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BRAVE SKILL PLAN v2.0 + Guide

Aug 3rd, 2014
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  1. Greetings loved ones, it is I, a DAMN PATRIOT, back again with the OFFICIAL BRAVE SKILL PLAN v2.0, now with 200% more FREEDOM.
  2. This is a complete combat plan for all BRAVE pilots who want to train all major BRAVE Doctrines, including Harpies, Cormorants, Talwars, Caracals, Moas, ANIs, Interceptors, Bombers, EAGLES, Cerberus’s’s, and finally Tengus(soon)™. Along the way you will also acquire PVE skills in order to fund your PVP fun, the ability to fly all t1 cruisers and weapon systems, a solid bank of support skills, and more fun than your virgin noob ass can handle.
  3. The philosophy I follow when designing any skill plan is to train for ships. Although the plan spans over 400 days, every few weeks you will acquire the skills to fly a brand new ship. You won’t find yourself waiting around for something to do as you train to the last ship, because you’ll be flying new ships every day. Have fun.
  4. Basic instructions before starting plan:
  5. A: Remap your attributes to Perception (MAX:27)/Intelligence (21) by:
  6. 1. Click character icon in top left or press alt+a
  7. 2. Click attributes
  8. 3. Click remap now
  9. 4. Subtract points from all skills
  10. 5. Max points into Perception
  11. 6. Remaining points into Intelligence
  12. This is the absolute best remap for newbies by far, and will cut 10% off your training time while allowing you to rapidly acquire a variety of skills in rapid succession without worrying about grouping them together in lame and boring ways.
  13. B: Run with +1 or +2 implants always. +1s free from DOJO brah.
  14. Running with +2 implants in the primary and secondary slot will cut your training time by a further 10%, totes worth. +3 implants in the primary attributes of most skills only will give you another 3% (35 + 10 full days over the next year.) In order to save ISK and allow yourself to get repeatedly podded without worrying about that ISK, use +3 or +2 in your currently training skill’s primary attribute (view info on the skill), and +2 or +1 in the secondary attribute. +1 implants are free from BRAVE DOJO, the only time you should not be running them is when you plan to get podded more than 5 times in the next hour.
  15. NEWBIE SKILLS
  16. We start you off with a slew of the most basic skills with which you will enjoy your neocom going “Doo doo doo” repeatedly for about 2 days straight. You’ll immediately be able to get into the fight with BRAVE tackle frigates, including Atrons, Condors, Rifters, and more.
  17. Cybernetics I
  18. Gallente Frigate I
  19. Hull Upgrades I
  20. Small Hybrid Turret I
  21. Propulsion Jamming I
  22. Afterburner I
  23. Afterburner II
  24. Afterburner III
  25. High Speed Maneuvering I
  26. Small Hybrid Turret II
  27. Target Management I
  28. Signature Analysis I
  29. Warp Drive Operation I
  30. Drones I
  31. Drone Avionics I
  32. Small Projectile Turret I
  33. Capacitor Systems Operation I
  34. Repair Systems I
  35. Missile Launcher Operation I
  36. Rockets I
  37. Leadership I
  38. Long Range Targeting I
  39. Shield Upgrades I
  40. Evasive Maneuvering I
  41. Minmatar Frigate I
  42. Caldari Frigate I
  43. Rapid Firing I
  44. Sharpshooter I
  45. Controlled Bursts I
  46. Motion Prediction I
  47. Electronic Warfare I
  48. Energy Grid Upgrades I
  49. Weapon Upgrades I
  50. Missile Bombardment I
  51. Shield Management I
  52. Target Painting I
  53. Weapon Disruption I
  54. Capacitor Management I
  55. Tactical Shield Manipulation I
  56. Acceleration Control I
  57. Target Management II
  58. Signature Analysis II
  59. Fuel Conservation I
  60. Warp Drive Operation II
  61. Drones II
  62. Drone Avionics II
  63. Small Projectile Turret II
  64. Capacitor Systems Operation II
  65. Repair Systems II
  66. Rockets II
  67. Missile Launcher Operation II
  68. Light Missiles I
  69. Rapid Launch I
  70. Target Navigation Prediction I
  71. Gallente Frigate II
  72. Energy Grid Upgrades II
  73. Gallente Frigate III
  74. Great, now you’ve got a ton of basic skills, and hopefully you’ve already died and killed in your baller ass frigate. Now it’s time to discover the absolute best way for a newbro to make ISK in BRAVE sovereign space: exploration. Search the wiki for exploration to learn how, and drop by the BRAVE DOJO Channel in game and in mumble to ask for someone to guide you through it.
