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- exanimation doesn't actually reference tiles or rgb values when animating; instead, it references an address in ram to load data from (similarly, the destination actually gets converted to the vram address rather going anywhere in ram). the only exception is when animating a single color, in which case it uses direct SNES RGB values.
- normally, exanimation doesn't output anything into ram. but if you use a palette + working option, it mirrors color data into the tables at $0701/$903. you can then point other exanimations at that data to use it as their source
- by chaining several exanimations together I got a constantly increasing value into the palette data, which i then used another exanimation to display the large block you see
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