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Steve's Cart 2 Wiki FTB

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Jan 25th, 2013
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  1. >So first off, what does this mod do?
  2.  
  3. This mod enables you to customize your minecarts to your liking through a modular system. By using this mod you are able to create minecarts that can mine, farm, kill mobs, put down tracks, melt snow etc. This mod only uses vanilla ores.
  4.  
  5. >What mods does this mod works well with
  6. This mod works well with mods with item pipes (Buildcraft/RedPower). It also works suboptimally with Railcraft, elevator tracks and tracks that speeds up carts have no effect, item loaders just load items into all the slots of the cart, and you are able to create trains with the carts
  7.  
  8. >You will need the following to get started with this mod
  9. Coal, Iron, Gold and Redstone. Preferably have some tracks too (If you have Railcraft installed the recipe of tracks have been changed, please refer to the Railcraft guide). For more advanced modules you will also need Diamonds.
  10.  
  11. After acquiring a decent amount of Iron, Gold and Redstone, first thing you will create is a cart assembler. You will need Smooth Stone, Iron and some PCBs. To craft PCBs you will need some Iron, Redstone and Gold.
  12. [Cart Assembler Recipe]
  13. [PCB Recipe]
  14.  
  15. Once you got a cart assembler, place it wherever you like and right-click it to open up the cart assembling interface!
  16. [Cart Assembler Interface]
  17.  
  18. Confused? Here's a rundown of what it all means
  19. The middle black rectangle will show you the state of your cart when you put modules in. You can right-click it to customize the look of the modules on your cart.
  20.  
  21. Top-left slot: For you to put a hull in. When you put in one the module slots below will start to open up depending on what hull you put in.
  22. Engines: Allows your cart to move and use its tool.
  23. Tool: Gives your cart a primary function such as mining or farming.
  24. Attachments: Gives your cart secondary functions such as putting down tracks or bonemealing plants
  25. Storage: Gives your cart an inventory to store items
  26. Add-ons: Misc modules that does not fit into the other categories
  27.  
  28. Bottom-right left slot: For you to put coal to be used in construction of the cart
  29. Bottom-right right slot: Where the cart will end up once its created
  30.  
  31. (From here on these steps are not necessary if you are familiar with the different type of modules, and can be a waste of resources. It's best to skip ahead a bit to find out what you should make after getting a cart assembler).
  32.  
  33. The next thing you will need a hull. There are a few different type of hulls but for learning purposes we are going to create the most basic hull, a Wooden Hull. To create one you will need wood planks and wooden wheels (did I mention building stuff is also quite modular?). To create wooden wheels you will need sticks and a piece of wood.
  34. [Wooden Hull Recipe]
  35. [Wooden Wheels Recipe]
  36.  
  37. Did you see the fancy list of details about the Wooden Hull when you moused over it? What does it all mean? Luckily I'm here to explain it to you:
  38. Modular Capacity: Every module have a cost attached to it. The modular capacity is basically how much modules you can stuff into your hull until the total cost of all the modules exceed the modular capacity.
  39. Module Complexity Cap: The max cost that a module can have to be attached to your hull. If your hull has a Module Complexity Cap of 3 you can't fit a Module with a Modular Cost of 5 into it.
  40. Max Engines Count: Self-explanatory, the max number of engines you can have in your hull.
  41. Max Addon Count: Also self-explanatory, the max number Addon you can have in your hull.
  42. Type: What type is the thing, in this case its a hull!
  43.  
  44. Now lets open up your cart assembler again and throw your hull in. Your hull will appear in the middle and information will appear. The total cost is the current total cost all your modules add up to and the total time is the time taken to construct your cart (the more advance carts can take hours). Also slots have appeared so lets start creating basic modules and throwing them in!
  45.  
  46. First module we need is an engine. There are 2 types of engine: Coal and Solar. Coal engine requires coal to power while solar can power the cart with the power of the sun. Because we are using a wooden hull there is only one engine that fits which is the Tiny Coal Engine, so lets create that. To make one you need iron, a furnace and a piston.
  47. [Tiny Coal Engine Recipe]
  48.  
  49. Once you created that throw it into your cart assembler and watch your cart have a engine now! You will also notice that your total cost and total time has increased. We have to try and keep the total cost below the hull capacity.
