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WB VC - Tweaks Tool - tweaks.py - Tordiato

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  1. # TWEAKS FOR VC: DO IT YOURSELF!
  2. # Forum: https://forums.taleworlds.com/index.php/topic,323613.0.html
  3. # For more info check the forum thread above and @kraggrim work on tweaks
  4. # Modules version: 2.023
  5.  
  6. #-------------------------------------------------------------------------
  7. # INSTRUCTIONS:
  8. # 1) see file README.PDF
  9.  
  10. #-------------------------------------------------------------------------
  11. # => LIST OF TWEAKS:
  12.  
  13. ############################################
  14. # PARTY/ARMY
  15. ############################################
  16.  
  17. # TWEAK 1: MORALE MODIFICATION
  18. TWEAK_BASE_MORALE = 70  # 0-100
  19.                         # Base morale is the target value, you gain bonus and penalties from skills, army composition, etc
  20.                         # It takes time to morale to change, and the final value is limited between 0 and 100
  21.                         # Default: 50
  22.  
  23. # TWEAK 2: FOOD CONSUMPTION FOR YOUR ARMY
  24. TWEAK_EAT_EVERY_X_HOURS = 12    # How often will troops consume food in hours. Default: 12
  25. TWEAK_EAT_HOW_MUCH = 3          # How many troops you feed with 1 unit. Default: 3
  26.  
  27. ############################################
  28. # COMPANIONS AND WIFE
  29. ############################################
  30.  
  31. # TWEAK 1: STOP MORRIGAN FROM LEAVING
  32. TWEAK_MORRIGAN_WONT_LEAVE = 1   # 0: she will leave your party
  33.                                 # 1: she will stay with you after the storyline is over
  34.                                 # Default: 0
  35.  
  36. # TWEAK 2: COMPANION CONVERSATION ON CAMP % ADJUSTMENT
  37. TWEAK_CONVERSATION_CAMP = 20    # 0-100% chance of firing a conversation if one is available. Default: 20
  38.  
  39. # TWEAK 3: STOP THEM FROM LEAVING
  40. TWEAK_STOP_COMPANIONS_LEAVING = 1   # 0: can leave, 1: won't leave. Default: 0
  41.  
  42. # TWEAK 4: FORCE LADY TOO ACCEPT MARRIAGE PROPOSAL (ONCE YOU HAVE ENOUGH +RELATIONS)
  43. TWEAK_FORCE_LADY_MARRIAGE = 0       # 0: vanilla, 1: ignores personality and random chance, forcing a YES. Default: 0
  44.  
  45. ############################################
  46. # VILLAGES/FORTS/TOWNS
  47. ############################################
  48.  
  49. # TWEAK 1: VILLAGE RECRUITS FROM CURRENT FACTION
  50. TWEAK_VILLAGE_RECRUITS_FROM_CURRENT_FACTION = 0     # 0: original faction, 1: current faction. Default: 0
  51.  
  52. # TWEAK 2: VILLAGE QUANTITY OF RECRUITS AVAILABLE
  53. TWEAK_NUM_RECRUITS_AVAILABLE = 0    # Adds this as a bonus to the amount of recruits in a village. Default: 0
  54.  
  55. # TWEAK 3: FORT/TOWN RECRUITS FROM CURRENT FACTION
  56. TWEAK_CENTERS_RECRUIT_FROM_CURRENT_FACTION = 0  # 0: original faction
  57.                                                 # 1: current faction. This means you will get recruits from your culture in any town/fort you own.
  58.                                                 # Default: 0
  59.  
  60. # TWEAK 4: BUILDING TIME
  61. TWEAK_BUILDING_TIME_EXTRA_DAYS = 5  # How many days it will take AT LEAST. Example: a school
  62.                                     # Use negative values if you want reduce it further, or make it instant (takes only 1 day)
  63.                                     # Default: 5
  64.  
  65. # TWEAK 5: LOOT MONEY AND GOOD FROM VILLAGES
  66. TWEAK_LOOT_MONEY_FROM_VILLAGE = 20  # Magic number used to calculate loot. Increase it if you want more cash. Equation: (prosperity + this) * 5. Default: 20
  67. TWEAK_LOOT_GOOD_FROM_VILLAGE = 0    # Increase this if you want more goods. Example: rich village is 22. Default: 0
  68.  
