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- /*%FSM<COMPILE "F:\Program Files (x86)\Bohemia Interactive\Tools\FSM Editor Personal Edition\scriptedFSM.cfg, DayZ Server Cleanup">*/
- /*%FSM<HEAD>*/
- /*
- item0[] = {"init",0,250,-75.000000,-500.000000,25.000000,-450.000000,0.000000,"init"};
- item1[] = {"true",8,218,-75.000000,-275.000000,25.000000,-225.000000,0.000000,"true"};
- item2[] = {"waiting",2,250,-75.000000,-200.000000,25.000000,-150.000000,0.000000,"waiting"};
- item3[] = {"___min_loop",4,218,-75.000000,-75.000000,25.000000,-25.000000,4.000000,"5 min" \n "loop"};
- item4[] = {"sync_time",2,250,-75.000000,25.000000,25.000000,75.000000,0.000000,"sync time"};
- item5[] = {"true",8,218,-75.000000,125.000000,25.000000,175.000000,0.000000,"true"};
- item6[] = {"general_cleanup",2,250,-75.000000,200.000000,25.000000,250.000000,0.000000,"general" \n "cleanup" \n "loop"};
- item7[] = {"",7,210,-491.500000,220.999985,-483.500000,229.000015,0.000000,""};
- item8[] = {"",7,210,-491.500000,-253.999969,-483.500000,-246.000031,0.000000,""};
- item9[] = {"",7,210,421.000000,-178.999985,428.999969,-171.000015,0.000000,""};
- item10[] = {"",7,210,421.000000,146.000000,428.999969,154.000000,0.000000,""};
- item11[] = {"initialized",4,218,-75.000000,-425.000000,25.000000,-375.000000,0.000000,"initialized"};
- item12[] = {"prepare",2,250,-75.000000,-350.000000,25.000000,-300.000000,0.000000,"prepare"};
- item13[] = {"update_objects",2,250,-325.000000,25.000000,-225.000000,75.000000,0.000000,"update objects"};
- item14[] = {"__s_update__obje",4,218,-325.000000,-75.000000,-225.000000,-25.000000,2.000000,"5s" \n "update " \n "objects"};
- item15[] = {"___second_loop",4,218,-450.000000,-75.000000,-350.000000,-25.000000,1.000000,"1 second" \n "loop"};
- item16[] = {"group_cleanup",2,250,-450.000000,25.000000,-350.000000,75.000000,0.000000,"group" \n "cleanup"};
- item17[] = {"__0_min__loop_1",4,218,50.000000,-75.000000,150.000000,-25.000000,5.000000,"10 min" \n " loop"};
- item18[] = {"cleanup_dead",2,250,50.000000,25.000000,150.000000,75.000000,0.000000,"cleanup" \n "dead"};
- item19[] = {"___min__loop",4,218,-200.000000,-75.000000,-100.000000,-25.000000,3.000000,"1 min" \n " loop"};
- item20[] = {"cleanup_loot",2,250,-200.000000,25.000000,-100.000000,75.000000,0.000000,"cleanup" \n "loot"};
- item21[] = {"__5_min__loop",4,218,175.000000,-75.000000,275.000000,-25.000000,6.000000,"15 min" \n " loop"};
- item22[] = {"cleanup_animals",2,250,175.000000,25.000000,275.000000,75.000000,0.000000,"cleanup" \n "animals and fire"};
- item23[] = {"__0_min__loop",4,218,300.000000,-75.000000,400.000000,-25.000000,7.000000,"30 min" \n " loop"};
- item24[] = {"cleanup_null",2,4346,300.000000,25.000000,400.000000,75.000000,0.000000,"cleanup" \n "null"};
- link0[] = {0,11};
- link1[] = {1,2};
- link2[] = {2,3};
- link3[] = {2,9};
- link4[] = {2,14};
- link5[] = {2,15};
- link6[] = {2,17};
- link7[] = {2,19};
- link8[] = {2,21};
- link9[] = {2,23};
- link10[] = {3,4};
- link11[] = {4,5};
- link12[] = {5,6};
- link13[] = {6,7};
- link14[] = {7,8};
- link15[] = {8,1};
- link16[] = {9,10};
- link17[] = {10,5};
- link18[] = {11,12};
- link19[] = {12,1};
- link20[] = {13,5};
- link21[] = {14,13};
- link22[] = {15,16};
- link23[] = {16,5};
- link24[] = {17,18};
- link25[] = {18,5};
- link26[] = {19,20};
- link27[] = {20,5};
- link28[] = {21,22};
- link29[] = {22,5};
- link30[] = {23,24};
- link31[] = {24,5};
- globals[] = {25.000000,1,0,0,0,640,480,1,42,6316128,1,-508.946564,440.498199,435.888916,-341.331024,861,630,1};
- window[] = {2,-1,-1,-1,-1,838,26,1318,26,3,879};
- *//*%FSM</HEAD>*/
- class FSM
- {
- fsmName = "DayZ Server Cleanup";
- class States
- {
- /*%FSM<STATE "init">*/
- class init
- {
- name = "init";
- init = /*%FSM<STATEINIT""">*/""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "initialized">*/
- class initialized
- {
- priority = 0.000000;
- to="prepare";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"!isnil ""bis_fnc_init"""/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "waiting">*/
- class waiting
- {
- name = "waiting";
- init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Waiting for next task"";" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "__0_min__loop">*/
- class __0_min__loop
- {
- priority = 7.000000;
- to="cleanup_null";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup1800) > 1800)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastCleanup1800 = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "__5_min__loop">*/
- class __5_min__loop
- {
- priority = 6.000000;
- to="cleanup_animals";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanup900) > 900)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastCleanup900 = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "__0_min__loop_1">*/
- class __0_min__loop_1
- {
- priority = 5.000000;
- to="cleanup_dead";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupNull) > 600)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastCleanupNull = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "___min_loop">*/
