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Oct 21st, 2015
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  1. # DeluxeMenus 1.3.3 main configuration file
  2. #
  3. # check_updates: <true/false>
  4. # Should DeluxeMenus check if there are any updates available on Spigot and inform ops there is an update available.
  5. #
  6. # click_menu_options.crouch_to_open: <true/false>
  7. # Should players need to sneak to open a click menu
  8. #
  9. # ==============================================================
  10. # Click menu configuration:
  11. #
  12. # You can create as many click menus you like.
  13. # Click menus are the only menus that require a priority set for each menu.
  14. # The highest priority menu you have permission for will be applied when you click a player.
  15. # Highest priority is 1, Lowest priority is 2147483647
  16. # Players must have permission for a click menu to open one!
  17. # All click menu permissions default to false so this even applies to Ops.
  18. # Permission for a click menu is: deluxemenus.clickmenu.<menuName>
  19. # Permission to open a click menu by command is: deluxemenus.clickmenucommand
  20. #
  21. # Click menus configuration layout:
  22. #
  23. # click_menus:
  24. # <menuName>:
  25. # menu_title: <title of menu goes here>
  26. # priority: <priority of this menu>
  27. # size: <size of this menu, increments of 9, max size is 54>
  28. # items:
  29. # <item identifier>:
  30. # material: <name or id>
  31. # data: <integer, used for data values for wool etc>
  32. # amount: <amount of this item to show>
  33. # slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
  34. # priority: <this is used if you have multiple items set for the same slot>
  35. # permission: <the lowest priority item a player has permission for ex: 1, will be shown>
  36. # display_name: <display name to show for this item>
  37. # lore:
  38. # - 'placeholders can be used in the name and lore'
  39. # - '%viewer% shows the menu viewers name'
  40. # - '%<any placeholder from pAPI>% shows the targets values'
  41. # click_commands:
  42. # - '[player] runs this command as a player'
  43. # - '[player] tpa %player%'
  44. # - '[console] runs this command from the console'
  45. # - '[console] ban %player%'
  46. # - '[connect] connects the viewer to the specified bungee server'
  47. # - '[connect] Hub'
  48. # - '[close] closes the click menu'
  49. # - '[close]'
  50. #
  51. # You do not need to specify item options that you don't use!
  52. # The only required entries for a click menu item to be valid are:
  53. #
  54. # A valid material
  55. # A valid slot
  56. #
  57. # Every item in the items list must have a unique <item identifier>
  58. #
  59. # ==============================================================
  60. #
  61. # PER ITEM PERMISSION AND PRIORITY INFO:
  62. #
  63. # Per item permissions and priorities are optional.
  64. # High priority = 1, Lowest priority = 2147483647.
  65. # This allows you to show different items for a specific menu slot depending on the highest priority
  66. # item permission a player has. This makes your menus very dynamic :)
  67. #
  68. # You CAN NOT specify a permission without a priority!
  69. # You CAN specify a priority without a permission.
  70. # You should always create a low priority item without a permission which will act as the no permission
  71. # item if a player does not have permission for any of the items that require permission, otherwise
  72. # no item will be set in the slot if a player does not have permission for any of the permission items.
  73. #
  74. # ==============================================================
  75. #
  76. # GUI menu configuration:
  77. #
  78. # As of DeluxeMenus v1.3.3 GUI menus are a bit more advanced and
  79. # contain many more features than click menus. Most of these features will be implemented in click menus soon!
  80. #
  81. # You can create as many GUI menus you like.
  82. # Every menu name must be unique. There can not be duplicate menu names!
  83. # Players must have permission for a GUI menu to open one!
  84. # Ops should automatically have permission for any GUI menu.
  85. #
  86. # Permission to open a GUI menu is: deluxemenus.guimenu.<menuName>
  87. #
  88. # You specify the command which opens the GUI menu. Make sure this command
  89. # does not conflict with any existing commands on your server!
  90. # A GUI menu without an open command specified will not be loaded!
