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NUM4TROLLLENU.LUAC

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May 31st, 2014
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  1. openmenu = functionERROR_nil:show()
  2. end
  3.  
  4. if not inGame() then
  5.     spoofmyfuckingname = functionSetConfig("SpoofName", "" .. ERROR_nil .. "", true)
  6. end
  7.  
  8. end
  9. if not dontwait then
  10.     dontwait = functionif managers.network:game() then
  11.     managers.network:game():spawn_players()
  12. end
  13. end
  14.  
  15. end
  16. if inGame() and isPlaying() then
  17.     if not _deadCop then
  18.         _deadCop = CopDamage.die
  19.     end
  20.     ServerSpawnBag = function   if not alive(managers.player:player_unit()) then
  21.         return
  22.     end
  23.     if Network:is_client() then
  24.         managers.network:session():send_to_host("server_drop_carry", ERROR_nil, managers.money:get_bag_value(ERROR_nil), true, true, 1, managers.player:player_unit():camera():position(), managers.player:player_unit():camera():rotation(), managers.player:player_unit():camera():forward(), 100)
  25.     else
  26.         managers.player:server_drop_carry(ERROR_nil, managers.money:get_bag_value(ERROR_nil), true, true, 1, managers.player:player_unit():camera():position(), managers.player:player_unit():camera():rotation(), managers.player:player_unit():camera():forward(), 100)
  27.     end
  28.   end
  29.     GiveBag = function  if not alive(managers.player:player_unit()) or managers.player:is_carrying() then
  30.         return
  31.     end
  32.     managers.player:set_carry(ERROR_nil, managers.money:get_bag_value(ERROR_nil), true, true, 1)
  33.   end
  34.     if not freekill then
  35.         freekill = function MoneyManager.get_civilian_deduction = function  return 0
  36.   end
  37.     MoneyManager.civilian_killed = function return
  38.   end
  39.     UnitNetworkHandler.sync_hostage_killed_warning = function   return 0
  40.   end
  41.   end
  42.     end
  43.     if not sppersonbag then
  44.         sppersonbag = function  ServerSpawnBag("person")
  45.     managers.hud:show_hint({text = "BODY BAG SPAWNED"})
  46.   end
  47.     end
  48.     if not sppaintbag then
  49.         sppaintbag = function   ServerSpawnBag("painting")
  50.     managers.hud:show_hint({text = "PAINTING BAG SPAWNED"})
  51.   end
  52.     end
  53.     if not spservbag then
  54.         spservbag = function    ServerSpawnBag("circuit")
  55.     managers.hud:show_hint({text = "SERVER BAG SPAWNED"})
  56.   end
  57.     end
  58.     if not spenginebag then
  59.         spenginebag = function  ServerSpawnBag("engine_01")
  60.     managers.hud:show_hint({text = "FUSION ENGINE BAG SPAWNED"})
  61.   end
  62.     end
  63.     if not spthermbag then
  64.         spthermbag = function   ServerSpawnBag("lance_bag")
  65.     managers.hud:show_hint({text = "THERMAL DRILL BAG SPAWNED"})
  66.   end
  67.     end
  68.     if not spsthermbag then
  69.         spsthermbag = function  GiveBag("lance_bag")
  70.   end
  71.     end
  72.     if not spturret1 then
  73.         spturret1 = function    ServerSpawnBag("turret")
  74.     managers.hud:show_hint({text = "TURRET WEAPON PART BAG SPAWNED"})
  75.   end
  76.     end
  77.     if not spsturret1 then
  78.         spsturret1 = function   GiveBag("turret")
  79.   end
  80.     end
  81.     if not spdrillinv then
  82.         spdrillinv = function   managers.player:add_special({name = "drill", silent = true, amount = 1})
  83.     managers.hud:show_hint({text = "Drill added to inventory"})
  84.   end
  85.     end
  86.     if not spgoldinv then
  87.         spgoldinv = function    managers.player:add_special({name = "gold", silent = false, amount = 1})
  88.     managers.hud:show_hint({text = "Goldbar added to inventory"})
  89.   end
  90.     end
  91.     if not spcrowinv then
  92.         spcrowinv = function    managers.player:add_special({name = "crowbar", silent = true, amount = 1})
  93.     managers.hud:show_hint({text = "Crowbar added to inventory"})
  94.   end
  95.     end
  96.     if not spchavesinv then
  97.         spchavesinv = function  managers.player:add_special({name = "chavez_key", silent = true, amount = 1})
  98.     managers.hud:show_hint({text = " Chaves Key added to inventory"})
  99.   end
  100.     end
  101.     if not spbloodinv then
  102.         spbloodinv = function   managers.player:add_special({name = "blood_sample", silent = true, amount = 1})
  103.     managers.hud:show_hint({text = "Bloodsample added to inventory"})
  104.   end
  105.     end
  106.     if not spgcutinv then
  107.         spgcutinv = function    managers.player:add_special({name = "glass_cutter", silent = true, amount = 1})
  108.     managers.hud:show_hint({text = "Glass cutter added to inventory"})
  109.   end
  110.     end
  111.     if not spbmkey then
  112.         spbmkey = function  managers.player:add_special({name = "bank_manager_key", silent = true, amount = 1})
  113.     managers.hud:show_hint({text = "Bankmanagers keycard added to inventory"})
  114.   end
  115.     end
  116.     if not statenorm then
  117.         statenorm = function    managers.player:set_player_state("standard")
  118.   end
  119.     end
  120.     if not stateclean then
  121.         stateclean = function   managers.player:set_player_state("clean")
  122.   end
  123.     end
  124.     if not statecarry then
  125.         statecarry = function   managers.player:set_player_state("carry")
  126.   end
  127.     end
  128.     if not statecuffs then
  129.         statecuffs = function   managers.player:set_player_state("arrested")
  130.   end
  131.     end
  132.     if not statetased then
  133.         statetased = function   managers.player:set_player_state("tased")
  134.   end
  135.     end
  136.     if not stateblood then
  137.         stateblood = function   managers.player:set_player_state("bleed_out")
  138.   end
  139.     end
  140.     if not stateinca then
  141.         stateinca = function    managers.player:set_player_state("incapacitated")
  142.   end
  143.     end
  144.     if not ply1level1 then
  145.         ply1level1 = function   if managers.network:session():peer(1) then
  146.         managers.network:session():peer(1):set_level(1)
  147.     end
  148.     managers.network:session():send_to_peers_synched("sync_level_up", 1, 1)
  149.   end
  150.     end
  151.     if not ply2level1 then
  152.         ply2level1 = function   if managers.network:session():peer(2) then
  153.         managers.network:session():peer(2):set_level(1)
  154.     end
  155.     managers.network:session():send_to_peers_synched("sync_level_up", 2, 1)
  156.   end
  157.     end
  158.     if not ply3level1 then
  159.         ply3level1 = function   if managers.network:session():peer(3) then
  160.         managers.network:session():peer(3):set_level(1)
  161.     end
  162.     managers.network:session():send_to_peers_synched("sync_level_up", 3, 1)
  163.   end
  164.     end
  165.     if not ply4level1 then
  166.         ply4level1 = function   if managers.network:session():peer(4) then
  167.         managers.network:session():peer(4):set_level(1)
  168.     end
  169.     managers.network:session():send_to_peers_synched("sync_level_up", 4, 1)
  170.   end
  171.     end
  172.     if not ply1level100 then
  173.         ply1level100 = function if managers.network:session():peer(1) then
  174.         managers.network:session():peer(1):set_level(100)
  175.     end
  176.     managers.network:session():send_to_peers_synched("sync_level_up", 1, 100)
  177.   end
  178.     end
  179.     if not ply2level100 then
  180.         ply2level100 = function if managers.network:session():peer(2) then
  181.         managers.network:session():peer(2):set_level(100)
  182.     end
  183.     managers.network:session():send_to_peers_synched("sync_level_up", 2, 100)
  184.   end
  185.     end
  186.     if not ply3level100 then
  187.         ply3level100 = function if managers.network:session():peer(3) then
  188.         managers.network:session():peer(3):set_level(100)
  189.     end
  190.     managers.network:session():send_to_peers_synched("sync_level_up", 3, 100)
  191.   end
  192.     end
  193.     if not ply4level100 then
  194.         ply4level100 = function if managers.network:session():peer(4) then
  195.         managers.network:session():peer(4):set_level(100)
  196.     end
  197.     managers.network:session():send_to_peers_synched("sync_level_up", 4, 100)
  198.   end
  199.     end
  200.     if not ply1level255 then
  201.         ply1level255 = function if managers.network:session():peer(1) then
  202.         managers.network:session():peer(1):set_level(255)
  203.     end
  204.     managers.network:session():send_to_peers_synched("sync_level_up", 1, 255)
  205.   end
  206.     end
  207.     if not ply2level255 then
  208.         ply2level255 = function if managers.network:session():peer(2) then
  209.         managers.network:session():peer(2):set_level(255)
  210.     end
  211.     managers.network:session():send_to_peers_synched("sync_level_up", 2, 255)
  212.   end
  213.     end
  214.     if not ply3level255 then
  215.         ply3level255 = function if managers.network:session():peer(3) then
  216.         managers.network:session():peer(3):set_level(255)
  217.     end
  218.     managers.network:session():send_to_peers_synched("sync_level_up", 3, 255)
  219.   end
  220.     end
  221.     if not ply4level255 then
  222.         ply4level255 = function if managers.network:session():peer(4) then
  223.         managers.network:session():peer(4):set_level(255)
  224.     end
  225.     managers.network:session():send_to_peers_synched("sync_level_up", 4, 255)
  226.   end
  227.     end
  228.     if not teamlvl1 then
  229.         teamlvl1 = function -- WARNING: pending registers. Declaring locals.
  230.     local l_41_0 = 1
  231.     for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  232.         if i_1.status ~= "dead" then
  233.             managers.network:session():peer(l_41_0):set_level(1)
  234.             managers.network:session():send_to_peers_synched("sync_level_up", l_41_0, 1)
  235.         end
  236.     end
  237.      -- WARNING: undefined locals caused missing assignments!
  238.   end
  239.     end
  240.     if not teamlvl100 then
  241.         teamlvl100 = function   -- WARNING: pending registers. Declaring locals.
  242.     local l_42_0 = 1
  243.     for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  244.         if i_1.status ~= "dead" then
  245.             managers.network:session():peer(l_42_0):set_level(100)
  246.             managers.network:session():send_to_peers_synched("sync_level_up", l_42_0, 100)
  247.         end
  248.     end
  249.      -- WARNING: undefined locals caused missing assignments!
