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Pokémon Shuffle update 1.3.26

Nov 1st, 2016
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  1. StageData #471. (1.3.26)
  2. --Pokémon data--
  3. Wailmer, Water, Base 60, Dex #620
  4. Ability: Whirlpool (30%, 60%, 90%, damage, x1, Can delay your opponent's disruptions for a turn.)
  5.  
  6. --Stage data--
  7. Area: Graucus Hall
  8. Background ID: 7
  9. HP: 14000
  10. Moves: 15
  11. Experience: +15
  12. Catch rate: 2% (+4% per every remaining move)
  13. Sound track: BGM_STAGE_NORMAL
  14. Pokémon count: 4 (4 elegible)
  15.  
  16. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  17. Coins reward: 100 for the first time, 30 for every repeat
  18.  
  19. --Countdown 1--
  20. *When the stage starts, choose an action:
  21. -Fill the 5x1 block starting at 1:5 with [Wailmer,Wailmer,nothing,Wailmer,Wailmer]
  22. -Fill the 5x1 block starting at 1:5 with [Wailmer,Wailmer,nothing,Wailmer,Wailmer]
  23. -Fill the 5x1 block starting at 5:1 with [Wailmer,Wailmer,nothing,Wailmer,Wailmer]
  24. -Fill the 5x1 block starting at 5:1 with [Wailmer,Wailmer,nothing,Wailmer,Wailmer]
  25. *If HP <= 8000 (~57%) / Damage >= 6000, switch countdown.
  26. *Repeat every 3 moves.
  27.  
  28. --Countdown 2--
  29. *After 1 move, choose an action:
  30. -Fill the 0x0 block starting at 4:1 with []
  31. *After 1 time, switch countdown.
  32. *Repeat every 1 move.
  33.  
  34.  
  35.  
  36. StageData #472. (1.3.26)
  37. --Pokémon data--
  38. Seedot, Grass, Base 30, Dex #636
  39. Ability: Final Effort (60%, 80%, 100%, damage, x3, Attacks do more damage when there are no more moves left.)
  40.  
  41. --Stage data--
  42. Area: Graucus Hall
  43. Background ID: 7
  44. HP: 28000
  45. Moves: 8
  46. Experience: +8
  47. Catch rate: 3% (+8% per every remaining move)
  48. Sound track: BGM_STAGE_EASY
  49. Pokémon count: 3 (3 elegible)
  50.  
  51. Default Pokémon: Pidgey, Happiny, Azurill
  52. This stage has got a predefined layout
  53. Coins reward: 100 for the first time, 30 for every repeat
  54.  
  55. --Countdown 1--
  56. *After 3 moves, choose an action:
  57. -Fill rows 5, 6, 7 and 8 with [Metal,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing]
  58. *Repeat every 3 moves.
  59.  
  60.  
  61.  
  62. StageData #473. (1.3.26)
  63. --Pokémon data--
  64. Klefki, Steel, Base 60, Dex #56
  65. Ability: Block Smash (100%, 100%, 100%, other, Clears one unbreakable-block disruption without fail.)
  66.  
  67. --Stage data--
  68. Area: Graucus Hall
  69. Background ID: 7
  70. HP: 14000
  71. Moves: 15
  72. Experience: +15
  73. Catch rate: 10% (+5% per every remaining move)
  74. Sound track: BGM_STAGE_NORMAL
  75. Pokémon count: 4 (4 elegible)
  76.  
  77. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  78. Coins reward: 100 for the first time, 30 for every repeat
  79.  
  80. --Countdown 1--
  81. *When the stage starts, choose an action:
  82. -Fill 5 random blocks with Klefki
  83. *If HP <= 10000 (~71%) / Damage >= 4000, switch countdown.
  84. *Repeat every 3 moves.
  85.  
  86. --Countdown 2--
  87. *After 3 moves, choose an action:
  88. -Fill the 0x0 block starting at 4:1 with []
  89. *After 1 time, switch countdown.
  90. *Repeat every 3 moves.
  91.  
  92.  
  93.  
  94. StageData #474. (1.3.26)
  95. --Pokémon data--
  96. Pichu, Electric, Base 30, Dex #15
  97. Ability: Opportunist (5%, 10%, 10%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
  98.  
  99. --Stage data--
  100. Area: Graucus Hall
  101. Background ID: 7
  102. HP: 8400
  103. Moves: 12
  104. Experience: +12
  105. Catch rate: 5% (+5% per every remaining move)
  106. Sound track: BGM_STAGE_FUN
  107. Pokémon count: 4 (4 elegible)
  108.  
  109. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  110. This stage has got a predefined layout
  111. Coins reward: 100 for the first time, 30 for every repeat
  112.  
  113. --Countdown 1--
  114. *After 4 moves, choose an action:
  115. -Fill row 5 with [Pichu,Pikachu,Pichu,Pikachu,Pichu,Pikachu]
  116. *Repeat every 4 moves.
  117.  
  118.  
  119.  
  120. StageData #475. (1.3.26)
  121. --Pokémon data--
  122. Tirtouga, Water, Base 50, Dex #616
  123. Ability: L-Boost (100%, 100%, 100%, damage, x2, Making an L-shaped match deals more damage than usual.)
  124.  
  125. --Stage data--
  126. Area: Graucus Hall
  127. Background ID: 7
  128. HP: 21700
  129. Moves: 20
  130. Experience: +20
  131. Catch rate: 10% (+3% per every remaining move)
  132. Sound track:
  133. Pokémon count: 4 (4 elegible)
  134.  
  135. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  136. Coins reward: 100 for the first time, 30 for every repeat
  137.  
  138. --Countdown 1--
  139. *When the stage starts, choose an action:
  140. -Fill the 3x3 block starting at 1:1 with [nothing,nothing,Metal,nothing,Metal,nothing,Metal,nothing,nothing]
  141. -Fill the 3x3 block starting at 5:2 with [Metal,nothing,nothing,nothing,Metal,nothing,nothing,nothing,Metal]
  142. -Fill the 3x3 block starting at 1:5 with [Metal,nothing,nothing,nothing,Metal,nothing,nothing,nothing,Metal]
  143. -Fill the 3x3 block starting at 5:6 with [nothing,nothing,Metal,nothing,Metal,nothing,Metal,nothing,nothing]
  144. -Fill the 0x0 block starting at 4:1 with []
  145. *Repeat every 3 moves.
  146.  
  147.  
  148.  
  149. StageData #476. (1.3.26)
  150. --Pokémon data--
  151. Nuzleaf, Grass, Base 50, Dex #637
  152. Ability: Prank (20%, 40%, 100%, other, Occasionally changes when a foe will next disrupt your play.)
  153.  
  154. --Stage data--
  155. Area: Graucus Hall
  156. Background ID: 7
  157. HP: 16100
  158. Moves: 15
  159. Experience: +15
  160. Catch rate: 9% (+7% per every remaining move)
  161. Sound track: BGM_STAGE_NORMAL
  162. Pokémon count: 4 (4 elegible)
  163.  
  164. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  165. Coins reward: 100 for the first time, 30 for every repeat
  166.  
  167. --Countdown 1--
  168. *When the stage starts, choose an action:
  169. -Fill the 0x0 block starting at 4:1 with []
  170. -Fill the 0x0 block starting at 4:1 with []
  171. -Fill the 0x0 block starting at 4:1 with []
  172. *Repeat every 3 moves.
  173.  
  174.  
  175.  
  176. StageData #477. (1.3.26)
  177. --Pokémon data--
  178. Pikachu, Electric, Base 50, Dex #16
  179. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  180.  
  181. --Stage data--
  182. Area: Graucus Hall
  183. Background ID: 7
  184. HP: 13300
  185. Moves: 12
  186. Experience: +12
  187. Catch rate: 8% (+8% per every remaining move)
  188. Sound track: BGM_STAGE_FUN
  189. Pokémon count: 4 (4 elegible)
  190.  
  191. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  192. Coins reward: 100 for the first time, 30 for every repeat
  193.  
  194. --Countdown 1--
  195. *When the stage starts, choose an action:
  196. -Fill the 0x0 block starting at 4:1 with []
  197. -Fill the 0x0 block starting at 4:1 with []
  198. -Fill the 0x0 block starting at 4:1 with []
  199. -Fill the 0x0 block starting at 4:1 with []
  200. *Repeat every 3 moves.
  201.  
  202.  
  203.  
  204. StageData #478. (1.3.26)
  205. --Pokémon data--
  206. Pumpkaboo, Ghost, Base 50, Dex #320
  207. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  208.  
  209. --Stage data--
  210. Area: Graucus Hall
  211. Background ID: 7
  212. HP: 25200
  213. Moves: 8
  214. Experience: +8
  215. Catch rate: 14% (+5% per every remaining move)
  216. Sound track: BGM_STAGE_EASY
  217. Pokémon count: 3 (3 elegible)
  218.  
  219. Default Pokémon: Pidgey, Happiny, Azurill
  220. Coins reward: 100 for the first time, 30 for every repeat
  221.  
  222. --Countdown 1--
  223. *When the stage starts, choose an action:
  224. -Fill 3 random blocks (placed together) with Pumpkaboo
  225. *Repeat every 2 moves.
  226.  
  227.  
  228.  
  229. StageData #479. (1.3.26)
  230. --Pokémon data--
  231. Happiny, Normal, Base 30, Dex #40
  232. Ability: Opportunist (5%, 10%, 10%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
  233.  
  234. --Stage data--
  235. Area: Graucus Hall
  236. Background ID: 7
  237. HP: 14000
  238. Moves: 15
  239. Experience: +15
  240. Catch rate: 7% (+4% per every remaining move)
  241. Sound track: BGM_STAGE_NORMAL
  242. Pokémon count: 4 (4 elegible)
  243.  
  244. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  245. Coins reward: 100 for the first time, 30 for every repeat
  246.  
  247. --Countdown 1--
  248. *After 5 moves, choose an action:
  249. -Fill the 0x0 block starting at 4:1 with []
  250. *After 1 time, switch countdown.
  251. *Repeat every 5 moves.
  252.  
  253. --Countdown 2--
  254. *After 1 move, choose an action:
  255. -Fill 3 random blocks with Ice
  256. *After 1 time, switch countdown.
  257. *Repeat every 1 move.
  258.  
  259.  
  260.  
  261. StageData #480. (1.3.26)
  262. --Pokémon data--
  263. Shiftry, Grass, Base 60, Dex #638
  264. Ability: T-Boost (100%, 100%, 100%, damage, x2, Making a T-shaped match deals more damage than usual.)
  265.  
  266. --Stage data--
  267. Area: Graucus Hall
  268. Background ID: 7
  269. HP: 22400
  270. Moves: 20
  271. Experience: +20
  272. Catch rate: 5% (+5% per every remaining move)
  273. Sound track:
  274. Pokémon count: 4 (4 elegible)
  275.  
  276. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  277. This stage has got a predefined layout
  278. Coins reward: 100 for the first time, 30 for every repeat
  279.  
  280. --Countdown 1--
  281. *After 3 moves, choose an action:
  282. -Fill the 3x3 block starting at 1:5 with [Metal,Shiftry,nothing,Metal,Shiftry,Metal,nothing,Metal,nothing]
  283. -Fill the 3x3 block starting at 5:6 with [nothing,Shiftry,Metal,Metal,Shiftry,Metal,nothing,Metal,nothing]
  284. -Fill rows 5, 6 and 7 with [Metal,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing]
  285. *Repeat every 3 moves.
  286.  
  287.  
  288.  
  289. StageData #481. (1.3.26)
  290. --Pokémon data--
  291. Raichu, Electric, Base 60, Dex #17
  292. Ability: Paralyze (10%, 30%, 80%, damage, x1, Leaves the foe paralyzed.)
  293.  