  75. Survey I
  76. Electronics Upgrades I
  77. Astrometrics I
  78. Survey II
  79. Astrometric Rangefinding I
  80. Evasive Maneuvering II
  81. Caldari Frigate II
  82. Electronics Upgrades II
  83. Caldari Frigate III
  84. Astrometrics II
  85. Acceleration Control II
  86. Mechanics III
  87. Drones III
  88. Light Drone Operation I
  89. Light Drone Operation II
  90. Survey III
  91. Archaeology I
  92. Salvaging I
  93. Archaeology II
  94. Salvaging II
  95. Drone Avionics III
  96. Missile Launcher Operation III
  97. Missile Projection I
  98. Electronics Upgrades III
  99. Hacking I
  100. Hacking II
  101. Astrometrics III
  102. Astrometric Acquisition I
  103. Astrometric Acquisition II
  104. Amarr Frigate III
  105. Light Drone Operation III
  106. Archaeology III
  107. Hacking III
  108. Salvaging III
  109. CPU Management IV
  110. Cloaking I
  111. Cloaking II
  112. Cloaking III
  113.  
  114. Oh you are a pro explorer now? Awesome. Time to get your penis on by being a dick to enemy fleets: it’s time to train Electronic Warfare, or EWAR skills. With just a small frigate such as a Maulus or Griffin, you can render much more powerful hostile ships impotent, like cagali cagali’s manhood.
  115.  
  116. Power Grid Management IV
  117. Electronic Warfare II
  118. Frequency Modulation I
  119. Target Painting II
  120. Weapon Disruption II
  121. Propulsion Jamming II
  122. Frequency Modulation II
  123. Rockets III
  124. Electronic Warfare III
  125. Frequency Modulation III
  126. Long Distance Jamming I
  127. Long Distance Jamming II
  128. Long Distance Jamming III
  129. Long Range Targeting II
  130. Shield Upgrades II
  131. Minmatar Frigate II
  132. Rapid Firing II
  133. Controlled Bursts II
  134. Motion Prediction II
  135. Sharpshooter II
  136. Weapon Upgrades II
  137. Hull Upgrades II
  138. Light Missiles II
  139. Rapid Launch II
  140. Missile Bombardment II
  141. Target Navigation Prediction II
  142. Minmatar Frigate III
  143. High Speed Maneuvering II
  144. Small Projectile Turret III
  145. Small Hybrid Turret III
  146. Capacitor Systems Operation III
  147. Repair Systems III
  148. Astrometric Rangefinding II
  149. Shield Management II
  150. Capacitor Management II
  151. Tactical Shield Manipulation II
  152. Missile Projection II
  153. Armor Layering III
  154. Gunnery III
  155. God you’re a fucking dick, jamming and damping all those helpless dudes. Time to learn how to fly all the destroyers, including the dank ass Talwar and the obnoxious fucking Cormorant. Congratulations, you have trained your first main BRAVE doctrine ships.