  69. # TWEAK 6: MINIMUM AMOUNT TROOPS TO LOOT/ENSLAVE/CONVERT
  70. TWEAK_MIN_TROOPS_TO_LOOT_VILLAGE = 20   # How many troops you need to loot/enslave/steal cattle. Default: 20
  71. TWEAK_MIN_TROOPS_TO_FORCE_CONVERT_VILLAGE = 100     # How many troops you need to have the option to force convert the religion of a village. Default: 100
  72.  
  73. # TWEAK 7: REPLACE DEFENDERS ON A VILLAGE ATTACK
  74. TWEAK_REPLACE_DEFENDERS_ON_VILLAGE_ATTACK = 0   # 0: villagers, 1: use faction troops. Default: 0
  75. TWEAK_REPLACE_DEFENDERS_ON_VILLAGE_ATTACK_NUM_TROOPS = 50   # Average number of troops. Only used if above is set to 1. Default: 50
  76.  
  77. ############################################
  78. # BATTLES
  79. ############################################
  80.  
  81. # TWEAK 1: LOW-LEVEL TROOPS RUN AWAY MORE EASILY
  82. TWEAK_LOW_LEVEL_UNITS_ARE_COWARDS = 0   # 0: vanilla (all troops get extra courage)
  83.                                         # 1: Will make low level units (level 1 to 19) run away more often in battles (ROUT)
  84.                                         #    Higher level troops work as vanilla
  85.                                         # Default: 0
  86.  
  87. # TWEAK 2: ESCAPE CHANCE FOR ENEMY LORDS
  88. TWEAK_ESCAPE_CHANCE_ENEMY_LORDS = 35    # 0-100 chance of escaping after a battle. Default: 65
  89.  
  90. # TWEAK 3: REINFORCEMENTS WAVES (NORMAL BATTLE)
  91. TWEAK_STANDARD_BATTLE_ATTACKER_REINFORCEMENT_WAVES = 2  # Default: 2.
  92. TWEAK_STANDARD_BATTLE_DEFENDER_REINFORCEMENT_WAVES = 2  # Default: 2. Seems can sometimes be increased by 1 automatically under some circumstances?
  93.  
  94. # TWEAK 4: JOIN EITHER SIDE
  95. TWEAK_JOIN_EITHER_SIDE_BATTLE = 0   # 0: only if friendly
  96.                                     # 1: any side (can even betray a friend/ally)
  97.                                     # Default: 0
  98.  
  99. # TWEAK 5: MORALE FROM SHARING LOOT AFTER BATTLE
  100. TWEAK_MORALE_LOOT_BONUS_CALC        = 170   # Magic number for how much morale you gain from sharing loot. Decrease this will give you more.
  101.                                             # Think like this: 230 coins = 1 morale point
  102.                                             # Default: 230
  103. TWEAK_MORALE_CLAIMING_LOOT_PENALTY = -5     # Claim loot first option. Can result on positive or negative morale change, depends on how much you take
  104.                                             # Penalty can be between -1 and -40 morale. Change this value to any negative value to limit the worst case.
  105.                                             # Default: -40. (worst case you lose -40 morale)
  106. ############################################
  107. # SIEGES
  108. ############################################
  109.  
  110. # TWEAK 1: BATTLE CONTINUATION IF YOU ARE WOUNDED
  111. TWEAK_BATTLE_CONTINUATION_AFTER_KO = 0  # 0: battle over, 1: battle wont stop. Set it to 1 if you want the battle to continue if you are wounded (KO). Default: 0
  112.  
  113. # TWEAK 2: HOW MANY TROOPS ARE REQUIRED TO BESIEGE FORT/TOWN
  114. TWEAK_HOW_MANY_TROOPS_TO_BESIEGE = 20   # You need more than this to be allowed to besiege a center. Default: 20
  115.  
  116. # TWEAK 3: CHANGE AI REQUIRED STRENGHT BEFORE THEY DECIDE TO ATTACK
  117. TWEAK_AI_REQUIRED_STRENGHT_TO_ATTACK_SIEGE = 250    # Changing it to 100 should mean they'll attack when they have roughly equal strength,
  118.                                                     # or it can be increased for them to need more. Default: 250
  119.  
