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YOClan NS1 Tips

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Jun 10th, 2014
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  1. [b]General[/b]
  2. Balanced teams make for the best games. Check your scoreboard before joining.
  3.  
  4. Remember: COMMUNICATION is the key to everything teamplay related. Report everything important you notice.
  5.  
  6. Tell your team about partially damaged RTs/structures so people near them can take over when you've died.
  7.  
  8. Use your minimap (default C) to be as aware of your environment as possible. Share information to increase awareness.
  9.  
  10. Be aware of what's going on around the map, where the comm/your team is advancing to, where the opponent is advancing to.
  11.  
  12. Your virtual life is much less important than your team's performance. Sacrifice yourself, e.g. to get an RT down before dying.
  13.  
  14. Resource Towers are the key to everything. Prevent the opponent from capping them and protect your own RTs whatever it takes.
  15.  
  16. Watch out for traps. Check your back whenever you proceed a possible hiding spot (corners/doors/high ceilings etc).
  17.  
  18. Not everyone can read text all the time, use voice comms for important information (voice_enable 1 is a MUST).
  19.  
  20.  
  21.  
  22. [b]Alien (General)[/b]
  23. Clarify what's gonna be the second hive before the game starts. Build any structures close to your first 2 hives.
  24.  
  25. Protecting your potential second hive is a top priority early in the game. Guard key areas leading to it.
  26.  
  27. Help the people that will fade/hive to get the most kills (bait!) so they can do their job as early in the game as possible.
  28.  
  29. As higher lifeform, avoid to die. Don't risk your life needlessly and play to your personal limits.
  30.  
  31. Always be aware of what you attack. Observe marines, check which weapons they've got. Tell your team about it.
  32.  
  33. Evolve in safe places (vents, on top of hives). Hive floors aren't always safe and it's not worth the risk.
  34.  
  35. Tell the team what you plan to spend your res on. Ask others. Avoid a lack of resources for RTs/hives/lifeforms.
  36.  
  37. If you're using cloak, don't forget to keep an eye on the blue indicator bar to see how cloaked you are.
  38.  
  39. The silence upgrade is a great way to increase your sneakiness and decrease your approachability.
  40.  
  41. Use vents. They do not only shorten your way, but also make you less vulnerable.
  42.  
  43. Use unpredictable movement to avoid marine fire.
  44.  
  45. Avoid long corridors and big, open spaces if marines are around.
  46.  
  47. Ask which chamber your team wants before dropping any.
  48.  
  49. Always have a secure escape route in mind.
  50.  
  51.  
  52.  
  53. [b]Alien (Gorge)[/b]
  54. Build intelligently. Do not block any hallways/doorways with chambers. Do not build structures far away from your hive(s).
  55.  
  56. Place upgrade chambers behind the hive from the siege point's position so they don't get sieged before the hive.
  57.  
  58. Spending your res on upgrade chambers and RTs is almost always more useful for your team than a bunch of random OCs.
  59.  
  60. Ungorge immediately if there is no building or healing job to be done.
  61.  
  62. When hiving, tell your team early so they can get through. Stay in the hive to 'use' it and heal lifeforms.
  63.  
  64. Use spit and/or bile to clear mines when no-one is around them.
  65.  
  66. When getting upgrade chambers, make sure you have a minimum of 3 chambers up (watch your HUD!) before returning to skulk.
  67.  
  68.  
  69.  
  70. [b]Alien (Skulk)[/b]
  71. Parasite. Observe. A skulk is mostly a scouting unit. Increase your team's awareness by reporting what you see.
  72.  
  73. Avoid getting in the way. You are a supporting unit. Make use of your small size and wallwalk abilities.
  74.  
  75. Don't attack groups of marines from the front. Use corners, vents and ceilings to ambush.
  76.  
  77. Eating Resource Towers is one of your main jobs. Keep marine RTs to a minimum.
  78.  
  79. When attacking Resource Towers, be as unapproachable as possible. Run away to the next RT if a marine approaches.
  80.  
  81.  
  82.  
  83. [b]Alien (Lerk)[/b]
  84. Due to his agility, the Lerk is an important supporting unit. Scout and observe. Weaken marines and wait for backup.
  85.  
  86. Stay away from heavy weaponry. Sit in vents, spore and only attack severely weakened single marines.
  87.  
  88. Stay in the air or in unreachable places as much as possible.
  89.  
  90. Fly as irritatingly as possible to avoid getting hit. Watch your adrenaline bar at all times (right side of the HUD)!
  91.  
  92. Use umbra on yourself, structures and other lifeforms to block a majority of marine bullets.
  93.  
  94.  
  95.  
  96. [b]Alien (Fade)[/b]
  97. Don't overestimate your strength. Stay away from large groups of marines.
  98.  
  99. Use +movement to blink. You can blink and metabolise at the same time by binding each to a key.
  100.  
  101. Use your energy carefully. Don't hold blink pressed down. Do short, single blinks and jump in between.
  102.  
  103.  
  104.  
  105.  
  106. [b]Alien (Onos)[/b]
  107. Don't overestimate your strength. Stay away from large groups of marines.
  108.  
