffer_base_aref_bump
  431. compiling shader shadow_direct_base_aref
  432. compiling shader shadow_direct_model_aref_0
  433. compiling shader deffer_model_bump-hq_1
  434. compiling shader deffer_model_bump_1
  435. compiling shader shadow_direct_model_1
  436. compiling shader deffer_base_bump_d-hq
  437. compiling shader deffer_model_bump_d-hq_0
  438. compiling shader deffer_model_bump-hq_2
  439. compiling shader deffer_model_bump_2
  440. compiling shader shadow_direct_model_2
  441. Loading models...
  442. compiling shader deffer_model_bump-hq_4
  443. compiling shader deffer_model_bump_4
  444. compiling shader shadow_direct_model_4
  445. compiling shader model_def_lq
  446. compiling shader model_def_lq_0
  447. compiling shader deffer_model_bump_d-hq_4
  448. compiling shader deffer_base_aref_flat
  449. compiling shader deffer_model_flat_2
  450. compiling shader shadow_direct_model_aref_2
  451. compiling shader deffer_model_bump_d-hq_3
  452. compiling shader deffer_model_flat_1
  453. compiling shader accum_emissive
  454. compiling shader model_distort4glass_3
  455. compiling shader shadow_direct_model_aref_3
  456. compiling shader deffer_model_flat_4
  457. compiling shader shadow_direct_model_aref_4
  458. * [prefetch] time: 30789 ms
  459. * [prefetch] memory: 77854Kb
  460. * phase time: 31202 ms
  461. * phase cmem: 188296 K
  462. * phase time: 10 ms
  463. * phase cmem: 188296 K
  464. * Creating new game...
  465. * Loading spawn registry...
  466. * 6464 spawn points are successfully loaded
  467. * New game is successfully created!
  468. * phase time: 3648 ms
  469. * phase cmem: 244325 K
  470. * phase time: 65 ms
  471. * phase cmem: 244363 K
  472. * phase time: 12 ms
  473. * phase cmem: 244363 K
  474. * WARNING: player not logged in
  475. * client : connection accepted - <All Ok>
  476. * phase time: 67 ms
  477. * phase cmem: 244413 K
  478. * phase time: 28 ms
  479. * phase cmem: 244413 K
  480. * phase time: 6601 ms
  481. * phase cmem: 345205 K
  482. compiling shader deffer_base_bump_d-hq
  483. compiling shader deffer_base_bump
  484. compiling shader shadow_direct_base
  485. compiling shader base_lplanes
  486. compiling shader base_lplanes
  487. compiling shader deffer_base_flat
  488. compiling shader deffer_base_steep_d-hq
  489. compiling shader shadow_direct_base_aref
  490. compiling shader deffer_base_bump-hq
  491. compiling shader deffer_base_flat_d
  492. compiling shader deffer_base_flat_d
  493. compiling shader deffer_base_steep-hq
  494. compiling shader vert
  495. compiling shader vert
  496. compiling shader deffer_base_aref_flat_d
  497. compiling shader simple
  498. compiling shader wmark
  499. compiling shader deffer_base_lmh_bump_d-hq
  500. compiling shader deffer_base_lmh_bump_d-hq
  501. compiling shader deffer_base_lmh_bump
  502. compiling shader deffer_base_lmh_bump
  503. compiling shader deffer_base_lmh_flat
  504. compiling shader deffer_base_lmh_flat
  505. compiling shader deffer_base_lmh_steep_d-hq
  506. compiling shader deffer_base_lmh_bump-hq
  507. compiling shader deffer_base_lmh_bump-hq
  508. compiling shader deffer_base_lmh_aref_bump_d-hq
  509. compiling shader deffer_base_lmh_aref_bump
  510. compiling shader deffer_base_lmh_flat_d
  511. compiling shader deffer_base_lmh_flat_d
  512. compiling shader deffer_base_lmh_aref_flat
  513. compiling shader deffer_base_lmh_aref_steep_d-hq
  514. compiling shader lmapE
  515. compiling shader lmapE
  516. compiling shader deffer_base_lmh_aref_bump-hq
  517. compiling shader deffer_impl_flat_d
  518. compiling shader deffer_impl_flat_d
  519. compiling shader deffer_impl_flat
  520. compiling shader deffer_base_aref_bump_d-hq
  521. compiling shader water_soft
  522. compiling shader water_soft
  523. compiling shader waterd_soft
  524. compiling shader waterd_soft
  525. compiling shader deffer_tree_s_bump_d-hq
  526. compiling shader deffer_tree_s_bump
  527. compiling shader shadow_direct_base
  528. compiling shader shadow_direct_tree_s
  529. compiling shader lod
  530. compiling shader lod
  531. compiling shader deffer_tree_bump-hq
  532. compiling shader deffer_tree_bump
  533. compiling shader shadow_direct_tree
  534. compiling shader deffer_tree_bump_d-hq
  535. compiling shader deffer_tree_flat
  536. * phase time: 749 ms
  537. * phase cmem: 346448 K
  538. * [Loading VB] 65524 verts, 2047 Kb
  539. * [Loading VB] 49375 verts, 1542 Kb
  540. * [Loading VB] 65532 verts, 2047 Kb
  541. * [Loading VB] 65535 verts, 2047 Kb
  542. * [Loading VB] 65535 verts, 2047 Kb
  543. * [Loading VB] 65534 verts, 2047 Kb
  544. * [Loading VB] 65535 verts, 2047 Kb
  545. * [Loading VB] 65532 verts, 2047 Kb
  546. * [Loading VB] 65534 verts, 2047 Kb
  547. * [Loading VB] 65532 verts, 2047 Kb
  548. * [Loading VB] 65534 verts, 2047 Kb
  549. * [Loading VB] 65535 verts, 2047 Kb
  550. * [Loading VB] 65534 verts, 2047 Kb
  551. * [Loading VB] 65535 verts, 2047 Kb
  552. * [Loading VB] 65535 verts, 2047 Kb
  553. * [Loading VB] 65535 verts, 2047 Kb
  554. * [Loading VB] 65533 verts, 2047 Kb
  555. * [Loading VB] 65533 verts, 2047 Kb
  556. * [Loading VB] 65535 verts, 2047 Kb
  557. * [Loading VB] 65534 verts, 2047 Kb
  558. * [Loading VB] 65532 verts, 2047 Kb
  559. * [Loading VB] 65533 verts, 2047 Kb
  560. * [Loading VB] 65534 verts, 2047 Kb
  561. * [Loading VB] 65530 verts, 2047 Kb
  562. * [Loading VB] 65535 verts, 2047 Kb
  563. * [Loading VB] 65532 verts, 2047 Kb
  564. * [Loading VB] 65533 verts, 2047 Kb
  565. * [Loading VB] 65535 verts, 2047 Kb
  566. * [Loading VB] 65532 verts, 2047 Kb
  567. * [Loading VB] 65535 verts, 2047 Kb
  568. * [Loading VB] 65534 verts, 2047 Kb
  569. * [Loading VB] 62064 verts, 1939 Kb
  570. * [Loading VB] 65534 verts, 2047 Kb
  571. * [Loading VB] 65534 verts, 2047 Kb
  572. * [Loading VB] 65533 verts, 2047 Kb
  573. * [Loading VB] 20072 verts, 627 Kb
  574. * [Loading IB] 1048575 indices, 2047 Kb
  575. * [Loading IB] 1048575 indices, 2047 Kb
  576. * [Loading IB] 1048575 indices, 2047 Kb
  577. * [Loading IB] 1048575 indices, 2047 Kb
  578. * [Loading IB] 1048575 indices, 2047 Kb
  579. * [Loading IB] 1048575 indices, 2047 Kb
  580. * [Loading IB] 1048575 indices, 2047 Kb
  581. * [Loading IB] 1048575 indices, 2047 Kb
  582. * [Loading IB] 1048575 indices, 2047 Kb
  583. * [Loading IB] 1048575 indices, 2047 Kb
  584. * [Loading IB] 1048575 indices, 2047 Kb
  585. * [Loading IB] 1048572 indices, 2047 Kb
  586. * [Loading IB] 393270 indices, 768 Kb
  587. * [Loading VB] 65535 verts, 767 Kb
  588. * [Loading VB] 65535 verts, 767 Kb
  589. * [Loading VB] 65534 verts, 767 Kb
  590. * [Loading VB] 65535 verts, 767 Kb
  591. * [Loading VB] 65535 verts, 767 Kb
  592. * [Loading VB] 65535 verts, 767 Kb
  593. * [Loading VB] 65534 verts, 767 Kb
  594. * [Loading VB] 65534 verts, 767 Kb
  595. * [Loading VB] 65534 verts, 767 Kb
  596. * [Loading VB] 65535 verts, 767 Kb
  597. * [Loading VB] 65535 verts, 767 Kb
  598. * [Loading VB] 65535 verts, 767 Kb
  599. * [Loading VB] 65534 verts, 767 Kb
  600. * [Loading VB] 65535 verts, 767 Kb
  601. * [Loading VB] 65535 verts, 767 Kb
  602. * [Loading VB] 65533 verts, 767 Kb
  603. * [Loading VB] 65533 verts, 767 Kb
  604. * [Loading VB] 41404 verts, 485 Kb
  605. * [Loading IB] 1048575 indices, 2047 Kb
  606. * [Loading IB] 1048575 indices, 2047 Kb
  607. * [Loading IB] 1048575 indices, 2047 Kb
  608. * [Loading IB] 1048575 indices, 2047 Kb
  609. * [Loading IB] 1048575 indices, 2047 Kb
  610. * [Loading IB] 1048575 indices, 2047 Kb
  611. * [Loading IB] 1048575 indices, 2047 Kb
  612. * [Loading IB] 1048572 indices, 2047 Kb
  613. * [Loading IB] 1048572 indices, 2047 Kb
  614. * [Loading IB] 1048575 indices, 2047 Kb
  615. * [Loading IB] 760575 indices, 1485 Kb
  616. * phase time: 4891 ms
  617. * phase cmem: 346559 K
  618. * phase time: 2517 ms
  619. * phase cmem: 355579 K
  620. compiling shader deffer_detail_w_flat
  621. compiling shader deffer_detail_s_flat
  622. * [DETAILS] VertexConsts(256), Batch(61)
  623. * [DETAILS] 10126 v(20), 5368 p
  624. * [DETAILS] Batch(61), VB(197K), IB(31K)
  625. * phase time: 127 ms
  626. * phase cmem: 355595 K
  627. * Loading HOM: c:\gog games\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\zaton\level.hom
  628. * phase time: 73 ms
  629. * phase cmem: 356258 K
  630. * phase time: 14 ms
  631. * phase cmem: 356258 K
  632. * phase time: 13 ms
  633. * phase cmem: 356258 K
  634. * t-report - base: 1401, 310586 K
  635. * t-report - lmap: 16, 16386 K
  636. * WARNING: player not logged in
  637. * phase time: 28586 ms
  638. * phase cmem: 382680 K
  639. * phase time: 53 ms
  640. * phase cmem: 382680 K
  641. * [win32]: free[2833456 K], reserved[93232 K], committed[1267552 K]
  642. * [ D3D ]: textures[369315 K]
  643. * [x-ray]: crt heap[382680 K], process heap[8527 K], game lua[32693 K], render[218 K]
  644. * [x-ray]: economy: strings[24638 K], smem[10192 K]
  645. compiling shader model_env_lq
  646. compiling shader model_env_lq_1
  647. compiling shader model_def_lplanes_1
  648. compiling shader deffer_model_bump_d-hq_1
  649. compiling shader accum_emissivel
  650. compiling shader model_def_lplanes_0
  651. compiling shader shadow_direct_model_aref_1
  652. compiling shader deffer_model_bump_d-hq_2
  653. compiling shader model_env_lq_0
  654. ! Unknown command: dump_infos
  655. intro_start game_loaded
  656. * MEMORY USAGE: 395812 K
  657. * End of synchronization A[1] R[1]
  658. intro_delete ::update_game_loaded
  659. compiling shader yuv2rgb
  660. intro_start intro_game
  661. intro_delete ::update_game_intro
  662. * [win32]: free[2668568 K], reserved[98948 K], committed[1426724 K]
  663. * [ D3D ]: textures[374806 K]
  664. * [x-ray]: crt heap[397433 K], process heap[8527 K], game lua[37076 K], render[598 K]
  665. * [x-ray]: economy: strings[25104 K], smem[10207 K]
  666. * Saving spawns...
