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- #include <a_samp>
- #include <dini>
- #define MAX_PLAYERS_EX 100
- #define M(%0) (%0*100000)
- #define SCM(%0,%1,%2) SendClientMessage(%0,%1,%2)
- #define SCMTA(%0,%1) SendClientMessageToAll(%0,%1)
- #define MAX_PAY 100000
- #pragma tabsize 0
- #define MAX_HOUSES 1000
- #define MAX_CARS 5
- #define MAX_WEAPON_SLOT 5
- #define MAX_SKIN_SLOT 5
- #define HOUSE_DIALOG 150
- #define CAR_DIALOG 151
- #define VEHICLE_DIALOG 152
- #define VEHLIST_DIALOG 153
- #define INVENTORY_MENU 154
- #define INVENTORY_BANK 155
- #define INVENTORY_WITHDRAW 156
- #define INVENTORY_SAVE 157
- #define INVENTORY_SKINS 158
- #define INVENTORY_WEAPONS 159
- #define SKIN_LOAD 160
- #define SKIN_SAVE 161
- #define WEAPON_LOAD 162
- #define WEAPON_SAVE 163
- #define AMMO_LOAD 164
- #define AMMO_SAVE 165
- #define INVENTORY_WEAP 166
- #define PASS_SET 167
- #define PASS_PRESS 168
- #define INTERIOR_SELECT 169
- #define HOUSE_STEAL 170
- #define HOUSE_SECURITY 171
- #define HaveNotMoney(%1,%2) if(GetPlayerMoney(%1) < %2) return SCM(%1,0xFFFFFFFF,"Nemáš dostatok peňazí !")
- //-------------------------------------|
- enum HOUSE_DATA
- {
- Float:p_X,
- Float:p_Y,
- Float:p_Z,
- PickInHouse,
- IntTyp,
- Cena,
- Text3D:Text,
- Owner[MAX_PLAYER_NAME],
- Pickup,
- bool:Zamek,
- CarSlots,
- HousePick,
- Bank,
- Weapon[MAX_WEAPON_SLOT],
- Ammo[MAX_WEAPON_SLOT],
- Skins[MAX_SKIN_SLOT],
- Password[32],
- bool:Break,
- VW
- };
- new HouseInfo[MAX_HOUSES][HOUSE_DATA];
- new Float:VX[MAX_HOUSES][MAX_CARS];
- new Float:VY[MAX_HOUSES][MAX_CARS];
- new Float:VZ[MAX_HOUSES][MAX_CARS];
- new Float:VA[MAX_HOUSES][MAX_CARS];
- new Color1[MAX_HOUSES][MAX_CARS];
- new Color2[MAX_HOUSES][MAX_CARS];
- new Paintjob[MAX_HOUSES][MAX_CARS];
- new Vehicle[MAX_HOUSES][MAX_CARS];
- new Vmod[17][MAX_HOUSES][MAX_CARS];
- new bool:ShowedPlayerDialog[MAX_PLAYERS_EX];
- new InHouse[MAX_PLAYERS_EX] = {-1,...};
- new SetSpawn[MAX_PLAYERS_EX] = {-1,...};
- new HouseCount = -1;
- new spoiler[20][0] = {
- {1000},{1001},{1002},{1003},{1014},{1015},{1016},{1023},{1058},{1060},{1049},{1050},{1138},{1139},{1146},{1147},
- {1158},{1162},{1163},{1164}
- };
- new nitro[3][0] = { {1008},{1009},{1010}
- };
- new fbumper[23][0] = {
- {1117},{1152},{1153},{1155},{1157},{1160},{1165},{1167},{1169},{1170},{1171},{1172},{1173},
- {1174},{1175},{1179},{1181},{1182},{1185},{1188},{1189},{1192},{1193}
- };
- new rbumper[22][0] = {{1140},{1141},{1148},{1149},{1150},{1151},
- {1154},{1156},{1159},{1161},{1166},{1168},{1176},{1177},{1178},{1180},{1183},{1184},{1186},{1187},{1190},{1191}
- };
- new exhaust[28][0] = {
- {1018},{1019},{1020},{1021},{1022},{1028},{1029},{1037},{1043},{1044},{1045},{1046},{1059},{1064},{1065},{1066},
- {1089},{1092},{1104},{1105},{1113},{1114},{1126},{1127},{1129},{1132},{1135},{1136}
- };
- new bventr[2][0] = {{1042},{1044}
- };
- new bventl[2][0] = {{1043},{1045}
- };
- new bscoop[4][0] = {{1004},{1005},{1011},{1012}
- };
- new rscoop[13][0] = {
- {1006},{1032},{1033},{1035},{1038},{1053},{1054},{1055},{1061},{1067},{1068},{1088},{1091}
- };
- new lskirt[21][0] = {{1007},{1026},{1031},{1036},{1039},{1042},{1047},{1048},{1056},{1057},{1069},{1070},{1090},
- {1093},{1106},{1108},{1118},{1119},{1133},{1122},{1134}
- };
- new rskirt[21][0] = {{1017},{1027},{1030},{1040},{1041},{1051},{1052},
- {1062},{1063},{1071},{1072},{1094},{1095},{1099},{1101},{1102},{1107},{1120},{1121},{1124},{1137}
- };
- new hydraulics[1][0] = {{1087}
- };
- new base[1][0] = {{1086}
- };
- new rbbars[2][0] = {{1109},{1110}
- };
- new fbbars[2][0] = {{1115},{1116}
- };
- new wheels[17][0] = {{1025},{1073},{1074},{1075},{1076},{1077},{1078},
- {1079},{1080},{1081},{1082},{1083},{1084},{1085},{1096},{1097},{1098}
- };
- new lights[2][0] = {{1013},{1024}
- };
- enum PortPosition
- {
- Float:I_X,
- Float:I_Y,
- Float:I_Z,
- Int,
- Float:P_X,
- Float:P_Y,
- Float:P_Z
- }
- //HousePick
- #define MAX_INT 15
- #define MAX_INTERIOR MAX_INT-1
- //3 7 12 5 6 9(delete) 13 15 4 1 2 8 14 11 10
- new HouseInterior[MAX_INT][PortPosition] = {
- {2496.0837,-1694.6823,1014.7422,3,2496.0349,-1710.4407,1014.7422},
- {2319.4561,-1025.5547,1050.2109,9,2325.4846,-1020.2195,1050.2109},
- {234.6087,1187.8195,1080.2578,3,224.5846,1189.9032,1080.2578},
- {225.5700,1240.1743,1082.1406,2,220.3822,1241.1073,1082.1406},
- {226.6689,1114.2357,1080.9949,5,244.7964,1107.0814,1080.9922},// 5
- {295.1211,1472.4385,1080.2578,15,294.7233,1487.4790,1080.2578},
- {446.5904,1397.3353,1084.3047,2,455.7391,1416.5289,1084.3080},
- {260.9645,1286.1227,1080.2578,4,256.2693,1287.0570,1080.2578},
- //{-262.1759,1456.6158,1084.3672,4,-277.5753,1449.5579,1084.3672},
- {20002.8521,1404.1110,1084.4297,5,30.7995,1412.9910,1084.4297},// 10
- {140.1565,1367.6558,1083.8618,5,151.0000,1372.9969,1083.8594},
- {234.0911,1064.3892,1084.2113,6,234.5299,1081.1587,1084.2415},
- {-68.4557,1353.2141,1080.2109,6,-69.6661,1365.0118,1080.2109},// 13
- {2365.2805,-1133.7350,1050.8750,8,2372.9531,-1126.4886,1050.8750},
- {84.5941,1323.0470,1083.8594,9,91.4217,1328.6946,1083.8594},//15
- {0.0,0.0,0.0,0,0.0,0.0,0.0}//16
- };
- new vehName[][] =
- {
- "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster",
- "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam",
- "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer",
- "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer", "Previon", "Coach",
- "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow",
- "Pizzaboy", "Tram", "Trailer", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair",
- "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic",
- "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton",
- "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher",
- "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick",
- "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher",
- "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster", "Stunt", "Tanker", "Roadtrain",
- "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck",
- "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan",
- "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck", "Hustler", "Intruder",
- "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster", "Monster",
- "Uranus", "Jester", "Sultan", "Stratium", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito",
- "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30",
- "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club",
- "Freight Box", "Trailer", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car", "Police Car", "Police Car",
- "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage", "Luggage", "Stairs",
- "Boxville", "Tiller", "Utility Trailer"
- };
- forward TuneThisCar(houseid,carslot,vehicleid);
- forward Float:GetHealth(playerid);
- public OnFilterScriptInit()
- {
- new houseid;
- houseid = CreateHouse(125.843551,-1490.537353,18.652648,M(3));
- AddHouseCar(houseid,133.762954,-1492.813476,18.430860,59.305648);
- AddHouseCar(houseid,135.765930,-1489.416015,18.382261,59.327316);
- AddHouseCar(houseid,135.431518,-1482.637084,18.681762,91.338165);
- houseid = CreateHouse(143.231018,-1469.808593,25.203598,M(4));
- AddHouseCar(houseid,156.701507,-1474.206787,25.316030,347.039398);
- AddHouseCar(houseid,149.350296,-1473.848144,24.936161,47.801895);
- AddHouseCar(houseid,151.836135,-1471.106933,25.137746,47.801895);
- AddHouseCar(houseid,154.511581,-1468.303222,25.227546,54.407066);
- houseid = CreateHouse(152.378524,-1449.119262,32.844982,M(5));
- AddHouseCar(houseid,160.211776,-1460.672119,36.037185,337.134521);
- AddHouseCar(houseid,154.233123,-1457.737670,36.037189,326.690093);
- AddHouseCar(houseid,148.692367,-1452.739013,36.037181,317.175506);
- AddHouseCar(houseid,165.358352,-1446.250244,36.036975,7.437696);
- AddHouseCar(houseid,168.211624,-1441.203369,36.103023,52.923931);
- houseid = CreateHouse(228.118240,-1405.193725,51.609375,M(3));
- AddHouseCar(houseid,230.787719,-1410.725830,51.327758,333.101745);
- AddHouseCar(houseid,215.338516,-1398.901611,51.336875,358.760284);
- AddHouseCar(houseid,224.951766,-1393.463378,51.301033,60.108547);
- houseid = CreateHouse(254.355636,-1366.959716,53.109375,M(5));
- AddHouseCar(houseid,267.151123,-1376.151855,52.836971,301.998535);
- AddHouseCar(houseid,265.171295,-1372.983398,52.855392,301.998535);
- AddHouseCar(houseid,252.629135,-1358.810546,52.855144,301.998535);
- AddHouseCar(houseid,250.229629,-1354.970458,52.873317,301.998535);
- AddHouseCar(houseid,279.452728,-1353.341308,52.853622,38.372653);
- houseid = CreateHouse(298.308288,-1337.698120,53.441539,M(4));
- AddHouseCar(houseid,309.723266,-1330.105346,53.173603,50.814888);
- AddHouseCar(houseid,305.880859,-1319.303588,53.178249,82.987037);
- AddHouseCar(houseid,288.260986,-1341.115234,53.164329,20.444129);
- AddHouseCar(houseid,292.204895,-1338.774169,53.171459,20.444147);
- houseid = CreateHouse(334.633148,-1303.897460,50.759044,M(4));
- AddHouseCar(houseid,335.478546,-1303.464233,53.951190,11.498447);
- AddHouseCar(houseid,340.320587,-1305.843505,53.951251,29.969953);
- AddHouseCar(houseid,349.151885,-1302.263793,53.951198,29.969886);
- AddHouseCar(houseid,345.090789,-1305.568847,53.951259,344.086242);
- houseid = CreateHouse(355.054351,-1280.973144,53.703639,M(3));
- AddHouseCar(houseid,361.879058,-1274.515502,53.448020,27.052352);
- AddHouseCar(houseid,358.644744,-1276.173217,53.481136,27.052103);
- AddHouseCar(houseid,355.740783,-1277.666870,53.518211,27.032928);
- houseid = CreateHouse(398.307373,-1270.999755,50.019790,M(2));
- AddHouseCar(houseid,408.022399,-1264.302490,50.045806,24.652006);
- AddHouseCar(houseid,405.331359,-1265.542724,50.069564,24.753429);
- houseid = CreateHouse(431.960815,-1253.553100,51.580940,M(2));
- AddHouseCar(houseid,426.996948,-1266.671875,51.309555,23.195146);
- AddHouseCar(houseid,422.321380,-1267.950805,51.309555,203.195144);
- houseid = CreateHouse(553.185668,-1200.181640,44.831535,M(1));
- AddHouseCar(houseid,541.349670,-1202.331298,44.248607,358.637298);
- houseid = CreateHouse(571.053527,-1128.247924,50.685512,M(1));
- AddHouseCar(houseid,567.713012,-1132.044921,50.371101,212.255157);
- houseid = CreateHouse(471.100128,-1164.291259,67.197166,M(1));
- AddHouseCar(houseid,472.488464,-1170.264038,65.096885,196.088180);
- houseid = CreateHouse(416.492462,-1154.290405,76.687614,M(2));
- AddHouseCar(houseid,404.789794,-1150.616821,76.694465,151.470947);
- AddHouseCar(houseid,408.081604,-1152.391967,76.699935,331.248016);
- houseid = CreateHouse(190.188049,-1308.372802,70.260864,M(5));
- AddHouseCar(houseid,197.723846,-1313.202514,69.870857,177.273178);
- AddHouseCar(houseid,179.534973,-1331.061157,69.795410,188.567077);
- AddHouseCar(houseid,159.481231,-1334.452148,69.731857,183.230850);
- AddHouseCar(houseid,166.901687,-1341.170043,69.404197,183.300735);
- AddHouseCar(houseid,192.828094,-1295.135253,69.985572,196.946548);
- houseid = CreateHouse(251.277404,-1220.321777,76.102371,M(4));
- AddHouseCar(houseid,272.656951,-1209.745117,74.965309,152.026824);
- AddHouseCar(houseid,259.492584,-1216.160644,75.006858,182.018707);
- AddHouseCar(houseid,242.300476,-1232.528808,74.787666,278.765808);
- AddHouseCar(houseid,248.472152,-1225.565673,74.963096,258.836791);
- houseid = CreateHouse(300.270385,-1154.481567,81.389801,M(5));
- AddHouseCar(houseid,287.515594,-1156.356811,80.634979,228.423889);
- AddHouseCar(houseid,283.749084,-1160.603393,80.652915,228.423919);
- AddHouseCar(houseid,283.909240,-1172.052124,80.640075,254.864639);
- AddHouseCar(houseid,289.779754,-1178.678588,80.641159,257.158264);
- AddHouseCar(houseid,317.575408,-1167.099609,80.632888,133.712234);
- houseid = CreateHouse(352.776031,-1197.621582,76.515625,M(2));
- AddHouseCar(houseid,346.621643,-1199.342163,76.242950,40.565761);
- AddHouseCar(houseid,348.847106,-1197.437011,76.262496,220.622650);
- houseid = CreateHouse(497.481445,-1094.848388,82.359191,M(2));
- AddHouseCar(houseid,477.668243,-1091.844726,82.106422,359.599700);
- AddHouseCar(houseid,481.602508,-1091.872558,82.114013,359.599243);
- houseid = CreateHouse(558.644226,-1076.184814,72.921989,M(2));
- AddHouseCar(houseid,568.087036,-1068.689086,72.841133,208.056045);
- AddHouseCar(houseid,565.005432,-1070.348510,72.888893,207.862670);
- houseid = CreateHouse(645.873168,-1117.542846,44.207038,M(1));
- AddHouseCar(houseid,635.742004,-1122.085449,44.564056,43.729125);
