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  1. achievement_notification_test (cmd) 0000400A : Test the hud notification UI
  2. cl_showanimstate (-1) 0000400A : Show the (client) animation state for the specified entity (-1 for none).
  3. cl_showanimstate_log (0) 0000400A : 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
  4. vcollide_wireframe (0) 00004008 : Render physics collision models in wireframe
  5. g_debug_ragdoll_visualize (0) 00004008 :
  6. r_drawothermodels (1) 00004008 : 0=Off, 1=Normal, 2=Wireframe
  7. cl_extrapolate (1) 00004008 : Enable/disable extrapolation if interpolation history runs out.
  8. r_drawrenderboxes (0) 00004008 :
  9. dlight_debug (cmd) 00004008 : Creates a dlight in front of the player
  10. cl_removedecals (cmd) 00004008 : Remove the decals from the entity under the crosshair.
  11. cl_ent_bbox (cmd) 00004008 : Displays the client's bounding box for the entity under the crosshair.
  12. cl_ent_absbox (cmd) 00004008 : Displays the client's absbox for the entity under the crosshair.
  13. cl_ent_rbox (cmd) 00004008 : Displays the client's render box for the entity under the crosshair.
  14. cl_find_ent (cmd) 00004008 : Find and list all client entities with classnames that contain the specified substring.
  15. Format: cl_find_ent <substring>
  16.  
  17. cl_find_ent_index (cmd) 00004008 : Display data for clientside entity matching specified index.
  18. Format: cl_find_ent_index <index>
  19.  
  20. spec_freeze_distance_min (96) 00004008 : Minimum random distance from the target to stop when framing them in observer freeze cam.
  21. spec_freeze_distance_max (200) 00004008 : Maximum random distance from the target to stop when framing them in observer freeze cam.
  22. soundscape_dumpclient (cmd) 00004008 : Dumps the client's soundscape data.
  23.  
  24. fish_debug (0) 00004008 : Show debug info for fish
  25. CreateHairball (cmd) 00004008 :
  26. r_drawropes (1) 00004008 :
  27. soundscape_fadetime (3.0) 00004008 : Time to crossfade sound effects between soundscapes
  28. cl_soundscape_flush (cmd) 10004008 : Flushes the client side soundscapes
  29. playsoundscape (cmd) 00004008 : Forces a soundscape to play
  30. stopsoundscape (cmd) 00004008 : Stops all soundscape processing and fades current looping sounds
  31. r_drawsprites (1) 00004008 :
  32. Test_ProxyToggle_EnsureValue (cmd) 00004008 : Test_ProxyToggle_EnsureValue
  33. r_JeepViewBlendTo (1) 00004008 :
  34. r_JeepViewBlendToScale (0.03) 00004008 :
  35. r_JeepViewBlendToTime (1.5) 00004008 :
  36. mat_stub (0) 00004008 :
  37. cl_drawleaf (-1) 00004008 :
  38. r_PortalTestEnts (1) 00004008 : Clip entities against portal frustums.
  39. cl_drawhud (1) 00004008 : Enable the rendering of the hud
  40. r_shadowdir (cmd) 00004008 : Set shadow direction
  41. r_shadowangles (cmd) 00004008 : Set shadow angles
  42. r_shadowcolor (cmd) 00004008 : Set shadow color
  43. r_shadowdist (cmd) 00004008 : Set shadow distance
  44. r_shadowblobbycutoff (cmd) 00004008 : some shadow stuff
  45. cl_detail_multiplier (1) 00004008 : extra details to create
  46. cl_fastdetailsprites (1) 00004008 : whether to use new detail sprite system
  47. r_newflashlight (1) 00004008 :
  48. r_swingflashlight (1) 00004008 :
  49. r_flashlightlockposition (0) 00004008 :
  50. r_flashlightfov (45.0) 00004008 :
  51. r_flashlightoffsetx (10.0) 00004008 :
  52. r_flashlightoffsety (-20.0) 00004008 :
  53. r_flashlightoffsetz (24.0) 00004008 :
  54. r_flashlightnear (4.0) 00004008 :
  55. r_flashlightfar (750.0) 00004008 :
  56. r_flashlightconstant (0.0) 00004008 :
  57. r_flashlightlinear (100.0) 00004008 :
  58. r_flashlightquadratic (0.0) 00004008 :
  59. r_flashlightvisualizetrace (0) 00004008 :
  60. r_flashlightambient (0.0) 00004008 :
  61. r_flashlightshadowatten (0.35) 00004008 :
  62. r_flashlightladderdist (40.0) 00004008 :
  63. glow_outline_width (10.0f) 00004008 : Width of glow outline effect in screen space.
  64. cl_sun_decay_rate (0.05) 00004008 :
  65. hidehud (0) 00004008 :
  66. testhudanim (cmd) 00004008 : Test a hud element animation.
  67. Arguments: <anim name>
  68.  
  69. mat_show_ab_hdr_hudelement (0) 00004008 : HDR Demo HUD Element toggle.
  70. cam_command (0) 00004008 :
  71. cam_snapto (0) 00004088 :
  72. cam_ideallag (4.0) 00004088 : Amount of lag used when matching offset to ideal angles in thirdperson view
  73. cam_idealdelta (4.0) 00004088 : Controls the speed when matching offset to ideal angles in thirdperson view
  74. cam_idealyaw (0) 00004088 :
  75. cam_idealpitch (0) 00004088 :
  76. cam_idealdist (150) 00004088 :
  77. cam_idealdistright (0) 00004088 :
  78. cam_idealdistup (0) 00004088 :
  79. cam_collision (1) 00004088 : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
  80. cam_showangles (0) 00004008 : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
  81. c_maxpitch (90) 00004088 :
  82. c_minpitch (0) 00004088 :
  83. c_maxyaw (135) 00004088 :
  84. c_minyaw (-135) 00004088 :
  85. c_maxdistance (200) 00004088 :
  86. c_mindistance (30) 00004088 :
  87. c_orthowidth (100) 00004088 :
  88. c_orthoheight (100) 00004088 :
  89. thirdperson_mayamode (cmd) 00004008 : Switch to thirdperson Maya-like camera controls.
  90. thirdperson (cmd) 10004008 : Switch to thirdperson camera.
  91. camortho (cmd) 00004008 : Switch to orthographic camera.
  92. cl_pitchdown (89) 00004008 :
  93. cl_pitchup (89) 00004008 :
  94. cl_extrapolate_amount (0.25) 00004008 : Set how many seconds the client will extrapolate entities for.
  95. cl_jiggle_bone_debug (0) 00004008 : Display physics-based 'jiggle bone' debugging information
  96. cl_jiggle_bone_debug_yaw_constraints (0) 00004008 : Display physics-based 'jiggle bone' debugging information
  97. cl_jiggle_bone_debug_pitch_constraints (0) 00004008 : Display physics-based 'jiggle bone' debugging information
  98. r_drawparticles (1) 00004008 : Enable/disable particle rendering
  99. particle_simulateoverflow (0) 00004008 : Used for stress-testing particle systems. Randomly denies creation of particles.
  100. cl_particleeffect_aabb_buffer (2) 00004008 : Add this amount to a particle effect's bbox in the leaf system so if it's growing slowly, it won't have to be reinserted as often.
  101. cl_particle_show_bbox (0) 00004008 :
  102. cl_particle_show_bbox_cost (0) 00004008 : Show # of particles: green->blue->red. Use a negative number to show ALL particles even cheap ones
  103. cl_particle_retire_cost (0) 00004008 :
  104. r_particle_timescale (1.0) 0000400A :
  105. cl_phys_timescale (1.0) 00004008 : Sets the scale of time for client-side physics (ragdolls)
  106. ui_posedebug_fade_in_time (0.2) 00024008 : Time during which a new pose activity layer is shown in green in +posedebug UI
  107. ui_posedebug_fade_out_time (0.8) 00024008 : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
  108. +posedebug (cmd) 00004008 : Turn on pose debugger or add ents to pose debugger UI
  109. -posedebug (cmd) 00004008 : Turn off pose debugger or hide ents from pose debugger UI
  110. cl_predictionlist (0) 00004008 : Show which entities are predicting
  111.  
  112. cl_pdump (-1) 00004008 : Dump info about this entity to screen.
  113. cl_pclass () 00004008 : Dump entity by prediction classname.
  114. pwatchent (-1) 00004008 : Entity to watch for prediction system changes.
  115. pwatchvar () 00004008 : Entity variable to watch in prediction system for changes.
  116. cl_soundemitter_flush (cmd) 00004008 : Flushes the sounds.txt system (client only)
  117. r_studio_stats_lock (0) 00004008 : Lock the current studio stats entity selection
  118. r_studio_stats_mode (0) 00004008 : Sets a mode for r_studio_stats. Modes are as follows:
  119. 0 = Entity under your crosshair
  120. 1 = Weapon held by player under your crosshair
  121. 2 = Your viewmodel
  122. 3 = The first entity attached to your viewmodel
  123. cl_leveloverview (0) 00004008 :
  124. r_mapextents (16384) 00004008 : Set the max dimension for the map. This determines the far clipping plane
  125. gl_clear_randomcolor (0) 00004008 : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
  126. r_farz (-1) 00004008 : Override the far clipping plane. -1 means to use the value in env_fog_controller.
  127. shake_stop (cmd) 00004008 : Stops all active screen shakes.
  128.  
  129. r_updaterefracttexture (1) 00004008 :
  130. r_depthoverlay (0) 00004008 : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
  131. viewanim_reset (cmd) 00004008 : reset view angles!
  132. viewanim_addkeyframe (cmd) 00004008 :
  133. cl_drawmaterial () 00004008 : Draw a particular material over the frame
  134. mat_showwatertextures (0) 00004008 :
  135. mat_showframebuffertexture (0) 00004008 :
  136. mat_showcamerarendertarget (0) 00004008 :
  137. mat_camerarendertargetoverlaysize (256) 00004008 :
  138. mat_hsv (0) 00004008 :
  139. mat_yuv (0) 00004008 :
  140. cl_overdraw_test (0) 00005008 :
  141. cl_drawshadowtexture (0) 00004008 :
  142. cl_shadowtextureoverlaysize (256) 00004008 :
  143. r_screenoverlay (cmd) 10004008 : Draw specified material as an overlay
  144. mat_bloomamount_rate (0.05f) 00004008 :
  145. mat_debug_process_halfscreen (0) 00004008 :
  146. mat_debug_autoexposure (0) 00004008 :
  147. mat_hdr_uncapexposure (0) 00004008 :
  148. mat_force_bloom (0) 00004008 :
  149. mat_debug_bloom (0) 00004008 :
  150. mat_exposure_center_region_x (0.9) 00004008 :
  151. mat_exposure_center_region_y (0.85) 00004008 :
  152. mat_exposure_center_region_x_flashlight (0.9) 00004008 :
  153. mat_exposure_center_region_y_flashlight (0.85) 00004008 :
  154. mat_tonemap_percent_target (60.0) 00004008 :
  155. mat_tonemap_percent_bright_pixels (2.0) 00004008 :
  156. mat_tonemap_min_avglum (3.0) 00004008 :
  157. test_freezeframe (cmd) 00004008 : Test the freeze frame code.
  158. cl_maxrenderable_dist (3000) 00004008 : Max distance from the camera at which things will be rendered
  159. r_drawopaqueworld (1) 00004008 :
  160. r_skybox (1) 00004008 : Enable the rendering of sky boxes
  161. r_drawtranslucentrenderables (1) 00004008 :
  162. r_drawopaquerenderables (1) 00004008 :
  163. fog_override (0) 00004008 :
  164. fog_start (-1) 00004008 :
  165. fog_end (-1) 00004008 :
  166. fog_color (-1 -1 -1) 00004008 :
  167. fog_enable (1) 00004008 :
  168. fog_startskybox (-1) 00004008 :
  169. fog_endskybox (-1) 00004008 :
  170. fog_maxdensityskybox (-1) 00004008 :
  171. fog_colorskybox (-1 -1 -1) 00004008 :
  172. fog_enableskybox (1) 00004008 :
  173. fog_maxdensity (-1) 00004008 :
  174. r_debugcheapwater (0) 00004008 :
  175. mat_drawwater (1) 00004008 :
  176. r_eyewaterepsilon (10.0f) 00004008 :
  177. dump_particlemanifest (cmd) 00004008 : Dump the list of particles loaded.
