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- RetroArch [INFO] :: === Build =======================================
- Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
- Built: Jul 17 2016
- RetroArch [INFO] :: Version: 1.3.6
- RetroArch [INFO] :: Git: 218d6f5
- RetroArch [INFO] :: =================================================
- RetroArch [INFO] :: Config: loading config from: H:\Applications\RetroArch\retroarch.cfg.
- RetroArch [INFO] :: Resetting undo buffers.
- RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: RGB565.
- RetroArch [INFO] :: Version of libretro API: 1
- RetroArch [INFO] :: Compiled against API: 1
- RetroArch [INFO] :: Set audio input rate to: 29975.00 Hz.
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\5xbr-retro.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\bead.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\blinky.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\pixellate.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\quilez.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\retro-v2.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\scanline.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\sharp-bilinear.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\stock.cg"
- RetroArch [INFO] :: Video @ fullscreen
- RetroArch [INFO] :: Found GL context: wgl
- RetroArch [INFO] :: Detecting screen resolution 1920x1080.
- RetroArch [INFO] :: [WGL]: Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 660 Ti/PCIe/SSE2.
- RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 368.81.
- RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists
- RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
- RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
- RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
- RetroArch [INFO] :: [GL]: Supported extensions:
- RetroArch [INFO] :: GL_AMD_multi_draw_indirect
- RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_ARB_arrays_of_arrays
- RetroArch [INFO] :: GL_ARB_base_instance
- RetroArch [INFO] :: GL_ARB_bindless_texture
- RetroArch [INFO] :: GL_ARB_blend_func_extended
- RetroArch [INFO] :: GL_ARB_buffer_storage
- RetroArch [INFO] :: GL_ARB_clear_buffer_object
- RetroArch [INFO] :: GL_ARB_clear_texture
- RetroArch [INFO] :: GL_ARB_clip_control
- RetroArch [INFO] :: GL_ARB_color_buffer_float
- RetroArch [INFO] :: GL_ARB_compatibility
- RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
- RetroArch [INFO] :: GL_ARB_conservative_depth
- RetroArch [INFO] :: GL_ARB_compute_shader
- RetroArch [INFO] :: GL_ARB_compute_variable_group_size
- RetroArch [INFO] :: GL_ARB_conditional_render_inverted
- RetroArch [INFO] :: GL_ARB_copy_buffer
- RetroArch [INFO] :: GL_ARB_copy_image
- RetroArch [INFO] :: GL_ARB_cull_distance
- RetroArch [INFO] :: GL_ARB_debug_output
- RetroArch [INFO] :: GL_ARB_depth_buffer_float
- RetroArch [INFO] :: GL_ARB_depth_clamp
- RetroArch [INFO] :: GL_ARB_depth_texture
- RetroArch [INFO] :: GL_ARB_derivative_control
- RetroArch [INFO] :: GL_ARB_direct_state_access
- RetroArch [INFO] :: GL_ARB_draw_buffers
- RetroArch [INFO] :: GL_ARB_draw_buffers_blend
- RetroArch [INFO] :: GL_ARB_draw_indirect
- RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
- RetroArch [INFO] :: GL_ARB_draw_instanced
- RetroArch [INFO] :: GL_ARB_enhanced_layouts
- RetroArch [INFO] :: GL_ARB_ES2_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_2_compatibility
- RetroArch [INFO] :: GL_ARB_explicit_attrib_location
- RetroArch [INFO] :: GL_ARB_explicit_uniform_location
- RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
- RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
- RetroArch [INFO] :: GL_ARB_fragment_program
- RetroArch [INFO] :: GL_ARB_fragment_program_shadow
- RetroArch [INFO] :: GL_ARB_fragment_shader
- RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
- RetroArch [INFO] :: GL_ARB_framebuffer_object
- RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
- RetroArch [INFO] :: GL_ARB_geometry_shader4
- RetroArch [INFO] :: GL_ARB_get_program_binary
- RetroArch [INFO] :: GL_ARB_get_texture_sub_image
- RetroArch [INFO] :: GL_ARB_gpu_shader5
- RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
- RetroArch [INFO] :: GL_ARB_gpu_shader_int64
- RetroArch [INFO] :: GL_ARB_half_float_pixel
- RetroArch [INFO] :: GL_ARB_half_float_vertex
- RetroArch [INFO] :: GL_ARB_imaging
- RetroArch [INFO] :: GL_ARB_indirect_parameters
- RetroArch [INFO] :: GL_ARB_instanced_arrays
- RetroArch [INFO] :: GL_ARB_internalformat_query
- RetroArch [INFO] :: GL_ARB_internalformat_query2
- RetroArch [INFO] :: GL_ARB_invalidate_subdata
- RetroArch [INFO] :: GL_ARB_map_buffer_alignment
- RetroArch [INFO] :: GL_ARB_map_buffer_range
- RetroArch [INFO] :: GL_ARB_multi_bind
- RetroArch [INFO] :: GL_ARB_multi_draw_indirect
- RetroArch [INFO] :: GL_ARB_multisample
- RetroArch [INFO] :: GL_ARB_multitexture
- RetroArch [INFO] :: GL_ARB_occlusion_query
- RetroArch [INFO] :: GL_ARB_occlusion_query2
- RetroArch [INFO] :: GL_ARB_parallel_shader_compile
- RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
- RetroArch [INFO] :: GL_ARB_pixel_buffer_object
- RetroArch [INFO] :: GL_ARB_point_parameters
- RetroArch [INFO] :: GL_ARB_point_sprite
- RetroArch [INFO] :: GL_ARB_program_interface_query
- RetroArch [INFO] :: GL_ARB_provoking_vertex
- RetroArch [INFO] :: GL_ARB_query_buffer_object
- RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_ARB_robustness
- RetroArch [INFO] :: GL_ARB_sample_shading
- RetroArch [INFO] :: GL_ARB_sampler_objects
- RetroArch [INFO] :: GL_ARB_seamless_cube_map
- RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_ARB_separate_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops
- RetroArch [INFO] :: GL_ARB_shader_atomic_counters
- RetroArch [INFO] :: GL_ARB_shader_ballot
- RetroArch [INFO] :: GL_ARB_shader_bit_encoding
- RetroArch [INFO] :: GL_ARB_shader_clock
- RetroArch [INFO] :: GL_ARB_shader_draw_parameters
- RetroArch [INFO] :: GL_ARB_shader_group_vote
- RetroArch [INFO] :: GL_ARB_shader_image_load_store
- RetroArch [INFO] :: GL_ARB_shader_image_size
- RetroArch [INFO] :: GL_ARB_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_precision
- RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
- RetroArch [INFO] :: GL_ARB_shader_subroutine
- RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
- RetroArch [INFO] :: GL_ARB_shader_texture_lod
- RetroArch [INFO] :: GL_ARB_shading_language_100
- RetroArch [INFO] :: GL_ARB_shading_language_420pack
- RetroArch [INFO] :: GL_ARB_shading_language_include
- RetroArch [INFO] :: GL_ARB_shading_language_packing
- RetroArch [INFO] :: GL_ARB_shadow
- RetroArch [INFO] :: GL_ARB_sparse_buffer
- RetroArch [INFO] :: GL_ARB_sparse_texture
- RetroArch [INFO] :: GL_ARB_stencil_texturing
- RetroArch [INFO] :: GL_ARB_sync
- RetroArch [INFO] :: GL_ARB_tessellation_shader
- RetroArch [INFO] :: GL_ARB_texture_barrier
- RetroArch [INFO] :: GL_ARB_texture_border_clamp
- RetroArch [INFO] :: GL_ARB_texture_buffer_object
- RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
- RetroArch [INFO] :: GL_ARB_texture_buffer_range
- RetroArch [INFO] :: GL_ARB_texture_compression
- RetroArch [INFO] :: GL_ARB_texture_compression_bptc
- RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
- RetroArch [INFO] :: GL_ARB_texture_cube_map
- RetroArch [INFO] :: GL_ARB_texture_cube_map_array
- RetroArch [INFO] :: GL_ARB_texture_env_add
- RetroArch [INFO] :: GL_ARB_texture_env_combine
- RetroArch [INFO] :: GL_ARB_texture_env_crossbar
- RetroArch [INFO] :: GL_ARB_texture_env_dot3
- RetroArch [INFO] :: GL_ARB_texture_float
- RetroArch [INFO] :: GL_ARB_texture_gather
- RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
- RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
- RetroArch [INFO] :: GL_ARB_texture_multisample
- RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
- RetroArch [INFO] :: GL_ARB_texture_query_levels
- RetroArch [INFO] :: GL_ARB_texture_query_lod
- RetroArch [INFO] :: GL_ARB_texture_rectangle
- RetroArch [INFO] :: GL_ARB_texture_rg
- RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
- RetroArch [INFO] :: GL_ARB_texture_stencil8
- RetroArch [INFO] :: GL_ARB_texture_storage
- RetroArch [INFO] :: GL_ARB_texture_storage_multisample
- RetroArch [INFO] :: GL_ARB_texture_swizzle
- RetroArch [INFO] :: GL_ARB_texture_view
- RetroArch [INFO] :: GL_ARB_timer_query
- RetroArch [INFO] :: GL_ARB_transform_feedback2
- RetroArch [INFO] :: GL_ARB_transform_feedback3
- RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
- RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
- RetroArch [INFO] :: GL_ARB_transpose_matrix
- RetroArch [INFO] :: GL_ARB_uniform_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_array_bgra
- RetroArch [INFO] :: GL_ARB_vertex_array_object
- RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
- RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
- RetroArch [INFO] :: GL_ARB_vertex_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_program
- RetroArch [INFO] :: GL_ARB_vertex_shader
- RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
- RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
- RetroArch [INFO] :: GL_ARB_viewport_array
- RetroArch [INFO] :: GL_ARB_window_pos
- RetroArch [INFO] :: GL_ATI_draw_buffers
- RetroArch [INFO] :: GL_ATI_texture_float
- RetroArch [INFO] :: GL_ATI_texture_mirror_once
- RetroArch [INFO] :: GL_S3_s3tc
- RetroArch [INFO] :: GL_EXT_texture_env_add
- RetroArch [INFO] :: GL_EXT_abgr
- RetroArch [INFO] :: GL_EXT_bgra
- RetroArch [INFO] :: GL_EXT_bindable_uniform
- RetroArch [INFO] :: GL_EXT_blend_color
- RetroArch [INFO] :: GL_EXT_blend_equation_separate
- RetroArch [INFO] :: GL_EXT_blend_func_separate
- RetroArch [INFO] :: GL_EXT_blend_minmax
- RetroArch [INFO] :: GL_EXT_blend_subtract
- RetroArch [INFO] :: GL_EXT_compiled_vertex_array
- RetroArch [INFO] :: GL_EXT_Cg_shader
- RetroArch [INFO] :: GL_EXT_depth_bounds_test
- RetroArch [INFO] :: GL_EXT_direct_state_access
- RetroArch [INFO] :: GL_EXT_draw_buffers2
- RetroArch [INFO] :: GL_EXT_draw_instanced
- RetroArch [INFO] :: GL_EXT_draw_range_elements
- RetroArch [INFO] :: GL_EXT_fog_coord
- RetroArch [INFO] :: GL_EXT_framebuffer_blit
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample
- RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
- RetroArch [INFO] :: GL_EXT_framebuffer_object
- RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
- RetroArch [INFO] :: GL_EXT_geometry_shader4
- RetroArch [INFO] :: GL_EXT_gpu_program_parameters
- RetroArch [INFO] :: GL_EXT_gpu_shader4
- RetroArch [INFO] :: GL_EXT_multi_draw_arrays
- RetroArch [INFO] :: GL_EXT_packed_depth_stencil
- RetroArch [INFO] :: GL_EXT_packed_float
- RetroArch [INFO] :: GL_EXT_packed_pixels
- RetroArch [INFO] :: GL_EXT_pixel_buffer_object
- RetroArch [INFO] :: GL_EXT_point_parameters
- RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
- RetroArch [INFO] :: GL_EXT_provoking_vertex
- RetroArch [INFO] :: GL_EXT_rescale_normal
- RetroArch [INFO] :: GL_EXT_secondary_color
- RetroArch [INFO] :: GL_EXT_separate_shader_objects
- RetroArch [INFO] :: GL_EXT_separate_specular_color
- RetroArch [INFO] :: GL_EXT_shader_image_load_store
- RetroArch [INFO] :: GL_EXT_shader_integer_mix
- RetroArch [INFO] :: GL_EXT_shadow_funcs
- RetroArch [INFO] :: GL_EXT_stencil_two_side
- RetroArch [INFO] :: GL_EXT_stencil_wrap
- RetroArch [INFO] :: GL_EXT_texture3D