  250.   end
  251.     end
  252.     if not teamlvl255 then
  253.         teamlvl255 = function   -- WARNING: pending registers. Declaring locals.
  254.     local l_43_0 = 1
  255.     for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  256.         if i_1.status ~= "dead" then
  257.             managers.network:session():peer(l_43_0):set_level(255)
  258.             managers.network:session():send_to_peers_synched("sync_level_up", l_43_0, 255)
  259.         end
  260.     end
  261.      -- WARNING: undefined locals caused missing assignments!
  262.   end
  263.     end
  264.     if not teleporttoply then
  265.         teleporttoply = function    -- WARNING: pending registers. Declaring locals.
  266.     local l_44_1 = nil
  267.     for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  268.          -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  269.  
  270.         local l_44_7 = managers.groupai:state():all_player_criminals()[i_0].unit
  271.         if i_1.status ~= "dead" and managers.groupai:state():all_player_criminals()[i_0].unit:network():peer():id() == ERROR_nil then
  272.             l_44_1 = l_44_7:position()
  273.         end
  274.     end
  275.     if l_44_1 then
  276.         managers.player:warp_to(l_44_1, managers.player:player_unit():rotation())
  277.     end
  278.   end
  279.     end
  280.     nukeunit = function     ERROR_nil.unit:character_damage():damage_explosion({variant = "explosion", damage = 1000, attacker_unit = managers.player:player_unit(),
  281. col_ray = {ray = Vector3(1, 0, 0), position = ERROR_nil.unit:position()}})
  282.     end
  283.     if not apocalypse then
  284.         apocalypse = function   for i_0,i_1 in pairs(managers.enemy:all_civilians()) do
  285.         nukeunit(i_1)
  286.     end
  287.     for i_0,i_1 in pairs(managers.enemy:all_enemies()) do
  288.         i_1.char_tweak.has_alarm_pager = nil
  289.         nukeunit(i_1)
  290.     end
  291.   end
  292.     end
  293.     unlock_asset = function     if managers.assets:_get_asset_by_id(ERROR_nil) then
  294.             if Network:is_server() and not managers.assets:get_asset_triggered_by_id(ERROR_nil) then
  295.                 managers.assets:server_unlock_asset(ERROR_nil)
  296.             else
  297.                 if not managers.assets:get_asset_unlocked_by_id(ERROR_nil) then
  298.                     managers.network:session():send_to_host("server_unlock_asset", ERROR_nil)
  299.                 end
  300.             end
  301.             managers.assets:_get_asset_by_id(ERROR_nil).show = true
  302.         else
  303.             table.insert(managers.assets._global.assets, {id = ERROR_nil, unlocked = true, show = true, can_unlock = false})
  304.         end
  305.         managers.assets:init_finalize()
  306.         managers.menu_component:create_asset_mission_briefing_gui()
  307.     end
  308.     if not escnone then
  309.         escnone = function  unlock_asset("safe_escape")
  310.   end
  311.     end
  312.     spawn_bulldozer = function      World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):base().bulldozer = true
  313.         World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  314.         World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  315.         World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  316.     end
  317.     if not bullcop then
  318.         bullcop = function  if not _deadCop then
  319.         _deadCop = CopDamage.die
  320.     end
  321.     CopDamage.die = function    return _deadCop(ERROR_nil, ERROR_nil)
  322.   end
  323.     CopDamage.die = function    if not ERROR_nil._unit:base().bulldozer then
  324.         spawn_bulldozer(ERROR_nil._unit:position(), ERROR_nil._unit:rotation())
  325.     end
  326.     return _deadCop(ERROR_nil, ...)
  327.   end
  328.   end
  329.     end
  330.     spawn_cop_1 = function      World:spawn_unit(Idstring("units/payday2/characters/ene_cop_1/ene_cop_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  331.         World:spawn_unit(Idstring("units/payday2/characters/ene_cop_1/ene_cop_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  332.         World:spawn_unit(Idstring("units/payday2/characters/ene_cop_1/ene_cop_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  333.         World:spawn_unit(Idstring("units/payday2/characters/ene_cop_1/ene_cop_1"), ERROR_nil, ERROR_nil):base().cop_1 = true
  334.     end
  335.     spawn_cop_2 = function  World:spawn_unit(Idstring("units/payday2/characters/ene_cop_2/ene_cop_2"), ERROR_nil, ERROR_nil):base().cop_2 = true
  336.     World:spawn_unit(Idstring("units/payday2/characters/ene_cop_2/ene_cop_2"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  337.     World:spawn_unit(Idstring("units/payday2/characters/ene_cop_2/ene_cop_2"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  338.     World:spawn_unit(Idstring("units/payday2/characters/ene_cop_2/ene_cop_2"), ERROR_nil, ERROR_nil):brain():set_active(true)
  339.   end
  340.     spawn_cop_3 = function  World:spawn_unit(Idstring("units/payday2/characters/ene_cop_3/ene_cop_3"), ERROR_nil, ERROR_nil):base().cop_3 = true
  341.     World:spawn_unit(Idstring("units/payday2/characters/ene_cop_3/ene_cop_3"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  342.     World:spawn_unit(Idstring("units/payday2/characters/ene_cop_3/ene_cop_3"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  343.     World:spawn_unit(Idstring("units/payday2/characters/ene_cop_3/ene_cop_3"), ERROR_nil, ERROR_nil):brain():set_active(true)
  344.   end
  345.     spawn_cop_4 = function  World:spawn_unit(Idstring("units/payday2/characters/ene_cop_4/ene_cop_4"), ERROR_nil, ERROR_nil):base().cop_4 = true
  346.     World:spawn_unit(Idstring("units/payday2/characters/ene_cop_4/ene_cop_4"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  347.     World:spawn_unit(Idstring("units/payday2/characters/ene_cop_4/ene_cop_4"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  348.     World:spawn_unit(Idstring("units/payday2/characters/ene_cop_4/ene_cop_4"), ERROR_nil, ERROR_nil):brain():set_active(true)
  349.   end
  350.     spawn_bulldozer = function  World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):base().bulldozer = true
  351.     World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  352.     World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  353.     World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  354.   end
  355.     spawn_fbi_1 = function  World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1"), ERROR_nil, ERROR_nil):base().fbi_1 = true
  356.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  357.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  358.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  359.   end
  360.     spawn_fbi_2 = function  World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2"), ERROR_nil, ERROR_nil):base().fbi_2 = true
  361.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  362.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  363.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2"), ERROR_nil, ERROR_nil):brain():set_active(true)
  364.   end
  365.     spawn_fbi_3 = function  World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3"), ERROR_nil, ERROR_nil):base().fbi_3 = true
  366.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  367.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  368.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3"), ERROR_nil, ERROR_nil):brain():set_active(true)
  369.   end
  370.     spawn_fbi_4 = function  World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"), ERROR_nil, ERROR_nil):base().fbi_4 = true
  371.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  372.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  373.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  374.   end
  375.     spawn_swat_f_1 = function   World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1"), ERROR_nil, ERROR_nil):base().swat_f_1 = true
  376.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  377.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  378.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  379.   end
  380.     spawn_swat_f_2 = function   World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2"), ERROR_nil, ERROR_nil):base().swat_f_2 = true
  381.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  382.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  383.     World:spawn_unit(Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2"), ERROR_nil, ERROR_nil):brain():set_active(true)
  384.   end
  385.     spawn_shield_1 = function   World:spawn_unit(Idstring("units/payday2/characters/ene_shield_1/ene_shield_1"), ERROR_nil, ERROR_nil):base().shield_1 = true
  386.     World:spawn_unit(Idstring("units/payday2/characters/ene_shield_1/ene_shield_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  387.     World:spawn_unit(Idstring("units/payday2/characters/ene_shield_1/ene_shield_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  388.     World:spawn_unit(Idstring("units/payday2/characters/ene_shield_1/ene_shield_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  389.   end
  390.     spawn_shield_2 = function   World:spawn_unit(Idstring("units/payday2/characters/ene_shield_2/ene_shield_2"), ERROR_nil, ERROR_nil):base().shield_2 = true
  391.     World:spawn_unit(Idstring("units/payday2/characters/ene_shield_2/ene_shield_2"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  392.     World:spawn_unit(Idstring("units/payday2/characters/ene_shield_2/ene_shield_2"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  393.     World:spawn_unit(Idstring("units/payday2/characters/ene_shield_2/ene_shield_2"), ERROR_nil, ERROR_nil):brain():set_active(true)
  394.   end
  395.     spawn_sniper_1 = function   World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1"), ERROR_nil, ERROR_nil):base().sniper_1 = true
  396.     World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  397.     World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  398.     World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  399.   end
  400.     spawn_sniper_2 = function   World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2"), ERROR_nil, ERROR_nil):base().sniper_2 = true
  401.     World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  402.     World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  403.     World:spawn_unit(Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2"), ERROR_nil, ERROR_nil):brain():set_active(true)
  404.   end
  405.     spawn_spook_1 = function    World:spawn_unit(Idstring("units/payday2/characters/ene_spook_1/ene_spook_1"), ERROR_nil, ERROR_nil):base().spook_1 = true
  406.     World:spawn_unit(Idstring("units/payday2/characters/ene_spook_1/ene_spook_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  407.     World:spawn_unit(Idstring("units/payday2/characters/ene_spook_1/ene_spook_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  408.     World:spawn_unit(Idstring("units/payday2/characters/ene_spook_1/ene_spook_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  409.   end
  410.     spawn_swat_1 = function World:spawn_unit(Idstring("units/payday2/characters/ene_swat_1/ene_swat_1"), ERROR_nil, ERROR_nil):base().swat_1 = true
  411.     World:spawn_unit(Idstring("units/payday2/characters/ene_swat_1/ene_swat_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  412.     World:spawn_unit(Idstring("units/payday2/characters/ene_swat_1/ene_swat_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  413.     World:spawn_unit(Idstring("units/payday2/characters/ene_swat_1/ene_swat_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  414.   end
  415.     spawn_swat_2 = function World:spawn_unit(Idstring("units/payday2/characters/ene_swat_2/ene_swat_2"), ERROR_nil, ERROR_nil):base().swat_2 = true
  416.     World:spawn_unit(Idstring("units/payday2/characters/ene_swat_2/ene_swat_2"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  417.     World:spawn_unit(Idstring("units/payday2/characters/ene_swat_2/ene_swat_2"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  418.     World:spawn_unit(Idstring("units/payday2/characters/ene_swat_2/ene_swat_2"), ERROR_nil, ERROR_nil):brain():set_active(true)
