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May 11th, 2014
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  1. case DIALOG_NAME:
  2. {
  3. if(response)
  4. {
  5. SetPVarString(playerid,"SpielerInfo[playerid][pRPGNamen]",inputtext);
  6. if(strfind(inputtext," ") == -1)
  7. {
  8. ShowPlayerDialog(playerid,DIALOG_NAME,DIALOG_STYLE_INPUT,"Unwichtig","Unwichtig","");
  9. return true;
  10. }
  11. }
  12. }
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