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DayZ Skalisty Castle by t.hundero.us

Aug 4th, 2013
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  1. // Skalisty Castle by t.hundero.us
  2.  
  3. // Military camp inside a castle on Skalisty Island
  4.  
  5. // Installing This Modification
  6. // 1. Save this code as "skacast.sqf"
  7. // 2. Place the .sqf file inside your mission.pbo file
  8. // 3. Open "init.sqf" and add the following line to the very end -
  9. // [] execVM "skacast.sqf";
  10.  
  11. if (isServer) then {
  12.  
  13. _vehicle_0 = objNull;
  14. if (true) then
  15. {
  16. _this = createVehicle ["Land_A_Castle_Bastion", [13697.672, 2894.5037, -2.2388093], [], 0, "CAN_COLLIDE"];
  17. _vehicle_0 = _this;
  18. _this setDir -119.30221;
  19. _this setVehicleLock "LOCKED";
  20. _this setVehicleInit "this setvectorup [0,0,1];";
  21. _this setPos [13697.672, 2894.5037, -2.2388093];
  22. };
  23.  
  24. _vehicle_2 = objNull;
  25. if (true) then
  26. {
  27. _this = createVehicle ["Land_A_Castle_Bergfrit", [13699.776, 2936.365, 0.26249903], [], 0, "CAN_COLLIDE"];
  28. _vehicle_2 = _this;
  29. _this setDir -173.32167;
  30. _this setVehicleInit "this setvectorup [0,0,1];";
  31. _this setPos [13699.776, 2936.365, 0.26249903];
  32. };
  33.  
  34. _vehicle_3 = objNull;
  35. if (true) then
  36. {
  37. _this = createVehicle ["Land_A_Castle_Gate", [13733.961, 2883.187, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  38. _vehicle_3 = _this;
  39. _this setVehicleLock "LOCKED";
  40. _this setVehicleInit "this setvectorup [0,0,1];";
  41. _this setPos [13733.961, 2883.187, 5.3405762e-005];
  42. };
  43.  
  44. _vehicle_4 = objNull;
  45. if (true) then
  46. {
  47. _this = createVehicle ["Land_A_Castle_Wall1_20_Turn", [13716.368, 2884.6875, -1.8351257], [], 0, "CAN_COLLIDE"];
  48. _vehicle_4 = _this;
  49. _this setDir -142.85243;
  50. _this setVehicleLock "LOCKED";
  51. _this setVehicleInit "this setvectorup [0,0,1];";
  52. _this setPos [13716.368, 2884.6875, -1.8351257];
  53. };
  54.  
  55. _vehicle_7 = objNull;
  56. if (true) then
  57. {
  58. _this = createVehicle ["Land_A_Castle_Wall1_20_Turn", [13698.758, 2918.6707, -3.1613488], [], 0, "CAN_COLLIDE"];
  59. _vehicle_7 = _this;
  60. _this setDir -79.450256;
  61. _this setVehicleLock "LOCKED";
  62. _this setVehicleInit "this setvectorup [0,0,1];";
  63. _this setPos [13698.758, 2918.6707, -3.1613488];
  64. };
  65.  
  66. _vehicle_10 = objNull;
  67. if (true) then
  68. {
  69. _this = createVehicle ["Land_A_Castle_Bastion", [13788.563, 2931.1196, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  70. _vehicle_10 = _this;
  71. _this setDir -275.10861;
  72. _this setVehicleLock "LOCKED";
  73. _this setVehicleInit "this setvectorup [0,0,1];";
  74. _this setPos [13788.563, 2931.1196, 3.0517578e-005];
  75. };
  76.  
  77. _vehicle_13 = objNull;
  78. if (true) then
  79. {
  80. _this = createVehicle ["Land_A_Castle_Wall1_20_Turn", [13781.288, 2911.9641, -1.3199061], [], 0, "CAN_COLLIDE"];
  81. _vehicle_13 = _this;
  82. _this setDir 98.455971;
  83. _this setVehicleLock "LOCKED";
  84. _this setVehicleInit "this setvectorup [0,0,1];";
  85. _this setPos [13781.288, 2911.9641, -1.3199061];
  86. };
  87.  