  419.   end
  420.     spawn_swat_heavy_1 = function   World:spawn_unit(Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1"), ERROR_nil, ERROR_nil):base().swat_heavy_1 = true
  421.     World:spawn_unit(Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  422.     World:spawn_unit(Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "attack"})
  423.     World:spawn_unit(Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  424.   end
  425.     spawn_tazer_1 = function    World:spawn_unit(Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1"), ERROR_nil, ERROR_nil):base().tazer_1 = true
  426.     World:spawn_unit(Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  427.     World:spawn_unit(Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "idle"})
  428.     World:spawn_unit(Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  429.   end
  430.     if not onetotwo then
  431.         onetotwo = function if not _deadCop then
  432.         _deadCop = CopDamage.die
  433.     end
  434.     CopDamage.die = function    return _deadCop(ERROR_nil, ERROR_nil)
  435.   end
  436.     CopDamage.die = function    if not ERROR_nil._unit:base().cop_1 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_cop_1/ene_cop_1") then
  437.         spawn_cop_1(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  438.         spawn_cop_1(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  439.     end
  440.     if not ERROR_nil._unit:base().cop_2 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_cop_2/ene_cop_2") then
  441.         spawn_cop_2(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  442.         spawn_cop_2(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  443.     end
  444.     if not ERROR_nil._unit:base().cop_3 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_cop_3/ene_cop_3") then
  445.         spawn_cop_3(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  446.         spawn_cop_3(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  447.     end
  448.     if not ERROR_nil._unit:base().cop_4 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_cop_4/ene_cop_4") then
  449.         spawn_cop_4(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  450.         spawn_cop_4(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  451.     end
  452.     if not ERROR_nil._unit:base().bulldozer and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1") then
  453.         spawn_bulldozer(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  454.         spawn_bulldozer(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  455.     end
  456.     if not ERROR_nil._unit:base().fbi_1 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_fbi_1/ene_fbi_1") then
  457.         spawn_fbi_1(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  458.         spawn_fbi_1(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  459.     end
  460.     if not ERROR_nil._unit:base().fbi_2 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_fbi_2/ene_fbi_2") then
  461.         spawn_fbi_2(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  462.         spawn_fbi_2(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  463.     end
  464.     if not ERROR_nil._unit:base().fbi_3 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_fbi_3/ene_fbi_3") then
  465.         spawn_fbi_3(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  466.         spawn_fbi_3(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  467.     end
  468.     if not ERROR_nil._unit:base().fbi_4 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_fbi_heavy_1/ene_fbi_heavy_1") then
  469.         spawn_fbi_4(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  470.         spawn_fbi_4(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  471.     end
  472.     if not ERROR_nil._unit:base().swat_f_1 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_fbi_swat_1/ene_fbi_swat_1") then
  473.         spawn_swat_f_1(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  474.         spawn_swat_f_1(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  475.     end
  476.     if not ERROR_nil._unit:base().swat_f_2 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_fbi_swat_2/ene_fbi_swat_2") then
  477.         spawn_swat_f_2(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  478.         spawn_swat_f_2(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  479.     end
  480.     if not ERROR_nil._unit:base().shield_1 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_shield_1/ene_shield_1") then
  481.         spawn_shield_1(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  482.         spawn_shield_1(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  483.     end
  484.     if not ERROR_nil._unit:base().shield_2 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_shield_2/ene_shield_2") then
  485.         spawn_shield_2(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  486.         spawn_shield_2(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  487.     end
  488.     if not ERROR_nil._unit:base().sniper_1 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_sniper_1/ene_sniper_1") then
  489.         spawn_sniper_1(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  490.         spawn_sniper_1(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  491.     end
  492.     if not ERROR_nil._unit:base().sniper_2 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_sniper_2/ene_sniper_2") then
  493.         spawn_sniper_2(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  494.         spawn_sniper_2(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  495.     end
  496.     if not ERROR_nil._unit:base().spook_1 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_spook_1/ene_spook_1") then
  497.         spawn_spook_1(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  498.         spawn_spook_1(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  499.     end
  500.     if not ERROR_nil._unit:base().swat_1 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_swat_1/ene_swat_1") then
  501.         spawn_swat_1(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  502.         spawn_swat_1(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  503.     end
  504.     if not ERROR_nil._unit:base().swat_2 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_swat_2/ene_swat_2") then
  505.         spawn_swat_2(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  506.         spawn_swat_2(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  507.     end
  508.     if not ERROR_nil._unit:base().swat_heavy_1 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_swat_heavy_1/ene_swat_heavy_1") then
  509.         spawn_swat_heavy_1(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  510.         spawn_swat_heavy_1(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  511.     end
  512.     if not ERROR_nil._unit:base().tazer_1 and ERROR_nil._unit:name() == Idstring("units/payday2/characters/ene_tazer_1/ene_tazer_1") then
  513.         spawn_tazer_1(Vector3(ERROR_nil._unit:position().x + math.random(9, 10) * 5, ERROR_nil._unit:position().y + math.random(9, 10) * 5, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  514.         spawn_tazer_1(Vector3(ERROR_nil._unit:position().x + math.random(3, 5) * 3, ERROR_nil._unit:position().y + math.random(3, 5) * 3, ERROR_nil._unit:position().z), ERROR_nil._unit:rotation())
  515.     end
  516.     return _deadCop(ERROR_nil, ...)
  517.   end
  518.   end
  519.     end
  520.     find_computer = function        for i_0,i_1 in ipairs(World:find_units_quick("all")) do
  521.             if i_1.interaction and i_1:interaction() and i_1:interaction().tweak_data == "computer_test" then
  522.                 return i_1
  523.             end
  524.         end
  525.     end
  526.     spawn_loot = function   if ERROR_nil then
  527.         mvector3.set_z(mvector3.copy(ERROR_nil), mvector3.copy(ERROR_nil).z + ERROR_nil)
  528.     end
  529.     if Network:is_client() then
  530.         managers.network:session():send_to_host("server_drop_carry", ERROR_nil, (managers.money:get_bag_value(ERROR_nil)), nil, nil, 0, mvector3.copy(ERROR_nil), Rotation(math.UP, math.random() * 360), Vector3(0, 0, 0), 0)
  531.     else
  532.         managers.player:server_drop_carry(ERROR_nil, (managers.money:get_bag_value(ERROR_nil)), nil, nil, 0, mvector3.copy(ERROR_nil), Rotation(math.UP, math.random() * 360), Vector3(0, 0, 0), 0)
  533.     end
  534.   end
  535.     spawn = function    World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):base().made_of_gold = true
  536.     World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):movement():set_character_anim_variables()
  537.     World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):brain():set_spawn_ai({init_state = "idle"})
  538.     World:spawn_unit(Idstring("units/payday2/characters/ene_bulldozer_1/ene_bulldozer_1"), ERROR_nil, ERROR_nil):brain():set_active(true)
  539.   end
  540.     spawn_cluster = function    for i = 1, ERROR_nil do
  541.         spawn(Vector3(ERROR_nil.x + (math.random() * ERROR_nil * 2 - ERROR_nil), ERROR_nil.y + (math.random() * ERROR_nil * 2 - ERROR_nil), ERROR_nil.z), Rotation(math.UP, math.random() * 360))
  542.     end
  543.   end
  544.     if not _CopDamageDie then
  545.         _CopDamageDie = CopDamage.die
  546.     end
  547.     if not _modCopDamageDir then
  548.         _modCopDamageDie = function if ERROR_nil._unit:base().made_of_gold then
  549.         spawn_loot("gold", ERROR_nil._unit:position(), 120)
  550.     end
  551.     return _deadCop(ERROR_nil, ERROR_nil)
  552.   end
  553.     end
  554.     if not _drillDone then
  555.         _drillDone = Drill.done
  556.     end
  557.     if not _modDrillDone then
  558.         _modDrillDone = function    if managers.job:current_level_id() == "branchbank" then
  559.         if find_computer() and find_computer():position().x == -1281 then
  560.             spawn_cluster(Vector3(-2068.93, 2197.47, 1.1), 3, 100)
  561.             spawn_cluster(Vector3(-2222.62, 2285.03, 1.1), 3, 100)
  562.         elseif find_computer() and find_computer():position().x == -2920 then
  563.             spawn_cluster(Vector3(-2246.11, 2061.04, 1.1), 3, 100)
  564.             spawn_cluster(Vector3(-2175.62, 2285.41, 1.1), 3, 100)
  565.         end
  566.     end
  567.     return _drillDone(ERROR_nil)
  568.   end
  569.     end
  570.     if not _deadCiv then
  571.         _deadCiv = CivilianDamage.die
  572.     end
  573.     if not _modDeadCiv then
  574.         _modDeadCiv = function  spawn(ERROR_nil._unit:position(), ERROR_nil._unit:rotation())
  575.     ERROR_nil._unit:set_slot(0)
  576.     managers.network:session():send_to_peers_synched("remove_unit", ERROR_nil._unit)
  577.     return _deadCiv(ERROR_nil, ...)
  578.   end
  579.     end
  580.     banktoggle = banktoggle or false
  581.     togglebank = function   if banktoggle then
  582.         CopDamage.die = _CopDamageDie
  583.         if _drillDone then
  584.             Drill.done = _drillDone
  585.         end
  586.         CivilianDamage.die = _deadCiv
  587.         banktoggle = false
  588.         managers.hud:show_hint({text = "Goldozer Bank Off"})
  589.     else
  590.         CopDamage.die = _modCopDamageDie
  591.         if _drillDone then
  592.             Drill.done = _modDrillDone
  593.         end
  594.         CivilianDamage.die = _modDeadCiv
  595.         banktoggle = true
  596.         managers.hud:show_hint({text = "Goldozer Bank On"})
  597.     end
  598.   end
  599.     if not faceoff then
  600.         faceoff = function  managers.player:set_player_state("throw_grenade")
  601.     show_mid_text("peek a boo...", "MASK OFF", 1.5)
  602.   end
  603.     end
  604.     if not bankbuster then
  605.         bankbuster = function   -- WARNING: pending registers. Declaring locals.
