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- #include <pspkernel.h>
- #include <psputility.h>
- #include <pspdebug.h>
- #include <pspsdk.h>
- #include <stdlib.h>
- #include <string.h>
- #include <unistd.h>
- #include <pspnet.h>
- #include <pspnet_inet.h>
- #include <pspnet_apctl.h>
- #include <pspnet_resolver.h>
- #include <netinet/in.h>
- #include <arpa/inet.h>
- #include <sys/select.h>
- #include <errno.h>
- #define printf pspDebugScreenPrintf
- #define MODULE_NAME "NetSample"
- #define HELLO_MSG "Hello there. Type away.\r\n"
- PSP_MODULE_INFO(MODULE_NAME, PSP_MODULE_USER, 1, 1);
- PSP_MAIN_THREAD_ATTR(PSP_THREAD_ATTR_USER | THREAD_ATTR_VFPU);
- int exit_callback(int arg1, int arg2, void *common);
- int CallbackThread(SceSize args, void *argp);
- int SetupCallbacks(void);
- #define SERVER_PORT 4299
- int make_socket(uint16_t port)
- {
- int sock;
- int ret;
- struct sockaddr_in name;
- sock = socket(PF_INET, SOCK_STREAM, 0);
- if(sock < 0)
- {
- return -1;
- }
- name.sin_family = AF_INET;
- name.sin_port = htons(port);
- name.sin_addr.s_addr = htonl(INADDR_ANY);
- ret = bind(sock, (struct sockaddr *) &name, sizeof(name));
- if(ret < 0)
- {
- return -1;
- }
- return sock;
- }
- /* Start a simple tcp echo server */
- void start_server(const char *szIpAddr)
- {
- int ret;
- int sock;
- int new = -1;
- struct sockaddr_in client;
- size_t size;
- int readbytes;
- char data[1024];
- fd_set set;
- fd_set setsave;
- /* Create a socket for listening */
- sock = make_socket(SERVER_PORT);
- if(sock < 0)
- {
- printf("Error creating server socket\n");
- return;
- }
- ret = listen(sock, 1);
- if(ret < 0)
- {
- printf("Error calling listen\n");
- return;
- }
- printf("Listening for connections ip %s port %d\n", szIpAddr, SERVER_PORT);
- FD_ZERO(&set);
- FD_SET(sock, &set);
- setsave = set;
- while(1)
- {
- int i;
- set = setsave;
- if(select(FD_SETSIZE, &set, NULL, NULL, NULL) < 0)
- {
- printf("select error\n");
- return;
- }
- for(i = 0; i < FD_SETSIZE; i++)
- {
- if(FD_ISSET(i, &set))
- {
- int val = i;
- if(val == sock)
- {
- new = accept(sock, (struct sockaddr *) &client, &size);
- if(new < 0)
- {
- printf("Error in accept %s\n", strerror(errno));
- close(sock);
- return;
- }
- printf("New connection %d from %s:%d\n", val,
- inet_ntoa(client.sin_addr),
- ntohs(client.sin_port));
- write(new, HELLO_MSG, strlen(HELLO_MSG));
- FD_SET(new, &setsave);
- }
- else
- {
- readbytes = read(val, data, sizeof(data));
- if(readbytes <= 0)
- {
- printf("Socket %d closed\n", val);
- FD_CLR(val, &setsave);
- close(val);
- }
- else
- {
- write(val, data, readbytes);
- printf("%.*s", readbytes, data);
- }
- }
- }
- }
- }
- close(sock);
- }
- /* Connect to an access point */
- int connect_to_apctl(int config)
- {
- int err;
- int stateLast = -1;
- /* Connect using the first profile */
- err = sceNetApctlConnect(config);
- if (err != 0)
- {
- printf(MODULE_NAME ": sceNetApctlConnect returns %08X\n", err);
- return 0;
- }
- printf(MODULE_NAME ": Connecting...\n");
- while (1)
- {
- int state;
- err = sceNetApctlGetState(&state);
- if (err != 0)
- {
- printf(MODULE_NAME ": sceNetApctlGetState returns $%x\n", err);
- break;
- }
- if (state > stateLast)
- {
- printf(" connection state %d of 4\n", state);
- stateLast = state;
- }
- if (state == 4)
- break; // connected with static IP
- // wait a little before polling again
- sceKernelDelayThread(50*1000); // 50ms
- }
- printf(MODULE_NAME ": Connected!\n");
- if(err != 0)
- {
- return 0;
- }
- return 1;
- }
- int main(int argc, char **argv)
- {
- SetupCallbacks();
- pspDebugScreenInit();
- if(sceUtilityLoadNetModule(PSP_NET_MODULE_COMMON) < 0 || sceUtilityLoadNetModule(PSP_NET_MODULE_INET) < 0)
- {
- printf("Error, could not load inet modules\n");
- sceKernelSleepThread();
- }
- int err;
- if((err = pspSdkInetInit()))
- {
- printf(MODULE_NAME ": Error, could not initialise the network %08X\n", err);
- sceKernelSleepThread();
- }
- if(connect_to_apctl(1))
- {
- // connected, get my IPADDR and run test
- union SceNetApctlInfo info;
- if (sceNetApctlGetInfo(PSP_NET_APCTL_INFO_IP, &info) != 0)
- strcpy(info.ip, "unknown IP");
- start_server(info.ip);
- }
- sceKernelSleepThread();
- return 0;
- }
- /* Exit callback */
- int exit_callback(int arg1, int arg2, void *common)
- {
- sceKernelExitGame();
- return 0;
- }
- /* Callback thread */
- int CallbackThread(SceSize args, void *argp)
- {
- int cbid;
- cbid = sceKernelCreateCallback("Exit Callback", exit_callback, NULL);
- sceKernelRegisterExitCallback(cbid);
- sceKernelSleepThreadCB();
- return 0;
- }
- /* Sets up the callback thread and returns its thread id */
- int SetupCallbacks(void)
- {
- int thid = 0;
- thid = sceKernelCreateThread("update_thread", CallbackThread,
- 0x11, 0xFA0, PSP_THREAD_ATTR_USER, 0);
- if(thid >= 0)
- {
- sceKernelStartThread(thid, 0, 0);
- }
- return thid;
- }
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