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  1. // ----------------------------------------------------------------------------
  2. // Custom Settings
  3. // ----------------------------------------------------------------------------
  4. fps_max 0
  5. hud_combattext 1
  6. hud_combattext_batching 1
  7.  
  8. bind "j" "prec_mark"
  9. bind "k" "prec_record"
  10. bind "END" "stop_rec"
  11.  
  12. sv_allow_point_servercommand "always"
  13. mp_waitingforplayers_cancel 1
  14. m_rawinput 1
  15. m_filter 0
  16.  
  17. cl_ask_blacklist_opt_out "1"
  18. cl_ask_favorite_opt_out "1"
  19. sb_dontshow_maxplayer_warning "1"
  20. tf_explanations_backpackpanel "1"
  21. tf_explanations_charinfo_armory_panel "1"
  22. tf_explanations_charinfopanel "1"
  23. tf_explanations_craftingpanel "1"
  24. tf_explanations_discardpanel "1"
  25. tf_explanations_store "1"
  26. tf_training_has_prompted_for_forums "1"
  27. tf_training_has_prompted_for_loadout "1"
  28. tf_training_has_prompted_for_offline_practice "1"
  29. tf_training_has_prompted_for_options "1"
  30. tf_training_has_prompted_for_training "1"
  31. net_graph 0 // keeping this on actually lowers your framerate by 3-6% depending on the level of net_graph you have it at
  32. // net_graph 1,2,3,4,5
  33. hud_fastswitch 1
  34.  
  35.  
  36. ************************************************************************************************
  37. // ----------------------------------------------------------------------------
  38. // Shadows
  39. // ----------------------------------------------------------------------------
  40.  
  41.  
  42. Enable shadows -- I highly recommend keeping them off if you're frequently near or below the refresh rate of your monitor as you'll lose about 15-20% of your framerate
  43. mat_shadowstate 1
  44. r_shadowmaxrendered 11
  45. r_shadowrendertotexture 1 // Non-blobby shadows. Sometimes turned on by
  46. // competitive TF2 players to see opponents standing
  47. // near the other side of a wall. You may see some
  48. // performance loss from setting this to `1'.
  49. r_shadows 1
  50. nb_shadow_dist 400
  51.  
  52. // ----------------------------------------------------------------------------
  53. // Facial features
  54. // ----------------------------------------------------------------------------
  55.  
  56.  
  57. Enable facial features -- turning them on lowers framerate by 5ish%
  58. r_eyes 1
  59. r_flex 1
  60. r_lod 1 // Needs to be set to 1, otherwise they will still be disabled.
  61. r_rootlod 1
  62. r_teeth 1
  63.  
  64. // ----------------------------------------------------------------------------
  65. // Ragdolls
  66. // ----------------------------------------------------------------------------
  67. // You will have reduced performance on deaths which produce ragdolls.
  68. // ----------------------------------------------------------------------------
  69.  
  70.  
  71.  
  72. Enable ragdolls -- lowers by 10ish%
  73. cl_ragdoll_fade_time 15
  74. cl_ragdoll_forcefade 0
  75. cl_ragdoll_physics_enable 1
  76. g_ragdoll_fadespeed 600
  77. g_ragdoll_lvfadespeed 100
  78. ragdoll_sleepaftertime "5.0f"
  79.  
  80. // ----------------------------------------------------------------------------
  81. // Gibs
  82. // ----------------------------------------------------------------------------
  83. // You will have reduced performance on deaths which produce gibs.
  84. // ----------------------------------------------------------------------------
  85.  
  86.  
  87. Enable gibs -- 6-7% less framerate
  88. cl_phys_props_enable 1
  89. cl_phys_props_max 128
  90. props_break_max_pieces -1
  91. r_propsmaxdist 1000
  92. violence_agibs 1
  93. violence_hgibs 1
  94.  
