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Jun 24th, 2016
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  1. <manifest xmlns:android="http://schemas.android.com/apk/res/android"
  2.    package="com.pushgame.game"
  3.    android:versionCode="1"
  4.    android:versionName="1.0" >
  5.  
  6.     <uses-sdk
  7.        android:minSdkVersion="8"
  8.        android:targetSdkVersion="15" />
  9.  <!-- For customize with your app change below lines 11 and 13 "com.test.push".with your app package name-->
  10.     <permission
  11.        android:name="com.pushgame.game.permission.C2D_MESSAGE"
  12.        android:protectionLevel="signature" />
  13.     <uses-permission android:name="com.pushgame.game.permission.C2D_MESSAGE" />
  14.    
  15.     <!-- This app has permission to register and receive data message. -->
  16.     <uses-permission android:name="com.google.android.c2dm.permission.RECEIVE" />
  17.     <uses-permission android:name="android.permission.WAKE_LOCK" />
  18.     <!-- GCM requires a Google account. -->
  19.     <uses-permission android:name="android.permission.GET_ACCOUNTS" />
  20.     <uses-permission android:name="android.permission.INTERNET" />
  21.     <uses-permission android:name="android.permission.VIBRATE" />
  22.    
  23.  
  24.     <application
  25.        android:icon="@drawable/app_icon"
  26.        android:label="@string/app_name" >
  27.          <activity android:name="com.unity3d.player.UnityPlayerActivity" android:launchMode="singleTask" android:label="@string/app_name" android:configChanges="fontScale|keyboard|keyboardHidden|locale|mnc|mcc|navigation|orientation|screenLayout|screenSize|smallestScreenSize|uiMode|touchscreen" android:screenOrientation="portrait">
  28.       <intent-filter>
  29.         <action android:name="android.intent.action.MAIN" />
  30.         <category android:name="android.intent.category.LAUNCHER" />
  31.       </intent-filter>
  32.     </activity>
  33.        
  34.         <receiver
  35.            android:name="com.shephertz.app42.push.plugin.App42GCMReceiver"
  36.            android:permission="com.google.android.c2dm.permission.SEND" >
  37.             <intent-filter>
  38.  
  39.                 <!-- Receives the actual messages. -->
  40.                 <action android:name="com.google.android.c2dm.intent.RECEIVE" />
  41.                 <!-- Receives the registration id. -->
  42.                 <action android:name="com.google.android.c2dm.intent.REGISTRATION" />
  43.  
  44.                  <!-- For customize with your app change below line 51 "com.test.push".with your app package name-->
  45.                 <category android:name="com.pushgame.game" />
  46.             </intent-filter>
  47.         </receiver>
  48.  
  49.         <!--
  50.          Application-specific subclass of GCMBaseIntentService that will
  51.          handle received messages.
  52.  
  53.          By default, it must be named .GCMIntentService, unless the
  54.          application uses a custom BroadcastReceiver that redefines its name.
  55.  
  56.        -->
  57.        <service android:name="com.shephertz.app42.push.plugin.App42GCMService" >
  58.         <!-- Defined Activity when Meesage is opened-->
  59.         </service>
  60.           <meta-data android:name="push_title" android:value="App42PushUnity"/>
  61.            <meta-data
  62.            android:name="com.google.android.gms.version"
  63.            android:value="6587000" />
  64.             <meta-data
  65.            android:name="onMessageOpen"
  66.            android:value="com.unity3d.player.UnityPlayerActivity" />
  67.     </application>
  68.  
  69. </manifest>
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