  156. Amarr Destroyer I
  157. Amarr Destroyer II
  158. Gallente Destroyer I
  159. Gallente Destroyer II
  160. Caldari Destroyer I
  161. Caldari Destroyer II
  162. Caldari Destroyer III
  163. Caldari Destroyer IV
  164. Minmatar Destroyer I
  165. Minmatar Destroyer II
  166. Minmatar Destroyer III
  167. Minmatar Destroyer IV
  168. Missile Launcher Operation IV
  169. Warhead Upgrades I
  170. Warhead Upgrades II
  171. Missile Projection III
  172. Amarr Destroyer III
  173. Science IV
  174. Capacitor Management III
  175. Thermodynamics I
  176. Thermodynamics II
  177. Thermodynamics III
  178. Rapid Firing III
  179. Controlled Bursts III
  180. Motion Prediction III
  181. Sharpshooter III
  182. Hull Upgrades III
  183. Rapid Launch III
  184. Missile Bombardment III
  185. Target Navigation Prediction III
  186. Light Missiles III
  187. Hull Upgrades IV
  188. Caldari Frigate IV
  189. Oh you are a pro destroyer pilot you say, well you won’t believe what I have in store for you. Finish the all important fitting skills of PG V and CPU V in order to fit out your next most powerful ship: t1 logistics cruisers, including the Moa doctrine Scythe, and the Augoror Navy Issue doctrine Augoror. T1 logi are hands down the most powerful noob ships in the game (except for my trademark newbgeddons lol #rekt)
  190. Power Grid Management V
  191. CPU Management V
  192. Energy Grid Upgrades III
  193. Energy Grid Upgrades IV
  194. Minmatar Cruiser I
  195. Minmatar Cruiser II
  196. Minmatar Cruiser III
  197. Shield Emission Systems I
  198. Shield Emission Systems II
  199. Shield Emission Systems III
  200. Shield Emission Systems IV
  201. Shield Management III
  202. Shield Management IV
  203. Shield Operation III
  204. Shield Operation IV
  205. Shield Upgrades III
  206. Shield Upgrades IV
  207. Tactical Shield Manipulation III
  208. Tactical Shield Manipulation IV
  209. Capacitor Systems Operation IV
  210. Capacitor Management IV
  211. Minmatar Cruiser IV
  212. Remote Armor Repair Systems I
  213. Remote Armor Repair Systems II
  214. Remote Armor Repair Systems III
  215. Explosive Armor Compensation I
  216. Explosive Armor Compensation II
  217. Kinetic Armor Compensation I
  218. Kinetic Armor Compensation II
  219. Thermic Armor Compensation I
  220. Thermic Armor Compensation II
  221. Armor Layering I
  222. Armor Layering II
  223. EM Armor Compensation I
  224. EM Armor Compensation II
  225. Amarr Cruiser I
  226. Amarr Cruiser II
  227. Capacitor Emission Systems I
  228. Capacitor Emission Systems II
  229. Capacitor Emission Systems III
  230. Amarr Cruiser III
  231. Amarr Cruiser IV
  232. Wow so logi very reps much broadcast. You’re the HERO that HERO needs, but not the one it deserves or something. Enjoy repairing your space bros and being the most powerful newbie force multiplier in EVE. Next let’s get you doing some real damage, it’s time to train for the basic main DPS of BRAVE’s Moa doctrine.
  233. Caldari Cruiser I
  234. Caldari Cruiser II
  235. Caldari Cruiser III
  236. Medium Hybrid Turret I
  237. Medium Hybrid Turret II
  238. Medium Hybrid Turret III
  239. Gunnery IV
  240. Surgical Strike I
  241. Trajectory Analysis I
  242. Trajectory Analysis II
  243. Surgical Strike II
  244. Surgical Strike III
  245. Rapid Firing IV
  246. Weapon Upgrades III
  247. Weapon Upgrades IV
  248. Acceleration Control III
  249. Evasive Maneuvering III
  250. Fuel Conservation II
  251. Fuel Conservation III
  252. Warp Drive Operation III
  253. Target Management III
  254. Trajectory Analysis III
  255. Signature Analysis III
  256. Long Range Targeting III
  257. Medium Hybrid Turret IV
  258. Caldari Cruiser IV
  259. Congratulations, you’re now a certified badass F1 monkey. Remember, always lock targets from the fleet broadcast window, and press F1 and stuff. Don’t get bombed out there. We’re going to do a quick train of the rest of the t1 cruisers and weapon systems, and then push into some missile support skills so that we can fly Caracals, well known as the most annoying ship in the game. (well, one of them.)
  260. Gallente Destroyer III
  261. Gallente Cruiser I
  262. Gallente Cruiser II
  263. Gallente Cruiser III
  264. Medium Energy Turret I
  265. Medium Energy Turret II
  266. Medium Energy Turret III
  267. Medium Projectile Turret I
  268. Medium Projectile Turret II
  269. Medium Projectile Turret III
  270. Heavy Missiles I
  271. Heavy Missiles II
  272. Heavy Assault Missiles I
  273. Heavy Assault Missiles II
  274. Missile Launcher Operation V
  275. Guided Missile Precision I
  276. Guided Missile Precision II
  277. Rapid Launch IV
  278. Warhead Upgrades III
  279. Guided Missile Precision III
  280. Missile Bombardment IV
  281. Heavy Missiles III
  282. Heavy Missiles IV
  283. Heavy Assault Missiles III
  284. That was quicker, even though we had to train a whole new set of support skills for missiles. You’ll find that skills in EVE (and this plan) build on each other very quickly, so that you often only have to train 1 or 2 skills to cross over into an entirely different ship. Next up, we’ll be training for one of the most fun ships in the game: interceptors. Tech II light missiles will also make your Talwar OP, set you up for more frigate fun, and let you ball out of control with anti-frigate Rapid Light Missile Caracals.