  606.     local l_81_1 = nil
  607.     for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  608.         if i_1.interaction then
  609.             l_81_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  610.         if l_81_1 == "@ID7999172" or l_81_1 == "@IDe4bc870" or l_81_1 == "@ID51da6d6" or l_81_1 == "@ID8d8c766" or l_81_1 == "@ID50aac55" or l_81_1 == "@ID5dcd177" or l_81_1 == "@IDe93c9b2" then
  611.             end
  612.             table.insert({}, i_1:interaction())
  613.         end
  614.     end
  615.      -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  616.  
  617.     local l_81_0 = {}
  618.     for i_0,i_1 in pairs(l_81_0) do
  619.         i_1:interact(managers.player:player_unit())
  620.     end
  621.     show_mid_text("...deposits busted", "Pooooof", 0.5)
  622.   end
  623.     end
  624.     if not giveammoto then
  625.         giveammoto = function   -- WARNING: pending registers. Declaring locals.
  626.     local l_82_1 = managers.player:upgrade_level("ammo_bag", "ammo_increase")
  627.     for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  628.          -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  629.  
  630.         local l_82_7 = managers.groupai:state():all_player_criminals()[i_0].unit
  631.         if i_1.status ~= "dead" and managers.groupai:state():all_player_criminals()[i_0].unit:network():peer():id() == ERROR_nil then
  632.             if Network:is_client() then
  633.                 managers.network:session():send_to_host("place_deployable_bag", "AmmoBagBase", l_82_7:position(), managers.player:player_unit():rotation(), l_82_1)
  634.             end
  635.         else
  636.             AmmoBagBase.spawn(l_82_7:position(), managers.player:player_unit():rotation(), l_82_1)
  637.         end
  638.     end
  639.   end
  640.     end
  641.     if not givemedikito then
  642.         givemedikito = function -- WARNING: pending registers. Declaring locals.
  643.     local l_83_1 = managers.player:upgrade_level("doctor_bag", "amount_increase")
  644.     for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  645.          -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  646.  
  647.         local l_83_7 = managers.groupai:state():all_player_criminals()[i_0].unit
  648.         if i_1.status ~= "dead" and managers.groupai:state():all_player_criminals()[i_0].unit:network():peer():id() == ERROR_nil then
  649.             if Network:is_client() then
  650.                 managers.network:session():send_to_host("place_deployable_bag", "DoctorBagBase", l_83_7:position(), managers.player:player_unit():rotation(), l_83_1)
  651.             end
  652.         else
  653.             DoctorBagBase.spawn(l_83_7:position(), managers.player:player_unit():rotation(), l_83_1)
  654.         end
  655.     end
  656.   end
  657.     end
  658.     if not givemoneyto then
  659.         givemoneyto = function  for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  660.          -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  661.  
  662.         local l_84_6 = managers.groupai:state():all_player_criminals()[i_0].unit
  663.         if i_1.status ~= "dead" and managers.groupai:state():all_player_criminals()[i_0].unit:network():peer():id() == ERROR_nil then
  664.             if Network:is_client() then
  665.                 managers.network:session():send_to_host("server_drop_carry", "money", (managers.money:get_bag_value("turret")), nil, nil, 0, l_84_6:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -50), 0)
  666.             end
  667.         else
  668.             managers.player:server_drop_carry("money", (managers.money:get_bag_value("turret")), nil, nil, 0, l_84_6:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -50), 0)
  669.         end
  670.     end
  671.   end
  672.     end
  673.     if not givegoldto then
  674.         givegoldto = function   for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  675.          -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  676.  
  677.         local l_85_6 = managers.groupai:state():all_player_criminals()[i_0].unit
  678.         if i_1.status ~= "dead" and managers.groupai:state():all_player_criminals()[i_0].unit:network():peer():id() == ERROR_nil then
  679.             if Network:is_client() then
  680.                 managers.network:session():send_to_host("server_drop_carry", "gold", (managers.money:get_bag_value("gold")), nil, nil, 0, l_85_6:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, 0), 0)
  681.             end
  682.         else
  683.             managers.player:server_drop_carry("gold", (managers.money:get_bag_value("gold")), nil, nil, 0, l_85_6:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, 0), 0)
  684.         end
  685.     end
  686.   end
  687.     end
  688.     if not goldteam then
  689.         goldteam = function for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  690.         if i_1.status ~= "dead" then
  691.             if Network:is_client() then
  692.                 managers.network:session():send_to_host("server_drop_carry", "gold", (managers.money:get_bag_value("gold")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -70), 0)
  693.             end
  694.         else
  695.             managers.player:server_drop_carry("gold", (managers.money:get_bag_value("gold")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  696.         end
  697.     end
  698.   end
  699.     end
  700.     if not moneyteam then
  701.         moneyteam = function    for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  702.         if i_1.status ~= "dead" then
  703.             if Network:is_client() then
  704.                 managers.network:session():send_to_host("server_drop_carry", "money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  705.                 managers.network:session():send_to_host("server_drop_carry", "money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  706.                 managers.network:session():send_to_host("server_drop_carry", "money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  707.                 managers.network:session():send_to_host("server_drop_carry", "money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  708.                 managers.network:session():send_to_host("server_drop_carry", "money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  709.             end
  710.         else
  711.             managers.player:server_drop_carry("money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  712.             managers.player:server_drop_carry("money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  713.             managers.player:server_drop_carry("money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  714.             managers.player:server_drop_carry("money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  715.             managers.player:server_drop_carry("money", (managers.money:get_bag_value("turret")), nil, nil, 0, managers.groupai:state():all_player_criminals()[i_0].unit:position(), Rotation(math.UP, math.random() * 360), Vector3(0, 0, -100), 0)
  716.         end
  717.     end
  718.   end
  719.     end
  720.     if not teamnoob then
  721.         teamnoob = function -- WARNING: pending registers. Declaring locals.
  722.     local l_88_0 = 1
  723.     for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  724.         if i_1.status ~= "dead" then
  725.             managers.network:session():peer(l_88_0):set_profile(1)
  726.             managers.network:session():peer(l_88_0):set_name("Noob")
  727.         end
  728.     end
  729.      -- WARNING: undefined locals caused missing assignments!
  730.   end
  731.     end
  732.     if not stat1 then
  733.         stat1 = function    managers.network:session():peer(1):set_statistics(666, 666, 666, 6, 66)
  734.   end
  735.     end
  736.     if not stat2 then
  737.         stat2 = function    managers.network:session():peer(2):set_statistics(666, 666, 666, 6, 66)
  738.   end
  739.     end
  740.     if not stat3 then
  741.         stat3 = function    managers.network:session():peer(3):set_statistics(666, 666, 666, 6, 66)
  742.   end
  743.     end
  744.     if not stat4 then
  745.         stat4 = function    managers.network:session():peer(4):set_statistics(666, 666, 666, 6, 66)
  746.   end
  747.     end
  748.     if not syncreleaseply1 then
  749.         syncreleaseply1 = function  if isHost() then
  750.         IngameWaitingForRespawnState.request_player_spawn(1)
  751.     else
  752.         show_mid_text("..n000000b", "HOST ONLY", 1.5)
  753.     end
  754.   end
  755.     end
  756.     if not syncreleaseply2 then
  757.         syncreleaseply2 = function  if isHost() then
  758.         IngameWaitingForRespawnState.request_player_spawn(2)
  759.     else
  760.         show_mid_text("..n000000b", "HOST ONLY", 1.5)
  761.     end
  762.   end
  763.     end
  764.     if not syncreleaseply3 then
  765.         syncreleaseply3 = function  if isHost() then
  766.         IngameWaitingForRespawnState.request_player_spawn(3)
  767.     else
  768.         show_mid_text("..n000000b", "HOST ONLY", 1.5)
  769.     end
  770.   end
  771.     end
  772.     if not syncreleaseply4 then
  773.         syncreleaseply4 = function  if isHost() then
  774.         IngameWaitingForRespawnState.request_player_spawn(4)
  775.     else
  776.         show_mid_text("..n000000b", "HOST ONLY", 1.5)
  777.     end
  778.   end
  779.     end
  780.     if not releaseteam then
  781.         releaseteam = function  syncreleaseply1()
  782.     syncreleaseply2()
  783.     syncreleaseply3()
  784.     syncreleaseply4()
  785.   end
  786.     end
  787.     if not releaseme then
  788.         releaseme = function    if game_state_machine:current_state_name() == "ingame_waiting_for_respawn" and not alive(managers.player:player_unit()) then
  789.         IngameWaitingForRespawnState:_begin_game_enter_transition()
  790.     end
  791.   end
  792.     end
  793.     if not sendalltojail then
  794.         sendalltojail = function    for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  795.          -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  796.  
  797.         local l_99_6 = i_1.unit
  798.         if ERROR_nil == i_1.unit:network():peer():id() or ERROR_nil == -1 then
  799.             l_99_6:network():send("sync_player_movement_state", "dead", 0, l_99_6:id())
  800.             l_99_6:network():send_to_unit({"spawn_dropin_penalty", true, nil, 0, nil, nil})
  801.             managers.groupai:state():on_player_criminal_death(l_99_6:network():peer():id())
  802.         end
  803.     end
  804.   end
  805.     end
  806.     if not spraydance then
  807.         spraydance = function  end
  808.     end
  809.     if inGame() then
  810.         if not _hasUpgrade then
  811.             _hasUpgrade = BaseInteractionExt._has_required_upgrade
  812.         end
  813.         if not _hasDeploy then
  814.             _hasDeploy = BaseInteractionExt._has_required_deployable
  815.         end
  816.         if not _canInteract then
  817.             _canInteract = BaseInteractionExt.can_interact
  818.         end
  819.         if not _infEquip then
  820.             _infEquip = PlayerManager.remove_equipment
  821.         end
  822.         if not resetinf then
  823.             resetinf = function     if _infEquip then
  824.             PlayerManager.remove_equipment = _infEquip
  825.             _infEquip = nil
  826.         end
  827.         if _hasUpgrade then
  828.             BaseInteractionExt._has_required_upgrade = _hasUpgrade
  829.             _hasUpgrade = nil
  830.         end
  831.         if _hasDeploy then
  832.             BaseInteractionExt._has_required_deployable = _hasDeploy
  833.             _hasDeploy = nil
  834.         end
  835.         if _canInteract then
  836.             BaseInteractionExt.can_interact = _canInteract
  837.             _canInteract = nil
  838.         end
  839.     end
  840.         end
  841.         if not dexactany then
  842.             dexactany = function        BaseInteractionExt._has_required_upgrade = function     return true
  843.     end
  844.         BaseInteractionExt._has_required_deployable = function      return true
  845.     end
  846.         BaseInteractionExt.can_interact = function      return true
  847.     end
  848.         PlayerManager.remove_equipment = function    end
  849.     end
  850.         end
  851.     end
  852.     if not picklockst then
  853.         picklockst = function   -- WARNING: pending registers. Declaring locals.
