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Hybban

Hybban, Level 10 Dwarf male Priest/Cleric/Theurge (Dwarven A

Dec 23rd, 2016
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  1. Hybban, Level 0 Dwarf male (starting character)
  2. Attribute Scores
  3. Strength: 10 (+0)
  4. Agility: 9 (-1)
  5. Intellect: 10 (+0)
  6. Will: 10 (+0)
  7.  
  8. Perception: 11 (+1)
  9. Defense: 15
  10. Health: 14
  11. Healing Rate: 3
  12. Speed 8
  13. Power 0
  14. Languages: Common, Dwarvish
  15. Professions: Musician (string), Agitator
  16.  
  17. Talents:
  18. - Darksight You can see in areas obscured by shadows or darkness within medium range as if those areas were lit. Beyond this distance, you treat darkness as shadows and shadows as lit.
  19. - Hatred: Troglodytes. Your hatred grants 1 boon on attack rolls made against creatures you hate.
  20. - Robust Constitution: You take half damage from poison. You make challenge rolls with 1 boon to avoid or remove the poisoned affliction.
  21.  
  22. Equipement:
  23. You have a staff, basic clothing, a backpack, a week of rations, a waterskin, a tinderbox, 3 torches, a pouch containing 11 cp, and A thin shirt of mail that counts as light armor and can be worn under normal clothing (functions as mail and is not cumulative with other armor).
  24.  
  25. Character info:
  26. - You are a young adult, 34 years old.
  27. - You have a magnificent belly.
  28. - You take better care of yourself than most dwarfs and keep your facial hair well groomed.
  29. - You came into money and start the game with 5 cp.
  30. - You love gold more than anything. You love the way it feels, the sound it makes, and the taste of it.
  31.  
  32. --------------------------------------------------
  33.  
  34. Hybban, Level 1 Dwarf male Priest (Dwarven Ancestors)
  35. Attribute Scores
  36. Strength: 11 (+1)
  37. Agility: 9 (-1)
  38. Intellect: 10 (+0)
  39. Will: 11 (+1)
  40.  
  41. Perception: 11 (+1)
  42. Defense: 15
  43. Health: 19
  44. Healing Rate: 4
  45. Speed 8
  46. Power 1
  47. Languages: Common, Dwarvish
  48. Professions: Musician (string), Agitator
  49.  
  50. Magic:
  51. - Battle:
  52. - Earth: Earth Spike (2),
  53. - Life: Life Sense (2), Light Healing (1)
  54.  
  55. Talents:
  56. - Darksight You can see in areas obscured by shadows or darkness within medium range as if those areas were lit. Beyond this distance, you treat darkness as shadows and shadows as lit.
  57. - Hatred: Troglodytes. Your hatred grants 1 boon on attack rolls made against creatures you hate.
  58. - Robust Constitution: You take half damage from poison. You make challenge rolls with 1 boon to avoid or remove the poisoned affliction.
  59. - Shared Recovery: You can use an action to heal damage equal to your healing rate. Then, choose one creature other than you that is within short range. The target also heals damage equal to its healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  60.  
  61. Equipement:
  62. You have a staff, basic clothing, a backpack, a week of rations, a waterskin, a tinderbox, 3 torches, a pouch containing 11 cp, and A thin shirt of mail that counts as light armor and can be worn under normal clothing (functions as mail and is not cumulative with other armor).
  63.  
  64. Character info:
  65. - A druid initiated you into your faith.
  66.  
  67. --------------------------------------------------
  68.  
  69. Hybban, Level 3 Dwarf male Priest/Cleric (Dwarven Ancestors)
  70. Attribute Scores
  71. Strength: 12 (+2)
  72. Agility: 9 (-1)
  73. Intellect: 10 (+0)
  74. Will: 12 (+2)
  75.  