  294. --Stage data--
  295. Area: Graucus Hall
  296. Background ID: 7
  297. HP: 18200
  298. Moves: 15
  299. Experience: +15
  300. Catch rate: 8% (+5% per every remaining move)
  301. Sound track: BGM_STAGE_NORMAL
  302. Pokémon count: 4 (4 elegible)
  303.  
  304. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  305. Coins reward: 100 for the first time, 30 for every repeat
  306.  
  307. --Countdown 1--
  308. *After 4 moves, choose an action:
  309. -Fill the 0x0 block starting at 4:1 with []
  310. *Repeat every 4 moves.
  311.  
  312. --Countdown 2--
  313. *After 4 moves, choose an action:
  314. -Fill the 0x0 block starting at 4:1 with []
  315. *After 1 time, switch countdown.
  316. *Repeat every 4 moves.
  317.  
  318.  
  319.  
  320. StageData #482. (1.3.26)
  321. --Pokémon data--
  322. Baltoy, Ground, Base 50, Dex #629
  323. Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
  324.  
  325. --Stage data--
  326. Area: Graucus Hall
  327. Background ID: 7
  328. HP: 5600
  329. Moves: 12
  330. Experience: +12
  331. Catch rate: 1% (+10% per every remaining move)
  332. Sound track: BGM_STAGE_FUN
  333. Pokémon count: 4 (4 elegible)
  334.  
  335. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  336. This stage has got a predefined layout
  337. Coins reward: 100 for the first time, 30 for every repeat
  338.  
  339. --Countdown 1--
  340. *After 6 moves, choose an action:
  341. -Fill the 2x2 block starting at 1:2 with [Baltoy,Rocks,Rocks,Baltoy]
  342. -Fill row 1 with [Baltoy,Rocks,nothing,nothing,Rocks,Baltoy]
  343. *After 1 time, switch countdown.
  344. *Repeat every 6 moves.
  345.  
  346. --Countdown 2--
  347. *After 3 moves, choose an action:
  348. -Fill the 2x2 block starting at 1:2 with [Baltoy,Rocks,Rocks,Baltoy]
  349. -Fill row 1 with [Baltoy,Rocks,nothing,nothing,Rocks,Baltoy]
  350. *Repeat every 3 moves.
  351.  
  352.  
  353.  
  354. StageData #483. (1.3.26)
  355. --Pokémon data--
  356. Helioptile, Electric, Base 40, Dex #631
  357. Ability: Swap (30%, 50%, 100%, other, Can replace a disruption with this Pokémon.)
  358.  
  359. --Stage data--
  360. Area: Graucus Hall
  361. Background ID: 7
  362. HP: 18900
  363. Moves: 20
  364. Experience: +20
  365. Catch rate: 13% (+3% per every remaining move)
  366. Sound track:
  367. Pokémon count: 4 (4 elegible)
  368.  
  369. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  370. Coins reward: 100 for the first time, 30 for every repeat
  371.  
  372. --Countdown 1--
  373. *After 3 moves, choose an action:
  374. -Fill the 0x0 block starting at 4:1 with []
  375. -Fill the 0x0 block starting at 4:1 with []
  376. *Repeat every 3 moves.
  377.  
  378.  
  379.  
  380. StageData #484. (1.3.26)
  381. --Pokémon data--
  382. Gourgeist, Ghost, Base 60, Dex #321
  383. Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
  384.  
  385. --Stage data--
  386. Area: Graucus Hall
  387. Background ID: 7
  388. HP: 16100
  389. Moves: 15
  390. Experience: +15
  391. Catch rate: 9% (+5% per every remaining move)
  392. Sound track: BGM_STAGE_NORMAL
  393. Pokémon count: 4 (4 elegible)
  394.  
  395. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  396. Coins reward: 100 for the first time, 30 for every repeat
  397.  
  398. --Countdown 1--
  399. *After 3 moves, choose an action:
  400. -Fill 1 random block with Gourgeist
  401. *After 1 time, switch countdown.
  402. *Repeat every 3 moves.
  403.  
  404. --Countdown 2--
  405. *After 1 move, choose an action:
  406. -Fill the 0x0 block starting at 8:5 with []
  407. *After 1 time, switch countdown.
  408. *Repeat every 1 move.
  409.  
  410.  
  411.  
  412. StageData #485. (1.3.26)
  413. --Pokémon data--
  414. Burmy (Plant Cloak), Bug, Base 30, Dex #622
  415. Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
  416.  
  417. --Stage data--
  418. Area: Graucus Hall
  419. Background ID: 7
  420. HP: 16100
  421. Moves: 20
  422. Experience: +20
  423. Catch rate: 5% (+4% per every remaining move)
  424. Sound track: BGM_STAGE_FUN
  425. Pokémon count: 4 (4 elegible)
  426.  
  427. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  428. Coins reward: 100 for the first time, 30 for every repeat
  429.  
  430. --Countdown 1--
  431. *When the stage starts, choose an action:
  432. -Fill the 0x0 block starting at 4:1 with []
  433. -Fill the 0x0 block starting at 4:1 with []
  434. -Fill the 0x0 block starting at 4:1 with []
  435. -Fill the 0x0 block starting at 4:1 with []
  436. -Fill the 0x0 block starting at 4:1 with []
  437. -Fill the 0x0 block starting at 4:1 with []
  438. -Fill the 0x0 block starting at 4:1 with []
  439. -Fill the 0x0 block starting at 4:1 with []
  440. *Repeat every 3 moves.
  441.  
  442.  
  443.  
  444. StageData #486. (1.3.26)
  445. --Pokémon data--
  446. Shroomish, Grass, Base 40, Dex #614
  447. Ability: Paralysis Combo (40%, 60%, 100%, damage, x1.5, Boosts damage done by combos if the foe is paralyzed.)
  448.  
  449. --Stage data--
  450. Area: Graucus Hall
  451. Background ID: 7
  452. HP: 18900
  453. Moves: 20
  454. Experience: +20
  455. Catch rate: 10% (+4% per every remaining move)
  456. Sound track: BGM_STAGE_HARD
  457. Pokémon count: 4 (4 elegible)
  458.  
  459. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  460. Coins reward: 100 for the first time, 30 for every repeat
  461.  
  462. --Countdown 1--
  463. *After 3 moves, choose an action:
  464. -Fill the 3x3 block starting at 5:5 with [Shroomish,Metal,Metal,Metal,nothing,nothing,Metal,nothing,nothing]
  465. -Fill the 3x3 block starting at 1:6 with [Metal,Metal,Shroomish,nothing,nothing,Metal,nothing,nothing,Metal]
  466. -Fill 1 random block with Shroomish
  467. -Fill the 3x3 block starting at 5:1 with [Metal,nothing,nothing,Metal,nothing,nothing,Shroomish,Metal,Metal]
  468. -Fill the 3x3 block starting at 1:2 with [nothing,nothing,Metal,nothing,nothing,Metal,Metal,Metal,Shroomish]
  469. -Fill 1 random block with Shroomish
  470. *Repeat every 3 moves.
  471.  
  472.  
  473.  
  474. StageData #487. (1.3.26)
  475. --Pokémon data--
  476. Chansey, Normal, Base 60, Dex #41
  477. Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
  478.  
  479. --Stage data--
  480. Area: Graucus Hall
  481. Background ID: 7
  482. HP: 5600
  483. Moves: 13
  484. Experience: +13
  485. Catch rate: 5% (+10% per every remaining move)
  486. Sound track: BGM_STAGE_FUN
  487. Pokémon count: 4 (4 elegible)
  488.  
  489. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  490. This stage has got a predefined layout
  491. Coins reward: 100 for the first time, 30 for every repeat
  492.  
  493. --Countdown 1--
  494. *After 6 moves, choose an action:
  495. -Fill the 4x1 block starting at 5:1 with [Rocks,nothing,nothing,Rocks]
  496. *After 1 time, switch countdown.
  497. *Repeat every 6 moves.
  498.  
  499. --Countdown 2--
  500. *After 4 moves, choose an action:
  501. -Fill the 4x1 block starting at 5:1 with [Rocks,nothing,nothing,Rocks]
  502. *Repeat every 4 moves.
  503.  
  504.  
  505.  
  506. StageData #488. (1.3.26)
  507. --Pokémon data--
  508. Axew, Dragon, Base 50, Dex #105
  509. Ability: Dragon Talon (40%, 70%, 100%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
  510.  
  511. --Stage data--
  512. Area: Graucus Hall
  513. Background ID: 7
  514. HP: 23800
  515. Moves: 8
  516. Experience: +8
  517. Catch rate: 8% (+7% per every remaining move)
  518. Sound track: BGM_STAGE_EASY
  519. Pokémon count: 3 (3 elegible)
  520.  
  521. Default Pokémon: Pidgey, Happiny, Azurill
  522. Coins reward: 100 for the first time, 30 for every repeat
  523.  
  524. --Countdown 1--
  525. *When the stage starts, choose an action:
  526. -Fill 7 random blocks with Ice
  527. -Fill the 0x0 block starting at 4:1 with []
  528. -Fill 7 random blocks with Ice
  529. *Repeat every 3 moves.
  530.  
  531.  
  532.  
  533. StageData #489. (1.3.26)
  534. --Pokémon data--
  535. Shuppet, Ghost, Base 40, Dex #211
  536. Ability: Mind Zap (10%, 40%, 100%, damage, x1, Can reset your opponent's disruption counter to maximum.)
  537.  
  538. --Stage data--
  539. Area: Graucus Hall
  540. Background ID: 7
  541. HP: 14700
  542. Moves: 15
  543. Experience: +15
  544. Catch rate: 10% (+10% per every remaining move)
  545. Sound track: BGM_STAGE_NORMAL
  546. Pokémon count: 4 (4 elegible)
  547.  
  548. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  549. Coins reward: 100 for the first time, 30 for every repeat
  550.  
  551. --Countdown 1--
  552. *When the stage starts, choose an action:
  553. -Fill the 4x1 block starting at 5:1 with [Metal,Shuppet,Shuppet,Metal]
  554. -Fill the 4x1 block starting at 5:1 with [Shuppet,nothing,nothing,Shuppet]
  555. -Fill row 1 with [Shuppet,Metal,nothing,nothing,Metal,Shuppet]
  556. -Fill the 4x1 block starting at 5:1 with [Shuppet,nothing,nothing,Shuppet]
  557. *Repeat every 2 moves.
  558.  
  559.  
  560.  
  561. StageData #490. (1.3.26)
  562. --Pokémon data--
  563. Claydol, Ground, Base 70, Dex #630
  564. Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
  565.  
  566. --Stage data--
  567. Area: Graucus Hall
  568. Background ID: 7
  569. HP: 21000
  570. Moves: 20
  571. Experience: +20
  572. Catch rate: 10% (+5% per every remaining move)
  573. Sound track: BGM_STAGE_HARD
  574. Pokémon count: 4 (4 elegible)
  575.  
  576. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  577. This stage has got a predefined layout
  578. Coins reward: 100 for the first time, 30 for every repeat
  579.  
  580. --Countdown 1--
  581. *After 4 moves, choose an action:
  582. -Fill the 0x0 block starting at 4:1 with []
  583. -Fill the 0x0 block starting at 4:1 with []
  584. -Fill the 0x0 block starting at 4:1 with []
  585. -Fill the 0x0 block starting at 4:1 with []
  586. *After 1 time, switch countdown.
  587. *Repeat every 4 moves.
  588.  
  589. --Countdown 2--
  590. *After 1 move, choose an action:
  591. -Fill 7 random blocks (placed together) with Metal
  592. *After 1 time, switch countdown.
  593. *Repeat every 1 move.
  594.  
  595.  
  596.  