  91. #
  92. # GUI menus configuration layout:
  93. #
  94. # gui_menus:
  95. # <menuName>:
  96. # menu_title:
  97. # - '<title of menu goes here>'
  98. # - '<If using 1.8 you can specify many menu title frames and create animations>'
  99. # - '<in order for animations to work you must specify a menu_title_update_interval: ##>'
  100. # menu_title_update_interval: <amount of ticks to change title frames ex: 10, this is only needed if you have multiple frames>
  101. # command: <command to open this menu goes here>
  102. # size: <size of this menu, increments of 9, max size is 54>
  103. # update_interval: <time in seconds this gui should update for a player if an item is set to uodate placeholders>
  104. # items:
  105. # <item identifier>:
  106. # material: <name or id, for player heads use the format 'head;<players name/%player_name%>'>
  107. # data: <integer, used for data values for wool etc>
  108. # amount: <amount of this item to show>
  109. # slot: <slot number to put this item, slots start at 0 and end at 53 for a size 54 inventory>
  110. # priority: <this is used if you have multiple items set for the same slot>
  111. # permission: <the lowest priority item a player has permission for ex: 1, will be shown>
  112. # update: <true/false if this item should update placeholders on the interval set for the gui menu this item is in>
  113. # hide_attributes: <true/false if this item should display item attributes>
  114. # hide_enchantments: <true/false if this item should display item enchantment / level> (useful for 'enchantment glow' items)
  115. # hide_effects: <true/false if this item should display item effect attributes>
  116. # banner_meta: (this is used if you want to display a custom banner with specific patterns)
  117. # - <dyecolor>;<PatternType> (more information on where to find DyeColor and PatternType names below)
  118. # - 'RED;BASE'
  119. # - 'WHITE;CREEPER'
  120. # display_name: <display name to show for this item>
  121. # lore:
  122. # - 'placeholders can be used in the name and lore'
  123. # - '%<any placeholder from Papi>% shows the viewer values'
  124. # enchantments: valid enchantment names can be found here: https://hub.spigotmc.org/javadocs/spigot/org/bukkit/enchantments/Enchantment.html
  125. # - '<ENCHANTMENT>;<LEVEL>'
  126. # - 'SILK_TOUCH;1'
  127. # left_click_commands:
  128. # - '[close]'
  129. # right_click_commands:
  130. # - '[player] spawn'
  131. #
  132. #
  133. # You can specify if a GUI menu should be loaded from another file:
  134. #
  135. # gui_menus:
  136. # <menuName>:
  137. # file: 'menuName.yml'
  138. #
  139. # This allows you to keep your config clean and not have tons of GUI menus cluttering it.
  140. # The file format the GUI menu is loaded from must end in .yml
  141. # GUI menus loaded from other configuration files must follow a specific format as well...
  142. # To get started loading GUI menus from different files, simply create a GUI menu in this config and specify the file it will load from.
  143. # After that is done, use /dm reload and DeluxeMenus will create a folder and file specific to the GUI menu you specified.
  144. # If the file specified is created by DeluxeMenus (because it did not exist), a default GUI menu layout will be saved to that file.
  145. # From here you can edit it to your liking and use /dm reload to update your GUI menu!
  146. #
  147. # This loading from external config files is only available for gui menus and will not work for click menus yet....
  148. #
  149. # banner_meta must be listed with a specific format:
  150. # banner_meta:
  151. # - <DyeColor>;<PatternType>
  152. #
  153. # Valid DyeColor names can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/DyeColor.html
  154. # Valid PatternTypes can be found here: https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/block/banner/PatternType.html
  155. # ==============================================================
  156. #
  157. # Click requirement information
  158. #
  159. # You can now add 'click requirements' to left and right click commands!'
  160. # These are defined per item and must follow a specific format:
  161. #
  162. # 'item_one':
  163. # material: DIAMOND
  164. # slot: 3
  165. # left_click_commands:
  166. # - '[close]'
  167. # - '[message] You were charged 100 dollars for clicking that item!'
  168. # - '[console] eco take %player% 100'
  169. # left_click_requirement:
  170. # expression: '%vaulteco_balance% > 100'
  171. # deny_commands:
  172. # - '[close]'
  173. # - '[message] &cYou dont have 100 dollars to click that item'
  174. # right_click_commands:
  175. # - '[close]'
  176. # - '[message] You had permission to click that item!'
  177. # right_click_requirement:
  178. # expression: 'BukkitPlayer.hasPermission("some.permission.toclick")'
  179. # deny_commands:
  180. # - '[close]'
  181. # - '[message] &cYou dont have permission to click that item'
  182. #
  183. # Every left/right_click_requirement MUST have an expression specified that would return a boolean (true/false)
  184. # These expressions must also follow JavaScript format as they are all javascript based!
  185. #
  186. # deny_commands: are optional and will be executed if the expression returns false.