- houseid = CreateHouse(647.976196,-1057.882934,52.579917,M(3));
- AddHouseCar(houseid,660.101257,-1063.330932,48.705715,228.059463);
- AddHouseCar(houseid,657.677917,-1066.028564,48.518436,228.059417);
- AddHouseCar(houseid,655.951843,-1067.949707,48.380550,228.059555);
- houseid = CreateHouse(700.111267,-1060.005004,49.421691,M(1));
- AddHouseCar(houseid,689.497680,-1073.016357,49.188850,56.478149);
- houseid = CreateHouse(672.862182,-1018.823059,55.759605,M(2));
- AddHouseCar(houseid,685.677429,-1022.188598,51.305618,240.785522);
- AddHouseCar(houseid,683.788269,-1025.597412,51.225635,240.780700);
- houseid = CreateHouse(730.859130,-1013.727966,52.737854,M(3));
- AddHouseCar(houseid,725.199584,-997.208435,52.413307,60.501995);
- AddHouseCar(houseid,727.481506,-993.179199,52.410820,60.467826);
- AddHouseCar(houseid,738.055053,-1016.810729,52.464931,96.671867);
- houseid = CreateHouse(786.123962,-828.389160,70.289581,M(3));
- AddHouseCar(houseid,796.072937,-842.257141,60.367004,188.570816);
- AddHouseCar(houseid,785.861267,-844.842834,60.372116,188.570831);
- AddHouseCar(houseid,797.467224,-857.735046,60.351551,160.208984);
- houseid = CreateHouse(827.888061,-858.242797,70.330810,M(1));
- AddHouseCar(houseid,830.136901,-853.473266,69.653030,198.708801);
- houseid = CreateHouse(835.972045,-894.688537,68.768898,M(1));
- AddHouseCar(houseid,833.188110,-888.931457,68.515350,319.796691);
- houseid = CreateHouse(837.351013,-931.605041,55.250000,M(1));
- AddHouseCar(houseid,828.705200,-922.870361,54.966911,255.304779);
- houseid = CreateHouse(863.397705,-844.287109,77.375000,M(2));
- AddHouseCar(houseid,860.411315,-848.632202,77.032104,207.305160);
- AddHouseCar(houseid,870.193725,-847.791320,77.160186,183.805084);
- houseid = CreateHouse(879.566955,-874.227905,77.774353,M(2));
- AddHouseCar(houseid,870.584167,-875.031799,77.377273,9.467340);
- AddHouseCar(houseid,874.615722,-873.634582,77.349685,21.063261);
- houseid = CreateHouse(924.042297,-852.917297,93.456520,M(2));
- AddHouseCar(houseid,935.494689,-855.166748,93.234321,22.501228);
- AddHouseCar(houseid,930.928466,-857.059448,93.219352,22.501274);
- houseid = CreateHouse(937.901672,-848.220397,93.639289,M(2));
- AddHouseCar(houseid,945.665588,-840.575622,93.891418,79.751632);
- AddHouseCar(houseid,938.877502,-845.607360,93.624229,29.634876);
- houseid = CreateHouse(910.111633,-816.818420,103.126029,M(1));
- AddHouseCar(houseid,917.977172,-832.259948,93.111137,290.612060);
- houseid = CreateHouse(989.568908,-828.175109,95.468574,M(1));
- AddHouseCar(houseid,979.920837,-830.728942,95.376014,27.264074);
- houseid = CreateHouse(1035.198486,-812.664978,101.851562,M(2));
- AddHouseCar(houseid,1027.660034,-810.996704,101.600143,20.528884);
- AddHouseCar(houseid,1031.326538,-802.968872,101.658554,20.759998);
- houseid = CreateHouse(1093.680786,-805.782348,107.419548,M(2));
- AddHouseCar(houseid,1100.435791,-780.020935,106.414451,31.188814);
- AddHouseCar(houseid,1096.000488,-787.508605,106.711196,67.122924);
- houseid = CreateHouse(1111.867553,-741.743957,100.132926,M(4));
- AddHouseCar(houseid,1120.253051,-720.141357,100.263656,101.377525);
- AddHouseCar(houseid,1119.044311,-726.565002,99.961372,97.468521);
- AddHouseCar(houseid,1110.247192,-732.999206,100.057975,95.031623);
- AddHouseCar(houseid,1099.185791,-723.626831,101.853164,123.136650);
- houseid = CreateHouse(1257.510864,-781.710266,92.030181,M(4));
- AddHouseCar(houseid,1242.950805,-804.045959,83.867713,179.210922);
- AddHouseCar(houseid,1248.861083,-804.127380,83.893432,179.211166);
- AddHouseCar(houseid,1254.690429,-804.207763,83.893432,179.211166);
- AddHouseCar(houseid,1254.514038,-814.490661,83.873237,90.898933);
- houseid = CreateHouse(1496.876953,-688.442260,95.418510,M(2));
- AddHouseCar(houseid,1516.968750,-689.649780,94.478576,117.415901);
- AddHouseCar(houseid,1516.772705,-695.624816,94.477081,96.475059);
- houseid = CreateHouse(1527.701416,-772.752502,80.578125,M(2));
- AddHouseCar(houseid,1513.378173,-765.993164,80.244918,132.606307);
- AddHouseCar(houseid,1518.032958,-769.460754,79.614166,130.463302);
- houseid = CreateHouse(1534.567016,-800.278076,72.849456,M(2));
- AddHouseCar(houseid,1530.424682,-815.482299,71.562698,87.434661);
- AddHouseCar(houseid,1530.626586,-810.984680,71.706085,87.333457);
- houseid = CreateHouse(1540.056640,-851.310363,64.336059,M(1));
- AddHouseCar(houseid,1534.721069,-841.976501,64.714942,92.779716);
- houseid = CreateHouse(1536.457031,-884.988830,57.657482,M(3));
- AddHouseCar(houseid,1532.822875,-894.211486,60.849689,43.656871);
- AddHouseCar(houseid,1539.686157,-887.662109,60.867210,43.656860);
- AddHouseCar(houseid,1525.578369,-889.710754,60.849468,43.659660);
- houseid = CreateHouse(1468.824218,-905.066284,54.835937,M(3));
- AddHouseCar(houseid,1480.036987,-900.446472,55.307701,357.168090);
- AddHouseCar(houseid,1475.968872,-900.237731,55.000099,357.172515);
- AddHouseCar(houseid,1464.388305,-901.664550,54.563056,357.350952);
- houseid = CreateHouse(1421.900268,-885.343261,50.653873,M(3));
- AddHouseCar(houseid,1438.393676,-892.881530,50.342247,275.545532);
- AddHouseCar(houseid,1426.739990,-883.871887,50.423870,4.528915);
- AddHouseCar(houseid,1430.067749,-883.892517,50.472774,24.838262);
- houseid = CreateHouse(1442.544433,-629.044494,95.718566,M(4));
- AddHouseCar(houseid,1446.334350,-634.531677,95.320472,178.371490);
- AddHouseCar(houseid,1449.811889,-634.623413,95.428253,178.396453);
- AddHouseCar(houseid,1453.979248,-634.721130,95.439155,178.419418);
- AddHouseCar(houseid,1459.408935,-634.840270,95.589324,178.439819);
- houseid = CreateHouse(1335.335449,-630.557434,109.134902,M(4));
- AddHouseCar(houseid,1361.494873,-620.189880,108.859893,97.123817);
- AddHouseCar(houseid,1361.078125,-616.840942,108.878860,97.209861);
- AddHouseCar(houseid,1359.968994,-609.877990,108.845565,96.960311);
- AddHouseCar(houseid,1341.739501,-622.221740,108.861984,290.675292);
- houseid = CreateHouse(1095.171386,-646.743591,113.648437,M(4));
- AddHouseCar(houseid,1111.362060,-647.613891,112.822517,48.853836);
- AddHouseCar(houseid,1110.208129,-639.916748,111.563995,60.281520);
- AddHouseCar(houseid,1088.141113,-641.321350,112.926803,85.515296);
- AddHouseCar(houseid,1088.501220,-635.433776,112.633537,85.011749);
- houseid = CreateHouse(1044.963867,-642.326538,120.117187,M(3));
- AddHouseCar(houseid,1034.244262,-642.167846,119.844268,315.813720);
- AddHouseCar(houseid,1049.259033,-638.282043,119.848838,45.813686);
- AddHouseCar(houseid,1041.288208,-640.656066,119.844291,8.487091);
- houseid = CreateHouse(980.225769,-676.825927,121.976257,M(2));
- AddHouseCar(houseid,1006.671630,-663.164184,120.873428,32.465469);
- AddHouseCar(houseid,1011.798156,-659.902343,120.876548,32.465450);
- AddHouseCar(houseid,1000.719055,-666.950805,120.892295,32.465492);
- houseid = CreateHouse(898.338562,-677.614013,116.890441,M(2));
- AddHouseCar(houseid,910.199279,-665.071228,116.667266,234.407135);
- AddHouseCar(houseid,911.499145,-675.680053,116.598251,158.649673);
- houseid = CreateHouse(946.085754,-710.333801,122.619873,M(2));
- AddHouseCar(houseid,943.935974,-714.575805,121.938209,30.883083);
- AddHouseCar(houseid,946.516601,-703.166320,121.941963,31.674777);
- AddHouseCar(houseid,951.116333,-690.418762,121.621635,31.789348);
- AddHouseCar(houseid,947.659240,-692.532348,121.509841,31.775407);
- houseid = CreateHouse(891.232543,-783.097534,101.313583,M(2));
- AddHouseCar(houseid,879.486816,-785.765502,100.979759,294.356536);
- houseid = CreateHouse(868.062805,-716.670776,105.679687,M(2));
- AddHouseCar(houseid,864.817626,-712.374450,105.413841,332.337280);
- AddHouseCar(houseid,892.210571,-708.216491,109.496459,243.542907);
- houseid = CreateHouse(848.555419,-745.489685,94.969268,M(2));
- AddHouseCar(houseid,851.233459,-741.611694,94.700187,222.101257);
- AddHouseCar(houseid,853.147277,-748.866882,94.696243,232.967712);
- AddHouseCar(houseid,836.478393,-755.643554,85.035812,221.559631);
- houseid = CreateHouse(808.360412,-759.188537,76.531364,M(3));
- AddHouseCar(houseid,813.357788,-767.997558,76.441368,194.638031);
- AddHouseCar(houseid,817.991149,-766.822937,77.171348,194.797958);
- AddHouseCar(houseid,821.016418,-766.064270,77.673126,194.868637);
- houseid = CreateHouse(785.997314,-828.038879,70.289581,M(2));
- AddHouseCar(houseid,794.085327,-824.369018,69.845535,9.168760);
- AddHouseCar(houseid,790.017272,-825.027038,69.822692,9.172779);
- houseid = CreateHouse(2637.083496,-1992.095458,13.993547,M(5));
- AddHouseCar(houseid,2638.423095,-1997.826049,13.208826,301.320251); houseid = CreateHouse(2635.812500,-2012.276367,13.813860,M(5));
- AddHouseCar(houseid,2639.768066,-2009.889160,13.203079,210.934585);
- houseid = CreateHouse(2649.828613,-2021.847045,14.176628,M(5));
- AddHouseCar(houseid,2653.501464,-2032.165283,13.206430,86.517684);
- houseid = CreateHouse(2652.601074,-1989.648193,13.998847,M(5));
- AddHouseCar(houseid,2653.577148,-1998.539672,13.122156,268.488830);
- houseid = CreateHouse(2672.817626,-1990.093261,13.993547,M(5));
- AddHouseCar(houseid,2672.264160,-1999.155761,13.117692,268.431915);
- houseid = CreateHouse(2696.338378,-1990.691406,14.222853,M(5));
- AddHouseCar(houseid,2693.555175,-1998.552001,13.076301,271.963317);
- houseid = CreateHouse(2695.406738,-2020.287719,14.022284,M(5));
- AddHouseCar(houseid,2694.176513,-2008.852050,13.170578,91.394912);
- houseid = CreateHouse(2673.573486,-2019.720947,14.168166,M(5));
- AddHouseCar(houseid,2676.236083,-2009.191040,13.119003,91.375488);
- houseid = CreateHouse(2437.880126,-2020.659423,13.902541,M(5));
- AddHouseCar(houseid,2436.668457,-2014.638305,13.110208,268.583709);
- houseid = CreateHouse(2465.446289,-2020.267456,14.124163,M(5));
- AddHouseCar(houseid,2462.502929,-2014.733154,13.068416,269.699462);
- houseid = CreateHouse(2486.221435,-2021.155883,13.998847,M(5));
- AddHouseCar(houseid,2485.702880,-2014.927001,13.063286,268.654632);
- houseid = CreateHouse(2507.626464,-2020.586181,14.210101,M(5));
- AddHouseCar(houseid,2507.048339,-2015.146484,13.071597,269.509582);
- houseid = CreateHouse(2522.570800,-2018.897216,14.074416,M(5));
- AddHouseCar(houseid,2526.272949,-2012.144531,13.210595,92.582809);
- houseid = CreateHouse(2508.210449,-1998.604980,13.902541,M(5));
- AddHouseCar(houseid,2509.055419,-2004.199218,13.069309,86.003494);
- houseid = CreateHouse(2486.272705,-1996.123046,13.834323,M(5));
- AddHouseCar(houseid,2485.562988,-2004.739379,13.063317,87.280838);
- houseid = CreateHouse(2465.241943,-1996.403564,13.688860,M(5));
- AddHouseCar(houseid,2464.145507,-2004.687377,13.068239,89.653205);
- houseid = CreateHouse(2402.487304,-1715.613281,14.132812,M(5));
- AddHouseCar(houseid,2401.167724,-1727.967407,13.123323,88.813682);
- houseid = CreateHouse(2385.912353,-1712.445312,14.242187,M(5));
- AddHouseCar(houseid,2388.909179,-1727.855346,13.119585,86.647659);
- houseid = CreateHouse(2326.649169,-1716.947875,13.907408,M(5));
- AddHouseCar(houseid,2319.049560,-1712.565551,13.203392,180.806991);
- houseid = CreateHouse(2308.956298,-1715.001220,14.649595,M(5));
- AddHouseCar(houseid,2310.199462,-1727.322021,13.114499,92.463920);
- houseid = CreateHouse(2244.133789,-1637.967041,15.907407,M(5));
- AddHouseCar(houseid,2237.823974,-1634.467895,15.323104,161.431045);
- houseid = CreateHouse(2256.877685,-1644.279296,15.522283,M(5));
- AddHouseCar(houseid,2256.055175,-1653.150878,15.012721,264.926757);
- houseid = CreateHouse(2282.342041,-1641.301879,15.889788,M(5));
- AddHouseCar(houseid,2270.942871,-1640.065551,15.009318,181.301116);
- houseid = CreateHouse(2306.853027,-1678.757568,14.001157,M(5));
- AddHouseCar(houseid,2306.642822,-1663.665405,14.120486,88.159515);
- houseid = CreateHouse(2368.329345,-1675.026245,14.168166,M(5));
- AddHouseCar(houseid,2368.811035,-1663.709106,13.114804,267.657867);
- houseid = CreateHouse(2384.629882,-1675.216064,14.915221,M(5));
- AddHouseCar(houseid,2386.366699,-1664.841796,13.154904,267.393859);
- houseid = CreateHouse(2409.035400,-1674.160644,13.605060,M(5));
- AddHouseCar(houseid,2407.777343,-1664.622924,13.115859,272.019317);
- houseid = CreateHouse(2459.474853,-1690.969970,13.544997,M(5));
- AddHouseCar(houseid,2473.426513,-1696.584594,13.171182,0.436025);
- houseid = CreateHouse(2514.325439,-1691.596069,14.046038,M(5));
- AddHouseCar(houseid,2503.891845,-1680.859497,13.124568,316.390991);
- houseid = CreateHouse(2522.981933,-1679.301513,15.496999,M(5));