  178. cl_leveloverviewmarker (0) 00004008 :
  179. sixense_aim_freeaim_switch_blend_time_enter (0.5) 00004008 :
  180. sixense_teleport_metroid_blend_time (3.0) 00004008 :
  181. sixense_teleport_wait_to_blend_time (0.75) 00004008 :
  182. cl_winddir (0) 00004008 : Weather effects wind direction angle
  183. cl_windspeed (0) 00004008 : Weather effects wind speed scalar
  184. r_RainSplashPercentage (20) 00004008 :
  185. r_RainHack (0) 00004008 :
  186. r_RainRadius (1500) 00004008 :
  187. r_RainSideVel (130) 00004008 : How much sideways velocity rain gets.
  188. r_RainSimulate (1) 00004008 : Enable/disable rain simulation.
  189. r_DrawRain (1) 00004008 : Enable/disable rain rendering.
  190. r_RainProfile (0) 00004008 : Enable/disable rain profiling.
  191. r_SnowEnable (1) 00004008 : Snow Enable
  192. r_SnowParticles (500) 00004008 : Snow.
  193. r_SnowInsideRadius (256) 00004008 : Snow.
  194. r_SnowOutsideRadius (1024) 00004008 : Snow.
  195. r_SnowSpeedScale (1) 00004008 : Snow.
  196. r_SnowPosScale (1) 00004008 : Snow.
  197. r_SnowFallSpeed (1.5) 00004008 : Snow fall speed scale.
  198. r_SnowWindScale (0.0035) 00004008 : Snow.
  199. r_SnowDebugBox (0) 00004008 : Snow Debug Boxes.
  200. r_SnowZoomOffset (384.0f) 00004008 : Snow.
  201. r_SnowZoomRadius (512.0f) 00004008 : Snow.
  202. r_SnowStartAlpha (25) 00004008 : Snow.
  203. r_SnowEndAlpha (255) 00004008 : Snow.
  204. r_SnowColorRed (150) 00004008 : Snow.
  205. r_SnowColorGreen (175) 00004008 : Snow.
  206. r_SnowColorBlue (200) 00004008 : Snow.
  207. r_SnowStartSize (1) 00004008 : Snow.
  208. r_SnowEndSize (0) 00004008 : Snow.
  209. r_SnowRayLength (8192.0f) 00004008 : Snow.
  210. r_SnowRayRadius (256) 00004008 : Snow.
  211. r_SnowRayEnable (1) 00004008 : Snow.
  212. r_raindensity (0.001) 00004008 :
  213. r_rainwidth (0.5) 00004008 :
  214. r_rainlength (0.1f) 00004008 :
  215. r_rainspeed (600.0f) 00004008 :
  216. r_rainalpha (0.4) 00004008 :
  217. r_rainalphapow (0.8) 00004008 :
  218. r_VehicleViewClamp (1) 00004008 :
  219. cl_sporeclipdistance (512) 00004008 :
  220. cl_obj_test_building_damage (-1) 00004008 : debug building damage
  221. tf_playersgib_forceup (1.0) 0000400A : Upward added velocity for gibs.
  222. tf_playersgib_force (500.0) 0000400A : Gibs force.
  223. tf_playergib_maxspeed (400) 0000400A : Max gib speed.
  224. tf_always_deathanim (0) 00004008 : Force death anims to always play.
  225. tf_medieval_cam_idealdist (125) 00004008 :
  226. tf_medieval_cam_idealdistright (25) 00004008 :
  227. tf_medieval_cam_idealdistup (-10) 00004008 :
  228. tf_medieval_cam_idealpitch (0) 00004008 :
  229. tf_teammate_max_invis (0.95) 0000400A :
  230. tf_tauntcam_yaw (0) 0000400A :
  231. tf_tauntcam_pitch (0) 0000400A :
  232. tf_tauntcam_dist (110) 0000400A :
  233. tf_tauntcam_speed (300) 0000400A :
  234. default_fov (75) 00004008 :
  235. cl_flag_return_size (20) 00004008 :
  236. anim_showmainactivity (0) 00004008 : Show the idle, walk, run, and/or sprint activities.
  237. tf_impactwatertimeenable (0) 00004008 : Draw impact debris effects.
  238. tf_impactwatertime (1.0f) 00004008 : Draw impact debris effects.
  239. cl_wpn_sway_interp (0.0) 0000400A :
  240. cl_wpn_sway_scale (5.0) 0000400A :
  241. cl_gunlowerangle (90) 0000400A :
  242. cl_gunlowerspeed (2) 0000400A :
  243. test_giveawayitem (cmd) 00004008 : Debugging tool to test the item giveaway panel. Usage: test_giveawayitem <weapon name>
  244. <weapon id>: 0 = primary, 1 = secondary, 2 = melee.
  245. cl_bobcycle (0.8) 00004008 :
  246. cl_bobup (0.5) 00004008 :
  247. bench_showstatsdialog (cmd) 00004008 : Shows a dialog displaying the most recent benchmark results.
  248. sv_bonus_map_unlock (cmd) 00004008 : Locks a bonus map.
  249. sv_bonus_map_complete (cmd) 00004008 : Completes a bonus map.
  250. sv_bonus_map_challenge_update (cmd) 00004008 : Updates a bonus map challenge score.
  251. achievement_debug (0) 00006004 : Turn on achievement debug msgs.
  252. ai_drawbattlelines (0) 00004004 :
  253. ai_drop_hint (cmd) 00004004 : Drop an ai_hint at the player's current eye position.
  254. ai_vehicle_avoidance (1) 00004004 :
  255. npc_ally_deathmessage (1) 00004004 :
  256. g_debug_trackpather (0) 00004004 :
  257. sv_showanimstate (-1) 00004006 : Show the (server) animation state for the specified entity (-1 for none).
  258. sv_showanimstate_log (0) 00004006 : 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
  259. nb_last_area_update_tolerance (4.0) 00004004 : Distance a character needs to travel in order to invalidate cached area
  260. tf_weapon_criticals_bucket_cap (1000.0) 00006004 :
  261. tf_weapon_criticals_bucket_bottom (-250.0) 00006004 :
  262. tf_weapon_criticals_bucket_default (300.0) 00006004 :
  263. sv_netvisdist (10000) 00004006 : Test networking visibility distance
  264. ai_debug_los (0) 00004004 : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
  265. ent_messages_draw (0) 00004004 : Visualizes all entity input/output activity.
  266. ent_name (cmd) 00004004 :
  267. ent_text (cmd) 00004004 : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
  268. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  269. ent_bbox (cmd) 00004004 : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
  270. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  271. ent_absbox (cmd) 00004004 : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  272. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  273. ent_rbox (cmd) 00004004 : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
  274. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  275. ent_attachments (cmd) 00004004 : Displays the attachment points on an entity.
  276. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  277. ent_viewoffset (cmd) 00004004 : Displays the eye position for the given entity(ies) in red.
  278. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  279. ent_remove (cmd) 00004004 : Removes the given entity(s)
  280. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  281. ent_remove_all (cmd) 00004004 : Removes all entities of the specified type
  282. Arguments: {entity_name} / {class_name}
  283. ent_setname (cmd) 00004004 : Sets the targetname of the given entity(s)
  284. Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
  285. find_ent (cmd) 00004004 : Find and list all entities with classnames or targetnames that contain the specified substring.
  286. Format: find_ent <substring>
  287.  
  288. find_ent_index (cmd) 00004004 : Display data for entity matching specified index.
  289. Format: find_ent_index <index>
  290.  
  291. ent_dump (cmd) 00004004 : Usage:
  292. ent_dump <entity name>
  293.  
  294. firetarget (cmd) 00004004 :
  295. ent_fire (cmd) 00004004 : Usage:
  296. ent_fire <target> [action] [value] [delay]
  297.  
  298. ent_info (cmd) 00004004 : Usage:
  299. ent_info <class name>
  300.  
  301. ent_messages (cmd) 00004004 : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
  302. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  303. ent_pause (cmd) 00004004 : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
  304. picker (cmd) 00004004 : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
  305. Arguments: full - enables all debug information
  306. ent_pivot (cmd) 00004004 : Displays the pivot for the given entity(ies).
  307. (y=up=green, z=forward=blue, x=left=red).
  308. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  309. ent_step (cmd) 00004004 : When 'ent_pause' is set this will step through one waiting input / output message at a time.
  310. ent_show_response_criteria (cmd) 00004004 : Print, to the console, an entity's current criteria set used to select responses.
  311. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  312. ent_autoaim (cmd) 00004004 : Displays the entity's autoaim radius.
  313. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  314. ent_create (cmd) 00004004 : Creates an entity of the given type where the player is looking. Additional parameters can be passed in in the form: ent_create <entity name> <param 1 name> <param 1> <param 2 name> <param 2>...<param N name> <param N>
  315. ent_teleport (cmd) 00004004 : Teleport the specified entity to where the player is looking.
  316. Format: ent_teleport <entity name>
  317. ent_orient (cmd) 00004004 : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
  318. Format: ent_orient <entity name> <optional: allangles>
  319. ai_debug_shoot_positions (0) 00006004 :
  320. tf_escort_score_rate (1) 00004004 : Score for escorting the train, in points per second
  321. sv_suppress_viewpunch (0) 00006006 :
  322. cast_ray (cmd) 00004004 : Tests collision detection
  323. cast_hull (cmd) 00004004 : Tests hull collision detection
  324. drawline (cmd) 00004004 : Draws line between two 3D Points.
  325. Green if no collision
  326. Red is collides with something
  327. Arguments: x1 y1 z1 x2 y2 z2
  328. drawcross (cmd) 00004004 : Draws a cross at the given location
  329. Arguments: x y z
  330. killvector (cmd) 00004004 : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
  331. explodevector (cmd) 00004004 : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
  332. buddha (cmd) 00004004 : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
  333. setmodel (cmd) 00004004 : Changes's player's model
  334. test_dispatcheffect (cmd) 00004004 : Test a clientside dispatch effect.
  335. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
  336. Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
  337.  
  338. bug_swap (cmd) 00004004 : Automatically swaps the current weapon for the bug bait and back again.
  339. noclip (cmd) 00004004 : Toggle. Player becomes non-solid and flies.
  340. god (cmd) 00004004 : Toggle. Player becomes invulnerable.
  341. setpos (cmd) 00004004 : Move player to specified origin (must have sv_cheats).
  342. setang (cmd) 00004004 : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
  343. setpos_exact (cmd) 00004004 : Move player to an exact specified origin (must have sv_cheats).
  344. setang_exact (cmd) 00004004 : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
  345. notarget (cmd) 00004004 : Toggle. Player becomes hidden to NPCs.
  346. hurtme (cmd) 00004004 : Hurts the player.
  347. Arguments: <health to lose>
  348. bloodspray (cmd) 00004004 : blood
  349. test_entity_blocker (cmd) 00004004 : Test command that drops an entity blocker out in front of the player.
  350. respawn_entities (cmd) 00004044 : Respawn all the entities in the map.
  351. create_flashlight (cmd) 00004004 :
  352. fadeout (cmd) 00004004 : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
  353. fadein (cmd) 00004004 : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
  354. shake (cmd) 00004004 : Shake the screen.
  355. fish_dormant (0) 00006004 : Turns off interactive fish behavior. Fish become immobile and unresponsive.
  356. r_vehicleBrakeRate (1.5) 00004004 :
  357. sv_force_transmit_ents (0) 00004006 : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
  358. dumpgamestringtable (cmd) 00004004 : Dump the contents of the game string table to the console.
