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- # Configuration file
- aurora {
- # Animate Aurora [default: true]
- B:Animate=true
- # Whether to enable Aurora processing on server/client [default: true]
- B:Enabled=true
- # true to keep the aurora at a height above player; false to fix it to an altitude [default: true]
- B:"Height Player Relative"=true
- # Allow Auroras with multiple bands [default: true]
- B:"Multiple Bands"=true
- # Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0]
- S:"Player Fixed Height"=64.0
- # Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150]
- I:"Spawn Offset"=150
- }
- biomes {
- # Configuration files for configuring Biome Registry [default: ]
- S:"Config Files" <
- >
- }
- block {
- # Configuration files for configuring Block sounds and behavior [default: ]
- S:"Config Files" <
- >
- }
- dimensions {
- # Configuration files for configuring Dimension Registry [default: ]
- S:"Config Files" <
- >
- }
- fog {
- # Enable biome specific fog density and color [default: true]
- B:"Biome Fog"=true
- # Visibility factor to apply to biome fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
- S:"Biome Fog Factor"=1.0
- # Allow desert fog when raining [default: true]
- B:"Desert Fog"=true
- # Visibility factor to apply to desert fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
- S:"Desert Fog Factor"=1.0
- # Higher the player elevation the more haze that is experienced [default: true]
- B:"Elevation Haze"=true
- # Visibility factor to apply to elevation haze (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
- S:"Elevation Haze Factor"=1.0
- }
- general {
- # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
- S:"Default Maximum Rain Strength"=1.0
- # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
- S:"Default Minimum Rain Strength"=0.0
- # Adjust cloud graphics based on configured cloud height [default: true]
- B:"Fancy Cloud Handling"=true
- # Block radius/range around player for special effect application [range: 8 ~ 32, default: 16]
- I:"Special Effect Range"=16
- }
- logging {
- # Enables/disables debug logging of the mod [default: false]
- B:"Enable Debug Logging"=false
- # Enables/disables online version checking [default: true]
- B:"Enable Online Version Check"=true
- }
- player {
- # Controls display of damage popoffs when an entity is damaged [default: true]
- B:"Damage Popoffs"=true
- # Suppress player's potion particles from rendering [default: false]
- B:"Suppress Potion Particles"=false
- "potion hud" {
- # Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.5]
- S:"Display Scale"=0.5
- # Enable display of potion icons in display [default: true]
- B:Enable=true
- # Offset from left side of screen [range: 0 ~ 2147483647, default: 5]
- I:"Left Offset"=5
- # Offset from top of screen [range: 0 ~ 2147483647, default: 5]
- I:"Top Offset"=5
- # Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.5]
- S:Transparency=0.5
- }
- }
- rain {
- # Always override Vanilla rain sound even when dimension is blacklisted [default: true]
- B:"Always Override Sound"=true
- # Allow desert dust when raining [default: true]
- B:"Desert Dust"=true
- # Reset rain/thunder when all players sleep [default: true]
- B:"Reset Rain on Sleep"=true
- # Factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0]
- S:"Sound Level"=1.0
- }
- sound {
- # Automatically configure sound channels [default: true]
- B:"Autoconfigure Channels"=true
- # Enable sound when bow is pulled [default: true]
- B:"Bow Pull Sound"=true
- # Enable sound when item crafted [default: true]
- B:"Crafting Sound"=true
- # Enable biome sounds [default: true]
- B:"Enable Biome Sounds"=true
- # Enable footstep sounds [default: true]
- B:Footsteps=true
- # Sound scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.3]
- S:"Footsteps Sound Factor"=0.3
- # Enable sound effect when jumping [default: true]
- B:"Jump Sound"=true
- # Master sound scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 0.5]
- S:"Master Sound Scale Factor"=0.5
- # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28]
- I:"Number Normal Channels"=28
- # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4]
- I:"Number Streaming Channels"=4
- # Ticks between water and lava sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
- I:"Sound Culling Threshold"=20
- # Enable weapons swing sound effect when attacking [default: true]
- B:"Swing Sound"=true
- }
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