- AddHouseCar(houseid,2510.616943,-1671.883422,13.081736,340.780609);
- houseid = CreateHouse(2524.077148,-1658.787475,15.493547,M(5));
- AddHouseCar(houseid,2506.521728,-1662.317749,13.062086,39.756080);
- houseid = CreateHouse(2498.686767,-1643.020996,13.782609,M(5));
- AddHouseCar(houseid,2497.474609,-1655.761596,13.041274,81.670295);
- houseid = CreateHouse(2486.491699,-1645.808105,14.070312,M(5));
- AddHouseCar(houseid,2485.673339,-1653.040893,13.056315,88.530380);
- houseid = CreateHouse(2469.722656,-1646.360595,13.780097,M(5));
- AddHouseCar(houseid,2466.971191,-1653.983276,13.047669,93.959030);
- houseid = CreateHouse(2451.867431,-1641.861572,13.735734,M(5));
- AddHouseCar(houseid,2443.406738,-1645.084594,13.137219,181.034118);
- houseid = CreateHouse(2413.892333,-1647.198364,14.011916,M(5));
- AddHouseCar(houseid,2418.059082,-1654.418823,13.119025,92.729759);
- houseid = CreateHouse(2393.110107,-1646.231323,13.905097,M(5));
- AddHouseCar(houseid,2394.967285,-1654.570678,13.114275,92.663612);
- houseid = CreateHouse(2362.846923,-1643.981567,13.533258,M(5));
- AddHouseCar(houseid,2362.271728,-1654.882080,13.072597,273.633392);
- houseid = CreateHouse(2068.149902,-1628.961547,13.876157,M(5));
- AddHouseCar(houseid,2075.678466,-1628.632324,13.203680,180.306152);
- houseid = CreateHouse(2067.903564,-1643.725097,13.805846,M(5));
- AddHouseCar(houseid,2076.711669,-1645.421264,13.123124,179.516479);
- houseid = CreateHouse(2067.085693,-1656.584594,14.005367,M(5));
- AddHouseCar(houseid,2076.835449,-1657.314331,13.123721,181.743515);
- houseid = CreateHouse(2065.773681,-1703.323120,14.148437,M(5));
- AddHouseCar(houseid,2067.273193,-1695.092651,13.211559,268.496459);
- houseid = CreateHouse(2066.659667,-1716.994506,13.805846,M(5));
- AddHouseCar(houseid,2076.426269,-1718.200073,13.122632,171.581649);
- houseid = CreateHouse(2067.588134,-1731.662597,13.876157,M(5));
- AddHouseCar(houseid,2076.932861,-1733.280639,13.118687,182.534545);
- houseid = CreateHouse(2015.345825,-1732.510498,14.234375,M(5));
- AddHouseCar(houseid,2006.190185,-1731.232543,13.118296,0.170489);
- houseid = CreateHouse(2015.379394,-1716.969238,13.554683,M(5));
- AddHouseCar(houseid,2006.031738,-1718.568359,13.119072,0.857347);
- houseid = CreateHouse(2017.761474,-1703.228637,14.234375,M(5));
- AddHouseCar(houseid,2006.770751,-1700.084960,13.122470,5.993752);
- houseid = CreateHouse(2013.194213,-1656.424560,13.805846,M(5));
- AddHouseCar(houseid,2006.963867,-1655.831665,13.127247,2.661538);
- houseid = CreateHouse(2016.208740,-1641.724609,13.782407,M(5));
- AddHouseCar(houseid,2006.766845,-1639.679809,13.118791,359.443023);
- houseid = CreateHouse(2017.261596,-1630.163818,13.546875,M(5));
- AddHouseCar(houseid,2006.781250,-1630.014282,13.116109,359.908843);
- houseid = CreateHouse(1975.981567,-1634.031738,18.568988,M(5));
- AddHouseCar(houseid,1957.645263,-1633.078125,15.637654,176.182983);
- houseid = CreateHouse(1969.014648,-1654.807617,15.968750,M(5));
- AddHouseCar(houseid,1957.073120,-1659.298583,15.635902,178.723190);
- houseid = CreateHouse(1978.317504,-1671.670410,18.545551,M(5));
- AddHouseCar(houseid,1974.228637,-1674.468139,15.623493,268.291015);
- houseid = CreateHouse(1981.532958,-1682.888305,17.053792,M(5));
- AddHouseCar(houseid,1988.599975,-1682.756958,15.632675,359.567047);
- houseid = CreateHouse(1968.779663,-1706.169677,15.968750,M(5));
- AddHouseCar(houseid,1964.841308,-1717.040771,15.619912,359.428009);
- houseid = CreateHouse(1981.042724,-1718.913208,17.030290,M(5));
- AddHouseCar(houseid,1988.888305,-1719.062744,15.624183,1.400257);
- houseid = CreateHouse(1894.360351,-2133.422851,15.466326,M(5));
- AddHouseCar(houseid,1895.232910,-2146.652343,13.209606,90.346000);
- houseid = CreateHouse(1872.681884,-2132.901855,15.481951,M(5));
- AddHouseCar(houseid,1873.140869,-2146.784667,13.211767,90.446975);
- houseid = CreateHouse(1851.925292,-2134.845458,15.388201,M(5));
- AddHouseCar(houseid,1850.649658,-2146.958007,13.208693,90.520599);
- houseid = CreateHouse(1851.807373,-2069.641113,15.481237,M(5));
- AddHouseCar(houseid,1852.617187,-2057.461669,13.118870,270.702026);
- houseid = CreateHouse(1873.557739,-2070.287353,15.497086,M(5));
- AddHouseCar(houseid,1876.754028,-2056.743896,13.117842,273.126983);
- houseid = CreateHouse(1895.205688,-2068.046875,15.668893,M(5));
- AddHouseCar(houseid,1896.479980,-2057.462646,13.118417,268.297515);
- houseid = CreateHouse(1802.016479,-2099.566406,14.021014,M(5));
- AddHouseCar(houseid,1802.082519,-2107.693847,13.118787,89.363082);
- houseid = CreateHouse(1781.244018,-2101.592285,14.056648,M(5));
- AddHouseCar(houseid,1781.913574,-2107.717285,13.118659,95.203483);
- houseid = CreateHouse(1762.793334,-2102.638427,13.856951,M(5));
- AddHouseCar(houseid,1761.500732,-2107.842529,13.119274,89.813217);
- houseid = CreateHouse(1734.124511,-2098.290039,14.036639,M(5));
- AddHouseCar(houseid,1734.322143,-2108.057861,13.118530,90.484512);
- houseid = CreateHouse(1711.719970,-2102.081054,14.021014,M(5));
- AddHouseCar(houseid,1711.393066,-2107.867919,13.116122,88.728332);
- houseid = CreateHouse(1687.325317,-2099.106445,13.834323,M(5));
- AddHouseCar(houseid,1687.607177,-2107.100585,13.118753,96.093864);
- houseid = CreateHouse(1667.263427,-2107.686767,14.072273,M(5));
- AddHouseCar(houseid,1667.718017,-2110.957763,13.202408,272.439605);
- houseid = CreateHouse(1673.973144,-2121.992919,14.146014,M(5));
- AddHouseCar(houseid,1671.507934,-2116.186767,13.217964,266.426849);
- houseid = CreateHouse(1695.440795,-2124.926513,13.810076,M(5));
- AddHouseCar(houseid,1695.694091,-2117.670166,13.119395,266.920074);
- houseid = CreateHouse(1714.938598,-2124.738037,14.056648,M(5));
- AddHouseCar(houseid,1715.424194,-2118.608642,13.118610,267.170806);
- houseid = CreateHouse(1734.498657,-2130.098144,14.021014,M(5));
- AddHouseCar(houseid,1735.809082,-2117.776367,13.116152,269.475036);
- houseid = CreateHouse(1761.324951,-2124.920654,14.056648,M(5));
- AddHouseCar(houseid,1758.999389,-2117.856689,13.136428,268.737182);
- houseid = CreateHouse(1782.060791,-2125.795898,14.067889,M(5));
- AddHouseCar(houseid,1779.743041,-2117.938964,13.128717,270.548706);
- houseid = CreateHouse(1804.321289,-2124.429687,13.942373,M(5));
- AddHouseCar(houseid,1800.295410,-2117.462158,13.122174,271.486053);
- houseid = CreateHouse(2148.301025,-1484.836303,26.624118,M(5));
- AddHouseCar(houseid,2134.639160,-1477.181152,23.547689,2.930949);
- houseid = CreateHouse(2151.365478,-1446.560791,25.774595,M(5));
- AddHouseCar(houseid,2155.663818,-1454.306030,25.204753,91.352851);
- houseid = CreateHouse(2149.318603,-1433.844116,25.822286,M(5));
- AddHouseCar(houseid,2134.534179,-1431.711669,23.555610,352.627349);
- houseid = CreateHouse(2150.451416,-1418.861816,25.921875,M(5));
- AddHouseCar(houseid,2134.156005,-1416.659179,23.562936,359.135498);
- houseid = CreateHouse(2150.618896,-1400.633178,25.798032,M(5));
- AddHouseCar(houseid,2157.624755,-1408.226928,25.207214,92.312980);
- houseid = CreateHouse(2129.804199,-1362.425292,25.546340,M(5));
- AddHouseCar(houseid,2128.902587,-1368.035156,25.198570,267.569305);
- houseid = CreateHouse(2148.146484,-1366.909301,25.641782,M(5));
- AddHouseCar(houseid,2147.207763,-1370.279418,25.222803,87.955345);
- houseid = CreateHouse(2185.309082,-1363.859619,26.159753,M(5));
- AddHouseCar(houseid,2187.001220,-1370.246093,25.250558,268.856689);
- houseid = CreateHouse(2202.225585,-1364.345458,25.860534,M(5));
- AddHouseCar(houseid,2201.417724,-1369.297607,25.346963,91.902679);
- houseid = CreateHouse(2196.583007,-1404.374755,25.618345,M(5));
- AddHouseCar(houseid,2207.428222,-1406.683959,23.565702,177.716049);
- houseid = CreateHouse(2189.079345,-1419.241943,26.156250,M(5));
- AddHouseCar(houseid,2194.840820,-1419.703491,25.195007,356.551666);
- houseid = CreateHouse(2194.854492,-1442.733642,25.743347,M(5));
- AddHouseCar(houseid,2189.959716,-1434.653808,25.144367,272.021667);
- houseid = CreateHouse(2192.242431,-1455.856079,25.539062,M(5));
- AddHouseCar(houseid,2208.003662,-1459.288940,23.549581,177.574554);
- houseid = CreateHouse(2190.453369,-1470.750976,25.914062,M(5));
- AddHouseCar(houseid,2184.890869,-1466.103393,25.203126,270.066009);
- houseid = CreateHouse(2191.052978,-1487.558227,25.774595,M(5));
- AddHouseCar(houseid,2186.498779,-1480.459960,25.189056,270.702667);
- houseid = CreateHouse(2230.762695,-1408.686035,24.000000,M(5));
- AddHouseCar(houseid,2231.799072,-1414.774047,23.485532,280.850524);
- houseid = CreateHouse(2243.730712,-1408.374267,24.000000,M(5));
- AddHouseCar(houseid,2243.044921,-1412.880371,23.564617,277.162414);
- houseid = CreateHouse(2256.956542,-1407.685180,24.000000,M(5));
- AddHouseCar(houseid,2256.568359,-1412.561035,23.567852,270.269287);
- houseid = CreateHouse(2263.901367,-1458.930053,24.008522,M(5));
- AddHouseCar(houseid,2263.699218,-1454.251586,23.574724,102.040710);
- houseid = CreateHouse(2247.678710,-1458.876586,24.025247,M(5));
- AddHouseCar(houseid,2247.351806,-1454.453613,23.577392,84.734603);
- houseid = CreateHouse(2232.595703,-1458.885498,24.020341,M(5));
- AddHouseCar(houseid,2234.375732,-1454.836914,23.571414,91.050590);
- houseid = CreateHouse(2250.707275,-1280.405395,25.476562,M(5));
- AddHouseCar(houseid,2254.436767,-1273.358764,25.037923,179.037231);
- houseid = CreateHouse(2229.919921,-1280.506591,25.367187,M(5));
- AddHouseCar(houseid,2231.247802,-1296.086547,23.561077,86.936286);
- houseid = CreateHouse(2208.370849,-1280.819213,25.120691,M(5));
- AddHouseCar(houseid,2208.255859,-1295.111083,23.558393,89.418609);
- houseid = CreateHouse(2191.663085,-1276.048828,25.156250,M(5));
- AddHouseCar(houseid,2196.254150,-1277.490356,24.201515,179.307250);
- houseid = CreateHouse(2150.404785,-1286.560058,24.196470,M(5));
- AddHouseCar(houseid,2147.207519,-1296.603515,23.557880,95.587089);
- houseid = CreateHouse(2132.062500,-1280.296752,25.890625,M(5));
- AddHouseCar(houseid,2136.119628,-1274.901245,25.154865,178.930084);
- houseid = CreateHouse(2148.779541,-1319.718994,25.743345,M(5));
- AddHouseCar(houseid,2141.293701,-1322.945312,24.974332,359.213531);
- houseid = CreateHouse(2126.604980,-1320.592163,26.623979,M(5));
- AddHouseCar(houseid,2135.551757,-1324.797729,25.102630,359.382202);
- houseid = CreateHouse(2101.067138,-1321.676391,25.953125,M(5));
- AddHouseCar(houseid,2096.553222,-1323.827880,25.103723,1.279502);
- houseid = CreateHouse(2109.278564,-1279.241333,25.687500,M(5));
- AddHouseCar(houseid,2102.258544,-1276.667358,25.146808,179.788772);
- houseid = CreateHouse(2091.134033,-1278.273071,26.179687,M(5));
- AddHouseCar(houseid,2095.487060,-1278.230957,25.159235,181.139968);
- houseid = CreateHouse(2090.655517,-1235.094238,26.019128,M(5));
- AddHouseCar(houseid,2091.838867,-1225.155883,23.548147,266.108184);
- houseid = CreateHouse(2110.933349,-1244.221557,25.851562,M(5));
- AddHouseCar(houseid,2106.286621,-1249.963378,25.150138,359.893432);
- houseid = CreateHouse(2133.456787,-1232.813598,24.421875,M(5));
- AddHouseCar(houseid,2135.653564,-1225.712890,23.551433,278.676757);
- houseid = CreateHouse(2153.858886,-1243.404785,25.367187,M(5));
- AddHouseCar(houseid,2149.900146,-1249.448486,24.657712,1.833980);
- houseid = CreateHouse(2191.866943,-1238.885375,24.157409,M(5));
- AddHouseCar(houseid,2198.089355,-1225.449096,23.542068,267.386901);
- houseid = CreateHouse(2209.708740,-1239.371459,24.149595,M(5));
- AddHouseCar(houseid,2210.104248,-1225.338500,23.542827,272.534667);
- houseid = CreateHouse(2229.667236,-1241.114257,25.656250,M(5));
- AddHouseCar(houseid,2224.397705,-1238.409301,24.578706,1.586100);
- houseid = CreateHouse(2250.018066,-1238.512573,25.898437,M(5));
- AddHouseCar(houseid,2245.163574,-1244.464721,25.091491,18.681781);
- houseid = CreateHouse(2383.379638,-1366.145385,24.491352,M(5));
- AddHouseCar(houseid,2376.736816,-1369.635986,23.568712,2.894590);
- houseid = CreateHouse(2389.552490,-1346.372192,25.076972,M(5));
- AddHouseCar(houseid,2376.476318,-1346.507080,23.568584,357.271697);
- houseid = CreateHouse(2387.578613,-1328.460205,25.124164,M(5));
- AddHouseCar(houseid,2375.875976,-1324.082763,23.568130,3.991189);
- houseid = CreateHouse(2388.066162,-1279.455810,25.129104,M(5));
- AddHouseCar(houseid,2375.966796,-1280.647705,23.569505,5.298601);
- houseid = CreateHouse(2433.731201,-1274.947021,24.756660,M(5));
- AddHouseCar(houseid,2446.253173,-1271.455078,23.567348,187.813247);
- houseid = CreateHouse(2434.809570,-1289.398437,25.347854,M(5));