  88. _vehicle_15 = objNull;
  89. if (true) then
  90. {
  91. _this = createVehicle ["Land_A_Castle_WallS_10", [13760.168, 2922.2861, 6.4849854e-005], [], 0, "CAN_COLLIDE"];
  92. _vehicle_15 = _this;
  93. _this setDir 94.061562;
  94. _this setPos [13760.168, 2922.2861, 6.4849854e-005];
  95. };
  96.  
  97. _vehicle_16 = objNull;
  98. if (true) then
  99. {
  100. _this = createVehicle ["Land_A_Castle_WallS_5_D", [13768.44, 2919.937, -8.7738037e-005], [], 0, "CAN_COLLIDE"];
  101. _vehicle_16 = _this;
  102. _this setDir 4.5077634;
  103. _this setPos [13768.44, 2919.937, -8.7738037e-005];
  104. };
  105.  
  106. _vehicle_18 = objNull;
  107. if (true) then
  108. {
  109. _this = createVehicle ["USMC_WarfareBFieldhHospital", [13719.559, 2904.6333, 0.00017929077], [], 0, "CAN_COLLIDE"];
  110. _vehicle_18 = _this;
  111. _this setDir 183.48973;
  112. _this setPos [13719.559, 2904.6333, 0.00017929077];
  113. };
  114.  
  115. _vehicle_23 = objNull;
  116. if (true) then
  117. {
  118. _this = createVehicle ["CampEast", [13728.248, 2929.1465, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  119. _vehicle_23 = _this;
  120. _this setDir 2.1390476;
  121. _this setPos [13728.248, 2929.1465, 7.6293945e-006];
  122. };
  123.  
  124. _vehicle_24 = objNull;
  125. if (true) then
  126. {
  127. _this = createVehicle ["CampEast", [13747.288, 2911.1006, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  128. _vehicle_24 = _this;
  129. _this setDir 93.267456;
  130. _this setPos [13747.288, 2911.1006, 6.1035156e-005];
  131. };
  132.  
  133. _vehicle_26 = objNull;
  134. if (true) then
  135. {
  136. _this = createVehicle ["CampEast", [13746.381, 2899.5278, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  137. _vehicle_26 = _this;
  138. _this setDir 93.267456;
  139. _this setPos [13746.381, 2899.5278, 3.0517578e-005];
  140. };
  141.  
  142. _vehicle_28 = objNull;
  143. if (true) then
  144. {
  145. _this = createVehicle ["Land_A_Castle_Wall1_End_2", [13705.06, 2953.3838, 0.9162218], [], 0, "CAN_COLLIDE"];
  146. _vehicle_28 = _this;
  147. _this setDir -70.523132;
  148. _this setVehicleLock "LOCKED";
  149. _this setVehicleInit "this setvectorup [0,0,1];";
  150. _this setPos [13705.06, 2953.3838, 0.9162218];
  151. };
  152.  
  153. _vehicle_29 = objNull;
  154. if (true) then
  155. {
  156. _this = createVehicle ["Land_A_Castle_Wall2_End", [13731.878, 2942.1497, -0.67625016], [], 0, "CAN_COLLIDE"];
  157. _vehicle_29 = _this;
  158. _this setVehicleLock "LOCKED";
  159. _this setVehicleInit "this setvectorup [0,0,1];";
  160. _this setPos [13731.878, 2942.1497, -0.67625016];
  161. };
  162.  
  163. _vehicle_30 = objNull;
  164. if (true) then
  165. {
  166. _this = createVehicle ["PowGen_Big_EP1", [13758.893, 2894.4548, -0.00012969971], [], 0, "CAN_COLLIDE"];
  167. _vehicle_30 = _this;
  168. _this setDir -20.498384;
  169. _this setPos [13758.893, 2894.4548, -0.00012969971];
  170. };
  171.  
  172. _vehicle_31 = objNull;
  173. if (true) then
  174. {
  175. _this = createVehicle ["Land_Antenna", [13763.767, 2897.8579, -6.1035156e-005], [], 0, "CAN_COLLIDE"];
  176. _vehicle_31 = _this;
  177. _this setPos [13763.767, 2897.8579, -6.1035156e-005];
  178. };
  179.  
  180. _vehicle_32 = objNull;
  181. if (true) then
  182. {
  183. _this = createVehicle ["Land_CamoNet_EAST", [13706.344, 2917.9856, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  184. _vehicle_32 = _this;
  185. _this setDir -87.321846;
  186. _this setPos [13706.344, 2917.9856, 1.1444092e-005];
  187. };
  188.  