- class ___min_loop
- {
- priority = 4.000000;
- to="sync_time";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastUpdate) > 300)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "___min__loop">*/
- class ___min__loop
- {
- priority = 3.000000;
- to="cleanup_loot";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupVehicles) > 60)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastCleanupVehicles = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "__s_update__obje">*/
- class __s_update__obje
- {
- priority = 2.000000;
- to="update_objects";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"(( (count needUpdate_objects) > 0) && (diag_tickTime -_lastNeedUpdate> 5))"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastNeedUpdate = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "___second_loop">*/
- class ___second_loop
- {
- priority = 1.000000;
- to="group_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"((diag_tickTime - _lastCleanupGroups) > 1)"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/"_lastCleanupGroups = diag_tickTime;"/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "sync_time">*/
- class sync_time
- {
- name = "sync_time";
- init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsSlow) then {" \n
- " call dze_diag_fps;" \n
- "};" \n
- "call server_timeSync;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "general_cleanup">*/
- class general_cleanup
- {
- name = "general_cleanup";
- init = /*%FSM<STATEINIT""">*/"//diag_log ""CLEANUP: Starting loop for next task"";" \n
- "" \n
- "//Clean groups" \n
- "{" \n
- " // diag_log (""CLEANUP: CHECKING GROUP WITH "" + str(count units _x) + "" UNITS"");" \n
- " " if ((count units _x==0) && !(_x getVariable[""SAR_protect"",false])) then {" \n
- " deleteGroup _x;" \n
- " // diag_log (""CLEANUP: DELETING A GROUP"");" \n
- " };" \n
- "} forEach allGroups;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "prepare">*/
- class prepare
- {
- name = "prepare";
- init = /*%FSM<STATEINIT""">*/"diag_log (""CLEANUP: INITIALIZING CLEANUP SCRIPT"");" \n
- "" \n
- "_lastUpdate = diag_tickTime;" \n
- "_lastNeedUpdate = diag_tickTime;" \n
- "_lastCleanupVehicles = diag_tickTime;" \n
- "_lastCleanupGroups = diag_tickTime;" \n
- "_lastCleanupNull = diag_tickTime;" \n
- "" \n
- "_lastCleanup900 = diag_tickTime;" \n
- "_lastCleanup1800 = diag_tickTime;" \n
- ""/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="waiting";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "update_objects">*/
- class update_objects
- {
- name = "update_objects";
- init = /*%FSM<STATEINIT""">*/"{" \n
- " needUpdate_objects = needUpdate_objects - [_x];" \n
- " [_x,""damage"",true] call server_updateObject;" \n
- "} forEach needUpdate_objects;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "group_cleanup">*/
- class group_cleanup
- {
- name = "group_cleanup";
- init = /*%FSM<STATEINIT""">*/"//Check for hackers" \n
- " {" \n
- " if(vehicle _x != _x && (vehicle _x getVariable [""Sarge"",0] != 1) && !(vehicle _x in _safety) && (typeOf vehicle _x) != ""ParachuteWest"") then {" \n
- " diag_log (""CLEANUP: KILLING A HACKER "" + (name _x) + "" "" + str(_x) + "" IN "" + (typeOf vehicle _x));" \n
- " (vehicle _x) setDamage 1;" \n
- " _x setDamage 1;" \n
- " };" \n
- " } forEach allUnits;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "cleanup_dead">*/
- class cleanup_dead
- {
- name = "cleanup_dead";
- init = /*%FSM<STATEINIT""">*/"[] spawn server_spawncleanDead;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "cleanup_loot">*/
- class cleanup_loot
- {
- name = "cleanup_loot";
- init = /*%FSM<STATEINIT""">*/"if (DZE_DiagFpsFast) then {" \n
- " call dze_diag_fps;" \n
- "};" \n
- "" \n
- "[] spawn server_spawnCleanLoot;" \n
- "" \n
- "// set player save time based on server performance" \n
- "PVDZE_plr_SetSaveTime = round(60 - diag_fps);" \n
- "publicVariable ""PVDZE_plr_SetSaveTime"";"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "cleanup_animals">*/
- class cleanup_animals
- {
- name = "cleanup_animals";
- init = /*%FSM<STATEINIT""">*/"[] spawn server_spawnCleanFire;" \n
- "[] spawn server_spawnCleanAnimals;"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- /*%FSM<STATE "cleanup_null">*/
- class cleanup_null
- {
- name = "cleanup_null";
- init = /*%FSM<STATEINIT""">*/"if (DZE_CleanNull) then {" \n
- " [] spawn server_spawnCleanNull;" \n
- "};"/*%FSM</STATEINIT""">*/;
- precondition = /*%FSM<STATEPRECONDITION""">*/""/*%FSM</STATEPRECONDITION""">*/;
- class Links
- {
- /*%FSM<LINK "true">*/
- class true
- {
- priority = 0.000000;
- to="general_cleanup";
- precondition = /*%FSM<CONDPRECONDITION""">*/""/*%FSM</CONDPRECONDITION""">*/;
- condition=/*%FSM<CONDITION""">*/"true"/*%FSM</CONDITION""">*/;
- action=/*%FSM<ACTION""">*/""/*%FSM</ACTION""">*/;
- };
- /*%FSM</LINK>*/
- };
- };
- /*%FSM</STATE>*/
- };
- initState="init";
- finalStates[] =
- {
- };
- };
- /*%FSM</COMPILE>*/
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