- AddHouseCar(houseid,2445.241455,-1286.568603,23.575069,183.539794);
- houseid = CreateHouse(2434.373535,-1303.465332,24.962213,M(5));
- AddHouseCar(houseid,2445.920898,-1302.933471,23.563137,181.078903);
- houseid = CreateHouse(2434.710205,-1320.760009,24.900327,M(5));
- AddHouseCar(houseid,2445.870605,-1324.008056,23.563102,192.872436);
- houseid = CreateHouse(2470.096435,-1295.274536,30.233222,M(5));
- AddHouseCar(houseid,2456.265380,-1294.774780,23.574388,359.007446);
- houseid = CreateHouse(2468.966308,-1278.356445,30.366352,M(5));
- AddHouseCar(houseid,2456.332275,-1281.223266,23.571895,0.580062);
- houseid = CreateHouse(2472.773437,-1238.593994,32.569477,M(5));
- AddHouseCar(houseid,2478.167236,-1251.469116,28.251792,271.262695);
- houseid = CreateHouse(2491.932128,-1239.283935,37.905414,M(5));
- AddHouseCar(houseid,2501.073486,-1251.467407,34.335140,272.050201);
- houseid = CreateHouse(2091.481689,-1185.094116,27.057060,M(5));
- AddHouseCar(houseid,2075.694580,-1183.232299,23.316358,187.520980);
- houseid = CreateHouse(2092.019287,-1166.182617,26.585937,M(5));
- AddHouseCar(houseid,2089.115478,-1170.694091,25.155261,91.348854);
- houseid = CreateHouse(2095.357910,-1144.968505,26.592920,M(5));
- AddHouseCar(houseid,2090.812744,-1141.390747,25.251192,88.081100);
- houseid = CreateHouse(2093.844482,-1123.680908,27.689872,M(5));
- AddHouseCar(houseid,2076.049560,-1121.822143,23.669805,1.984069);
- houseid = CreateHouse(2045.290527,-1115.037719,26.361747,M(5));
- AddHouseCar(houseid,2051.176269,-1113.645629,25.053419,180.199142);
- houseid = CreateHouse(2022.761718,-1120.267578,26.421045,M(5));
- AddHouseCar(houseid,2031.545288,-1131.255004,24.191556,90.276016);
- houseid = CreateHouse(1999.823120,-1114.823486,27.131803,M(5));
- AddHouseCar(houseid,2011.084472,-1115.097900,25.918769,176.425613);
- houseid = CreateHouse(1956.019531,-1115.396850,27.830497,M(5));
- AddHouseCar(houseid,1950.290527,-1130.891357,25.311037,94.646568);
- houseid = CreateHouse(1939.239746,-1114.483276,27.452295,M(5));
- AddHouseCar(houseid,1934.671264,-1118.000732,26.126647,179.279296);
- houseid = CreateHouse(1922.114257,-1114.974243,27.088310,M(5));
- AddHouseCar(houseid,1919.531860,-1129.921997,24.582542,94.019721);
- houseid = CreateHouse(1905.747314,-1113.300048,26.664062,M(5));
- AddHouseCar(houseid,1910.685058,-1116.907592,25.329109,178.947875);
- houseid = CreateHouse(1886.667236,-1113.661621,26.275810,M(5));
- AddHouseCar(houseid,1888.068481,-1130.023925,23.758075,86.310020);
- return 1;
- }
- stock CreateHouse(Float:HX,Float:HY,Float:HZ,CENA){
- HouseCount++;
- if(HouseCount > MAX_HOUSES){
- print("MAX. Počet domov bol prekročený. Server bol vypnutý !");
- SendRconCommand("exit");
- }
- HouseInfo[HouseCount][p_X] = HX;
- HouseInfo[HouseCount][p_Y] = HY;
- HouseInfo[HouseCount][p_Z] = HZ;
- HouseInfo[HouseCount][Cena]= CENA;
- HouseInfo[HouseCount][VW] = HouseCount;
- new s[100];
- format(s,100,"Houses/House%d.txt",HouseCount);
- if(!fexist(s)){
- dini_Create(s);
- dini_Set(s,"Owner","none");
- dini_Set(s,"Pass","none");
- dini_BoolSet(s,"Locked",false);
- dini_IntSet(s,"Interior",3);
- dini_IntSet(s,"Money",0);
- dini_IntSet(s,"Camera",0);
- dini_IntSet(s,"Dog",0);
- dini_IntSet(s,"TermoSenzor",0);
- dini_IntSet(s,"WalkSenzor",0);
- dini_IntSet(s,"StrongDoors",0);
- new asdf[15];
- for(new i;i <= MAX_WEAPON_SLOT;i++){
- format(asdf,10,"Weapon%d",i);
- dini_IntSet(s,asdf,0);
- format(asdf,15,"WeaponAmmo%d",i);
- dini_IntSet(s,asdf,0);
- }
- for(new i;i <= MAX_SKIN_SLOT;i++){
- format(asdf,10,"Skin%d",i);
- dini_IntSet(s,asdf,-1);
- }
- dini_Write();
- }
- HouseInfo[HouseCount][IntTyp] = dini_Int(s,"Interior");
- HouseInfo[HouseCount][HousePick] = CreatePickup(1277,1,HouseInterior[HouseInfo[HouseCount][IntTyp]][P_X],HouseInterior[HouseInfo[HouseCount][IntTyp]][P_Y],HouseInterior[HouseInfo[HouseCount][IntTyp]][P_Z],HouseInfo[HouseCount][VW]);
- format(HouseInfo[HouseCount][Password],32,dini_Get(s,"Pass"));
- new asdf[15];
- for(new i;i < MAX_WEAPON_SLOT;i++){
- format(asdf,10,"Weapon%d",i);
- HouseInfo[HouseCount][Weapon][i] = dini_Int(s,asdf);
- format(asdf,15,"WeaponAmmo%d",i);
- HouseInfo[HouseCount][Ammo][i] = dini_Int(s,asdf);
- }
- for(new i;i < MAX_SKIN_SLOT;i++){
- format(asdf,10,"Skin%d",i);
- HouseInfo[HouseCount][Skins][i] = dini_Int(s,asdf);
- }
- new sx[200];
- if(IsHouseForSale(HouseCount)){
- format(HouseInfo[HouseCount][Owner],MAX_PLAYER_NAME,"Nikto");
- HouseInfo[HouseCount][Zamek] = false;
- HouseInfo[HouseCount][Pickup] = CreatePickup(1273,1,HX, HY, HZ);
- format(sx,200,"{FFFFFF}Dom {0000FF}č.%d\r\n{FFFFFF}Majiteľ: {0000FF}Nikto\r\n{FFFFFF}Cena: {0000FF}%d",HouseCount,CENA);
- HouseInfo[HouseCount][Text] = Create3DTextLabel(sx,0xFF0000FF,HX,HY,HZ+1,50,0);
- }else{
- if(dini_Int(s,"Locked")) HouseInfo[HouseCount][Zamek] = true;
- else HouseInfo[HouseCount][Zamek]=false;
- HouseInfo[HouseCount][Pickup] = CreatePickup(1272,1,HX, HY, HZ);
- format(HouseInfo[HouseCount][Owner],MAX_PLAYER_NAME,"%s",dini_Get(s,"Owner"));
- format(sx,200,"{FFFFFF}Dom {0000FF}\tč.%d\r\n{FFFFFF}Majiteľ: {0000FF}\t%s\r\n{FFFFFF}Park. miest: {0000FF}\t%d\r\n{FFFFFF}Locked: {0000FF}\t%s",HouseCount,HouseInfo[HouseCount][Owner],HouseInfo[HouseCount][CarSlots]+1,YesNo(HouseInfo[HouseCount][Zamek]));
- HouseInfo[HouseCount][Text] = Create3DTextLabel(sx,0xFF0000FF,HX,HY,HZ+1,50,0);
- }
- return HouseCount;
- }
- stock AddHouseCar(houseid,Float:vX,Float:vY,Float:vZ,Float:vA){
- new HC = HouseInfo[houseid][CarSlots];
- if(HC > MAX_CARS) return 0;
- VX[houseid][HC] = vX;
- VY[houseid][HC] = vY;
- VZ[houseid][HC] = vZ;
- VA[houseid][HC] = vA;
- new s[100];
- format(s,100,"Houses/House%d.Car%d.txt",houseid,HC);
- if(!fexist(s)){
- dini_Create(s);
- dini_IntSet(s,"Auto",0);
- dini_IntSet(s,"Vehicle",0);
- dini_IntSet(s,"Color1",0);
- dini_IntSet(s,"Color2",0);
- dini_IntSet(s,"Paintjob",-1);
- dini_IntSet(s,"Tuning1",0);
- dini_IntSet(s,"Tuning2",0);
- dini_IntSet(s,"Tuning3",0);
- dini_IntSet(s,"Tuning4",0);
- dini_IntSet(s,"Tuning5",0);
- dini_IntSet(s,"Tuning6",0);
- dini_IntSet(s,"Tuning7",0);
- dini_IntSet(s,"Tuning8",0);
- dini_IntSet(s,"Tuning9",0);
- dini_IntSet(s,"Tuning10",0);
- dini_IntSet(s,"Tuning11",0);
- dini_IntSet(s,"Tuning12",0);
- dini_IntSet(s,"Tuning13",0);
- dini_IntSet(s,"Tuning14",0);
- dini_IntSet(s,"Tuning15",0);
- dini_IntSet(s,"Tuning16",0);
- dini_IntSet(s,"Tuning17",0);
- dini_Write();
- }
- if(!IsHouseForSale(houseid)){
- new sx[200];
- format(sx,200,"{FFFFFF}Dom {0000FF}\tč.%d\r\n{FFFFFF}Majiteľ: {0000FF}\t%s\r\n{FFFFFF}Park. miest: {0000FF}\t%d\r\n{FFFFFF}Locked: {0000FF}\t%s\r\n{FFFFFF}Stav: {0000FF}\tPredaný",houseid,HouseInfo[houseid][Owner],HouseInfo[houseid][CarSlots]+1,YesNo(HouseInfo[houseid][Zamek]));
- Update3DTextLabelText(HouseInfo[houseid][Text],0xFF0000FF,sx);
- }else{
- new sx[200];
- format(sx,200,"{FFFFFF}Dom {0000FF}\tč.%d\r\n{FFFFFF}Majiteľ: {0000FF}\tNikto\r\n{FFFFFF}Cena: {0000FF}\t%d\r\n{FFFFFF}Park. miest: {0000FF}\t%d\r\n{FFFFFF}Stav: {0000FF}\tNa predaj",houseid,HouseInfo[houseid][Cena],HouseInfo[houseid][CarSlots]+1);
- Update3DTextLabelText(HouseInfo[houseid][Text],0xFF0000FF,sx);
- }
- if(dini_Int(s,"Auto") == 1){
- Color1[houseid][HC]=dini_Int(s,"Color1");
- Color2[houseid][HC]=dini_Int(s,"Color2");
- Paintjob[houseid][HC]=dini_Int(s,"Paintjob");
- Vmod[0][houseid][HC]=dini_Int(s,"Tuning1");
- Vmod[1][houseid][HC]=dini_Int(s,"Tuning2");
- Vmod[2][houseid][HC]=dini_Int(s,"Tuning3");
- Vmod[3][houseid][HC]=dini_Int(s,"Tuning4");
- Vmod[4][houseid][HC]=dini_Int(s,"Tuning5");
- Vmod[5][houseid][HC]=dini_Int(s,"Tuning6");
- Vmod[6][houseid][HC]=dini_Int(s,"Tuning7");
- Vmod[7][houseid][HC]=dini_Int(s,"Tuning8");
- Vmod[8][houseid][HC]=dini_Int(s,"Tuning9");
- Vmod[9][houseid][HC]=dini_Int(s,"Tuning10");
- Vmod[10][houseid][HC]=dini_Int(s,"Tuning11");
- Vmod[11][houseid][HC]=dini_Int(s,"Tuning12");
- Vmod[12][houseid][HC]=dini_Int(s,"Tuning13");
- Vmod[13][houseid][HC]=dini_Int(s,"Tuning14");
- Vmod[14][houseid][HC]=dini_Int(s,"Tuning15");
- Vmod[15][houseid][HC]=dini_Int(s,"Tuning16");
- Vmod[16][houseid][HC]=dini_Int(s,"Tuning17");
- Vehicle[houseid][HC] = CreateVehicle(dini_Int(s,"Vehicle"),vX,vY,vZ,vA,Color1[houseid][HC],Color2[houseid][HC],-1);
- TuneThisCar(houseid,HC,Vehicle[houseid][HC]);
- }
- HouseInfo[houseid][CarSlots]++;
- return 0;
- }
- public OnPlayerStateChange(playerid,newstate,oldstate)
- {
- if(newstate == PLAYER_STATE_DRIVER){
- new vehicleid = GetPlayerVehicleID(playerid);
- for(new h; h < HouseCount+1;h++){
- for(new vehicl; vehicl < HouseInfo[h][CarSlots]+1;vehicl++){
- if(vehicleid == Vehicle[h][vehicl]){
- if(!IsPlayerHouseOwner(playerid,h)){
- RemovePlayerFromVehicle(playerid);
- }
- }
- }
- }
- }
- return 1;
- }
- public OnPlayerKeyStateChange(playerid, newkeys, oldkeys)
- {
- if(newkeys == 16)
- {
- if(InHouse[playerid] != -1 && !ShowedPlayerDialog[playerid]){
- new HouseId = InHouse[playerid];
- new TYPE = HouseInfo[HouseId][IntTyp];
- if(IsPlayerInRangeOfPoint(playerid,10,HouseInterior[TYPE][I_X],HouseInterior[TYPE][I_Y],HouseInterior[TYPE][I_Z]))
- {
- SetPlayerPos(playerid,HouseInfo[HouseId][p_X],HouseInfo[HouseId][p_Y],HouseInfo[HouseId][p_Z]);
- SetPlayerInterior(playerid,0);
- SetPlayerVirtualWorld(playerid,0);
- InHouse[playerid] = -1;
- }
- }
- }
- return 1;
- }
- public OnPlayerSpawn(playerid){
- if(InHouse[playerid] != -1){
- SetPlayerInterior(playerid, 0);
- SetPlayerVirtualWorld(playerid,0);
- InHouse[playerid] = -1;
- }
- if(SetSpawn[playerid] != -1){
- new houseid = SetSpawn[playerid];
- InHouse[playerid] = houseid;
- new TYPE = HouseInfo[houseid][IntTyp];
- SetPlayerPos(playerid, HouseInterior[TYPE][I_X],HouseInterior[TYPE][I_Y],HouseInterior[TYPE][I_Z]);
- SetPlayerInterior(playerid, HouseInterior[TYPE][Int]);
- SetPlayerVirtualWorld(playerid,HouseInfo[houseid][VW]);
- }
- }
- public OnPlayerPickUpPickup(playerid, pickupid)
- {
- new a = GetPlayerHouse(playerid);
- if(a != -1){
- SetPVarInt(playerid, "HouseID", a);
- if(IsHouseForSale(a)){
- ShowPlayerDialogEx(playerid,HOUSE_DIALOG,DIALOG_STYLE_LIST,"House","{00FF00}Kúpiť\n{FF0000}Predať\n{FF0000}Zamknúť\n{FF0000}Odomknúť\n{FF0000}Autá\n{00FF00}Vstúpiť");
- }else{
- if(IsPlayerHouseOwner(playerid,a)){
- ShowPlayerDialogEx(playerid,HOUSE_DIALOG,DIALOG_STYLE_LIST,"House","{00FF00}Kúpiť\n{00FF00}Predať\n{00FF00}Zamknúť\n{00FF00}Odomknúť\n{00FF00}Autá\n{00FF00}Vstúpiť");
- }else{
- ShowPlayerDialogEx(playerid,HOUSE_DIALOG,DIALOG_STYLE_LIST,"House","{FF0000}Kúpiť\n{FF0000}Predať\n{FF0000}Zamknúť\n{FF0000}Odomknúť\n{FF0000}Autá\n{00FF00}Vstúpiť\n{0000FF}Vlúpať sa");
- }
- }
- }
- if(InHouse[playerid] != -1){
- if(HouseInfo[InHouse[playerid]][Break] && !IsPlayerHouseOwner(playerid,InHouse[playerid])){
- ShowPlayerDialogEx(playerid,HOUSE_STEAL,DIALOG_STYLE_MSGBOX,"House Steal","Naozaj sa chceš pokúsiť ukradnúť peniaze z domáceho trezoru ?");
- }
- SetPVarInt(playerid, "HouseID", InHouse[playerid]);
- ShowPlayerDialogEx(playerid,INVENTORY_MENU,DIALOG_STYLE_LIST,"House Inventory","Uložené Peniaze\nOblečenie\nZbrane\nNastaviť/Zmeniť Heslo\nOchranné prvky\nInteriér\nNastaviť spawn");
- }
- return 1;
- }
- public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
- {
- new houseid = GetPVarInt(playerid,"HouseID");
- ShowedPlayerDialog[playerid] = false;
- if(dialogid == HOUSE_DIALOG && response == 1){
- switch(listitem){
- case 0:{
- if(!IsHouseForSale(houseid)) return SCM(playerid,0xFFFFFFFF,"Tento dom nieje na predaj !");
- HaveNotMoney(playerid,HouseInfo[HouseCount][Cena]);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nový dom ! Heslo do domu je automaticky nastavené na \"{FF0000}none{FFFFFF}\" Ak chceš heslo zmeniť, choď do domu a nájdi pickup a zmeň heslo");
- new s[128];
- format(s,128,"Houses/House%d.txt",houseid);
- dini_Set(s,"Owner",PlayerName(playerid));
- dini_Write();
- GivePlayerMoney(playerid, -HouseInfo[houseid][Cena]);
- format(HouseInfo[houseid][Owner],MAX_PLAYER_NAME,PlayerName(playerid));
- new sx[200];
- format(sx,200,"{FFFFFF}Dom {0000FF}\tč.%d\r\n{FFFFFF}Majiteľ: {0000FF}\t%s\r\n{FFFFFF}Park. miest: {0000FF}\t%d\r\n{FFFFFF}Locked: {0000FF}\t%s\r\n{FFFFFF}Stav: {0000FF}\tPredaný",houseid,HouseInfo[houseid][Owner],HouseInfo[houseid][CarSlots],YesNo(HouseInfo[HouseCount][Zamek]));
- Update3DTextLabelText(HouseInfo[houseid][Text],0xFF0000FF,sx);
- DestroyPickup(HouseInfo[houseid][Pickup]);