  120. # TWEAK 4: REINFORCEMENT WAVES (SIEGE)
  121. TWEAK_SIEGE_ATTACKER_REINFORCEMENT_WAVES = 5    # Default: 5
  122. TWEAK_SIEGE_DEFENDER_REINFORCEMENT_WAVES = 7    # Default: 7
  123.  
  124. ############################################
  125. # LORDS
  126. ############################################
  127.  
  128. # TWEAK 1: RELATION LOSS ON ATTACKING ENEMY/NEUTRAL LORDS
  129. TWEAK_RELATION_LOSS_IF_ATTACKING_ENEMY_LORD = -10   # Default: -10
  130. TWEAK_RELATION_LOSS_IF_ATTACKING_NEUTRAL_LORD = -20 # Default: -30
  131.  
  132. # TWEAK 2: FORCE RECRUIT LORDS TO YOUR FACTION (IF AVAILABLE)
  133. TWEAK_FORCE_RECRUIT_LORDS = 0   # 0: vanilla
  134.                                 # 1: lord will say YES. Important: Lord must be willing to
  135.                                 #    hear the offer (depends on his relation with player and king).
  136.                                 # Default: 0
  137.  
  138. # TWEAK 3: GIVE TROOPS TO ANY LORD
  139. TWEAK_GIVE_TROOPS_TO_ANY_LORD = 0   # 0: only lords of your faction (if you are a king)
  140.                                     # 1: any lord in the world.
  141.                                     # Default: 0
  142.  
  143. # TWEAK 4: MODIFY ANY LORD EQUIPMENT
  144. TWEAK_CAN_MODIFY_ANY_LORD_GEAR = 0  # 0: No, 1: Yes. Default: 0
  145.  
  146. # TWEAK 5: RELATION LOSS IF YOU REFUSE A QUEST
  147. TWEAK_LORD_REFUGE_QUEST_RELATION_PENALTY = -2   # Refusing a quest hurts your relation with the lord. Set this to how much you want to lose.
  148.                                                 # Default: -5
  149.  
  150. ############################################
  151. # KINGDOM/FIEF MANAGMENT
  152. ############################################
  153.  
  154. # TWEAK 1: STOP OTHER KINGDOMS DECLARING WAR IF YOU ARE TOO STRONG
  155. TWEAK_STOP_AI_DECLARING_WAR_IF_YOU_ARE_TOO_STRONG = 0   # 0: vanilla, AI will declare war as usual
  156.                                                         # 1: stops random wars against strongest nation with the message
  157.                                                         # XXXX is alarmed by the growing power of YYYYY.
  158.                                                         # Default: 0
  159.  
  160. # TWEAK 2: RELATION DROP WHEN GIVING FIEFS
  161. TWEAK_RELATION_DROP_ON_GIVING_FIEFS = -2    # -5 to 0
  162.                                             # Some nobles dislike when you give fiefs to others and you lose relation with them
  163.                                             # Increase this value if you want reduce the penalty
  164.                                             # Default: -5
  165.  
  166. # TWEAK 3: PLAYER FORT/TOWNS AUTO GENERATE GARRISON
  167. TWEAK_PLAYER_CENTERS_GENERATE_GARRISON = 0  # 0: no (vanilla), 1: yes
  168.                                             # IMPORTANT: this will remove prisoners from your center (sell them) to pay for recruits
  169.                                             # Default: 0
  170.  
  171. # TWEAK 4: REFUGE GARRISON LIMIT
  172. TWEAK_REFUGE_GARRISON_LIMIT = 75    # How many troops you can garrison on your refuge.
  173.                                     # This value is the limit before upgrades. Each upgrade allows for more troops (70 and 200)
  174.                                     # Increase if you want more troops there
  175.                                     # Default: 50
  176.  
  177. ############################################
  178. # KINGDOM/FIEF FINANCE AND BUDGET
  179. ############################################
  180.  
  181. # TWEAK 1: TAX INEFFIENCY
  182. TWEAK_CENTERS_YOU_CAN_OWN_BEFORE_CORRUPTION = 5 # Base points (town=2points) in Normal difficulty. -2 if hard, +2 if easy. Increase this number if you want more centers. Default: 4
  183. TWEAK_CORRUPTION_TAX_LOSS = 8   # Base 8% in Normal difficulty. +2 if hard, -2 if easy. Default: 8
  184.  