- RetroArch [INFO] :: GL_EXT_texture_array
- RetroArch [INFO] :: GL_EXT_texture_buffer_object
- RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
- RetroArch [INFO] :: GL_EXT_texture_compression_latc
- RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
- RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
- RetroArch [INFO] :: GL_EXT_texture_cube_map
- RetroArch [INFO] :: GL_EXT_texture_edge_clamp
- RetroArch [INFO] :: GL_EXT_texture_env_combine
- RetroArch [INFO] :: GL_EXT_texture_env_dot3
- RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
- RetroArch [INFO] :: GL_EXT_texture_integer
- RetroArch [INFO] :: GL_EXT_texture_lod
- RetroArch [INFO] :: GL_EXT_texture_lod_bias
- RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
- RetroArch [INFO] :: GL_EXT_texture_object
- RetroArch [INFO] :: GL_EXT_texture_shared_exponent
- RetroArch [INFO] :: GL_EXT_texture_sRGB
- RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
- RetroArch [INFO] :: GL_EXT_texture_storage
- RetroArch [INFO] :: GL_EXT_texture_swizzle
- RetroArch [INFO] :: GL_EXT_timer_query
- RetroArch [INFO] :: GL_EXT_transform_feedback2
- RetroArch [INFO] :: GL_EXT_vertex_array
- RetroArch [INFO] :: GL_EXT_vertex_array_bgra
- RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
- RetroArch [INFO] :: GL_EXT_import_sync_object
- RetroArch [INFO] :: GL_IBM_rasterpos_clip
- RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
- RetroArch [INFO] :: GL_KHR_context_flush_control
- RetroArch [INFO] :: GL_KHR_debug
- RetroArch [INFO] :: GL_KHR_no_error
- RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_KHR_robustness
- RetroArch [INFO] :: GL_KTX_buffer_region
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count
- RetroArch [INFO] :: GL_NV_bindless_texture
- RetroArch [INFO] :: GL_NV_blend_equation_advanced
- RetroArch [INFO] :: GL_NV_blend_square
- RetroArch [INFO] :: GL_NV_command_list
- RetroArch [INFO] :: GL_NV_compute_program5
- RetroArch [INFO] :: GL_NV_conditional_render
- RetroArch [INFO] :: GL_NV_copy_depth_to_color
- RetroArch [INFO] :: GL_NV_copy_image
- RetroArch [INFO] :: GL_NV_depth_buffer_float
- RetroArch [INFO] :: GL_NV_depth_clamp
- RetroArch [INFO] :: GL_NV_draw_texture
- RetroArch [INFO] :: GL_NV_draw_vulkan_image
- RetroArch [INFO] :: GL_NV_ES1_1_compatibility
- RetroArch [INFO] :: GL_NV_ES3_1_compatibility
- RetroArch [INFO] :: GL_NV_explicit_multisample
- RetroArch [INFO] :: GL_NV_fence
- RetroArch [INFO] :: GL_NV_float_buffer
- RetroArch [INFO] :: GL_NV_fog_distance
- RetroArch [INFO] :: GL_NV_fragment_program
- RetroArch [INFO] :: GL_NV_fragment_program_option
- RetroArch [INFO] :: GL_NV_fragment_program2
- RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
- RetroArch [INFO] :: GL_NV_geometry_shader4
- RetroArch [INFO] :: GL_NV_gpu_program4
- RetroArch [INFO] :: GL_NV_internalformat_sample_query
- RetroArch [INFO] :: GL_NV_gpu_program4_1
- RetroArch [INFO] :: GL_NV_gpu_program5
- RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended
- RetroArch [INFO] :: GL_NV_gpu_program_fp64
- RetroArch [INFO] :: GL_NV_gpu_shader5
- RetroArch [INFO] :: GL_NV_half_float
- RetroArch [INFO] :: GL_NV_light_max_exponent
- RetroArch [INFO] :: GL_NV_multisample_coverage
- RetroArch [INFO] :: GL_NV_multisample_filter_hint
- RetroArch [INFO] :: GL_NV_occlusion_query
- RetroArch [INFO] :: GL_NV_packed_depth_stencil
- RetroArch [INFO] :: GL_NV_parameter_buffer_object
- RetroArch [INFO] :: GL_NV_parameter_buffer_object2
- RetroArch [INFO] :: GL_NV_path_rendering
- RetroArch [INFO] :: GL_NV_pixel_data_range
- RetroArch [INFO] :: GL_NV_point_sprite
- RetroArch [INFO] :: GL_NV_primitive_restart
- RetroArch [INFO] :: GL_NV_register_combiners
- RetroArch [INFO] :: GL_NV_register_combiners2
- RetroArch [INFO] :: GL_NV_shader_atomic_counters
- RetroArch [INFO] :: GL_NV_shader_atomic_float
- RetroArch [INFO] :: GL_NV_shader_buffer_load
- RetroArch [INFO] :: GL_NV_shader_storage_buffer_object
- RetroArch [INFO] :: GL_NV_texgen_reflection
- RetroArch [INFO] :: GL_NV_texture_barrier
- RetroArch [INFO] :: GL_NV_texture_compression_vtc
- RetroArch [INFO] :: GL_NV_texture_env_combine4
- RetroArch [INFO] :: GL_NV_texture_multisample
- RetroArch [INFO] :: GL_NV_texture_rectangle
- RetroArch [INFO] :: GL_NV_texture_shader
- RetroArch [INFO] :: GL_NV_texture_shader2
- RetroArch [INFO] :: GL_NV_texture_shader3
- RetroArch [INFO] :: GL_NV_transform_feedback
- RetroArch [INFO] :: GL_NV_transform_feedback2
- RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_array_range
- RetroArch [INFO] :: GL_NV_vertex_array_range2
- RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit
- RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_program
- RetroArch [INFO] :: GL_NV_vertex_program1_1
- RetroArch [INFO] :: GL_NV_vertex_program2
- RetroArch [INFO] :: GL_NV_vertex_program2_option
- RetroArch [INFO] :: GL_NV_vertex_program3
- RetroArch [INFO] :: GL_NVX_conditional_render
- RetroArch [INFO] :: GL_NVX_gpu_memory_info
- RetroArch [INFO] :: GL_NVX_multigpu_info
- RetroArch [INFO] :: GL_NVX_nvenc_interop
- RetroArch [INFO] :: GL_NV_shader_thread_group
- RetroArch [INFO] :: GL_NV_shader_thread_shuffle
- RetroArch [INFO] :: GL_KHR_blend_equation_advanced
- RetroArch [INFO] :: GL_SGIS_generate_mipmap
- RetroArch [INFO] :: GL_SGIS_texture_lod
- RetroArch [INFO] :: GL_SGIX_depth_texture
- RetroArch [INFO] :: GL_SGIX_shadow
- RetroArch [INFO] :: GL_SUN_slice_accum
- RetroArch [INFO] :: GL_WIN_swap_hint
- RetroArch [INFO] :: WGL_EXT_swap_control
- RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
- RetroArch [INFO] :: GL: Using resolution 1920x1080
- RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: Using 4 textures.