- HouseInfo[houseid][Pickup] = CreatePickup(1272,1,HouseInfo[houseid][p_X],HouseInfo[houseid][p_Y],HouseInfo[houseid][p_Z]);
- }
- case 1:{
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- new s[128];
- format(s,128,"Houses/House%d.txt",houseid);
- dini_Set(s,"Owner","none");
- dini_Write();
- GivePlayerMoney(playerid, HouseInfo[houseid][Cena]/2);
- SendClientMessage(playerid, 0xFFFFFFFF, "Predali ste svoj dom, bola vám vrátená 1/2 ceny domu!");
- new sx[200];
- format(sx,200,"{FFFFFF}Dom {0000FF}\tč.%d\r\n{FFFFFF}Majiteľ: {0000FF}\tNikto\r\n{FFFFFF}Cena: {0000FF}\t%d\r\n{FFFFFF}Park. miest: {0000FF}\t%d\r\n{FFFFFF}Stav: {0000FF}\tNa Predaj",houseid,HouseInfo[houseid][Owner],HouseInfo[houseid][CarSlots]);
- Update3DTextLabelText(HouseInfo[houseid][Text],0xFF0000FF,sx);
- DestroyPickup(HouseInfo[houseid][Pickup]);
- HouseInfo[houseid][Pickup] = CreatePickup(1273,1,HouseInfo[houseid][p_X],HouseInfo[houseid][p_Y],HouseInfo[houseid][p_Z]);
- dini_IntSet(s,"Money",0);
- dini_Set(s,"Pass","none");
- dini_BoolSet(s,"Locked",false);
- dini_IntSet(s,"Money",0);
- dini_IntSet(s,"Camera",0);
- dini_IntSet(s,"Dog",0);
- dini_IntSet(s,"TermoSenzor",0);
- dini_IntSet(s,"WalkSenzor",0);
- dini_IntSet(s,"StrongDoors",0);
- new asdf[10];
- for(new i;i <= MAX_WEAPON_SLOT;i++){
- format(asdf,10,"Weapon%d",i);
- dini_IntSet(s,asdf,0);
- }
- for(new i;i <= MAX_SKIN_SLOT;i++){
- format(asdf,10,"Skin%d",i);
- dini_IntSet(s,asdf,-1);
- }
- dini_Write();
- for(new i;i<HouseInfo[houseid][CarSlots];i++){
- if(Vehicle[houseid][i]!=0){
- format(s,100,"Houses/House%d.Car%d.txt",houseid,i);
- DestroyVehicle(Vehicle[houseid][i]);
- Vehicle[houseid][i] = 0;
- dini_IntSet(s,"Auto",0);
- dini_IntSet(s,"Vehicle",0);
- dini_IntSet(s,"Color1",0);
- dini_IntSet(s,"Color2",0);
- dini_IntSet(s,"Paintjob",-1);
- dini_IntSet(s,"Tuning1",0);
- dini_IntSet(s,"Tuning2",0);
- dini_IntSet(s,"Tuning3",0);
- dini_IntSet(s,"Tuning4",0);
- dini_IntSet(s,"Tuning5",0);
- dini_IntSet(s,"Tuning6",0);
- dini_IntSet(s,"Tuning7",0);
- dini_IntSet(s,"Tuning8",0);
- dini_IntSet(s,"Tuning9",0);
- dini_IntSet(s,"Tuning10",0);
- dini_IntSet(s,"Tuning11",0);
- dini_IntSet(s,"Tuning12",0);
- dini_IntSet(s,"Tuning13",0);
- dini_IntSet(s,"Tuning14",0);
- dini_IntSet(s,"Tuning15",0);
- dini_IntSet(s,"Tuning16",0);
- dini_IntSet(s,"Tuning17",0);
- dini_Write();
- }}
- }
- case 2:{
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- new s[128];
- format(s,128,"Houses/House%d.txt",houseid);
- dini_BoolSet(s,"Locked",true);
- dini_Write();
- HouseInfo[houseid][Zamek] = true;
- new sx[200];
- format(sx,200,"{FFFFFF}Dom {0000FF}\tč.%d\r\n{FFFFFF}Majiteľ: {0000FF}\t%s\r\n{FFFFFF}Park. miest: {0000FF}\t%d\r\n{FFFFFF}Locked: {0000FF}\tÁno\r\n{FFFFFF}Stav: {0000FF}\tPredaný",houseid,HouseInfo[houseid][Owner],HouseInfo[houseid][CarSlots]);
- Update3DTextLabelText(HouseInfo[houseid][Text],0xFF0000FF,sx);
- HouseInfo[houseid][Break] = false;
- SendClientMessage(playerid, 0xFFFFFFFF, "Dom úspešne zamknutý !");
- }
- case 3:{
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- new s[128];
- format(s,128,"Houses/House%d.txt",houseid);
- dini_BoolSet(s,"Locked",false);
- dini_Write();
- HouseInfo[houseid][Zamek] = false;
- new sx[200];
- format(sx,200,"{FFFFFF}Dom {0000FF}\tč.%d\r\n{FFFFFF}Majiteľ: {0000FF}\t%s\r\n{FFFFFF}Park. miest: {0000FF}\t%d\r\n{FFFFFF}Locked: {0000FF}\tNie\r\n{FFFFFF}Stav: {0000FF}\tPredaný",houseid,HouseInfo[houseid][Owner],HouseInfo[houseid][CarSlots]);
- Update3DTextLabelText(HouseInfo[houseid][Text],0xFF0000FF,sx);
- HouseInfo[houseid][Break] = false;
- SendClientMessage(playerid, 0xFFFFFFFF, "Dom úspešne odomknutý !");
- }
- case 4:{
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- new string1[256],string2[100];
- for(new i;i<HouseInfo[houseid][CarSlots];i++){
- if(Vehicle[houseid][i]==0){ format(string2,100,"- Žiadne Vozidlo -\n");
- }else format(string2,100,"%s\n",vehName[GetVehicleModel(Vehicle[houseid][i])-400]);
- format(string1,256,"%s%s",string1,string2);
- }
- ShowPlayerDialogEx(playerid,CAR_DIALOG,DIALOG_STYLE_LIST,"Vehicles",string1);
- }
- case 5:{
- if(!IsPlayerHouseOwner(playerid,houseid)){
- if(HouseInfo[houseid][Zamek]){
- ShowPlayerDialogEx(playerid,PASS_PRESS,1,"House Password","Dom je zamknutý, pre vstup musíš zadať heslo !");
- }else{
- new TYPE = HouseInfo[houseid][IntTyp];
- SetPlayerPos(playerid, HouseInterior[TYPE][I_X],HouseInterior[TYPE][I_Y],HouseInterior[TYPE][I_Z]);
- SetPlayerInterior(playerid, HouseInterior[TYPE][Int]);
- SetPlayerVirtualWorld(playerid,HouseInfo[houseid][VW]);
- InHouse[playerid] = houseid;
- SendClientMessage(playerid, 0xFFFFFFFF, "Dom opustíš klávesou ENTER (alebo F) !");
- }
- }else{
- new TYPE = HouseInfo[houseid][IntTyp];
- SetPlayerPos(playerid, HouseInterior[TYPE][I_X],HouseInterior[TYPE][I_Y],HouseInterior[TYPE][I_Z]);
- SetPlayerInterior(playerid, HouseInterior[TYPE][Int]);
- SetPlayerVirtualWorld(playerid,HouseInfo[houseid][VW]);
- InHouse[playerid] = houseid;
- SendClientMessage(playerid, 0xFFFFFFFF, "Dom opustíš klávesou ENTER (alebo F) !");
- //PASS_PRESS
- }
- }
- case 6:{
- if(!HouseInfo[houseid][Zamek]) return SendClientMessage(playerid, 0xFFFFFFFF, "Dom nieje zamknutý");
- new s[128];
- format(s,128,"Houses/House%d.txt",houseid);
- new camera = dini_Int(s,"Camera");
- new dog = dini_Int(s,"Dog");
- new termo = dini_Int(s,"TermoSenzor");
- new walk = dini_Int(s,"WalkSenzor");
- new door = dini_Int(s,"StrongDoors");
- new randomopen = camera+dog+termo+walk+door;
- switch(random(randomopen+2)){
- case 0:{
- HouseInfo[houseid][Break] = true;
- new TYPE = HouseInfo[houseid][IntTyp];
- SetPlayerPos(playerid, HouseInterior[TYPE][I_X],HouseInterior[TYPE][I_Y],HouseInterior[TYPE][I_Z]);
- SetPlayerInterior(playerid, HouseInterior[TYPE][Int]);
- SetPlayerVirtualWorld(playerid,HouseInfo[houseid][VW]);
- InHouse[playerid] = houseid;
- SendClientMessage(playerid, 0xFFFFFFFF, "{00FF00}Bravó{FFFFFF} Podarilo sa ti vypáčiť dvere ! {0000FF}Ukradni čo môžeš {FFFFFF}!");
- SendClientMessage(playerid, 0xFFFFFFFF, "Dom opustíš klávesou ENTER (alebo F) !");
- dini_BoolSet(s,"Locked",false);
- }
- default:{
- switch(random(3)){
- case 0:{
- SendClientMessage(playerid, 0xFFFFFFFF, "Podarilo sa ti vypáčiť dvere, ale za dverami bola nastražená pištoľ ktorá ťa zabila !");
- GivePlayerHealth(playerid,-100);
- }
- case 1:{
- SendClientMessage(playerid, 0xFFFFFFFF, "Nepodarilo sa ti vypáčiť dvere, kusol ťa strážny pes!");
- GivePlayerHealth(playerid,-GetHealth(playerid));
- }
- case 2:{
- SendClientMessage(playerid, 0xFFFFFFFF, "Nepodarilo sa ti vypáčiť dvere!");
- }
- }
- }
- }
- }
- }}
- if(dialogid == HOUSE_STEAL && response == 1){
- new s[128];
- format(s,128,"Houses/House%d.txt",houseid);
- new Money = dini_Int(s,"Money");
- switch(random(2)){
- case 0:{
- new thief = random(Money+Money/12);
- GivePlayerMoney(playerid,thief);
- new str[128];
- format(str,128,"Podarilo sa ti z domu ukradnúť ${FF0000}%d {FFFFFF}! Rýchlo utekaj kým nepríde polícia !",thief);
- SCM(playerid,0xFFFFFFFF,str);
- dini_IntSet(s,"Money",Money-thief);
- dini_Write();
- HouseInfo[houseid][Break] = false;
- }
- default:{
- SetPlayerHealth(playerid,0);
- SCM(playerid,0xFFFFFFFF,"Trezor bol pod vysokým napetím a to ťa na mieste zabilo !");
- }
- }
- }
- if(dialogid == PASS_PRESS && response == 1){
- if(strcmp(inputtext,HouseInfo[houseid][Password],false)) return ShowPlayerDialogEx(playerid,PASS_PRESS,1,"House Password","Zlé heslo !");
- new TYPE = HouseInfo[houseid][IntTyp];
- SetPlayerPos(playerid, HouseInterior[TYPE][I_X],HouseInterior[TYPE][I_Y],HouseInterior[TYPE][I_Z]);
- SetPlayerInterior(playerid, HouseInterior[TYPE][Int]);
- SetPlayerVirtualWorld(playerid,HouseInfo[houseid][VW]);
- InHouse[playerid] = houseid;
- SendClientMessage(playerid, 0xFFFFFFFF, "Dom opustíš klávesou ENTER (alebo F) !");
- }
- if(dialogid == CAR_DIALOG && response == 1){
- SetPVarInt(playerid, "CarID", listitem);
- new s[100];
- format(s,100,"Houses/House%d.Car%d.txt",houseid,listitem);
- if(dini_Int(s,"Auto") == 1){
- ShowPlayerDialogEx(playerid,VEHICLE_DIALOG,DIALOG_STYLE_LIST,"Vehicles","Opraviť\nRespawnovať\nKúpiť Tuning\nUložiť Tuning\nPredať");
- }else{
- ShowPlayerDialogEx(playerid,VEHLIST_DIALOG,DIALOG_STYLE_LIST,"Vehicles","Infernus\t1 000 000\nTurismo\t1 250 000\nNRG-500\t250 000\nPCJ-600\t100 000\nSultan\t\t750 000\nBlade\t\t800 000\nSavanna\t650 000\nRemington\t500 000\nClover\t\t450 000\nElegy\t\t900 000\nAlpha\t\t340 000\nBullet\t\t800 000\nEuros\t\t400 000\nHotring\t\t1 200 000\nJester\t\t850 000\nPhoenix\t600 000\nSuper GT\t900 000");
- }
- }
- if(dialogid == VEHICLE_DIALOG && response == 1){
- new HC = GetPVarInt(playerid,"CarID");
- switch(listitem){
- case 0:{
- HaveNotMoney(playerid,10000);
- GivePlayerMoney(playerid,-10000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Auto úspešne opravené!");
- RepairVehicle(Vehicle[houseid][HC]);
- }
- case 1:{
- HaveNotMoney(playerid,5000);
- GivePlayerMoney(playerid,-5000);
- new Float:health,pan,door,ligh,tire;
- GetVehicleHealth(Vehicle[houseid][HC],health);
- GetVehicleDamageStatus(Vehicle[houseid][HC],pan,door,ligh,tire);
- SetVehicleToRespawn(Vehicle[houseid][HC]);
- SetVehicleHealth(Vehicle[houseid][HC],health);
- UpdateVehicleDamageStatus(Vehicle[houseid][HC],pan,door,ligh,tire);
- SendClientMessage(playerid, 0xFFFFFFFF, "Auto úspešne respawnuté!");
- }
- case 2:{
- HaveNotMoney(playerid,25000);
- GivePlayerMoney(playerid,-25000);
- TuneCar(houseid,HC,Vehicle[houseid][HC]);
- SendClientMessage(playerid, 0xFFFFFFFF, "Auto úspešne vytuningované!");
- }
- case 3:{
- new s[100];
- format(s,100,"Houses/House%d.Car%d.txt",houseid,HC);
- dini_IntSet(s,"Color1",Color1[houseid][HC]);
- dini_IntSet(s,"Color2",Color2[houseid][HC]);
- dini_IntSet(s,"Paintjob",Paintjob[houseid][HC]);
- dini_IntSet(s,"Tuning1",Vmod[0][houseid][HC]);
- dini_IntSet(s,"Tuning2",Vmod[1][houseid][HC]);
- dini_IntSet(s,"Tuning3",Vmod[2][houseid][HC]);
- dini_IntSet(s,"Tuning4",Vmod[3][houseid][HC]);
- dini_IntSet(s,"Tuning5",Vmod[4][houseid][HC]);
- dini_IntSet(s,"Tuning6",Vmod[5][houseid][HC]);
- dini_IntSet(s,"Tuning7",Vmod[6][houseid][HC]);
- dini_IntSet(s,"Tuning8",Vmod[7][houseid][HC]);
- dini_IntSet(s,"Tuning9",Vmod[8][houseid][HC]);
- dini_IntSet(s,"Tuning10",Vmod[9][houseid][HC]);
- dini_IntSet(s,"Tuning11",Vmod[10][houseid][HC]);
- dini_IntSet(s,"Tuning12",Vmod[11][houseid][HC]);
- dini_IntSet(s,"Tuning13",Vmod[12][houseid][HC]);
- dini_IntSet(s,"Tuning14",Vmod[13][houseid][HC]);
- dini_IntSet(s,"Tuning15",Vmod[14][houseid][HC]);
- dini_IntSet(s,"Tuning16",Vmod[15][houseid][HC]);
- dini_IntSet(s,"Tuning17",Vmod[16][houseid][HC]);
- dini_Write();
- SendClientMessage(playerid, 0xFFFFFFFF, "Tuning auta úspešne uložený!");
- }
- case 4:{
- new s[100];
- format(s,100,"Houses/House%d.Car%d.txt",houseid,HC);
- DestroyVehicle(Vehicle[houseid][HC]);
- Vehicle[houseid][HC] = 0;
- dini_IntSet(s,"Auto",0);
- dini_IntSet(s,"Vehicle",0);
- dini_IntSet(s,"Color1",0);
- dini_IntSet(s,"Color2",0);
- dini_IntSet(s,"Paintjob",-1);
- dini_IntSet(s,"Tuning1",0);
- dini_IntSet(s,"Tuning2",0);
- dini_IntSet(s,"Tuning3",0);
- dini_IntSet(s,"Tuning4",0);
- dini_IntSet(s,"Tuning5",0);
- dini_IntSet(s,"Tuning6",0);
- dini_IntSet(s,"Tuning7",0);
- dini_IntSet(s,"Tuning8",0);
- dini_IntSet(s,"Tuning9",0);
- dini_IntSet(s,"Tuning10",0);
- dini_IntSet(s,"Tuning11",0);
- dini_IntSet(s,"Tuning12",0);
- dini_IntSet(s,"Tuning13",0);
- dini_IntSet(s,"Tuning14",0);
- dini_IntSet(s,"Tuning15",0);
- dini_IntSet(s,"Tuning16",0);
- dini_IntSet(s,"Tuning17",0);
- dini_Write();
- SendClientMessage(playerid, 0xFFFFFFFF, "Auto úspešne predané!");
- }
- }}
- if(dialogid == VEHLIST_DIALOG && response == 1){
- new HC = GetPVarInt(playerid,"CarID");
- new s[128];
- format(s,100,"Houses/House%d.Car%d.txt",houseid,HC);
- if(listitem == 0){
- HaveNotMoney(playerid,1000000);
- Vehicle[houseid][HC] = CreateVehicle(411,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",411);
- GivePlayerMoney(playerid,-1000000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- dini_Write();
- }
- else if(listitem == 1){
- HaveNotMoney(playerid,1250000);
- Vehicle[houseid][HC] = CreateVehicle(451,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",451);
- GivePlayerMoney(playerid,-1250000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 2){
- HaveNotMoney(playerid,250000);
- Vehicle[houseid][HC] = CreateVehicle(522,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",522);