  359. global_set (cmd) 00004004 : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
  360. ai_inhibit_spawners (0) 00004004 :
  361. r_VehicleViewDampen (1) 00006104 :
  362. r_JeepViewDampenFreq (7.0) 00006104 :
  363. r_JeepViewDampenDamp (1.0) 00006104 :
  364. r_JeepViewZHeight (10.0) 00006104 :
  365. r_AirboatViewDampenFreq (7.0) 00006104 :
  366. r_AirboatViewDampenDamp (1.0) 00006104 :
  367. r_AirboatViewZHeight (0.0) 00006104 :
  368. g_debug_vehicledriver (0) 00004004 :
  369. sv_pushaway_player_force (200000) 00006006 : How hard the player is pushed away from physics objects (falls off with inverse square of distance).
  370. sv_pushaway_max_player_force (10000) 00006006 : Maximum of how hard the player is pushed away from physics objects.
  371. particle_test_file () 00004004 : Name of the particle system to dynamically spawn
  372. particle_test_attach_mode (follow_attachment) 00004004 : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
  373. particle_test_attach_attachment (0) 00004004 : Attachment index for attachment mode
  374. particle_test_start (cmd) 00004004 : Dispatches the test particle system with the parameters specified in particle_test_file,
  375. particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
  376. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  377. particle_test_stop (cmd) 00004004 : Stops all particle systems on the selected entities.
  378. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
  379. g_debug_constraint_sounds (0) 00004004 : Enable debug printing about constraint sounds.
  380. surfaceprop (cmd) 00004004 : Reports the surface properties at the cursor
  381. air_density (cmd) 00004004 : Changes the density of air for drag computations.
  382. spec_freeze_time (4.0) 00006004 : Time spend frozen in observer freeze cam.
  383. spec_freeze_traveltime (0.4) 00006004 : Time taken to zoom in to frame a target in observer freeze cam.
  384. cl_sidespeed (450) 00006004 :
  385. cl_upspeed (320) 00006004 :
  386. cl_forwardspeed (450) 00006004 :
  387. cl_backspeed (450) 00006004 :
  388. sv_noclipduringpause (0) 00006004 : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
  389. sv_player_display_usercommand_errors (0) 00004004 : 1 = Display warning when command values are out-of-range. 2 = Spew invalid ranges.
  390. player_debug_print_damage (0) 00004004 : When true, print amount and type of all damage received by player to console.
  391. givecurrentammo (cmd) 00004004 : Give a supply of ammo for current weapon..
  392.  
  393. ch_createjeep (cmd) 00004004 : Spawn jeep in front of the player.
  394. ch_createairboat (cmd) 00004004 : Spawn airboat in front of the player.
  395. sv_lagcompensation_teleport_dist (64) 00004006 : How far a player got moved by game code before we can't lag compensate their position back
  396. sv_showlagcompensation (0) 00004004 : Show lag compensated hitboxes whenever a player is lag compensated.
  397. g_debug_angularsensor (0) 00004004 :
  398. prop_debug (cmd) 00004004 : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
  399. prop_dynamic_create (cmd) 00004004 : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
  400. Arguments: {.mdl name}
  401. prop_physics_create (cmd) 00004004 : Creates a physics prop with a specific .mdl aimed away from where the player is looking.
  402. Arguments: {.mdl name}
  403. ent_rotate (cmd) 00004004 : Rotates an entity by a specified # of degrees
  404. sv_disable_querycache (0) 00004004 : debug - disable trace query cache
  405. g_debug_ragdoll_removal (0) 00006004 :
  406. soundscape_debug (0) 00004004 : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
  407. tf_show_train_path (0) 00004004 :
  408. mp_showroundtransitions (0) 00004006 : Show gamestate round transitions.
  409. mp_showcleanedupents (0) 00004006 : Show entities that are removed on round respawn.
  410. mp_forcewin (cmd) 00004004 : Forces team to win
  411. mp_forcerespawnplayers (cmd) 00004004 : Force all players to respawn.
  412. Test_EHandle (cmd) 00004004 :
  413. Test_ProxyToggle_EnableProxy (cmd) 00004004 :
  414. Test_ProxyToggle_SetValue (cmd) 00004004 :
  415. Test_InitRandomEntitySpawner (cmd) 00004004 :
  416. Test_SpawnRandomEntities (cmd) 00004004 :
  417. Test_RandomizeInPVS (cmd) 00004004 :
  418. Test_RemoveAllRandomEntities (cmd) 00004004 :
  419. Test_CreateEntity (cmd) 00004004 :
  420. Test_RandomPlayerPosition (cmd) 00004004 :
  421. mp_simulatemultiplecappers (1) 00004004 :
  422. showtriggers (0) 00004004 : Shows trigger brushes
  423. showtriggers_toggle (cmd) 00004004 : Toggle show triggers
  424. kdtree_test (cmd) 00004004 : Tests spatial partition for entities queries.
  425. voxeltree_view (cmd) 00004004 : View entities in the voxel-tree.
  426. voxeltree_playerview (cmd) 00004004 : View entities in the voxel-tree at the player position.
  427. voxeltree_box (cmd) 00004004 : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
  428. voxeltree_sphere (cmd) 00004004 : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
  429. collision_test (cmd) 00004004 : Tests collision system
  430. g_debug_vehiclebase (0) 00004004 :
  431. r_JeepFOV (90) 00006004 :
  432. g_debug_vehiclesound (0) 00004004 :
  433. g_debug_vehicleexit (0) 00004004 :
  434. wc_create (cmd) 00004004 : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
  435. wc_destroy (cmd) 00004004 : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
  436. wc_destroy_undo (cmd) 00004004 : When in WC edit mode restores the last deleted node
  437. wc_air_node_edit (cmd) 00004004 : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
  438. wc_air_edit_further (cmd) 00004004 : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
  439. wc_air_edit_nearer (cmd) 00004004 : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
  440. wc_link_edit (cmd) 00004004 :
  441. item_show_whitelistable_definitions (cmd) 00004004 : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
  442. nav_coplanar_slope_limit (0.99) 00004004 :
  443. nav_coplanar_slope_limit_displacement (0.7) 00004004 :
  444. nav_split_place_on_ground (0) 00004004 : If true, nav areas will be placed flush with the ground when split.
  445. nav_area_bgcolor (0 0 0 30) 00004004 : RGBA color to draw as the background color for nav areas while editing.
  446. nav_corner_adjust_adjacent (18) 00004004 : radius used to raise/lower corners in nearby areas when raising/lowering corners.
  447. nav_show_light_intensity (0) 00004004 :
  448. nav_debug_blocked (0) 00004004 :
  449. nav_show_continguous (0) 00004004 : Highlight non-contiguous connections
  450. nav_max_view_distance (6000) 00004004 : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
  451. nav_update_visibility_on_edit (0) 00004004 : If nonzero editing the mesh will incrementally recompue visibility
  452. nav_potentially_visible_dot_tolerance (0.98) 00004004 :
  453. nav_show_potentially_visible (0) 00004004 : Show areas that are potentially visible from the current nav area
  454. nav_selected_set_color (255 255 200 96) 00004004 : Color used to draw the selected set background while editing.
  455. nav_selected_set_border_color (100 100 0 255) 00004004 : Color used to draw the selected set borders while editing.
  456. nav_update_lighting (cmd) 00004004 : Recomputes lighting values
  457. nav_show_area_info (0.5) 00004004 : Duration in seconds to show nav area ID and attributes while editing
  458. nav_snap_to_grid (0) 00004004 : Snap to the nav generation grid when creating new nav areas
  459. nav_create_place_on_ground (0) 00004004 : If true, nav areas will be placed flush with the ground when created by hand.
  460. nav_draw_limit (500) 00004004 : The maximum number of areas to draw in edit mode
  461. nav_solid_props (0) 00004004 : Make props solid to nav generation/editing
  462. nav_create_area_at_feet (0) 00004004 : Anchor nav_begin_area Z to editing player's feet
  463. nav_show_compass (0) 00004004 :
  464. nav_shift (cmd) 00004004 : Shifts the selected areas by the specified amount
  465. nav_world_center (cmd) 00004004 : Centers the nav mesh in the world
  466. nav_select_radius (cmd) 00004004 : Adds all areas in a radius to the selection set
  467. nav_check_file_consistency (cmd) 00004004 : Scans the maps directory and reports any missing/out-of-date navigation files.
  468. nav_slope_limit (0.7) 00004004 : The ground unit normal's Z component must be greater than this for nav areas to be generated.
  469. nav_slope_tolerance (0.1) 00004004 : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
  470. nav_displacement_test (10000) 00004004 : Checks for nodes embedded in displacements (useful for in-development maps)
  471. nav_generate_fencetops (1) 00004004 : Autogenerate nav areas on fence and obstacle tops
  472. nav_generate_fixup_jump_areas (1) 00004004 : Convert obsolete jump areas into 2-way connections
  473. nav_generate_incremental_range (2000) 00004004 :
  474. nav_generate_incremental_tolerance (0) 00004004 : Z tolerance for adding new nav areas.
  475. nav_area_max_size (50) 00004004 : Max area size created in nav generation
  476. nav_test_stairs (cmd) 00004004 : Test the selected set for being on stairs
  477. nav_subdivide (cmd) 00004004 : Subdivides all selected areas.
  478. nav_gen_cliffs_approx (cmd) 00004004 : Mark cliff areas, post-processing approximation
  479. nav_save_selected (cmd) 00004004 : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
  480. nav_merge_mesh (cmd) 00004004 : Merges a saved selected set into the current mesh.
  481. nav_edit (0) 00004004 : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
  482. nav_quicksave (1) 00004004 : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
  483. nav_show_approach_points (0) 00004004 : Show Approach Points in the Navigation Mesh.
  484. nav_show_danger (0) 00004004 : Show current 'danger' levels.
  485. nav_show_player_counts (0) 00004004 : Show current player counts in each area.
  486. nav_show_func_nav_avoid (0) 00004004 : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
  487. nav_show_func_nav_prefer (0) 00004004 : Show areas of designer-placed bot preference due to func_nav_prefer entities
  488. nav_show_func_nav_prerequisite (0) 00004004 : Show areas of designer-placed bot preference due to func_nav_prerequisite entities
  489. nav_max_vis_delta_list_length (64) 00004004 :
  490. nav_remove_jump_areas (cmd) 00004004 : Removes legacy jump areas, replacing them with connections.
  491. nav_delete (cmd) 00004004 : Deletes the currently highlighted Area.
  492. nav_delete_marked (cmd) 00004004 : Deletes the currently marked Area (if any).
  493. nav_flood_select (cmd) 00004004 : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
  494. nav_toggle_selected_set (cmd) 00004004 : Toggles all areas into/out of the selected set.
  495. nav_store_selected_set (cmd) 00004004 : Stores the current selected set for later retrieval.
  496. nav_recall_selected_set (cmd) 00004004 : Re-selects the stored selected set.
  497. nav_add_to_selected_set (cmd) 00004004 : Add current area to the selected set.
  498. nav_add_to_selected_set_by_id (cmd) 00004004 : Add specified area id to the selected set.
  499. nav_remove_from_selected_set (cmd) 00004004 : Remove current area from the selected set.
  500. nav_toggle_in_selected_set (cmd) 00004004 : Remove current area from the selected set.
  501. nav_clear_selected_set (cmd) 00004004 : Clear the selected set.
  502. nav_dump_selected_set_positions (cmd) 00004004 : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
  503. nav_show_dumped_positions (cmd) 00004004 : Show the (x,y,z) coordinate positions of the given dump file.
  504. nav_select_larger_than (cmd) 00004004 : Select nav areas where both dimensions are larger than the given size.
  505. nav_begin_selecting (cmd) 00004004 : Start continuously adding to the selected set.
  506. nav_end_selecting (cmd) 00004004 : Stop continuously adding to the selected set.
  507. nav_begin_drag_selecting (cmd) 00004004 : Start dragging a selection area.
  508. nav_end_drag_selecting (cmd) 00004004 : Stop dragging a selection area.
  509. nav_begin_drag_deselecting (cmd) 00004004 : Start dragging a selection area.
  510. nav_end_drag_deselecting (cmd) 00004004 : Stop dragging a selection area.
  511. nav_raise_drag_volume_max (cmd) 00004004 : Raise the top of the drag select volume.
  512. nav_lower_drag_volume_max (cmd) 00004004 : Lower the top of the drag select volume.
  513. nav_raise_drag_volume_min (cmd) 00004004 : Raise the bottom of the drag select volume.
  514. nav_lower_drag_volume_min (cmd) 00004004 : Lower the bottom of the drag select volume.
  515. nav_toggle_selecting (cmd) 00004004 : Start or stop continuously adding to the selected set.
  516. nav_begin_deselecting (cmd) 00004004 : Start continuously removing from the selected set.
  517. nav_end_deselecting (cmd) 00004004 : Stop continuously removing from the selected set.
  518. nav_toggle_deselecting (cmd) 00004004 : Start or stop continuously removing from the selected set.
  519. nav_select_half_space (cmd) 00004004 : Selects any areas that intersect the given half-space.
  520. nav_begin_shift_xy (cmd) 00004004 : Begin shifting the Selected Set.
  521. nav_end_shift_xy (cmd) 00004004 : Finish shifting the Selected Set.
  522. nav_select_invalid_areas (cmd) 00004004 : Adds all invalid areas to the Selected Set.
  523. nav_select_blocked_areas (cmd) 00004004 : Adds all blocked areas to the selected set
  524. nav_select_obstructed_areas (cmd) 00004004 : Adds all obstructed areas to the selected set
  525. nav_select_damaging_areas (cmd) 00004004 : Adds all damaging areas to the selected set
  526. nav_select_stairs (cmd) 00004004 : Adds all stairway areas to the selected set
  527. nav_select_orphans (cmd) 00004004 : Adds all orphan areas to the selected set (highlight a valid area first).
  528. nav_split (cmd) 00004004 : To split an Area into two, align the split line using your cursor and invoke the split command.
  529. nav_make_sniper_spots (cmd) 00004004 : Chops the marked area into disconnected sub-areas suitable for sniper spots.
  530. nav_merge (cmd) 00004004 : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
  531. nav_mark (cmd) 00004004 : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
  532. nav_unmark (cmd) 00004004 : Clears the marked Area or Ladder.
  533. nav_begin_area (cmd) 00004004 : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
  534. nav_end_area (cmd) 00004004 : Defines the second corner of a new Area or Ladder and creates it.
  535. nav_connect (cmd) 00004004 : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
  536. nav_disconnect (cmd) 00004004 : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
  537. nav_disconnect_outgoing_oneways (cmd) 00004004 : For each area in the selected set, disconnect all outgoing one-way connections.
  538. nav_splice (cmd) 00004004 : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
  539. nav_crouch (cmd) 00004004 : Toggles the 'must crouch in this area' flag used by the AI system.
  540. nav_precise (cmd) 00004004 : Toggles the 'dont avoid obstacles' flag used by the AI system.
  541. nav_jump (cmd) 00004004 : Toggles the 'traverse this area by jumping' flag used by the AI system.
  542. nav_no_jump (cmd) 00004004 : Toggles the 'dont jump in this area' flag used by the AI system.
  543. nav_stop (cmd) 00004004 : Toggles the 'must stop when entering this area' flag used by the AI system.
  544. nav_walk (cmd) 00004004 : Toggles the 'traverse this area by walking' flag used by the AI system.
  545. nav_run (cmd) 00004004 : Toggles the 'traverse this area by running' flag used by the AI system.
  546. nav_avoid (cmd) 00004004 : Toggles the 'avoid this area when possible' flag used by the AI system.
  547. nav_transient (cmd) 00004004 : Toggles the 'area is transient and may become blocked' flag used by the AI system.
  548. nav_dont_hide (cmd) 00004004 : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
  549. nav_stand (cmd) 00004004 : Toggles the 'stand while hiding' flag used by the AI system.
  550. nav_no_hostages (cmd) 00004004 : Toggles the 'hostages cannot use this area' flag used by the AI system.
  551. nav_strip (cmd) 00004004 : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
  552. nav_save (cmd) 00004004 : Saves the current Navigation Mesh to disk.
  553. nav_load (cmd) 00004004 : Loads the Navigation Mesh for the current map.
  554. nav_use_place (cmd) 00004004 : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
  555. nav_place_replace (cmd) 00004004 : Replaces all instances of the first place with the second place.
  556. nav_place_list (cmd) 00004004 : Lists all place names used in the map.
  557. nav_toggle_place_mode (cmd) 00004004 : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
  558. nav_set_place_mode (cmd) 00004004 : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
  559. nav_place_floodfill (cmd) 00004004 : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
  560. nav_place_set (cmd) 00004004 : Sets the Place of all selected areas to the current Place.
  561. nav_place_pick (cmd) 00004004 : Sets the current Place to the Place of the Area under the cursor.
  562. nav_toggle_place_painting (cmd) 00004004 : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
  563. nav_mark_unnamed (cmd) 00004004 : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
  564. nav_corner_select (cmd) 00004004 : Select a corner of the currently marked Area. Use multiple times to access all four corners.
  565. nav_corner_raise (cmd) 00004004 : Raise the selected corner of the currently marked Area.
  566. nav_corner_lower (cmd) 00004004 : Lower the selected corner of the currently marked Area.
  567. nav_corner_place_on_ground (cmd) 00004004 : Places the selected corner of the currently marked Area on the ground.
  568. nav_warp_to_mark (cmd) 00004004 : Warps the player to the marked area.
  569. nav_ladder_flip (cmd) 00004004 : Flips the selected ladder's direction.
  570. nav_generate (cmd) 00004004 : Generate a Navigation Mesh for the current map and save it to disk.
  571. nav_generate_incremental (cmd) 00004004 : Generate a Navigation Mesh for the current map and save it to disk.
  572. nav_analyze (cmd) 00004004 : Re-analyze the current Navigation Mesh and save it to disk.
  573. nav_analyze_scripted (cmd) 00004014 : commandline hook to run a nav_analyze and then quit.
  574. nav_mark_walkable (cmd) 00004004 : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
  575. nav_clear_walkable_marks (cmd) 00004004 : Erase any previously placed walkable positions.
  576. nav_compress_id (cmd) 00004004 : Re-orders area and ladder ID's so they are continuous.
  577. nav_build_ladder (cmd) 00004004 : Attempts to build a nav ladder on the climbable surface under the cursor.
  578. wipe_nav_attributes (cmd) 00004004 : Clear all nav attributes of selected area.
  579. nav_clear_attribute (cmd) 00004004 : Remove given nav attribute from all areas in the selected set.
  580. nav_mark_attribute (cmd) 00004004 : Set nav attribute for all areas in the selected set.
  581. nav_show_nodes (0) 00004004 :
  582. nav_show_node_id (0) 00004004 :
  583. nav_test_node (0) 00004004 :
  584. nav_test_node_crouch (0) 00004004 :
  585. nav_test_node_crouch_dir (4) 00004004 :
  586. nav_show_node_grid (0) 00004004 :
  587. nav_chop_selected (cmd) 00004004 : Chops all selected areas into their component 1x1 areas
  588. nav_simplify_selected (cmd) 00004004 : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
  589. nb_stop (0) 00006004 : Stop all NextBots
  590. nb_command (cmd) 00004004 : Sends a command string to all bots
  591. nb_delete_all (cmd) 00004004 : Delete all non-player NextBot entities.
  592. nb_move_to_cursor (cmd) 00004004 : Tell all NextBots to move to the cursor position
  593. nb_update_frequency (.1) 00004004 :
  594. nb_update_framelimit (15) 00004004 :
  595. nb_update_maxslide (2) 00004004 :
  596. nb_update_debug (0) 00004004 :
  597. nb_debug (cmd) 00004004 : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
  598. nb_debug_filter (cmd) 00004004 : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
  599. nb_select (cmd) 00004004 : Select the bot you are aiming at for further debug operations.
  600. nb_force_look_at (cmd) 00004004 : Force selected bot to look at the local player's position
  601. nb_warp_selected_here (cmd) 00004004 : Teleport the selected bot to your cursor position
  602. simple_bot_add (cmd) 00004004 : Add a simple bot.
  603. nb_debug_history (1) 00004004 : If true, each bot keeps a history of debug output in memory
  604. nb_blind (0) 00004004 : Disable vision
  605. nb_debug_known_entities (0) 00004004 : Show the 'known entities' for the bot that is the current spectator target
  606. nb_path_draw_inc (100) 00004004 :
  607. nb_path_draw_segment_count (100) 00004004 :
  608. nb_path_segment_influence_radius (100) 00004004 :
  609. nb_speed_look_ahead_range (150) 00004004 :
  610. nb_goal_look_ahead_range (50) 00004004 :
  611. nb_ladder_align_range (50) 00004004 :
  612. nb_allow_avoiding (1) 00004004 :
  613. nb_allow_climbing (1) 00004004 :
  614. nb_allow_gap_jumping (1) 00004004 :
  615. nb_debug_climbing (0) 00004004 :
  616. nb_player_stop (0) 00004004 : Stop all NextBotPlayers from updating
  617. nb_player_walk (0) 00004004 : Force bots to walk
  618. nb_player_crouch (0) 00004004 : Force bots to crouch
  619. nb_player_move (1) 00004004 : Prevents bots from moving
  620. nb_saccade_time (0.1) 00004004 :
  621. nb_saccade_speed (1000) 00004004 :
  622. nb_head_aim_steady_max_rate (100) 00004004 :
  623. nb_head_aim_settle_duration (0.3) 00004004 :
  624. nb_head_aim_resettle_angle (100) 00004004 : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  625. nb_head_aim_resettle_time (0.3) 00004004 : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
  626. tf_obj_build_rotation_speed (250) 00006006 : Degrees per second to rotate building when player alt-fires during placement.
  627. tf_obj_max_attach_dist (160) 00006006 :
  628. cl_flag_return_height (82) 00004004 :
  629. anim_showstate (-1) 00006006 : Show the (client) animation state for the specified entity (-1 for none).
  630. anim_showstatelog (0) 00006006 : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
  631. mp_showgestureslots (-1) 00006006 : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
  632. bot_debug (0) 00004004 : Bot debugging.
  633. bot_dontmove (0) 00004004 :
  634. bot_saveme (0) 00004004 :
  635. bot_selectweaponslot (-1) 00004004 : set to weapon slot that bot should switch to.
  636. bot_randomnames (0) 00004004 :
  637. bot_jump (0) 00004004 : Force all bots to repeatedly jump.
  638. bot_crouch (0) 00004004 : Force all bots to crouch.
  639. bot_nav_turnspeed (5) 00004004 : Rate at which bots turn to face their targets.
  640. bot_nav_wpdistance (16) 00004004 : Distance to a waypoint within which a bot considers as having reached it.
  641. bot_nav_wpdeceldistance (128) 00004004 : Distance to a waypoint to which a bot starts to decelerate to reach it.
  642. bot_nav_simplifypaths (1) 00004004 : If set, bots will skip waypoints if they already see the waypoint post.
  643. bot_nav_useoffsetpaths (1) 00004004 : If set, bots will generate waypoints on both sides of portals between waypoints when building paths.
  644. bot_nav_offsetpathinset (20) 00004004 : Distance into an area that waypoints should be generated when pathfinding through portals.
  645. bot_nav_usefeelers (1) 00004004 : If set, bots will extend feelers to their sides to find & avoid upcoming collisions.
  646. bot_nav_recomputetime (0.5) 00004004 : Delay before bots recompute their path to targets that have moved when moving to them.
