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- # TWEAKS FOR VC: DO IT YOURSELF!
- # Forum: https://forums.taleworlds.com/index.php/topic,323613.0.html
- # For more info check the forum thread above and @kraggrim work on tweaks
- # Modules version: 2.023
- #-------------------------------------------------------------------------
- # INSTRUCTIONS:
- # 1) see file README.PDF
- #-------------------------------------------------------------------------
- # => LIST OF TWEAKS:
- ############################################
- # PARTY/ARMY
- ############################################
- # TWEAK 1: MORALE MODIFICATION
- TWEAK_BASE_MORALE = 70 # 0-100
- # Base morale is the target value, you gain bonus and penalties from skills, army composition, etc
- # It takes time to morale to change, and the final value is limited between 0 and 100
- # Default: 50
- # TWEAK 2: FOOD CONSUMPTION FOR YOUR ARMY
- TWEAK_EAT_EVERY_X_HOURS = 12 # How often will troops consume food in hours. Default: 12
- TWEAK_EAT_HOW_MUCH = 3 # How many troops you feed with 1 unit. Default: 3
- ############################################
- # COMPANIONS AND WIFE
- ############################################
- # TWEAK 1: STOP MORRIGAN FROM LEAVING
- TWEAK_MORRIGAN_WONT_LEAVE = 1 # 0: she will leave your party
- # 1: she will stay with you after the storyline is over
- # Default: 0
- # TWEAK 2: COMPANION CONVERSATION ON CAMP % ADJUSTMENT
- TWEAK_CONVERSATION_CAMP = 20 # 0-100% chance of firing a conversation if one is available. Default: 20
- # TWEAK 3: STOP THEM FROM LEAVING
- TWEAK_STOP_COMPANIONS_LEAVING = 1 # 0: can leave, 1: won't leave. Default: 0
- # TWEAK 4: FORCE LADY TOO ACCEPT MARRIAGE PROPOSAL (ONCE YOU HAVE ENOUGH +RELATIONS)
- TWEAK_FORCE_LADY_MARRIAGE = 0 # 0: vanilla, 1: ignores personality and random chance, forcing a YES. Default: 0
- ############################################
- # VILLAGES/FORTS/TOWNS
- ############################################
- # TWEAK 1: VILLAGE RECRUITS FROM CURRENT FACTION
- TWEAK_VILLAGE_RECRUITS_FROM_CURRENT_FACTION = 0 # 0: original faction, 1: current faction. Default: 0
- # TWEAK 2: VILLAGE QUANTITY OF RECRUITS AVAILABLE
- TWEAK_NUM_RECRUITS_AVAILABLE = 0 # Adds this as a bonus to the amount of recruits in a village. Default: 0
- # TWEAK 3: FORT/TOWN RECRUITS FROM CURRENT FACTION
- TWEAK_CENTERS_RECRUIT_FROM_CURRENT_FACTION = 0 # 0: original faction
- # 1: current faction. This means you will get recruits from your culture in any town/fort you own.
- # Default: 0
- # TWEAK 4: BUILDING TIME
- TWEAK_BUILDING_TIME_EXTRA_DAYS = 5 # How many days it will take AT LEAST. Example: a school
- # Use negative values if you want reduce it further, or make it instant (takes only 1 day)
- # Default: 5
- # TWEAK 5: LOOT MONEY AND GOOD FROM VILLAGES
- TWEAK_LOOT_MONEY_FROM_VILLAGE = 20 # Magic number used to calculate loot. Increase it if you want more cash. Equation: (prosperity + this) * 5. Default: 20
- TWEAK_LOOT_GOOD_FROM_VILLAGE = 0 # Increase this if you want more goods. Example: rich village is 22. Default: 0
- # TWEAK 6: MINIMUM AMOUNT TROOPS TO LOOT/ENSLAVE/CONVERT
- TWEAK_MIN_TROOPS_TO_LOOT_VILLAGE = 20 # How many troops you need to loot/enslave/steal cattle. Default: 20
- TWEAK_MIN_TROOPS_TO_FORCE_CONVERT_VILLAGE = 100 # How many troops you need to have the option to force convert the religion of a village. Default: 100
- # TWEAK 7: REPLACE DEFENDERS ON A VILLAGE ATTACK
- TWEAK_REPLACE_DEFENDERS_ON_VILLAGE_ATTACK = 0 # 0: villagers, 1: use faction troops. Default: 0
- TWEAK_REPLACE_DEFENDERS_ON_VILLAGE_ATTACK_NUM_TROOPS = 50 # Average number of troops. Only used if above is set to 1. Default: 50
- ############################################
- # BATTLES
- ############################################
- # TWEAK 1: LOW-LEVEL TROOPS RUN AWAY MORE EASILY
- TWEAK_LOW_LEVEL_UNITS_ARE_COWARDS = 0 # 0: vanilla (all troops get extra courage)
- # 1: Will make low level units (level 1 to 19) run away more often in battles (ROUT)
- # Higher level troops work as vanilla
- # Default: 0
- # TWEAK 2: ESCAPE CHANCE FOR ENEMY LORDS
- TWEAK_ESCAPE_CHANCE_ENEMY_LORDS = 35 # 0-100 chance of escaping after a battle. Default: 65
- # TWEAK 3: REINFORCEMENTS WAVES (NORMAL BATTLE)
- TWEAK_STANDARD_BATTLE_ATTACKER_REINFORCEMENT_WAVES = 2 # Default: 2.