- RetroArch [INFO] :: [GL]: Loaded 1 program(s).
- RetroArch [INFO] :: [GL]: Using GL_RGB565 for texture uploads.
- RetroArch [INFO] :: Found XInput v1.3.
- RetroArch [INFO] :: Found XInput controller, user #0
- RetroArch [INFO] :: Found XInput controller, user #1
- RetroArch [INFO] :: Found XInput controller, user #2
- RetroArch [INFO] :: Found XInput controller, user #3
- RetroArch [INFO] :: Enumerating DInput joypads ...
- RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Device #1 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Device #2 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Device #3 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Device #4 PID: {C129} VID:{046D}
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Autodetect: selected configuration: H:\Applications\RetroArch\autoconfig\winxinput\BD Remote Control.cfg
- RetroArch [INFO] :: Done enumerating DInput joypads ...
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Found joypad driver: "xinput".
- RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
- RetroArch [INFO] :: Found menu display driver: "menu_display_gl".
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [INFO] :: Found #pragma parameter Sharp Bilinear Prescale (SHARP_BILINEAR_PRE_SCALE) 4.000000 1.000000 10.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000
- RetroArch [INFO] :: Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000
- RetroArch [INFO] :: Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000
- RetroArch [INFO] :: Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000
- RetroArch [INFO] :: Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [INFO] :: SRAM will not be saved.
- RetroArch [INFO] :: Found #pragma parameter Sharp Bilinear Prescale (SHARP_BILINEAR_PRE_SCALE) 4.000000 1.000000 10.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000
- RetroArch [INFO] :: Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000
- RetroArch [INFO] :: Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000
- RetroArch [INFO] :: Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000
- RetroArch [INFO] :: Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000
- RetroArch [INFO] :: null: [H:\Applications\RetroArch\content_history.lpl].
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 4 is being recompiled based on GL state.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Fragment shader in program 10 is being recompiled based on GL state.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: Using content: H:\Games\N64\Active\Mario Kart 64 (U) [!].z64.
- RetroArch [INFO] :: arg #0: retroarch
- RetroArch [INFO] :: arg #1: H:\Games\N64\Active\Mario Kart 64 (U) [!].z64
- RetroArch [INFO] :: arg #2: -c
- RetroArch [INFO] :: arg #3: H:\Applications\RetroArch\retroarch.cfg
- RetroArch [INFO] :: arg #4: -L
- RetroArch [INFO] :: arg #5: H:\Applications\RetroArch\cores\mupen64plus_libretro.dll
- RetroArch [INFO] :: Resetting undo buffers.
- RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- RetroArch [INFO] :: Redirecting save file to "H:\Games\N64\Active\Mario Kart 64 (U) [!].srm".
- RetroArch [INFO] :: === Build =======================================
- Capabilities: MMX MMXEXT SSE1 SSE2 SSE3 SSSE3 SSE4 SSE4.2 AVX AES
- Built: Jul 17 2016
- RetroArch [INFO] :: Version: 1.3.6
- RetroArch [INFO] :: Git: 218d6f5
- RetroArch [INFO] :: =================================================
- RetroArch [INFO] :: Resetting undo buffers.
- RetroArch [INFO] :: Loading dynamic libretro core from: "H:\Applications\RetroArch\cores\mupen64plus_libretro.dll"
- RetroArch [INFO] :: Overrides: no core-specific overrides found at H:\Applications\RetroArch\config\Mupen64Plus\Mupen64Plus.cfg.
- RetroArch [INFO] :: Overrides: no game-specific overrides found at H:\Applications\RetroArch\config\Mupen64Plus\Mario Kart 64 (U) [!].cfg.
- RetroArch [INFO] :: Environ SET_VARIABLES.
- RetroArch [INFO] :: Remaps: remap directory: H:\Applications\RetroArch\config\remap
- RetroArch [INFO] :: Remaps: no game-specific remap found at H:\Applications\RetroArch\config\remap\Mupen64Plus\Mario Kart 64 (U) [!].rmp.
- RetroArch [INFO] :: Remaps: no core-specific remap found at H:\Applications\RetroArch\config\remap\Mupen64Plus\Mupen64Plus.rmp.
- RetroArch [INFO] :: Redirecting save file to "H:\Games\N64\Active\Mario Kart 64 (U) [!].srm".
- RetroArch [INFO] :: Environ GET_LOG_INTERFACE.
- RetroArch [INFO] :: Environ GET_PERF_INTERFACE.
- RetroArch [INFO] :: Environ SET_PIXEL_FORMAT: XRGB8888.
- RetroArch [INFO] :: Environ GET_RUMBLE_INTERFACE.
- RetroArch [INFO] :: Loading content file: H:\Games\N64\Active\Mario Kart 64 (U) [!].z64.
- RetroArch [INFO] :: Did not find a valid content patch.
- RetroArch [INFO] :: CRC32: 0x434389c1 .
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-screensize:
- RetroArch [INFO] :: 640x480
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-audio-buffer-size:
- RetroArch [INFO] :: 2048
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-gfxplugin:
- RetroArch [INFO] :: auto
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-gfxplugin:
- RetroArch [INFO] :: auto
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-angrylion-vioverlay:
- RetroArch [INFO] :: disabled
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-filtering:
- RetroArch [INFO] :: automatic
- RetroArch [libretro DEBUG] :: set filtering mode...
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-polyoffset-factor:
- RetroArch [INFO] :: -3.0
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-polyoffset-units:
- RetroArch [INFO] :: -3.0
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-astick-deadzone:
- RetroArch [INFO] :: 15
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-gfxplugin-accuracy:
- RetroArch [INFO] :: high
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-virefresh:
- RetroArch [INFO] :: 1500
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-bufferswap:
- RetroArch [INFO] :: off
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-framerate:
- RetroArch [INFO] :: original
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-pak1:
- RetroArch [INFO] :: none
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-pak2:
- RetroArch [INFO] :: none
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-pak3:
- RetroArch [INFO] :: none
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-pak4:
- RetroArch [INFO] :: none
- RetroArch [INFO] :: Environ SET_HW_RENDER.
- RetroArch [INFO] :: Requesting OpenGL context.
- RetroArch [libretro INFO] :: mupen64plus: No version number in 'Core' config section. Setting defaults.
- RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_OPEN
- RetroArch [libretro INFO] :: mupen64plus: MARIOKART64 INI patches applied.
- RetroArch [libretro INFO] :: mupen64plus: Goodname: MARIOKART64
- RetroArch [libretro INFO] :: mupen64plus: Headername: MARIOKART64
- RetroArch [libretro INFO] :: mupen64plus: Name: MARIOKART64
- RetroArch [libretro INFO] :: mupen64plus: MD5: 3A67D9986F54EB282924FCA4CD5F6DFF
- RetroArch [libretro INFO] :: mupen64plus: CRC: 3e5055b6 2e92da52
- RetroArch [libretro INFO] :: mupen64plus: Imagetype: .z64 (native)
- RetroArch [libretro INFO] :: mupen64plus: Rom size: 12582912 bytes (or 12 Mb or 96 Megabits)
- RetroArch [libretro INFO] :: mupen64plus: ClockRate = f
- RetroArch [libretro INFO] :: mupen64plus: Version: 1446
- RetroArch [libretro INFO] :: mupen64plus: Manufacturer: Nintendo
- RetroArch [libretro INFO] :: mupen64plus: Cartridge_ID: 544b
- RetroArch [libretro INFO] :: mupen64plus: Country: USA
- RetroArch [libretro INFO] :: mupen64plus: PC = 80000400
- RetroArch [libretro INFO] :: mupen64plus: Save type: 0
- RetroArch [libretro INFO] :: EmuThread: M64CMD_ROM_GET_HEADER
- RetroArch [INFO] :: CHEEVOS testing Genesis (6Mb padding)
- RetroArch [INFO] :: CHEEVOS getting game id for hash 3a67d9986f54eb282924fca4cd5f6dff
- RetroArch [INFO] :: CHEEVOS got game id 0
- RetroArch [INFO] :: CHEEVOS testing NES (discards VROM)
- RetroArch [INFO] :: CHEEVOS testing Generic (plain content)
- RetroArch [INFO] :: CHEEVOS getting game id for hash 3a67d9986f54eb282924fca4cd5f6dff
- RetroArch [INFO] :: CHEEVOS got game id 0
- RetroArch [INFO] :: CHEEVOS this game doesn't feature achievements
- Failed to open H:\Games\N64\Active\Mario Kart 64 (U) [!].srm: No such file or directory
- RetroArch [INFO] :: Skipping SRAM load..
- RetroArch [INFO] :: Version of libretro API: 1
- RetroArch [INFO] :: Compiled against API: 1
- RetroArch [INFO] :: Set audio input rate to: 44107.31 Hz.
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\5xbr-retro.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\bead.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\blinky.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\pixellate.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\quilez.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\retro-v2.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\scanline.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\sharp-bilinear.cg"
- RetroArch [INFO] :: Found shader "H:\Applications\RetroArch\shaders\stock.cg"
- RetroArch [INFO] :: Video @ fullscreen
- RetroArch [INFO] :: Using HW render, OpenGL driver forced.
- RetroArch [INFO] :: Found GL context: wgl
- RetroArch [INFO] :: Detecting screen resolution 1920x1080.
- RetroArch [INFO] :: [WGL]: Setting fullscreen to 1920x1080 @ 60Hz on device \\.\DISPLAY1.
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL]: Vendor: NVIDIA Corporation, Renderer: GeForce GTX 660 Ti/PCIe/SSE2.
- RetroArch [INFO] :: [GL]: Version: 4.5.0 NVIDIA 368.81.
- RetroArch [INFO] :: Querying GL extension: ARB_ES2_compatibility => exists
- RetroArch [INFO] :: Querying GL extension: ARB_sync => exists
- RetroArch [INFO] :: Querying GL extension: ARB_texture_float => exists
- RetroArch [INFO] :: Querying GL extension: EXT_texture_sRGB => exists
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_sRGB => exists
- RetroArch [INFO] :: [GL]: Supported extensions:
- RetroArch [INFO] :: GL_AMD_multi_draw_indirect
- RetroArch [INFO] :: GL_AMD_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_ARB_arrays_of_arrays
- RetroArch [INFO] :: GL_ARB_base_instance
- RetroArch [INFO] :: GL_ARB_bindless_texture
- RetroArch [INFO] :: GL_ARB_blend_func_extended
- RetroArch [INFO] :: GL_ARB_buffer_storage
- RetroArch [INFO] :: GL_ARB_clear_buffer_object
- RetroArch [INFO] :: GL_ARB_clear_texture
- RetroArch [INFO] :: GL_ARB_clip_control
- RetroArch [INFO] :: GL_ARB_color_buffer_float
- RetroArch [INFO] :: GL_ARB_compatibility
- RetroArch [INFO] :: GL_ARB_compressed_texture_pixel_storage
- RetroArch [INFO] :: GL_ARB_conservative_depth
- RetroArch [INFO] :: GL_ARB_compute_shader
- RetroArch [INFO] :: GL_ARB_compute_variable_group_size
- RetroArch [INFO] :: GL_ARB_conditional_render_inverted
- RetroArch [INFO] :: GL_ARB_copy_buffer
- RetroArch [INFO] :: GL_ARB_copy_image
- RetroArch [INFO] :: GL_ARB_cull_distance
- RetroArch [INFO] :: GL_ARB_debug_output
- RetroArch [INFO] :: GL_ARB_depth_buffer_float
- RetroArch [INFO] :: GL_ARB_depth_clamp
- RetroArch [INFO] :: GL_ARB_depth_texture
- RetroArch [INFO] :: GL_ARB_derivative_control
- RetroArch [INFO] :: GL_ARB_direct_state_access
- RetroArch [INFO] :: GL_ARB_draw_buffers
- RetroArch [INFO] :: GL_ARB_draw_buffers_blend
- RetroArch [INFO] :: GL_ARB_draw_indirect