  185. # TWEAK 2: BASE INCOME FROM CENTERS (VILLAGES/FORTS/TOWNS)
  186. TWEAK_BASE_INCOME_VILLAGE = 1700    # Default: 1700
  187. TWEAK_BASE_INCOME_FORT = 3200       # Default: 2200
  188. TWEAK_BASE_INCOME_TOWN = 5600       # Default: 3600
  189.  
  190. # TWEAK 3: MERCENARY CONTRACT PAY INCREASED (PLAYER)
  191. TWEAK_MERCENARY_CONTRACT_PAY_INCREASED_4X = 0   # 0-1. 0: vanilla, 1: four times the payment. Default: 0
  192.  
  193. ############################################
  194. # REPORTS
  195. ############################################
  196.  
  197. # TWEAK 1: COMPANION REPORTS ALL OF THEM AND LOCATION
  198. TWEAK_SHOW_COMPANIONS_EXTRA_INFO = 0    # 0: vanilla, 1: shows more info. For Sandbox only. Default: 0
  199.  
  200. ############################################
  201. # EVENTS
  202. ############################################
  203.  
  204. # TWEAK 1: YOUR TROOPS CAN STEAL VALUABLES/ALCOHOL
  205. TWEAK_STOP_TROOPS_STEALING_FROM_CAMP = 0    # 0: they can steal, 1: won't steal. Default: 0
  206.  
  207. # TWEAK 2: WIFE CHEATING
  208. TWEAK_STOP_WIFE_CHEATING = 0        # 0: can cheat, 1: won't cheat if you speak with her often. Default: 0
  209. TWEAK_STOP_WIFE_CHEATING_DAYS = 30  # How many days she will wait for you before thinking about cheating. Default: 30
  210.  
  211. # TWEAK 3: DISABLE ADVENTURER FEATURE (EX-COMPANIONS)
  212. TWEAK_DISABLE_ADVENTURERS = 0   # 0: enable, 1: turn it off. Default: 0
  213.  
  214. # TWEAK 4: CHANCE OF REBELLION
  215. TWEAK_REBELLION_DISABLE = 0     # 0: Destroyed factions may return (rebel)
  216.                                 # 1: no rebellions ever
  217.                                 # Default: 0
  218.  
  219. # TWEAK 5: MARSHAL CAN TAKE TROOPS FROM YOUR CENTERS
  220. TWEAK_DISABLE_MARSHAL_CAN_LEVY_YOUR_TROOPS = 1  # 0: feature on. Marshal will take troops from your center if town is poor or he has few soldiers
  221.                                                 # 1: feature off. Marshal won't ever steal your troops
  222.                                                 # Default: 0
  223.  
  224. ############################################
  225. # MERCHANTS
  226. ############################################
  227.  
  228. # TWEAK 1: CHANGE QUALITY OF GOODS OFFERED
  229. TWEAK_MERCHANT_QUALITY_OF_GOODS = 550   # 0-1000. Chance of getting high quality goods. Default: 150
  230.  
  231. # TWEAK 2: CHANGE HOW MUCH MONEY THEY GET EACH WEEK
  232. TWEAK_MERCHANT_MIN_CASH = 4000  # 0-10000. Merchant should have at least that much in cash. Default: 1000
  233. TWEAK_MERCHANT_MAX_CASH = 8000  # 1-10000. Choose a value higher than previous line. Default: 4000
  234.  
  235. # TWEAK 3: RESTOCK MORE FREQUENTLY
  236. TWEAK_HOW_MANY_DAYS_TO_REFRESH_MERCHANT_GOODS = 7   # 1-30. How long (in days) you need to wait for that merchant to get new goods/inventory. Default: 7
  237.  
  238. ############################################
  239. # BANDITS
  240. ############################################
  241.  
  242. # TWEAK 1: HOW MANY TROOPS YOU TAKE ON A LAIR ASSAULT
  243. TWEAK_AMOUNT_TROOPS_ON_LAIR_ATTACK = 9  # How many of your troops go with you. Default: 7
  244.  
  245. # TWEAK 2: REPUTATION/MORALE LOSS ON HIRING BANDITS
  246. TWEAK_HIRE_BANDITS_REPUTATION_LOSS= -1  # Honor/reputation loss. Default: -2
  247. TWEAK_HIRE_BANDITS_MORALE_LOSS =    -1  # Morale loss. Default: -4
  248.                                         # Important: each group of bandits has different values.