  854.     local l_103_1 = nil
  855.     for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  856.         if i_1.interaction then
  857.             l_103_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  858.         if l_103_1 == "@IDe653b95" or l_103_1 == "@ID18a7cac" or l_103_1 == "@IDa25106d" or l_103_1 == "@IDb025e83" or l_103_1 == "@ID08a3353" or l_103_1 == "@ID851f323" or l_103_1 == "@ID8e70272" or l_103_1 == "@ID1d283db" or l_103_1 == "@ID5a95fe8" or l_103_1 == "@ID622b34c" or l_103_1 == "@ID1e56fe5" or l_103_1 == "@IDa096513" or l_103_1 == "@IDcfb8d38" or l_103_1 == "@IDb68beff" or l_103_1 == "@IDcfb8d38" or l_103_1 == "@ID31ccfa0" or l_103_1 == "@IDe653b95" or l_103_1 == "@IDd40d72e" then
  859.             end
  860.             table.insert({}, i_1:interaction())
  861.         end
  862.     end
  863.      -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  864.  
  865.     local l_103_0 = {}
  866.     for i_0,i_1 in pairs(l_103_0) do
  867.         i_1:interact(managers.player:player_unit())
  868.     end
  869.     show_mid_text("...open sesame", "Pooooof", 0.5)
  870.   end
  871.     end
  872.     if not instahackzt then
  873.         instahackzt = function  -- WARNING: pending registers. Declaring locals.
  874.     local l_104_1 = nil
  875.     for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  876.         if i_1.interaction then
  877.             l_104_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  878.         if l_104_1 == "@ID58cb6c4" or l_104_1 == "@ID2721ad0" then
  879.             end
  880.             table.insert({}, i_1:interaction())
  881.         end
  882.     end
  883.      -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  884.  
  885.     local l_104_0 = {}
  886.     for i_0,i_1 in pairs(l_104_0) do
  887.         i_1:interact(managers.player:player_unit())
  888.     end
  889.     show_mid_text("...lua hacked injected", "Pooooof", 0.5)
  890.   end
  891.     end
  892.     if not usekeycardt then
  893.         usekeycardt = function  -- WARNING: pending registers. Declaring locals.
  894.     local l_105_1 = nil
  895.     for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  896.         if i_1.interaction then
  897.             l_105_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  898.         if l_105_1 == "@ID15d846f" or l_105_1 == "@ID2a72308" then
  899.             end
  900.             table.insert({}, i_1:interaction())
  901.         end
  902.     end
  903.      -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  904.  
  905.     local l_105_0 = {}
  906.     for i_0,i_1 in pairs(l_105_0) do
  907.         i_1:interact(managers.player:player_unit())
  908.     end
  909.     show_mid_text("...keycard(s) remote swiped", "Pooooof", 0.5)
  910.   end
  911.     end
  912.     if not minormagict then
  913.         minormagict = function  -- WARNING: pending registers. Declaring locals.
  914.     local l_106_1 = nil
  915.     for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  916.         if i_1.interaction then
  917.             l_106_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  918.         if l_106_1 == "@IDc9609ee" or l_106_1 == "@IDe5cdb6f" or l_106_1 == "@IDb527421" or l_106_1 == "@ID6dbc2f1" or l_106_1 == "@ID6a55816" or l_106_1 == "@ID5a95fe8" or l_106_1 == "@IDd904ebd" or l_106_1 == "@ID9ed5ee9" or l_106_1 == "@IDc9b068a" or l_106_1 == "@ID9c3047f" or l_106_1 == "@ID3b0947a" or l_106_1 == "@IDfac10a8" or l_106_1 == "@ID6c5d032" or l_106_1 == "@IDac5a9a0" then
  919.             end
  920.             table.insert({}, i_1:interaction())
  921.         end
  922.     end
  923.      -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  924.  
  925.     local l_106_0 = {}
  926.     for i_0,i_1 in pairs(l_106_0) do
  927.         i_1:interact(managers.player:player_unit())
  928.     end
  929.     show_mid_text("...It's a kind of magic", "Pooooof", 0.5)
  930.   end
  931.     end
  932.     if not instaboardst then
  933.         instaboardst = function -- WARNING: pending registers. Declaring locals.
  934.     local l_107_1 = nil
  935.     for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  936.         if i_1.interaction then
  937.             l_107_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  938.         if l_107_1 == "@IDb71bf75" or l_107_1 == "@IDb71bf75" or l_107_1 == "@IDb55faf1" or l_107_1 == "@IDb55faf1" or l_107_1 == "@ID4738b25" or l_107_1 == "@IDb524e47" then
  939.             end
  940.             table.insert({}, i_1:interaction())
  941.         end
  942.     end
  943.      -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  944.  
  945.     local l_107_0 = {}
  946.     for i_0,i_1 in pairs(l_107_0) do
  947.         i_1:interact(managers.player:player_unit())
  948.     end
  949.     show_mid_text("...let there be... .hmmm darkness", "Pooooof", 0.5)
  950.   end
  951.     end
  952.     if not callcentert then
  953.         callcentert = function  -- WARNING: pending registers. Declaring locals.
  954.     local l_108_1 = nil
  955.     for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  956.         if i_1.interaction then
  957.             l_108_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  958.         if l_108_1 == "@IDd5e1a53" or l_108_1 == "@ID6dbc2f1" or l_108_1 == "@IDba2c036" then
  959.             end
  960.             table.insert({}, i_1:interaction())
  961.         end
  962.     end
  963.      -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  964.  
  965.     local l_108_0 = {}
  966.     for i_0,i_1 in pairs(l_108_0) do
  967.         i_1:interact(managers.player:player_unit())
  968.     end
  969.     show_mid_text("...phones and pagers dealt with", "Pooooof", 0.5)
  970.   end
  971.     end
  972.     if not getpatht then
  973.         getpatht = function bagpacker()
  974.     managers.player:carry_stacker()
  975.     -- WARNING: pending registers. Declaring locals.
  976.     local l_109_1 = nil
  977.     for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  978.         if i_1.interaction then
  979.             l_109_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  980.         if l_109_1 == "@ID99aa0ad" or l_109_1 == "@ID51001ab" or l_109_1 == "@IDca8a8a2" or l_109_1 == "@ID51001ab" or l_109_1 == "@ID03777a0" or l_109_1 == "@ID4a6b073" or l_109_1 == "@ID7883aa4" or l_109_1 == "@IDeee53eb" or l_109_1 == "@ID1a1c9b0" or l_109_1 == "@IDda87b02" or l_109_1 == "@ID9140188" or l_109_1 == "@ID15d846f" or l_109_1 == "@ID4e2b16f" or l_109_1 == "@IDf1461ef" or l_109_1 == "@ID7dc5f75" or l_109_1 == "@IDd8b036e" or l_109_1 == "@ID9140188" or l_109_1 == "@ID39a5689" or l_109_1 == "@ID22c41a3" or l_109_1 == "@IDdf59d98" or l_109_1 == "@ID5a95fe8" or l_109_1 == "@ID6a55816" or l_109_1 == "@IDf105b35" or l_109_1 == "@IDd8b036e" or l_109_1 == "@ID64b82ec" or l_109_1 == "@ID1f6a50d" or l_109_1 == "@ID077636c" or l_109_1 == "@ID6dbc2f1" or l_109_1 == "@IDdd16274" or l_109_1 == "@ID136f21b" or l_109_1 == "@ID2be5897" or l_109_1 == "@IDc54c876" or l_109_1 == "@IDdb2e8d0" or l_109_1 == "@ID2a72308" or l_109_1 == "@IDd5e1a53" or l_109_1 == "@ID853940b" or l_109_1 == "@IDcfbdf01" or l_109_1 == "@IDbb82cfc" or l_109_1 == "@ID54e8d78" or l_109_1 == "@IDd90bf4a" or l_109_1 == "@ID0275b3e" or l_109_1 == "@ID08a6323" or l_109_1 == "@IDdd0578d" or l_109_1 == "@ID4ba585b" or l_109_1 == "@IDe258187" or l_109_1 == "@ID5422d8b" or l_109_1 == "@ID3b0947a" or l_109_1 == "@IDe6cb9c8" then
  981.             end
  982.             table.insert({}, i_1:interaction())
  983.         end
  984.     end
  985.      -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  986.  
  987.     local l_109_0 = {}
  988.     for i_0,i_1 in pairs(l_109_0) do
  989.         i_1:interact(managers.player:player_unit())
  990.     end
  991.     show_mid_text("...and the mission continues", "Pooooof", 0.5)
  992.   end
  993.     end
  994.     if not thrilldrillt then
  995.         thrilldrillt = function -- WARNING: pending registers. Declaring locals.
  996.     local l_110_1 = nil
  997.     for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  998.         if i_1.interaction then
  999.             l_110_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  1000.         if l_110_1 == "@ID584bea0" or l_110_1 == "@ID1f6a50d" or l_110_1 == "@ID51001ab" or l_110_1 == "@IDf594e56" then
  1001.             end
  1002.             table.insert({}, i_1:interaction())
  1003.         end
  1004.     end
  1005.      -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  1006.  
  1007.     local l_110_0 = {}
  1008.     for i_0,i_1 in pairs(l_110_0) do
  1009.         i_1:interact(managers.player:player_unit())
  1010.     end
  1011.     show_mid_text("...all doors drilling", "Pooooof", 0.5)
  1012.   end
  1013.     end
  1014.     if not popatmregzt then
  1015.         popatmregzt = function  if Network:is_server() then
  1016.         dexactany()
  1017.         -- WARNING: pending registers. Declaring locals.
  1018.         local l_111_1 = nil
  1019.         for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  1020.             if i_1.interaction then
  1021.                 l_111_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  1022.             if l_111_1 == "@IDc403e02" or l_111_1 == "@ID380834f" or l_111_1 == "@IDe8c25ec" or l_111_1 == "@IDd2e9092" or l_111_1 == "@ID8834e3a" or l_111_1 == "@ID3e96491" then
  1023.                 end
  1024.                 table.insert({}, i_1:interaction())
  1025.             end
  1026.         end
  1027.          -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  1028.  