- GivePlayerMoney(playerid,-250000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si novú motorku!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 3){
- HaveNotMoney(playerid,100000);
- Vehicle[houseid][HC] = CreateVehicle(461,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",461);
- GivePlayerMoney(playerid,-100000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si novú motorku!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 4){
- HaveNotMoney(playerid,750000);
- Vehicle[houseid][HC] = CreateVehicle(560,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle", 560);
- GivePlayerMoney(playerid,-750000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 5){
- HaveNotMoney(playerid,800000);
- Vehicle[houseid][HC] = CreateVehicle(567,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",567);
- GivePlayerMoney(playerid,-800000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 6){
- HaveNotMoney(playerid,650000);
- Vehicle[houseid][HC] = CreateVehicle(534,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",534);
- GivePlayerMoney(playerid,-650000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 7){
- HaveNotMoney(playerid,500000);
- Vehicle[houseid][HC] = CreateVehicle(542,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",542);
- GivePlayerMoney(playerid,-500000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 8){
- HaveNotMoney(playerid,450000);
- Vehicle[houseid][HC] = CreateVehicle(562,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",562);
- GivePlayerMoney(playerid,-450000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 9){
- HaveNotMoney(playerid,900000);
- Vehicle[houseid][HC] = CreateVehicle(536,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",536);
- GivePlayerMoney(playerid,-900000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 10){
- HaveNotMoney(playerid,340000);
- Vehicle[houseid][HC] = CreateVehicle(602,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",602);
- GivePlayerMoney(playerid,-340000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 11){
- HaveNotMoney(playerid,800000);
- Vehicle[houseid][HC] = CreateVehicle(541,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",541);
- GivePlayerMoney(playerid,-800000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 12){
- HaveNotMoney(playerid,400000);
- Vehicle[houseid][HC] = CreateVehicle( 587,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle", 587);
- GivePlayerMoney(playerid,-400000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 13){
- HaveNotMoney(playerid,1200000);
- Vehicle[houseid][HC] = CreateVehicle(494,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",494);
- GivePlayerMoney(playerid,-1200000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 14){
- HaveNotMoney(playerid,850000);
- Vehicle[houseid][HC] = CreateVehicle(559,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle",559);
- GivePlayerMoney(playerid,-850000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 15){
- HaveNotMoney(playerid,600000);
- Vehicle[houseid][HC] = CreateVehicle( 603,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle", 603);
- GivePlayerMoney(playerid,-600000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- else if(listitem == 16){
- HaveNotMoney(playerid,900000);
- Vehicle[houseid][HC] = CreateVehicle( 506,VX[houseid][HC],VY[houseid][HC],VZ[houseid][HC],VA[houseid][HC],random(128),random(128),-1);
- dini_IntSet(s,"Vehicle", 506);
- GivePlayerMoney(playerid,-900000);
- SendClientMessage(playerid, 0xFFFFFFFF, "Kúpil si si nové auto!");
- dini_IntSet(s,"Auto",1),dini_Write();
- }
- }
- if(dialogid == INVENTORY_MENU && response == 1){
- if(listitem == 0){
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- ShowPlayerDialogEx(playerid,INVENTORY_BANK,DIALOG_STYLE_LIST,"House Bank","Vybrať Peniaze\nUložiť Peniaze\nZostatok");
- }else if(listitem == 1){
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- new String1[256],String2[100];
- for(new i; i < MAX_SKIN_SLOT;i++){
- if(HouseInfo[houseid][Skins][i] == -1){
- format(String2,100,"- Žiadny Skin -\n");
- }else{
- format(String2,100,"Skin {00FF00}%d{FFFFFF}\n",HouseInfo[houseid][Skins][i]);
- }
- format(String1,256,"{FFFFFF}%s%s",String1,String2);
- }
- ShowPlayerDialogEx(playerid,INVENTORY_SKINS,DIALOG_STYLE_LIST,"House Skins",String1);
- }
- else if(listitem == 2){
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- new String1[256],String2[100];
- for(new i; i < MAX_WEAPON_SLOT;i++){
- if(HouseInfo[houseid][Weapon][i] == 0){
- format(String2,100,"- Žiadna Zbraň -\n");
- }else{
- format(String2,100,"%s ({00FF00}%d{FFFFFF})\n",WeaponName(HouseInfo[houseid][Weapon][i]),HouseInfo[houseid][Ammo][i]);
- }
- format(String1,256,"{FFFFFF}%s%s",String1,String2);
- }
- ShowPlayerDialogEx(playerid,INVENTORY_WEAPONS,DIALOG_STYLE_LIST,"House Weapons",String1);
- }else if(listitem == 3){
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- ShowPlayerDialogEx(playerid,PASS_SET,1,"House Password","Nastav heslo domu !");
- }else if(listitem == 4){
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- ShowPlayerDialogEx(playerid,HOUSE_SECURITY,DIALOG_STYLE_LIST,"House Interior","{FFFFFF}Camera\t\t\t\t{FF0000}$25 000\n{FFFFFF}Pes\t\t\t\t{FF0000}$50 000\n{FFFFFF}Termo Senzory\t\t\t{FF0000}$100 000\n{FFFFFF}Senzory Pohybu\t\t{FF0000}$250 000\n{FFFFFF}Nepriestrelne dvere\t\t{FF0000}$500 000");
- //HOUSE_SECURITY
- //Ochranné prvky
- }else if(listitem == 5){
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- ShowPlayerDialogEx(playerid,INTERIOR_SELECT,DIALOG_STYLE_LIST,"House Interior","{FFFFFF}1. Malý \t\t\t$50 000\n2. Malý\t\t\t$100 000\n3. Malý\t\t\t$150 000\n4. Stredný\t\t$200 000\n5. Stredný\t\t$250 000\n6. Stredný\t\t$300 000\n7. Luxusný\t\t$450 000\n8. Luxusný\t\t$550 000\n9. Luxusný\t\t$750 000\n10. Luxusný\t\t$899 000\n11. Luxusný\t\t$950 000\n12. Luxusný\t\t$1 000 000");
- //INTERIOR_SELECT
- }else if(listitem == 6){
- if(!IsPlayerHouseOwner(playerid,houseid)) return SendClientMessage(playerid, 0xFFFFFFFF, "Tento dom nieje tvoj!");
- if(SetSpawn[playerid] == -1){
- SetSpawn[playerid] = houseid;
- SendClientMessage(playerid, 0xFFFFFFFF, "Odteraz sa budeš {0000FF}spawnovať{FFFFFF} vo svojom {FF0000}dome{FFFFFF}!");
- }else{
- SetSpawn[playerid] = -1;
- SendClientMessage(playerid, 0xFFFFFFFF, "Odteraz sa budeš {0000FF}nespawnovať{FFFFFF} vo svojom {FF0000}dome{FFFFFF}!");
- }
- }
- }
- if(dialogid == HOUSE_SECURITY && response == 1){
- new s[100];
- format(s,100,"Houses/House%d.txt",houseid);
- if(listitem == 0){
- HaveNotMoney(playerid,25000);
- if(dini_Int(s,"Camera") == 1) return SCM(playerid,0xFFFFFFFF,"Už máš kameru !");
- SCM(playerid,0xFFFFFFFF,"Kúpil si si kameru !");
- dini_IntSet(s,"Camera",1);
- dini_Write();
- GivePlayerMoney(playerid,-25000);
- }else if(listitem == 1){
- HaveNotMoney(playerid,50000);
- if(dini_Int(s,"Dog") == 1) return SCM(playerid,0xFFFFFFFF,"Už máš psa !");
- SCM(playerid,0xFFFFFFFF,"Kúpil si si psa !");
- dini_IntSet(s,"Dog",1);dini_Write();
- GivePlayerMoney(playerid,-50000);
- }else if(listitem == 2){
- HaveNotMoney(playerid,100000);
- if(dini_Int(s,"TermoSenzor") == 1) return SCM(playerid,0xFFFFFFFF,"Už máš Termo Senzory !");
- SCM(playerid,0xFFFFFFFF,"Kúpil si si Termo Senzory !");
- dini_IntSet(s,"TermoSenzor",1);dini_Write();
- GivePlayerMoney(playerid,-100000);
- }else if(listitem == 3){
- HaveNotMoney(playerid,250000);
- if(dini_Int(s,"WalkSenzor") == 1) return SCM(playerid,0xFFFFFFFF,"Už máš Senzory Pohybu !");
- SCM(playerid,0xFFFFFFFF,"Kúpil si si Senzory Pohybu !");
- dini_IntSet(s,"WalkSenzor",1);dini_Write();
- GivePlayerMoney(playerid,-250000);
- }else if(listitem == 4){
- HaveNotMoney(playerid,500000);
- if(dini_Int(s,"StrongDoors") == 1) return SCM(playerid,0xFFFFFFFF,"Už máš Nepriestrelne dvere !");
- SCM(playerid,0xFFFFFFFF,"Kúpil si si Nepriestrelne dvere !");
- dini_IntSet(s,"StrongDoors",1);dini_Write();
- GivePlayerMoney(playerid,-500000);
- }
- }
- if(dialogid == INTERIOR_SELECT && response == 1){
- switch(listitem){
- //3 7 12 5 6 9(delete) 13 15 4 1 2 8 14 11 10
- case 0: SellPlayerHouseInterior(playerid,houseid,3,50000);
- case 1:SellPlayerHouseInterior(playerid,houseid,7,100000);
- case 2:SellPlayerHouseInterior(playerid,houseid,11,150000);
- case 3:SellPlayerHouseInterior(playerid,houseid,5,200000);
- case 4:SellPlayerHouseInterior(playerid,houseid,6,250000);
- case 5:SellPlayerHouseInterior(playerid,houseid,12,300000);
- //case 6:SellPlayerHouseInterior(playerid,houseid,14,350000);
- case 6:SellPlayerHouseInterior(playerid,houseid,4,450000);
- case 7:SellPlayerHouseInterior(playerid,houseid,1,550000);
- case 8:SellPlayerHouseInterior(playerid,houseid,2,665000);
- //case 10:SellPlayerHouseInterior(playerid,houseid,8,750000);
- case 9:SellPlayerHouseInterior(playerid,houseid,13,899000);
- case 10:SellPlayerHouseInterior(playerid,houseid,10,950000);
- case 11:SellPlayerHouseInterior(playerid,houseid,9,1000000);
- }
- }
- if(dialogid == PASS_SET && response == 1){
- if(!inputtext[0]) return ShowPlayerDialogEx(playerid,PASS_SET,1,"House Password","Zabudol si napísať heslo !");
- if(strlen(inputtext) < 4 || strlen(inputtext) > 31) return ShowPlayerDialogEx(playerid,PASS_SET,1,"House Password","Heslo musí byť v rozmedzí od {FF0000}4{FFFFFF}-{00FF00}31");
- format(HouseInfo[houseid][Password],32,"%s",inputtext);
- new s[100];
- format(s,100,"Houses/House%d.txt",houseid);
- dini_Set(s,"Pass",inputtext);
- dini_Write();
- format(s,100,"Heslo domu úspešne nastavené na \"{FF0000}%s{FFFFFF}\" Heslo {FF0000}Nezabudni {FFFFFF}!",inputtext);
- SCM(playerid,0xFFFFFFFF,s);
- SCM(playerid,0xFFFFFFFF,"Heslo si vypýta až keď bude dom {FF0000}Zamknutý{FFFFFF} !");
- }
- if(dialogid == INVENTORY_BANK && response == 1){
- if(listitem == 0){
- ShowPlayerDialogEx(playerid,INVENTORY_WITHDRAW,1,"House Bank","Koľko si prajete vybrať ?");
- }else if(listitem == 1){
- ShowPlayerDialogEx(playerid,INVENTORY_SAVE,1,"House Bank","Koľko si prajete uložiť ?");
- }else if(listitem == 2){
- new BankMoney[128];
- format(BankMoney,128,"V dome máte ${FF0000}%d",HouseInfo[houseid][Bank]);
- SCM(playerid,0xFFFFFF,BankMoney);
- }
- }
- if(dialogid == INVENTORY_WITHDRAW && response == 1){
- if(!inputtext[0]) return ShowPlayerDialogEx(playerid,INVENTORY_WITHDRAW,1,"House Bank","Koľko si prajete vybrať ?\n{FF0000}Musíš zadať sumu !");
- if(!isNumeric(inputtext)) return ShowPlayerDialogEx(playerid,INVENTORY_WITHDRAW,1,"House Bank","Koľko si prajete vybrať?\n{FF0000}Musíš zadať sumu{00FF00} v číslach !");
- new money = strval(inputtext);
- if(money > HouseInfo[houseid][Bank]) return ShowPlayerDialogEx(playerid,INVENTORY_WITHDRAW,1,"House Bank","Koľko si prajete vybrať ?\n{FF0000}Nemáš tam toľko peňazí, koľko chceš vybrať !");
- GivePlayerMoney(playerid,money);
- HouseInfo[houseid][Bank] -= money;
- new s[100];
- format(s,100,"Houses/House%d.txt",houseid);
- dini_IntSet(s,"Money",HouseInfo[houseid][Bank]);
- dini_Write();
- new BankMoney[128];
- format(BankMoney,128,"Práve teraz máte v dome ${FF0000}%d",HouseInfo[houseid][Bank]);
- SCM(playerid,0xFFFFFF,BankMoney);
- }
- if(dialogid == INVENTORY_SAVE && response == 1){
- if(!inputtext[0]) return ShowPlayerDialogEx(playerid,INVENTORY_SAVE,1,"House Bank","Koľko si prajete uložiť ?\n{FF0000}Musíš zadať sumu !");
- if(!isNumeric(inputtext)) return ShowPlayerDialogEx(playerid,INVENTORY_SAVE,1,"House Bank","Koľko si prajete uložiť ?\n{FF0000}Musíš zadať sumu{00FF00} v číslach !");
- new money = strval(inputtext);
- if(GetPlayerMoney(playerid) < money) return ShowPlayerDialogEx(playerid,INVENTORY_SAVE,1,"House Bank","Koľko si prajete uložiť ?\n{FF0000}Nemáš toľko peňazí, koľko chceš uložiť !");
- GivePlayerMoney(playerid,-money);
- HouseInfo[houseid][Bank] += money;
- new s[100];
- format(s,100,"Houses/House%d.txt",houseid);
- dini_IntSet(s,"Money",HouseInfo[houseid][Bank]);
- dini_Write();
- new BankMoney[128];
- format(BankMoney,128,"Práve teraz máte v dome ${FF0000}%d",HouseInfo[houseid][Bank]);
- SCM(playerid,0xFFFFFF,BankMoney);
- }
- if(dialogid == INVENTORY_SKINS && response == 1){
- SetPVarInt(playerid, "SkinID", listitem);
- if(HouseInfo[houseid][Skins][listitem] == -1){
- new str[128];
- format(str,100,"{FFFFFF}Prajete si uložiť váš skin {FF0000}%d {FFFFFF}?",GetPlayerSkin(playerid));
- ShowPlayerDialogEx(playerid,SKIN_SAVE,0,"House Skin",str);
- }else{
- new str[128];