  667. * Saving objects...
  668. * 11073 objects are successfully saved
  669. * Game hp - beginning of the game.scop is successfully saved to file 'c:\users\hp\docume~1\stalke~1\savedgames\hp - beginning of the game.scop'
  670. compiling shader yuv2rgb
  671. * [win32]: free[2660952 K], reserved[97592 K], committed[1435696 K]
  672. * [ D3D ]: textures[377068 K]
  673. * [x-ray]: crt heap[400580 K], process heap[8527 K], game lua[31027 K], render[599 K]
  674. * [x-ray]: economy: strings[25103 K], smem[10207 K]
  675. Config-file [c:\users\hp\docume~1\stalke~1\tmp.ltx] saved successfully
  676. * DVB created: 1536K
  677. * DIB created: 512K
  678. compiling shader accum_mask
  679. compiling shader accum_sun_mask
  680. compiling shader copy_p
  681. compiling shader accum_sun_near
  682. compiling shader accum_sun
  683. compiling shader accum_sun_cascade
  684. compiling shader accum_sun_cascade_far
  685. compiling shader accum_omni_unshadowed
  686. compiling shader accum_omni_normal
  687. compiling shader accum_omni_transluent
  688. compiling shader accum_indirect
  689. compiling shader bloom_build
  690. compiling shader bloom_filter
  691. compiling shader bloom_filter_f
  692. compiling shader bloom_luminance_1
  693. compiling shader bloom_luminance_2
  694. compiling shader bloom_luminance_3
  695. compiling shader combine_1
  696. compiling shader combine_1
  697. compiling shader combine_2_AA
  698. compiling shader combine_2_NAA
  699. compiling shader combine_2_AA_D
  700. compiling shader combine_2_NAA_D
  701. compiling shader combine_volumetric
  702. compiling shader postprocess
  703. compiling shader postprocess_CM
  704. compiling shader distort
  705. - r__tf_aniso 8
  706. - r2_tf_mipbias 0.
  707. * RM_Dump: textures : 1500
  708. * RM_Dump: rtargets : 16
  709. * RM_Dump: vs : 79
  710. * RM_Dump: ps : 83
  711. * RM_Dump: dcl : 20
  712. * RM_Dump: states : 77
  713. * RM_Dump: tex_list : 1642
  714. * RM_Dump: matrices : 0
  715. * RM_Dump: lst_constants: 0
  716. * RM_Dump: v_passes : 2221
  717. * RM_Dump: v_elements: 2222
  718. * RM_Dump: v_shaders : 1222
  719. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  720. * GPU vertex cache: unrecognized, 16
  721. * NVAPI is missing.
  722. * Starting rendering as 2-GPU.
  723. *** RESET [0 ms]
  724. Config-file [c:\users\hp\docume~1\stalke~1\user.ltx] saved successfully
  725. * MEMORY USAGE: 400725 K
  726. * End of synchronization A[1] R[1]
  727. * DVB created: 1536K
  728. * DIB created: 512K
  729. compiling shader accum_mask
  730. compiling shader accum_sun_mask
  731. compiling shader copy_p
  732. compiling shader accum_sun_near
  733. compiling shader accum_sun
  734. compiling shader accum_sun_cascade
  735. compiling shader accum_sun_cascade_far
  736. compiling shader accum_omni_unshadowed
  737. compiling shader accum_omni_normal
  738. compiling shader accum_omni_transluent
  739. compiling shader accum_indirect
  740. compiling shader bloom_build
  741. compiling shader bloom_filter
  742. compiling shader bloom_filter_f
  743. compiling shader bloom_luminance_1
  744. compiling shader bloom_luminance_2
  745. compiling shader bloom_luminance_3
  746. compiling shader combine_1
  747. compiling shader combine_1
  748. compiling shader combine_2_AA
  749. compiling shader combine_2_NAA
  750. compiling shader combine_2_AA_D
  751. compiling shader combine_2_NAA_D
  752. compiling shader combine_volumetric
  753. compiling shader postprocess
  754. compiling shader postprocess_CM
  755. compiling shader distort
  756. - r__tf_aniso 8
  757. - r2_tf_mipbias 0.
  758. * RM_Dump: textures : 1501
  759. * RM_Dump: rtargets : 16
  760. * RM_Dump: vs : 79
  761. * RM_Dump: ps : 83
  762. * RM_Dump: dcl : 20
  763. * RM_Dump: states : 77
  764. * RM_Dump: tex_list : 1643
  765. * RM_Dump: matrices : 0
  766. * RM_Dump: lst_constants: 0
  767. * RM_Dump: v_passes : 2222
  768. * RM_Dump: v_elements: 2223
  769. * RM_Dump: v_shaders : 1223
  770. * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30)
  771. * GPU vertex cache: unrecognized, 16
  772. * NVAPI is missing.
  773. * Starting rendering as 2-GPU.