  187. # You may use placeholders in your Javascript expressions to evaluate if the player meets the requirement or not.
  188. # You may also use a few keywords which give you access to the Player class and Bukkit.Server class if you understand the Bukkit API
  189. #
  190. # BukkitPlayer - references the Player object your expression is evaluating.
  191. # BukkitServer - references Bukkit.getServer() in the Bukkit API.
  192. #
  193. # The choice to use this system to evaluate if a player meets requirements to click an item was an easy choice.
  194. # This way I do not have to hook into every plugin to check if a player meets the requirement to click an item successfully.
  195. # You can simply use placeholders, or the keywords provided to give you access to the Player and Server objects.
  196. # If you want to check if a player has enough money, simply use an expression like so:
  197. #
  198. # expression: '%vaulteco_balance% >= 100' (checks if players balance is greater than or equal to 100)
  199. # If you want to charge the player, simply run the economy command to take the amount from the players balance in your click_commands
  200. # which will be executed if the player meets the requirement!
  201. # ==============================================================
  202. #
  203. #
  204. # You do not need to specify item options that you don't use!
  205. # The only required entries for a gui menu item to be valid are:
  206. #
  207. # A valid material
  208. # A valid slot
  209. #
  210. # Every item in the items list must have a unique <item identifier>
  211. #
  212. # If you choose to update placeholders for a specific item, you must specify update_interval: <time>
  213. # in the GUI menu options for the specific GUI menu.
  214. # Only GUI menus with at least one item that has update: true will update those specific items placeholders.
  215. #
  216. # Every click_command must start with a specific identifier to know what to do for the execution.
  217. # Valid click_command identifiers:
  218. #
  219. # [console] - Execute a command from the console
  220. # Usage: - '[console] <command with no slash>'
  221. #
  222. # [player] - Execute a command for the menu viewer
  223. # Usage: - '[player] <command with no slash>'
  224. #
  225. # [message] - Send a message to the menu viewer
  226. # Usage: - [message] <message to send to the player
  227. #
  228. # [close] - Close the viewers open menu
  229. # Usage: - '[close]
  230. #
  231. # [openguimenu] - Open a GUI menu (can only be used in GUI menu click_commands)
  232. # Usage: - '[openguimenu] <guiMenuName>'
  233. #
  234. # [openclickmenu] - Open a different click menu for the viewer and target (can only be used in click menu click_commands)
  235. # Usage: - '[openclickmenu] <clickMenuName>'
  236. #
  237. # [connect] - Connect to the specified bungee server
  238. # Usage: - '[connect] <serverName>'
  239. #
  240. # [commandevent] - Fire a PlayerCommandPreprocessEvent for commands that do not use the bukkit command system
  241. # Usage: - '[commandevent] <command with no slash>'
  242. #
  243. #
  244. # A NOTE WHEN EDITING THIS OR ANY DeluxeMenus CONFIGURATION FILE:
  245. # This config is sensitive to yaml formatting errors
  246. # KEEP A BACKUP WHEN EDITING YOUR FILE BEFORE UPLOADING TO YOUR SERVER!!!
  247. # Make sure every String you modify or add is enclosed in 'apostrophes
  248. check_updates: true
  249. click_menu_options:
  250. sneak_to_open: flase
  251. gui_menus:
  252. Manu-Warps:
  253. menu_title: '&b&lCrystal&c&lCraft Warps'
  254. open_command: Warp
  255. priority: 1
  256. size: 45
  257. items:
  258. '1':
  259. material: 57
  260. data: 7
  261. slot: 10
  262. display_name: '&b&lMine Warps'
  263. lore:
  264. - '&a&lClick here to access mines that is unlocked by your prison rank!'
  265. left_click_commands:
  266. - '[openguimenu] WarpRank'
  267. right_click_commands:
  268. - '[openguimenu] WarpRank'
  269. '2':
  270. material: 57
  271. data: 7
  272. slot: 11
  273. display_name: '&b&lDonor Warps'
  274. lore:
  275. - '&a&lClick here to access mines that is unlocked by your Donor rank!'
  276. left_click_commands:
  277. - '[openguimenu] WarpDonor'
  278. right_click_commands:
  279. - '[openguimenu] WarpDonor'
  280. WarpDonor:
  281. menu_title: '&b&lCrystal&c&lCraft DonorWarps'
  282. open_command: WarpRank_RanksCrystal
  283. priority: 1
  284. size: 45
  285. items:
  286. '1':
  287. material: 57
  288. data: 7
  289. slot: 1
  290. display_name: '&b&lDonorWarps'
  291. lore:
  292. - '&a&lClick here to access mines that is unlocked by your Donor rank!'