  95. // ----------------------------------------------------------------------------
  96. // Graphical
  97. // ----------------------------------------------------------------------------
  98. // Now we come to the main brunt of the config. You probably don't want to mess
  99. // with this.
  100. // ----------------------------------------------------------------------------
  101. prop_active_gib_limit 0
  102. props_break_max_pieces_perframe 0
  103. fov_desired 90
  104. cl_hud_playerclass_use_playermodel 0 // adds another hud element -3% frames
  105. mat_phong 0 // some people don't like this on I prefer it on for sniper though
  106. cl_muzzleflash_dlight_1st 0
  107. cl_detaildist 0
  108. cl_detailfade 0
  109. cl_drawmonitors 0
  110. cl_ejectbrass 0
  111. cl_jiggle_bone_framerate_cutoff 0 // Turns off jigglebones
  112. cl_new_impact_effects 0
  113. cl_show_splashes 0
  114. cl_rumblescale 0
  115. cl_showhelp 0
  116. cl_showpluginmessages 0
  117. cl_debugrumble 0
  118. func_break_max_pieces 0
  119. glow_outline_effect_enable 0 // Cart glow effect.
  120. lod_transitiondist 0
  121. //mat_antialias 1 // apparently having this in config can break the mumble overlay for some users
  122. mat_bumpmap 0 // Controls bumpmapping. Setting this to 0 on dx9 will cause
  123. // a strange `shine' effect to appear on all players. - Chris
  124. // In the past I wasn't able to prove that disabling this was significant,
  125. // it effects fps by about 1% after several checks - Comanglia
  126. mat_colcorrection_disableentities 1
  127. mat_colorcorrection 0
  128. mat_disable_bloom 1
  129. mat_disable_fancy_blending 1
  130. mat_disable_lightwarp 1
  131. mat_envmapsize 8
  132. mat_envmaptgasize 8
  133. mat_filterlightmaps 1
  134. mat_filtertextures 1
  135. mat_forceaniso 1
  136. mat_hdr_level 0
  137. mat_autoexposure_max 0
  138. mat_autoexposure_min 0
  139. mat_bloomscale 0
  140. mat_bloom_scalefactor_scalar 0
  141. mat_debug_postprocessing_effects 0
  142. mat_debugdepth 0
  143. mat_disable_bloom 1
  144. mat_postprocessing_combine 0
  145. mat_non_hdr_bloom_scalefactor 0
  146. mat_bufferprimitives 1
  147. mat_compressedtextures 1
  148. mat_forcemanagedtextureintohardware 0
  149. mat_framebuffercopyoverlaysize 0
  150. mat_hdr_enabled 0
  151. mat_hdr_manual_tonemap_rate 0
  152. mat_mipmaptextures 1 // ***
  153. mat_non_hdr_bloom_scalefactor 0
  154. mat_showlightmappage -1
  155. mat_softwarelighting 0
  156. mat_software_aa_blur_one_pixel_lines 0
  157. mat_software_aa_edge_threshold 9
  158. mat_software_aa_quality 0// was 9
  159. mat_software_aa_strength 0
  160. mat_software_aa_strength_vgui 0
  161. mat_software_aa_tap_offset 0
  162. mat_software_aa_quality 0
  163. mat_texture_limit -1
  164. mat_use_compressed_hdr_textures 0
  165. mem_max_heapsize 2048
  166. mod_forcedata 1
  167. mod_forcetouchdata 1
  168. mat_max_worldmesh_vertices 512
  169. mat_monitorgamma 2.2 // Controls brightness, try 1.8 to make it brighter or 2.2
  170. // to get it darker. Only works in fullscreen.
  171. mat_parallaxmap 0
  172. mat_picmip 2 // Higher = more mipmapping. Without `sv_cheats 1', you're looking
  173. // at a range from -1 to 2, -1 being the best quality, 2 being the
  174. // worst. - Doesn't really matter much what you set this too if you're cpu bound
  175. mat_reducefillrate 1
  176. mat_reduceparticles 1
  177. mat_specular 1 // Controls specularity. Setting this to 0 will make ubers
  178. // non-shiny, and will remove some specular effects from in-game
  179. // entities which support it. - Setting this to 0 while trilinear is off lowers framerate for reasons I don't understand
  180. mat_trilinear 1
  181. mat_viewportscale 1 // Almost no performance gain from viewport upscaling.