- TWEAK_STANDARD_BATTLE_DEFENDER_REINFORCEMENT_WAVES = 2 # Default: 2. Seems can sometimes be increased by 1 automatically under some circumstances?
- # TWEAK 4: JOIN EITHER SIDE
- TWEAK_JOIN_EITHER_SIDE_BATTLE = 0 # 0: only if friendly
- # 1: any side (can even betray a friend/ally)
- # Default: 0
- # TWEAK 5: MORALE FROM SHARING LOOT AFTER BATTLE
- TWEAK_MORALE_LOOT_BONUS_CALC = 170 # Magic number for how much morale you gain from sharing loot. Decrease this will give you more.
- # Think like this: 230 coins = 1 morale point
- # Default: 230
- TWEAK_MORALE_CLAIMING_LOOT_PENALTY = -5 # Claim loot first option. Can result on positive or negative morale change, depends on how much you take
- # Penalty can be between -1 and -40 morale. Change this value to any negative value to limit the worst case.
- # Default: -40. (worst case you lose -40 morale)
- ############################################
- # SIEGES
- ############################################
- # TWEAK 1: BATTLE CONTINUATION IF YOU ARE WOUNDED
- TWEAK_BATTLE_CONTINUATION_AFTER_KO = 0 # 0: battle over, 1: battle wont stop. Set it to 1 if you want the battle to continue if you are wounded (KO). Default: 0
- # TWEAK 2: HOW MANY TROOPS ARE REQUIRED TO BESIEGE FORT/TOWN
- TWEAK_HOW_MANY_TROOPS_TO_BESIEGE = 20 # You need more than this to be allowed to besiege a center. Default: 20
- # TWEAK 3: CHANGE AI REQUIRED STRENGHT BEFORE THEY DECIDE TO ATTACK
- TWEAK_AI_REQUIRED_STRENGHT_TO_ATTACK_SIEGE = 250 # Changing it to 100 should mean they'll attack when they have roughly equal strength,
- # or it can be increased for them to need more. Default: 250
- # TWEAK 4: REINFORCEMENT WAVES (SIEGE)
- TWEAK_SIEGE_ATTACKER_REINFORCEMENT_WAVES = 5 # Default: 5
- TWEAK_SIEGE_DEFENDER_REINFORCEMENT_WAVES = 7 # Default: 7
- ############################################
- # LORDS
- ############################################
- # TWEAK 1: RELATION LOSS ON ATTACKING ENEMY/NEUTRAL LORDS
- TWEAK_RELATION_LOSS_IF_ATTACKING_ENEMY_LORD = -10 # Default: -10
- TWEAK_RELATION_LOSS_IF_ATTACKING_NEUTRAL_LORD = -20 # Default: -30
- # TWEAK 2: FORCE RECRUIT LORDS TO YOUR FACTION (IF AVAILABLE)
- TWEAK_FORCE_RECRUIT_LORDS = 0 # 0: vanilla
- # 1: lord will say YES. Important: Lord must be willing to
- # hear the offer (depends on his relation with player and king).
- # Default: 0
- # TWEAK 3: GIVE TROOPS TO ANY LORD
- TWEAK_GIVE_TROOPS_TO_ANY_LORD = 0 # 0: only lords of your faction (if you are a king)
- # 1: any lord in the world.
- # Default: 0
- # TWEAK 4: MODIFY ANY LORD EQUIPMENT
- TWEAK_CAN_MODIFY_ANY_LORD_GEAR = 0 # 0: No, 1: Yes. Default: 0
- # TWEAK 5: RELATION LOSS IF YOU REFUSE A QUEST
- TWEAK_LORD_REFUGE_QUEST_RELATION_PENALTY = -2 # Refusing a quest hurts your relation with the lord. Set this to how much you want to lose.
