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- DEFINE NUMBER_OF_GLOBAL_VARIABLES 56
- DEFINE SAVED_VARIABLES
- DEFINE SAVED_VARIABLE $6
- DEFINE OBJECTS 0
- DEFINE MISSION_VARIABLE_START_ID $50
- DEFINE MISSION_NUMBER_OF_VARIABLES 6
- DEFINE MISSIONS 1
- DEFINE MISSION 0 AT @dummy
- // main file
- 03A9: name_thread 'MAIN'
- 016F: do_fade 1 fade 1
- 00C0: set_time_of_day 8 0
- 0185: declare_mission_flag $ONMISSION
- 0053: create_player 0 at 1250.07 11.0 store_to $PLAYER_CHAR
- 0176: set_player_heading $PLAYER_CHAR to 180.0
- 01FA: get_player_char $PLAYER_CHAR store_to $PLAYER_ACTOR
- 009C: set_deatharrest_state 0
- 01B9: set_player_control $PLAYER_ACTOR to 0
- 03C4: set_everyone_ignore_player $PLAYER_ACTOR to 0
- 0006: 0@ = 0
- :loop
- 0001: wait 0
- 05AB: get_pad_state actionID 0 store_to 1@
- 0019: 1@ > 0
- 004D: goto_if_false @loop
- 0019: 0@ > 0
- 004D: goto_if_false @setTrue
- 0006: 0@ = 0
- 0002: goto @loop_continue
- :setTrue
- 0006: 0@ = 1
- :loop_continue
- 01EA: print_with_number_now 'NUMBER' number 0@ time 1000 flag 1 // ~1~
- 066E: 0@
- 0001: wait 3000
- 0002: goto @loop
- :dummy
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