  774. *** RESET [347 ms]
  775. * MEMORY USAGE: 398824 K
  776. * End of synchronization A[1] R[1]
  777. compiling shader model_distort_1
  778. compiling shader deffer_model_flat_3
  779. * [win32]: free[2604700 K], reserved[95088 K], committed[1494452 K]
  780. * [ D3D ]: textures[380666 K]
  781. * [x-ray]: crt heap[398040 K], process heap[8527 K], game lua[34444 K], render[2846 K]
  782. * [x-ray]: economy: strings[25302 K], smem[10208 K]
  783. - Disconnect
  784. - Destroying level
  785. * 0.0 : [ 61] $null
  786. * 0.0 : [ 3] $user$accum
  787. * 0.0 : [ 1] $user$accum_temp
  788. * 0.0 : [ 6] $user$albedo
  789. * 0.0 : [ 6] $user$bloom1
  790. * 0.0 : [ 2] $user$bloom2
  791. * 0.0 : [ 2] $user$cmap0
  792. * 0.0 : [ 2] $user$cmap1
  793. * 0.0 : [ 2] $user$env_s0
  794. * 0.0 : [ 2] $user$env_s1
  795. * 0.0 : [ 7] $user$generic0
  796. * 0.0 : [ 5] $user$generic1
  797. * 0.0 : [ 1] $user$generic2
  798. * 0.0 : [ 1] $user$jitter_0
  799. * 0.0 : [ 1] $user$jitter_1
  800. * 0.0 : [ 1] $user$jitter_2
  801. * 0.0 : [ 1] $user$jitter_3
  802. * 0.0 : [ 1] $user$jitter_4
  803. * 0.0 : [ 2] $user$lum_t64
  804. * 0.0 : [ 3] $user$lum_t8
  805. * 0.0 : [ 1] $user$luminance_0
  806. * 0.0 : [ 1] $user$luminance_1
  807. * 0.0 : [ 1] $user$luminance_2
  808. * 0.0 : [ 1] $user$luminance_3
  809. * 0.0 : [ 8] $user$material
  810. * 0.0 : [ 12] $user$normal
  811. * 0.0 : [ 12] $user$position
  812. * 0.0 : [ 1] $user$sky0
  813. * 0.0 : [ 1] $user$sky1
  814. * 0.0 : [ 4] $user$smap_depth
  815. * 0.0 : [ 3] $user$smap_surf
  816. * 0.0 : [ 10] $user$tonemap
  817. * 0.0 : [ 2] $user$tonemap_src
  818. * 0.0 : [ 1] prop\prop_lampa_g
  819. * 0.0 : [ 1] prop\prop_lampa_g_red2
  820. * 1.4 : [ 1] prop\prop_provod_02
  821. * 1.5 : [ 1] fx\fx_flare1
  822. * 2.7 : [ 1] act\act_stalker_head_glass_02
  823. * 2.7 : [ 2] mtl\mtl_bochka_02
  824. * 3.1 : [ 5] sky\sky_12_vibros_cube#small
  825. * 3.1 : [ 26] sky\sky_13_cube#small
  826. * 3.1 : [ 16] sky\sky_13_cube_night#small
  827. * 3.1 : [ 12] sky\sky_13_vibros_cube#small
  828. * 3.1 : [ 10] sky\sky_14_cube#small
  829. * 3.1 : [ 4] sky\sky_17_clouds_cube#small
  830. * 3.1 : [ 4] sky\sky_17_cube#small
  831. * 3.1 : [ 8] sky\sky_18_cube#small
  832. * 3.1 : [ 12] sky\sky_19_cube#small
  833. * 3.1 : [ 4] sky\sky_1_clouds_cube#small
  834. * 3.1 : [ 4] sky\sky_20_clouds_cube#small
  835. * 3.1 : [ 4] sky\sky_20_cube#small
  836. * 3.1 : [ 4] sky\sky_2_clouds_cube#small
  837. * 3.1 : [ 4] sky\sky_2_cube#small
  838. * 3.1 : [ 12] sky\sky_3_cube#small
  839. * 3.1 : [ 3] sky\sky_4_cube#small
  840. * 3.1 : [ 30] sky\sky_5_cube#small
  841. * 3.1 : [ 7] sky\sky_6_cube#small
  842. * 3.1 : [ 11] sky\sky_7_cube#small
  843. * 3.1 : [ 9] sky\sky_8_cube#small
  844. * 3.1 : [ 51] sky\sky_9_cube#small
  845. * 4.1 : [ 1] ui\cursor
  846. * 5.4 : [ 1] wpn\wpn_bolt_bump
  847. * 5.4 : [ 1] wpn\wpn_bolt_bump#
  848. * 5.4 : [ 1] wpn\wpn_grenade_bump
  849. * 5.4 : [ 1] wpn\wpn_grenade_bump#
  850. * 5.4 : [ 1] wpn\wpn_pkm_lenta_bump
  851. * 5.4 : [ 1] wpn\wpn_pkm_lenta_bump#
  852. * 5.5 : [ 1] pfx\pfx_spark_01
  853. * 5.5 : [ 1] fx\fx_flare2
  854. * 5.5 : [ 1] fx\fx_flare3
  855. * 5.5 : [ 1] fx\fx_gradient
  856. * 5.5 : [ 1] fx\fx_rain
  857. * 5.5 : [ 1] fx\fx_sun_rise
  858. * 5.5 : [ 1] glow\glow_orange2
  859. * 5.5 : [ 1] wm\wm_bullet_asfalt_1
  860. * 5.5 : [ 1] wm\wm_bullet_asfalt_2
  861. * 5.5 : [ 1] wm\wm_bullet_asfalt_3
  862. * 5.5 : [ 1] wm\wm_bullet_brick_1
  863. * 5.5 : [ 1] wm\wm_bullet_brick_2
  864. * 5.5 : [ 1] wm\wm_bullet_concrete
  865. * 5.5 : [ 1] wm\wm_bullet_concrete_1
  866. * 5.5 : [ 1] wm\wm_bullet_concrete_2
  867. * 5.5 : [ 1] wm\wm_bullet_concrete_4
  868. * 5.5 : [ 1] wm\wm_bullet_concrete_5
  869. * 5.5 : [ 1] wm\wm_bullet_concrete_6
  870. * 5.5 : [ 1] wm\wm_bullet_concrete_7
  871. * 5.5 : [ 1] wm\wm_bullet_ground
  872. * 5.5 : [ 1] wm\wm_bullet_ground_1
  873. * 5.5 : [ 1] wm\wm_bullet_ground_2
  874. * 5.5 : [ 1] wm\wm_bullet_metall_thik
  875. * 5.5 : [ 1] wm\wm_bullet_metall_thik_1
  876. * 5.5 : [ 1] wm\wm_bullet_metall_thik_2
  877. * 5.5 : [ 1] wm\wm_bullet_metall_thik_3
  878. * 5.5 : [ 1] wm\wm_bullet_metall_thin
  879. * 5.5 : [ 1] wm\wm_bullet_metall_thin_1
  880. * 5.5 : [ 1] wm\wm_bullet_metall_thin_2
  881. * 5.5 : [ 1] wm\wm_bullet_metall_thin_3
  882. * 5.5 : [ 1] wm\wm_bullet_metall_thin_4
  883. * 5.5 : [ 1] wm\wm_bullet_wood
  884. * 5.5 : [ 1] wm\wm_bullet_wood_1
  885. * 5.5 : [ 1] wm\wm_bullet_wood_2
  886. * 5.5 : [ 1] wm\wm_bullet_wood_3
  887. * 5.5 : [ 1] wm\wm_bullet_wood_4
  888. * 5.5 : [ 1] wm\wm_bullet_wood_5
  889. * 5.5 : [ 1] wm\wm_bullet_wood_6
  890. * 5.5 : [ 1] wm\wm_bullet_wood_7
  891. * 5.5 : [ 1] wm\wm_bullet_wood_8
  892. * 5.5 : [ 1] wm\wm_bullet_wood_9
  893. * 10.7 : [ 1] act\act_stalker_head_glass
  894. * 10.7 : [ 2] mtl\mtl_ventil_pod_01
  895. * 10.7 : [ 2] prop\prop_box_3
  896. * 10.7 : [ 1] prop\prop_elec_kran
  897. * 10.7 : [ 2] prop\prop_electricalunit3
  898. * 10.7 : [ 1] prop\prop_fake_bed_fireplace
  899. * 10.7 : [ 2] prop\prop_teapot_1
  900. * 10.7 : [ 1] prop\prop_lampa_galogen
  901. * 10.7 : [ 1] act\act_pseudodog_fur
  902. * 10.7 : [ 1] act\act_pseudodog_fur1
  903. * 10.8 : [ 1] pfx\pfx_step_blood
  904. * 16.1 : [ 1] ui\ui_grid
  905. * 21.4 : [ 2] door\door_kotelna
  906. * 21.4 : [ 2] door\door_lift_01
  907. * 21.4 : [ 2] door\door_sheet
  908. * 21.4 : [ 2] door\door_white_04
  909. * 21.4 : [ 2] mtl\mtl_barrel_02
  910. * 21.4 : [ 2] mtl\mtl_barrel_04
  911. * 21.4 : [ 2] mtl\mtl_barrel_05
  912. * 21.4 : [ 2] prop\prop_ballon2
  913. * 21.4 : [ 2] prop\prop_ballon3
  914. * 21.4 : [ 1] act\act_controller_hit1
  915. * 21.4 : [ 1] act\act_stalker_head_glass_01
  916. * 21.4 : [ 1] act\act_stalker_head_glass_bump
  917. * 21.4 : [ 1] act\act_stalker_head_glass_bump#
  918. * 21.4 : [ 2] mtl\mtl_bochka_01_bump
  919. * 21.4 : [ 2] mtl\mtl_bochka_01_bump#
  920. * 21.4 : [ 2] mtl\mtl_bochka_02_bump
  921. * 21.4 : [ 2] mtl\mtl_bochka_02_bump#
  922. * 21.4 : [ 1] prop\prop_bottle_box