- # Default: -5
- ############################################
- # KINGDOM/FIEF MANAGMENT
- ############################################
- # TWEAK 1: STOP OTHER KINGDOMS DECLARING WAR IF YOU ARE TOO STRONG
- TWEAK_STOP_AI_DECLARING_WAR_IF_YOU_ARE_TOO_STRONG = 0 # 0: vanilla, AI will declare war as usual
- # 1: stops random wars against strongest nation with the message
- # XXXX is alarmed by the growing power of YYYYY.
- # Default: 0
- # TWEAK 2: RELATION DROP WHEN GIVING FIEFS
- TWEAK_RELATION_DROP_ON_GIVING_FIEFS = -2 # -5 to 0
- # Some nobles dislike when you give fiefs to others and you lose relation with them
- # Increase this value if you want reduce the penalty
- # Default: -5
- # TWEAK 3: PLAYER FORT/TOWNS AUTO GENERATE GARRISON
- TWEAK_PLAYER_CENTERS_GENERATE_GARRISON = 0 # 0: no (vanilla), 1: yes
- # IMPORTANT: this will remove prisoners from your center (sell them) to pay for recruits
- # Default: 0
- # TWEAK 4: REFUGE GARRISON LIMIT
- TWEAK_REFUGE_GARRISON_LIMIT = 75 # How many troops you can garrison on your refuge.
- # This value is the limit before upgrades. Each upgrade allows for more troops (70 and 200)
- # Increase if you want more troops there
- # Default: 50
- ############################################
- # KINGDOM/FIEF FINANCE AND BUDGET
- ############################################
- # TWEAK 1: TAX INEFFIENCY
- TWEAK_CENTERS_YOU_CAN_OWN_BEFORE_CORRUPTION = 5 # Base points (town=2points) in Normal difficulty. -2 if hard, +2 if easy. Increase this number if you want more centers. Default: 4
- TWEAK_CORRUPTION_TAX_LOSS = 8 # Base 8% in Normal difficulty. +2 if hard, -2 if easy. Default: 8
- # TWEAK 2: BASE INCOME FROM CENTERS (VILLAGES/FORTS/TOWNS)
- TWEAK_BASE_INCOME_VILLAGE = 1700 # Default: 1700
- TWEAK_BASE_INCOME_FORT = 3200 # Default: 2200
- TWEAK_BASE_INCOME_TOWN = 5600 # Default: 3600
- # TWEAK 3: MERCENARY CONTRACT PAY INCREASED (PLAYER)
- TWEAK_MERCENARY_CONTRACT_PAY_INCREASED_4X = 0 # 0-1. 0: vanilla, 1: four times the payment. Default: 0
- ############################################
- # REPORTS
- ############################################
- # TWEAK 1: COMPANION REPORTS ALL OF THEM AND LOCATION
- TWEAK_SHOW_COMPANIONS_EXTRA_INFO = 0 # 0: vanilla, 1: shows more info. For Sandbox only. Default: 0
- ############################################
- # EVENTS
- ############################################
- # TWEAK 1: YOUR TROOPS CAN STEAL VALUABLES/ALCOHOL
- TWEAK_STOP_TROOPS_STEALING_FROM_CAMP = 0 # 0: they can steal, 1: won't steal. Default: 0
- # TWEAK 2: WIFE CHEATING
- TWEAK_STOP_WIFE_CHEATING = 0 # 0: can cheat, 1: won't cheat if you speak with her often. Default: 0
- TWEAK_STOP_WIFE_CHEATING_DAYS = 30 # How many days she will wait for you before thinking about cheating. Default: 30
- # TWEAK 3: DISABLE ADVENTURER FEATURE (EX-COMPANIONS)
- TWEAK_DISABLE_ADVENTURERS = 0 # 0: enable, 1: turn it off. Default: 0
- # TWEAK 4: CHANCE OF REBELLION
- TWEAK_REBELLION_DISABLE = 0 # 0: Destroyed factions may return (rebel)
- # 1: no rebellions ever
- # Default: 0
- # TWEAK 5: MARSHAL CAN TAKE TROOPS FROM YOUR CENTERS
- TWEAK_DISABLE_MARSHAL_CAN_LEVY_YOUR_TROOPS = 1 # 0: feature on. Marshal will take troops from your center if town is poor or he has few soldiers
- # 1: feature off. Marshal won't ever steal your troops
- # Default: 0
- ############################################
- # MERCHANTS
- ############################################
- # TWEAK 1: CHANGE QUALITY OF GOODS OFFERED
- TWEAK_MERCHANT_QUALITY_OF_GOODS = 550 # 0-1000. Chance of getting high quality goods. Default: 150
- # TWEAK 2: CHANGE HOW MUCH MONEY THEY GET EACH WEEK
- TWEAK_MERCHANT_MIN_CASH = 4000 # 0-10000. Merchant should have at least that much in cash. Default: 1000