  1029.         local l_111_0 = {}
  1030.         for i_0,i_1 in pairs(l_111_0) do
  1031.             i_1:interact(managers.player:player_unit())
  1032.         end
  1033.         show_mid_text("...atms, safes and cash registers popped", "Pooooof", 0.5)
  1034.         resetinf()
  1035.     end
  1036.   end
  1037.     end
  1038.     if not picklocksecmt then
  1039.         picklocksecmt = function    if Network:is_server() then
  1040.         dexactany()
  1041.         -- WARNING: pending registers. Declaring locals.
  1042.         local l_112_1 = nil
  1043.         for i_0,i_1 in pairs(managers.interaction._interactive_objects) do
  1044.             if i_1.interaction then
  1045.                 l_112_1 = string.sub(i_1:interaction()._unit:name():t(), 1, 10)
  1046.             if l_112_1 == "@ID35ecf58" then
  1047.                 end
  1048.                 table.insert({}, i_1:interaction())
  1049.             end
  1050.         end
  1051.          -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  1052.  
  1053.         local l_112_0 = {}
  1054.         for i_0,i_1 in pairs(l_112_0) do
  1055.             i_1:interact(managers.player:player_unit())
  1056.         end
  1057.         show_mid_text("...It's jammer time", "Pooooof", 0.5)
  1058.         resetinf()
  1059.     end
  1060.   end
  1061.     end
  1062.     if not callrainmenu then
  1063.         callrainmenu = function dofiles("trainer/assets/rainmenu.lua")
  1064.   end
  1065.     end
  1066.     if not crapout then
  1067.         crapout = function  dofiles("trainer/assets/trashit.lua")
  1068.   end
  1069.     end
  1070.     if not lockmeup then
  1071.         lockmeup = function dofiles("trainer/assets/jailme.lua")
  1072.   end
  1073.     end
  1074.     if not bagpacker then
  1075.         bagpacker = function    dofiles("trainer/assets/carrystacker.lua")
  1076.   end
  1077.     end
  1078. end
  1079. player_name = function  if managers.platform:presence() ~= "Playing" then
  1080.         return ""
  1081.     end
  1082.     for i_0,i_1 in pairs(managers.groupai:state():all_player_criminals()) do
  1083.          -- DECOMPILER ERROR: Confused about usage of registers, missing locals? Creating them
  1084.  
  1085.         local l_117_6 = i_1.unit
  1086.         if i_1.unit:network():peer():id() == ERROR_nil then
  1087.             return l_117_6:base():nick_name()
  1088.         end
  1089.     end
  1090.     return ""
  1091.   end
  1092. if not calltrollmenuo then
  1093.     calltrollrootmenuo = functionopenmenu(trollmenuo)
  1094. end
  1095.  
  1096. end
  1097. if not calltrollrootmenui then
  1098.     calltrollrootmenui = functionopenmenu(trollmenui)
  1099. end
  1100.  
  1101. end
  1102. if not calltrollspoofmenu2 then
  1103.     calltrollspoofmenu2 = functionopenmenu(spoofmenu2)
  1104. end
  1105.  
  1106. end
  1107. if not calltrollspoofmenu3 then
  1108.     calltrollspoofmenu3 = functionopenmenu(spoofmenu3)
  1109. end
  1110.  
  1111. end
  1112. if not calltrollspoofmenu4 then
  1113.     calltrollspoofmenu4 = functionopenmenu(spoofmenu4)
  1114. end
  1115.  
  1116. end
  1117. if not calltrollspoofmenu5 then
  1118.     calltrollspoofmenu5 = functionopenmenu(spoofmenu5)
  1119. end
  1120.  
  1121. end
  1122. if not calldonormenu then
  1123.     calldonormenu = functionopenmenu(donormenu)
  1124. end
  1125.  
  1126. end
  1127. if not calldonormenu2 then
  1128.     calldonormenu2 = functionopenmenu(donormenu2)
  1129. end
  1130.  
  1131. end
  1132. if not calldonormenu3 then
  1133.     calldonormenu3 = functionopenmenu(donormenu3)
  1134. end
  1135.  
  1136. end
  1137. if not callsyncmainmenu then
  1138.     callsyncmainmenu = functionopenmenu(syncpmenu)
  1139. end
  1140.  
  1141. end
  1142. if not callpstatemenu then
  1143.     callpstatemenu = functionopenmenu(pstatemenu)
  1144. end
  1145.  
  1146. end
  1147. if not callsync1menu then
  1148.     callsync1menu = functionopenmenu(syncp1menu)
  1149. end
  1150.  
  1151. end
  1152. if not callsync2menu then
  1153.     callsync2menu = functionopenmenu(syncp2menu)
  1154. end
  1155.  
  1156. end
  1157. if not callsync3menu then
  1158.     callsync3menu = functionopenmenu(syncp3menu)
  1159. end
  1160.  
  1161. end
  1162. if not callsync4menu then
  1163.     callsync4menu = functionopenmenu(syncp4menu)
  1164. end
  1165.  
  1166. end
  1167. if not pstateopt then
  1168.     pstateopt = {
  1169. {text = "Back", callback = calltrollrootmenui},
  1170. {text = "", is_cancel_button = true},
  1171. {text = "Clean", callback = stateclean},
  1172. {text = "Tased", callback = statetased},
  1173. {text = "Normal", callback = statenorm},
  1174. {text = "Cuffed", callback = statecuffs},
  1175. {text = "Bleed Out", callback = stateblood},
  1176. {text = "Incapacitated", callback = stateinca},
  1177. {},
  1178. {text = "Spoof level to 1", callback = selflevel1},
  1179. {text = "Spoof level to 100", callback = selflevel100},
  1180. {text = "Spoof level to 255", callback = selflevel255},
  1181. {},
  1182. {text = "Release me from jail", callback = releaseme},
  1183. {text = "Throw my ass in jail", callback = lockmeup}}
  1184. end
  1185. if not pstatemenu then
  1186.     pstatemenu = SimpleMenu:new("MESS WITH SELF", "fake death, bleed out bonanza or getouttajail free card", pstateopt)
  1187. end
  1188. syncp1opt = {
  1189. {text = "Back", callback = callsyncmainmenu},
  1190. {text = "", is_cancel_button = true},
  1191. {text = "Release player from jail (HOST)", callback = syncreleaseply1},
  1192. {text = "Throw player in jail (HOST)", callback = sendalltojail, data = 1},
  1193. {text = "Change final stats to evil", callback = stat1},
  1194. {text = "Teleport to player", callback = teleporttoply, data = 1},
  1195. {},
  1196. {text = "Set player level to 1", callback = ply1level1},
  1197. {text = "Set player level to 100", callback = ply1level100},
  1198. {text = "Set player level to 255", callback = ply1level255},
  1199. {},
  1200. {text = "Give him grenade case (HOST)", callback = givenadesto1},
  1201. {text = "Give him ammo bag", callback = giveammoto, data = 1},
  1202. {text = "Give him medikit", callback = givemedikito, data = 1},
  1203. {},
  1204. {text = "Plant gold bag on him (HOST)", callback = givegoldto, data = 1},
  1205. {text = "Give him x-mas gift", callback = givemoneyto, data = 1}}
  1206. syncp1menu = SimpleMenu:new("MESS WITH " .. player_name(1) .. "", "..choose how to troll", syncp1opt)
  1207. syncp2opt = {
  1208. {text = "Back", callback = callsyncmainmenu},
  1209. {text = "", is_cancel_button = true},
  1210. {text = "Release player from jail (HOST)", callback = syncreleaseply2},
  1211. {text = "Throw player in jail (HOST)", callback = sendalltojail, data = 2},
  1212. {text = "Change final stats to evil", callback = stat2},
  1213. {text = "Teleport to player", callback = teleporttoply, data = 2},
  1214. {},
  1215. {text = "Set player level to 1", callback = ply2level1},
  1216. {text = "Set player level to 100", callback = ply2level100},
  1217. {text = "Set player level to 255", callback = ply2level255},
  1218. {},
  1219. {text = "Give him grenade case (HOST)", callback = givenadesto2},
  1220. {text = "Give him ammo bag", callback = giveammoto, data = 2},
  1221. {text = "Give him medikit", callback = givemedikito, data = 2},
  1222. {},
  1223. {text = "Plant gold bag on him", callback = givegoldto, data = 2},
  1224. {text = "Give him x-mas gift", callback = givemoneyto, data = 2}}
  1225. syncp2menu = SimpleMenu:new("MESS WITH " .. player_name(2) .. "", "..choose how to troll", syncp2opt)
  1226. syncp3opt = {
  1227. {text = "Back", callback = callsyncmainmenu},
  1228. {text = "", is_cancel_button = true},
  1229. {text = "Release player from jail (HOST)", callback = syncreleaseply3},
  1230. {text = "Throw player in jail (HOST)", callback = sendalltojail, data = 3},
  1231. {text = "Change final stats to evil", callback = stat3},
  1232. {text = "Teleport to player", callback = teleporttoply, data = 3},
  1233. {},
  1234. {text = "Set player level to 1", callback = ply3level1},
  1235. {text = "Set player level to 100", callback = ply3level100},
  1236. {text = "Set player level to 255", callback = ply3level255},
  1237. {},
  1238. {text = "Give him grenade case (HOST)", callback = givenadesto3},
  1239. {text = "Give him ammo bag", callback = giveammoto, data = 3},
  1240. {text = "Give him medikit", callback = givemedikito, data = 3},
  1241. {},
  1242. {text = "Plant gold bag on him", callback = givegoldto, data = 3},
  1243. {text = "Give him x-mas gift", callback = givemoneyto, data = 3}}
  1244. syncp3menu = SimpleMenu:new("MESS WITH " .. player_name(3) .. "", "..choose how to troll", syncp3opt)
  1245. syncp4opt = {
  1246. {text = "Back", callback = callsyncmainmenu},
  1247. {text = "", is_cancel_button = true},
  1248. {text = "Release player from jail (HOST)", callback = syncreleaseply4},
  1249. {text = "Throw player in jail (HOST)", callback = sendalltojail, data = 4},