- format(str,100,"{FFFFFF}Obliecť skin\nUložiť ({FF0000}%d{FFFFFF})",GetPlayerSkin(playerid));
- ShowPlayerDialogEx(playerid,SKIN_LOAD,2,"House Skin",str);
- }
- }
- if(dialogid == SKIN_SAVE && response == 1){
- new skinid = GetPVarInt(playerid,"SkinID");
- HouseInfo[houseid][Skins][skinid] = GetPlayerSkin(playerid);
- new Str[10];
- new s[100];
- format(s,100,"Houses/House%d.txt",houseid);
- format(Str,10,"Skin%d",skinid);
- dini_IntSet(s,Str,HouseInfo[houseid][Skins][skinid]);
- dini_Write();
- SCM(playerid,0xFFFFFFFF,"Skin úspešne uložený !");
- }
- if(dialogid == SKIN_LOAD && response == 1){
- new skinid = GetPVarInt(playerid,"SkinID");
- if(listitem == 0){
- SetPlayerSkin(playerid,HouseInfo[houseid][Skins][skinid]);
- SCM(playerid,0xFFFFFFFF,"Skin oblečený !");
- }else{
- HouseInfo[houseid][Skins][skinid] = GetPlayerSkin(playerid);
- new Str[10];
- new s[100];
- format(s,100,"Houses/House%d.txt",houseid);
- format(Str,10,"Skin%d",skinid);
- dini_IntSet(s,Str,HouseInfo[houseid][Skins][skinid]);
- dini_Write();
- SCM(playerid,0xFFFFFFFF,"Skin úspešne uložený !");
- }
- }
- if(dialogid == INVENTORY_WEAPONS && response == 1){
- SetPVarInt(playerid, "WeaponID", listitem);
- if(HouseInfo[houseid][Weapon][listitem] == 0){ ShowPlayerDialogEx(playerid,INVENTORY_WEAP,2,"House Weapons","Uložiť Zbraň");
- }else{ ShowPlayerDialogEx(playerid,INVENTORY_WEAP,2,"House Weapons","Uložiť Zbraň\nVybrať Zbraň");
- }
- }
- if(dialogid == INVENTORY_WEAP && response == 1){
- if(listitem == 0){
- ShowPlayerWeapons(playerid);
- ShowPlayerDialogEx(playerid,WEAPON_SAVE,1,"House Weapons","{FFFFFF}Zadaj {FF0000}ID {FFFFFF}Zbrane!");
- }else{
- new s[100];
- format(s,100,"{FFFFFF}Napíš {FF0000}počet {FFFFFF}nábojov ({00FF00}Máš uložených {0000FF}%d{00FF00} nábojov{FFFFFF})",HouseInfo[houseid][Ammo][GetPVarInt(playerid,"WeaponID")]);
- ShowPlayerDialogEx(playerid,AMMO_LOAD,1,"House Weapons",s);
- }
- }
- if(dialogid == AMMO_LOAD && response == 1){
- new weaponid = GetPVarInt(playerid,"WeaponID");
- new s[100];
- format(s,100,"{FFFFFF}Napíš {FF0000}počet {FFFFFF}nábojov ({00FF00}Máš uložených {0000FF}%d{00FF00} nábojov{FFFFFF})",HouseInfo[houseid][Ammo][weaponid]);
- if(!inputtext[0]) return ShowPlayerDialogEx(playerid,AMMO_LOAD,1,"House Weapons",s);
- if(!isNumeric(inputtext)) return ShowPlayerDialogEx(playerid,AMMO_LOAD,1,"House Weapons","{FFFFFF}Napíš {FF0000}počet {FFFFFF}nábojov ({00FF00}V číslach !{FFFFFF})");
- new ammo = strval(inputtext);
- if(HouseInfo[houseid][Ammo][weaponid] < ammo) return ShowPlayerDialogEx(playerid,AMMO_LOAD,1,"House Weapons","{FFFFFF}Napíš {FF0000}počet {FFFFFF}nábojov ({00FF00}Nemáš toľko nábojov !{FFFFFF})");
- GivePlayerWeapon(playerid,HouseInfo[houseid][Weapon][weaponid],ammo);
- HouseInfo[houseid][Ammo][weaponid] -= ammo;
- new Str[10];
- format(s,100,"Houses/House%d.txt",houseid);
- if(HouseInfo[houseid][Ammo][weaponid] > 0){
- format(Str,10,"WeaponAmmo%d",weaponid);
- dini_IntSet(s,Str,HouseInfo[houseid][Ammo][weaponid]);
- }else{
- format(Str,10,"WeaponAmmo%d",weaponid);
- dini_IntSet(s,Str,0);
- format(Str,10,"Weapon%d",weaponid);
- dini_IntSet(s,Str,0);
- }
- dini_Write();
- }
- if(dialogid == WEAPON_SAVE && response == 1){
- new weaponid = GetPVarInt(playerid,"WeaponID");
- if(!inputtext[0]) return ShowPlayerDialogEx(playerid,WEAPON_SAVE,1,"House Weapons","Musíš zadať {FF0000}ID {FFFFFF}Zbrane");
- if(!isNumeric(inputtext)) return ShowPlayerDialogEx(playerid,WEAPON_SAVE,1,"House Weapons","Musíš zadať {FF0000}ID {FFFFFF}Zbrane ({FF0000}V číslach !{FFFFFF})");
- if(!GetPlayerWeaponEx(playerid,strval(inputtext),GetWeaponSlot(strval(inputtext) ) ) ){
- ShowPlayerWeapons(playerid);
- return ShowPlayerDialogEx(playerid,WEAPON_SAVE,1,"{FFFFFF}House Weapons","Zbraň s týmto {FF0000}ID {FFFFFF}nemáš !");
- }
- HouseInfo[houseid][Weapon][weaponid] = strval(inputtext);
- new ammostring[128],s[100],Str[15];
- SCM(playerid,0xFFFFFFFF,"Zbraň úspešne uložená !");
- format(s,100,"Houses/House%d.txt",houseid);
- format(Str,15,"Weapon%d",weaponid);
- dini_IntSet(s,Str,HouseInfo[houseid][Weapon][weaponid]);
- dini_Write();
- format(ammostring,128,"{FFFFFF}Zadaj {FF0000}Počet {FFFFFF}Nábojov! Z vybranej zbrane máš {FF0000}%d {FFFFFF}nábojov",GetPlayerWeaponAmmo(playerid,HouseInfo[houseid][Weapon][weaponid]));
- ShowPlayerDialogEx(playerid,AMMO_SAVE,1,"House Weapons",ammostring);
- }
- if(dialogid == AMMO_SAVE && response == 1){
- new weaponid = GetPVarInt(playerid,"WeaponID");
- new ammostring[128];
- format(ammostring,128,"{FFFFFF}Zadaj {FF0000}Počet {FFFFFF}Nábojov! Z vybranej zbrane máš {FF0000}%d {FFFFFF}nábojov",GetPlayerWeaponAmmo(playerid,HouseInfo[houseid][Weapon][weaponid]));
- if(!inputtext[0]){
- format(ammostring,128,"{FFFFFF}Zadaj {FF0000}Počet {FFFFFF}Nábojov! Z vybranej zbrane máš {FF0000}%d {FFFFFF}nábojov ({FF0000}V číslach !{FFFFFF})",GetPlayerWeaponAmmo(playerid,HouseInfo[houseid][Weapon][weaponid]));
- return ShowPlayerDialogEx(playerid,AMMO_SAVE,1,"House Weapons",ammostring);
- }
- if(!isNumeric(inputtext)){
- format(ammostring,128,"{FFFFFF}Zadaj {FF0000}Počet {FFFFFF}Nábojov! Z vybranej zbrane máš {FF0000}%d {FFFFFF}nábojov ({FF0000}V číslach !{FFFFFF})",GetPlayerWeaponAmmo(playerid,HouseInfo[houseid][Weapon][weaponid]));
- return ShowPlayerDialogEx(playerid,AMMO_SAVE,1,"House Weapons",ammostring);
- }
- if(GetPlayerWeaponAmmo(playerid,HouseInfo[houseid][Weapon][weaponid]) < strval(inputtext)){
- format(ammostring,128,"{FFFFFF}Zadaj {FF0000}Počet {FFFFFF}Nábojov! Z vybranej zbrane máš {FF0000}%d {FFFFFF}nábojov ({FF0000}Nemáš toľko nábojov, koľko chceš uložiť ! !{FFFFFF})",GetPlayerWeaponAmmo(playerid,HouseInfo[houseid][Weapon][weaponid]));
- return ShowPlayerDialogEx(playerid,AMMO_SAVE,1,"House Weapons",ammostring);
- }
- HouseInfo[houseid][Ammo][weaponid] = strval(inputtext);
- RemovePlayerWeapon(playerid, HouseInfo[houseid][Weapon][weaponid],strval(inputtext));
- new Str[15];
- new s[100];
- format(s,100,"Houses/House%d.txt",houseid);
- format(Str,15,"Weapon%d",weaponid);
- dini_IntSet(s,Str,HouseInfo[houseid][Weapon][weaponid]);
- format(Str,15,"WeaponAmmo%d",weaponid);
- dini_IntSet(s,Str,HouseInfo[houseid][Ammo][weaponid]);
- dini_Write();
- SCM(playerid,0xFFFFFFFF,"Náboje úspešne uložené !");
- }
- return 1;
- }
- public OnVehicleRespray(playerid,vehicleid, color1, color2)
- {
- for(new houseid;houseid<HouseCount+1;houseid++){
- for(new i;i<HouseInfo[houseid][CarSlots];i++){
- if(Vehicle[houseid][i]==vehicleid){
- Color1[houseid][i] = color1;
- Color2[houseid][i] = color2;
- }}}
- return 1;
- }
- public OnVehiclePaintjob(playerid,vehicleid, paintjobid)
- {
- for(new houseid;houseid<HouseCount+1;houseid++){
- for(new i;i<HouseInfo[houseid][CarSlots];i++){
- if(Vehicle[houseid][i]==vehicleid){
- Paintjob[houseid][i] = paintjobid;
- }}}
- return 1;
- }
- public OnVehicleMod(playerid,vehicleid,componentid)
- {
- for(new houseid;houseid<HouseCount+1;houseid++){
- for(new i;i<HouseInfo[houseid][CarSlots];i++){
- if(Vehicle[houseid][i]==vehicleid){
- new Varz=InitComponents(componentid);
- switch (Varz)
- {
- case 0: { Vmod[0][houseid][i]=componentid; }
- case 1: { Vmod[1][houseid][i]=componentid; }
- case 2: { Vmod[2][houseid][i]=componentid; }
- case 3: { Vmod[3][houseid][i]=componentid; }
- case 4: { Vmod[4][houseid][i]=componentid; }
- case 5: { Vmod[5][houseid][i]=componentid; }
- case 6: { Vmod[6][houseid][i]=componentid; }
- case 7: { Vmod[7][houseid][i]=componentid; }
- case 8: { Vmod[8][houseid][i]=componentid; }
- case 9: { Vmod[9][houseid][i]=componentid; }
- case 10: { Vmod[10][houseid][i]=componentid; }
- case 11: { Vmod[11][houseid][i]=componentid; }
- case 12: { Vmod[12][houseid][i]=componentid; }
- case 13: { Vmod[13][houseid][i]=componentid; }
- case 14: { Vmod[14][houseid][i]=componentid; }
- case 15: { Vmod[15][houseid][i]=componentid; }
- case 16: { Vmod[16][houseid][i]=componentid; }
- }
- }}}
- return 1;
- }
- public OnVehicleSpawn(vehicleid){
- for(new houseid;houseid<HouseCount+1;houseid++){
- for(new i;i<HouseInfo[houseid][CarSlots];i++){
- if(Vehicle[houseid][i]==vehicleid){
- SetTimerEx("TuneThisCar",2500,false,"iii",houseid,i,vehicleid);
- }}}
- }
- stock SellPlayerHouseInterior(playerid,houseid,inter,suma){
- HaveNotMoney(playerid,suma);
- GivePlayerMoney(playerid,-suma);
- new s[100];
- format(s,100,"Houses/House%d.txt",houseid);
- dini_IntSet(s,"Interior",inter);
- dini_Write();
- HouseInfo[houseid][IntTyp] = inter;
- DestroyPickup(HouseInfo[houseid][HousePick]);
- HouseInfo[houseid][HousePick] = CreatePickup(1277,1,HouseInterior[inter][P_X],HouseInterior[inter][P_Y],HouseInterior[inter][P_Z],HouseInfo[houseid][VW]);
- SetPlayerPos(playerid, HouseInterior[inter][I_X],HouseInterior[inter][I_Y],HouseInterior[inter][I_Z]);
- SetPlayerInterior(playerid, HouseInterior[inter][Int]);
- SetPlayerVirtualWorld(playerid,HouseInfo[houseid][VW]);
- return true;
- }
- stock ShowPlayerDialogEx(playerid,id,style,a[],b[]){
- if(ShowedPlayerDialog[playerid]) return false;
- ShowPlayerDialog(playerid,id,style,a,b,"Vybrat","Preč");
- ShowedPlayerDialog[playerid] = true;
- return true;
- }
- stock RemovePlayerWeapon(playerid, weaponid,ammo) {
- new wd[2][13];
- for(new i; i<13; i++) GetPlayerWeaponData(playerid,i,wd[0][i],wd[1][i]);
- ResetPlayerWeapons(playerid);
- for(new i; i<13; i++){
- if(wd[0][i] == weaponid){
- if(wd[1][i] > ammo){
- new newammo = wd[1][i]-ammo;
- newammo = wd[1][i]-ammo;
- GivePlayerWeapon ( playerid, wd[0][i], newammo);
- continue;
- }else{
- continue;
- }
- }
- GivePlayerWeapon ( playerid, wd[0][i], wd[1][i]);
- }
- }
- stock GetPlayerWeaponAmmo(playerid,weaponid){
- new wd[2][13];
- for(new i; i<13; i++) GetPlayerWeaponData(playerid,i,wd[0][i],wd[1][i]);
- for(new i; i<13; i++){
- if(weaponid == wd[0][i]) return wd[1][i];
- }
- return false;
- }
- stock GetPlayerWeaponEx(playerid,weaponid,slot){
- new wd[2];
- GetPlayerWeaponData(playerid,slot,wd[0],wd[1]);
- if(weaponid == wd[0] && wd[1] > 0) return true;
- return false;
- }
- stock GivePlayerHealth(playerid,Float:Health){
- new Float:Old;
- GetPlayerHealth(playerid,Old);
- SetPlayerHealth(playerid,Old+Health);
- if(GetHealth(playerid) > 100) SetPlayerHealth(playerid,100);
- }
- stock GetWeaponSlot(weaponid)
- {
- switch (weaponid)
- {
- case 0,1: return 0;
- case 2..9: return 1;
- case 10..15: return 10;
- case 16..18,39: return 8;
- case 22..24: return 2;
- case 25..27: return 3;
- case 28,29,32: return 4;
- case 33,34: return 6;
- case 35..38: return 7;
- case 41..43: return 9;
- case 44..46: return 11;
- default: return 12;
- }
- return 12;
- }
- stock PlayerName(playerid){
- new name[MAX_PLAYER_NAME];
- GetPlayerName(playerid,name,MAX_PLAYER_NAME);
- return name;
- }
- stock ShowPlayerWeapons(playerid){
- new weapons[13][2];
- SCM(playerid,0xFFFFFFFF,"{0000FF}Názov Zbrane{FFFFFF}({00FF00}Náboje{FFFFFF}) {FF0000}ID Zbrane");
- for (new i = 0; i < 13; i++)
- {
- new s[100];
- GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
- if(weapons[i][0] == 0 || weapons[i][1] == 0) continue;
- format(s,100,"{0000FF}%s{FFFFFF}({00FF00}%d{FFFFFF}) {FF0000}ID %d",WeaponName(weapons[i][0]),weapons[i][1],weapons[i][0]);
- SCM(playerid,0xFFFFFFFF,s);
- }
- SCM(playerid,0xFFFFFFFF,"{0000FF}Názov Zbrane{FFFFFF}({00FF00}Náboje{FFFFFF}) {FF0000}ID {FFFFFF}Zbrane");
- SCM(playerid,0xFFFFFFFF,"Ak máš zoznam {00FFFF}neúplný{FFFFFF}, stlač \"{0000FF}Page up & Page down{FFFFFF}\"");
- }
- stock IsPlayerHouseOwner(playerid,houseid)
- {
- new cesta[50];
- format(cesta,150,"Houses/House%d.txt",houseid);
- if(strcmp(PlayerName(playerid),dini_Get(cesta,"Owner"), false) == 0) return true;
- return false;
- }
- Float:GetHealth(playerid)
- {
- new Float:h;
- GetPlayerHealth(playerid, h);
- return h;
- }
- stock IsHouseForSale(houseid)
- {
- new cesta[50];
- format(cesta,150,"Houses/House%d.txt",houseid);
- if(strcmp("none",dini_Get(cesta,"Owner"), false) == 0) return true;
- return false;
- }
- stock GetPlayerHouse(playerid){
- for(new h=0;h<HouseCount+1;h++)
- {
- if(IsPlayerInRangeOfPoint(playerid,2,HouseInfo[h][p_X],HouseInfo[h][p_Y],HouseInfo[h][p_Z]))
- {
- return h;
- }
- }
- return -1;
- }
- stock isNumeric(const string[]) {
- new length=strlen(string);
- if (length==0) return false;
- for (new i = 0; i < length; i++) {
- if (
- (string[i] > '9' || string[i] < '0' && string[i]!='-' && string[i]!='+') // Not a number,'+' or '-'
- || (string[i]=='-' && i!=0) // A '-' but not at first.
- || (string[i]=='+' && i!=0) // A '+' but not at first.