  189. _vehicle_33 = objNull;
  190. if (true) then
  191. {
  192. _this = createVehicle ["Land_A_Castle_Wall2_End_2", [13747.672, 2925.1187, -7.3511338], [], 0, "CAN_COLLIDE"];
  193. _vehicle_33 = _this;
  194. _this setDir -266.83856;
  195. _this setVehicleLock "LOCKED";
  196. _this setVehicleInit "this setvectorup [0,0,1];";
  197. _this setPos [13747.672, 2925.1187, -7.3511338];
  198. };
  199.  
  200. _vehicle_34 = objNull;
  201. if (true) then
  202. {
  203. _this = createVehicle ["Land_A_Castle_WallS_End", [13763.284, 2925.7715, -3.8146973e-005], [], 0, "CAN_COLLIDE"];
  204. _vehicle_34 = _this;
  205. _this setPos [13763.284, 2925.7715, -3.8146973e-005];
  206. };
  207.  
  208. _vehicle_38 = objNull;
  209. if (true) then
  210. {
  211. _this = createVehicle ["MASH", [13738.884, 2931.4124, 5.7220459e-005], [], 0, "CAN_COLLIDE"];
  212. _vehicle_38 = _this;
  213. _this setDir 182.87373;
  214. _this setPos [13738.884, 2931.4124, 5.7220459e-005];
  215. };
  216.  
  217. _vehicle_41 = objNull;
  218. if (true) then
  219. {
  220. _this = createVehicle ["Barrel4", [13741.39, 2924.063, 1.9073486e-005], [], 0, "CAN_COLLIDE"];
  221. _vehicle_41 = _this;
  222. _this setPos [13741.39, 2924.063, 1.9073486e-005];
  223. };
  224.  
  225. _vehicle_42 = objNull;
  226. if (true) then
  227. {
  228. _this = createVehicle ["Barrel4", [13742.653, 2923.5903, 8.0108643e-005], [], 0, "CAN_COLLIDE"];
  229. _vehicle_42 = _this;
  230. _this setPos [13742.653, 2923.5903, 8.0108643e-005];
  231. };
  232.  
  233. _vehicle_43 = objNull;
  234. if (true) then
  235. {
  236. _this = createVehicle ["Barrel4", [13741.814, 2922.5461, 6.8664551e-005], [], 0, "CAN_COLLIDE"];
  237. _vehicle_43 = _this;
  238. _this setPos [13741.814, 2922.5461, 6.8664551e-005];
  239. };
  240.  
  241. _vehicle_44 = objNull;
  242. if (true) then
  243. {
  244. _this = createVehicle ["Barrels", [13742.835, 2926.0457, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  245. _vehicle_44 = _this;
  246. _this setDir -15.438997;
  247. _this setPos [13742.835, 2926.0457, 6.1035156e-005];
  248. };
  249.  
  250. _vehicle_45 = objNull;
  251. if (true) then
  252. {
  253. _this = createVehicle ["Land_transport_crates_EP1", [13735.547, 2926.0635, 5.3405762e-005], [], 0, "CAN_COLLIDE"];
  254. _vehicle_45 = _this;
  255. _this setDir -83.480148;
  256. _this setPos [13735.547, 2926.0635, 5.3405762e-005];
  257. };
  258.  
  259. _vehicle_46 = objNull;
  260. if (true) then
  261. {
  262. _this = createVehicle ["Fort_Crate_wood", [13735.588, 2923.2385, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  263. _vehicle_46 = _this;
  264. _this setDir -3.8893273;
  265. _this setPos [13735.588, 2923.2385, 3.8146973e-006];
  266. };
  267.  
  268. _vehicle_47 = objNull;
  269. if (true) then
  270. {
  271. _this = createVehicle ["Land_A_Castle_Donjon", [13750.241, 2940.575, 0.00019836426], [], 0, "CAN_COLLIDE"];
  272. _vehicle_47 = _this;
  273. _this setVehicleLock "LOCKED";
  274. _this setVehicleInit "this setvectorup [0,0,1];";
  275. _this setPos [13750.241, 2940.575, 0.00019836426];
  276. };
  277.  
  278. _vehicle_48 = objNull;
  279. if (true) then
  280. {
  281. _this = createVehicle ["Land_Misc_Garb_Heap_EP1", [13710.622, 2900.5044, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  282. _vehicle_48 = _this;
  283. _this setPos [13710.622, 2900.5044, -1.5258789e-005];
  284. };
  285.  