  1250. {text = "Change final stats to evil", callback = stat4},
  1251. {text = "Teleport to player", callback = teleporttoply, data = 4},
  1252. {},
  1253. {text = "Set player level to 1", callback = ply4level1},
  1254. {text = "Set player level to 100", callback = ply4level100},
  1255. {text = "Set player level to 255", callback = ply4level255},
  1256. {},
  1257. {text = "Give him grenade case (HOST)", callback = givenadesto4},
  1258. {text = "Give him ammo bag", callback = giveammoto, data = 4},
  1259. {text = "Give him medikit", callback = givemedikito, data = 4},
  1260. {},
  1261. {text = "Plant gold bag on him", callback = givegoldto, data = 4},
  1262. {text = "Give him x-mas gift", callback = givemoneyto, data = 4}}
  1263. syncp4menu = SimpleMenu:new("MESS WITH " .. player_name(4) .. "", "..choose how to troll", syncp4opt)
  1264. syncpmopt = {
  1265. {text = "Back", callback = calltrollrootmenui},
  1266. {text = "", is_cancel_button = true},
  1267. {},
  1268. {text = "Release all teammates from jail", callback = releaseteam},
  1269. {text = "Throw all teammates in jail", callback = sendalltojail, data = -1},
  1270. {text = "Team noob, changes names to noob (HOST)", callback = teamnoob},
  1271. {},
  1272. {text = "Noob team, all teammembers level 1", callback = teamlvl1},
  1273. {text = "Pro team, all teammembers level 100", callback = teamlvl100},
  1274. {text = "Elite team, all teammembers level 255", callback = teamlvl255},
  1275. {},
  1276. {text = "Golden teambag, drop gold on team", callback = goldteam},
  1277. {text = "Santa flyby, drop moneybag on team", callback = moneyteam},
  1278. {},
  1279. {text = "Mess with " .. player_name(4) .. "", callback = callsync4menu},
  1280. {text = "Mess with " .. player_name(3) .. "", callback = callsync3menu},
  1281. {text = "Mess with " .. player_name(2) .. "", callback = callsync2menu},
  1282. {text = "Mess with " .. player_name(1) .. "", callback = callsync1menu}}
  1283. syncpmenu = SimpleMenu:new("CHOOSE TARGET", "...which player to irritate", syncpmopt)
  1284. donoropt2 = {
  1285. {text = "Next Page", callback = calldonormenu},
  1286. {text = "Back", callback = calltrollrootmenuo},
  1287. {text = "", is_cancel_button = true},
  1288. {text = "ajmumford", callback = spoofmyfuckingname, data = "ajmumford"},
  1289. {text = "Aeve", callback = spoofmyfuckingname, data = "Aeve"},
  1290. {text = "Bender", callback = spoofmyfuckingname, data = "Bender"},
  1291. {text = "danpenfound", callback = spoofmyfuckingname, data = "danpenfound"},
  1292. {text = "goldsonic", callback = spoofmyfuckingname, data = "goldsonic"},
  1293. {text = "Jrjy3", callback = spoofmyfuckingname, data = "Jrjy3"},
  1294. {text = "Propezz", callback = spoofmyfuckingname, data = "Propezz"},
  1295. {text = "ranksta323", callback = spoofmyfuckingname, data = "ranksta323"},
  1296. {text = "RubenFox", callback = spoofmyfuckingname, data = "RubenFox"},
  1297. {text = "segobi", callback = spoofmyfuckingname, data = "segobi"},
  1298. {text = "Tenrosei", callback = spoofmyfuckingname, data = "Tenrosei"},
  1299. {text = "ThePotato", callback = spoofmyfuckingname, data = "ThePotato"},
  1300. {text = "to0t", callback = spoofmyfuckingname, data = "to0t"},
  1301. {text = "UnknownPersona", callback = spoofmyfuckingname, data = "UnknownPersona"},
  1302. {text = "Redxjak", callback = spoofmyfuckingname, data = "Redxjak"},
  1303. {text = "Sliske", callback = spoofmyfuckingname, data = "Sliske"},
  1304. {text = "Redxjak", callback = spoofmyfuckingname, data = "Redxjak"}}
  1305. if not donormenu2 then
  1306.     donormenu2 = SimpleMenu:new("DONOR VIP", "..thank you for donating", donoropt2)
  1307. end
  1308. donoropt = {
  1309. {text = "Next Page", callback = calldonormenu2},
  1310. {text = "Back", callback = calltrollrootmenuo},
  1311. {text = "", is_cancel_button = true},
  1312. {text = "AxeWound", callback = spoofmyfuckingname, data = "AxeWound"},
  1313. {text = "BaconLugia", callback = spoofmyfuckingname, data = "BaconLugia"},
  1314. {text = "Didrik", callback = spoofmyfuckingname, data = "Didrik"},
  1315. {text = "Computeteen5", callback = spoofmyfuckingname, data = "Computeteen5"},
  1316. {text = "BiffJohnston", callback = spoofmyfuckingname, data = "BiffJohnston"},
  1317. {text = "GuruLeru", callback = spoofmyfuckingname, data = "GuruLeru"},
  1318. {text = "Gam3r12313", callback = spoofmyfuckingname, data = "Gam3r12313"},
  1319. {text = "Grimwolf", callback = spoofmyfuckingname, data = "Grimwolf"},
  1320. {text = "Ninja34", callback = spoofmyfuckingname, data = "Ninja34"},
  1321. {text = "BootyHunter", callback = spoofmyfuckingname, data = "BootyHunter"},
  1322. {text = "LoliPoppin", callback = spoofmyfuckingname, data = "LoliPoppin"},
  1323. {text = "BobSmith", callback = spoofmyfuckingname, data = "BobSmith"},
  1324. {text = "Jacques", callback = spoofmyfuckingname, data = "Jacques"},
  1325. {text = "Ahr1man", callback = spoofmyfuckingname, data = "Ahr1man"},
  1326. {text = "Lira", callback = spoofmyfuckingname, data = "Lira"},
  1327. {text = "Panda", callback = spoofmyfuckingname, data = "Panda"},
  1328. {text = "kit", callback = spoofmyfuckingname, data = "kit"},
  1329. {text = "Truth91", callback = spoofmyfuckingname, data = "Truth91"},
  1330. {text = "Major", callback = spoofmyfuckingname, data = "Major"},
  1331. {text = "lendrick", callback = spoofmyfuckingname, data = "lendrick"}}
  1332. if not donormenu then
  1333.     donormenu = SimpleMenu:new("DONOR VIP", "..thank you for donating", donoropt)
  1334. end
  1335. spoofopt5 = {
  1336. {text = "Donors", callback = calldonormenu},
  1337. {text = "Page 1", callback = calltrollrootmenuo},
  1338. {text = "Page 2", callback = calltrollspoofmenu2},
  1339. {text = "Page 3", callback = calltrollspoofmenu3},
  1340. {text = "", is_cancel_button = true},
  1341. {text = "Batman Bin Suparman", callback = spoofmyfuckingname, data = "Batman Bin Suparman"},
  1342. {text = "Guybrush Threepwood", callback = spoofmyfuckingname, data = "Guybrush Threepwood"},
  1343. {text = "Long Schlong Silver", callback = spoofmyfuckingname, data = "Long Schlong Silver"},
  1344. {text = "Vaas Montenegro", callback = spoofmyfuckingname, data = "Vaas Montenegro"},
  1345. {text = "Gordon Freeman", callback = spoofmyfuckingname, data = "Gordon Freeman"},
  1346. {text = "Seaman Staines", callback = spoofmyfuckingname, data = "Seaman Staines"},
  1347. {text = "Nathan Drake", callback = spoofmyfuckingname, data = "Nathan Drake"},
  1348. {text = "I love cheats", callback = spoofmyfuckingname, data = "I love cheats"},
  1349. {text = "Pat McRotch", callback = spoofmyfuckingname, data = "Pat McRotch"},
  1350. {text = "Moe Lester", callback = spoofmyfuckingname, data = "Moe Lester"},
  1351. {text = "Rockefella", callback = spoofmyfuckingname, data = "Rockefella"},
  1352. {text = "I. C. Kuntz", callback = spoofmyfuckingname, data = "I. C. Kuntz"},
  1353. {text = "Hugh Janus", callback = spoofmyfuckingname, data = "Hugh Janus"},
  1354. {text = "Harry Wang", callback = spoofmyfuckingname, data = "Harry Wang"},
  1355. {text = "Jack Kanoff", callback = spoofmyfuckingname, data = "Jack Kanoff"},
  1356. {text = "Chase Cox", callback = spoofmyfuckingname, data = "Chase Cox"},
  1357. {text = "Mike Hunt", callback = spoofmyfuckingname, data = "Mike Hunt"},
  1358. {text = "Lou Scunt", callback = spoofmyfuckingname, data = "Lou Scunt"}}
  1359. if not spoofmenu5 then
  1360.     spoofmenu5 = SimpleMenu:new("SPOOF NAME Page 4", ".. Yet another menu with names", spoofopt5)
  1361. end
  1362. spoofopt4 = {
  1363. {text = "Donors", callback = calldonormenu},
  1364. {text = "Page 1", callback = calltrollrootmenuo},
  1365. {text = "Page 2", callback = calltrollspoofmenu2},
  1366. {text = "Page 3", callback = calltrollspoofmenu3},
  1367. {text = "Page 4", callback = calltrollspoofmenu5},
  1368. {text = "", is_cancel_button = true},
  1369. {text = "Slobodan Milosevic", callback = spoofmyfuckingname, data = "Slobodan Milosevic"},
  1370. {text = "Osama Bin Laden", callback = spoofmyfuckingname, data = "Osama Bin Laden"},
  1371. {text = "Saddam Hussein", callback = spoofmyfuckingname, data = "Saddam Hussein"},
  1372. {text = "Harald Bluetooth", callback = spoofmyfuckingname, data = "Harald Bluetooth"},
  1373. {text = "Benito Mussolini", callback = spoofmyfuckingname, data = "Benito Mussolini"},
  1374. {text = "Mao Tse-Tung", callback = spoofmyfuckingname, data = "Mao Tse-Tung"},
  1375. {text = "Vladimir Lenin", callback = spoofmyfuckingname, data = "Vladimir Lenin"},
  1376. {text = "Vladimir Putin", callback = spoofmyfuckingname, data = "Vladimir Putin"},
  1377. {text = "Joseph Stalin", callback = spoofmyfuckingname, data = "Joseph Stalin"},
  1378. {text = "Motherfucker", callback = spoofmyfuckingname, data = "Motherfucker"},
  1379. {text = "Bitchslapper", callback = spoofmyfuckingname, data = "Bitchslapper"},
  1380. {text = "Adolf Hitler", callback = spoofmyfuckingname, data = "Adolf Hitler"},
