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Riby

Darkest Sewers

Nov 29th, 2015
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  1. COMING SOON...
  2. ON DEADLY ALIZEE'S GUST...
  3.  
  4. Une ruelle sombre d'un village de l'Empire...
  5. "T'as en entendu un truc?"
  6.  
  7. UN MAL ANCIEN A QUITTE SON PROFOND SOMMEIL...
  8.  
  9. Deux poivrots inquiets sous les étoiles...
  10. "C'était sans doute un chat..."
  11. "Un chat qui sent le rat mort?"
  12. "Hein? Kestudi René? Oh? René? Ren-ARGH!"
  13.  
  14. ET ENVAHI LE DUCHÉ DE GÖLENHEIM...
  15.  
  16. "GARDES! GARDES! GAAAAAAArghbbhlb"
  17. "Il a dit quoi?"
  18. "Lardes. Je sais pas ce qu'il a voulu d-OHPUTErrr..."
  19. "Non... Non... Non! Pitiarglh..."
  20.  
  21. AUCUN SURVIVANT...
  22.  
  23. "Hé mais kestukause, chui toujours viv-gloub!?"
  24.  
  25. ... ET DES DIZAINES DE PRISONNIERS...
  26.  
  27. "Maman... J'ai peut Maman..."
  28. "Mé maman é pas la... hihihihi..."
  29. "Eep!"
  30.  
  31. ... NE LAISSANT QUE DES RUINES...
  32.  
  33. "Fuis ma fille... Fuis!"
  34. "Père, je ne puis!"
  35. "Fuis, te dis-je! Tout est de ma faute... Reviens. Trouve des compagnons. Des suivants. Des Héros. Reprends le Hammeau... Ma place est ici.
  36. "Père, non!"
  37. "Tu ne me laisse pas le choix..."
  38. "Père? Pèèèèè..."
  39.  
  40. ... ET UNE FEMME.
  41.  
  42. Mon nom est Astrid Von Gölenheim.
  43. Héritière du duché de Gölenheim.
  44. Les Skavens m'ont pris mes terres, et ma famille.
  45. J'en appelle aux braves, aux forts, et aux fous. Venez au Hammeau de Willhelms Stolz.
  46. Venez nombreux.
  47. Venez armés.
  48. La gloire et la richesse vous attendent...
  49. ... Mais les griffes du rat cornu vous attendent tout autant.
  50.  
  51. CREA:
  52. 400 XP
  53. 500 PO
  54. Soit aléatoire soit 100 points à dépenser dans les caracs avec pas plus de 20 dans chaque carac.
  55. Si aléatoire, une relance ou échange CT/CC
  56.  
  57.  
  58. Do you play to win?
  59.  
  60. You play for loosing, dying a horrifying death and trying again countless times.
  61.  
  62. Player characters are:
  63. Expected to work together; major conflicts might erupt and never see reconciliation
  64.  
  65. The GM’s role is:
  66. The GM has no plan – the GM simply plays the NPCs and has them act or react based on their motivations
  67.  
  68. The players’ roles are…
  69. ... To fling their characters into tough situations and make hard, sometimes, unwise choices
  70.  
  71. Doing the smartest thing for your character’s survival…
  72. …sometimes isn’t as important as other choices
  73.  
  74. The GM’s role to the rules is…
  75. …ignore them when they conflict with what “should” happen, based either on realism, the setting, or the genre
  76.  
  77. After many sessions of play, during one session, a player decides to have her character side with an enemy. This is…
  78. …something the player and the GM should have set up ahead of time.
  79. …only going to last until the other player characters find out and do something about it.
  80. … and a meaningful moment, powerful and an example of excellent play.
  81.  
  82. A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that…
  83. …isn’t really that important other than it makes for an interesting scene- pretty much anyone can come up with details.
  84.  
  85. In order to really have fun with this game, the rulebook is something that…
  86. …Only one person needs to really know the rules and it can be explained in 10 minutes or less to everyone else.
  87.  
  88. This game runs best when the players take time to create characters that are…
  89. …written with extensive backstories or histories
  90. …given strong motivations and an immediate problem or crisis
  91. …tied into the other characters in various way
  92. …written with some knowledge, research or reading up on the game setting, real history or an actual culture
  93.  
  94. Fiction Hurdle Questions
  95. What kind of conflicts make sense for this game?
  96. Who. Gets. The. LOOT!
  97.  
  98. What kind of protagonists make sense for this game?
  99. Wizards seeking knowledge of the extensive library stolen by the Skavens
  100. Priests seeking to spread the light of Sigmar
  101. Adventurers seeking the thrill of adventure or gold
  102. Peope who have nowhere else to go
  103. Skavens shunned by their peers
  104.  
  105. What kind of outcomes make sense for this game?
  106. Everyone dying
  107. Some people dying
  108. Taking back Gölenheim, maybe.
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