  76. Perception: 11 (+1)
  77. Defense: 15
  78. Health: 27
  79. Healing Rate: 6
  80. Speed 8
  81. Power 2
  82. Languages: Common, Dwarvish
  83. Professions: Musician (string), Agitator, Temple Ward
  84.  
  85. Magic:
  86. - Battle: Celerity (3)
  87. - Earth: Earth Spike (3), Stone Armor (2), Mold Earth And Stone (1)
  88. - Life: Life Sense (3), Light Healing (2)
  89.  
  90. Talents:
  91. - Darksight You can see in areas obscured by shadows or darkness within medium range as if those areas were lit. Beyond this distance, you treat darkness as shadows and shadows as lit.
  92. - Hatred: Troglodytes. Your hatred grants 1 boon on attack rolls made against creatures you hate.
  93. - Robust Constitution: You take half damage from poison. You make challenge rolls with 1 boon to avoid or remove the poisoned affliction.
  94. - Shared Recovery: You can use an action to heal damage equal to your healing rate. Then, choose one creature other than you that is within short range. The target also heals damage equal to its healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  95. - Prayer: When a creature within short range of you makes an attack roll or challenge roll, you can use a triggered action to grant 1 boon on the triggering roll.
  96. - Conviction: You make Will challenge rolls with 1 boon when you roll to resist the effects of the frightening and horrifying traits.
  97. - Icon of Faith: When you cast an attack spell from the Earth tradition while you’re wielding or wearing a holy symbol, you make the attack roll with 1 boon and creatures rolling to resist the attack make their challenge rolls with 1 bane.
  98.  
  99. Equipement:
  100. You have a staff, basic clothing, a backpack, a week of rations, a waterskin, a tinderbox, 3 torches, a pouch containing 11 cp, and A thin shirt of mail that counts as light armor and can be worn under normal clothing (functions as mail and is not cumulative with other armor).
  101.  
  102. Character info:
  103. - You forged a pact with a higher power and now act as the deity’s agent in the mortal world.
  104.  
  105. --------------------------------------------------
  106.  
  107. Hybban, Level 7 Dwarf male Priest/Cleric/Theurge (Dwarven Ancestors)
  108. Attribute Scores
  109. Strength: 13 (+3)
  110. Agility: 9 (-1)
  111. Intellect: 11 (+1)
  112. Will: 13 (+3)
  113.  
  114. Perception: 12 (+2)
  115. Defense: 15
  116. Health: 43
  117. Healing Rate: 10
  118. Speed 8
  119. Power 4
  120. Languages: Common, Dwarvish, Elvish
  121. Professions: Musician (string), Agitator, Temple Ward
  122.  
  123. Magic:
  124. - Battle: Celerity (5), Arc of Death
  125. - Earth: Earth Spike (5), Stone Armor (2), Mold Earth And Stone (2), Eruption (1)
  126. - Life: Life Sense (5), Light Healing (2), Greater Cure (1)
  127. - Theurgy:
  128.  
  129. Talents:
  130. - Darksight You can see in areas obscured by shadows or darkness within medium range as if those areas were lit. Beyond this distance, you treat darkness as shadows and shadows as lit.
  131. - Hatred: Troglodytes. Your hatred grants 1 boon on attack rolls made against creatures you hate.
  132. - Robust Constitution: You take half damage from poison. You make challenge rolls with 1 boon to avoid or remove the poisoned affliction.
  133. - Shared Recovery: You can use an action to heal damage equal to your healing rate. Then, choose one creature other than you that is within short range. The target also heals damage equal to its healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  134. - Prayer: When a creature within short range of you makes an attack roll or challenge roll, you can use a triggered action to grant 1 boon on the triggering roll. The creature’s attacks with weapons deal 1d6 extra damage.
  135. - Conviction: You make Will challenge rolls with 1 boon when you roll to resist the effects of the frightening and horrifying traits.
