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obs iRacing hanging part3 captureHookLog.txt

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Jul 22nd, 2013
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  1. 2013-07-22, 18:55:56: we're booting up:
  2. 18:55:56: D3D9 Present
  3. 18:55:56: (half life scientist) everything.. seems to be in order
  4. 18:55:58: D3D9EndScene called
  5. 18:55:58: D3DPRESENT_PARAMETERS {
  6. 18:55:58: BackBufferWidth: 1932
  7. 18:55:58: BackBufferHeight: 1092
  8. 18:55:58: BackBufferFormat: D3DFMT_X8R8G8B8
  9. 18:55:58: BackBufferCount: 1
  10. 18:55:58: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  11. 18:55:58: MultiSampleQuality: 0
  12. 18:55:58: SwapEffect: D3DSWAPEFFECT_DISCARD
  13. 18:55:58: hDeviceWindow: 788296
  14. 18:55:58: Windowed: true
  15. 18:55:58: EnableAutoDepthStencil: false
  16. 18:55:58: AutoDepthStencilFormat: D3DFMT_UNKNOWN
  17. 18:55:58: Flags: None
  18. 18:55:58: FullScreen_RefreshRateInHz: 0
  19. 18:55:58: PresentationInterval: 2147483648
  20. 18:55:58: };
  21. 18:55:58: successfully set up d3d9 hooks
  22. 18:55:58: D3D9Present called
  23. 18:55:58: DoD3D9GPUHook: success
  24. 18:55:58: D3DSURFACE_DESC {
  25. 18:55:58: Format: D3DFMT_X8R8G8B8
  26. 18:55:58: Type: D3DRTYPE_SURFACE
  27. 18:55:58: Usage: D3DUSAGE_RENDERTARGET
  28. 18:55:58: Pool: D3DPOOL_DEFAULT
  29. 18:55:58: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
  30. 18:55:58: MultiSampleQuality: 0
  31. 18:55:58: Width: 1932
  32. 18:55:58: Height: 1092
  33. 18:55:58: };
  34. 18:55:58: successfully capturing d3d9 frames via GPU
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