- RetroArch [INFO] :: GL_ARB_draw_elements_base_vertex
- RetroArch [INFO] :: GL_ARB_draw_instanced
- RetroArch [INFO] :: GL_ARB_enhanced_layouts
- RetroArch [INFO] :: GL_ARB_ES2_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_1_compatibility
- RetroArch [INFO] :: GL_ARB_ES3_2_compatibility
- RetroArch [INFO] :: GL_ARB_explicit_attrib_location
- RetroArch [INFO] :: GL_ARB_explicit_uniform_location
- RetroArch [INFO] :: GL_ARB_fragment_coord_conventions
- RetroArch [INFO] :: GL_ARB_fragment_layer_viewport
- RetroArch [INFO] :: GL_ARB_fragment_program
- RetroArch [INFO] :: GL_ARB_fragment_program_shadow
- RetroArch [INFO] :: GL_ARB_fragment_shader
- RetroArch [INFO] :: GL_ARB_framebuffer_no_attachments
- RetroArch [INFO] :: GL_ARB_framebuffer_object
- RetroArch [INFO] :: GL_ARB_framebuffer_sRGB
- RetroArch [INFO] :: GL_ARB_geometry_shader4
- RetroArch [INFO] :: GL_ARB_get_program_binary
- RetroArch [INFO] :: GL_ARB_get_texture_sub_image
- RetroArch [INFO] :: GL_ARB_gpu_shader5
- RetroArch [INFO] :: GL_ARB_gpu_shader_fp64
- RetroArch [INFO] :: GL_ARB_gpu_shader_int64
- RetroArch [INFO] :: GL_ARB_half_float_pixel
- RetroArch [INFO] :: GL_ARB_half_float_vertex
- RetroArch [INFO] :: GL_ARB_imaging
- RetroArch [INFO] :: GL_ARB_indirect_parameters
- RetroArch [INFO] :: GL_ARB_instanced_arrays
- RetroArch [INFO] :: GL_ARB_internalformat_query
- RetroArch [INFO] :: GL_ARB_internalformat_query2
- RetroArch [INFO] :: GL_ARB_invalidate_subdata
- RetroArch [INFO] :: GL_ARB_map_buffer_alignment
- RetroArch [INFO] :: GL_ARB_map_buffer_range
- RetroArch [INFO] :: GL_ARB_multi_bind
- RetroArch [INFO] :: GL_ARB_multi_draw_indirect
- RetroArch [INFO] :: GL_ARB_multisample
- RetroArch [INFO] :: GL_ARB_multitexture
- RetroArch [INFO] :: GL_ARB_occlusion_query
- RetroArch [INFO] :: GL_ARB_occlusion_query2
- RetroArch [INFO] :: GL_ARB_parallel_shader_compile
- RetroArch [INFO] :: GL_ARB_pipeline_statistics_query
- RetroArch [INFO] :: GL_ARB_pixel_buffer_object
- RetroArch [INFO] :: GL_ARB_point_parameters
- RetroArch [INFO] :: GL_ARB_point_sprite
- RetroArch [INFO] :: GL_ARB_program_interface_query
- RetroArch [INFO] :: GL_ARB_provoking_vertex
- RetroArch [INFO] :: GL_ARB_query_buffer_object
- RetroArch [INFO] :: GL_ARB_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_ARB_robustness
- RetroArch [INFO] :: GL_ARB_sample_shading
- RetroArch [INFO] :: GL_ARB_sampler_objects
- RetroArch [INFO] :: GL_ARB_seamless_cube_map
- RetroArch [INFO] :: GL_ARB_seamless_cubemap_per_texture
- RetroArch [INFO] :: GL_ARB_separate_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_atomic_counter_ops
- RetroArch [INFO] :: GL_ARB_shader_atomic_counters
- RetroArch [INFO] :: GL_ARB_shader_ballot
- RetroArch [INFO] :: GL_ARB_shader_bit_encoding
- RetroArch [INFO] :: GL_ARB_shader_clock
- RetroArch [INFO] :: GL_ARB_shader_draw_parameters
- RetroArch [INFO] :: GL_ARB_shader_group_vote
- RetroArch [INFO] :: GL_ARB_shader_image_load_store
- RetroArch [INFO] :: GL_ARB_shader_image_size
- RetroArch [INFO] :: GL_ARB_shader_objects
- RetroArch [INFO] :: GL_ARB_shader_precision
- RetroArch [INFO] :: GL_ARB_shader_storage_buffer_object
- RetroArch [INFO] :: GL_ARB_shader_subroutine
- RetroArch [INFO] :: GL_ARB_shader_texture_image_samples
- RetroArch [INFO] :: GL_ARB_shader_texture_lod
- RetroArch [INFO] :: GL_ARB_shading_language_100
- RetroArch [INFO] :: GL_ARB_shading_language_420pack
- RetroArch [INFO] :: GL_ARB_shading_language_include
- RetroArch [INFO] :: GL_ARB_shading_language_packing
- RetroArch [INFO] :: GL_ARB_shadow
- RetroArch [INFO] :: GL_ARB_sparse_buffer
- RetroArch [INFO] :: GL_ARB_sparse_texture
- RetroArch [INFO] :: GL_ARB_stencil_texturing
- RetroArch [INFO] :: GL_ARB_sync
- RetroArch [INFO] :: GL_ARB_tessellation_shader
- RetroArch [INFO] :: GL_ARB_texture_barrier
- RetroArch [INFO] :: GL_ARB_texture_border_clamp
- RetroArch [INFO] :: GL_ARB_texture_buffer_object
- RetroArch [INFO] :: GL_ARB_texture_buffer_object_rgb32
- RetroArch [INFO] :: GL_ARB_texture_buffer_range
- RetroArch [INFO] :: GL_ARB_texture_compression
- RetroArch [INFO] :: GL_ARB_texture_compression_bptc
- RetroArch [INFO] :: GL_ARB_texture_compression_rgtc
- RetroArch [INFO] :: GL_ARB_texture_cube_map
- RetroArch [INFO] :: GL_ARB_texture_cube_map_array
- RetroArch [INFO] :: GL_ARB_texture_env_add
- RetroArch [INFO] :: GL_ARB_texture_env_combine
- RetroArch [INFO] :: GL_ARB_texture_env_crossbar
- RetroArch [INFO] :: GL_ARB_texture_env_dot3
- RetroArch [INFO] :: GL_ARB_texture_float
- RetroArch [INFO] :: GL_ARB_texture_gather
- RetroArch [INFO] :: GL_ARB_texture_mirror_clamp_to_edge
- RetroArch [INFO] :: GL_ARB_texture_mirrored_repeat
- RetroArch [INFO] :: GL_ARB_texture_multisample