  285. Mechanics IV
  286. Light Missiles IV
  287. Light Missiles V
  288. Light Missiles Specialization I
  289. Light Missiles Specialization II
  290. Light Missiles Specialization III
  291. Caldari Frigate V
  292. Evasive Maneuvering IV
  293. Evasive Maneuvering V
  294. Interceptors I
  295. Interceptors II
  296. Interceptors III
  297. Interceptors IV
  298. Drones Pt. 1
  299. Now we’re on to the first phase of drone skills: a pretty big investment in training time, but nearly all ships use them to some degree, and they’ll make your main doctrine ships much more powerful. You’ll also unlock the powerful Vexor Navy Issue, which will allow you to destroy the Sanshas menace with Heavy drones - Ogres and Praetors. Concord will pay you for that shit, then you can buy more pvp ships to welp. The circle of liiiife.
  300. Drones IV
  301. Drones V
  302. Drone Durability I
  303. Drone Durability II
  304. Drone Interfacing I
  305. Drone Interfacing II
  306. Drone Navigation I
  307. Drone Navigation II
  308. Drone Navigation III
  309. Drone Sharpshooting I
  310. Drone Sharpshooting II
  311. Amarr Drone Specialization I
  312. Amarr Drone Specialization II
  313. Gallente Drone Specialization I
  314. Gallente Drone Specialization II
  315. Caldari Drone Specialization I
  316. Minmatar Drone Specialization I
  317. Heavy Drone Operation I
  318. Heavy Drone Operation II
  319. Heavy Drone Operation III
  320. Amarr Drone Specialization III
  321. Drone Avionics IV
  322. Drone Interfacing III
  323. Drone Sharpshooting III
  324. Target Management IV
  325. Drone Navigation IV
  326. Gallente Cruiser IV
  327. Tech 2 Hybrid Turrets
  328. Ah, your first Cruiser sized tech 2 weapon system, medium hybrid turrets. Continuing to improve the DPS of your Moa, we’ll be grabbing t2 Hybrid turrets, which will allow you to fire advanced ammo and F1 even harder.
  329. Medium Hybrid Turret V
  330. Motion Prediction IV
  331. Medium Blaster Specialization I
  332. Medium Blaster Specialization II
  333. Medium Blaster Specialization III
  334. Sharpshooter IV
  335. Medium Railgun Specialization I
  336. Medium Railgun Specialization II
  337. Medium Railgun Specialization III
  338. Tech 2 Armor tank, Augoror Navy Improvement
  339. We’re going to spend a little time getting you up to DPS par with the Augoror Navy doctrine, with hull upgrades V giving you a T2 armor tank, and improving your energy turret skills. We’ll also throw in some support skills.
  340. Hull Upgrades V
  341. Medium Energy Turret IV
  342. Gunnery V
  343. Controlled Bursts IV
  344. Signature Analysis IV
  345. Afterburner IV
  346. Navigation IV
  347. Repair Systems IV
  348. Warp Drive Operation IV
  349. High Speed Maneuvering III
  350. Target Navigation Prediction IV
  351. Missile Projection IV
  352. Drones Pt. 2
  353. We’ll round out your drone skills by increasing your Drone control range
  354. Drone Avionics V
  355. Drone Sharpshooting IV
  356. Electronic Warfare IV
  357. Advanced Drone Avionics I
  358. Advanced Drone Avionics II
  359. Advanced Drone Avionics III
  360. Drone Interfacing IV
  361. Drone Durability III
  362. Sentry Drone Interfacing I
  363. Sentry Drone Interfacing II
  364. Sentry Drone Interfacing III
  365. Sentry Drone Interfacing IV
  366. Frigate Madness: Harpy and Bombers
  367. From here you are on to two of the most cost efficient ships in the game: assault frigates and bombers, in this case the Harpy and the Manticore. T2 Small Hybrids will also help you up your Cormorant game.