  249.                                         # Raiders lose -8 honor and morale, which means they will take those values
  250.                                         # and decrease them by -6 and -4
  251.  
  252. # TWEAK 3: MONEY ON BANDIT CAMP MERCHANT
  253. TWEAK_BANDIT_CAMP_MONEY_FOR_TRADE = 8000    # How much cash the bandit merchant must have at least. Default: 8000
  254.  
  255. # TWEAK 4: BANDIT LAIRS ARE VISIBLE
  256. TWEAK_BANDIT_LAIR_VISIBLE_FROM_DISTANCE = 8 # How far away you can be before you discover a bandit camp
  257.                                             # Distance in km. Increase it if you want to make it easier to find them
  258.                                             # Default: 6
  259.  
  260. # TWEAK 5: VIKING BANDITS CAN BE HIRED
  261. TWEAK_HIRE_EXTRA_BANDIT_TYPES = 1   # 0: normal game, 1: Can hire more bandits types. Default: 0
  262.  
  263. ############################################
  264. # RELIGION/MONASTERIES
  265. ############################################
  266.  
  267. # TWEAK 1: FREQUENC OF RELIGIOUS EVENTS
  268. TWEAK_FREQUENCY_RELIGION_AFFECTING_RELATIONS = 18   # How often (in hours) the game calculates effects from religion, which can increase or decrease your relation
  269.                                                     # with other factions. Increase this if you want to make them less often. Huge numbers will disable this feature
  270.                                                     # Default: 8
  271.  
  272. # TWEAK 2: MONASTERY PILLAGING DECREASES RELATION ON LOCAL AREA
  273. TWEAK_MONASTERY_ATTACK_DECREASES_LOCAL_RELATIONS = -2   # Nearby faction(s) will lose relation with you.
  274.                                                         # Increase this if you are using the above tweak to balance things. Default: -5
  275.  
  276. # TWEAK 3: MIN TROOPS TO PILLAGE A MONASTERY
  277. TWEAK_MONASTERY_ATTACK_HOW_MANY_TROOPS_YOU_NEED = 15    # How many soldiers you need at least before attacking a monastery. Default: 15
  278.  
  279. # TWEAK 4: MONEY FROM PILLAGING A MONASTERY
  280. TWEAK_MONASTERY_LOOTED_MONEY = 2000 # Increase this value if you want more cash from monasteries. It will be between this and double.
  281.                                     # Example: set to 0 to use vanilla calculations, based of your loot skill
  282.                                     # Set to 1000 to get between 1000 and 2000 coins
  283.                                     # Set to 15000 to get between 15000 and 30000 coins
  284.                                     # Default: 0
  285.  
  286. # TWEAK 5: DISABLE ALERT "VILLAGE IS BEING RAIDED"
  287. TWEAK_DISABLE_ALERT_CENTER_ATTACKED = 0     # 0: shows it, 1: Turns off the popups. Default: 0
  288.  
  289. ############################################
  290. # SHIPS/SAILING
  291. ############################################
  292.  
  293. # TWEAK 1: CHANCE OF CAPTURING A SHIP
  294. TWEAK_CHANCE_CAPTURING_SHIP = 20        # 1-100. Chance in % of capturing a ship after sea battle. Default: 10
  295. TWEAK_CAPTURED_SHIP_CONDITION_MIN = 15  # 1-100. Lower value means the ship will be more damaged. Default: 5
  296. TWEAK_CAPTURED_SHIP_CONDITION_MAX = 35  # 1-100. Higher values means the ship can be less damaged. Default: 15
  297.  
  298. # TWEAK 2: MORALE LOSS FROM SAILING AND NIGHT TRAVEL
  299. TWEAK_MORALE_LOSS_SEA_TRAVEL = -1   # -10 TO 0. How many morale points you lose by long sea travels and at night. Default: -1
  300.  
  301. # TWEAK 3: BUSSE TROOP CAPACITY AND SPEED
  302. TWEAK_BUSSE_MAX_SPEED = 16  # Speed for this type of ship. Affects world travel (to a cap) and battle. Default: 16
  303. TWEAK_BUSSE_MAX_CREW = 90   # How many soldiers can fit in the ship. It changes the price too. Don't go too crazy :D.
  304.                             # Increasing capacity can lead to troops drowning when you go into battle.