  647. bot_com_meleerange (80) 00004004 : Distance to a target that a melee bot wants to be within to attack.
  648. bot_com_wpnrange (400) 00004004 : Distance to a target that a ranged bot wants to be within to attack.
  649. bot_com_viewrange (2000) 00004004 : Distance within which bots looking for any enemies will find them.
  650. bot_kick (cmd) 00004004 : Remove a bot by name, or an entire team ("red" or "blue"), or all bots ("all").
  651. bot_command (cmd) 00004004 : <bot id> <command string...>. Sends specified command on behalf of specified bot
  652. bot_kill (cmd) 00004004 : Kills a bot. Usage: bot_kill <bot name>
  653. bot_changeteams (cmd) 00004004 : Make all bots change teams
  654. bot_refill (cmd) 00004004 : Refill all bot ammo counts
  655. bot_whack (cmd) 00004004 : Deliver lethal damage from player to specified bot. Usage: bot_whack <bot name>
  656. bot_teleport (cmd) 00004004 : Teleport the specified bot to the specified position & angles.
  657. Format: bot_teleport <bot name> <X> <Y> <Z> <Pitch> <Yaw> <Roll>
  658. bot_mirror (cmd) 00004004 : Forces the specified bot to be the same class, and use the same items, as you.
  659. cc_bot_selectweapon (cmd) 00004004 : Force a bot to select a weapon in a slot. Usage: bot_selectweapon <bot name> <weapon slot>
  660. bot_drop (cmd) 00004004 : Force the specified bot to drop his active weapon. Usage: bot_drop <bot name>
  661. bot_moveto (cmd) 00004004 : Force the specified bot to move to the point under your crosshair. Usage: bot_moveto <bot name>
  662. tf_maxspeed (400) 00006106 :
  663. tf_avoidteammates (1) 00006006 : Controls how teammates interact when colliding.
  664. 0: Teammates block each other
  665. 1: Teammates pass through each other, but push each other away (default)
  666. tf_solidobjects (1) 00006006 :
  667. tf_scout_hype_mod (55) 00006006 :
  668. tf_max_charge_speed (750) 00006106 :
  669. tf_halloween_boss_spawn_interval (480) 00004004 : Average interval between boss spawns, in seconds
  670. tf_halloween_boss_spawn_interval_variation (60) 00004004 : Variation of spawn interval +/-
  671. tf_halloween_eyeball_boss_spawn_interval (180) 00004004 : Average interval between boss spawns, in seconds
  672. tf_halloween_eyeball_boss_spawn_interval_variation (30) 00004004 : Variation of spawn interval +/-
  673. tf_merasmus_spawn_interval (180) 00004004 : Average interval between boss spawns, in seconds
  674. tf_merasmus_spawn_interval_variation (30) 00004004 : Variation of spawn interval +/-
  675. tf_halloween_zombie_mob_enabled (0) 00004004 : If set to 1, spawn zombie mobs on non-Halloween Valve maps
  676. tf_halloween_zombie_mob_spawn_interval (180) 00004004 : Average interval between zombie mob spawns, in seconds
  677. tf_halloween_zombie_mob_spawn_count (20) 00004004 : How many zombies to spawn
  678. tf_player_spell_drop_on_death_rate (0.2) 00004004 :
  679. tf_arena_force_class (0) 00006106 : Forces players to play a random class each time they spawn.
  680. tf_arena_change_limit (1) 00006106 : Number of times players can change their class when mp_force_random_class is being used.
  681. tf_training_client_message (0) 00006004 : A simple way for the training client to communicate with the server.
  682. tf_halloween_force_boss_spawn (cmd) 00004004 : For testing.
  683. cc_spawn_merasmus_at_level (cmd) 00004004 : Force Merasmus to spawn at a specific difficulty level
  684. map_showspawnpoints (cmd) 00004004 : Dev - test the spawn points, draws for 60 seconds
  685. tf_obj_gib_velocity_min (100) 00004006 :
  686. tf_obj_gib_velocity_max (450) 00004006 :
  687. tf_obj_gib_maxspeed (800) 00004006 :
  688. tf_obj_upgrade_per_hit (25) 00004006 :
  689. object_verbose (0) 00004006 : Debug object system.
  690. obj_damage_factor (0) 00004006 : Factor applied to all damage done to objects
  691. obj_child_damage_factor (0.25) 00004006 : Factor applied to damage done to objects that are built on a buildpoint
  692. tf_fastbuild (0) 00004006 :
  693. tf_obj_ground_clearance (32) 00004006 : Object corners can be this high above the ground
  694. tf_obj_damage_tank_achievement_amount (2000) 00004006 :
  695. tf_mvm_notice_sapped_squadmates_delay (1) 00004006 : How long it takes for a squad leader to notice his squadmate was sapped
  696. tf_sentrygun_damage (16) 00004006 :
  697. tf_sentrygun_mini_damage (8) 00004006 :
  698. tf_sentrygun_ammocheat (0) 00004006 :
  699. tf_sentrygun_newtarget_dist (200) 00004006 :
  700. tf_sentrygun_metal_per_shell (1) 00004006 :
  701. tf_sentrygun_metal_per_rocket (2) 00004006 :
  702. tf_sentrygun_notarget (0) 00004006 :
  703. tf_sentrygun_max_absorbed_damage_while_controlled_for_achievement (500) 00004006 :
  704. tf_sentrygun_kill_after_redeploy_time_achievement (10) 00004006 :
  705. tf_teleporter_fov_start (120) 00004006 : Starting FOV for teleporter zoom.
  706. tf_teleporter_fov_time (0.5) 00004006 : How quickly to restore FOV after teleport.
  707. tf_playerstatetransitions (-2) 00004006 : tf_playerstatetransitions <ent index or -1 for all>. Show player state transitions.
  708. tf_weapon_ragdoll_velocity_min (100) 00004006 :
  709. tf_weapon_ragdoll_velocity_max (150) 00004006 :
  710. tf_weapon_ragdoll_maxspeed (300) 00004006 :
  711. tf_damageforcescale_other (6.0) 00004006 :
  712. tf_damageforcescale_self_soldier_rj (10.0) 00004006 :
  713. tf_damageforcescale_self_soldier_badrj (5.0) 00004006 :
  714. tf_damagescale_self_soldier (0.60) 00004006 :
  715. tf_damage_multiplier_blue (1.0) 00004004 : All incoming damage to a blue player is multiplied by this value
  716. tf_damage_multiplier_red (1.0) 00004004 : All incoming damage to a red player is multiplied by this value
  717. tf_feign_death_damage_scale (0.1) 00004006 :
  718. tf_deploying_bomb_time (1.90) 00004006 : Time to deploy bomb before the point of no return.
  719. tf_deploying_bomb_delay_time (0.0) 00004006 : Time to delay before deploying bomb.
  720. tf_mvm_death_penalty (0) 00004106 : How much currency players lose when dying
  721. tf_highfive_separation_forward (0) 00004006 : Forward distance between high five partners
  722. tf_highfive_separation_right (0) 00004006 : Right distance between high five partners
  723. tf_highfive_max_range (150) 00004006 : The farthest away a high five partner can be
  724. tf_highfive_close_range (32) 00004006 : If a player is at least this close to a high five initiator, the directional checks are skipped
  725. tf_highfive_height_tolerance (12) 00004006 : The maximum height difference allowed for two high-fivers.
  726. tf_test_teleport_home_fx (0) 00004004 :
  727. tf_halloween_giant_health_scale (10) 00004004 :
  728. tf_nav_in_combat_range (1000) 00004004 :
  729. CreatePredictionError (cmd) 00004006 : Create a prediction error
  730. tf_debug_damage (0) 00004004 :
  731. tf_ignite_player (cmd) 00004006 : Sets you on fire
  732. tf_testvcd (cmd) 00004004 : Run a vcd on the player currently under your crosshair. Optional parameter is the .vcd name (default is 'scenes/heavy_test.vcd')
  733. tf_testrr (cmd) 00004004 : Force the player under your crosshair to speak a response rule concept. Format is tf_testrr <concept>, or tf_testrr <player name> <concept>
  734. currency_give (cmd) 00004004 : Have some in-game money.
  735. tf_scout_air_dash_count (1) 00006006 :
  736. tf_always_loser (0) 00006004 : Force loserstate to true.
  737. tf_mvm_bot_flag_carrier_movement_penalty (0.5) 00006004 :
  738. tf_feign_death_duration (6.0) 00006006 : Time that feign death buffs last.
  739. tf_cheapobjects (0) 00006006 : Set to 1 and all objects will cost 0
  740. tf_bot_sniper_personal_space_range (1000) 00004004 : Enemies beyond this range don't worry the Sniper
  741. tf_bot_pyro_deflect_tolerance (0.5) 00004004 :
  742. tf_bot_near_point_travel_distance (750) 00004004 : If within this travel distance to the current point, bot is 'near' it
  743. tf_bot_pyro_shove_away_range (250) 00004004 : If a Pyro bot's target is closer than this, compression blast them away
  744. tf_bot_pyro_always_reflect (0) 00004004 : Pyro bots will always reflect projectiles fired at them. For tesing/debugging purposes.
  745. tf_bot_sniper_spot_min_range (1000) 00004004 :
  746. tf_bot_sniper_spot_max_count (10) 00004004 : Stop searching for sniper spots when each side has found this many
  747. tf_bot_sniper_spot_search_count (10) 00004004 : Search this many times per behavior update frame
  748. tf_bot_sniper_spot_point_tolerance (750) 00004004 :
  749. tf_bot_sniper_spot_epsilon (100) 00004004 :
  750. tf_bot_sniper_goal_entity_move_tolerance (500) 00004004 :
  751. tf_bot_suspect_spy_touch_interval (5) 00004004 : How many seconds back to look for touches against suspicious spies
  752. tf_bot_suspect_spy_forget_cooldown (5) 00004004 : How long to consider a suspicious spy as suspicious
  753. tf_bot_debug_tags (0) 00004004 : ent_text will only show tags on bots
  754. tf_bot_warp_team_to_me (cmd) 00004004 :
  755. tf_bot_debug_stuck_log (cmd) 00004004 : Given a server logfile, visually display bot stuck locations.
  756. tf_bot_debug_stuck_log_clear (cmd) 00004004 : Clear currently loaded bot stuck data
  757. tf_bot_choose_target_interval (0.3f) 00004004 : How often, in seconds, a TFBot can reselect his target
  758. tf_bot_sniper_choose_target_interval (3.0f) 00004004 : How often, in seconds, a zoomed-in Sniper can reselect his target
  759. tf_bot_sniper_aim_error (0.01) 00004004 :
  760. tf_bot_sniper_aim_steady_rate (10) 00004004 :
  761. tf_bot_debug_sniper (0) 00004004 :
  762. tf_bot_fire_weapon_min_time (1) 00004004 :
  763. tf_bot_notice_backstab_chance (25) 00004004 :
  764. tf_bot_notice_backstab_min_range (100) 00004004 :
  765. tf_bot_notice_backstab_max_range (750) 00004004 :
  766. tf_bot_arrow_elevation_rate (0.0001) 00004004 : When firing arrows at far away targets, this is the degree/range slope to raise our aim
  767. tf_bot_ballistic_elevation_rate (0.01) 00004004 : When lobbing grenades at far away targets, this is the degree/range slope to raise our aim
  768. tf_bot_hitscan_range_limit (1800) 00004004 :
  769. tf_bot_always_full_reload (0) 00004004 :
  770. tf_bot_fire_weapon_allowed (1) 00004004 : If zero, TFBots will not pull the trigger of their weapons (but will act like they did)
  771. tf_bot_debug_destroy_enemy_sentry (0) 00004004 :
  772. tf_bot_max_grenade_launch_at_sentry_range (1500) 00004004 :
  773. tf_bot_max_sticky_launch_at_sentry_range (1500) 00004004 :
  774. tf_bot_escort_range (300) 00004004 :
  775. tf_bot_ammo_search_range (5000) 00004004 : How far bots will search to find ammo around them
  776. tf_bot_debug_ammo_scavenging (0) 00004004 :
  777. tf_bot_health_critical_ratio (0.3) 00004004 :
  778. tf_bot_health_ok_ratio (0.8) 00004004 :
  779. tf_bot_health_search_near_range (1000) 00004004 :
  780. tf_bot_health_search_far_range (2000) 00004004 :
  781. tf_bot_melee_attack_abandon_range (500) 00004004 : If threat is farther away than this, bot will switch back to its primary weapon and attack
  782. tf_bot_retreat_to_cover_range (1000) 00004004 :
  783. tf_bot_debug_retreat_to_cover (0) 00004004 :
  784. tf_bot_wait_in_cover_min_time (1) 00004004 :
  785. tf_bot_wait_in_cover_max_time (2) 00004004 :
  786. tf_bot_fetch_lost_flag_time (10) 00004004 : How long busy TFBots will ignore the dropped flag before they give up what they are doing and go after it
  787. tf_bot_flag_kill_on_touch (0) 00004004 : If nonzero, any bot that picks up the flag dies. For testing.
