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Jul 2nd, 2013
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  1.    
  2. //somewhere in pickup.cpp
  3. if(pChr && pChr->IsAlive())
  4.     {
  5.         // player picked us up, is someone was hooking us, let them go
  6.         int RespawnTime = -1;
  7.         switch (m_Type)
  8.         {
  9.             case POWERUP_HEALTH:
  10.                 if(m_Subtype != TILE_QUEST_TARGET)
  11.                 {
  12.                    if(pChr->IncreaseHealth(1))
  13.                    {
  14.                         GameServer()->CreateSound(m_Pos, SOUND_PICKUP_HEALTH);
  15.                         RespawnTime = g_pData->m_aPickups[m_Type].m_Respawntime;
  16.                    }
  17.                 }
  18.                 else
  19.                 {
  20.     if(GameServer()->Collision()->CalcEntityPos(GameServer()->City()->questX[pChr->GetPlayer()->GetCID()], GameServer()->City()->questY[pChr->GetPlayer()->GetCID()]) == m_Pos)
  21.                     {
  22.                        GameServer()->City()->quest_rew[pChr->GetPlayer()->GetCID()] = true;
  23.                        GameServer()->City()->quest_proc[pChr->GetPlayer()->GetCID()] = false;
  24.                        pChr->SetEmote(EMOTE_HAPPY, Server()->Tick() + Server()->TickSpeed());
  25.                        GameWorld()->DestroyEntity(this);
  26.  
  27.                        GameServer()->CreateSound(m_Pos, SOUND_PLAYER_SPAWN);
  28.                     }
  29.                 }
  30.                 break;
  31.                      }
  32.             }
  33.             /* ... */
  34.  
  35.     for(int i = 0; i<16; i++)
  36.     {
  37.         if(!GameServer()->City()->logged[i] && GameServer()->City()->quest_proc[i])
  38.         {
  39.             m_Pos = GameServer()->Collision()->CalcEntityPos(GameServer()->City()->questX[i], GameServer()->City()->questY[i]);
  40.             m_Type = POWERUP_HEALTH;
  41.             m_Subtype = TILE_QUEST_TARGET;
  42.             GameWorld()->DestroyEntity(this); // remove entity
  43.  
  44.             char Buf[126];
  45.             str_format(Buf, sizeof(Buf), "Destroyed quest entity, player ID: %d.", i);
  46.             GameServer()->SendChatTarget(-1, Buf);
  47.  
  48.             GameServer()->City()->quest_proc[i] = false;
  49.         }
  50.     }
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