  923. * 21.4 : [ 2] prop\prop_box_3_bump
  924. * 21.4 : [ 2] prop\prop_box_3_bump#
  925. * 21.4 : [ 2] prop\prop_electricalunit3_bump
  926. * 21.4 : [ 2] prop\prop_electricalunit3_bump#
  927. * 21.4 : [ 2] prop\prop_teapot_1_bump
  928. * 21.4 : [ 2] prop\prop_teapot_1_bump#
  929. * 21.4 : [ 1] wpn\wpn_beretta_bump
  930. * 21.4 : [ 1] wpn\wpn_beretta_bump#
  931. * 21.4 : [ 1] wpn\wpn_binokl_bump
  932. * 21.4 : [ 1] wpn\wpn_binokl_bump#
  933. * 21.4 : [ 1] wpn\wpn_colt_bump
  934. * 21.4 : [ 1] wpn\wpn_colt_bump#
  935. * 21.4 : [ 1] wpn\wpn_desert_eagle_bump
  936. * 21.4 : [ 1] wpn\wpn_desert_eagle_bump#
  937. * 21.4 : [ 1] wpn\wpn_fort_bump
  938. * 21.4 : [ 1] wpn\wpn_fort_bump#
  939. * 21.4 : [ 1] wpn\wpn_hpsa_bump
  940. * 21.4 : [ 1] wpn\wpn_hpsa_bump#
  941. * 21.4 : [ 1] wpn\wpn_knife_bump
  942. * 21.4 : [ 1] wpn\wpn_knife_bump#
  943. * 21.4 : [ 1] wpn\wpn_pb_bump
  944. * 21.4 : [ 1] wpn\wpn_pb_bump#
  945. * 21.4 : [ 1] wpn\wpn_pm_bump
  946. * 21.4 : [ 1] wpn\wpn_pm_bump#
  947. * 21.4 : [ 1] wpn\wpn_sig-p220_bump
  948. * 21.4 : [ 1] wpn\wpn_sig-p220_bump#
  949. * 21.4 : [ 1] wpn\wpn_usp_bump
  950. * 21.4 : [ 1] wpn\wpn_usp_bump#
  951. * 21.4 : [ 1] wpn\wpn_walter99_bump
  952. * 21.4 : [ 1] wpn\wpn_walter99_bump#
  953. * 21.5 : [ 1] pfx\pfx_bubble
  954. * 21.5 : [ 1] pfx\pfx_flamefx_01
  955. * 21.5 : [ 1] pfx\pfx_leaves_01
  956. * 21.5 : [ 1] pfx\pfx_leaves_02
  957. * 21.5 : [ 1] pfx\pfx_splash3
  958. * 21.5 : [ 1] pfx\pfx_splash_02
  959. * 21.5 : [ 1] pfx\pfx_synus
  960. * 21.5 : [ 1] pfx\pfx_vehmetaldebris_01
  961. * 21.5 : [ 1] fx\fx_gradient1
  962. * 21.5 : [ 1] fx\fx_rainsplash1
  963. * 21.5 : [ 1] fx\fx_sun
  964. * 21.5 : [ 1] fx\fx_volumefog1
  965. * 21.5 : [ 1] glow\glow_04
  966. * 21.5 : [ 1] glow\glow_fire1
  967. * 21.5 : [ 1] wm\wm_blood_1
  968. * 21.5 : [ 1] wm\wm_blood_1_1
  969. * 21.5 : [ 1] wm\wm_blood_1_2
  970. * 21.5 : [ 1] wm\wm_blood_1_3
  971. * 21.5 : [ 1] wm\wm_blood_2
  972. * 21.5 : [ 1] wm\wm_blood_3
  973. * 21.5 : [ 1] wm\wm_blood_drop_1
  974. * 21.5 : [ 1] wm\wm_blood_drop_2
  975. * 21.5 : [ 1] wm\wm_blood_drop_3
  976. * 21.5 : [ 1] wm\wm_blood_drop_4
  977. * 21.5 : [ 1] wm\wm_grenade
  978. * 21.5 : [ 1] wm\wm_knife_dead
  979. * 21.5 : [ 1] wm\wm_knife_horiz
  980. * 21.5 : [ 1] wm\wm_knife_horiz_blood
  981. * 21.5 : [ 1] wm\wm_knife_wood
  982. * 21.5 : [ 1] wm\wm_knife_wood1
  983. * 21.5 : [ 1] wm\wm_knife_wood2
  984. * 21.5 : [ 1] glow\glow_galogen
  985. * 32.1 : [ 1] ui\ui_font_arial_14_1600
  986. * 32.1 : [ 1] ui\ui_font_letter_18_1024
  987. * 32.1 : [ 1] ui\ui_magnifier2
  988. * 33.0 : [ 1] ui\ui_ani_cursor
  989. * 42.7 : [ 2] act\act_dog_red
  990. * 42.7 : [ 2] act\act_dogs_big
  991. * 42.7 : [ 2] act\act_dogs_brown
  992. * 42.7 : [ 2] act\act_dogs_bulterer
  993. * 42.7 : [ 2] act\act_poltergeyst
  994. * 42.7 : [ 2] act\act_pseudodog
  995. * 42.7 : [ 1] act\act_rat01
  996. * 42.7 : [ 1] act\act_ryukzak
  997. * 42.7 : [ 1] act\act_ryukzak_black
  998. * 42.7 : [ 1] act\act_stalker_head_antigas_2
  999. * 42.7 : [ 1] act\act_stalker_head_mask
  1000. * 42.7 : [ 2] door\door_katakomb_01
  1001. * 42.7 : [ 2] door\door_ship_metall
  1002. * 42.7 : [ 2] door\door_white_02
  1003. * 42.7 : [ 2] mtl\mtl_bochka_01
  1004. * 42.7 : [ 1] mtl\mtl_lampa_pod_01
  1005. * 42.7 : [ 2] mtl\mtl_pod_01
  1006. * 42.7 : [ 2] prop\prop_blind01
  1007. * 42.7 : [ 2] prop\prop_dangerbox_2
  1008. * 42.7 : [ 2] prop\prop_el_shkaf_01
  1009. * 42.7 : [ 2] prop\prop_freez
  1010. * 42.7 : [ 1] prop\prop_kitchen_stuff
  1011. * 42.7 : [ 2] prop\prop_plita
  1012. * 42.7 : [ 2] prop\prop_spade
  1013. * 42.7 : [ 2] wood\wood_plank6
  1014. * 42.7 : [ 2] mtl\mtl_truba_pod_01
  1015. * 42.7 : [ 2] mtl\mtl_truba_pod_02
  1016. * 42.7 : [ 2] door\door_kotelna_bump
  1017. * 42.7 : [ 2] door\door_kotelna_bump#
  1018. * 42.7 : [ 2] door\door_sheet_bump
  1019. * 42.7 : [ 2] door\door_sheet_bump#
  1020. * 42.7 : [ 2] door\door_white_04_bump
  1021. * 42.7 : [ 2] door\door_white_04_bump#
  1022. * 42.7 : [ 1] glas\glas_dirt
  1023. * 42.7 : [ 6] mtl\mtl_barrel_bump
  1024. * 42.7 : [ 6] mtl\mtl_barrel_bump#
  1025. * 42.7 : [ 2] prop\prop_ballon2_bump
  1026. * 42.7 : [ 2] prop\prop_ballon2_bump#
  1027. * 42.7 : [ 2] prop\prop_ballon3_bump
  1028. * 42.7 : [ 2] prop\prop_ballon3_bump#
  1029. * 42.7 : [ 1] wpn\wpn_aksu_bump
  1030. * 42.7 : [ 1] wpn\wpn_aksu_bump#
  1031. * 42.7 : [ 1] wpn\wpn_toz-34_bump
  1032. * 42.7 : [ 1] wpn\wpn_toz-34_bump#
  1033. * 42.8 : [ 1] pfx\pfx_concretedebris_01
  1034. * 42.8 : [ 1] fx\fx_noise
  1035. * 42.8 : [ 1] item\item_document_01
  1036. * 42.8 : [ 1] item\item_drink_stalker
  1037. * 42.8 : [ 1] item\item_food
  1038. * 42.8 : [ 1] item\item_medkit
  1039. * 42.8 : [ 1] item\item_medkit_2
  1040. * 42.8 : [ 1] item\item_medkit_3
  1041. * 42.8 : [ 1] item\item_medkit_4
  1042. * 42.8 : [ 1] prop\prop_speakerphone
  1043. * 42.8 : [ 1] wpn\wpn_pkm_lenta
  1044. * 42.8 : [ 1] lights\lights_cone_handing_lamp
  1045. * 42.8 : [ 1] wm\wm_knife_horiz_blood1
  1046. * 42.8 : [ 1] wm\wm_knife_horiz_metal
  1047. * 42.8 : [ 1] wm\wm_knife_horiz_ston
  1048. * 42.9 : [ 1] fx\fx_lightning
  1049. * 48.1 : [ 1] sky\sky_cube_weapons
  1050. * 53.3 : [ 1] artifact\artifact_lava
  1051. * 64.1 : [ 1] ui\ui_font_console_02
  1052. * 64.1 : [ 1] ui\ui_font_hud_01
  1053. * 64.1 : [ 1] ui\ui_font_letter_16_1600
  1054. * 64.1 : [ 1] ui\ui_font_letter_18_1600
  1055. * 64.1 : [ 1] ui\ui_hud_grenade_mark
  1056. * 64.1 : [ 1] ui\ui_hud_hit_mark
  1057. * 85.3 : [ 1] act\act_face_04
  1058. * 85.3 : [ 1] act\act_face_mask_01
  1059. * 85.3 : [ 1] act\act_face_mask_02
  1060. * 85.3 : [ 1] act\act_face_mask_03
  1061. * 85.3 : [ 1] act\act_face_mask_04
  1062. * 85.3 : [ 1] act\act_face_zombie_01
  1063. * 85.3 : [ 1] act\act_faces_1_01
  1064. * 85.3 : [ 1] act\act_faces_1_02
  1065. * 85.3 : [ 1] act\act_faces_1_03
  1066. * 85.3 : [ 1] act\act_faces_1_04
  1067. * 85.3 : [ 1] act\act_faces_1_05
  1068. * 85.3 : [ 1] act\act_faces_1_06