  788. tf_bot_debug_seek_and_destroy (0) 00004004 :
  789. tf_bot_force_jump (0) 00004004 : Force bots to continuously jump
  790. tf_bot_stickybomb_density (0.0001) 00004004 : Number of stickies to place per square inch
  791. tf_bot_sticky_base_range (800) 00004004 :
  792. tf_bot_sticky_charge_rate (0.01) 00004004 : Seconds of charge per unit range beyond base
  793. tf_raid_engineer_infinte_metal (1) 00004006 :
  794. tf_bot_max_teleport_entrance_travel (1500) 00004004 : Don't plant teleport entrances farther than this travel distance from our spawn room
  795. tf_bot_teleport_build_surface_normal_limit (0.99) 00004004 : If the ground normal Z component is less that this value, Engineer bots won't place their entrance teleporter
  796. tf_bot_engineer_retaliate_range (750) 00004004 : If attacker who destroyed sentry is closer than this, attack. Otherwise, retreat
  797. tf_bot_engineer_exit_near_sentry_range (2500) 00004004 : Maximum travel distance between a bot's Sentry gun and its Teleporter Exit
  798. tf_bot_engineer_max_sentry_travel_distance_to_point (2500) 00004004 : Maximum travel distance between a bot's Sentry gun and the currently contested point
  799. tf_bot_debug_sentry_placement (0) 00004004 :
  800. tf_bot_max_teleport_exit_travel_to_point (2500) 00004004 : In an offensive engineer bot's tele exit is farther from the point than this, destroy it
  801. tf_bot_min_teleport_travel (3000) 00004004 : Minimum travel distance between teleporter entrance and exit before engineer bot will build one
  802. tf_bot_engineer_building_health_multiplier (2) 00004004 :
  803. tf_bot_engineer_mvm_sentry_hint_bomb_forward_range (0) 00004004 :
  804. tf_bot_engineer_mvm_sentry_hint_bomb_backward_range (3000) 00004004 :
  805. tf_bot_engineer_mvm_hint_min_distance_from_bomb (1300) 00004004 :
  806. tf_bot_mvm_show_engineer_hint_region (cmd) 00004004 : Show the nav areas MvM engineer bots will consider when selecting sentry and teleporter hints
  807. tf_bot_medic_stop_follow_range (75) 00004004 :
  808. tf_bot_medic_start_follow_range (250) 00004004 :
  809. tf_bot_medic_max_heal_range (600) 00004004 :
  810. tf_bot_medic_debug (0) 00004004 :
  811. tf_bot_medic_max_call_response_range (1000) 00004004 :
  812. tf_bot_medic_cover_test_resolution (8) 00004004 :
  813. tf_bot_suicide_bomb_range (300) 00004004 :
  814. tf_bot_suicide_bomb_friendly_fire (1) 00004004 :
  815. tf_bot_offense_must_push_time (120) 00004004 : If timer is less than this, bots will push hard to cap
  816. tf_bot_capture_seek_and_destroy_min_duration (15) 00004004 : If a capturing bot decides to go hunting, this is the min duration he will hunt for before reconsidering
  817. tf_bot_capture_seek_and_destroy_max_duration (30) 00004004 : If a capturing bot decides to go hunting, this is the max duration he will hunt for before reconsidering
  818. tf_bot_defense_must_defend_time (300) 00004004 : If timer is less than this, bots will stay near point and guard
  819. tf_bot_max_point_defend_range (1250) 00004004 : How far (in travel distance) from the point defending bots will take up positions
  820. tf_bot_defense_debug (0) 00004004 :
  821. tf_bot_defend_owned_point_percent (0.5) 00004004 : Stay on the contested point we own until enemy cap percent falls below this
  822. tf_bot_flag_escort_range (500) 00004004 :
  823. tf_mvm_bot_allow_flag_carrier_to_fight (1) 00004004 :
  824. tf_mvm_bot_flag_carrier_interval_to_1st_upgrade (5) 00004004 :
  825. tf_mvm_bot_flag_carrier_interval_to_2nd_upgrade (15) 00004004 :
  826. tf_mvm_bot_flag_carrier_interval_to_3rd_upgrade (15) 00004004 :
  827. tf_mvm_bot_flag_carrier_health_regen (45.0f) 00004004 :
  828. tf_bot_flag_escort_give_up_range (1000) 00004004 :
  829. tf_bot_flag_escort_max_count (4) 00004004 :
  830. tf_bot_payload_guard_range (1000) 00004004 :
  831. tf_bot_debug_payload_guard_vantage_points () 00004004 :
  832. tf_bot_cart_push_radius (60) 00004004 :
  833. tf_bot_sniper_flee_range (400) 00004004 : If threat is closer than this, retreat
  834. tf_bot_sniper_melee_range (200) 00004004 : If threat is closer than this, attack with melee weapon
  835. tf_bot_sniper_linger_time (5) 00004004 : How long Sniper will wait around after losing his target before giving up
  836. tf_bot_sniper_patience_duration (10) 00004004 : How long a Sniper bot will wait without seeing an enemy before picking a new spot
  837. tf_bot_sniper_target_linger_duration (2) 00004004 : How long a Sniper bot will keep toward at a target it just lost sight of
  838. tf_mvm_bot_sniper_target_by_dps (1) 00004006 : If set, Snipers in MvM mode target the victim that has the highest DPS
  839. tf_bot_spy_knife_range (300) 00004004 : If threat is closer than this, prefer our knife
  840. tf_bot_spy_change_target_range_threshold (300) 00004004 :
  841. tf_bot_debug_spy (0) 00004004 :
  842. tf_bot_squad_escort_range (500) 00004004 :
  843. tf_bot_formation_debug (0) 00004004 :
  844. tf_bot_npc_archer_health (100) 00004004 :
  845. tf_bot_npc_archer_speed (100) 00004004 :
  846. tf_bot_npc_archer_shoot_interval (2) 00004004 :
  847. tf_bot_npc_archer_arrow_damage (75) 00004004 :
  848. tf_decoy_lifetime (5) 00004004 : The lifetime of a decoy, in seconds
  849. tf_halloween_bot_health_base (3000) 00004004 :
  850. tf_halloween_bot_health_per_player (200) 00004004 :
  851. tf_halloween_bot_min_player_count (10) 00004004 :
  852. tf_halloween_bot_speed (400) 00004004 :
  853. tf_halloween_bot_attack_range (200) 00004004 :
  854. tf_halloween_bot_speed_recovery_rate (100) 00004004 : Movement units/second
  855. tf_halloween_bot_chase_duration (30) 00004004 :
  856. tf_halloween_bot_terrify_radius (500) 00004004 :
  857. tf_halloween_bot_chase_range (1500) 00004004 :
  858. tf_halloween_bot_quit_range (2000) 00004004 :
  859. tf_eyeball_boss_debug (0) 00004004 :
  860. tf_eyeball_boss_debug_orientation (0) 00004004 :
  861. tf_eyeball_boss_lifetime (120) 00004004 :
  862. tf_eyeball_boss_lifetime_spell (15) 00004004 :
  863. tf_eyeball_boss_speed (250) 00004004 :
  864. tf_eyeball_boss_hover_height (200) 00004004 :
  865. tf_eyeball_boss_acceleration (500) 00004004 :
  866. tf_eyeball_boss_horiz_damping (2) 00004004 :
  867. tf_eyeball_boss_vert_damping (1) 00004004 :
  868. tf_eyeball_boss_attack_range (750) 00004004 :
  869. tf_eyeball_boss_health_base (8000) 00004004 :
  870. tf_eyeball_boss_health_per_player (400) 00004004 :
  871. tf_eyeball_boss_health_at_level_2 (17000) 00004004 :
  872. tf_eyeball_boss_health_per_level (3000) 00004004 :
  873. vortex_float_osc_speed (2.0) 00006014 :
  874. vortex_float_amp (5.0) 00006014 :
  875. vortex_fade_fraction_denom (10.0) 00006014 :
  876. vortex_book_offset (5.0) 00006014 :
  877. ghost_spawn (cmd) 00004004 : Spawns a Ghost where the player is looking.
  878. tf_merasmus_health_base (33750) 00004004 :
  879. tf_merasmus_health_per_player (2500) 00004004 :
  880. tf_merasmus_min_player_count (10) 00004004 :
  881. tf_merasmus_lifetime (120) 00004004 :
  882. tf_merasmus_speed (600) 00004004 :
  883. tf_merasmus_speed_recovery_rate (100) 00004004 : Movement units/second
  884. tf_merasmus_chase_duration (7) 00004004 :
  885. tf_merasmus_chase_range (2000) 00004004 :
  886. tf_merasmus_should_disguise_threshold (0.45f) 00004004 :
  887. tf_merasmus_min_props_to_reveal (0.7f) 00004004 : Percentage of total fake props players have to destroy before Merasmus reveals himself
  888. tf_merasmus_attack_range (200) 00004004 :
  889. tf_merasmus_health_regen_rate (0.001f) 00004004 : Percentage of Max HP per sec that Merasmus will regenerate while in disguise
  890. tf_merasmus_bomb_head_duration (15.f) 00004004 :
  891. tf_merasmus_bomb_head_per_team (1) 00004004 :
  892. tf_merasmus_stun_duration (2.f) 00004004 :
  893. tf_merasmus_prop_health (150) 00004004 :
  894. tf_merasmus_disguise_debug (0) 00004004 :
  895. tf_test_spellindex (-1) 00006004 : Set to index to always get a specific spell
  896. tf_max_active_zombie (30) 00004004 :
  897. tf_halloween_zombie_damage (10) 00004004 : How much damage a zombie melee hit does.
  898. tf_nav_show_incursion_distance (0) 00004004 : Display travel distances from current spawn room (1=red, 2=blue)
  899. tf_nav_show_bomb_target_distance (0) 00004004 : Display travel distances to bomb target (MvM mode)
  900. tf_nav_show_turf_ownership (0) 00004004 : Color nav area by smallest incursion distance
  901. tf_nav_in_combat_duration (30) 00004004 : How long after gunfire occurs is this area still considered to be 'in combat'
  902. tf_nav_combat_build_rate (0.05) 00004004 : Gunfire/second increase (combat caps at 1.0)
  903. tf_nav_combat_decay_rate (0.022) 00004004 : Decay/second toward zero
  904. tf_show_sniper_areas (0) 00004004 :
  905. tf_show_sniper_areas_safety_range (1000) 00004004 :
  906. tf_show_incursion_range (0) 00004004 : 1 = red, 2 = blue
  907. tf_show_incursion_range_min (0) 00004004 : Highlight areas with incursion distances between min and max cvar values
  908. tf_show_incursion_range_max (0) 00004004 : Highlight areas with incursion distances between min and max cvar values
  909. tf_show_in_combat_areas (0) 00004004 :
  910. tf_show_enemy_invasion_areas (0) 00004004 : Highlight areas where the enemy team enters the visible environment of the local player
  911. tf_show_blocked_areas (0) 00004004 : Highlight areas that are considered blocked for TF-specific reasons
  912. tf_show_incursion_flow (0) 00004004 :
  913. tf_show_incursion_flow_range (150) 00004004 : 1 = red, 2 = blue
  914. tf_show_incursion_flow_gradient (0) 00004004 : 1 = red, 2 = blue
  915. tf_show_mesh_decoration (0) 00004004 : Highlight special areas
  916. tf_show_mesh_decoration_manual (0) 00004004 : Highlight special areas marked by hand
  917. tf_show_sentry_danger (0) 00004004 :
  918. tf_show_actor_potential_visibility (0) 00004004 :
  919. tf_show_control_points (0) 00004004 :
  920. tf_show_bomb_drop_areas (0) 00004004 :
  921. tf_bot_min_setup_gate_defend_range (750) 00004004 : How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
  922. tf_bot_max_setup_gate_defend_range (2000) 00004004 : How far from the setup gate(s) defending bots can take up positions
  923. tf_bot_min_setup_gate_sniper_defend_range (1500) 00004004 : How far from the setup gate(s) a defending sniper will take up position
  924. tf_show_gate_defense_areas (0) 00004004 :
  925. tf_show_point_defense_areas (0) 00004004 :
  926. tf_select_ambush_areas_radius (750) 00004004 :
  927. tf_select_ambush_areas_close_range (300) 00004004 :
  928. tf_select_ambush_areas_max_enemy_exposure_area (500000) 00004004 :
  929. tf_select_ambush_areas (cmd) 00004004 : Add good ambush spots to the selected set. For debugging.
  930. tf_wipe_attributes (cmd) 00004004 : Clear all TF-specific attributes of selected area.
  931. tf_clear_attribute (cmd) 00004004 : Remove given attribute from all areas in the selected set.
  932. tf_mark (cmd) 00004004 : Set attribute of selected area.
  933. tf_select_with_attribute (cmd) 00004004 : Selects areas with the given attribute.
  934. tf_archer_proxy_fire_rate (1) 00004004 :
  935. tf_base_boss_speed (75) 00004004 :
  936. tf_base_boss_max_turn_rate (25) 00004004 :
  937. tf_populator_debug (0) 00004004 :
  938. tf_populator_active_buffer_range (3000) 00004004 : Populate the world this far ahead of lead raider, and this far behind last raider
  939. tf_mvm_default_sentry_buster_damage_dealt_threshold (3000) 00004006 :
  940. tf_mvm_default_sentry_buster_kill_threshold (15) 00004006 :
  941. tf_mvm_miniboss_scale (1.75) 00006004 : Full body scale for minibosses.
  942. tf_mvm_endless_force_on (0) 00026006 : Force MvM Endless mode on
  943. tf_mvm_endless_wait_time (5.0f) 00026006 :
  944. tf_mvm_endless_bomb_reset (5) 00026006 : Number of Waves to Complete before bomb reset
  945. tf_mvm_endless_bot_cash (120) 00026006 : In Endless, number of credits bots get per wave
  946. tf_mvm_endless_tank_boost (0.2) 00026006 : In Endless, amount of extra health for the tank per wave
  947. tf_populator_health_multiplier (1.0) 00026004 :
  948. tf_populator_damage_multiplier (1.0) 00026004 :
  949. tf_mvm_skill (3) 00026004 : Sets the challenge level of the invading bot army. 1 = easiest, 3 = normal, 5 = hardest
  950. tf_mvm_nextmission (cmd) 00004004 : Load the next mission
  951. tf_mvm_force_victory (cmd) 00004004 : Force immediate victory.
  952. tf_mvm_checkpoint (cmd) 00004004 : Save a checkpoint snapshot
  953. tf_mvm_checkpoint_clear (cmd) 00004004 : Clear the saved checkpoint
  954. tf_mvm_jump_to_wave (cmd) 00004004 : Jumps directly to the given Mann Vs Machine wave number
  955. tf_mvm_debugstats (cmd) 00004004 : Dumpout MvM Data
  956. tf_debug_placement_failure (0) 00004004 :
  957. tf_mvm_engineer_teleporter_uber_duration (5.f) 00004004 :
  958. tf_mvm_tank_kill (cmd) 00004004 :
  959. tf_mvm_tank_health (cmd) 00004004 :
  960. tf_mvm_respec_limit (1) 00006004 : The total number of respecs a player can earn.
  961. tf_mvm_respec_credit_goal (2000) 00006004 : Total amount of money the team must collect to earn a respec.
  962. tf_debug_flamethrower (0) 00004004 : Visualize the flamethrower damage.
  963. tf_flamethrower_velocity (2300.0) 00004006 : Initial velocity of flame damage entities.
  964. tf_flamethrower_drag (0.87) 00004006 : Air drag of flame damage entities.
  965. tf_flamethrower_float (50.0) 00004006 : Upward float velocity of flame damage entities.
  966. tf_flamethrower_vecrand (0.05) 00004006 : Random vector added to initial velocity of flame damage entities.
  967. tf_flamethrower_boxsize (12.0) 00004004 : Size of flame damage entities.
  968. tf_flamethrower_maxdamagedist (350.0) 00004006 : Maximum damage distance for flamethrower.
  969. tf_flamethrower_shortrangedamagemultiplier (1.2) 00004006 : Damage multiplier for close-in flamethrower damage.
  970. tf_flamethrower_velocityfadestart (.3) 00004006 : Time at which attacker's velocity contribution starts to fade.
  971. tf_flamethrower_velocityfadeend (.5) 00004006 : Time at which attacker's velocity contribution finishes fading.
  972. tf_flamethrower_burst_zvelocity (350) 00004006 :
  973. tf_flamethrower_burstammo (20) 00006006 : How much ammo does the air burst uses per shot.
  974. tf_flamethrower_flametime (0.5) 00006006 : Time to live of flame damage entities.
  975. tf_grenadelauncher_chargescale (1.0) 00006006 :
  976. tf_grenadelauncher_livetime (0.8) 00006006 :
  977. tf_grenade_forcefrom_bullet (2.0) 00004006 :
  978. tf_grenade_forcefrom_buckshot (0.75) 00004006 :
  979. tf_grenade_forcefrom_blast (0.15) 00004006 :
  980. tf_grenade_force_sleeptime (1.0) 00004006 :
  981. tf_pipebomb_force_to_move (1500.0) 00004006 :
  982. tf_pipebomb_deflect_reset_time (10.0) 00004006 :
  983. tf_double_donk_window (0.5) 00006006 : How long after an impact from a cannonball that an explosion will count as a double-donk.
  984. weapon_medigun_damage_modifier (1.5) 00006006 : Scales the damage a player does while being healed with the medigun.
  985. weapon_medigun_construction_rate (10) 00006006 : Constructing object health healed per second by the medigun.
  986. weapon_medigun_charge_rate (40) 00006006 : Amount of time healing it takes to fully charge the medigun.
  987. weapon_medigun_chargerelease_rate (8) 00006006 : Amount of time it takes the a full charge of the medigun to be released.
  988. weapon_medigun_resist_num_chunks (4) 00006006 : How many uber bar chunks the vaccinator has.
  989. tf_vaccinator_uber_charge_rate_modifier (1.0) 00006006 : Vaccinator uber charge rate.
  990. tf_scout_hype_pep_mod (1.0) 00006006 :
  991. tf_scout_hype_pep_max (99.0) 00006006 :
  992. tf_scout_hype_pep_min_damage (5.0) 00006006 :
  993. mp_forceactivityset (-1) 00006006 :
  994. tf_grenade_show_radius (0) 00004006 : Render radius of grenades
  995. tf_grenade_show_radius_time (5.0) 00004006 : Time to show grenade radius
  996. tf_meleeattackforcescale (80.0) 00004006 :
  997. ent_keyvalue (cmd) 00004004 : Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
  998. Format: ent_keyvalue <entity id> <key1> <value1> <key2> <value2> ... <keyN> <valueN>
  999.  
  1000. r_screenfademaxsize (0) 00004000 :
  1001. r_screenfademinsize (0) 00004000 :
  1002. snd_show (0) 00004000 : Show sounds info
  1003. snd_visualize (0) 00004000 : Show sounds location in world
  1004. stopsound (cmd) 00004000 :
  1005. dsp_dist_min (0.0) 00014000 :
  1006. dsp_dist_max (1440.0) 00014000 :
  1007. snd_showstart (0) 00004000 :
  1008. snd_obscured_gain_dB (-2.70) 00004000 :
  1009. dsp_off (0) 00004000 :
  1010. vox_reload (cmd) 00004000 : Reload sentences.txt file
  1011. mat_dynamic_tonemapping (1) 00004000 :
  1012. r_DrawBeams (1) 00004000 : 0=Off, 1=Normal, 2=Wireframe
  1013. mat_force_tonemap_scale (0.0) 00004000 :
  1014. bench_start (cmd) 00004000 : Starts gathering of info. Arguments: filename to write results into
  1015. bench_end (cmd) 00004000 : Ends gathering of info.
  1016. bench_upload (cmd) 00004000 : Uploads most recent benchmark stats to the Valve servers.
  1017. demo_recordcommands (1) 00004000 : Record commands typed at console into .dem files.
  1018. cl_entityreport (0) 00004000 : For debugging, draw entity states to console
  1019. cl_entityreport_sorted (0) 00004000 : For debugging, draw entity states to console in sorted order. [0 = disabled, 1 = average, 2 = current, 3 = peak
  1020. cl_flushentitypacket (0) 00004000 : For debugging. Force the engine to flush an entity packet.
  1021. cl_ignorepackets (0) 00004000 : Force client to ignore packets (for debugging).
  1022. box (cmd) 00004000 : Draw a debug box.
  1023. cl_view (cmd) 00004000 : Set the view entity index.
  1024. cl_showents (cmd) 00004000 : Dump entity list to console.
  1025. cl_fullupdate (cmd) 00004000 : Forces the server to send a full update packet
  1026. cl_showevents (0) 00004000 : Print event firing info in the console
  1027. mat_show_texture_memory_usage (0) 00005000 : Display the texture memory usage on the HUD.
  1028. colorcorrectionui (cmd) 00004000 : Show/hide the color correction tools UI.
  1029. print_colorcorrection (cmd) 00004000 : Display the color correction layer information.
  1030. mat_leafvis (0) 00004000 : Draw wireframe of current leaf
  1031. r_drawclipbrushes (0) 00004000 : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
  1032. enable_debug_overlays (1) 00004004 : Enable rendering of debug overlays
  1033. r_drawlights (0) 00004000 :
  1034. r_drawlightinfo (0) 00004000 :
  1035. r_avglightmap (0) 00804000 :
  1036. mat_edit (cmd) 00004000 : Bring up the material under the crosshair in the editor
  1037. mat_crosshair (cmd) 00004000 : Display the name of the material under the crosshair
  1038. mat_crosshair_edit (cmd) 00004000 : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
  1039. mat_crosshair_explorer (cmd) 00004000 : open the material under the crosshair in explorer and highlight the vmt file
  1040. mat_crosshair_reloadmaterial (cmd) 00004000 : reload the material under the crosshair
  1041. mat_crosshair_printmaterial (cmd) 00004000 : print the material under the crosshair
  1042. r_visualizetraces (0) 00004000 :
  1043. r_visualizelighttraces (0) 00004000 :
  1044. r_visualizelighttracesshowfulltrace (0) 00004000 :
  1045. r_aspectratio (0) 00004000 :
  1046. r_dynamiclighting (1) 00004000 :
  1047. timerefresh (cmd) 00004000 : Profile the renderer.
  1048. linefile (cmd) 00004000 : Parses map leak data from .lin file
  1049. r_drawtranslucentworld (1) 00004000 :
  1050. r_drawleaf (-1) 00004000 : Draw the specified leaf.