- TWEAK_MERCHANT_MAX_CASH = 8000 # 1-10000. Choose a value higher than previous line. Default: 4000
- # TWEAK 3: RESTOCK MORE FREQUENTLY
- TWEAK_HOW_MANY_DAYS_TO_REFRESH_MERCHANT_GOODS = 7 # 1-30. How long (in days) you need to wait for that merchant to get new goods/inventory. Default: 7
- ############################################
- # BANDITS
- ############################################
- # TWEAK 1: HOW MANY TROOPS YOU TAKE ON A LAIR ASSAULT
- TWEAK_AMOUNT_TROOPS_ON_LAIR_ATTACK = 9 # How many of your troops go with you. Default: 7
- # TWEAK 2: REPUTATION/MORALE LOSS ON HIRING BANDITS
- TWEAK_HIRE_BANDITS_REPUTATION_LOSS= -1 # Honor/reputation loss. Default: -2
- TWEAK_HIRE_BANDITS_MORALE_LOSS = -1 # Morale loss. Default: -4
- # Important: each group of bandits has different values.
- # Raiders lose -8 honor and morale, which means they will take those values
- # and decrease them by -6 and -4
- # TWEAK 3: MONEY ON BANDIT CAMP MERCHANT
- TWEAK_BANDIT_CAMP_MONEY_FOR_TRADE = 8000 # How much cash the bandit merchant must have at least. Default: 8000
- # TWEAK 4: BANDIT LAIRS ARE VISIBLE
- TWEAK_BANDIT_LAIR_VISIBLE_FROM_DISTANCE = 8 # How far away you can be before you discover a bandit camp
- # Distance in km. Increase it if you want to make it easier to find them
- # Default: 6
- # TWEAK 5: VIKING BANDITS CAN BE HIRED
- TWEAK_HIRE_EXTRA_BANDIT_TYPES = 1 # 0: normal game, 1: Can hire more bandits types. Default: 0
- ############################################
- # RELIGION/MONASTERIES
- ############################################
- # TWEAK 1: FREQUENC OF RELIGIOUS EVENTS
- TWEAK_FREQUENCY_RELIGION_AFFECTING_RELATIONS = 18 # How often (in hours) the game calculates effects from religion, which can increase or decrease your relation
- # with other factions. Increase this if you want to make them less often. Huge numbers will disable this feature
- # Default: 8
- # TWEAK 2: MONASTERY PILLAGING DECREASES RELATION ON LOCAL AREA
- TWEAK_MONASTERY_ATTACK_DECREASES_LOCAL_RELATIONS = -2 # Nearby faction(s) will lose relation with you.
- # Increase this if you are using the above tweak to balance things. Default: -5
- # TWEAK 3: MIN TROOPS TO PILLAGE A MONASTERY
- TWEAK_MONASTERY_ATTACK_HOW_MANY_TROOPS_YOU_NEED = 15 # How many soldiers you need at least before attacking a monastery. Default: 15
- # TWEAK 4: MONEY FROM PILLAGING A MONASTERY
- TWEAK_MONASTERY_LOOTED_MONEY = 2000 # Increase this value if you want more cash from monasteries. It will be between this and double.
- # Example: set to 0 to use vanilla calculations, based of your loot skill
- # Set to 1000 to get between 1000 and 2000 coins
- # Set to 15000 to get between 15000 and 30000 coins
- # Default: 0
- # TWEAK 5: DISABLE ALERT "VILLAGE IS BEING RAIDED"
- TWEAK_DISABLE_ALERT_CENTER_ATTACKED = 0 # 0: shows it, 1: Turns off the popups. Default: 0
- ############################################
- # SHIPS/SAILING
- ############################################
- # TWEAK 1: CHANCE OF CAPTURING A SHIP
- TWEAK_CHANCE_CAPTURING_SHIP = 20 # 1-100. Chance in % of capturing a ship after sea battle. Default: 10
- TWEAK_CAPTURED_SHIP_CONDITION_MIN = 15 # 1-100. Lower value means the ship will be more damaged. Default: 5
- TWEAK_CAPTURED_SHIP_CONDITION_MAX = 35 # 1-100. Higher values means the ship can be less damaged. Default: 15
- # TWEAK 2: MORALE LOSS FROM SAILING AND NIGHT TRAVEL
- TWEAK_MORALE_LOSS_SEA_TRAVEL = -1 # -10 TO 0. How many morale points you lose by long sea travels and at night. Default: -1
- # TWEAK 3: BUSSE TROOP CAPACITY AND SPEED
- TWEAK_BUSSE_MAX_SPEED = 16 # Speed for this type of ship. Affects world travel (to a cap) and battle. Default: 16
- TWEAK_BUSSE_MAX_CREW = 90 # How many soldiers can fit in the ship. It changes the price too. Don't go too crazy :D.