  293. left_click_commands:
  294. - '[player] Warp UnKnown'
  295. right_click_commands:
  296. - '[player] Warp UnKnown'
  297. WarpRank:
  298. menu_title: '&b&lCrystal&c&lCraft Ranks'
  299. open_command: WarpRank_RanksCrystalCraftRanks
  300. priority: 1
  301. size: 45
  302. items:
  303. '1':
  304. material: 57
  305. data: 7
  306. slot: 0
  307. display_name: '&a&l A'
  308. lore:
  309. - '&a&lWarps you to the A-Mine'
  310. left_click_commands:
  311. - '[player] Warp A'
  312. right_click_commands:
  313. - '[player] Warp A'
  314. '2':
  315. material: 57
  316. data: 0
  317. slot: 1
  318. display_name: '&9&lMine &a&lB'
  319. lore:
  320. - '&a&lClick This to go to Mine B'
  321. left_click_commands:
  322. - '[player] Warp b'
  323. right_click_commands:
  324. - '[player] Warp b'
  325. '3':
  326. material: 35
  327. data: 7
  328. slot: 2
  329. display_name: '&9&lMine &a&lC'
  330. lore:
  331. - '&a&lClick This to go to Mine C'
  332. left_click_commands:
  333. - '[player] Warp c'
  334. right_click_commands:
  335. - '[player] Warp c'
  336. '4':
  337. material: 57
  338. data: 0
  339. slot: 3
  340. display_name: '&9&lMine &a&lD'
  341. lore:
  342. - '&a&lClick This to go to Mine D'
  343. left_click_commands:
  344. - '[player] Warp d'
  345. right_click_commands:
  346. - '[player] Warp d'
  347. '5':
  348. material: 35
  349. data: 7
  350. slot: 4
  351. display_name: '&9&lMine &a&lE'
  352. lore:
  353. - '&a&lClick This to go to Mine E'
  354. left_click_commands:
  355. - '[player] Warp e'
  356. right_click_commands:
  357. - '[player] Warp e'
  358. '6':
  359. material: 57
  360. data: 0
  361. slot: 5
  362. display_name: '&9&lMine &a&lF'
  363. lore:
  364. - '&a&lClick This to go to Mine F'
  365. left_click_commands:
  366. - '[player] Warp f'
  367. right_click_commands:
  368. - '[player] Warp f'
  369. '7':
  370. material: barrier
  371. data: 0
  372. slot: 7
  373. display_name: '&c&lCLOSE'
  374. lore:
  375. - '&a&lClick This to go Back the the Main Menu'
  376. left_click_commands:
  377. - '[close]'
  378. right_click_commands:
  379. - '[close]'
  380. '8':
  381. material: 35
  382. data: 11
  383. slot: 9
  384. display_name: '&9&lMine &a&lG'
  385. lore:
  386. - '&a&lClick This to go to Mine G'
  387. left_click_commands:
  388. - '[player] Warp g'
  389. right_click_commands:
  390. - '[player] Warp g'
  391. '9':
  392. material: 133
  393. data: 0
  394. slot: 10
  395. display_name: '&9&lMine &a&lH'
  396. lore:
  397. - '&a&lClick This to go to Mine H'
  398. left_click_commands:
  399. - '[player] Warp h'
  400. right_click_commands:
  401. - '[player] Warp h'
  402. '10':
  403. material: 35
  404. data: 11
  405. slot: 11
  406. display_name: '&9&lMine &a&lI'
  407. lore:
  408. - '&a&lClick This to go to Mine I'
  409. left_click_commands:
  410. - '[player] Warp i'
  411. right_click_commands:
  412. - '[player] Warp i'
  413. '11':
  414. material: 133
  415. data: 0
  416. slot: 12
  417. display_name: '&9&lMine &a&lJ'
  418. lore:
  419. - '&a&lClick This to go to Mine J'
  420. left_click_commands:
  421. - '[player] Warp j'
  422. right_click_commands:
  423. - '[player] Warp j'
  424. '12':
  425. material: 35
  426. data: 11
  427. slot: 13
  428. display_name: '&9&lMine &a&lK'
  429. lore:
  430. - '&a&lClick This to go to Mine K'
  431. left_click_commands:
  432. - '[player] Warp k'
  433. right_click_commands:
  434. - '[player] Warp k'
  435. '17':
  436. material: 57
  437. data: 0
  438. slot: 18