- RetroArch [INFO] :: GL_ARB_texture_non_power_of_two
- RetroArch [INFO] :: GL_ARB_texture_query_levels
- RetroArch [INFO] :: GL_ARB_texture_query_lod
- RetroArch [INFO] :: GL_ARB_texture_rectangle
- RetroArch [INFO] :: GL_ARB_texture_rg
- RetroArch [INFO] :: GL_ARB_texture_rgb10_a2ui
- RetroArch [INFO] :: GL_ARB_texture_stencil8
- RetroArch [INFO] :: GL_ARB_texture_storage
- RetroArch [INFO] :: GL_ARB_texture_storage_multisample
- RetroArch [INFO] :: GL_ARB_texture_swizzle
- RetroArch [INFO] :: GL_ARB_texture_view
- RetroArch [INFO] :: GL_ARB_timer_query
- RetroArch [INFO] :: GL_ARB_transform_feedback2
- RetroArch [INFO] :: GL_ARB_transform_feedback3
- RetroArch [INFO] :: GL_ARB_transform_feedback_instanced
- RetroArch [INFO] :: GL_ARB_transform_feedback_overflow_query
- RetroArch [INFO] :: GL_ARB_transpose_matrix
- RetroArch [INFO] :: GL_ARB_uniform_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_array_bgra
- RetroArch [INFO] :: GL_ARB_vertex_array_object
- RetroArch [INFO] :: GL_ARB_vertex_attrib_64bit
- RetroArch [INFO] :: GL_ARB_vertex_attrib_binding
- RetroArch [INFO] :: GL_ARB_vertex_buffer_object
- RetroArch [INFO] :: GL_ARB_vertex_program
- RetroArch [INFO] :: GL_ARB_vertex_shader
- RetroArch [INFO] :: GL_ARB_vertex_type_10f_11f_11f_rev
- RetroArch [INFO] :: GL_ARB_vertex_type_2_10_10_10_rev
- RetroArch [INFO] :: GL_ARB_viewport_array
- RetroArch [INFO] :: GL_ARB_window_pos
- RetroArch [INFO] :: GL_ATI_draw_buffers
- RetroArch [INFO] :: GL_ATI_texture_float
- RetroArch [INFO] :: GL_ATI_texture_mirror_once
- RetroArch [INFO] :: GL_S3_s3tc
- RetroArch [INFO] :: GL_EXT_texture_env_add
- RetroArch [INFO] :: GL_EXT_abgr
- RetroArch [INFO] :: GL_EXT_bgra
- RetroArch [INFO] :: GL_EXT_bindable_uniform
- RetroArch [INFO] :: GL_EXT_blend_color
- RetroArch [INFO] :: GL_EXT_blend_equation_separate
- RetroArch [INFO] :: GL_EXT_blend_func_separate
- RetroArch [INFO] :: GL_EXT_blend_minmax
- RetroArch [INFO] :: GL_EXT_blend_subtract
- RetroArch [INFO] :: GL_EXT_compiled_vertex_array
- RetroArch [INFO] :: GL_EXT_Cg_shader
- RetroArch [INFO] :: GL_EXT_depth_bounds_test
- RetroArch [INFO] :: GL_EXT_direct_state_access
- RetroArch [INFO] :: GL_EXT_draw_buffers2
- RetroArch [INFO] :: GL_EXT_draw_instanced
- RetroArch [INFO] :: GL_EXT_draw_range_elements
- RetroArch [INFO] :: GL_EXT_fog_coord
- RetroArch [INFO] :: GL_EXT_framebuffer_blit
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample
- RetroArch [INFO] :: GL_EXTX_framebuffer_mixed_formats
- RetroArch [INFO] :: GL_EXT_framebuffer_multisample_blit_scaled
- RetroArch [INFO] :: GL_EXT_framebuffer_object
- RetroArch [INFO] :: GL_EXT_framebuffer_sRGB
- RetroArch [INFO] :: GL_EXT_geometry_shader4
- RetroArch [INFO] :: GL_EXT_gpu_program_parameters
- RetroArch [INFO] :: GL_EXT_gpu_shader4
- RetroArch [INFO] :: GL_EXT_multi_draw_arrays
- RetroArch [INFO] :: GL_EXT_packed_depth_stencil
- RetroArch [INFO] :: GL_EXT_packed_float
- RetroArch [INFO] :: GL_EXT_packed_pixels
- RetroArch [INFO] :: GL_EXT_pixel_buffer_object
- RetroArch [INFO] :: GL_EXT_point_parameters
- RetroArch [INFO] :: GL_EXT_polygon_offset_clamp
- RetroArch [INFO] :: GL_EXT_provoking_vertex
- RetroArch [INFO] :: GL_EXT_rescale_normal
- RetroArch [INFO] :: GL_EXT_secondary_color
- RetroArch [INFO] :: GL_EXT_separate_shader_objects
- RetroArch [INFO] :: GL_EXT_separate_specular_color
- RetroArch [INFO] :: GL_EXT_shader_image_load_store
- RetroArch [INFO] :: GL_EXT_shader_integer_mix
- RetroArch [INFO] :: GL_EXT_shadow_funcs
- RetroArch [INFO] :: GL_EXT_stencil_two_side
- RetroArch [INFO] :: GL_EXT_stencil_wrap
- RetroArch [INFO] :: GL_EXT_texture3D
- RetroArch [INFO] :: GL_EXT_texture_array
- RetroArch [INFO] :: GL_EXT_texture_buffer_object
- RetroArch [INFO] :: GL_EXT_texture_compression_dxt1
- RetroArch [INFO] :: GL_EXT_texture_compression_latc
- RetroArch [INFO] :: GL_EXT_texture_compression_rgtc
- RetroArch [INFO] :: GL_EXT_texture_compression_s3tc
- RetroArch [INFO] :: GL_EXT_texture_cube_map
- RetroArch [INFO] :: GL_EXT_texture_edge_clamp
- RetroArch [INFO] :: GL_EXT_texture_env_combine
- RetroArch [INFO] :: GL_EXT_texture_env_dot3
- RetroArch [INFO] :: GL_EXT_texture_filter_anisotropic
- RetroArch [INFO] :: GL_EXT_texture_integer
- RetroArch [INFO] :: GL_EXT_texture_lod
- RetroArch [INFO] :: GL_EXT_texture_lod_bias
- RetroArch [INFO] :: GL_EXT_texture_mirror_clamp
- RetroArch [INFO] :: GL_EXT_texture_object
- RetroArch [INFO] :: GL_EXT_texture_shared_exponent
- RetroArch [INFO] :: GL_EXT_texture_sRGB
- RetroArch [INFO] :: GL_EXT_texture_sRGB_decode
- RetroArch [INFO] :: GL_EXT_texture_storage
- RetroArch [INFO] :: GL_EXT_texture_swizzle
- RetroArch [INFO] :: GL_EXT_timer_query
- RetroArch [INFO] :: GL_EXT_transform_feedback2
- RetroArch [INFO] :: GL_EXT_vertex_array