  368. Electronics Upgrades IV
  369. Small Hybrid Turret IV
  370. Small Hybrid Turret V
  371. Small Railgun Specialization I
  372. Small Railgun Specialization II
  373. Small Railgun Specialization III
  374. Small Blaster Specialization I
  375. Small Blaster Specialization II
  376. Small Blaster Specialization III
  377. Mechanics V
  378. Assault Frigates I
  379. Assault Frigates II
  380. Assault Frigates III
  381. Assault Frigates IV
  382. Electronics Upgrades V
  383. Covert Ops I
  384. Covert Ops II
  385. Covert Ops III
  386. Cloaking IV
  387. Torpedoes I
  388. Torpedoes II
  389. Torpedoes III
  390. Bomb Deployment I
  391. Bomb Deployment II
  392. Bomb Deployment III
  393. Torpedoes IV
  394. Covert Ops IV
  395. Long Range Targeting IV
  396. Nanite Operation I
  397. Nanite Operation II
  398. Nanite Operation III
  399. Nanite Interfacing I
  400. Nanite Interfacing II
  401. Nanite Interfacing III
  402. FREEDOM
  403. It’s time. Yes boys and girls the moment you’ve been waiting (Very patiently) for, EAGLE FLEET. Get your first Cruiser V and T2 cruiser, and get ready to deliver some FREEDOM.
  404. Weapon Upgrades V
  405. Advanced Weapon Upgrades I
  406. Advanced Weapon Upgrades II
  407. Advanced Weapon Upgrades III
  408. Caldari Cruiser V
  409. Energy Grid Upgrades V
  410. Spaceship Command IV
  411. Spaceship Command V
  412. Heavy Assault Cruisers I
  413. Heavy Assault Cruisers II
  414. Heavy Assault Cruisers III
  415. Heavy Assault Cruisers IV
  416. Devil Dogs
  417. Right after balling out of control with EAGLES, you’ll get T2 Heavy missiles in order to fly the massively overpowered Cerberus and rain down hellfire on unsuspecting noobs. Wait…
  418. Heavy Missiles V
  419. Heavy Missile Specialization I
  420. Heavy Missile Specialization II
  421. Heavy Missile Specialization III
  422. Advanced Weapon Upgrades IV
  423. Real Ultimate Power
  424. Finally, you’ll be training for the pinnacle of subcap power, the feared T3 cruiser. Useful for both PVP and PVE, the tengu is an expensive, powerful tool which you have finally earned.
  425. Rapid Firing V
  426. Trajectory Analysis IV
  427. Surgical Strike IV
  428. Warhead Upgrades IV
  429. Guided Missile Precision IV
  430. Thermodynamics IV
  431. Rapid Launch V
  432. Caldari Strategic Cruiser I
  433. Caldari Strategic Cruiser II
  434. Caldari Strategic Cruiser III
  435. Caldari Strategic Cruiser IV
  436. Shield Operation V
  437. Caldari Defensive Systems I
  438. Caldari Defensive Systems II
  439. Caldari Defensive Systems III
  440. Caldari Defensive Systems IV
  441. Caldari Electronic Systems I
  442. Caldari Electronic Systems II
  443. Caldari Electronic Systems III
  444. Caldari Electronic Systems IV
  445. Caldari Engineering Systems I
  446. Caldari Engineering Systems II
  447. Caldari Engineering Systems III
  448. Caldari Engineering Systems IV
  449. Caldari Offensive Systems I
  450. Caldari Offensive Systems II
  451. Caldari Offensive Systems III
  452. Caldari Offensive Systems IV
  453. Navigation V
  454. Caldari Propulsion Systems I
  455. Caldari Propulsion Systems II
  456. Caldari Propulsion Systems III
  457. Caldari Propulsion Systems IV
  458. Caldari Offensive Systems V
  459. Caldari Defensive Systems V
  460. And that’s it. You have now mastered 90% of BRAVE’s doctrine ships, and you have a solid base of support skills. From here you can train any number of things, from additional t2/t3 cruisers, to carriers, to dreadnaughts or t2 battleships. Go and be brave my children.
  461. Go and be brave.
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