  182. mat_viewportupscale 1
  183. mat_wateroverlaysize 1
  184. mp_decals 9 // - Just keep this below 60ish and you shouldn't notice much different at all maybe .5 average fps for every 30-40 decals
  185. r_3dsky 0
  186. r_ambientboost 0
  187. r_ambientfactor 0
  188. r_ambientmin 0
  189. r_cheapwaterend 1
  190. r_cheapwaterstart 1
  191. r_decals 9
  192. r_maxmodeldecal 9
  193. r_decalstaticprops 0
  194. r_decal_cullsize 15
  195. r_drawdetailprops 0
  196. r_drawmodeldecals 0
  197. r_drawflecks 0
  198. r_dynamic 0
  199. r_flashlightdepthtexture 0
  200. r_forcewaterleaf 1
  201. r_lightaverage 0
  202. r_maxnewsamples 0
  203. r_maxsampledist 1
  204. r_bloomtintb 0
  205. r_bloomtintexponent 0
  206. r_bloomtintg 0
  207. r_bloomtintr 0
  208. r_occlusion 1
  209. r_pixelfog 1
  210. r_propsmaxdist 0
  211. r_renderoverlayfragment 0
  212. r_staticprop_lod 4
  213. r_waterdrawreflection 0
  214. r_waterdrawrefraction 1
  215. r_waterforceexpensive 0
  216. r_waterforcereflectentities 0
  217. r_drawtracers_firstperson 0 // should give a small fps boost in 1st person
  218. r_dopixelvisibility 0
  219. r_drawbatchdecals 0
  220. r_hunkalloclightmaps 0
  221. r_lightcache_zbuffercache 0
  222. r_PhysPropStaticLighting 0
  223. rope_averagelight 0
  224. rope_collide 0
  225. rope_rendersolid 0
  226. rope_shake 0
  227. rope_smooth 0
  228. rope_subdiv 0
  229. rope_wind_dist 0
  230. tf_particles_disable_weather 1 // Disable weather effects on maps supporting
  231. // it, for example, setting this to `1'
  232. // disables rain effects on *_sawmill.
  233. tracer_extra 0
  234. violence_ablood 1 // framerates on -most- pcs are higher with these on
  235. violence_hblood 1
  236. mat_motion_blur_enabled 0 // just incase anyone has this added before loading my cfg
  237. mat_motion_blur_forward_enabled 0
  238. mat_motion_blur_strength 0
  239. r_worldlightmin 0.0001
  240. r_worldlights 0
  241. mp_usehwmmodels -1
  242. mp_usehwmvcds -1
  243.  
  244. ---------------------------------------------------------
  245. // ----------------------------------------------------------------------------
  246. // Misc
  247. // ----------------------------------------------------------------------------
  248. in_usekeyboardsampletime 0
  249. mat_clipz 0 // FX card users should set this to 0
  250. mat_forcehardwaresync 0
  251. mat_levelflush 1
  252. //m_rawinput 1 // Turn on raw mouse input. Commented out by default due to
  253. // silly incompatibility with the Xfire overlay. You should use
  254. // it if you can!
  255. mat_vsync 0 // Turn off vsync to avoid nasty I/O latency.
  256. r_fastzreject -1 // Values >1 enable a fast Z rejection algorithm, to be
  257. // performed on the GPU (as opposed to on the CPU). The
  258. // value `-1' autodetects hardware support for this
  259. // feature.
  260. ai_expression_optimization 1
  261. fast_fogvolume 1
  262. mod_load_anims_async 1
  263. mod_load_mesh_async 1
  264. mod_load_vcollide_async 1
  265.  