  1051. r_drawworld (1) 00004000 : Render the world.
  1052. r_drawfuncdetail (1) 00004000 : Render func_detail
  1053. fog_enable_water_fog (1) 00004000 :
  1054. mat_surfaceid (0) 00004000 :
  1055. mat_surfacemat (0) 00004000 :
  1056. r_drawskybox (1) 00004000 :
  1057. r_drawmodelstatsoverlay (0) 00004000 :
  1058. r_drawmodelstatsoverlaydistance (500) 00004000 :
  1059. r_DrawModelLightOrigin (0) 00004000 :
  1060. r_entity (-1) 00004002 :
  1061. r_lightinterp (5) 00004000 : Controls the speed of light interpolation, 0 turns off interpolation
  1062. r_eyeglintlodpixels (20.0) 00004000 : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
  1063. r_debugrandomstaticlighting (0) 00004000 : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
  1064. r_itemblinkmax (.3) 00004000 :
  1065. r_itemblinkrate (4.5) 00004000 :
  1066. r_proplightingpooling (-1.0) 00004000 : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
  1067. r_showenvcubemap (0) 00004000 :
  1068. mat_softwareskin (0) 00004000 :
  1069. r_nohw (0) 00004000 :
  1070. r_nosw (0) 00004000 :
  1071. r_drawentities (1) 00004000 :
  1072. r_skin (0) 00004000 :
  1073. r_modelwireframedecal (0) 00004000 :
  1074. r_ambientfraction (0.1) 00004000 : Fraction of direct lighting that ambient cube must be below to trigger boosting
  1075. r_lightcachemodel (-1) 00004000 :
  1076. r_lightmap (-1) 00804000 :
  1077. r_lightstyle (-1) 00804000 :
  1078. mat_wireframe (0) 00004000 :
  1079. mat_luxels (0) 00004000 :
  1080. mat_normals (0) 00004000 :
  1081. mat_bumpbasis (0) 00004000 :
  1082. r_drawbrushmodels (1) 00004000 : Render brush models. 0=Off, 1=Normal, 2=Wireframe
  1083. mat_loadtextures (1) 00004000 :
  1084. r_unloadlightmaps (0) 00004000 :
  1085. mod_dynamicloadpause (0) 00024010 :
  1086. mod_dynamicloadthrottle (0) 00024010 :
  1087. model_list (cmd) 00024000 : Dump model list to file
  1088. r_visocclusion (0) 00004000 : Activate/deactivate wireframe rendering of what the occlusion system is doing.
  1089. r_occlusionspew (0) 00004000 : Activate/deactivates spew about what the occlusion system is doing.
  1090. r_ClipAreaPortals (1) 00004000 :
  1091. r_DrawPortals (0) 00004000 :
  1092. r_portalscloseall (0) 00004002 :
  1093. r_portalsopenall (0) 00004000 : Open all portals
  1094. r_dscale_nearscale (1) 00004000 :
  1095. r_dscale_neardist (100) 00004000 :
  1096. r_dscale_farscale (4) 00004000 :
  1097. r_dscale_fardist (2000) 00004000 :
  1098. r_dscale_basefov (90) 00004000 :
  1099. r_drawdecals (1) 00004000 : Render decals.
  1100. r_shadows_gamecontrol (-1) 00004000 :
  1101. r_shadowwireframe (0) 00004000 :
  1102. r_shadowids (0) 00004000 :
  1103. r_flashlightclip (0) 00004000 :
  1104. r_flashlightdrawclip (0) 00004000 :
  1105. sv_creationtickcheck (1) 00004002 : Do extended check for encoding of timestamps against tickcount
  1106. sv_memlimit (0) 00004000 : If set, whenever the server is empty, if the total memory used by the server is greater than this # of megabytes, the server will exit.
  1107. cl_clock_correction (1) 00004000 : Enable/disable clock correction on the client.
  1108. cl_clockdrift_max_ms (150) 00004000 : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  1109. cl_clockdrift_max_ms_threadmode (0) 00004000 : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
  1110. cl_clock_showdebuginfo (0) 00004000 : Show debugging info about the clock drift.
  1111. cl_clock_correction_force_server_tick (999) 00004000 : Force clock correction to match the server tick + this offset (-999 disables it).
  1112. cl_clock_correction_adjustment_max_amount (200) 00004000 : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
  1113. cl_clock_correction_adjustment_min_offset (10) 00004000 : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
  1114. cl_clock_correction_adjustment_max_offset (90) 00004000 : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
  1115. r_DrawDisp (1) 00004000 : Toggles rendering of displacment maps
  1116. r_DispWalkable (0) 00004000 :
  1117. r_DispBuildable (0) 00004000 :
  1118. net_showevents (0) 00004000 : Dump game events to console (1=client only, 2=all).
  1119. singlestep (0) 00004000 : Run engine in single step mode ( set next to 1 to advance a frame )
  1120. next (0) 00004000 : Set to 1 to advance to next frame ( when singlestep == 1 )
  1121. recompute_speed (cmd) 00004000 : Recomputes clock speed (for debugging purposes).
  1122. host_sleep (0) 00004000 : Force the host to sleep a certain number of milliseconds each frame.
  1123. light_crosshair (cmd) 00004000 : Show texture color at crosshair
  1124. flush (cmd) 00004000 : Flush unlocked cache memory.
  1125. flush_locked (cmd) 00004000 : Flush unlocked and locked cache memory.
  1126. memory_list (cmd) 00004000 : dump memory list (linux only)
  1127. memory_status (cmd) 00004000 : show memory stats (linux only)
  1128. memory_mark (cmd) 00004000 : snapshot current allocation status
  1129. memory_diff (cmd) 00004000 : show memory stats relative to snapshot
  1130. lightcache_maxmiss (2) 00004000 :
  1131. r_lightcache_numambientsamples (162) 00004000 : number of random directions to fire rays when computing ambient lighting
  1132. r_ambientlightingonly (0) 00004000 : Set this to 1 to light models with only ambient lighting (and no static lighting).
  1133. r_oldlightselection (0) 00004000 : Set this to revert to HL2's method of selecting lights
  1134. r_radiosity (4) 00004000 : 0: no radiosity
  1135. 1: radiosity with ambient cube (6 samples)
  1136. 2: radiosity with 162 samples
  1137. 3: 162 samples for static props, 6 samples for everything else
  1138. r_avglight (1) 00004000 :
  1139. r_drawlightcache (0) 00004000 : 0: off
  1140. 1: draw light cache entries
  1141. 2: draw rays
  1142.  
  1143. r_lightcachecenter (1) 00004000 :
  1144. r_novis (0) 00004000 : Turn off the PVS.
  1145. r_lockpvs (0) 00004000 : Lock the PVS so you can fly around and inspect what is being drawn.
  1146. net_blockmsg (none) 00004000 : Discards incoming message: <0|1|name>
  1147. net_fakelag (0) 00004000 : Lag all incoming network data (including loopback) by this many milliseconds.
  1148. net_fakeloss (0) 00004000 : Simulate packet loss as a percentage (negative means drop 1/n packets)
  1149. net_droppackets (0) 00004000 : Drops next n packets on client
  1150. net_fakejitter (0) 00004000 : Jitter fakelag packet time
  1151. sv_dumpstringtables (0) 00004000 :
  1152. snd_refdist (36) 00004000 :
  1153. snd_refdb (60) 00004000 :
  1154. snd_foliage_db_loss (4) 00004000 :
  1155. snd_gain (1) 00004000 :
  1156. snd_gain_max (1) 00004000 :
  1157. snd_gain_min (0.01) 00004000 :
  1158. r_partition_level (-1) 00004000 : Displays a particular level of the spatial partition system. Use -1 to disable it.
  1159. r_drawstaticprops (1) 00004000 : 0=Off, 1=Normal, 2=Wireframe
  1160. r_colorstaticprops (0) 00004000 :
  1161. prop_crosshair (cmd) 00004000 : Shows name for prop looking at
  1162. editor_toggle (cmd) 00004000 : Disables the simulation and returns focus to the editor
  1163. spike (cmd) 00004000 : generates a fake spike
  1164. perfui (cmd) 00004000 : Show/hide the level performance tools UI.
  1165. r_drawvgui (1) 00004000 : Enable the rendering of vgui panels
  1166. debugsystemui (cmd) 00004000 : Show/hide the debug system UI.
  1167. vgui_drawtree (0) 00004000 : Draws the vgui panel hiearchy to the specified depth level.
  1168. showbudget_texture (0) 00004000 : Enable the texture budget panel.
  1169. +showbudget_texture (cmd) 00004000 :
  1170. -showbudget_texture (cmd) 00004000 :
  1171. +showbudget_texture_global (cmd) 00004000 :
  1172. -showbudget_texture_global (cmd) 00004000 :
  1173. panel_test_title_safe (0) 00004000 : Test vgui panel positioning with title safe indentation
  1174. r_studio_stats (0) 00004000 :
  1175. r_hwmorph (1) 00004000 :
  1176. r_randomflex (0) 00004000 :
  1177. mem_force_flush (0) 00004000 : Force cache flush of unlocked resources on every alloc
  1178. mat_visualize_dof (0) 00804000 :
  1179. r_showz_power (1.0f) 00804000 :
  1180. r_rimlight (1) 00804000 :
  1181. r_lightwarpidentity (0) 00804000 :
  1182. r_flashlight_version2 (0) 00804002 :
  1183. mat_reloadallmaterials (cmd) 00004000 : Reloads all materials
  1184. mat_reloadmaterial (cmd) 00004000 : Reloads a single material
  1185. mat_reloadtextures (cmd) 00004000 : Reloads all textures
  1186. mat_showmiplevels (0) 00004000 : color-code miplevels 2: normalmaps, 1: everything else
  1187. mat_slopescaledepthbias_normal (0.0f) 00004000 :
  1188. mat_depthbias_normal (0.0f) 00004000 :
  1189. mat_slopescaledepthbias_decal (-0.5) 00004000 :
  1190. mat_depthbias_decal (-262144) 00004000 :
  1191. mat_diffuse (1) 00004000 :
  1192. mat_showlowresimage (0) 00004000 :
  1193. mat_fullbright (0) 00804000 :
  1194. mat_normalmaps (0) 00004000 :
  1195. mat_measurefillrate (0) 00004000 :
  1196. mat_fillrate (0) 00004000 :
  1197. mat_reversedepth (0) 00004000 :
  1198. mat_drawflat (0) 00004000 :
  1199. mat_proxy (0) 00004000 :
  1200. mat_norendering (0) 00004000 :
  1201. mat_fastnobump (0) 00004000 :
  1202. mat_accelerate_adjust_exposure_down (3.0) 00004000 :
  1203. mat_hdr_tonemapscale (1.0) 00004000 : The HDR tonemap scale. 1 = Use autoexposure, 0 = eyes fully closed, 16 = eyes wide open.
  1204. mat_tonemap_algorithm (1) 00004000 : 0 = Original Algorithm 1 = New Algorithm
  1205. mat_morphstats (0) 00004000 :
  1206. mat_reporthwmorphmemory (cmd) 00004000 : Reports the amount of size in bytes taken up by hardware morph textures.
  1207. mem_dumpvballocs (cmd) 00804000 : Dump VB memory allocation stats.
  1208. ccs_create_convars_from_hwconfig (cmd) 00804000 : Create convars from the current hardware config, useful for diffing purposes
  1209. mat_frame_sync_enable (1) 00804000 :
  1210. mat_frame_sync_force_texture (0) 00804000 : Force frame syncing to lock a managed texture.
  1211. mat_forcedynamic (0) 00804000 :
  1212. mat_debugalttab (0) 00804000 :
  1213. mat_slopescaledepthbias_shadowmap (16) 00804000 :
  1214. mat_depthbias_shadowmap (0.0005) 00804000 :
  1215. mat_fastclip (0) 00804000 :
  1216. mat_remoteshadercompile (127.0.0.1) 00804000 :
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