  305.                             # Default: 90
  306.  
  307. # TWEAK 4: SHIP BUILDING MATERIALS
  308. TWEAK_BUILD_SHIP_TAKES_NO_MATERIALS = 0 # 0: need materials, 1: no materials. Default: 0
  309.  
  310. # TWEAK 5: SHIP BUILDING AVAILABLE TO OTHER CULTURES/FACTIONS
  311. TWEAK_ONLY_NORSE_CAN_BUILD_SHIP = 1     # 0: any town, 1: only in a Norse town. Default: 1
  312.  
  313. ############################################
  314. # PRISONERS
  315. ############################################
  316.  
  317. # TWEAK 1: MONEY AND MORALE LOSS ON HIRING
  318. TWEAK_HIRE_PRISONERS_WITHOUT_COSTS = 1      # 0: vanilla (costs morale and cash), 1: free. Default: 0
  319.  
  320. # TWEAK 2: WAITING PERIOD TO HIRE
  321. TWEAK_HIRE_PRISONERS_WAITING_PERIOD = 24    # How many hours until you can hire more. Default: 24
  322.  
  323. # TWEAK 3: PRISONER CAPACITY CHANGE
  324. TWEAK_PRISONER_CAPACITY_BONUS = 0           # Allows you to have this many extra prisoners (besides the vanilla ammount). Default: 0
  325.  
  326.  
  327. ############################################
  328. # MISCELLANEOUS
  329. ############################################
  330.  
  331. # TWEAK 1: REDUCE GARRISON LIMITS FROM ALL TOWNS AND FORTS
  332.                                         # On vanilla towns have a higher limit than forts, and both are a function of
  333.                                         # player level (higher level allows for more troops)
  334.                                         # and prosperity of the center (how rich).
  335.                                         # Max is 650 (forts) and 850 (towns).
  336.                                         # This tweak will change the limit, and town/forts with too many troops
  337.                                         # will lose them over time (for all factions)
  338. TWEAK_GARRISON_LIMIT_FOR_FORTS = 650    # Default: 650
  339. TWEAK_GARRISON_LIMIT_FOR_TOWNS = 850    # Default: 850
  340.  
  341. # TWEAK 2: DISABLE STAT-LOSS AFTER 757 DAYS
  342. TWEAK_DISABLE_STATS_LOSS_757DAYS = 1    # 0: enable, 1: disable (won't happen). Default: 0
  343.  
  344. # TWEAK 3: REMOVE GRADUAL RENOWN DETERIORATION
  345. TWEAK_RENOWN_LOSS_EVERY_WEEK = 400  # Every week you lose some renown if higher than this number. 200 = 0.5%. Increase to reduce this effect. Default: 200
  346.  
  347. # TWEAK 4: TROLL AXE REQUIREMENTS
  348. TWEAK_TROLL_AXE_STR_REQ = 21    # How much STR you need to use this weapon. Default: 21
  349.  
  350. # TWEAK 5: GORE OPTIONS FOR DECAPITATION: YOU NEED TO ENABLE THIS ON GAME OPTIONS
  351. TWEAK_DECAPITATION_PLAYER_CHANCE = 0    # Extra bonus/penalty for the probability (% chance) of your attacks doing a decapitation.
  352.                                         # Player has a higher chance than npcs/bots. This tweak allows you to modify it further.
  353.                                         # Example: if player has 50% chance, and you set it to -30, then your new chance is 20%
  354.                                         # Default: 0
  355. TWEAK_DECAPITATION_NPCS_CHANCE = 0      # Extra bonus/penalty for the probability (% chance) of a decapitation attack.
  356.                                         # Default: 0
  357.  
  358. # TWEAK 6: BRING YOUR HORSE INTO TOWNS
  359. TWEAK_USE_HORSE_ON_TOWNS = 1    # 0: vanilla
  360.                                 # 1: always (unless sneaking in)
  361.                                 # Default: 0
  362.  
  363. # TWEAK 7: TOURNAMENT BETS
  364. TWEAK_TOURNAMENT_BET = 10       # Multiples the tournament bets value. Increase it will result on higher bets. Use integer values like 1, 5, 20.
  365.                                 # 1 -> 100, 50, 20, 10, 5.
  366.                                 # 5 -> 500, 250, 100, 50, 25
  367.                                 # Default: 1
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