  286. _vehicle_50 = objNull;
  287. if (true) then
  288. {
  289. _this = createVehicle ["Land_Misc_IronPipes_EP1", [13727.86, 2891.5745], [], 0, "CAN_COLLIDE"];
  290. _vehicle_50 = _this;
  291. _this setDir 12.664001;
  292. _this setPos [13727.86, 2891.5745];
  293. };
  294.  
  295. _vehicle_51 = objNull;
  296. if (true) then
  297. {
  298. _this = createVehicle ["Paleta2", [13708.501, 2903.5789, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  299. _vehicle_51 = _this;
  300. _this setDir 23.939722;
  301. _this setPos [13708.501, 2903.5789, 7.6293945e-006];
  302. };
  303.  
  304. _vehicle_53 = objNull;
  305. if (true) then
  306. {
  307. _this = createVehicle ["Land_Pneu", [13728.547, 2893.9893, 6.1035156e-005], [], 0, "CAN_COLLIDE"];
  308. _vehicle_53 = _this;
  309. _this setPos [13728.547, 2893.9893, 6.1035156e-005];
  310. };
  311.  
  312. _vehicle_55 = objNull;
  313. if (true) then
  314. {
  315. _this = createVehicle ["Loudspeakers_EP1", [13732.971, 2903.46, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  316. _vehicle_55 = _this;
  317. _this setPos [13732.971, 2903.46, -7.6293945e-006];
  318. };
  319.  
  320. _vehicle_56 = objNull;
  321. if (true) then
  322. {
  323. _this = createVehicle ["Land_Toilet", [13751.186, 2931.4673, 7.6293945e-006], [], 0, "CAN_COLLIDE"];
  324. _vehicle_56 = _this;
  325. _this setPos [13751.186, 2931.4673, 7.6293945e-006];
  326. };
  327.  
  328. _vehicle_58 = objNull;
  329. if (true) then
  330. {
  331. _this = createVehicle ["Land_Toilet", [13754.053, 2931.0413, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
  332. _vehicle_58 = _this;
  333. _this setDir 7.4626689;
  334. _this setPos [13754.053, 2931.0413, 9.9182129e-005];
  335. };
  336.  
  337. _vehicle_60 = objNull;
  338. if (true) then
  339. {
  340. _this = createVehicle ["Barrel1", [13755.725, 2930.5938, 0.0001411438], [], 0, "CAN_COLLIDE"];
  341. _vehicle_60 = _this;
  342. _this setPos [13755.725, 2930.5938, 0.0001411438];
  343. };
  344.  
  345. _vehicle_61 = objNull;
  346. if (true) then
  347. {
  348. _this = createVehicle ["AmmoCrates_NoInteractive_Large", [13707.207, 2913.894, -1.5258789e-005], [], 0, "CAN_COLLIDE"];
  349. _vehicle_61 = _this;
  350. _this setDir 55.489185;
  351. _this setPos [13707.207, 2913.894, -1.5258789e-005];
  352. };
  353.  
  354. _vehicle_62 = objNull;
  355. if (true) then
  356. {
  357. _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [13708.048, 2916.0046, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  358. _vehicle_62 = _this;
  359. _this setPos [13708.048, 2916.0046, -3.8146973e-006];
  360. };
  361.  
  362. _vehicle_63 = objNull;
  363. if (true) then
  364. {
  365. _this = createVehicle ["Misc_cargo_cont_tiny", [13708.167, 2920.5725, -3.8146973e-006], [], 0, "CAN_COLLIDE"];
  366. _vehicle_63 = _this;
  367. _this setPos [13708.167, 2920.5725, -3.8146973e-006];
  368. };
  369.  
  370. _vehicle_65 = objNull;
  371. if (true) then
  372. {
  373. _this = createVehicle ["Land_A_Castle_Wall1_End", [13775.425, 2956.4827, -1.5480461], [], 0, "CAN_COLLIDE"];
  374. _vehicle_65 = _this;
  375. _this setDir 75.65683;
  376. _this setVehicleLock "LOCKED";
  377. _this setVehicleInit "this setvectorup [0,0,1];";
  378. _this setPos [13775.425, 2956.4827, -1.5480461];
  379. };
  380.  