- ) return false;
- }
- if (length==1 && (string[0]=='-' || string[0]=='+')) return false;
- return true;
- }
- InitComponents(componentid)
- {
- new i;
- for(i=0; i<20; i++)
- {
- if(spoiler[i][0]==componentid) return 0;
- }
- for(i=0; i<3; i++)
- {
- if(nitro[i][0]==componentid) { return 1; }
- }
- for(i=0; i<23; i++)
- {
- if(fbumper[i][0]==componentid) { return 2; }
- }
- for(i=0; i<22; i++)
- {
- if(rbumper[i][0]==componentid) { return 3; }
- }
- for(i=0; i<28; i++)
- {
- if(exhaust[i][0]==componentid) { return 4; }
- }
- for(i=0; i<2; i++)
- {
- if(bventr[i][0]==componentid) { return 5; }
- }
- for(i=0; i<2; i++)
- {
- if(bventl[i][0]==componentid) { return 6; }
- }
- for(i=0; i<4; i++)
- {
- if(bscoop[i][0]==componentid) { return 7; }
- }
- for(i=0; i<13; i++)
- {
- if(rscoop[i][0]==componentid) { return 8; }
- }
- for(i=0; i<21; i++)
- {
- if(lskirt[i][0]==componentid) { return 9; }
- }
- for(i=0; i<21; i++)
- {
- if(rskirt[i][0]==componentid) { return 10; }
- }
- if(hydraulics[0][0]==componentid) { return 11; }
- if(base[0][0]==componentid) { return 12; }
- for(i=0; i<2; i++)
- {
- if(rbbars[i][0]==componentid) { return 13; }
- }
- for(i=0; i<2; i++)
- {
- if(fbbars[i][0]==componentid) { return 14; }
- }
- for(i=0; i<17; i++)
- {
- if(wheels[i][0]==componentid) { return 15; }
- }
- for(i=0; i<2; i++)
- {
- if(lights[i][0]==componentid) { return 16; }
- }
- return 0;
- }
- public TuneThisCar(houseid,carslot,vehicleid)
- {
- if(Vmod[0][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[0][houseid][carslot]); }
- if(Vmod[1][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[1][houseid][carslot]); }
- if(Vmod[2][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[2][houseid][carslot]); }
- if(Vmod[3][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[3][houseid][carslot]); }
- if(Vmod[4][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[4][houseid][carslot]); }
- if(Vmod[5][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[5][houseid][carslot]); }
- if(Vmod[6][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[6][houseid][carslot]); }
- if(Vmod[7][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[7][houseid][carslot]); }
- if(Vmod[8][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[8][houseid][carslot]); }
- if(Vmod[9][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[9][houseid][carslot]); }
- if(Vmod[10][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[10][houseid][carslot]); }
- if(Vmod[11][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[11][houseid][carslot]); }
- if(Vmod[12][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[12][houseid][carslot]); }
- if(Vmod[13][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[13][houseid][carslot]); }
- if(Vmod[14][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[14][houseid][carslot]); }
- if(Vmod[15][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[15][houseid][carslot]); }
- if(Vmod[16][houseid][carslot]!=0) { AddVehicleComponent(vehicleid,Vmod[16][houseid][carslot]); }
- if(Paintjob[houseid][carslot]!=-1) { ChangeVehiclePaintjob(vehicleid,Paintjob[houseid][carslot]); }
- if(Color1[houseid][carslot]!=0 || Color2[houseid][carslot]!=0)
- {
- ChangeVehicleColor(vehicleid,Color1[houseid][carslot],Color2[houseid][carslot]);
- }
- return 1;
- }
- stock YesNo(func){
- new yesno[4];
- if(func == 0) format(yesno,4,"Nie");
- else if(func == 1) format(yesno,4,"Ano");
- return yesno;
- }
- stock WeaponName(weapon)
- {
- new Nazev[50];
- if (weapon == 0) Nazev = "Nic";
- else if(weapon == 1) Nazev = "Boxer";
- else if(weapon == 2) Nazev = "Golfova hul";
- else if(weapon == 3) Nazev = "Hul";
- else if(weapon == 4) Nazev = "Nuz";
- else if(weapon == 5) Nazev = "Baseballka";
- else if(weapon == 6) Nazev = "Lopata";
- else if(weapon == 7) Nazev = "Kulecnikova hul";
- else if(weapon == 8) Nazev = "Katana";
- else if(weapon == 9) Nazev = "Motorovka";
- else if(weapon == 10) Nazev = "Dildo";
- else if(weapon == 11) Nazev = "Dildo2";
- else if(weapon == 12) Nazev = "Vibrator";
- else if(weapon == 13) Nazev = "Vibrator2";
- else if(weapon == 14) Nazev = "Kvetiny";
- else if(weapon == 15) Nazev = "Cane";
- else if(weapon == 16) Nazev = "Granat";
- else if(weapon == 17) Nazev = "Slzny plyn";
- else if(weapon == 18) Nazev = "Molotovuv koktejl";
- else if(weapon == 22) Nazev = "Kolt45";
- else if(weapon == 23) Nazev = "Pistole s tlumicem";
- else if(weapon == 24) Nazev = "Desert Eagle";
- else if(weapon == 25) Nazev = "Shotgun";
- else if(weapon == 26) Nazev = "Sawn-off Shotgun";
- else if(weapon == 27) Nazev = "Combat Shotgun";
- else if(weapon == 28) Nazev = "Uzi";
- else if(weapon == 29) Nazev = "Mp5";
- else if(weapon == 30) Nazev = "AK47";
- else if(weapon == 31) Nazev = "M4";
- else if(weapon == 32) Nazev = "Tec9";
- else if(weapon == 33) Nazev = "Rifle";
- else if(weapon == 34) Nazev = "Sniperka";
- else if(weapon == 35) Nazev = "Raketomet";
- else if(weapon == 36) Nazev = "Teplonavadeci Raketomet";
- else if(weapon == 37) Nazev = "Plamenomet";
- else if(weapon == 38) Nazev = "Minigun";
- else if(weapon == 39) Nazev = "Satchel";
- else if(weapon == 40) Nazev = "Bomba";
- else if(weapon == 41) Nazev = "Spray";
- else if(weapon == 42) Nazev = "Hasicak";
- else if(weapon == 43) Nazev = "Fotak";
- else if(weapon == 44) Nazev = "Nocni videni";
- else if(weapon == 45) Nazev = "Infracervena vize";
- else if(weapon == 46) Nazev = "Padak";
- return Nazev;
- }
- stock TuneCar(houseid,carslot,carid)
- {
- SetVehicleHealth(carid, 1000);
- switch( GetVehicleModel(carid))
- {
- case 400:
- {
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] =1087 ;
- AddVehicleComponent(carid,1018);//POT
- Vmod[InitComponents(1018)][houseid][carslot] = 1018;
- AddVehicleComponent(carid,1013);//PHARE ROND
- Vmod[InitComponents(1013)][houseid][carslot] = 1013;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- AddVehicleComponent(carid,1086);//STEREO
- Vmod[InitComponents(1086)][houseid][carslot] = 1086;
- }
- case 401:
- {
- AddVehicleComponent(carid,1086);//STEREO
- Vmod[InitComponents(1086)][houseid][carslot] = 1086;
- AddVehicleComponent(carid,1139);//SPOILER
- Vmod[InitComponents(1139)][houseid][carslot] = 1139;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1012);//CAPOT
- Vmod[InitComponents(1012)][houseid][carslot] = 1012;
- AddVehicleComponent(carid,1013);//PHARE ROND
- Vmod[InitComponents(1013)][houseid][carslot] = 1013;
- AddVehicleComponent(carid,1042);//CONDUITR
- Vmod[InitComponents(1042)][houseid][carslot] = 1042;
- AddVehicleComponent(carid,1043);//CONDUITL
- Vmod[InitComponents(1043)][houseid][carslot] = 1043;
- AddVehicleComponent(carid,1018);//POT
- Vmod[InitComponents(1018)][houseid][carslot] = 1018;
- AddVehicleComponent(carid,1006);//TOIT
- Vmod[InitComponents(1006)][houseid][carslot] = 1006;
- AddVehicleComponent(carid,1007);//JUPE
- Vmod[InitComponents(1007)][houseid][carslot] = 1007;
- }
- //DUMPER
- case 406:
- {
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- }
- case 444:
- {
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- }
- //FIRETRUCK
- case 407:
- {
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- }
- case 578,579,580,582,583,584,585,587,588,589,596,597,
- 598,599,600,601,602,603,604,605,609,568,572,574,402,
- 403,404,405,408,409,410,411,412,413,414,415,416,418,
- 419,421,422,423,424,426,427,428,429,431,432,433,434,
- 436,437,438,439,440,441,442,443,445,451,455,456,
- 457,458,459,466,467,470,474,475,477,478,479,480,482,
- 483,485,486,489,492,494,495,496,498,499,500,502,503,
- 504,505,506,507,508,514,515,516,517,518,524,525,526,
- 527,528,529,530,531,532,533,540,541,542,543,566,544,
- 545,546,547,549,550,551,552,554,555:
- {
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- }
- //TAXI
- case 420:
- {
- AddVehicleComponent(carid,1010);//NOS//nos
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- AddVehicleComponent(carid,1139);//SPOILER//SPOILER//spoiler
- Vmod[InitComponents(1139)][houseid][carslot] = 1139;
- }
- //REMINGTON
- case 534:
- {
- ChangeVehiclePaintjob(carid,2);
- Paintjob[houseid][carslot] = 2;
- AddVehicleComponent(carid,1180);
- Vmod[InitComponents(1180)][houseid][carslot] = 1180;
- AddVehicleComponent(carid,1185);
- Vmod[InitComponents(1185)][houseid][carslot] = 1185;
- AddVehicleComponent(carid,1100);
- Vmod[InitComponents(1100)][houseid][carslot] = 1100;
- AddVehicleComponent(carid,1010);//NOS//nos
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1127);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1127)][houseid][carslot] = 1127;
- AddVehicleComponent(carid,1101);//BAS DE CAISSE
- Vmod[InitComponents(1101)][houseid][carslot] = 1101;
- AddVehicleComponent(carid,1122);//BAS DE CAISSE
- Vmod[InitComponents(1122)][houseid][carslot] = 1122;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- }
- //SLAMVAN
- case 535:
- {
- ChangeVehiclePaintjob(carid,2);
- Paintjob[houseid][carslot] = 2;
- AddVehicleComponent(carid,1109);
- Vmod[InitComponents(1109)][houseid][carslot] = 1109;
- AddVehicleComponent(carid,1115);
- Vmod[InitComponents(1115)][houseid][carslot] = 1115;
- AddVehicleComponent(carid,1117);
- Vmod[InitComponents(1117)][houseid][carslot] = 1117;
- AddVehicleComponent(carid,1010);//NOS//nos
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1114);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1114)][houseid][carslot] = 1114;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- AddVehicleComponent(carid,1119);//BAS DE CAISSE
- Vmod[InitComponents(1119)][houseid][carslot] = 1119;
- AddVehicleComponent(carid,1121);//BAS DE CAISSE
- Vmod[InitComponents(1121)][houseid][carslot] = 1121;
- }
- //BLADE
- case 536:
- {
- AddVehicleComponent(carid,1010);//NOS//nos
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1183);
- Vmod[InitComponents(1183)][houseid][carslot] = 1183;
- AddVehicleComponent(carid,1181);
- Vmod[InitComponents(1181)][houseid][carslot] = 1181;
- AddVehicleComponent(carid,1107);//BAS DE CAISSE
- Vmod[InitComponents(1107)][houseid][carslot] = 1107;
- AddVehicleComponent(carid,1104);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1104)][houseid][carslot] = 1104;
- AddVehicleComponent(carid,1108);//BAS DE CAISSE
- Vmod[InitComponents(1108)][houseid][carslot] = 1108;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- }
- //MONSTERA
- case 556,557:
- {
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- }
- //URANUS
- case 558:
- {
- AddVehicleComponent(carid,1092);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1092)][houseid][carslot] = 1092;
- AddVehicleComponent(carid,1166);
- Vmod[InitComponents(1166)][houseid][carslot] = 1166;
- AddVehicleComponent(carid,1165);
- Vmod[InitComponents(1165)][houseid][carslot] = 1165;
- AddVehicleComponent(carid,1090);//BAS DE CAISSE
- Vmod[InitComponents(1090)][houseid][carslot] = 1090;
- AddVehicleComponent(carid,1094);//BAS DE CAISSE
- Vmod[InitComponents(1094)][houseid][carslot] = 1094;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1163);//SPOILER
- Vmod[InitComponents(1163)][houseid][carslot] = 1163;
- AddVehicleComponent(carid,1091);//ROOF
- Vmod[InitComponents(1091)][houseid][carslot] = 1091;
- ChangeVehiclePaintjob(carid,2);
- Paintjob[houseid][carslot] = 2;
- }
- //JESTER
- case 559:
- {
- AddVehicleComponent(carid,1070);//BAS DE CAISSE
- Vmod[InitComponents(1070)][houseid][carslot] = 1070;
- AddVehicleComponent(carid,1066);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1066)][houseid][carslot] = 1066;
- AddVehicleComponent(carid,1072);//BAS DE CAISSE
- Vmod[InitComponents(1072)][houseid][carslot] = 1072;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1147);//SPOILER
- Vmod[InitComponents(1147)][houseid][carslot] = 1147;
- AddVehicleComponent(carid,1068);//ROOF
- Vmod[InitComponents(1068)][houseid][carslot] = 1068;
- AddVehicleComponent(carid,1173);
- Vmod[InitComponents(1173)][houseid][carslot] = 1173;
- AddVehicleComponent(carid,1161);
- Vmod[InitComponents(1161)][houseid][carslot] = 1161;
- ChangeVehiclePaintjob(carid,1);
- Paintjob[houseid][carslot] = 1;
- }
- //SULTAN
- case 560:
- {
- AddVehicleComponent(carid,1028);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1028)][houseid][carslot] = 1028;
- AddVehicleComponent(carid,1140);
- Vmod[InitComponents(1140)][houseid][carslot] = 1140;
- AddVehicleComponent(carid,1170);
- Vmod[InitComponents(1170)][houseid][carslot] = 1170;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1139);//SPOILER
- Vmod[InitComponents(1139)][houseid][carslot] = 1139;
- AddVehicleComponent(carid,1033);//ROOF
- Vmod[InitComponents(1033)][houseid][carslot] = 1033;
- AddVehicleComponent(carid,1031);//BAS DE CAISSE
- Vmod[InitComponents(1031)][houseid][carslot] = 1031;
- AddVehicleComponent(carid,1030);//BAS DE CAISSE
- Vmod[InitComponents(1030)][houseid][carslot] = 1030;
- ChangeVehiclePaintjob(carid,1);
- Paintjob[houseid][carslot] = 1;
- }
- //STRATUM
- case 561:
- {
- AddVehicleComponent(carid,1056);//BAS DE CAISSE
- Vmod[InitComponents(1056)][houseid][carslot] = 1056;
- AddVehicleComponent(carid,1157);
- Vmod[InitComponents(1157)][houseid][carslot] = 1157;
- AddVehicleComponent(carid,1062);//BAS DE CAISSE
- Vmod[InitComponents(1062)][houseid][carslot] = 1062;
- AddVehicleComponent(carid,1059);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1059)][houseid][carslot] = 1059;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1146);//SPOILER
- Vmod[InitComponents(1146)][houseid][carslot] = 1146;
- AddVehicleComponent(carid,1061);//ROOF
- Vmod[InitComponents(1061)][houseid][carslot] = 1061;
- ChangeVehiclePaintjob(carid,2);
- Paintjob[houseid][carslot] = 2;
- }
- //ELEGY
- case 562:
- {
- ChangeVehiclePaintjob(carid,1);
- Paintjob[houseid][carslot] = 1;
- AddVehicleComponent(carid,1037);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1037)][houseid][carslot] = 1037;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1035);//ROOF
- Vmod[InitComponents(1035)][houseid][carslot] = 1035;
- AddVehicleComponent(carid,1039);//BAS DE CAISSE
- Vmod[InitComponents(1039)][houseid][carslot] = 1039;
- AddVehicleComponent(carid,1041);//BAS DE CAISSE
- Vmod[InitComponents(1041)][houseid][carslot] = 1041;
- AddVehicleComponent(carid,1086);//STEREO
- Vmod[InitComponents(1086)][houseid][carslot] = 1086;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1147);//SPOILER
- Vmod[InitComponents(1147)][houseid][carslot] = 1147;
- AddVehicleComponent(carid,1148);
- Vmod[InitComponents(1148)][houseid][carslot] = 1148;
- AddVehicleComponent(carid,1172);
- Vmod[InitComponents(1172)][houseid][carslot] = 1172;
- }
- //FLASH
- case 565:
- {
- ChangeVehiclePaintjob(carid,2);
- Paintjob[houseid][carslot] = 2;
- AddVehicleComponent(carid,1046);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1046)][houseid][carslot] = 1046;
- AddVehicleComponent(carid,1151);
- Vmod[InitComponents(1151)][houseid][carslot] = 1151;
- AddVehicleComponent(carid,1152);
- Vmod[InitComponents(1152)][houseid][carslot] = 1152;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1139);//SPOILER
- Vmod[InitComponents(1139)][houseid][carslot] = 1139;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- AddVehicleComponent(carid,1053);//ROOF
- Vmod[InitComponents(1053)][houseid][carslot] = 1053;
- AddVehicleComponent(carid,1047);//BAS DE CAISSE
- Vmod[InitComponents(1047)][houseid][carslot] = 1047;
- AddVehicleComponent(carid,1051);//BAS DE CAISSE
- Vmod[InitComponents(1051)][houseid][carslot] = 1051;
- }
- //SAVANNA
- case 567:
- {
- AddVehicleComponent(carid,1188);
- Vmod[InitComponents(1188)][houseid][carslot] = 1188;
- AddVehicleComponent(carid,1186);
- Vmod[InitComponents(1186)][houseid][carslot] = 1186;
- AddVehicleComponent(carid,1102);//BAS DE CAISSE
- Vmod[InitComponents(1102)][houseid][carslot] = 1102;
- AddVehicleComponent(carid,1133);//BAS DE CAISSE
- Vmod[InitComponents(1133)][houseid][carslot] = 1133;
- AddVehicleComponent(carid,1018);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1018)][houseid][carslot] = 1018;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- ChangeVehiclePaintjob(carid,2);
- Paintjob[houseid][carslot] = 2;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- }
- case 575:
- {
- ChangeVehiclePaintjob(carid,1);
- Paintjob[houseid][carslot] = 1;
- AddVehicleComponent(carid,1175);
- Vmod[InitComponents(1175)][houseid][carslot] = 1175;
- AddVehicleComponent(carid,1177);
- Vmod[InitComponents(1177)][houseid][carslot] = 1177;
- AddVehicleComponent(carid,1043);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1043)][houseid][carslot] = 1043;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- AddVehicleComponent(carid,1042);//BAS DE CAISSE
- Vmod[InitComponents(1042)][houseid][carslot] = 1042;
- AddVehicleComponent(carid,1099);//BAS DE CAISSE
- Vmod[InitComponents(1099)][houseid][carslot] = 1099;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- }
- //TORNADO
- case 576:
- {
- ChangeVehiclePaintjob(carid,2);
- Paintjob[houseid][carslot] = 2;
- AddVehicleComponent(carid,1191);
- Vmod[InitComponents(1191)][houseid][carslot] = 1191;
- AddVehicleComponent(carid,1193);
- Vmod[InitComponents(1193)][houseid][carslot] = 1193;
- AddVehicleComponent(carid,1010);//NOS
- Vmod[InitComponents(1010)][houseid][carslot] = 1010;
- AddVehicleComponent(carid,1018);//POT D'ECHAPPEMMENT
- Vmod[InitComponents(1018)][houseid][carslot] = 1018;
- AddVehicleComponent(carid,1081);//JANTE
- Vmod[InitComponents(1081)][houseid][carslot] = 1081;
- AddVehicleComponent(carid,1087);//HYDROLIK
- Vmod[InitComponents(1087)][houseid][carslot] = 1087;
- AddVehicleComponent(carid,1134);//BAS DE CAISSE
- Vmod[InitComponents(1134)][houseid][carslot] = 1134;
- AddVehicleComponent(carid,1137);//BAS DE CAISSE
- Vmod[InitComponents(1137)][houseid][carslot] = 1137;
- }
- }
- }
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