  597. StageData #491. (1.3.26)
  598. --Pokémon data--
  599. Heliolisk, Electric, Base 60, Dex #632
  600. Ability: T-Boost (100%, 100%, 100%, damage, x2, Making a T-shaped match deals more damage than usual.)
  601.  
  602. --Stage data--
  603. Area: Graucus Hall
  604. Background ID: 7
  605. HP: 20300
  606. Moves: 20
  607. Experience: +20
  608. Catch rate: 8% (+3% per every remaining move)
  609. Sound track:
  610. Pokémon count: 4 (4 elegible)
  611.  
  612. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  613. Coins reward: 100 for the first time, 30 for every repeat
  614.  
  615. --Countdown 1--
  616. *After 4 moves, choose an action:
  617. -Fill the 0x0 block starting at 4:1 with []
  618. -Fill the 0x0 block starting at 4:1 with []
  619. *Repeat every 4 moves.
  620.  
  621.  
  622.  
  623. StageData #492. (1.3.26)
  624. --Pokémon data--
  625. Fraxure, Dragon, Base 60, Dex #106
  626. Ability: Dragon Talon (40%, 70%, 100%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
  627.  
  628. --Stage data--
  629. Area: Graucus Hall
  630. Background ID: 7
  631. HP: 23800
  632. Moves: 8
  633. Experience: +8
  634. Catch rate: 7% (+7% per every remaining move)
  635. Sound track: BGM_STAGE_EASY
  636. Pokémon count: 3 (3 elegible)
  637.  
  638. Default Pokémon: Pidgey, Happiny, Azurill
  639. This stage has got a predefined layout
  640. Coins reward: 100 for the first time, 30 for every repeat
  641.  
  642. --Countdown 1--
  643. *When the stage starts, choose an action:
  644. -Fill row 5 with [Rocks,Fraxure,Rocks,Rocks,Axew,Rocks]
  645. -Fill column 5 with [Rocks,Axew,Rocks,Rocks,Fraxure,Rocks]
  646. -Fill row 1 with [Rocks,Axew,Rocks,Rocks,Fraxure,Rocks]
  647. -Fill column 1 with [Rocks,Fraxure,Rocks,Rocks,Axew,Rocks]
  648. -Fill the 0x0 block starting at 4:1 with []
  649. *Repeat every 1 move.
  650.  
  651.  
  652.  
  653. StageData #493. (1.3.26)
  654. --Pokémon data--
  655. Blissey, Normal, Base 70, Dex #42
  656. Ability: Power of 5 (0%, 0%, 100%, damage, x1.5, Attacks do more damage when you make a match of five.)
  657.  
  658. --Stage data--
  659. Area: Graucus Hall
  660. Background ID: 7
  661. HP: 18900
  662. Moves: 15
  663. Experience: +15
  664. Catch rate: 8% (+8% per every remaining move)
  665. Sound track: BGM_STAGE_NORMAL
  666. Pokémon count: 4 (4 elegible)
  667.  
  668. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  669. Coins reward: 100 for the first time, 30 for every repeat
  670.  
  671. --Countdown 1--
  672. *When the stage starts, choose an action:
  673. -Fill rows 1 and 2 with [Ice,Ice,Blissey,nothing,nothing,nothing,nothing,nothing,nothing,Blissey,Ice,Ice]
  674. -Fill 1 random block with Blissey
  675. -Fill columns 1 and 2 with [nothing,Ice,nothing,Ice,nothing,Blissey,Blissey,nothing,Ice,nothing,Ice,nothing]
  676. *Repeat every 5 moves.
  677.  
  678.  
  679.  
  680. StageData #494. (1.3.26)
  681. --Pokémon data--
  682. Wormadam (Plant Cloak), Bug, Base 60, Dex #623
  683. Ability: Stabilize (30%, 50%, 100%, other, Occasionally erases one of the foe's disruptions on the board.)
  684.  
  685. --Stage data--
  686. Area: Graucus Hall
  687. Background ID: 7
  688. HP: 20300
  689. Moves: 20
  690. Experience: +20
  691. Catch rate: 10% (+3% per every remaining move)
  692. Sound track:
  693. Pokémon count: 4 (4 elegible)
  694.  
  695. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  696. This stage has got a predefined layout
  697. Coins reward: 100 for the first time, 30 for every repeat
  698.  
  699. --Countdown 1--
  700. *After 3 moves, choose an action:
  701. -Fill the 0x0 block starting at 4:1 with []
  702. -Fill the 0x0 block starting at 4:1 with []
  703. *If HP <= 12000 (~59%) / Damage >= 8300, switch countdown.
  704. *Repeat every 3 moves.
  705.  
  706. --Countdown 2--
  707. *After 1 move, choose an action:
  708. -Fill the 0x0 block starting at 4:1 with []
  709. *After 1 time, switch countdown.
  710. *Repeat every 1 move.
  711.  
  712.  
  713.  
  714. StageData #495. (1.3.26)
  715. --Pokémon data--
  716. Haxorus, Dragon, Base 70, Dex #107
  717. Ability: Dragon Talon (40%, 70%, 100%, damage, x1.5, Attacks can occasionally deal greater damage than usual.)
  718.  
  719. --Stage data--
  720. Area: Graucus Hall
  721. Background ID: 7
  722. HP: 12100
  723. Moves: 13
  724. Experience: +13
  725. Catch rate: 1% (+6% per every remaining move)
  726. Sound track: BGM_STAGE_FUN
  727. Pokémon count: 4 (4 elegible)
  728.  
  729. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  730. This stage has got a predefined layout
  731. Coins reward: 100 for the first time, 30 for every repeat
  732.  
  733. --Countdown 1--
  734. *After 1 move, choose an action:
  735. -Fill the 2x4 block starting at 1:2 with [Rocks,nothing,nothing,nothing,nothing,nothing,nothing,Haxorus]
  736. -Fill the 2x4 block starting at 1:2 with [nothing,Rocks,nothing,nothing,nothing,nothing,Haxorus,nothing]
  737. *After 1 time, switch countdown.
  738. *Repeat every 1 move.
  739.  
  740. --Countdown 2--
  741. *After 4 moves, choose an action:
  742. -Fill the 0x0 block starting at 4:1 with []
  743. *After 1 time, switch countdown.
  744. *Repeat every 4 moves.
  745.  
  746.  
  747.  
  748. StageData #496. (1.3.26)
  749. --Pokémon data--
  750. Skarmory, Steel, Base 60, Dex #143
  751. Ability: Steely Resolve (60%, 80%, 100%, damage, x2, Attacks do more damage when things are looking desperate.)
  752.  
  753. --Stage data--
  754. Area: Graucus Hall
  755. Background ID: 7
  756. HP: 13300
  757. Moves: 15
  758. Experience: +15
  759. Catch rate: 9% (+9% per every remaining move)
  760. Sound track: BGM_STAGE_NORMAL
  761. Pokémon count: 4 (4 elegible)
  762.  
  763. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  764. This stage has got a predefined layout
  765. Coins reward: 100 for the first time, 30 for every repeat
  766.  
  767. --Countdown 1--
  768. *When the stage starts, choose an action:
  769. -Fill 1 random block with Skarmory
  770. *Repeat every 4 moves.
  771.  
  772. --Countdown 2--
  773. *After 4 moves, choose an action:
  774. -Fill the 0x0 block starting at 4:1 with []
  775. *Repeat every 4 moves.
  776.  
  777.  
  778.  
  779. StageData #497. (1.3.26)
  780. --Pokémon data--
  781. Mothim, Bug, Base 60, Dex #624
  782. Ability: +-Boost (100%, 100%, 100%, damage, x2, Making a + shaped match deals more damage than usual.)
  783.  
  784. --Stage data--
  785. Area: Graucus Hall
  786. Background ID: 7
  787. HP: 23800
  788. Moves: 20
  789. Experience: +20
  790. Catch rate: 9% (+5% per every remaining move)
  791. Sound track:
  792. Pokémon count: 4 (4 elegible)
  793.  
  794. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  795. Coins reward: 100 for the first time, 30 for every repeat
  796.  
  797. --Countdown 1--
  798. *When the stage starts, choose an action:
  799. -Fill the 0x0 block starting at 4:1 with []
  800. -Fill the 0x0 block starting at 4:1 with []
  801. -Fill the 0x0 block starting at 4:1 with []
  802. -Fill the 0x0 block starting at 4:1 with []
  803. *If HP <= 12000 (~50%) / Damage >= 11800, switch countdown.
  804. *Repeat every 3 moves.
  805.  
  806. --Countdown 2--
  807. *After 3 moves, choose an action:
  808. -Fill the 0x0 block starting at 4:1 with []
  809. -Fill the 0x0 block starting at 4:1 with []
  810. *Repeat every 3 moves.
  811.  
  812.  
  813.  
  814. StageData #498. (1.3.26)
  815. --Pokémon data--
  816. Banette, Ghost, Base 60, Dex #212
  817. Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
  818.  
  819. --Stage data--
  820. Area: Graucus Hall
  821. Background ID: 7
  822. HP: 14700
  823. Moves: 15
  824. Experience: +15
  825. Catch rate: 2% (+6% per every remaining move)
  826. Sound track: BGM_STAGE_NORMAL
  827. Pokémon count: 4 (4 elegible)
  828.  
  829. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  830. Coins reward: 100 for the first time, 30 for every repeat
  831.  
  832. --Countdown 1--
  833. *When the stage starts, choose an action:
  834. -Fill the 0x0 block starting at 4:1 with []
  835. -Fill the 0x0 block starting at 4:1 with []
  836. *Repeat every 5 moves.
  837.  
  838.  
  839.  
  840. StageData #499. (1.3.26)
  841. --Pokémon data--
  842. Kangaskhan, Normal, Base 50, Dex #57
  843. Ability: Power of 4 (0%, 100%, 0%, damage, x1.5, Attacks do more damage when you make a match of four.)
  844.  
  845. --Stage data--
  846. Area: Graucus Hall
  847. Background ID: 7
  848. HP: 12600
  849. Moves: 12
  850. Experience: +12
  851. Catch rate: 1% (+10% per every remaining move)
  852. Sound track: BGM_STAGE_FUN
  853. Pokémon count: 4 (4 elegible)
  854.  
  855. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  856. This stage has got a predefined layout
  857. Coins reward: 100 for the first time, 30 for every repeat
  858.  
  859. --Countdown 1--
  860.  
  861. --Countdown 2--
  862. *After a combo of 6 or more lines, choose an action:
  863. -Fill the 0x0 block starting at 4:1 with []
  864. *After 1 time, switch countdown.
  865.  
  866.  
  867.  
  868. StageData #500. (1.3.26)
  869. --Pokémon data--
  870. Mega Metagross, Steel, Base 80, Dex #641
  871. Ability: Erases all Pokémon in an X-shaped pattern.
  872. Mega-Bar: 17 icons, 8 speedups available
  873.  
  874. --Stage data--
  875. Area: Graucus Hall
  876. Background ID: 7
  877. HP: 43050
  878. Moves: 22
  879. Experience: +22
  880. Catch rate: Not catchable
  881. Sound track:
  882. Pokémon count: 4 (4 elegible)
  883.  
  884. Default Pokémon: Pidgey, Happiny, Azurill, Pichu
  885. This stage has got a predefined layout
  886. Coins reward: 100 for the first time, 30 for every repeat
  887.  
  888. --Countdown 1--
  889.  
  890. --Countdown 2--
  891. *After 4 moves, choose an action:
  892. -Fill the 0x0 block starting at 4:1 with []
  893. -Fill the 0x0 block starting at 4:1 with []
  894. -Fill the 0x0 block starting at 4:1 with []
  895. *Repeat every 4 moves.
  896.  
  897.  
  898.  