  381. _vehicle_68 = objNull;
  382. if (true) then
  383. {
  384. _this = createVehicle ["Land_A_Castle_Wall1_End", [13755.208, 2885.0305, -1.33132], [], 0, "CAN_COLLIDE"];
  385. _vehicle_68 = _this;
  386. _this setDir 168.80649;
  387. _this setVehicleLock "LOCKED";
  388. _this setVehicleInit "this setvectorup [0,0,1];";
  389. _this setPos [13755.208, 2885.0305, -1.33132];
  390. };
  391.  
  392. _vehicle_70 = objNull;
  393. if (true) then
  394. {
  395. _this = createVehicle ["Barrel5", [13705.643, 2915.438, -7.6293945e-006], [], 0, "CAN_COLLIDE"];
  396. _vehicle_70 = _this;
  397. _this setPos [13705.643, 2915.438, -7.6293945e-006];
  398. };
  399.  
  400. _vehicle_71 = objNull;
  401. if (true) then
  402. {
  403. _this = createVehicle ["Barrel5", [13755.522, 2892.9126, 8.7738037e-005], [], 0, "CAN_COLLIDE"];
  404. _vehicle_71 = _this;
  405. _this setDir 23.464479;
  406. _this setPos [13755.522, 2892.9126, 8.7738037e-005];
  407. };
  408.  
  409. _vehicle_72 = objNull;
  410. if (true) then
  411. {
  412. _this = createVehicle ["Barrel5", [13756.257, 2892.0386, 3.4332275e-005], [], 0, "CAN_COLLIDE"];
  413. _vehicle_72 = _this;
  414. _this setDir 100.43547;
  415. _this setPos [13756.257, 2892.0386, 3.4332275e-005];
  416. };
  417.  
  418. _vehicle_73 = objNull;
  419. if (true) then
  420. {
  421. _this = createVehicle ["Camp_EP1", [13760.332, 2903.0549, -5.7220459e-005], [], 0, "CAN_COLLIDE"];
  422. _vehicle_73 = _this;
  423. _this setDir -86.926193;
  424. _this setVehicleLock "LOCKED";
  425. _this setVehicleInit "this setvectorup [0,0,1];";
  426. _this setPos [13760.332, 2903.0549, -5.7220459e-005];
  427. };
  428.  
  429. _vehicle_75 = objNull;
  430. if (true) then
  431. {
  432. _this = createVehicle ["Camp_EP1", [13760.798, 2911.2029, 7.2479248e-005], [], 0, "CAN_COLLIDE"];
  433. _vehicle_75 = _this;
  434. _this setDir -86.926193;
  435. _this setVehicleLock "LOCKED";
  436. _this setVehicleInit "this setvectorup [0,0,1];";
  437. _this setPos [13760.798, 2911.2029, 7.2479248e-005];
  438. };
  439.  
  440. _vehicle_79 = objNull;
  441. if (true) then
  442. {
  443. _this = createVehicle ["Info_Board_EP1", [13733.653, 2902.7405, 3.8146973e-006], [], 0, "CAN_COLLIDE"];
  444. _vehicle_79 = _this;
  445. _this setDir -0.17154908;
  446. _this setPos [13733.653, 2902.7405, 3.8146973e-006];
  447. };
  448.  
  449. _vehicle_81 = objNull;
  450. if (true) then
  451. {
  452. _this = createVehicle ["Land_transport_crates_EP1", [13733.877, 2906.1101, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
  453. _vehicle_81 = _this;
  454. _this setDir 11.315941;
  455. _this setPos [13733.877, 2906.1101, -2.6702881e-005];
  456. };
  457.  
  458. _vehicle_83 = objNull;
  459. if (true) then
  460. {
  461. _this = createVehicle ["Land_A_Castle_Stairs_A", [13707.076, 2928.3967, 0.056749247], [], 0, "CAN_COLLIDE"];
  462. _vehicle_83 = _this;
  463. _this setDir -86.40583;
  464. _this setVehicleLock "LOCKED";
  465. _this setVehicleInit "this setvectorup [0,0,1];";
  466. _this setPos [13707.076, 2928.3967, 0.056749247];
  467. };
  468.  