- # Increasing capacity can lead to troops drowning when you go into battle.
- # Default: 90
- # TWEAK 4: SHIP BUILDING MATERIALS
- TWEAK_BUILD_SHIP_TAKES_NO_MATERIALS = 0 # 0: need materials, 1: no materials. Default: 0
- # TWEAK 5: SHIP BUILDING AVAILABLE TO OTHER CULTURES/FACTIONS
- TWEAK_ONLY_NORSE_CAN_BUILD_SHIP = 1 # 0: any town, 1: only in a Norse town. Default: 1
- ############################################
- # PRISONERS
- ############################################
- # TWEAK 1: MONEY AND MORALE LOSS ON HIRING
- TWEAK_HIRE_PRISONERS_WITHOUT_COSTS = 1 # 0: vanilla (costs morale and cash), 1: free. Default: 0
- # TWEAK 2: WAITING PERIOD TO HIRE
- TWEAK_HIRE_PRISONERS_WAITING_PERIOD = 24 # How many hours until you can hire more. Default: 24
- # TWEAK 3: PRISONER CAPACITY CHANGE
- TWEAK_PRISONER_CAPACITY_BONUS = 0 # Allows you to have this many extra prisoners (besides the vanilla ammount). Default: 0
- ############################################
- # MISCELLANEOUS
- ############################################
- # TWEAK 1: REDUCE GARRISON LIMITS FROM ALL TOWNS AND FORTS
- # On vanilla towns have a higher limit than forts, and both are a function of
- # player level (higher level allows for more troops)
- # and prosperity of the center (how rich).
- # Max is 650 (forts) and 850 (towns).
- # This tweak will change the limit, and town/forts with too many troops
- # will lose them over time (for all factions)
- TWEAK_GARRISON_LIMIT_FOR_FORTS = 650 # Default: 650
- TWEAK_GARRISON_LIMIT_FOR_TOWNS = 850 # Default: 850
- # TWEAK 2: DISABLE STAT-LOSS AFTER 757 DAYS
- TWEAK_DISABLE_STATS_LOSS_757DAYS = 1 # 0: enable, 1: disable (won't happen). Default: 0
- # TWEAK 3: REMOVE GRADUAL RENOWN DETERIORATION
- TWEAK_RENOWN_LOSS_EVERY_WEEK = 400 # Every week you lose some renown if higher than this number. 200 = 0.5%. Increase to reduce this effect. Default: 200
- # TWEAK 4: TROLL AXE REQUIREMENTS
- TWEAK_TROLL_AXE_STR_REQ = 21 # How much STR you need to use this weapon. Default: 21
- # TWEAK 5: GORE OPTIONS FOR DECAPITATION: YOU NEED TO ENABLE THIS ON GAME OPTIONS
- TWEAK_DECAPITATION_PLAYER_CHANCE = 0 # Extra bonus/penalty for the probability (% chance) of your attacks doing a decapitation.
- # Player has a higher chance than npcs/bots. This tweak allows you to modify it further.
- # Example: if player has 50% chance, and you set it to -30, then your new chance is 20%
- # Default: 0
- TWEAK_DECAPITATION_NPCS_CHANCE = 0 # Extra bonus/penalty for the probability (% chance) of a decapitation attack.
- # Default: 0
- # TWEAK 6: BRING YOUR HORSE INTO TOWNS
- TWEAK_USE_HORSE_ON_TOWNS = 1 # 0: vanilla
- # 1: always (unless sneaking in)
- # Default: 0
- # TWEAK 7: TOURNAMENT BETS
- TWEAK_TOURNAMENT_BET = 10 # Multiples the tournament bets value. Increase it will result on higher bets. Use integer values like 1, 5, 20.
- # 1 -> 100, 50, 20, 10, 5.
- # 5 -> 500, 250, 100, 50, 25
- # Default: 1
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