  899. StageDataExtra #45/44. (1.3.26)
  900. --Pokémon data--
  901. Mantine, Flying, Base 60, Dex #563
  902. Ability: Risk-Taker (50%, 70%, 100%, damage, x1, Damage may randomly be increased or decreased.)
  903.  
  904. --Stage data--
  905. Area: Expert Stages
  906. Background ID: 12
  907. HP: 17567
  908. Time: 60 sec
  909. Experience: +10
  910. Catch rate: 1% (+5% per every 3 remaining seconds)
  911. Sound track:
  912. Pokémon count: 4 (4 elegible)
  913.  
  914. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  915. This stage has got a predefined layout
  916. This stage requires 500 S-Ranks in Normal Stages
  917. Coins reward: 300 for the first time, 30 for every repeat
  918.  
  919. --Countdown 1--
  920. *After 3 moves, choose an action:
  921. -Fill the 0x0 block starting at 4:1 with []
  922. -Fill the 0x0 block starting at 4:1 with []
  923. -Fill the 0x0 block starting at 4:1 with []
  924. *If HP <= 8666 (~49%) / Damage >= 8901, switch countdown.
  925. *Repeat every 3 moves.
  926.  
  927. --Countdown 2--
  928. *After 0 moves, choose an action:
  929. -Fill the 0x0 block starting at 4:1 with []
  930. -Fill the 0x0 block starting at 4:1 with []
  931. -Fill the 0x0 block starting at 4:1 with []
  932. *Repeat every 0 moves.
  933.  
  934.  
  935.  
  936. StageDataEvent #542/1. (1.3.26)
  937. --Pokémon data--
  938. Carvanha, Dark, Base 50, Dex #227
  939. Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
  940.  
  941. --Stage data--
  942. Area: Special Stages
  943. Background ID: 10
  944. HP: 3710
  945. Moves: 4
  946. Experience: +5
  947. Catch rate: 17% (+5% per every remaining move)
  948. Sound track: BGM_STAGE_NORMAL
  949. Pokémon count: 3 (3 elegible)
  950.  
  951. Default Pokémon: Buneary, Happiny, Minccino
  952. This stage has got a predefined layout
  953. Coins reward: 200 for the first time, 30 for every repeat
  954.  
  955. --No countdowns--
  956.  
  957.  
  958.  
  959. StageDataEvent #543/2. (1.3.26)
  960. --Pokémon data--
  961. Sharpedo, Dark, Base 60, Dex #228
  962. Ability: Eject (100%, 100%, 100%, other, Removes one non-Support Pokémon icon without fail.)
  963.  
  964. --Stage data--
  965. Area: Special Stages
  966. Background ID: 12
  967. HP: 12928
  968. Moves: 20
  969. Experience: +5
  970. Catch rate: 14% (+4% per every remaining move)
  971. Sound track: BGM_STAGE_HARD
  972. Pokémon count: 3 (3 elegible)
  973.  
  974. Default Pokémon: Buneary, Happiny, Minccino
  975. Coins reward: 200 for the first time, 30 for every repeat
  976.  
  977. --Countdown 1--
  978. *After 1 move, choose an action:
  979. -Fill 3 random blocks (placed together) with Metal
  980. *If HP <= 5000 (~39%) / Damage >= 7928, switch countdown.
  981. *Repeat every 1 move.
  982.  
  983. --Countdown 2--
  984. *After 1 move, choose an action:
  985. -Fill 5 random blocks with Metal
  986. *Repeat every 1 move.
  987.  
  988.  
  989.  
  990. StageDataEvent #544/3. (1.3.26)
  991. --Pokémon data--
  992. Spinda, Normal, Base 50, Dex #229
  993. Ability: Counterattack (25%, 75%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  994.  
  995. --Stage data--
  996. Area: Special Stages
  997. Background ID: 10
  998. HP: 5899
  999. Moves: 12
  1000. Experience: +5
  1001. Catch rate: 4% (+3% per every remaining move)
  1002. Sound track: BGM_STAGE_NORMAL
  1003. Pokémon count: 3 (3 elegible)
  1004.  
  1005. Default Pokémon: Buneary, Happiny, Minccino
  1006. Coins reward: 200 for the first time, 30 for every repeat
  1007.  
  1008. --No countdowns--
  1009.  
  1010.  
  1011.  
  1012. StageDataEvent #545/4. (1.3.26)
  1013. --Pokémon data--
  1014. Cherubi, Grass, Base 40, Dex #230
  1015. Ability: Quirky (30%, 50%, 100%, other, Occasionally erases one extra matching Pokémon elsewhere.)
  1016.  
  1017. --Stage data--
  1018. Area: Special Stages
  1019. Background ID: 10
  1020. HP: 1675
  1021. Moves: 5
  1022. Experience: +5
  1023. Catch rate: 13% (+2% per every remaining move)
  1024. Sound track: BGM_STAGE_FUN
  1025. Pokémon count: 3 (3 elegible)
  1026.  
  1027. Default Pokémon: Buneary, Happiny, Minccino
  1028. Coins reward: 200 for the first time, 30 for every repeat
  1029.  
  1030. --No countdowns--
  1031.  
  1032.  
  1033.  
  1034. StageDataEvent #546/5. (1.3.26)
  1035. --Pokémon data--
  1036. Cherrim, Grass, Base 60, Dex #231
  1037. Ability: Quirky+ (25%, 35%, 100%, other, Occasionally erases two extra matching Pokémon elsewhere.)
  1038.  
  1039. --Stage data--
  1040. Area: Special Stages
  1041. Background ID: 10
  1042. HP: 8549
  1043. Moves: 10
  1044. Experience: +5
  1045. Catch rate: 13% (+5% per every remaining move)
  1046. Sound track: BGM_STAGE_FUN
  1047. Pokémon count: 3 (3 elegible)
  1048.  
  1049. Default Pokémon: Buneary, Happiny, Minccino
  1050. This stage has got a predefined layout
  1051. Coins reward: 200 for the first time, 30 for every repeat
  1052.  
  1053. --Countdown 1--
  1054. *When the stage starts, choose an action:
  1055. -Fill 3 random blocks (placed together) with Cherrim
  1056. *Repeat every 2 moves.
  1057.  
  1058.  
  1059.  
  1060. StageDataEvent #547/8. (1.3.26)
  1061. --Pokémon data--
  1062. Wobbuffet, Psychic, Base 60, Dex #268
  1063. Ability: Counterattack (25%, 75%, 100%, damage, x20, The more disruptions on the board, the greater the damage.)
  1064.  
  1065. --Stage data--
  1066. Area: Special Stages
  1067. Background ID: 12
  1068. HP: 7000
  1069. Moves: 16
  1070. Experience: +1
  1071. Catch rate: 1% (+3% per every remaining move)
  1072. Sound track: BGM_STAGE_TUTORIAL
  1073. Pokémon count: 4 (4 elegible)
  1074.  
  1075. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1076.  
  1077. --Countdown 1--
  1078. *When the stage starts, choose an action:
  1079. -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing]
  1080. -Fill the 3x3 block starting at 1:5 with [Rocks,nothing,nothing,nothing,Rocks,nothing,Rocks,nothing,nothing]
  1081. -Fill the 3x3 block starting at 1:5 with [Ice,nothing,nothing,nothing,Ice,nothing,Ice,nothing,nothing]
  1082. *After 1 time, switch countdown.
  1083. *Repeat every 3 moves.
  1084.  
  1085. --Countdown 2--
  1086. *After 0 moves, choose an action:
  1087. -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing]
  1088. -Fill the 3x3 block starting at 5:6 with [nothing,Rocks,nothing,Rocks,nothing,nothing,nothing,Rocks,nothing]
  1089. -Fill the 3x3 block starting at 5:6 with [nothing,Ice,nothing,Ice,nothing,nothing,nothing,Ice,nothing]
  1090. *After 1 time, switch countdown.
  1091. *Repeat every 0 moves.
  1092.  
  1093.  
  1094.  
  1095. StageDataEvent #548/15. (1.3.26)
  1096. --Pokémon data--
  1097. Medicham, Fighting, Base 60, Dex #314
  1098. Ability: Mega Boost (50%, 100%, 100%, megabar, +3, Fills the Mega Gauge of a Pokémon of the same type.)
  1099.  
  1100. --Stage data--
  1101. Area: Special Stages
  1102. Background ID: 12
  1103. HP: 14083
  1104. Moves: 18
  1105. Experience: +5
  1106. Catch rate: 18% (+6% per every remaining move)
  1107. Sound track: BGM_STAGE_HARD
  1108. Pokémon count: 4 (4 elegible)
  1109.  
  1110. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1111. This stage has got a predefined layout
  1112. Coins reward: 200 for the first time, 30 for every repeat
  1113.  
  1114. --Countdown 1--
  1115. *After 2 moves, choose an action:
  1116. -Fill a random 1x2 block with Metal
  1117. -Fill a random 1x3 block with Metal
  1118. *If moves <= 10, switch countdown.
  1119. *Repeat every 2 moves.
  1120.  
  1121. --Countdown 2--
  1122. *After 2 moves, choose an action:
  1123. -Fill column 1 with [nothing,nothing,Medicham,Metal,Metal,nothing]
  1124. -Fill column 5 with [Medicham,Metal,Metal,nothing,nothing,nothing]
  1125. -Fill column 1 with [nothing,Medicham,Metal,Metal,Metal,nothing]
  1126. -Fill column 5 with [nothing,nothing,Medicham,Metal,Metal,Metal]
  1127. -Fill column 1 with [Medicham,Metal,Metal,nothing,nothing,nothing]
  1128. -Fill column 5 with [nothing,nothing,Medicham,Metal,Metal,nothing]
  1129. -Fill 4 random blocks with Ice
  1130. -Fill 4 random blocks with Ice
  1131. *Repeat every 2 moves.
  1132.  
  1133.  
  1134.  
  1135. StageDataEvent #549/16. (1.3.26)
  1136. --Pokémon data--
  1137. Hitmontop, Fighting, Base 60, Dex #567
  1138. Ability: Rock Break+ (50%, 100%, 100%, other, Sometimes destroys three breakable-rock disruptions.)
  1139.  
  1140. --Stage data--
  1141. Area: Special Stages
  1142. Background ID: 12
  1143. HP: 14400
  1144. Moves: 16
  1145. Experience: +5
  1146. Catch rate: 20% (+5% per every remaining move)
  1147. Sound track: BGM_STAGE_HARD
  1148. Pokémon count: 4 (4 elegible)
  1149.  
  1150. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1151. This stage has got a predefined layout
  1152. Coins reward: 200 for the first time, 30 for every repeat
  1153.  
  1154. --Countdown 1--
  1155. *After 3 moves, choose an action:
  1156. -Fill the 0x0 block starting at 4:1 with []
  1157. *After 1 time, switch countdown.
  1158. *Repeat every 3 moves.
  1159.  
  1160. --Countdown 2--
  1161. *After 2 moves, choose an action:
  1162. -Fill the 0x0 block starting at 4:1 with []
  1163. *After 1 time, switch countdown.
  1164. *Repeat every 2 moves.
  1165.  
  1166.  
  1167.  
  1168. StageDataEvent #550/17. (1.3.26)
  1169. --Pokémon data--
  1170. Sunkern, Grass, Base 30, Dex #644
  1171. Ability: Eject++ (40%, 100%, 100%, other, Sometimes removes five non-Support Pokémon icons.)
  1172.  
  1173. --Stage data--
  1174. Area: Special Stages
  1175. Background ID: 10
  1176. HP: 3006
  1177. Moves: 6
  1178. Experience: +5
  1179. Catch rate: 16% (+4% per every remaining move)
  1180. Sound track: BGM_STAGE_FUN
  1181. Pokémon count: 3 (3 elegible)
  1182.  
  1183. Default Pokémon: Buneary, Happiny, Minccino
  1184. This stage has got a predefined layout
  1185. Coins reward: 200 for the first time, 30 for every repeat
  1186.  