  1069. * 85.3 : [ 1] act\act_faces_1_07
  1070. * 85.3 : [ 1] act\act_faces_1_08
  1071. * 85.3 : [ 1] act\act_faces_2_01
  1072. * 85.3 : [ 1] act\act_faces_2_02
  1073. * 85.3 : [ 1] act\act_faces_2_03
  1074. * 85.3 : [ 1] act\act_faces_2_04
  1075. * 85.3 : [ 1] act\act_faces_2_05
  1076. * 85.3 : [ 1] act\act_faces_2_06
  1077. * 85.3 : [ 1] act\act_faces_2_07
  1078. * 85.3 : [ 1] act\act_faces_2_08
  1079. * 85.3 : [ 1] act\act_faces_2_09
  1080. * 85.3 : [ 1] act\act_faces_3_01
  1081. * 85.3 : [ 1] act\act_faces_3_02
  1082. * 85.3 : [ 1] act\act_faces_3_03
  1083. * 85.3 : [ 1] act\act_faces_3_04
  1084. * 85.3 : [ 1] act\act_faces_3_05
  1085. * 85.3 : [ 1] act\act_faces_3_06
  1086. * 85.3 : [ 1] act\act_faces_3_07
  1087. * 85.3 : [ 1] act\act_faces_3_08
  1088. * 85.3 : [ 1] act\act_faces_4_01
  1089. * 85.3 : [ 1] act\act_faces_4_02
  1090. * 85.3 : [ 1] act\act_faces_4_03
  1091. * 85.3 : [ 1] act\act_faces_4_04
  1092. * 85.3 : [ 1] act\act_stalker_freedom_3
  1093. * 85.3 : [ 1] act\act_stalker_soldier_1
  1094. * 85.3 : [ 1] act\act_stalker_soldier_2
  1095. * 85.3 : [ 1] act\act_crow
  1096. * 85.3 : [ 2] act\act_dog_red_bump
  1097. * 85.3 : [ 2] act\act_dog_red_bump#
  1098. * 85.3 : [ 2] act\act_dogs_big_bump
  1099. * 85.3 : [ 2] act\act_dogs_big_bump#
  1100. * 85.3 : [ 2] act\act_dogs_brown_bump
  1101. * 85.3 : [ 2] act\act_dogs_brown_bump#
  1102. * 85.3 : [ 2] act\act_dogs_bulterer_bump
  1103. * 85.3 : [ 2] act\act_dogs_bulterer_bump#
  1104. * 85.3 : [ 2] act\act_poltergeyst_bump
  1105. * 85.3 : [ 2] act\act_poltergeyst_bump#
  1106. * 85.3 : [ 1] act\act_pseudodog_bump
  1107. * 85.3 : [ 1] act\act_pseudodog_bump#
  1108. * 85.3 : [ 1] act\act_rat01_bump
  1109. * 85.3 : [ 1] act\act_rat01_bump#
  1110. * 85.3 : [ 2] act\act_ryukzak_bump
  1111. * 85.3 : [ 2] act\act_ryukzak_bump#
  1112. * 85.3 : [ 1] act\act_stalker_dolg_3_bump
  1113. * 85.3 : [ 1] act\act_stalker_dolg_3_bump#
  1114. * 85.3 : [ 1] act\act_stalker_head_antigas_2_bump
  1115. * 85.3 : [ 1] act\act_stalker_head_antigas_2_bump#
  1116. * 85.3 : [ 1] act\act_stalker_head_mask_bump
  1117. * 85.3 : [ 1] act\act_stalker_head_mask_bump#
  1118. * 85.3 : [ 2] door\door_katakomb_01_bump
  1119. * 85.3 : [ 2] door\door_katakomb_01_bump#
  1120. * 85.3 : [ 2] door\door_ship_metall_bump
  1121. * 85.3 : [ 2] door\door_ship_metall_bump#
  1122. * 85.3 : [ 2] door\door_white_02_bump
  1123. * 85.3 : [ 2] door\door_white_02_bump#
  1124. * 85.3 : [ 2] mtl\mtl_pod_01_bump
  1125. * 85.3 : [ 2] mtl\mtl_pod_01_bump#
  1126. * 85.3 : [ 2] mtl\mtl_ventil_pod_01_bump
  1127. * 85.3 : [ 2] mtl\mtl_ventil_pod_01_bump#
  1128. * 85.3 : [ 2] prop\prop_blind01_bump
  1129. * 85.3 : [ 2] prop\prop_blind01_bump#
  1130. * 85.3 : [ 2] prop\prop_dangerbox_2_bump
  1131. * 85.3 : [ 2] prop\prop_dangerbox_2_bump#
  1132. * 85.3 : [ 2] prop\prop_el_shkaf_01_bump
  1133. * 85.3 : [ 2] prop\prop_el_shkaf_01_bump#
  1134. * 85.3 : [ 2] prop\prop_freez_bump
  1135. * 85.3 : [ 2] prop\prop_freez_bump#
  1136. * 85.3 : [ 1] prop\prop_instrument_1_bump
  1137. * 85.3 : [ 1] prop\prop_instrument_1_bump#
  1138. * 85.3 : [ 1] prop\prop_iten4_bump
  1139. * 85.3 : [ 1] prop\prop_iten4_bump#
  1140. * 85.3 : [ 1] prop\prop_kitchen_stuff_bump
  1141. * 85.3 : [ 1] prop\prop_kitchen_stuff_bump#
  1142. * 85.3 : [ 2] prop\prop_plita_bump
  1143. * 85.3 : [ 2] prop\prop_plita_bump#
  1144. * 85.3 : [ 2] prop\prop_spade_bump
  1145. * 85.3 : [ 2] prop\prop_spade_bump#
  1146. * 85.3 : [ 2] wood\wood_plank6_bump
  1147. * 85.3 : [ 2] wood\wood_plank6_bump#
  1148. * 85.3 : [ 1] wpn\wpn_abakan_bump
  1149. * 85.3 : [ 1] wpn\wpn_abakan_bump#
  1150. * 85.3 : [ 1] wpn\wpn_ak74_bump
  1151. * 85.3 : [ 1] wpn\wpn_ak74_bump#
  1152. * 85.3 : [ 1] wpn\wpn_bm-16_bump
  1153. * 85.3 : [ 1] wpn\wpn_bm-16_bump#
  1154. * 85.3 : [ 1] wpn\wpn_fn2000_new_bump
  1155. * 85.3 : [ 1] wpn\wpn_fn2000_new_bump#
  1156. * 85.3 : [ 1] wpn\wpn_g36_bump
  1157. * 85.3 : [ 1] wpn\wpn_g36_bump#
  1158. * 85.3 : [ 1] wpn\wpn_gauss_bump
  1159. * 85.3 : [ 1] wpn\wpn_gauss_bump#
  1160. * 85.3 : [ 1] wpn\wpn_groza_bump
  1161. * 85.3 : [ 1] wpn\wpn_groza_bump#
  1162. * 85.3 : [ 1] wpn\wpn_l85_bump
  1163. * 85.3 : [ 1] wpn\wpn_l85_bump#
  1164. * 85.3 : [ 1] wpn\wpn_lr300_bump
  1165. * 85.3 : [ 1] wpn\wpn_lr300_bump#
  1166. * 85.3 : [ 1] wpn\wpn_mp5_bump
  1167. * 85.3 : [ 1] wpn\wpn_mp5_bump#
  1168. * 85.3 : [ 1] wpn\wpn_pkm_bump
  1169. * 85.3 : [ 1] wpn\wpn_pkm_bump#
  1170. * 85.3 : [ 1] wpn\wpn_protecta_bump
  1171. * 85.3 : [ 1] wpn\wpn_protecta_bump#
  1172. * 85.3 : [ 1] wpn\wpn_rg6_bump
  1173. * 85.3 : [ 1] wpn\wpn_rg6_bump#
  1174. * 85.3 : [ 1] wpn\wpn_rpg-7_bump
  1175. * 85.3 : [ 1] wpn\wpn_rpg-7_bump#
  1176. * 85.3 : [ 2] wpn\wpn_sig550_bump
  1177. * 85.3 : [ 2] wpn\wpn_sig550_bump#
  1178. * 85.3 : [ 1] wpn\wpn_spas12_bump
  1179. * 85.3 : [ 1] wpn\wpn_spas12_bump#
  1180. * 85.3 : [ 2] wpn\wpn_svu-a_bump
  1181. * 85.3 : [ 2] wpn\wpn_svu-a_bump#
  1182. * 85.3 : [ 1] wpn\wpn_upgrade_bump
  1183. * 85.3 : [ 1] wpn\wpn_upgrade_bump#
  1184. * 85.3 : [ 1] wpn\wpn_vss_bump
  1185. * 85.3 : [ 1] wpn\wpn_vss_bump#
  1186. * 85.3 : [ 1] wpn\wpn_winchester1300_bump
  1187. * 85.3 : [ 1] wpn\wpn_winchester1300_bump#
  1188. * 85.3 : [ 2] mtl\mtl_truba_ch_02_bump
  1189. * 85.3 : [ 2] mtl\mtl_truba_ch_02_bump#
  1190. * 85.3 : [ 2] mtl\mtl_truba_pod_02_bump
  1191. * 85.3 : [ 2] mtl\mtl_truba_pod_02_bump#
  1192. * 85.5 : [ 1] pfx\pfx_anomaly_21
  1193. * 85.5 : [ 1] pfx\pfx_bloodsplash1
  1194. * 85.5 : [ 1] pfx\pfx_bubble_1
  1195. * 85.5 : [ 1] pfx\pfx_bubble_water
  1196. * 85.5 : [ 1] pfx\pfx_dist2
  1197. * 85.5 : [ 1] pfx\pfx_dist2inv
  1198. * 85.5 : [ 1] pfx\pfx_dist3
  1199. * 85.5 : [ 1] pfx\pfx_dist4
  1200. * 85.5 : [ 1] pfx\pfx_dist7
  1201. * 85.5 : [ 1] pfx\pfx_dist8
  1202. * 85.5 : [ 1] pfx\pfx_dist9
  1203. * 85.5 : [ 1] pfx\pfx_dist_teleport
  1204. * 85.5 : [ 1] pfx\pfx_distort_anomaly
  1205. * 85.5 : [ 1] pfx\pfx_distortion
  1206. * 85.5 : [ 1] pfx\pfx_flame_01
  1207. * 85.5 : [ 1] pfx\pfx_flash_01