  439. display_name: '&9&lMine &a&lL'
  440. lore:
  441. - '&a&lClick This to go to Mine L'
  442. left_click_commands:
  443. - '[player] Warp l'
  444. right_click_commands:
  445. - '[player] Warp l'
  446. '18':
  447. material: 35
  448. data: 5
  449. slot: 19
  450. display_name: '&9&lMine &a&lM'
  451. lore:
  452. - '&a&lClick This to go to Mine M'
  453. left_click_commands:
  454. - '[player] Warp m'
  455. right_click_commands:
  456. - '[player] Warp m'
  457. '19':
  458. material: 57
  459. data: 0
  460. slot: 20
  461. display_name: '&9&lMine &a&lN'
  462. lore:
  463. - '&a&lClick This to go to Mine N'
  464. left_click_commands:
  465. - '[player] Warp n'
  466. right_click_commands:
  467. - '[player] Warp n'
  468. '20':
  469. material: 35
  470. data: 5
  471. slot: 21
  472. display_name: '&9&lMine &a&lO'
  473. lore:
  474. - '&a&lClick This to go to Mine O'
  475. left_click_commands:
  476. - '[player] Warp o'
  477. right_click_commands:
  478. - '[player] Warp o'
  479. '21':
  480. material: 57
  481. data: 0
  482. slot: 22
  483. display_name: '&9&lMine &a&lP'
  484. lore:
  485. - '&a&lClick This to go to Mine P'
  486. left_click_commands:
  487. - '[player] Warp p'
  488. right_click_commands:
  489. - '[player] Warp p'
  490. '22':
  491. material: 35
  492. data: 11
  493. slot: 27
  494. display_name: '&9&lMine &a&lQ'
  495. lore:
  496. - '&a&lClick This to go to Mine Q'
  497. left_click_commands:
  498. - '[player] Warp q'
  499. right_click_commands:
  500. - '[player] Warp q'
  501. '23':
  502. material: 133
  503. data: 0
  504. slot: 28
  505. display_name: '&9&lMine &a&lR'
  506. lore:
  507. - '&a&lClick This to go to Mine R'
  508. left_click_commands:
  509. - '[player] Warp r'
  510. right_click_commands:
  511. - '[player] Warp r'
  512. '24':
  513. material: 35
  514. data: 11
  515. slot: 29
  516. display_name: '&9&lMine &a&lS'
  517. lore:
  518. - '&a&lClick This to go to Mine S'
  519. left_click_commands:
  520. - '[player] Warp s'
  521. right_click_commands:
  522. - '[player] Warp s'
  523. '25':
  524. material: 133
  525. data: 0
  526. slot: 30
  527. display_name: '&9&lMine &a&lT'
  528. lore:
  529. - '&a&lClick This to go to Mine T'
  530. left_click_commands:
  531. - '[player] Warp t'
  532. right_click_commands:
  533. - '[player] Warp t'
  534. '26':
  535. material: 35
  536. data: 11
  537. slot: 31
  538. display_name: '&9&lMine &a&lU'
  539. lore:
  540. - '&a&lClick This to go to Mine U'
  541. left_click_commands:
  542. - '[player] Warp u'
  543. right_click_commands:
  544. - '[player] Warp u'
  545. '27':
  546. material: 35
  547. data: 7
  548. slot: 36
  549. display_name: '&9&lMine &a&lV'
  550. lore:
  551. - '&a&lClick This to go to Mine V'
  552. left_click_commands:
  553. - '[player] Warp v'
  554. right_click_commands:
  555. - '[player] Warp v'
  556. '28':
  557. material: 57
  558. data: 0
  559. slot: 37
  560. display_name: '&9&lMine &a&lW'
  561. lore:
  562. - '&a&lClick This to go to Mine W'
  563. left_click_commands:
  564. - '[player] Warp w'
  565. right_click_commands:
  566. - '[player] Warp w'
  567. '29':
  568. material: 35
  569. data: 7
  570. slot: 38
  571. display_name: '&9&lMine &a&lX'
  572. lore:
  573. - '&a&lClick This to go to Mine X'
  574. left_click_commands:
  575. - '[player] Warp x'
  576. right_click_commands:
  577. - '[player] Warp x'
  578. '30':
  579. material: 57
  580. data: 0
  581. slot: 39
  582. display_name: '&9&lMine &a&lY'
  583. lore:
