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- stock RemovePlayerWeapon(playerid, weaponid)
- {
- new pWeaponData[13][2];
- for (new i = 0; i < 13; i++)
- {
- GetPlayerWeaponData(playerid, i, pWeaponData[i][0], pWeaponData[i][1]);
- }
- ResetPlayerWeapons(playerid);
- for(new i=0; i<13; i++)
- {
- if(pWeaponData[i][0] != 0 && pWeaponData[i][0] != weaponid)
- {
- GivePlayerWeapon(playerid, pWeaponData[i][0], pWeaponData[i][1]);
- }
- }
- return 0;
- }
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