  50.  
  51. Next we add functionality to your cart by making a tool. There is only one tool that fits a wooden hull which is the iron drill so lets make that. It requires iron.
  52. [Iron Drill]
  53.  
  54. Pop that in and watch your cart wielding a drill!
  55.  
  56. Now your cart is able to start doing some mining for you, but without it placing its own rails it can't really drill anywhere (unless you enjoy chasing your cart down and constantly putting a rail in front of it). To fix that we have to create a railer, which can be made with smooth stone, a track and some iron.
  57. [Railer Recipe]
  58.  
  59. Pop that in too. You can't really see the railer in your cart but if you want to make your cart show that it does indeed have a Railer, you can right-click the spinning cart in the middle of the Cart Assembler GUI and add a rail on top of your cart (you can also customize the looks of other modules here too).
  60.  
  61. Finally we need some storage for your cart so that everything it mines is stored. The only one we can make is a side chest which is made with Huge Chest Pane, Large Chest Pane, Chest Pane and a Chest Lock (See what I mean by the recipe being modular?). Chest Panes can be made with Wood and Wooden Planks which makes 32, Large Chest Pane is made with 4 Chest Panes and Huge Chest Panes is made with 9 Chest Panes. The lock is made with a smooth stone and an iron ingot which makes 8.
  62. [Chest Pane Recipe]
  63. [Large Chest Pane Recipe]
  64. [Huge Chets Pane Recipe]
  65. [Chest Lock Recipe]
  66. [Side Chest Recipe]
  67.  
  68. Once you finally make your side chest pop that in. You can see we can't fit any other modules in since our total cost is one away from the hull capacity, so let's throw some coal into the bottom-right left slot and press the assemble button to start the assembly of your cart! That will take you about 14 seconds unless you are in Creative, which will be instant (good for testing out more complex carts without waiting 9 hours). Your cart should now appear in the bottom-right right slot, which you can take out and place it on some tracks. Now we need to add things to your cart in order for it to get going. Right-click your cart and a nice interface will appear. Place some fuel of choice in the slot under Engine and Tracks (only vanilla tracks work) in the slots under Railer and watch your cart go!
  69.  
  70. Now you are probably thinking to yourself, "ERMERGERD THE CART IS SO DAMN SLOW AND CAN'T CROSS HOLES THIS MOD SUCKS REMOVE FROM PACK PLS", I've made some basic carts that you will probably create immediately in the future instead of going through the painful steps of the wooden cart above. But first we shall create another block that can automate putting and taking items to and fro your carts.
  71.  
  72. (If you skipped the above part, welcome back!)
  73.  
  74. You have a cart now that can drill for you, but you have to manually add more coal and rails to it and take items out of it. Luckily for you there is a block that can automate these things for you: the Cargo Manager.
  75.  
  76. To create a Cargo Manager you need Huge Iron Panes, Large Iron Panes and a Large Dynamic Pane. The Large Dynamic Pane is made of Dynamic Panes and a Redstone and Dynamic Panes is made of a Redstone and a Iron Pane, which unsurprisingly is what you need the the large and huge panes too. The Iron Pane is made using an Iron ingot surrounded by Chest Pane which was already explained above.
  77.  
  78. [Iron Pane Recipe]
  79. [Dynamic Pane Recipe]
  80. [Large Dynamic Pane Recipe]
  81. [Large Pane Recipe]
  82. [Huge Pane Recipe]
  83. [Cargo Manager]
  84.  
  85. Once you create this, place it down next to your tracks. In order to for your cart to interact with it, you will need an Advanced Detector Rail which is made with some pressure plates, iron and redstone.
  86.  
  87. [Advanced Detector Rail Recipe]
  88.  
  89. Replace the track that was beside your Cargo Manager with the Advanced Detector Rail and we can start configuring the Cargo Manager to do stuff for us. So right-click the Cargo Manager to open up its interface.
  90.  
  91. [Cargo Manager Interface]
  92.  
