Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- COMING SOON...
- ON DEADLY ALIZEE'S GUST...
- Une ruelle sombre d'un village de l'Empire...
- "T'as en entendu un truc?"
- UN MAL ANCIEN A QUITTE SON PROFOND SOMMEIL...
- Deux poivrots inquiets sous les étoiles...
- "C'était sans doute un chat..."
- "Un chat qui sent le rat mort?"
- "Hein? Kestudi René? Oh? René? Ren-ARGH!"
- ET ENVAHI LE DUCHÉ DE GÖLENHEIM...
- "GARDES! GARDES! GAAAAAAArghbbhlb"
- "Il a dit quoi?"
- "Lardes. Je sais pas ce qu'il a voulu d-OHPUTErrr..."
- "Non... Non... Non! Pitiarglh..."
- AUCUN SURVIVANT...
- "Hé mais kestukause, chui toujours viv-gloub!?"
- ... ET DES DIZAINES DE PRISONNIERS...
- "Maman... J'ai peut Maman..."
- "Mé maman é pas la... hihihihi..."
- "Eep!"
- ... NE LAISSANT QUE DES RUINES...
- "Fuis ma fille... Fuis!"
- "Père, je ne puis!"
- "Fuis, te dis-je! Tout est de ma faute... Reviens. Trouve des compagnons. Des suivants. Des Héros. Reprends le Hammeau... Ma place est ici.
- "Père, non!"
- "Tu ne me laisse pas le choix..."
- "Père? Pèèèèè..."
- ... ET UNE FEMME.
- Mon nom est Astrid Von Gölenheim.
- Héritière du duché de Gölenheim.
- Les Skavens m'ont pris mes terres, et ma famille.
- J'en appelle aux braves, aux forts, et aux fous. Venez au Hammeau de Willhelms Stolz.
- Venez nombreux.
- Venez armés.
- La gloire et la richesse vous attendent...
- ... Mais les griffes du rat cornu vous attendent tout autant.
- CREA:
- 400 XP
- 500 PO
- Soit aléatoire soit 100 points à dépenser dans les caracs avec pas plus de 20 dans chaque carac.
- Si aléatoire, une relance ou échange CT/CC
- Do you play to win?
- You play for loosing, dying a horrifying death and trying again countless times.
- Player characters are:
- Expected to work together; major conflicts might erupt and never see reconciliation
- The GM’s role is:
- The GM has no plan – the GM simply plays the NPCs and has them act or react based on their motivations
- The players’ roles are…
- ... To fling their characters into tough situations and make hard, sometimes, unwise choices
- Doing the smartest thing for your character’s survival…
- …sometimes isn’t as important as other choices
- The GM’s role to the rules is…
- …ignore them when they conflict with what “should” happen, based either on realism, the setting, or the genre
- After many sessions of play, during one session, a player decides to have her character side with an enemy. This is…
- …something the player and the GM should have set up ahead of time.
- …only going to last until the other player characters find out and do something about it.
- … and a meaningful moment, powerful and an example of excellent play.
- A fistfight breaks out in a bar! The details of where everything is – tables, chairs, where everyone is standing is something that…
- …isn’t really that important other than it makes for an interesting scene- pretty much anyone can come up with details.
- In order to really have fun with this game, the rulebook is something that…
- …Only one person needs to really know the rules and it can be explained in 10 minutes or less to everyone else.
- This game runs best when the players take time to create characters that are…
- …written with extensive backstories or histories
- …given strong motivations and an immediate problem or crisis
- …tied into the other characters in various way
- …written with some knowledge, research or reading up on the game setting, real history or an actual culture
- Fiction Hurdle Questions
- What kind of conflicts make sense for this game?
- Who. Gets. The. LOOT!
- What kind of protagonists make sense for this game?
- Wizards seeking knowledge of the extensive library stolen by the Skavens
- Priests seeking to spread the light of Sigmar
- Adventurers seeking the thrill of adventure or gold
- Peope who have nowhere else to go
- Skavens shunned by their peers
- What kind of outcomes make sense for this game?
- Everyone dying
- Some people dying
- Taking back Gölenheim, maybe.
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement