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- 2013-07-22, 18:55:56: we're booting up:
- 18:55:56: D3D9 Present
- 18:55:56: (half life scientist) everything.. seems to be in order
- 18:55:58: D3D9EndScene called
- 18:55:58: D3DPRESENT_PARAMETERS {
- 18:55:58: BackBufferWidth: 1932
- 18:55:58: BackBufferHeight: 1092
- 18:55:58: BackBufferFormat: D3DFMT_X8R8G8B8
- 18:55:58: BackBufferCount: 1
- 18:55:58: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
- 18:55:58: MultiSampleQuality: 0
- 18:55:58: SwapEffect: D3DSWAPEFFECT_DISCARD
- 18:55:58: hDeviceWindow: 788296
- 18:55:58: Windowed: true
- 18:55:58: EnableAutoDepthStencil: false
- 18:55:58: AutoDepthStencilFormat: D3DFMT_UNKNOWN
- 18:55:58: Flags: None
- 18:55:58: FullScreen_RefreshRateInHz: 0
- 18:55:58: PresentationInterval: 2147483648
- 18:55:58: };
- 18:55:58: successfully set up d3d9 hooks
- 18:55:58: D3D9Present called
- 18:55:58: DoD3D9GPUHook: success
- 18:55:58: D3DSURFACE_DESC {
- 18:55:58: Format: D3DFMT_X8R8G8B8
- 18:55:58: Type: D3DRTYPE_SURFACE
- 18:55:58: Usage: D3DUSAGE_RENDERTARGET
- 18:55:58: Pool: D3DPOOL_DEFAULT
- 18:55:58: MultiSampleType: D3DMULTISAMPLE_4_SAMPLES
- 18:55:58: MultiSampleQuality: 0
- 18:55:58: Width: 1932
- 18:55:58: Height: 1092
- 18:55:58: };
- 18:55:58: successfully capturing d3d9 frames via GPU
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