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  1. # Configuration file
  2.  
  3. aurora {
  4. # Animate Aurora [default: true]
  5. B:Animate=true
  6.  
  7. # Whether to enable Aurora processing on server/client [default: true]
  8. B:Enabled=true
  9.  
  10. # true to keep the aurora at a height above player; false to fix it to an altitude [default: true]
  11. B:"Height Player Relative"=true
  12.  
  13. # Allow Auroras with multiple bands [default: true]
  14. B:"Multiple Bands"=true
  15.  
  16. # Number of blocks to say fixed above player if Aurora is player relative [range: 16.0 ~ 2048.0, default: 64.0]
  17. S:"Player Fixed Height"=64.0
  18.  
  19. # Number of blocks north of player location to spawn an aurora [range: 0 ~ 200, default: 150]
  20. I:"Spawn Offset"=150
  21. }
  22.  
  23.  
  24. biomes {
  25. # Configuration files for configuring Biome Registry [default: ]
  26. S:"Config Files" <
  27. >
  28. }
  29.  
  30.  
  31. block {
  32. # Configuration files for configuring Block sounds and behavior [default: ]
  33. S:"Config Files" <
  34. >
  35. }
  36.  
  37.  
  38. dimensions {
  39. # Configuration files for configuring Dimension Registry [default: ]
  40. S:"Config Files" <
  41. >
  42. }
  43.  
  44.  
  45. fog {
  46. # Enable biome specific fog density and color [default: true]
  47. B:"Biome Fog"=true
  48.  
  49. # Visibility factor to apply to biome fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
  50. S:"Biome Fog Factor"=1.0
  51.  
  52. # Allow desert fog when raining [default: true]
  53. B:"Desert Fog"=true
  54.  
  55. # Visibility factor to apply to desert fog (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
  56. S:"Desert Fog Factor"=1.0
  57.  
  58. # Higher the player elevation the more haze that is experienced [default: true]
  59. B:"Elevation Haze"=true
  60.  
  61. # Visibility factor to apply to elevation haze (higher is thicker) [range: 0.0 ~ 5.0, default: 1.0]
  62. S:"Elevation Haze Factor"=1.0
  63. }
  64.  
  65.  
  66. general {
  67. # Default maximum rain strength for a dimension [range: 0.0 ~ 1.0, default: 1.0]
  68. S:"Default Maximum Rain Strength"=1.0
  69.  
  70. # Default minimum rain strength for a dimension [range: 0.0 ~ 1.0, default: 0.0]
  71. S:"Default Minimum Rain Strength"=0.0
  72.  
  73. # Adjust cloud graphics based on configured cloud height [default: true]
  74. B:"Fancy Cloud Handling"=true
  75.  
  76. # Block radius/range around player for special effect application [range: 8 ~ 32, default: 16]
  77. I:"Special Effect Range"=16
  78. }
  79.  
  80.  
  81. logging {
  82. # Enables/disables debug logging of the mod [default: false]
  83. B:"Enable Debug Logging"=false
  84.  
  85. # Enables/disables online version checking [default: true]
  86. B:"Enable Online Version Check"=true
  87. }
  88.  
  89.  
  90. player {
  91. # Controls display of damage popoffs when an entity is damaged [default: true]
  92. B:"Damage Popoffs"=true
  93.  
  94. # Suppress player's potion particles from rendering [default: false]
  95. B:"Suppress Potion Particles"=false
  96.  
  97. "potion hud" {
  98. # Size scale of icons (lower is smaller) [range: 0.0 ~ 1.0, default: 0.5]
  99. S:"Display Scale"=0.5
  100.  
  101. # Enable display of potion icons in display [default: true]
  102. B:Enable=true
  103.  
  104. # Offset from left side of screen [range: 0 ~ 2147483647, default: 5]
  105. I:"Left Offset"=5
  106.  
  107. # Offset from top of screen [range: 0 ~ 2147483647, default: 5]
  108. I:"Top Offset"=5
  109.  
  110. # Transparency factor for icons (higher more solid) [range: 0.0 ~ 1.0, default: 0.5]
  111. S:Transparency=0.5
  112. }
  113.  
  114. }
  115.  
  116.  
  117. rain {
  118. # Always override Vanilla rain sound even when dimension is blacklisted [default: true]
  119. B:"Always Override Sound"=true
  120.  
  121. # Allow desert dust when raining [default: true]
  122. B:"Desert Dust"=true
  123.  
  124. # Reset rain/thunder when all players sleep [default: true]
  125. B:"Reset Rain on Sleep"=true
  126.  
  127. # Factor to apply to rain sound level to adjust [range: 0.0 ~ 1.0, default: 1.0]
  128. S:"Sound Level"=1.0
  129. }
  130.  
  131.  
  132. sound {
  133. # Automatically configure sound channels [default: true]
  134. B:"Autoconfigure Channels"=true
  135.  
  136. # Enable sound when bow is pulled [default: true]
  137. B:"Bow Pull Sound"=true
  138.  
  139. # Enable sound when item crafted [default: true]
  140. B:"Crafting Sound"=true
  141.  
  142. # Enable biome sounds [default: true]
  143. B:"Enable Biome Sounds"=true
  144.  
  145. # Enable footstep sounds [default: true]
  146. B:Footsteps=true
  147.  
  148. # Sound scale factor for footstep sounds [range: 0.0 ~ 1.0, default: 0.3]
  149. S:"Footsteps Sound Factor"=0.3
  150.  
  151. # Enable sound effect when jumping [default: true]
  152. B:"Jump Sound"=true
  153.  
  154. # Master sound scale factor for biome and block sounds [range: 0.0 ~ 1.0, default: 0.5]
  155. S:"Master Sound Scale Factor"=0.5
  156.  
  157. # Number of normal sound channels to configure in the sound system (manual) [range: 28 ~ 2147483647, default: 28]
  158. I:"Number Normal Channels"=28
  159.  
  160. # Number of streaming sound channels to configure in the sound system (manual) [range: 4 ~ 2147483647, default: 4]
  161. I:"Number Streaming Channels"=4
  162.  
  163. # Ticks between water and lava sound events (0 to disable culling) [range: 0 ~ 2147483647, default: 20]
  164. I:"Sound Culling Threshold"=20
  165.  
  166. # Enable weapons swing sound effect when attacking [default: true]
  167. B:"Swing Sound"=true
  168. }
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