  1381. {text = "Kim Jong Il", callback = spoofmyfuckingname, data = "Kim Jong Il"},
  1382. {text = "Asskicker", callback = spoofmyfuckingname, data = "Asskicke"},
  1383. {text = "Zomboss", callback = spoofmyfuckingname, data = "Zomboss"},
  1384. {text = "Copkiller", callback = spoofmyfuckingname, data = "Copkiller"},
  1385. {text = "Idi Amin", callback = spoofmyfuckingname, data = "Idi Amin"},
  1386. {text = "Hirohito", callback = spoofmyfuckingname, data = "Hirohito"},
  1387. {text = "Pol Pot", callback = spoofmyfuckingname, data = "Pol Pot"},
  1388. {text = "v00d00", callback = spoofmyfuckingname, data = "v00d00"}}
  1389. if not spoofmenu4 then
  1390.     spoofmenu4 = SimpleMenu:new("SECRET MENU", ".. dafuq are you doing here????", spoofopt4)
  1391. end
  1392. spoofopt3 = {
  1393. {text = "Donors", callback = calldonormenu},
  1394. {text = "Page 1", callback = calltrollrootmenuo},
  1395. {text = "Page 2", callback = calltrollspoofmenu2},
  1396. {text = "Page 4", callback = calltrollspoofmenu5},
  1397. {text = "", is_cancel_button = true},
  1398. {text = "Generous George", callback = spoofmyfuckingname, data = "Generous George"},
  1399. {text = "Phillip Oliver Holz", callback = spoofmyfuckingname, data = "Phillip Oliver Holz"},
  1400. {text = "Wilma Fingerdoo", callback = spoofmyfuckingname, data = "Wilma Fingerdoo"},
  1401. {text = "Cheating allowed", callback = spoofmyfuckingname, data = "Cheating allowed"},
  1402. {text = "Ivanna Humpalot", callback = spoofmyfuckingname, data = "Ivanna Humpalot"},
  1403. {text = "Ol' Dirty Bastard", callback = spoofmyfuckingname, data = "Ol' Dirty Bastard"},
  1404. {text = "Newbie Booster", callback = spoofmyfuckingname, data = "Newbie Booster"},
  1405. {text = "Seymore Butts", callback = spoofmyfuckingname, data = "Seymore Butts"},
  1406. {text = "Homer Sexual", callback = spoofmyfuckingname, data = "Homer Sexual"},
  1407. {text = "Justin Heranus", callback = spoofmyfuckingname, data = "Justin Heranus"},
  1408. {text = "Cheaters 'r us", callback = spoofmyfuckingname, data = "Cheaters 'r us"},
  1409. {text = "Carrie Mysac", callback = spoofmyfuckingname, data = "Carrie Mysac"},
  1410. {text = "Mike Oxsbig", callback = spoofmyfuckingname, data = "Mike Oxsbig"},
  1411. {text = "Rusty Kuntz", callback = spoofmyfuckingname, data = "Rusty Kuntz"},
  1412. {text = "Slynderdale", callback = spoofmyfuckingname, data = "Slynderdale"},
  1413. {text = "Clee Torres", callback = spoofmyfuckingname, data = "Clee Torres"},
  1414. {text = "Max Payne", callback = spoofmyfuckingname, data = "Max Payne"},
  1415. {text = "Sam Fisher", callback = spoofmyfuckingname, data = "Sam Fisher"},
  1416. {text = "STEAMNAME", callback = livestrongdieyoung},
  1417. {text = "N00b", callback = spoofmyfuckingname, data = "Simplity"}}
  1418. if not spoofmenu3 then
  1419.     spoofmenu3 = SimpleMenu:new("SPOOF NAME Page 3", ".. or how about one of these names?", spoofopt3)
  1420. end
  1421. spoofopt2 = {
  1422. {text = "Donors", callback = calldonormenu},
  1423. {text = "Page 1", callback = calltrollrootmenuo},
  1424. {text = "Page 3", callback = calltrollspoofmenu3},
  1425. {text = "Page 4", callback = calltrollspoofmenu5},
  1426. {text = "", callback = calltrollspoofmenu4},
  1427. {text = "Phillip Purass", callback = spoofmyfuckingname, data = "Phillip Purass"},
  1428. {text = "Duke Nukem", callback = spoofmyfuckingname, data = "Duke Nukem"},
  1429. {text = "Invisible man", callback = spoofmyfuckingname, data = ""},
  1430. {text = "Master Bates", callback = spoofmyfuckingname, data = "Master Bates"},
  1431. {text = "King Nothing", callback = spoofmyfuckingname, data = "King Nothing"},
  1432. {text = "Rubber man", callback = spoofmyfuckingname, data = "Rubber man"},
  1433. {text = "Master Chief", callback = spoofmyfuckingname, data = "Master Chief"},
  1434. {text = "Sandy Cervix", callback = spoofmyfuckingname, data = "Sandy Cervix"},
  1435. {text = "Spongebob", callback = spoofmyfuckingname, data = "Spongebob"},
  1436. {text = "Mike Litoris", callback = spoofmyfuckingname, data = "Mike Litoris"},
  1437. {text = "Solid Snake", callback = spoofmyfuckingname, data = "Solid Snake"},
  1438. {text = "Spiderman", callback = spoofmyfuckingname, data = "Spiderman"},
  1439. {text = "Ran Sidass", callback = spoofmyfuckingname, data = "Ran Sidass"},
  1440. {text = "RoboCop", callback = spoofmyfuckingname, data = "RoboCop"},
  1441. {text = "Jack Goff", callback = spoofmyfuckingname, data = "Jack Goff"},
  1442. {text = "madMAX", callback = spoofmyfuckingname, data = "madMAX"},
  1443. {text = "Douglby", callback = spoofmyfuckingname, data = "Douglby"},
  1444. {text = "Uraz88", callback = spoofmyfuckingname, data = "Uraz88"},
  1445. {text = "Baldwin", callback = spoofmyfuckingname, data = "Baldwin"}}
  1446. if not spoofmenu2 then
  1447.     spoofmenu2 = SimpleMenu:new("SPOOF NAME Page 2", ".. or this name better?", spoofopt2)
  1448. end
  1449. troopto = {
  1450. {text = "Donors", callback = calldonormenu},
  1451. {text = "Page 2", callback = calltrollspoofmenu2},
  1452. {text = "Page 3", callback = calltrollspoofmenu3},
  1453. {text = "Page 4", callback = calltrollspoofmenu3},
  1454. {text = "", is_cancel_button = true},
  1455. {text = "Kenneth The Janitor", callback = spoofmyfuckingname, data = "Kenneth The Janitor"},
  1456. {text = "OVERKILL_Andreas", callback = spoofmyfuckingname, data = "OVERKILL_Andreas"},
  1457. {text = "OVERKILL_Viktor", callback = spoofmyfuckingname, data = "OVERKILL_Viktor"},
  1458. {text = "OVERKILL_Per_J", callback = spoofmyfuckingname, data = "OVERKILL_Per_J"},
  1459. {text = "OVERKILL_Almir", callback = spoofmyfuckingname, data = "OVERKILL_Almir"},
  1460. {text = "OVERKILL BO", callback = spoofmyfuckingname, data = "OVERKILL BO"},
  1461. {text = "GurillaOverkilla", callback = spoofmyfuckingname, data = "GurillaOverkilla"},
  1462. {text = "SimonViklund", callback = spoofmyfuckingname, data = "SimonViklund"},
  1463. {text = "CaretCaret", callback = spoofmyfuckingname, data = "CaretCaret"},
  1464. {text = "Overkillja", callback = spoofmyfuckingname, data = "Overkillja"},
  1465. {},
  1466. {text = "SMELLY PIRATE CAPTAIN", callback = spoofmyfuckingname, data = "SMELLY PIRATE CAPTAIN"},
  1467. {text = "Stretch", callback = spoofmyfuckingname, data = "                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                                      "},
  1468. {text = "The damn cops", callback = spoofmyfuckingname, data = "The damn cops"},
  1469. {text = "Buster Hyman", callback = spoofmyfuckingname, data = "Buster Hyman"},
  1470. {text = "Fuck this I've", callback = spoofmyfuckingname, data = "Fuck this I've"},
  1471. {text = "Alotta Fagina", callback = spoofmyfuckingname, data = "Alotta Fagina"},
  1472. {text = "Harry P. Ness", callback = spoofmyfuckingname, data = "Harry P. Ness"},
  1473. {text = "Oh shit he", callback = spoofmyfuckingname, data = "Oh shit he"},
  1474. {text = "Pirate Captain", callback = spoofmyfuckingname, data = "Pirate Captain"}}
  1475. if not trooti then
  1476.     troopti = {
  1477. {text = "Mess with other players [menu]", callback = callsyncmainmenu},
  1478. {text = "Mess with self [menu]", callback = callpstatemenu},
  1479. {text = "Make it rain [menu]", callback = callrainmenu},
  1480. {text = "", is_cancel_button = true},
  1481. {text = "One cop die, two new spawns [HOST]", callback = onetotwo},
  1482. {text = "Dead cops turn to bulldozers", callback = bullcop},
  1483. {},
  1484. {text = "Safes,atms and cash registers popped (HOST)", callback = popatmregzt},
  1485. {text = "Mission manipulator get item/continue mission", callback = getpatht},
  1486. {text = "Drill manipulator start/restart drill", callback = thrilldrillt},
  1487. {text = "Prevent wait for players at start", callback = dontwait},
  1488. {text = "Open all bank deposit boxes", callback = bankbuster},
  1489. {text = "Open all doors with ecm", callback = picklocksecmt},
  1490. {text = "Apocalypse : Kill 'em all", callback = apocalypse},
  1491. {text = "Board up all windows", callback = instaboardst},
  1492. {text = "Phone calls rerouted", callback = callcentert},
  1493. {text = "Take mask off again", callback = faceoff},
  1494. {text = "Free civilian killing", callback = freekill},
  1495. {text = "Doors etc opened", callback = picklockst},
  1496. {text = "Computer h4X0r", callback = instahackzt},
  1497. {text = "Trash all bags", callback = crapout},
  1498. {text = "Use keycard", callback = usekeycardt},
  1499. {text = "Magic wand", callback = minormagict}}
  1500. end
  1501. if not trollmenuo and not trollmenuo then
  1502.     trollmenuo = SimpleMenu:new("Troll Menu", "..troll as your favorite hero", troopto)
  1503. end
  1504. if not trollmenui and not trollmenui then
  1505.     trollmenui = SimpleMenu:new("Troll menu", "Carrot/stick some noobs..", troopti)
  1506. end
  1507. if not inGame() then
  1508.     trollmenuo:show()
  1509. else
  1510.     trollmenui:show()
  1511. end
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