Blechy

Goof troop notes 8/9/11, probably outdated

Aug 9th, 2011
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  1. Maybe improvable
  2. Level 2: Before block kickers. Can I stun sword thrower down instead of hooking him into river?
  3. Level 3: Knights & spikes room. I do more in the lower right so goofy does less.
  4. Level 3: Sword guy corridor room. Approach them from top instead of bottom. Or just take damage.
  5. Level 3: Double plank room (once I get the plank, goofy leaves room to reset). Relies on him killing green guy fast. If we don't do this, goofy should be able to grab jug from bottom.
  6. Level 3: 4 switches in order room. I throw barrel in upper right down. Goofy might be able to grapple his bottle from the left with hook. CAN'T HIT SWITCHES.
  7. Level 3: Hook to pick up key room. If I have to wait before going down, can goofy toss me the barrel so I throw it at green?
  8. Level 4: Frog rooms. If goofy moves up/left is it more likely red guys hit frogs?
  9. Level 5: Room 2, goofy picks up barrel from below not from left.
  10. Level 5: Room 3, can goofy re-enter room after I get hook? Note, I can't get health this way
  11. Level 5: Cannon luring room. I get hook on pass 2.
  12. Pass 1 running time: Goofy to hook, max from top to right, (avoidable: max to top after
  13. killing chubs)
  14. Pass 2 running time: Max from left to top, max to hook to door
  15. Difference between (max to hook - goofy to hook) is probably ~ same as difference between (left to top) - (top to right). So roughly adds the time from hook to door. Runtime is probably 2 sec, extra cannon round is probably barely over 2s. So probably worth 1 extra round of cannonballs.
  16. Level 5: Spike barricade. Can I grab barrels and toss down to kill? Can/should goofy grab from elevator? - I can, but takes 2 throws
  17. (Health) Level 5: Wrong way room. Can I grab cherry to the left?
  18. Level 5: Spike barricade switches: test how close I can be, or if it'd be better to have goofy throw second one, or if we should do right then left
  19. Level 5: Boss key door room. Goofy throws me barrel earlier.
  20.  
  21. ---
  22. Differences from former SDA runners. 1: improvement, 2: conservative, 3: unsure/seems slower
  23. Their times - 1(1:54), 2(2:31), 3(3:55), 4(3:56)
  24. 1:
  25. 3 barrel kills p1 (2)
  26. Plant docks p1 (3)
  27. 3 barrel kills p2 (3)
  28. Porcupines (2: tank)
  29. Coconuts p2 (1?)
  30. Avoid fatties before boss: (1: tank, but then I can't tank coconuts p2)
  31. Note: their screen 4 pass 2 seems like it might be consistent?
  32. 2:
  33. Islands 1 (3)
  34. Block kicking (3)
  35. Note: check out their boss
  36. 3:
  37. Skinny pirates before spikes (1: tank was gonna do this anyway)
  38. Hook/key (1: tank)
  39. BK room (3)
  40. 4:
  41. Frogs (1: tank)
  42. Ice (1: try max's strat)
  43. Rollers with barrels (3)
  44. Block kicking rollers (3)
  45. Exploding block kicking (2: Max takes loops to make sure he kicks final thing at right time)
  46.  
  47. ---
  48. Death abuse: used when max either needs to wait for goofy to use an item, or to leave same screen
  49. Level 1: None
  50. Level 2:
  51. Islands: Goofy dies before screen, I tank green guy, get hook & key, switch to hook, goofy leaves screen. Problem is goofy dying before. He'd have to either die to fireball switches and I do everything on the next screen, or I tank porcupine and he dies to it and then I walk around green guy on islands screen.
  52. Islands2
  53. 1:
  54. 2: Goofy dies before screen, I use key & re-enter, grapple across and kill guy (or tank damage), pick up both items, select key, goofy starts and leaves room.
  55. /2-hook ravine: slower, I'm never really waiting for goofy to move.
  56. Level 3:
  57. 2 planks, who knows (really don't think so)
  58. 1-key room before empty stairs room, just because I have to wait for goofy to hook: probably won't work since it means I'd steal goofy's hook
  59. Level 4: None
  60. Level 5:
  61. /Screen 3 grappling hook, but Goofy
  62. Wrong way room
  63. /Bell using room - I get hook, but goofy needs it
  64. /2-hook room with cannons. He gets here before me anyway.
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