  93. Looks pretty confusing eh? I'll explain how it works.
  94. The slots are where items are deposited from the cart or pulled to be placed into the cart. You can change it to separate it into different compartments for different slots in the cart by pressing the Cargo Manager Icon in the middle. The three modes are:
  95. Everything together: The cargo manager determines automagically what items goes into what slot of the cart decided by you
  96. Separated by Black Borders: Only items in its quadrant will be placed into the module specified in the quadrant, or items pulled from the module is placed in the quadrant specified
  97. Separated by Colored Borders: Same as black borders except instead of quadrant it now depends on the colors.
  98.  
  99. The arrows pointing to and fro the cargo manager to the module shows if the items is being pulled or deposited into the specified module, and can be clicked on to change the direction.
  100.  
  101. Pressing the icon on either corner (default is a icon of a cart) will change what module is handled. If you have Engine specified and the arrow is pointing towards it, coal will be transfered into the Engine of the cart.
  102.  
  103. Pressing the text below/above that icon (default MAX) will allow you to change the transfer size of items.
  104.  
  105. Pressing the 4 color tiny square will change which side that slot will handle (exit the interface and see the color of the side of the cargo manager where your Advanced Detector Rail is).
  106.  
  107. Pressing the other square beside the side changer will determine how the cart moves after interacting with the cargo manager (either continue forward or turn back)
  108.  
  109. If you want to use item pipes to automatically transfer items to and fro the cargo manager you must add cargo distributor on top of it and attach your pipes to that.
  110.  
  111.  
  112.  
  113. Basic starting carts
  114.  
  115. You can add a Chunk Loader to any of them so that you can leave them be (its rather expensive a require 10 diamonds, though you can make 2 out of that).
  116.  
  117. The Tunneler
  118. Drills a tunnel at a specified level so that you can prospect for delicious ores.
  119.  
  120. Modules:
  121. Standard Hull
  122. Coal Engine/Tiny Coal Engine // Preferably Coal Engine since it doesn't cost much anyway and can store more fuel
  123. Basic Drill // Requires 3 Diamonds but drills at a faster rate and can drill through obsidian
  124. Railer/Large Railer
  125. Height Controller // Allows you to control the height level the cart is to drill at
  126. Liquid Sensors // Sense liquids such as lava and water and drills up or down in order to avoid them (will turn back if there is no way to avoid)
  127. Torch Placer // Place torches depending on what light level it is (can be set)
  128. Bridge Builder // Bridges across holes in its path (will bridge across liquids)
  129. Any number of chest modules
  130.  
  131. Set-up:
  132. Place some tracks down and place your cart down. Right-click and set the desired level where you want it to tunnel. Set the minimum light level you want it to start placing torches at. Throw in some torches, some stone or bricks as bridging material and finally some coal and watch it go. Follow it or just do your own thing and check the walls of the tunnel it dug for ores.
  133.  
  134. The Wheat Farmer
  135. Standard Hull
  136. Any Solar Engine
  137. Farmer // Automatically tills soil, plant seeds and take fully grown wheat, requires 3 diamonds
  138. Hydrator // Not required if you place water around
  139. Fertiliser // If you have bonemeal that you want it to use
  140. Any number of chest modules
  141.  
  142. Set-up:
  143. Place some tracks that loop back to it self and place the cart down. Give it some seeds and watch it go.
  144.  
  145.  
  146. The Tree Farmer
  147. Standard Hull
  148. Any Coal Engine
  149. Any Solar Engine
  150. Wood Cutter // Automatically plant and chop trees, requires 5 diamonds
  151. Fertiliser // If you have bonemeal that you want it to use
  152. Any number of chest modules
  153.  
  154. Set-up:
  155. Place some tracks that loop back to it self and place the cart down. Set the Coal Engine priority to low. Add some coal and saplings (I recommend oak) and watch it go.
  156.  
  157.  
  158. The most difficult and pretty much final goal to work towards to:
  159. Galgadorain Drill: This thing drills a massive 9x9 tunnel and mines at an extremely fast rate. It is also extremely expensive requiring a metric ton of diamond so be prepared to take long time to achieve this.
  160.  
  161. Final Tips:
  162. You cannot disassemble a cart, so make sure you have all the modules you want before starting assembly.
  163. Making a Tree Farm and Wheat Farm using carts is significantly cheaper than using Forestry so use these instead!
  164. Load a cart up with tons of chests and you can get more storage than your average chest cart. Use it in conjunction with Railcraft Loaders and Unloaders for a sorting system.
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