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Rochet2

CreatureHooks

Feb 22nd, 2013
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  1.     //ARC
  2.     CREATURE_EVENT_ON_ENTER_COMBAT                  = 1,    // Implemented
  3.     CREATURE_EVENT_ON_LEAVE_COMBAT                  = 2,    // Implemented
  4.     CREATURE_EVENT_ON_TARGET_DIED                   = 3,    // Implemented
  5.     CREATURE_EVENT_ON_DIED                          = 4,    // Implemented
  6.     //CREATURE_EVENT_ON_TARGET_PARRIED                = 5,    // Not Implemented
  7.     //CREATURE_EVENT_ON_TARGET_DODGED                 = 6,    // Not Implemented
  8.     //CREATURE_EVENT_ON_TARGET_BLOCKED                = 7,    // Not Implemented
  9.     //CREATURE_EVENT_ON_TARGET_CRIT_HIT               = 8,    // Not Implemented
  10.     //CREATURE_EVENT_ON_PARRY                         = 9,    // Not Implemented
  11.     //CREATURE_EVENT_ON_DODGED                        = 10,   // Not Implemented
  12.     //CREATURE_EVENT_ON_BLOCKED                       = 11,   // Not Implemented
  13.     //CREATURE_EVENT_ON_CRIT_HIT                      = 12,   // Not Implemented
  14.     //CREATURE_EVENT_ON_HIT                           = 13,   // Not Implemented
  15.     //CREATURE_EVENT_ON_ASSIST_TARGET_DIED            = 14,   // Not Implemented
  16.     //CREATURE_EVENT_ON_FEAR                          = 15,   // Not Implemented
  17.     //CREATURE_EVENT_ON_FLEE                          = 16,   // Not Implemented
  18.     //CREATURE_EVENT_ON_CALL_FOR_HELP                 = 17,   // Not Implemented
  19.     CREATURE_EVENT_ON_SPAWN                         = 18,   // Implemented
  20.     CREATURE_EVENT_ON_REACH_WP                      = 19,   // Implemented
  21.     //CREATURE_EVENT_ON_LOOT_TAKEN                    = 20,   // Not Implemented
  22.     CREATURE_EVENT_ON_AIUPDATE                      = 21,   // Implemented
  23.     CREATURE_EVENT_ON_RECEIVE_EMOTE                 = 22,   // Implemented
  24.     CREATURE_EVENT_ON_DAMAGE_TAKEN                  = 23,   // Implemented
  25.     //CREATURE_EVENT_ON_ENTER_VEHICLE                 = 24,   // Not Implemented
  26.     //CREATURE_EVENT_ON_EXIT_VEHICLE                  = 25,   // Not Implemented
  27.     //CREATURE_EVENT_ON_FIRST_PASSENGER_ENTERED       = 26,   // Not Implemented
  28.     //CREATURE_EVENT_ON_VEHICLE_FULL                  = 27,   // Not Implemented
  29.     //CREATURE_EVENT_ON_LAST_PASSENGER_LEFT           = 28,   // Not Implemented
  30.     //TC
  31.     CREATURE_EVENT_ON_PRE_COMBAT                    = 29,   // Implemented
  32.     CREATURE_EVENT_ON_ATTACKED_AT                   = 30,   // Implemented
  33.     CREATURE_EVENT_ON_OWNER_ATTACKED_AT             = 31,   // Implemented
  34.     CREATURE_EVENT_ON_HIT_BY_SPELL                  = 32,   // Implemented
  35.     CREATURE_EVENT_ON_SPELL_HIT_TARGET              = 33,   // Implemented
  36.     CREATURE_EVENT_ON_SPELL_CLICK                   = 34,   // Implemented
  37.     CREATURE_EVENT_ON_CHARMED                       = 35,   // Implemented
  38.     CREATURE_EVENT_ON_POSSESS                       = 36,   // Implemented
  39.     CREATURE_EVENT_ON_JUST_SUMMONED_CREATURE        = 37,   // Implemented
  40.     CREATURE_EVENT_ON_SUMMONED_CREATURE_DESPAWN     = 38,   // Implemented
  41.     CREATURE_EVENT_ON_SUMMONED_CREATURE_DIED        = 39,   // Implemented
  42.     CREATURE_EVENT_ON_SUMMONED                      = 40,   // Implemented
  43.     CREATURE_EVENT_ON_RESET                         = 41,   // Implemented
  44.     CREATURE_EVENT_ON_REACH_HOME                    = 42,   // Implemented
  45.     CREATURE_EVENT_ON_CAN_RESPAWN                   = 43,   // Implemented
  46.     CREATURE_EVENT_ON_CORPSE_REMOVED                = 44,   // Implemented
  47.     CREATURE_EVENT_ON_MOVE_IN_LOS                   = 45,   // Implemented
  48.     CREATURE_EVENT_ON_VISIBLE_MOVE_IN_LOS           = 46,   // Implemented
  49.     CREATURE_EVENT_ON_CANT_REACH_TARGET             = 47,   // Implemented
  50.     CREATURE_EVENT_ON_PASSANGER_BOARDED             = 48,   // Implemented
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