  109. Only attack groups when you can stomp. Focus on devouring heavies. Run away to heal as soon as you got one.
  110.  
  111. When trying to devour, always aim for the upper legs.
  112.  
  113. Avoid small corridors where you can't jump in.
  114.  
  115.  
  116.  
  117. [b]Marine (General)[/b]
  118. Your comm will most likely announce the starting hive and tell you where to go. If not, tell your team if you found out.
  119.  
  120. Cap Resource Towers near to your base and furthest away from the alien starting hive.
  121.  
  122. Cap, recap and save Resource Towers without needing to be asked. Use your minimap to see what's needed.
  123.  
  124. Always walk in groups. Keep a mid-range distance to your teammates or you're an easy ambush target.
  125.  
  126. Wait or go back for backup, disadvance and/or join another group if your teammate(s) died.
  127.  
  128. Watch the equipment icons on the right side of our HUD. Do not walk off alone with or waste any type of equipment.
  129.  
  130. Place mines underneath structures instead of around them. Do not waste them on useless spots unless asked to.
  131.  
  132. Weld your teammates. Hand them your welder to weld you if they haven't got one (check the scoreboard!). Ensure cover.
  133.  
  134. If you die and drop equipment somewhere, instantly say where and get it back as soon as you can.
  135.  
  136. If you see equipment on the ground, pick it up once so it doesn't disappear until someone comes and gets it.
  137.  
  138. Cover builders. Always check the area before building (look up!).
  139.  
  140. Support heavy armours. Weld them, block lifeforms for them, build structures while they cover.
  141.  
  142. Hand Grenades are weak against structures. However, they're great to hit lifeforms around or on top of them.
  143.  
  144. If you've got a Grenade Launcher, watch your fire. Don't shoot anything with marines around it.
  145.  
  146. Shotguns are lethal for structures. Heavy Machine Guns are NOT, so save your bullets for attacking lifeforms.
  147.  
  148. Check the area at any time. Constantly have a look at all directions and check possible hiding spots.
  149.  
  150. Don't ask for a medpack if you've only been parasited. It doesn't make ANY difference.
  151.  
  152.  
  153.  
  154. [b]Marine (Heavy)[/b]
  155. Ensure to have full armour 100% of the time.
  156.  
  157. Attack intelligently. At least one should always have a full clip, at least one should weld the ones defending.
  158.  
  159. Do not only weld if you're damaged yourself. Be as helpful and fair to others as you'd like others to act towards you.
  160.  
  161. Stick together in ANY case.
  162.  
  163. When possible, stay in areas with a wide range of view to avoid getting devoured.
  164.  
  165. Let light armour marines do the maintenance jobs. You're an attacking/defending unit, nothing else.
  166.  
  167.  
  168.  
  169. [b]Marine (Jetpack)[/b]
  170. Ensure to have full armour 100% of the time.
  171.  
  172. Fly with your fuel bar in mind (right side of the HUD). Try to do short pauses in between to fill it.
  173.  
  174. You're incredibly agile. Use it to your comm's advantage. Save, cap and recap RTs if you don't have a specific job.
  175.  
  176. You're the counter to Onoses. Chase them. Stay in places they can't get you to avoid being devoured.
  177.  
  178.  
  179.  
  180. [b]Marine (Commanding)[/b]
  181. Use the 'group' function on structures for fast access (CTRL + 1-5).
  182.  
  183. Use the marine call buttons on your left for field support.
  184.  
  185. Use your minimap to scroll. Constantly check on players in the field to ensure fast support.
  186.  
  187. Watch red-flashing buildings on your map. Beacon when vital structures are in danger and no-one is around.
  188.  
  189. When a team of Heavies is about to die, try to save them by beaconing.
  190.  
  191. Use shortcuts to access menus. It's not hard to learn and much faster.
  192.  
  193. Give your team precise orders. Use the waypoint system.
  194.  
  195. Check upon the starting hive by scrolling the map and listening to walking skulks. Report to your team.
  196.  
  197. Don't drop PGs against walls or in corners - this makes it far too easy for aliens to kill any marines phasing through.
  198.  
  199. Get the first armour upgrade as soon as possible. It vastly improves the strength of your marines.
  200.  
  201. Spending res on upgrades and weapons is almost always more effective than building turrets or electrifying.
  202.  
  203. Drop a pack of mines every time you just built a new Phase Gate or lost mines on one.
  204.  
  205. Get a second Infantry Portal to reduce spawn times as soon as there's constantly more than 2 in the spawn queue.
  206.  
  207. Build structures far away from the IPs so spawning marines can save them.
  208.  
  209. If aliens got Sensory Chambers, ensure constant scanning around your marines. Get multiple Observatories around the map.
  210.  
  211. Against SC, don't get Jetpacks before Heavy Armours. Focus aliens will take out Jetpackers rather easily.
  212.  
  213. Get grenades early in the game. They're handy to save RTs and attack unreachable aliens.
  214.  
  215. Finish the game as soon as you can. Don't play warlord.
  216.  
  217. Don't leave the comm chair unless it's really, REALLY necessary.
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