  1187. --No countdowns--
  1188.  
  1189.  
  1190.  
  1191. StageDataEvent #551/18. (1.3.26)
  1192. --Pokémon data--
  1193. Sunflora, Grass, Base 60, Dex #645
  1194. Ability: Constrict (20%, 50%, 90%, damage, x2, Can delay your opponent's disruptions for two turns.)
  1195.  
  1196. --Stage data--
  1197. Area: Special Stages
  1198. Background ID: 12
  1199. HP: 4723
  1200. Moves: 8
  1201. Experience: +5
  1202. Catch rate: 20% (+4% per every remaining move)
  1203. Sound track: BGM_STAGE_HARD
  1204. Pokémon count: 3 (3 elegible)
  1205.  
  1206. Default Pokémon: Buneary, Happiny, Minccino
  1207. Coins reward: 200 for the first time, 30 for every repeat
  1208.  
  1209. --Countdown 1--
  1210. *When the stage starts, choose an action:
  1211. -Fill the 0x0 block starting at 4:1 with []
  1212. -Fill the 0x0 block starting at 4:1 with []
  1213. *After 3 times, switch countdown.
  1214. *Repeat every 2 moves.
  1215.  
  1216.  
  1217.  
  1218. StageDataEvent #552/19. (1.3.26)
  1219. --Pokémon data--
  1220. Torchic (Winking), Fire, Base 50, Dex #92
  1221. Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
  1222.  
  1223. --Stage data--
  1224. Area: Special Stages
  1225. Background ID: 12
  1226. HP: 6402
  1227. Moves: 15
  1228. Experience: +5
  1229. Catch rate: 10% (+3% per every remaining move)
  1230. Sound track: BGM_STAGE_NORMAL
  1231. Pokémon count: 4 (4 elegible)
  1232.  
  1233. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1234. This stage has got a predefined layout
  1235. Coins reward: 200 for the first time, 30 for every repeat
  1236.  
  1237. --Countdown 1--
  1238. *After 2 moves, choose an action:
  1239. -Fill 3 random blocks with Rocks
  1240. *After 1 time, switch countdown.
  1241. *Repeat every 2 moves.
  1242.  
  1243. --Countdown 2--
  1244. *After 2 moves, choose an action:
  1245. -Fill the 2x4 block starting at 1:8 with [Torchic (Winking),Torchic,Torchic,Torchic (Winking),Torchic (Winking),Torchic,Torchic (Winking),Rocks]
  1246. *After 1 time, switch countdown.
  1247. *Repeat every 2 moves.
  1248.  
  1249.  
  1250.  
  1251. StageDataEvent #553/41. (1.3.26)
  1252. --Pokémon data--
  1253. Treecko (Winking), Grass, Base 50, Dex #89
  1254. Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
  1255.  
  1256. --Stage data--
  1257. Area: Special Stages
  1258. Background ID: 12
  1259. HP: 6641
  1260. Moves: 15
  1261. Experience: +5
  1262. Catch rate: 10% (+5% per every remaining move)
  1263. Sound track: BGM_STAGE_NORMAL
  1264. Pokémon count: 4 (4 elegible)
  1265.  
  1266. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1267. Coins reward: 200 for the first time, 30 for every repeat
  1268.  
  1269. --Countdown 1--
  1270. *When the stage starts, choose an action:
  1271. -Fill columns 7, 8, 9 and 10 with [Metal,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing]
  1272. -Fill the 0x0 block starting at 4:1 with []
  1273. *After 2 times, switch countdown.
  1274. *Repeat every 2 moves.
  1275.  
  1276. --Countdown 2--
  1277. *After 2 moves, choose an action:
  1278. -Fill the 4x2 block starting at 5:1 with [Treecko (Winking),Treecko (Winking),Treecko,Treecko (Winking),Treecko,Treecko (Winking),Treecko,Treecko]
  1279. *After 1 time, switch countdown.
  1280. *Repeat every 2 moves.
  1281.  
  1282.  
  1283.  
  1284. StageDataEvent #554/42. (1.3.26)
  1285. --Pokémon data--
  1286. Mudkip (Winking), Water, Base 50, Dex #95
  1287. Ability: Power of 4+ (0%, 80%, 0%, damage, x3, Attacks do even more damage when you make a match of four.)
  1288.  
  1289. --Stage data--
  1290. Area: Special Stages
  1291. Background ID: 12
  1292. HP: 5723
  1293. Moves: 15
  1294. Experience: +5
  1295. Catch rate: 10% (+4% per every remaining move)
  1296. Sound track: BGM_STAGE_NORMAL
  1297. Pokémon count: 4 (4 elegible)
  1298.  
  1299. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1300. Coins reward: 200 for the first time, 30 for every repeat
  1301.  
  1302. --Countdown 1--
  1303. *When the stage starts, choose an action:
  1304. -Fill the 0x0 block starting at 4:1 with []
  1305. -Fill the 2x4 block starting at 5:1 with [nothing,Mudkip (Winking),nothing,Mudkip (Winking),Mudkip (Winking),nothing,nothing,Mudkip (Winking)]
  1306. *After 2 times, switch countdown.
  1307. *Repeat every 2 moves.
  1308.  
  1309. --Countdown 2--
  1310. *After making a move, if the dropped Pokémon doesn't make a 5+ line, choose an action:
  1311. -Fill the 0x0 block starting at 4:1 with []
  1312. *After 1 time, switch countdown.
  1313.  
  1314.  
  1315.  
  1316. StageDataEvent #555/43. (1.3.26)
  1317. --Pokémon data--
  1318. Castform (Winking), Normal, Base 60, Dex #561
  1319. Ability: Block Smash+ (50%, 100%, 100%, other, Sometimes clears three unbreakable-block disruptions.)
  1320.  
  1321. --Stage data--
  1322. Area: Special Stages
  1323. Background ID: 12
  1324. HP: 4102
  1325. Moves: 17
  1326. Experience: +5
  1327. Catch rate: 14% (+2% per every remaining move)
  1328. Sound track: BGM_STAGE_HARD
  1329. Pokémon count: 4 (4 elegible)
  1330.  
  1331. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1332. This stage has got a predefined layout
  1333. Coins reward: 200 for the first time, 30 for every repeat
  1334.  
  1335. --Countdown 1--
  1336. *After 2 moves, choose an action:
  1337. -Fill row 1 with Metal
  1338. -Fill the 2x4 block starting at 1:8 with [Metal,Castform (Winking),Castform (Winking),Castform,Castform,Castform (Winking),Castform,Castform (Winking)]
  1339. -Fill row 1 with Metal
  1340. -Fill row 1 with Metal
  1341. -Fill the 2x4 block starting at 1:8 with [Metal,Castform (Winking),Castform (Winking),Castform,Castform,Castform (Winking),Castform,Castform (Winking)]
  1342. *After 5 times, switch countdown.
  1343. *Repeat every 2 moves.
  1344.  
  1345. --Countdown 2--
  1346. *After 3 moves, choose an action:
  1347. -Fill 3 random blocks with Metal
  1348. *Repeat every 3 moves.
  1349.  
  1350.  
  1351.  
  1352. StageDataEvent #556/44. (1.3.26)
  1353. --Pokémon data--
  1354. Pikachu (Sleeping), Electric, Base 50, Dex #16
  1355. Ability: Sleep Charm (5%, 30%, 80%, damage, x1, Leaves the foe asleep.)
  1356.  
  1357. --Stage data--
  1358. Area: Special Stages
  1359. Background ID: 12
  1360. HP: 4565
  1361. Moves: 17
  1362. Experience: +5
  1363. Catch rate: 14% (+2% per every remaining move)
  1364. Sound track: BGM_STAGE_EASY
  1365. Pokémon count: 4 (4 elegible)
  1366.  
  1367. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1368. This stage has got a predefined layout
  1369. Coins reward: 200 for the first time, 30 for every repeat
  1370.  
  1371. --Countdown 1--
  1372. *After 3 moves, choose an action:
  1373. -Fill the 4x5 block starting at 7:5 with [Rocks,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing]
  1374. *After 2 times, switch countdown.
  1375. *Repeat every 3 moves.
  1376.  
  1377. --Countdown 2--
  1378. *After 1 move, choose an action:
  1379. -Fill the 3x3 block starting at 1:4 with [nothing,Pikachu (Sleeping),nothing,nothing,Rocks,nothing,Pikachu (Sleeping),nothing,Pikachu (Sleeping)]
  1380. *After 1 time, switch countdown.
  1381. *Repeat every 1 move.
  1382.  
  1383.  
  1384.  
  1385. StageDataEvent #557/45. (1.3.26)
  1386. --Pokémon data--
  1387. Meloetta, Psychic, Base 80, Dex #646
  1388. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1389.  
  1390. --Stage data--
  1391. Area: Special Stages
  1392. Background ID: 12
  1393. HP: 3872 (+211/level)
  1394. Moves: 18
  1395. Experience: +5
  1396. Catch rate: Not catchable
  1397. Sound track: BGM_STAGE_RARE
  1398. Pokémon count: 4 (4 elegible)
  1399.  
  1400. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1401. Coins reward: 200 for the first time, 30 for every repeat
  1402.  
  1403. --Countdown 1--
  1404. *After 3 moves, choose an action:
  1405. -Fill 3 random blocks with Rocks
  1406. -Fill 3 random blocks with Rocks
  1407. -Fill the 4x2 block starting at 5:1 with [Rocks,nothing,nothing,Rocks,nothing,Rocks,Rocks,nothing]
  1408. *Repeat every 3 moves.
  1409.  
  1410.  
  1411.  
  1412. StageDataEvent #558/46. (1.3.26)
  1413. --Pokémon data--
  1414. Meloetta, Psychic, Base 80, Dex #646
  1415. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1416.  
  1417. --Stage data--
  1418. Area: Special Stages
  1419. Background ID: 12
  1420. HP: 13915
  1421. Moves: 18
  1422. Experience: +5
  1423. Catch rate: Not catchable
  1424. Sound track: BGM_STAGE_BOSS2
  1425. Pokémon count: 4 (4 elegible)
  1426.  
  1427. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1428. This stage has got a predefined layout
  1429. Coins reward: 30 for the first time, 30 for every repeat
  1430.  
  1431. --Countdown 1--
  1432. *When the stage starts, choose an action:
  1433. -Fill rows 1 and 2 with [nothing,nothing,Metal,Metal,nothing,nothing,Rocks,Rocks,nothing,nothing,Rocks,Rocks]
  1434. -Fill 3 random blocks with Metal
  1435. -Fill rows 1 and 2 with [Rocks,Rocks,nothing,nothing,Rocks,Rocks,nothing,nothing,Metal,Metal,nothing,nothing]
  1436. -Fill 3 random blocks with Metal
  1437. *Repeat every 3 moves.
  1438.  
  1439.  
  1440.  
  1441. StageDataEvent #559/47. (1.3.26)
  1442. --Pokémon data--
  1443. Meloetta, Psychic, Base 80, Dex #646
  1444. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1445.  
  1446. --Stage data--
  1447. Area: Special Stages
  1448. Background ID: 12
  1449. HP: 3140 (+274/level)
  1450. Moves: 15
  1451. Experience: +5
  1452. Catch rate: Not catchable
  1453. Sound track: BGM_STAGE_RARE
  1454. Pokémon count: 4 (4 elegible)
  1455.  
  1456. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1457. Coins reward: 30 for the first time, 30 for every repeat
  1458.  
  1459. --Countdown 1--
  1460. *When the stage starts, choose an action:
  1461. -Fill rows 5 and 6 with [Ice,nothing,Ice,nothing,nothing,nothing,nothing,nothing,nothing,Ice,nothing,Ice]
  1462. -Fill rows 5 and 6 with [nothing,nothing,nothing,Ice,nothing,Ice,Ice,nothing,Ice,nothing,nothing,nothing]
  1463. *After 1 time, switch countdown.