  584. - '&a&lClick This to go to Mine Y'
  585. left_click_commands:
  586. - '[player] Warp y'
  587. right_click_commands:
  588. - '[player] Warp y'
  589. '31':
  590. material: 35
  591. data: 7
  592. slot: 40
  593. display_name: '&9&lMine &a&lZ'
  594. lore:
  595. - '&a&lClick This to go to Mine Z'
  596. left_click_commands:
  597. - '[player] Warp z'
  598. right_click_commands:
  599. - '[player] Warp z'
  600. '32':
  601. material: 57
  602. data: 0
  603. slot: 41
  604. display_name: '&9&lMine &a&lFREE'
  605. lore:
  606. - '&a&lClick This to go to Mine FREE'
  607. left_click_commands:
  608. - '[player] Warp free'
  609. right_click_commands:
  610. - '[player] Warp free'
  611. '33':
  612. material: barrier
  613. data: 0
  614. slot: 43
  615. display_name: '&c&lCLOSE'
  616. lore:
  617. - '&a&lClick This to go to Close Menu'
  618. left_click_commands:
  619. - '[close]'
  620. right_click_commands:
  621. - '[close]'
  622. '34':
  623. material: 331
  624. data: 0
  625. slot: 8
  626. display_name: '&9&lPredtige &a&l1'
  627. lore:
  628. - '&a&lClick This to go to Prestige 1'
  629. left_click_commands:
  630. - '[player] (your Command)'
  631. right_click_commands:
  632. - '[player] (your Command)'
  633. '35':
  634. material: 331
  635. data: 0
  636. slot: 17
  637. display_name: '&9&lPredtige &a&l2'
  638. lore:
  639. - '&a&lClick This to go to Prestige 2'
  640. left_click_commands:
  641. - '[player] (your Command)'
  642. right_click_commands:
  643. - '[player] (your Command)'
  644. '36':
  645. material: 331
  646. data: 0
  647. slot: 26
  648. display_name: '&9&lPredtige &a&l3'
  649. lore:
  650. - '&a&lClick This to go to Prestige 3'
  651. left_click_commands:
  652. - '[player] (your Command)'
  653. right_click_commands:
  654. - '[player] (your Command)'
  655. '37':
  656. material: 331
  657. data: 0
  658. slot: 35
  659. display_name: '&9&lPredtige &a&l4'
  660. lore:
  661. - '&a&lClick This to go to Prestige 4'
  662. left_click_commands:
  663. - '[player] (your Command)'
  664. right_click_commands:
  665. - '[player] (your Command)'
  666. '38':
  667. material: 331
  668. data: 0
  669. slot: 44
  670. display_name: '&9&lPredtige &a&l5'
  671. lore:
  672. - '&a&lClick This to go to Prestige 5'
  673. left_click_commands:
  674. - '[player] (your Command)'
  675. right_click_commands:
  676. - '[player] (your Command)'
  677. click_menus:
  678. example:
  679. menu_title: '&aExample menu'
  680. priority: 1
  681. size: 9
  682. items:
  683. '1':
  684. material: DIAMOND_BLOCK
  685. data: 0
  686. amount: 1
  687. slot: 0
  688. display_name: '&aHey &f%viewer%'
  689. lore:
  690. - '&aYou opened a click menu'
  691. - '&afor player: &f%player_name%'
  692. click_commands:
  693. - '[close]'
  694. '2':
  695. material: 368
  696. data: 0
  697. amount: 1
  698. slot: 1
  699. priority: 1
  700. permission: examplemenu.item.teleport
  701. display_name: '&bTeleport to player'
  702. lore:
  703. - '&bClick to teleport to player &f%player_name%'
  704. click_commands:
  705. - '[player] tp %player_name%'
  706. - '[close]'
  707. '3':
  708. material: 381
  709. data: 0
  710. amount: 1
  711. slot: 1
  712. priority: 2
  713. permission: examplemenu.item.tpa
  714. display_name: '&bRequest teleport to player'
  715. lore:
  716. - '&bClick to request to'
  717. - '&bteleport to &f%player_name%'
  718. click_commands:
  719. - '[player] tpa %player_name%'
  720. - '[close]'
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