  266. // ----------------------------------------------------------------------------
  267. // Sound
  268. // ----------------------------------------------------------------------------
  269. // I'd be hesitant to say that you would see a great deal of performance
  270. // improvement from lowering the sound quality, but in my experience as a
  271. // competitive TF2 player, lowering the sound quality makes determination of
  272. // directionality and distance that much easier. You may see a small FPS gain
  273. // with these settings, or you may not, either way will likely have a
  274. // negligible effect on performance.
  275. // ----------------------------------------------------------------------------
  276. dsp_enhance_stereo 1
  277. dsp_slow_cpu 0
  278. snd_async_fullyasync 1 // Having the sound run fully asynchronous has been
  279. // helpful in the past, as it seems to (for whatever
  280. // reason) reduce the number of TDRs experienced during
  281. // gameplay. There's some pretty good information on
  282. // TDRs (nerds only) here:
  283. // http://forums.nvidia.com/index.php?showtopic=65161
  284. snd_pitchquality 1
  285. snd_spatialize_roundrobin 0
  286.  
  287. // ----------------------------------------------------------------------------
  288. // Threading
  289. // ----------------------------------------------------------------------------
  290. mat_queue_mode 2 // mat_queue mode is another frequently asked about cvar, it
  291. // defines the threading method to be used by the material
  292. // system. It has been unstable to use in the past, but
  293. // nowadays it's generally okay.
  294. //
  295. // Here are the possible values:
  296. // -2 legacy default
  297. // -1 default
  298. // 0 synchronous single thread
  299. // 1 queued single thread
  300. // 2 queued multithreaded
  301. //
  302. // If you have problems with the value `2', try setting it to
  303. // `-1'.
  304. //
  305. // As an aside, there are quite a few bugs in the demo system
  306. // that occur when mat_queue_mode is set to a value that is
  307. // not `-1'. If you intend to do work with the demo system,
  308. // maybe you should change this.
  309.  
  310. cl_threaded_bone_setup 1
  311. cl_threaded_client_leaf_system 1
  312. r_queued_decals 1
  313. r_queued_ropes 1
  314. r_queued_post_processing 1
  315. r_threaded_client_shadow_manager 1
  316. r_threaded_particles 1
  317. r_threaded_renderables 1
  318.  
  319. // ----------------------------------------------------------------------------
  320. // Misc
  321. // ----------------------------------------------------------------------------
  322. cl_forcepreload 1 // Force preloading
  323. cl_loadondemand_default 0
  324. cl_ask_blacklist_opt_out "1"
  325. cl_ask_favorite_opt_out "1"
  326. sb_dontshow_maxplayer_warning "1"
  327. tf_explanations_backpackpanel "1"
  328. tf_explanations_charinfo_armory_panel "1"
  329. tf_explanations_charinfopanel "1"
  330. tf_explanations_craftingpanel "1"
  331. tf_explanations_discardpanel "1"
  332. tf_explanations_store "1"
  333. tf_training_has_prompted_for_forums "1"
  334. tf_training_has_prompted_for_loadout "1"
  335. tf_training_has_prompted_for_offline_practice "1"
  336. tf_training_has_prompted_for_options "1"
  337. tf_training_has_prompted_for_training "1"
  338. hud_fastswitch 1
  339.  
  340.  
  341. cl_cmdrate 66
  342. cl_interp 0
  343. cl_interp_ratio 1
  344. cl_lagcompensation 1
  345. cl_pred_optimize 2
  346. cl_smooth 0
  347. cl_smoothtime 0.01
  348. cl_updaterate 66
  349. rate 60000
  350. // ----------------------------------------------------------------------------
  351. // Console Echo (fart!)
  352. // ----------------------------------------------------------------------------
  353.  
  354. echo -------------------------------------------------------
  355. echo fart.
  356. echo -------------------------------------------------------
  357. echo hammer.
  358. echo -------------------------------------------------------
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