  1464. *Repeat every 2 moves.
  1465.  
  1466. --Countdown 2--
  1467. *After 3 moves, choose an action:
  1468. -Fill rows 1, 2 and 3 with [Ice,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing,nothing]
  1469. *After 1 time, switch countdown.
  1470. *Repeat every 3 moves.
  1471.  
  1472.  
  1473.  
  1474. StageDataEvent #560/48. (1.3.26)
  1475. --Pokémon data--
  1476. Meloetta, Psychic, Base 80, Dex #646
  1477. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1478.  
  1479. --Stage data--
  1480. Area: Special Stages
  1481. Background ID: 12
  1482. HP: 22608
  1483. Moves: 16
  1484. Experience: +5
  1485. Catch rate: Not catchable
  1486. Sound track: BGM_STAGE_BOSS2
  1487. Pokémon count: 4 (4 elegible)
  1488.  
  1489. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1490. This stage has got a predefined layout
  1491. Coins reward: 30 for the first time, 30 for every repeat
  1492.  
  1493. --Countdown 1--
  1494. *After 4 moves, choose an action:
  1495. -Fill the 2x3 block starting at 5:1 with [nothing,Ice,nothing,Ice,Ice,Ice]
  1496. -Fill the 2x3 block starting at 1:3 with [Ice,nothing,Ice,nothing,Ice,Ice]
  1497. -Fill the 2x3 block starting at 1:5 with [nothing,Ice,nothing,Ice,Ice,Ice]
  1498. -Fill the 2x3 block starting at 5:6 with [Ice,nothing,Ice,nothing,Ice,Ice]
  1499. *Repeat every 4 moves.
  1500.  
  1501.  
  1502.  
  1503. StageDataEvent #561/49. (1.3.26)
  1504. --Pokémon data--
  1505. Meloetta, Psychic, Base 80, Dex #646
  1506. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1507.  
  1508. --Stage data--
  1509. Area: Special Stages
  1510. Background ID: 12
  1511. HP: 9420 (+342/level)
  1512. Moves: 18
  1513. Experience: +5
  1514. Catch rate: Not catchable
  1515. Sound track: BGM_STAGE_RARE
  1516. Pokémon count: 4 (4 elegible)
  1517.  
  1518. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1519. Coins reward: 30 for the first time, 30 for every repeat
  1520.  
  1521. --Countdown 1--
  1522. *When the stage starts, choose an action:
  1523. -Fill a random 2x2 block with Metal
  1524. -Fill the 3x3 block starting at 1:1 with [nothing,nothing,Metal,nothing,Metal,nothing,Metal,nothing,nothing]
  1525. -Fill the 3x3 block starting at 5:6 with [nothing,nothing,Metal,nothing,Metal,nothing,Metal,nothing,nothing]
  1526. *Repeat every 2 moves.
  1527.  
  1528.  
  1529.  
  1530. StageDataEvent #562/50. (1.3.26)
  1531. --Pokémon data--
  1532. Meloetta, Psychic, Base 80, Dex #646
  1533. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1534.  
  1535. --Stage data--
  1536. Area: Special Stages
  1537. Background ID: 12
  1538. HP: 24492
  1539. Moves: 18
  1540. Experience: +5
  1541. Catch rate: Not catchable
  1542. Sound track: BGM_STAGE_BOSS2
  1543. Pokémon count: 4 (4 elegible)
  1544.  
  1545. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1546. This stage has got a predefined layout
  1547. Coins reward: 30 for the first time, 30 for every repeat
  1548.  
  1549. --Countdown 1--
  1550. *After 3 moves, choose an action:
  1551. -Fill the 2x3 block starting at 1:1 with [nothing,Metal,nothing,Metal,Metal,Metal]
  1552. *After 1 time, switch countdown.
  1553. *Repeat every 3 moves.
  1554.  
  1555. --Countdown 2--
  1556. *After 3 moves, choose an action:
  1557. -Fill the 2x3 block starting at 1:3 with [Metal,nothing,Metal,nothing,Metal,Metal]
  1558. *After 1 time, switch countdown.
  1559. *Repeat every 3 moves.
  1560.  
  1561.  
  1562.  
  1563. StageDataEvent #563/51. (1.3.26)
  1564. --Pokémon data--
  1565. Meloetta, Psychic, Base 80, Dex #646
  1566. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1567.  
  1568. --Stage data--
  1569. Area: Special Stages
  1570. Background ID: 12
  1571. HP: 9420 (+820/level)
  1572. Moves: 10
  1573. Experience: +5
  1574. Catch rate: Not catchable
  1575. Sound track: BGM_STAGE_RARE
  1576. Pokémon count: 3 (3 elegible)
  1577.  
  1578. Default Pokémon: Buneary, Happiny, Minccino
  1579. This stage has got a predefined layout
  1580. Coins reward: 30 for the first time, 30 for every repeat
  1581.  
  1582. --Countdown 1--
  1583. *After 1 move, choose an action:
  1584. -Fill 5 random blocks with Rocks
  1585. *If moves <= 5, switch countdown.
  1586. *Repeat every 1 move.
  1587.  
  1588. --Countdown 2--
  1589. *After 1 move, choose an action:
  1590. -Fill the 0x0 block starting at 4:1 with []
  1591. *After 1 time, switch countdown.
  1592. *Repeat every 1 move.
  1593.  
  1594.  
  1595.  
  1596. StageDataEvent #564/52. (1.3.26)
  1597. --Pokémon data--
  1598. Meloetta, Psychic, Base 80, Dex #646
  1599. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1600.  
  1601. --Stage data--
  1602. Area: Special Stages
  1603. Background ID: 12
  1604. HP: 31400
  1605. Moves: 15
  1606. Experience: +5
  1607. Catch rate: Not catchable
  1608. Sound track: BGM_STAGE_BOSS2
  1609. Pokémon count: 4 (4 elegible)
  1610.  
  1611. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1612. This stage has got a predefined layout
  1613. Coins reward: 30 for the first time, 30 for every repeat
  1614.  
  1615. --Countdown 1--
  1616. *After 3 moves, choose an action:
  1617. -Fill the 0x0 block starting at 4:1 with []
  1618. -Fill the 0x0 block starting at 4:1 with []
  1619. -Fill the 0x0 block starting at 4:1 with []
  1620. *Repeat every 3 moves.
  1621.  
  1622.  
  1623.  
  1624. StageDataEvent #565/53. (1.3.26)
  1625. --Pokémon data--
  1626. Meloetta, Psychic, Base 80, Dex #646
  1627. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1628.  
  1629. --Stage data--
  1630. Area: Special Stages
  1631. Background ID: 12
  1632. HP: 10205 (+342/level)
  1633. Moves: 18
  1634. Experience: +5
  1635. Catch rate: Not catchable
  1636. Sound track: BGM_STAGE_RARE
  1637. Pokémon count: 4 (4 elegible)
  1638.  
  1639. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1640. Coins reward: 30 for the first time, 30 for every repeat
  1641.  
  1642. --Countdown 1--
  1643. *When the stage starts, choose an action:
  1644. -Fill the 3x3 block starting at 1:1 with [nothing,nothing,Ice,nothing,Ice,nothing,Ice,nothing,nothing]
  1645. -Fill the 3x3 block starting at 1:5 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,Ice,nothing]
  1646. -Fill the 3x3 block starting at 5:2 with [Ice,nothing,nothing,nothing,Ice,nothing,nothing,Ice,nothing]
  1647. -Fill the 3x3 block starting at 5:6 with [nothing,nothing,Ice,nothing,Ice,nothing,Ice,nothing,nothing]
  1648. *After 1 time, switch countdown.
  1649. *Repeat every 4 moves.
  1650.  
  1651. --Countdown 2--
  1652. *After 1 move, choose an action:
  1653. -Fill 7 random blocks with Ice
  1654. *After 1 time, switch countdown.
  1655. *Repeat every 1 move.
  1656.  
  1657.  
  1658.  
  1659. StageDataEvent #566/54. (1.3.26)
  1660. --Pokémon data--
  1661. Meloetta, Psychic, Base 80, Dex #646
  1662. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1663.  
  1664. --Stage data--
  1665. Area: Special Stages
  1666. Background ID: 12
  1667. HP: 30144
  1668. Moves: 18
  1669. Experience: +5
  1670. Catch rate: Not catchable
  1671. Sound track: BGM_STAGE_BOSS2
  1672. Pokémon count: 4 (4 elegible)
  1673.  
  1674. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1675. This stage has got a predefined layout
  1676. Coins reward: 30 for the first time, 30 for every repeat
  1677.  
  1678. --Countdown 1--
  1679. *After 5 moves, choose an action:
  1680. -Fill the 0x0 block starting at 4:1 with []
  1681. *Repeat every 5 moves.
  1682.  
  1683. --Countdown 2--
  1684. *After 5 moves, choose an action:
  1685. -Fill the 0x0 block starting at 4:1 with []
  1686. *Repeat every 5 moves.
  1687.  
  1688.  
  1689.  
  1690. StageDataEvent #567/55. (1.3.26)
  1691. --Pokémon data--
  1692. Meloetta, Psychic, Base 80, Dex #646
  1693. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1694.  
  1695. --Stage data--
  1696. Area: Special Stages
  1697. Background ID: 12
  1698. HP: 10048 (+164/level)
  1699. Moves: 18
  1700. Experience: +5
  1701. Catch rate: Not catchable
  1702. Sound track: BGM_STAGE_RARE
  1703. Pokémon count: 4 (4 elegible)
  1704.  
  1705. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1706. Coins reward: 30 for the first time, 30 for every repeat
  1707.  
  1708. --Countdown 1--
  1709. *When the stage starts, choose an action:
  1710. -Fill the 0x0 block starting at 4:1 with []
  1711. -Fill 2 random blocks with Metal
  1712. -Fill the 0x0 block starting at 4:1 with []
  1713. -Fill 2 random blocks with Metal
  1714. -Fill the 0x0 block starting at 4:1 with []
  1715. -Fill 2 random blocks with Metal
  1716. -Fill the 0x0 block starting at 4:1 with []
  1717. -Fill 2 random blocks with Metal
  1718. *Repeat every 2 moves.
  1719.  
  1720.  
  1721.  
  1722. StageDataEvent #568/56. (1.3.26)
  1723. --Pokémon data--
  1724. Meloetta, Psychic, Base 80, Dex #646
  1725. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1726.  
  1727. --Stage data--
  1728. Area: Special Stages
  1729. Background ID: 12
  1730. HP: 32656
  1731. Moves: 18
  1732. Experience: +5
  1733. Catch rate: Not catchable
  1734. Sound track: BGM_STAGE_BOSS2
  1735. Pokémon count: 4 (4 elegible)
  1736.  
  1737. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1738. This stage has got a predefined layout
  1739. Coins reward: 30 for the first time, 30 for every repeat
  1740.  
  1741. --Countdown 1--
  1742. *When the stage starts, choose an action:
  1743. -Fill column 5 with [Metal,Meloetta,nothing,Meloetta,Metal,Metal]
  1744. -Fill column 1 with [Metal,Meloetta,nothing,Meloetta,Metal,Metal]
  1745. -Fill row 1 with [Metal,Metal,Meloetta,Meloetta,Metal,Metal]
  1746. *Repeat every 3 moves.
  1747.  
  1748.  
  1749.  
  1750. StageDataEvent #569/57. (1.3.26)
  1751. --Pokémon data--
  1752. Meloetta, Psychic, Base 80, Dex #646
  1753. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1754.  
  1755. --Stage data--
  1756. Area: Special Stages
  1757. Background ID: 12
  1758. HP: 13650 (+366/level)
  1759. Moves: 18
  1760. Experience: +5
  1761. Catch rate: Not catchable
  1762. Sound track: BGM_STAGE_RARE
  1763. Pokémon count: 4 (4 elegible)
  1764.  
  1765. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1766. This stage has got a predefined layout
  1767. Coins reward: 30 for the first time, 30 for every repeat
  1768.  
  1769. --Countdown 1--
  1770. *After 3 moves, choose an action:
  1771. -Fill 1 random block with Rocks
  1772. -Fill the 0x0 block starting at 4:1 with []
  1773. *Repeat every 3 moves.
  1774.  
  1775.  
  1776.  
  1777. StageDataEvent #570/58. (1.3.26)
  1778. --Pokémon data--
  1779. Meloetta, Psychic, Base 80, Dex #646
  1780. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1781.  
  1782. --Stage data--
  1783. Area: Special Stages
  1784. Background ID: 12
  1785. HP: 49000
  1786. Moves: 18
  1787. Experience: +5
  1788. Catch rate: Not catchable
  1789. Sound track: BGM_STAGE_BOSS2
  1790. Pokémon count: 4 (4 elegible)
  1791.  
  1792. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1793. This stage has got a predefined layout
  1794. Coins reward: 30 for the first time, 30 for every repeat
  1795.  
  1796. --Countdown 1--
  1797. *After 3 moves, choose an action:
  1798. -Fill a random 2x2 block with Metal
  1799. -Fill the 0x0 block starting at 4:1 with []
  1800. -Fill a random 2x2 block with Metal
  1801. -Fill the 0x0 block starting at 4:1 with []
  1802. *Repeat every 3 moves.
  1803.  
  1804.  
  1805.  
  1806. StageDataEvent #571/59. (1.3.26)
  1807. --Pokémon data--
  1808. Meloetta, Psychic, Base 80, Dex #646
  1809. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1810.  
  1811. --Stage data--
  1812. Area: Special Stages
  1813. Background ID: 12
  1814. HP: 11375 (+381/level)
  1815. Moves: 18
  1816. Experience: +5
  1817. Catch rate: Not catchable
  1818. Sound track: BGM_STAGE_RARE
  1819. Pokémon count: 4 (4 elegible)
  1820.  
  1821. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1822. Coins reward: 30 for the first time, 30 for every repeat
  1823.  
  1824. --Countdown 1--
  1825. *When the stage starts, choose an action:
  1826. -Fill the 0x0 block starting at 4:1 with []
  1827. -Fill the 0x0 block starting at 4:1 with []
  1828. -Fill 1 random block with Rocks
  1829. *Repeat every 3 moves.
  1830.  
  1831.  
  1832.  
  1833. StageDataEvent #572/60. (1.3.26)
  1834. --Pokémon data--
  1835. Meloetta, Psychic, Base 80, Dex #646
  1836. Ability: Mega Boost++ (10%, 20%, 60%, megabar, +9, Fills the Mega Gauge of same type of Pokémon even more.)
  1837.  
  1838. --Stage data--
  1839. Area: Special Stages
  1840. Background ID: 12
  1841. HP: 59136
  1842. Moves: 20
  1843. Experience: +5
  1844. Catch rate: Not catchable
  1845. Sound track: BGM_STAGE_BOSS2
  1846. Pokémon count: 5 (4 elegible)
  1847.  
  1848. Default Pokémon: Meowth, Psyduck, Scraggy, Axew
  1849. Additional Pokémon (not from countdowns or maps): Meloetta
  1850. This stage has got a predefined layout
  1851. Coins reward: 30 for the first time, 30 for every repeat
  1852.  
  1853. --Countdown 1--
  1854. *After 3 moves, choose an action:
  1855. -Fill the 0x0 block starting at 4:1 with []
  1856. -Fill 2 random blocks with Metal
  1857. -Fill the 0x0 block starting at 4:1 with []
  1858. -Fill 2 random blocks with Metal
  1859. *Repeat every 3 moves.
  1860.  
  1861. --Countdown 2--
  1862. *After 2 moves, choose an action:
  1863. -Fill the 0x0 block starting at 4:1 with []
  1864. *After 1 time, switch countdown.
  1865. *Repeat every 2 moves.
  1866.  
  1867.  
  1868.  
  1869. StageDataEvent #573/62. (1.3.26)
  1870. --Pokémon data--
  1871. Mega Sharpedo, Dark, Base 60, Dex #228
  1872. Ability: Adds one more [var]megaName above the match.
  1873. Mega-Bar: 22 icons, 10 speedups available
  1874.  
  1875. --Stage data--
  1876. Area: Special Stages
  1877. Background ID: 12
  1878. HP: 1
  1879. Moves: 18
  1880. Experience: +10
  1881. Catch rate: Not catchable
  1882. Sound track: BGM_STAGE_RANKING
  1883. Pokémon count: 4 (4 elegible)
  1884.  
  1885. Default Pokémon: Buneary, Happiny, Minccino, Meowth
  1886. This stage has got a predefined layout
  1887.  
  1888. --Countdown 1--
  1889. *After 3 moves, choose an action:
  1890. -Fill column 1 with [Metal,Metal,Carvanha,Metal,Carvanha,Carvanha]
  1891. -Fill column 1 with [Rocks,Rocks,Sharpedo,Rocks,Sharpedo,Sharpedo]
  1892. *Repeat every 3 moves.
  1893.  
  1894. --Countdown 2--
  1895. *After a combo of 3 or more lines, choose an action:
  1896. -Fill the 4x3 block starting at 1:4 with [Medicham,nothing,nothing,Medicham,nothing,Carvanha,Sharpedo,nothing,Medicham,nothing,nothing,Medicham]
  1897. -Fill 6 random blocks with Medicham
  1898. *After 3 times, switch countdown.
  1899.  
  1900.  
  1901.  
  1902. EventStage #537/2. (1.3.26)
  1903. --Event data--
  1904. Start date: 2016/11/1 (Tue), 15h JST
  1905. End date: 2016/11/15 (Tue), 15h JST
  1906. Type: stage randomly selected
  1907.  
  1908. 18.2%: StageDataEvent #542 (Carvanha)
  1909. 2.3%: StageDataEvent #543 (Sharpedo)
  1910. 25%: StageDataEvent #544 (Spinda)
  1911. 25%: StageDataEvent #545 (Cherubi)
  1912. 13.6%: StageDataEvent #546 (Cherrim)
  1913. 10.2%: StageDataEvent #550 (Sunkern)
  1914. 5.7%: StageDataEvent #551 (Sunflora)
  1915.  
  1916. --Event text--
  1917. Title 1: Pokémon Safari
  1918. Title 2: Head Back into the Safari!
  1919. Description:
  1920.  
  1921. The expedition is on!
  1922.  
  1923. In Pokémon Safari, the Pokémon
  1924. that show up change every time
  1925. you play. In this safari, you have the
  1926. chance to battle and catch
  1927. Cherubi, Spinda,
  1928. Carvanha, Cherrim,
  1929. Sunkern, Sunflora
  1930. and Sharpedo.
  1931.  
  1932. Though some are harder to meet
  1933. than others!
  1934.  
  1935. There is no Optimize in
  1936. Pokémon Safari. It's up to you to
  1937. pick the most powerful Pokémon,
  1938. so choose your own dream team.
  1939.  
  1940. Why not give some
  1941. Bug-type Pokémon a try?
  1942.  
  1943. After catching a Safari
  1944. Pokémon, if you retry
  1945. its stage, it may occasionally
  1946. drop an Exp. Booster S M or L!
  1947.  
  1948. Event Period:
  1949. Until 06:00 (UTC) 15/11/2016
  1950.  
  1951.  
  1952. EventStage #552/3. (1.3.26)
  1953. --Event data--
  1954. Start date: 2016/11/1 (Tue), 15h JST
  1955. End date: 2016/11/15 (Tue), 15h JST
  1956. Type: normal event
  1957.  
  1958. Stage: StageDataEvent #46 (Manaphy)
  1959.  
  1960. --Event text--
  1961. Title 1: Great Challenge
  1962. Title 2: [var]name Appears
  1963. Description:
  1964.  
  1965. Take on the Mythical Pokémon
  1966. Manaphy here!
  1967. Don't miss this chance to defeat
  1968. and catch this powerful foe.
  1969.  
  1970. Consider bringing Slowbro
  1971. and Grovyle along for this
  1972. battle.
  1973.  
  1974. Using an Attack Power ↑ might
  1975. also give you a better shot at
  1976. beating and catching this Pokémon!
  1977.  
  1978. After catching it, if you retry
  1979. the stage, it may occasionally
  1980. drop a Manaphy Skill Booster!
  1981.  
  1982. Event Period:
  1983. Until 06:00 (UTC) 15/11/2016
  1984.  
  1985.  
  1986. EventStage #47/4. (1.3.26)
  1987. --Event data--
  1988. Start date: 2016/11/1 (Tue), 15h JST
  1989. End date: 2016/11/15 (Tue), 15h JST
  1990. Type: normal event
  1991.  
  1992. Stage: StageDataEvent #195 (Machamp)
  1993.  
  1994. --Event text--
  1995. Title 1: Great Challenge
  1996. Title 2: [var]name Appears
  1997. Description:
  1998.  
  1999. Take on Machamp here!
  2000. Don't miss this chance to defeat
  2001. and catch this powerful foe.
  2002.  
  2003. Why not give some
  2004. Flying- or Psychic-type
  2005. Pokémon a try?
  2006.  
  2007. Using an Attack Power ↑ might
  2008. also give you a better shot at
  2009. beating and catching this Pokémon!
  2010.  
  2011. After catching it, if you retry
  2012. the stage, it may occasionally
  2013. drop a Machamp Skill Booster!
  2014.  
  2015. Event Period:
  2016. Until 06:00 (UTC) 15/11/2016
  2017.  
  2018.  
  2019. EventStage #196/5. (1.3.26)
  2020. --Event data--
  2021. Start date: 2016/11/1 (Tue), 15h JST
  2022. End date: 2016/11/15 (Tue), 15h JST
  2023. Type: normal event
  2024.  
  2025. Stage: StageDataEvent #549 (Hitmontop)
  2026.  
  2027. --Event text--
  2028. Title 1: Great Challenge
  2029. Title 2: [var]name Appears
  2030. Description:
  2031.  
  2032. Take on Hitmontop here!
  2033. Don't miss this chance to defeat
  2034. and catch this powerful foe.
  2035.  
  2036. Why not give some
  2037. Flying- or Psychic-type
  2038. Pokémon a try?
  2039.  
  2040. Using an Attack Power ↑ might
  2041. also give you a better shot at
  2042. beating and catching this Pokémon!
  2043.  
  2044. Event Period:
  2045. Until 06:00 (UTC) 15/11/2016
  2046.  
  2047.  
  2048. EventStage #550/6. (1.3.26)
  2049. --Event data--
  2050. Start date: 2016/11/1 (Tue), 15h JST
  2051. End date: 2016/11/8 (Tue), 15h JST
  2052. Type: stage depends on the day
  2053.  
  2054. Monday: StageDataEvent #556 (Pikachu (Sleeping))
  2055. Tuesday: StageDataEvent #552 (Torchic (Winking))
  2056. Wednesday: StageDataEvent #553 (Treecko (Winking))
  2057. Thursday: StageDataEvent #554 (Mudkip (Winking))
  2058. Friday: StageDataEvent #555 (Castform (Winking))
  2059.  
  2060. --Event text--
  2061. Title 1: Special Daily Pokémon
  2062. Title 2: Special Daily Pokémon Live!
  2063. Description:
  2064.  
  2065. The Daily Pokémon stage has
  2066. appeared, where you can face
  2067. different Pokémon each day!