  1208. * 85.5 : [ 1] pfx\pfx_flash_05
  1209. * 85.5 : [ 1] pfx\pfx_flash_07
  1210. * 85.5 : [ 1] pfx\pfx_gologramma
  1211. * 85.5 : [ 1] pfx\pfx_gradient
  1212. * 85.5 : [ 1] pfx\pfx_gradient1
  1213. * 85.5 : [ 1] pfx\pfx_specks
  1214. * 85.5 : [ 1] pfx\pfx_specks_poison
  1215. * 85.5 : [ 1] pfx\pfx_spikey_star
  1216. * 85.5 : [ 1] pfx\pfx_splash_01
  1217. * 85.5 : [ 1] pfx\pfx_stonedebris1
  1218. * 85.5 : [ 1] pfx\pfx_stonedebris2
  1219. * 85.5 : [ 1] pfx\pfx_vehglassdebris_01
  1220. * 85.5 : [ 1] pfx\pfx_water_wave
  1221. * 85.5 : [ 1] pfx\pfx_flame
  1222. * 85.5 : [ 1] artifact\artifact_simple2
  1223. * 85.5 : [ 1] fx\fx_thunderbolts_gradient
  1224. * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge
  1225. * 85.5 : [ 1] glow\glow_ghost
  1226. * 85.5 : [ 1] glow\glow_orange
  1227. * 85.5 : [ 1] glow\glow_orange_bright
  1228. * 85.5 : [ 1] glow\glow_white
  1229. * 85.5 : [ 1] glow\glow_yellow
  1230. * 85.5 : [ 1] item\item_drink_bump
  1231. * 85.5 : [ 1] item\item_drink_bump#
  1232. * 85.5 : [ 1] item\item_medkit_4_bump
  1233. * 85.5 : [ 1] item\item_medkit_4_bump#
  1234. * 85.5 : [ 4] lights\lights_spot01
  1235. * 85.5 : [ 1] prop\prop_voda1
  1236. * 85.5 : [ 1] wm\wm_bullet_glass01
  1237. * 85.5 : [ 1] wm\wm_bullet_glass02
  1238. * 85.5 : [ 1] wm\wm_bullet_glass03
  1239. * 85.5 : [ 1] wm\wm_bullet_glass04
  1240. * 85.5 : [ 1] wpn\wpn_bolt
  1241. * 85.5 : [ 1] wpn\wpn_grenade
  1242. * 85.5 : [ 1] wpn\wpn_vog
  1243. * 128.1 : [ 1] ui\ui_font_graff_19_1600
  1244. * 128.1 : [ 1] ui\ui_font_graff_22_1600
  1245. * 170.6 : [ 1] act\act_burer
  1246. * 170.6 : [ 2] act\act_controller
  1247. * 170.6 : [ 1] act\act_himera
  1248. * 170.6 : [ 2] act\act_plot
  1249. * 170.6 : [ 2] act\act_pseudodog1
  1250. * 170.6 : [ 1] act\act_psevdogigant
  1251. * 170.6 : [ 1] act\act_scientist
  1252. * 170.6 : [ 1] act\act_scientist_suit_green
  1253. * 170.6 : [ 1] act\act_stalker_bandit_1
  1254. * 170.6 : [ 1] act\act_stalker_bandit_2
  1255. * 170.6 : [ 1] act\act_stalker_bandit_3
  1256. * 170.6 : [ 1] act\act_stalker_bandit_3a
  1257. * 170.6 : [ 1] act\act_stalker_dolg_1
  1258. * 170.6 : [ 1] act\act_stalker_dolg_2
  1259. * 170.6 : [ 1] act\act_stalker_dolg_3
  1260. * 170.6 : [ 1] act\act_stalker_dolg_4
  1261. * 170.6 : [ 1] act\act_stalker_freedom_1
  1262. * 170.6 : [ 1] act\act_stalker_freedom_2
  1263. * 170.6 : [ 1] act\act_stalker_freedom_4
  1264. * 170.6 : [ 1] act\act_stalker_hero
  1265. * 170.6 : [ 1] act\act_stalker_merc_2
  1266. * 170.6 : [ 1] act\act_stalker_merc_4
  1267. * 170.6 : [ 1] act\act_stalker_monolith_1
  1268. * 170.6 : [ 1] act\act_stalker_monolith_2
  1269. * 170.6 : [ 1] act\act_stalker_monolith_3
  1270. * 170.6 : [ 1] act\act_stalker_monolith_4
  1271. * 170.6 : [ 1] act\act_stalker_neutral_1
  1272. * 170.6 : [ 1] act\act_stalker_neutral_2
  1273. * 170.6 : [ 1] act\act_stalker_neutral_3
  1274. * 170.6 : [ 1] act\act_stalker_neutral_4
  1275. * 170.6 : [ 1] act\act_stalker_soldier_4
  1276. * 170.6 : [ 2] wood\wood_walls8
  1277. * 170.6 : [ 1] act\act_arm_1_bump
  1278. * 170.6 : [ 1] act\act_arm_1_bump#
  1279. * 170.6 : [ 1] act\act_face_04_bump
  1280. * 170.6 : [ 1] act\act_face_04_bump#
  1281. * 170.6 : [ 1] act\act_face_mask_01_bump
  1282. * 170.6 : [ 1] act\act_face_mask_01_bump#
  1283. * 170.6 : [ 1] act\act_face_mask_02_bump
  1284. * 170.6 : [ 1] act\act_face_mask_02_bump#
  1285. * 170.6 : [ 1] act\act_face_mask_03_bump
  1286. * 170.6 : [ 1] act\act_face_mask_03_bump#
  1287. * 170.6 : [ 1] act\act_face_mask_04_bump
  1288. * 170.6 : [ 1] act\act_face_mask_04_bump#
  1289. * 170.6 : [ 1] act\act_face_zombie_01_bump
  1290. * 170.6 : [ 1] act\act_face_zombie_01_bump#
  1291. * 170.6 : [ 1] act\act_faces_1_01_bump
  1292. * 170.6 : [ 1] act\act_faces_1_01_bump#
  1293. * 170.6 : [ 1] act\act_faces_1_02_bump
  1294. * 170.6 : [ 1] act\act_faces_1_02_bump#
  1295. * 170.6 : [ 1] act\act_faces_1_03_bump
  1296. * 170.6 : [ 1] act\act_faces_1_03_bump#
  1297. * 170.6 : [ 1] act\act_faces_1_04_bump
  1298. * 170.6 : [ 1] act\act_faces_1_04_bump#
  1299. * 170.6 : [ 1] act\act_faces_1_05_bump
  1300. * 170.6 : [ 1] act\act_faces_1_05_bump#
  1301. * 170.6 : [ 1] act\act_faces_1_06 _bump
  1302. * 170.6 : [ 1] act\act_faces_1_06 _bump#
  1303. * 170.6 : [ 1] act\act_faces_1_07_bump
  1304. * 170.6 : [ 1] act\act_faces_1_07_bump#
  1305. * 170.6 : [ 1] act\act_faces_1_08_bump
  1306. * 170.6 : [ 1] act\act_faces_1_08_bump#
  1307. * 170.6 : [ 1] act\act_faces_2_01_bump
  1308. * 170.6 : [ 1] act\act_faces_2_01_bump#
  1309. * 170.6 : [ 1] act\act_faces_2_02_bump
  1310. * 170.6 : [ 1] act\act_faces_2_02_bump#
  1311. * 170.6 : [ 1] act\act_faces_2_03_bump
  1312. * 170.6 : [ 1] act\act_faces_2_03_bump#
  1313. * 170.6 : [ 1] act\act_faces_2_04_bump
  1314. * 170.6 : [ 1] act\act_faces_2_04_bump#
  1315. * 170.6 : [ 1] act\act_faces_2_05_bump
  1316. * 170.6 : [ 1] act\act_faces_2_05_bump#
  1317. * 170.6 : [ 1] act\act_faces_2_06_bump
  1318. * 170.6 : [ 1] act\act_faces_2_06_bump#
  1319. * 170.6 : [ 1] act\act_faces_2_07_bump
  1320. * 170.6 : [ 1] act\act_faces_2_07_bump#
  1321. * 170.6 : [ 1] act\act_faces_2_08_bump
  1322. * 170.6 : [ 1] act\act_faces_2_08_bump#
  1323. * 170.6 : [ 1] act\act_faces_2_09_bump
  1324. * 170.6 : [ 1] act\act_faces_2_09_bump#
  1325. * 170.6 : [ 1] act\act_faces_3_01_bump
  1326. * 170.6 : [ 1] act\act_faces_3_01_bump#
  1327. * 170.6 : [ 1] act\act_faces_3_02_bump
  1328. * 170.6 : [ 1] act\act_faces_3_02_bump#
  1329. * 170.6 : [ 1] act\act_faces_3_03_bump
  1330. * 170.6 : [ 1] act\act_faces_3_03_bump#
  1331. * 170.6 : [ 1] act\act_faces_3_04_bump
  1332. * 170.6 : [ 1] act\act_faces_3_04_bump#
  1333. * 170.6 : [ 1] act\act_faces_3_05_bump
  1334. * 170.6 : [ 1] act\act_faces_3_05_bump#
  1335. * 170.6 : [ 1] act\act_faces_3_06_bump
  1336. * 170.6 : [ 1] act\act_faces_3_06_bump#
  1337. * 170.6 : [ 1] act\act_faces_3_07_bump
  1338. * 170.6 : [ 1] act\act_faces_3_07_bump#
  1339. * 170.6 : [ 1] act\act_faces_3_08_bump