  469. _vehicle_84 = objNull;
  470. if (true) then
  471. {
  472. _this = createVehicle ["Barrel1", [13735.218, 2903.9197, 1.1444092e-005], [], 0, "CAN_COLLIDE"];
  473. _vehicle_84 = _this;
  474. _this setPos [13735.218, 2903.9197, 1.1444092e-005];
  475. };
  476.  
  477. _vehicle_85 = objNull;
  478. if (true) then
  479. {
  480. _this = createVehicle ["Land_CamoNetVar_EAST", [13771.641, 2909.8816, -6.4849854e-005], [], 0, "CAN_COLLIDE"];
  481. _vehicle_85 = _this;
  482. _this setDir 86.78141;
  483. _this setPos [13771.641, 2909.8816, -6.4849854e-005];
  484. };
  485.  
  486. _vehicle_86 = objNull;
  487. if (true) then
  488. {
  489. _this = createVehicle ["AmmoCrates_NoInteractive_Medium", [13773.36, 2907.29, -2.6702881e-005], [], 0, "CAN_COLLIDE"];
  490. _vehicle_86 = _this;
  491. _this setPos [13773.36, 2907.29, -2.6702881e-005];
  492. };
  493.  
  494. _vehicle_87 = objNull;
  495. if (true) then
  496. {
  497. _this = createVehicle ["AmmoCrates_NoInteractive_Small", [13772.018, 2906.3381, -8.0108643e-005], [], 0, "CAN_COLLIDE"];
  498. _vehicle_87 = _this;
  499. _this setDir 69.049774;
  500. _this setPos [13772.018, 2906.3381, -8.0108643e-005];
  501. };
  502.  
  503. _vehicle_88 = objNull;
  504. if (true) then
  505. {
  506. _this = createVehicle ["AmmoCrate_NoInteractive_", [13771.177, 2907.8113, 7.6293945e-005], [], 0, "CAN_COLLIDE"];
  507. _vehicle_88 = _this;
  508. _this setDir -13.844513;
  509. _this setPos [13771.177, 2907.8113, 7.6293945e-005];
  510. };
  511.  
  512. _vehicle_89 = objNull;
  513. if (true) then
  514. {
  515. _this = createVehicle ["Misc_Backpackheap", [13772.407, 2909.446, 9.9182129e-005], [], 0, "CAN_COLLIDE"];
  516. _vehicle_89 = _this;
  517. _this setPos [13772.407, 2909.446, 9.9182129e-005];
  518. };
  519.  
  520. _vehicle_90 = objNull;
  521. if (true) then
  522. {
  523. _this = createVehicle ["FoldChair", [13770.679, 2914.9055, 9.1552734e-005], [], 0, "CAN_COLLIDE"];
  524. _vehicle_90 = _this;
  525. _this setDir 7.8285961;
  526. _this setPos [13770.679, 2914.9055, 9.1552734e-005];
  527. };
  528.  
  529. _vehicle_92 = objNull;
  530. if (true) then
  531. {
  532. _this = createVehicle ["FoldChair", [13773.002, 2913.6213, 8.0108643e-005], [], 0, "CAN_COLLIDE"];
  533. _vehicle_92 = _this;
  534. _this setDir 61.270672;
  535. _this setPos [13773.002, 2913.6213, 8.0108643e-005];
  536. };
  537.  
  538. _vehicle_94 = objNull;
  539. if (true) then
  540. {
  541. _this = createVehicle ["FoldTable", [13770.99, 2913.1631, 8.0108643e-005], [], 0, "CAN_COLLIDE"];
  542. _vehicle_94 = _this;
  543. _this setPos [13770.99, 2913.1631, 8.0108643e-005];
  544. };
  545.  
  546. _vehicle_95 = objNull;
  547. if (true) then
  548. {
  549. _this = createVehicle ["Land_Crates_EP1", [13768.812, 2912.9646, 3.0517578e-005], [], 0, "CAN_COLLIDE"];
  550. _vehicle_95 = _this;
  551. _this setDir 54.67944;
  552. _this setPos [13768.812, 2912.9646, 3.0517578e-005];
  553. };
  554.  
  555. _vehicle_96 = objNull;
  556. if (true) then
  557. {
  558. _this = createVehicle ["Barrel4", [13706.786, 2940.7329, -8.392334e-005], [], 0, "CAN_COLLIDE"];
  559. _vehicle_96 = _this;
  560. _this setPos [13706.786, 2940.7329, -8.392334e-005];
  561. };
  562. };
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