  2068.  
  2069. Tuesday:
  2070. Torchic (Winking)
  2071.  
  2072. Wednesday:
  2073. Treecko (Winking)
  2074.  
  2075. Thursday:
  2076. Mudkip (Winking)
  2077.  
  2078. Friday:
  2079. Castform (Winking)
  2080.  
  2081. Monday:
  2082. Pikachu (Sleeping)
  2083.  
  2084. (The Pokémon changes each day
  2085. at 06:00 UTC.)
  2086.  
  2087. Each Pokémon will only appear
  2088. on one day (24-hour period)
  2089. during the event period!
  2090. Don't miss this chance!
  2091.  
  2092. Event Period:
  2093. Until 06:00 (UTC) 08/11/2016
  2094.  
  2095. Note: Cannot be played between
  2096. 06:00 (UTC) on Saturdays and
  2097. 06:00 (UTC) on Mondays.
  2098.  
  2099.  
  2100. EventStage #556/10. (1.3.26)
  2101. --Event data--
  2102. Start date: 2016/11/8 (Tue), 15h JST
  2103. End date: 2016/11/22 (Tue), 15h JST
  2104. Type: stage depends on the day
  2105.  
  2106. Monday: StageDataEvent #393 (Lunatone)
  2107. Tuesday: StageDataEvent #391 (Tyrogue)
  2108. Wednesday: StageDataEvent #392 (Castform)
  2109. Thursday: StageDataEvent #389 (Mantyke)
  2110. Friday: StageDataEvent #390 (Solrock)
  2111.  
  2112. --Event text--
  2113. Title 1: The Daily Pokémon (#6)
  2114. Title 2: Daily Pokémon Are Here!
  2115. Description:
  2116.  
  2117. The Daily Pokémon stage has
  2118. appeared, where you can face
  2119. different Pokémon each day!
  2120.  
  2121. After catching the Daily
  2122. Pokémon, if you retry
  2123. the stage, it may occasionally
  2124. drop Coins!
  2125.  
  2126. Event Period:
  2127. Until 06:00 (UTC) 22/11/2016
  2128.  
  2129. Note: Cannot be played between
  2130. 06:00 (UTC) on Saturdays and
  2131. 06:00 (UTC) on Mondays.
  2132.  
  2133.  
  2134. EventStage #391/11. (1.3.26)
  2135. --Event data--
  2136. Start date: 2016/11/8 (Tue), 15h JST
  2137. End date: 2016/11/15 (Tue), 15h JST
  2138. Type: normal event
  2139.  
  2140. Stage: StageDataEvent #548 (Medicham)
  2141.  
  2142. --Event text--
  2143. Title 1: Great Challenge
  2144. Title 2: [var]name Appears
  2145. Description:
  2146.  
  2147. Take on Medicham here!
  2148.  
  2149. Medicham, which appears
  2150. in main stage 230, can be found
  2151. in a special stage!
  2152.  
  2153. Don't miss this chance to defeat
  2154. and catch this powerful foe.
  2155.  
  2156. After catching it, if you retry the
  2157. stage, it may occasionally drop a
  2158. Medicham Skill Booster or
  2159. Raise Max Level!
  2160.  
  2161. Strengthen Medicham to
  2162. prepare it for the Mega Sharpedo
  2163. competitive stage!
  2164.  
  2165. Event Period:
  2166. Until 06:00 (UTC) 15/11/2016
  2167.  
  2168.  
  2169. EventStage #549/12. (1.3.26)
  2170. --Event data--
  2171. Start date: 2016/11/8 (Tue), 15h JST
  2172. End date: 2016/11/22 (Tue), 15h JST
  2173. Type: escalation battles
  2174.  
  2175. Level 1+: StageDataEvent #557 (Meloetta)
  2176. Level 25+: StageDataEvent #558 (Meloetta)
  2177. Level 26+: StageDataEvent #559 (Meloetta)
  2178. Level 50+: StageDataEvent #560 (Meloetta)
  2179. Level 51+: StageDataEvent #561 (Meloetta)
  2180. Level 75+: StageDataEvent #562 (Meloetta)
  2181. Level 76+: StageDataEvent #563 (Meloetta)
  2182. Level 100+: StageDataEvent #564 (Meloetta)
  2183. Level 101+: StageDataEvent #565 (Meloetta)
  2184. Level 125+: StageDataEvent #566 (Meloetta)
  2185. Level 126+: StageDataEvent #567 (Meloetta)
  2186. Level 150+: StageDataEvent #568 (Meloetta)
  2187. Level 151+: StageDataEvent #569 (Meloetta)
  2188. Level 175+: StageDataEvent #570 (Meloetta)
  2189. Level 176+: StageDataEvent #571 (Meloetta)
  2190. Level 200+: StageDataEvent #572 (Meloetta)
  2191. Level 201+: StageDataEvent #572 (Meloetta)
  2192.  
  2193. Prize for first beating level 5: 1 Exp. Booster M
  2194. Prize for first beating level 10: 1 Disruption Delay
  2195. Prize for first beating level 25: 1 Skill Booster S
  2196. Prize for first beating level 50: 1 Mega Speedup
  2197. Prize for first beating level 75: 1 Skill Booster M
  2198. Prize for first beating level 100: 1 Skill Swapper
  2199. Prize for first beating level 125: 1 Mega Speedup
  2200. Prize for first beating level 150: 2 Raise Max Level
  2201. Prize for first beating level 175: 1 Mega Speedup
  2202. Prize for first beating level 200: 2 Mega Speedup
  2203.  
  2204. --Event text--
  2205. Title 1: Escalation Battle
  2206. Title 2: Take on Escalation Battles
  2207. Description:
  2208.  
  2209. Meloetta (Aria Forme) is here...
  2210. but just for now in this time-limited
  2211. escalation battle!
  2212.  
  2213. In escalation battles, the stage level
  2214. goes up every time you win. As the
  2215. level increases, it becomes ever
  2216. easier to catch Meloetta
  2217. (Aria Forme).
  2218.  
  2219. Stage Level Rewards:
  2220. Level 5: 1 Exp. Booster M
  2221. Level 10: 1 Disruption Delay
  2222. Level 25: 1 Skill Booster S
  2223. Level 50: 1 Mega Speedup
  2224. Level 75: 1 Skill Booster M
  2225. Level 100: 1 Skill Swapper
  2226. Level 125: 1 Mega Speedup
  2227. ...and other special rewards!
  2228.  
  2229. Event Period:
  2230. Until 06:00 (UTC) 22/11/2016
  2231. If you've skipped a reward stage,
  2232. you can still get the reward from
  2233. that stage by clearing a stage
  2234. higher than the one you skipped.
  2235.  
  2236.  
  2237. EventStage #573/13. (1.3.26)
  2238. --Event data--
  2239. Start date: 2016/11/8 (Tue), 15h JST
  2240. End date: 2016/11/15 (Tue), 14h JST
  2241. Type: competition
  2242.  
  2243. Stage: StageDataEvent #573 (Mega Sharpedo)
  2244. Only available for region 1
  2245.  
  2246. --Event text--
  2247. Title 1: ランキングステージ
  2248. Title 2: ランキングステージ開催中
  2249. Description:
  2250.  
  2251. 手数制ランキングステージ開催!
  2252.  
  2253. 【順位に応じたプレゼント】
  2254. 1位~2000位:
  2255. サメハダナイト
  2256. & メガスキルアップ 3個
  2257. & マックスレベルアップ 3個
  2258. 2001位~6000位:
  2259. サメハダナイト
  2260. & メガスキルアップ 2個
  2261. & マックスレベルアップ 2個
  2262. 6001位~35000位:
  2263. サメハダナイト
  2264. & メガスキルアップ 1個
  2265. & レベルアップ 1個
  2266. 35001位~60000位:
  2267. サメハダナイト
  2268. & オジャマガード 1個
  2269. 60001位~80000位:
  2270. パワーアップ 1個
  2271. & オジャマガード 1個
  2272. 80001位~: パワーアップ 1個
  2273. ※すでに「サメハダナイト」を
  2274. 獲得済みの方が入賞した場合は代わりに
  2275. レベルアップを1個プレゼント
  2276.  
  2277. 開催期間:
  2278. 2016/11/15 14:00 JSTまで
  2279. プレゼント受け取り期間:
  2280. 2016/11/15 15:00 JST~
  2281. 2016/11/22 15:00 JST
  2282.  
  2283. ※ランキングTOP5は不定期更新です
  2284.  
  2285.  
  2286. EventStage #574/14. (1.3.26)
  2287. --Event data--
  2288. Start date: 2016/11/8 (Tue), 15h JST
  2289. End date: 2016/11/15 (Tue), 14h JST
  2290. Type: competition
  2291.  
  2292. Stage: StageDataEvent #573 (Mega Sharpedo)
  2293. Only available for region 2
  2294.  
  2295. --Event text--
  2296. Title 1: Competitive Stage
  2297. Title 2: Competitive Stage Now Live!
  2298. Description:
  2299.  
  2300. A limited move format competitive
  2301. stage is available!
  2302.  
  2303. Prizes by Place:
  2304. 1–600: Sharpedonite,
  2305. 3 Mega Speedups, and
  2306. 3 Raise Max Levels
  2307. 601–1,800: 1 Sharpedonite,
  2308. 2 Mega Speedups, and
  2309. 2 Raise Max Levels
  2310. 1,801–10,000: 1 Sharpedonite,
  2311. 1 Mega Speedup, and
  2312. 1 Level Up
  2313. 10,001–18,000: 1 Sharpedonite
  2314. and 1 Disruption Delay
  2315. 18,001–24,000: 1 Attack Power ↑
  2316. and 1 Disruption Delay
  2317. 24,001+: 1 Attack Power ↑
  2318. Those who have already
  2319. obtained Sharpedonite
  2320. will get one Level Up instead.
  2321.  
  2322. Event Period:
  2323. Until 05:00 (UTC) 11/15/2016
  2324.  
  2325. Reward Period:
  2326. From 06:00 (UTC) 11/15/2016
  2327. until 06:00 (UTC) 11/22/2016
  2328.  
  2329.  
  2330.  
  2331. EventStage #574/15. (1.3.26)
  2332. --Event data--
  2333. Start date: 2016/11/8 (Tue), 15h JST
  2334. End date: 2016/11/15 (Tue), 14h JST
  2335. Type: competition
  2336.  
  2337. Stage: StageDataEvent #573 (Mega Sharpedo)
  2338. Only available for region 3
  2339.  
  2340. --Event text--
  2341. Title 1: Competitive Stage
  2342. Title 2: Competitive Stage Now Live!
  2343. Description:
  2344.  
  2345. A limited move format competitive
  2346. stage is available!
  2347.  
  2348. Prizes by Place:
  2349. 1–400: Sharpedonite,
  2350. 3 Mega Speedups and
  2351. 3 Raise Max Levels
  2352. 401–1,200: 1 Sharpedonite,
  2353. 2 Mega Speedups and
  2354. 2 Raise Max Levels
  2355. 1,201–7,000: 1 Sharpedonite,
  2356. 1 Mega Speedup and
  2357. 1 Level Up
  2358. 7,001–12,000: 1 Sharpedonite and
  2359. 1 Disruption Delay
  2360. 12,001–16,000: 1 Attack Power ↑
  2361. and 1 Disruption Delay
  2362. 16,001+: 1 Attack Power ↑
  2363. Those who have already
  2364. obtained Sharpedonite
  2365. will get one Level Up instead
  2366.  
  2367. Event Period:
  2368. Until 05:00 (UTC) 15/11/2016
  2369.  
  2370. Reward Period:
  2371. From 06:00 (UTC) 15/11/2016
  2372. until 06:00 (UTC) 22/11/2016
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