  1340. * 170.6 : [ 1] act\act_faces_3_08_bump#
  1341. * 170.6 : [ 1] act\act_faces_4_01_bump
  1342. * 170.6 : [ 1] act\act_faces_4_01_bump#
  1343. * 170.6 : [ 1] act\act_faces_4_02_bump
  1344. * 170.6 : [ 1] act\act_faces_4_02_bump#
  1345. * 170.6 : [ 1] act\act_faces_4_03_bump
  1346. * 170.6 : [ 1] act\act_faces_4_03_bump#
  1347. * 170.6 : [ 1] act\act_faces_4_04_bump
  1348. * 170.6 : [ 1] act\act_faces_4_04_bump#
  1349. * 170.6 : [ 1] act\act_stalker_soldier_1_bump
  1350. * 170.6 : [ 1] act\act_stalker_soldier_1_bump#
  1351. * 170.6 : [ 2] act\act_stalker_soldier_2_bump
  1352. * 170.6 : [ 2] act\act_stalker_soldier_2_bump#
  1353. * 170.6 : [ 2] door\door_lift_01_bump
  1354. * 170.6 : [ 2] door\door_lift_01_bump#
  1355. * 170.8 : [ 2] fx\fx_noise2
  1356. * 170.8 : [ 1] pfx\pfx_dist_glass3
  1357. * 170.8 : [ 1] pfx\pfx_smokepuffs2
  1358. * 170.8 : [ 1] pfx\pfx_sparks
  1359. * 170.8 : [ 1] item\item_detector_3
  1360. * 170.8 : [ 1] item\item_detector_4
  1361. * 170.8 : [ 1] item\item_guitar
  1362. * 170.8 : [ 1] item\item_ustroystva
  1363. * 170.8 : [ 1] prop\prop_item2
  1364. * 170.8 : [ 1] prop\prop_item3
  1365. * 170.8 : [ 2] prop\prop_iten4
  1366. * 170.8 : [ 1] wpn\wpn_fort
  1367. * 170.8 : [ 1] pfx\pfx_woodchips1
  1368. * 170.8 : [ 1] pfx\pfx_woodchips3
  1369. * 170.8 : [ 1] pfx\pfx_shells2
  1370. * 231.0 : [ 1] ui\video_window
  1371. * 256.1 : [ 1] ui\ui_font_graff_32_1600
  1372. * 256.1 : [ 1] ui\ui_font_hud_02
  1373. * 256.1 : [ 1] ui\ui_font_letter_25_1600
  1374. * 270.0 : [ 1] ui\video_voroni_crop
  1375. * 341.1 : [ 1] act\act_burer_bump
  1376. * 341.1 : [ 1] act\act_burer_bump#
  1377. * 341.1 : [ 2] act\act_controller_bump
  1378. * 341.1 : [ 2] act\act_controller_bump#
  1379. * 341.1 : [ 1] act\act_gasmask_bump
  1380. * 341.1 : [ 1] act\act_gasmask_bump#
  1381. * 341.1 : [ 1] act\act_himera_bump
  1382. * 341.1 : [ 1] act\act_himera_bump#
  1383. * 341.1 : [ 3] act\act_krovosos_1
  1384. * 341.1 : [ 6] act\act_krovosos_1_bump
  1385. * 341.1 : [ 6] act\act_krovosos_1_bump#
  1386. * 341.1 : [ 3] act\act_krovosos_2
  1387. * 341.1 : [ 3] act\act_krovosos_3
  1388. * 341.1 : [ 2] act\act_mutant_boar
  1389. * 341.1 : [ 1] act\act_mutant_boar_bump
  1390. * 341.1 : [ 1] act\act_mutant_boar_bump#
  1391. * 341.1 : [ 2] act\act_mutant_boar_u
  1392. * 341.1 : [ 1] act\act_mutant_boar_u_bump
  1393. * 341.1 : [ 1] act\act_mutant_boar_u_bump#
  1394. * 341.1 : [ 2] act\act_plot_bump
  1395. * 341.1 : [ 2] act\act_plot_bump#
  1396. * 341.1 : [ 1] act\act_pseudodog1_bump
  1397. * 341.1 : [ 1] act\act_pseudodog1_bump#
  1398. * 341.1 : [ 1] act\act_psevdogigant_bump
  1399. * 341.1 : [ 1] act\act_psevdogigant_bump#
  1400. * 341.1 : [ 1] act\act_scientist_bump
  1401. * 341.1 : [ 1] act\act_scientist_bump#
  1402. * 341.1 : [ 1] act\act_scientist_suit_bump
  1403. * 341.1 : [ 1] act\act_scientist_suit_bump#
  1404. * 341.1 : [ 2] act\act_stalker_bandit_2_bump
  1405. * 341.1 : [ 2] act\act_stalker_bandit_2_bump#
  1406. * 341.1 : [ 1] act\act_stalker_bandit_3_bump
  1407. * 341.1 : [ 1] act\act_stalker_bandit_3_bump#
  1408. * 341.1 : [ 1] act\act_stalker_bandit_3a_bump
  1409. * 341.1 : [ 1] act\act_stalker_bandit_3a_bump#
  1410. * 341.1 : [ 2] act\act_stalker_dolg_1_bump
  1411. * 341.1 : [ 2] act\act_stalker_dolg_1_bump#
  1412. * 341.1 : [ 1] act\act_stalker_dolg_2_bump
  1413. * 341.1 : [ 1] act\act_stalker_dolg_2_bump#
  1414. * 341.1 : [ 7] act\act_stalker_dolg_4_bump
  1415. * 341.1 : [ 7] act\act_stalker_dolg_4_bump#
  1416. * 341.1 : [ 1] act\act_stalker_freedom_1_bump
  1417. * 341.1 : [ 1] act\act_stalker_freedom_1_bump#
  1418. * 341.1 : [ 1] act\act_stalker_freedom_2_bump
  1419. * 341.1 : [ 1] act\act_stalker_freedom_2_bump#
  1420. * 341.1 : [ 3] act\act_stalker_hero_bump
  1421. * 341.1 : [ 3] act\act_stalker_hero_bump#
  1422. * 341.1 : [ 1] act\act_stalker_monolith_1_bump
  1423. * 341.1 : [ 1] act\act_stalker_monolith_1_bump#
  1424. * 341.1 : [ 1] act\act_stalker_monolith_2_bump
  1425. * 341.1 : [ 1] act\act_stalker_monolith_2_bump#
  1426. * 341.1 : [ 1] act\act_stalker_nebo_2_bump
  1427. * 341.1 : [ 1] act\act_stalker_nebo_2_bump#
  1428. * 341.1 : [ 1] act\act_stalker_nebo_3_bump
  1429. * 341.1 : [ 1] act\act_stalker_nebo_3_bump#
  1430. * 341.1 : [ 1] act\act_stalker_neutral_2_bump
  1431. * 341.1 : [ 1] act\act_stalker_neutral_2_bump#
  1432. * 341.1 : [ 2] wood\wood_walls8_bump
  1433. * 341.1 : [ 2] wood\wood_walls8_bump#
  1434. * 341.5 : [ 1] pfx\pfx_ani-smoke-01
  1435. * 341.5 : [ 1] pfx\pfx_anomaly_1
  1436. * 341.5 : [ 1] pfx\pfx_anomaly_16
  1437. * 341.5 : [ 1] pfx\pfx_anomaly_18
  1438. * 341.5 : [ 1] pfx\pfx_anomaly_19
  1439. * 341.5 : [ 1] pfx\pfx_anomaly_3
  1440. * 341.5 : [ 1] pfx\pfx_anomaly_4
  1441. * 341.5 : [ 1] pfx\pfx_anomaly_5
  1442. * 341.5 : [ 1] pfx\pfx_anomaly_6
  1443. * 341.5 : [ 1] pfx\pfx_anomaly_8
  1444. * 341.5 : [ 1] pfx\pfx_anomaly_88
  1445. * 341.5 : [ 1] pfx\pfx_anomaly_9
  1446. * 341.5 : [ 1] pfx\pfx_bloodsplash2
  1447. * 341.5 : [ 1] pfx\pfx_blurry_cloud
  1448. * 341.5 : [ 1] pfx\pfx_brick
  1449. * 341.5 : [ 1] pfx\pfx_light1
  1450. * 341.5 : [ 1] pfx\pfx_light3
  1451. * 341.5 : [ 1] pfx\pfx_light4
  1452. * 341.5 : [ 1] pfx\pfx_lightning_01
  1453. * 341.5 : [ 1] pfx\pfx_lightning_02
  1454. * 341.5 : [ 1] pfx\pfx_ligth_6
  1455. * 341.5 : [ 1] pfx\pfx_plasma
  1456. * 341.5 : [ 1] pfx\pfx_skinsplash1
  1457. * 341.5 : [ 1] pfx\pfx_smoke_a
  1458. * 341.5 : [ 1] pfx\pfx_smoke_b
  1459. * 341.5 : [ 1] pfx\pfx_teleport
  1460. * 341.5 : [ 1] pfx\pfx_test_textures
  1461. * 341.5 : [ 1] detail\detail_fabric_det2
  1462. * 341.5 : [ 6] detail\detail_metall_det1
  1463. * 341.5 : [ 3] detail\detail_metall_det2
  1464. * 341.5 : [ 5] detail\detail_metall_det3
  1465. * 341.5 : [ 10] detail\detail_skin_1
  1466. * 341.5 : [ 1] detail\detail_stucco_det1
  1467. * 341.5 : [ 3] detail\detail_wood_det2
  1468. * 341.5 : [ 2] item\item_detector_1
  1469. * 341.5 : [ 1] item\item_detector_1_bump
  1470. * 341.5 : [ 1] item\item_detector_1_bump#