  136. - Icon of Faith: When you cast an attack spell from the Earth tradition while you’re wielding or wearing a holy symbol, you make the attack roll with 1 boon and creatures rolling to resist the attack make their challenge rolls with 1 bane. The spell deals or heals 1d6 extra damage.
  137. - Pious Restoration: You can use an action to expend a casting of a rank 1 or higher Theurgy spell and heal damage equal to 1d6 per rank of the spell whose casting you expended.
  138.  
  139. Equipement:
  140. You have a staff, basic clothing, a backpack, a week of rations, a waterskin, a tinderbox, 3 torches, a pouch containing 11 cp, and A thin shirt of mail that counts as light armor and can be worn under normal clothing (functions as mail and is not cumulative with other armor).
  141.  
  142. --------------------------------------------------
  143.  
  144. Hybban, Level 10 Dwarf male Priest/Cleric/Theurge (Dwarven Ancestors)
  145. Attribute Scores
  146. Strength: 13 (+3)
  147. Agility: 9 (-1)
  148. Intellect: 11 (+1)
  149. Will: 13 (+3)
  150.  
  151. Perception: 12 (+2)
  152. Defense: 15
  153. Health: 53
  154. Healing Rate: 13
  155. Speed 8
  156. Power 5
  157. Languages: Common, Dwarvish, Elvish
  158. Professions: Musician (string), Agitator, Temple Ward
  159.  
  160. Magic:
  161. - Battle: Celerity (6), Arc of Death
  162. - Earth: Earth Spike (6), Stone Armor (3), Mold Earth And Stone (2), Eruption (2)
  163. - Life: Life Sense (6), Light Healing (3), Greater Cure (2), Resurrect (1)
  164. - Theurgy: Denounce (6), Wrath of God (2), Avatar (1)
  165.  
  166. Talents:
  167. - Darksight You can see in areas obscured by shadows or darkness within medium range as if those areas were lit. Beyond this distance, you treat darkness as shadows and shadows as lit.
  168. - Hatred: Troglodytes. Your hatred grants 1 boon on attack rolls made against creatures you hate.
  169. - Robust Constitution: You take half damage from poison. You make challenge rolls with 1 boon to avoid or remove the poisoned affliction.
  170. - Shared Recovery (x2): You can use an action to heal damage equal to your healing rate. Then, choose one creature other than you that is within short range. The target also heals damage equal to its healing rate. Once you use this talent, you cannot use it again until after you complete a rest.
  171. - Prayer: When a creature within short range of you makes an attack roll or challenge roll, you can use a triggered action to grant 1 boon on the triggering roll. The creature’s attacks with weapons deal 1d6 extra damage. When you use Prayer on a creature other than yourself, you make attack rolls and challenge rolls with 1 boon for 1 round.
  172. - Conviction: You make Will challenge rolls with 1 boon when you roll to resist the effects of the frightening and horrifying traits.
  173. - Icon of Faith: When you cast an attack spell from the BAttle, Earth or Life tradition while you’re wielding or wearing a holy symbol, you make the attack roll with 1 boon and creatures rolling to resist the attack make their challenge rolls with 1 bane. The spell deals or heals 1d6 extra damage.
  174. - Pious Restoration: You can use an action to expend a casting of a rank 1 or higher Theurgy spell and heal damage equal to 1d6 per rank of the spell whose casting you expended.
  175. - Invocation: When you cast a Theurgy spell, you can use a triggered action to invoke power from your god. A pulse of energy spreads out a number of yards from a point you can reach equal to 1 + the spell’s rank. Each creature you choose in the area must get a success on a Will challenge roll or become frightened until the end of the round. If a creature that gets a failure is already frightened, it instead becomes stunned until the end of the round.
  176.  
  177. Equipement:
  178. You have a staff, basic clothing, a backpack, a week of rations, a waterskin, a tinderbox, 3 torches, a pouch containing 11 cp, and A thin shirt of mail that counts as light armor and can be worn under normal clothing (functions as mail and is not cumulative with other armor).
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