  1471. * 341.5 : [ 2] item\item_detector_2
  1472. * 341.5 : [ 1] item\item_detector_2_bump
  1473. * 341.5 : [ 1] item\item_detector_2_bump#
  1474. * 341.5 : [ 2] item\item_detector_3_bump
  1475. * 341.5 : [ 2] item\item_detector_3_bump#
  1476. * 341.5 : [ 1] map\map_labx8
  1477. * 341.5 : [ 2] prop\prop_instrument_1
  1478. * 341.5 : [ 1] wpn\wpn_beretta
  1479. * 341.5 : [ 1] wpn\wpn_binokl
  1480. * 341.5 : [ 1] wpn\wpn_colt
  1481. * 341.5 : [ 1] wpn\wpn_desert_eagle
  1482. * 341.5 : [ 1] wpn\wpn_hpsa
  1483. * 341.5 : [ 1] wpn\wpn_knife
  1484. * 341.5 : [ 1] wpn\wpn_pb
  1485. * 341.5 : [ 1] wpn\wpn_pm
  1486. * 341.5 : [ 1] wpn\wpn_rg6
  1487. * 341.5 : [ 1] wpn\wpn_sig-p220
  1488. * 341.5 : [ 1] wpn\wpn_usp
  1489. * 341.5 : [ 1] wpn\wpn_walter99
  1490. * 341.5 : [ 2] detail\detail_metall_det2_v2
  1491. * 428.0 : [ 1] artifact\artifact_lavahell1
  1492. * 512.1 : [ 1] ui\ui_font_graff_50_1600
  1493. * 682.2 : [ 1] act\act_gasmask
  1494. * 682.2 : [ 1] act\act_stalker_nebo_2
  1495. * 682.2 : [ 1] act\act_stalker_nebo_3
  1496. * 682.8 : [ 1] pfx\pfx_anomaly_2
  1497. * 682.8 : [ 1] pfx\pfx_anomaly_23
  1498. * 682.8 : [ 1] pfx\pfx_anomaly_2_green
  1499. * 682.8 : [ 1] pfx\pfx_anomaly_7
  1500. * 682.8 : [ 1] pfx\pfx_concretepuffs_01
  1501. * 682.8 : [ 1] pfx\pfx_lighting_stancia_01
  1502. * 682.8 : [ 1] pfx\pfx_lighting_stancia_02
  1503. * 682.8 : [ 1] pfx\pfx_shells1
  1504. * 682.8 : [ 1] pfx\pfx_smokepuffs1
  1505. * 682.8 : [ 1] ui\ui_global_map
  1506. * 682.8 : [ 1] wpn\wpn_ammo
  1507. * 682.8 : [ 1] wpn\wpn_pkm
  1508. * 682.8 : [ 1] wpn\wpn_protecta
  1509. * 682.8 : [ 1] act\act_puh
  1510. * 682.8 : [ 6] detail\detail_metall_det2_v
  1511. * 682.8 : [ 3] detail\detail_wood_det2_v
  1512. * 682.8 : [ 1] wpn\wpn_rpg-7
  1513. * 682.8 : [ 1] wpn\wpn_toz-34
  1514. * 768.1 : [ 5] sky\sky_12_vibros_cube
  1515. * 768.1 : [ 26] sky\sky_13_cube
  1516. * 768.1 : [ 16] sky\sky_13_cube_night
  1517. * 768.1 : [ 12] sky\sky_13_vibros_cube
  1518. * 768.1 : [ 10] sky\sky_14_cube
  1519. * 768.1 : [ 4] sky\sky_17_clouds_cube
  1520. * 768.1 : [ 4] sky\sky_17_cube
  1521. * 768.1 : [ 8] sky\sky_18_cube
  1522. * 768.1 : [ 12] sky\sky_19_cube
  1523. * 768.1 : [ 4] sky\sky_1_clouds_cube
  1524. * 768.1 : [ 4] sky\sky_20_clouds_cube
  1525. * 768.1 : [ 4] sky\sky_20_cube
  1526. * 768.1 : [ 4] sky\sky_2_clouds_cube
  1527. * 768.1 : [ 4] sky\sky_2_cube
  1528. * 768.1 : [ 12] sky\sky_3_cube
  1529. * 768.1 : [ 3] sky\sky_4_cube
  1530. * 768.1 : [ 30] sky\sky_5_cube
  1531. * 768.1 : [ 7] sky\sky_6_cube
  1532. * 768.1 : [ 11] sky\sky_7_cube
  1533. * 768.1 : [ 9] sky\sky_8_cube
  1534. * 768.1 : [ 51] sky\sky_9_cube
  1535. * 936.0 : [ 1] ui\video_water_crop
  1536. * 1024.1 : [ 1] ui\ui_actor_achivments
  1537. * 1024.1 : [ 1] ui\ui_actor_dialog_screen
  1538. * 1024.1 : [ 1] ui\ui_actor_hint_wnd
  1539. * 1024.1 : [ 1] ui\ui_actor_main_menu
  1540. * 1024.1 : [ 1] ui\ui_actor_menu
  1541. * 1024.1 : [ 1] ui\ui_actor_mp_screen
  1542. * 1024.1 : [ 1] ui\ui_actor_multiplayer_background
  1543. * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu
  1544. * 1024.1 : [ 1] ui\ui_actor_options_background
  1545. * 1024.1 : [ 1] ui\ui_actor_pda
  1546. * 1024.1 : [ 1] ui\ui_actor_sleep_screen
  1547. * 1024.1 : [ 1] ui\ui_actor_weapons
  1548. * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels
  1549. * 1024.1 : [ 1] wpn\wpn_crosshair
  1550. * 1024.1 : [ 1] wpn\wpn_crosshair_g36
  1551. * 1024.1 : [ 1] wpn\wpn_crosshair_l85
  1552. * 1024.1 : [ 1] wpn\wpn_crosshair_rpg
  1553. * 1365.5 : [ 1] act\act_arm_5
  1554. * 1365.5 : [ 1] map\map_jupiter_underground
  1555. * 1365.5 : [ 240] sky\sky_oblaka
  1556. * 1365.5 : [ 1] wpn\wpn_abakan
  1557. * 1365.5 : [ 1] wpn\wpn_ak74
  1558. * 1365.5 : [ 1] wpn\wpn_aksu
  1559. * 1365.5 : [ 1] wpn\wpn_bm-16
  1560. * 1365.5 : [ 1] wpn\wpn_fn2000_new
  1561. * 1365.5 : [ 1] wpn\wpn_g36
  1562. * 1365.5 : [ 1] wpn\wpn_gauss
  1563. * 1365.5 : [ 1] wpn\wpn_groza
  1564. * 1365.5 : [ 1] wpn\wpn_l85
  1565. * 1365.5 : [ 1] wpn\wpn_lr300_banan
  1566. * 1365.5 : [ 1] wpn\wpn_mp5
  1567. * 1365.5 : [ 2] wpn\wpn_sig550
  1568. * 1365.5 : [ 1] wpn\wpn_spas12
  1569. * 1365.5 : [ 1] wpn\wpn_svd
  1570. * 1365.5 : [ 1] wpn\wpn_svu-a
  1571. * 1365.5 : [ 2] wpn\wpn_upgrade
  1572. * 1365.5 : [ 1] wpn\wpn_vss
  1573. * 1365.5 : [ 1] wpn\wpn_winchester1300
  1574. * 2048.1 : [ 1] ui\ui_icon_equipment
  1575. * 2730.8 : [ 1] pfx\pfx_explotions_3
  1576. * 4096.1 : [ 1] ui\ui_common
  1577. * 4096.1 : [ 1] ui\ui_hud
  1578. * 4096.1 : [ 1] ui\ui_ingame2_common
  1579. * 4096.1 : [ 1] ui\ui_pda2
  1580. * 4096.1 : [ 1] ui\ui_pda2_noice
  1581. * 5461.5 : [ 1] pfx\pfx_ani-explosion-02
  1582. * 5461.5 : [ 1] pfx\pfx_ani-explosion-02-b-a
  1583. * 5461.5 : [ 1] pfx\pfx_ani-explosion-02a
  1584. * 5461.5 : [ 1] pfx\pfx_ani-fire01
  1585. * 5461.5 : [ 1] pfx\pfx_explotions_2
  1586. * 5461.5 : [ 1] pfx\pfx_explotions_4
  1587. * 5461.5 : [ 1] pfx\pfx_explotions_smoke
  1588. * 5461.5 : [ 1] map\map_jupiter
  1589. * 5461.5 : [ 1] map\map_pripyat
  1590. * 5461.5 : [ 1] map\map_zaton
  1591. * [ D3D ]: textures[241978 K]
  1592. compiling shader font2
  1593. DestroySingleton::RefCounter: 0
  1594. DestroySingleton::RefCounter: 0
  1595. Input: 1
  1596. Config-file [c:\users\hp\docume~1\stalke~1\user.ltx] saved successfully
  1597. Destroying Direct3D...
  1598. * RM_Dump: textures : 3
  1599. * : 1: ui\ui_actor_hint_wnd
  1600. * : 1: ui\ui_actor_multiplayer_game_menu
  1601. * : 1: ui\ui_common
  1602. * RM_Dump: rtargets : 0
  1603. * RM_Dump: vs : 1
  1604. * : 3: null
  1605. * RM_Dump: ps : 1
  1606. * : 3: null
  1607. * RM_Dump: dcl : 0
  1608. * RM_Dump: states : 1
  1609. * RM_Dump: tex_list : 3
  1610. * RM_Dump: matrices : 0
  1611. * RM_Dump: lst_constants: 0
  1612. * RM_Dump: v_passes : 3
  1613. * RM_Dump: v_elements: 3
  1614. * RM_Dump: v_shaders : 3
  1615. refCount:pBaseZB 1
  1616. refCount:pBaseRT 1
  1617. DeviceREF: 5
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