- RetroArch [INFO] :: GL_EXT_vertex_array_bgra
- RetroArch [INFO] :: GL_EXT_vertex_attrib_64bit
- RetroArch [INFO] :: GL_EXT_import_sync_object
- RetroArch [INFO] :: GL_IBM_rasterpos_clip
- RetroArch [INFO] :: GL_IBM_texture_mirrored_repeat
- RetroArch [INFO] :: GL_KHR_context_flush_control
- RetroArch [INFO] :: GL_KHR_debug
- RetroArch [INFO] :: GL_KHR_no_error
- RetroArch [INFO] :: GL_KHR_robust_buffer_access_behavior
- RetroArch [INFO] :: GL_KHR_robustness
- RetroArch [INFO] :: GL_KTX_buffer_region
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect
- RetroArch [INFO] :: GL_NV_bindless_multi_draw_indirect_count
- RetroArch [INFO] :: GL_NV_bindless_texture
- RetroArch [INFO] :: GL_NV_blend_equation_advanced
- RetroArch [INFO] :: GL_NV_blend_square
- RetroArch [INFO] :: GL_NV_command_list
- RetroArch [INFO] :: GL_NV_compute_program5
- RetroArch [INFO] :: GL_NV_conditional_render
- RetroArch [INFO] :: GL_NV_copy_depth_to_color
- RetroArch [INFO] :: GL_NV_copy_image
- RetroArch [INFO] :: GL_NV_depth_buffer_float
- RetroArch [INFO] :: GL_NV_depth_clamp
- RetroArch [INFO] :: GL_NV_draw_texture
- RetroArch [INFO] :: GL_NV_draw_vulkan_image
- RetroArch [INFO] :: GL_NV_ES1_1_compatibility
- RetroArch [INFO] :: GL_NV_ES3_1_compatibility
- RetroArch [INFO] :: GL_NV_explicit_multisample
- RetroArch [INFO] :: GL_NV_fence
- RetroArch [INFO] :: GL_NV_float_buffer
- RetroArch [INFO] :: GL_NV_fog_distance
- RetroArch [INFO] :: GL_NV_fragment_program
- RetroArch [INFO] :: GL_NV_fragment_program_option
- RetroArch [INFO] :: GL_NV_fragment_program2
- RetroArch [INFO] :: GL_NV_framebuffer_multisample_coverage
- RetroArch [INFO] :: GL_NV_geometry_shader4
- RetroArch [INFO] :: GL_NV_gpu_program4
- RetroArch [INFO] :: GL_NV_internalformat_sample_query
- RetroArch [INFO] :: GL_NV_gpu_program4_1
- RetroArch [INFO] :: GL_NV_gpu_program5
- RetroArch [INFO] :: GL_NV_gpu_program5_mem_extended
- RetroArch [INFO] :: GL_NV_gpu_program_fp64
- RetroArch [INFO] :: GL_NV_gpu_shader5
- RetroArch [INFO] :: GL_NV_half_float
- RetroArch [INFO] :: GL_NV_light_max_exponent
- RetroArch [INFO] :: GL_NV_multisample_coverage
- RetroArch [INFO] :: GL_NV_multisample_filter_hint
- RetroArch [INFO] :: GL_NV_occlusion_query
- RetroArch [INFO] :: GL_NV_packed_depth_stencil
- RetroArch [INFO] :: GL_NV_parameter_buffer_object
- RetroArch [INFO] :: GL_NV_parameter_buffer_object2
- RetroArch [INFO] :: GL_NV_path_rendering
- RetroArch [INFO] :: GL_NV_pixel_data_range
- RetroArch [INFO] :: GL_NV_point_sprite
- RetroArch [INFO] :: GL_NV_primitive_restart
- RetroArch [INFO] :: GL_NV_register_combiners
- RetroArch [INFO] :: GL_NV_register_combiners2
- RetroArch [INFO] :: GL_NV_shader_atomic_counters
- RetroArch [INFO] :: GL_NV_shader_atomic_float
- RetroArch [INFO] :: GL_NV_shader_buffer_load
- RetroArch [INFO] :: GL_NV_shader_storage_buffer_object
- RetroArch [INFO] :: GL_NV_texgen_reflection
- RetroArch [INFO] :: GL_NV_texture_barrier
- RetroArch [INFO] :: GL_NV_texture_compression_vtc
- RetroArch [INFO] :: GL_NV_texture_env_combine4
- RetroArch [INFO] :: GL_NV_texture_multisample
- RetroArch [INFO] :: GL_NV_texture_rectangle
- RetroArch [INFO] :: GL_NV_texture_shader
- RetroArch [INFO] :: GL_NV_texture_shader2
- RetroArch [INFO] :: GL_NV_texture_shader3
- RetroArch [INFO] :: GL_NV_transform_feedback
- RetroArch [INFO] :: GL_NV_transform_feedback2
- RetroArch [INFO] :: GL_NV_uniform_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_array_range
- RetroArch [INFO] :: GL_NV_vertex_array_range2
- RetroArch [INFO] :: GL_NV_vertex_attrib_integer_64bit
- RetroArch [INFO] :: GL_NV_vertex_buffer_unified_memory
- RetroArch [INFO] :: GL_NV_vertex_program
- RetroArch [INFO] :: GL_NV_vertex_program1_1
- RetroArch [INFO] :: GL_NV_vertex_program2
- RetroArch [INFO] :: GL_NV_vertex_program2_option
- RetroArch [INFO] :: GL_NV_vertex_program3
- RetroArch [INFO] :: GL_NVX_conditional_render
- RetroArch [INFO] :: GL_NVX_gpu_memory_info
- RetroArch [INFO] :: GL_NVX_multigpu_info
- RetroArch [INFO] :: GL_NVX_nvenc_interop
- RetroArch [INFO] :: GL_NV_shader_thread_group
- RetroArch [INFO] :: GL_NV_shader_thread_shuffle
- RetroArch [INFO] :: GL_KHR_blend_equation_advanced
- RetroArch [INFO] :: GL_SGIS_generate_mipmap
- RetroArch [INFO] :: GL_SGIS_texture_lod
- RetroArch [INFO] :: GL_SGIX_depth_texture
- RetroArch [INFO] :: GL_SGIX_shadow
- RetroArch [INFO] :: GL_SUN_slice_accum
- RetroArch [INFO] :: GL_WIN_swap_hint
- RetroArch [INFO] :: WGL_EXT_swap_control
- RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
- RetroArch [INFO] :: GL: Using resolution 1920x1080
- RetroArch [INFO] :: Querying GL extension: KHR_debug => exists
- RetroArch [INFO] :: [GL]: Default shader backend found: glsl.
- RetroArch [INFO] :: [Shader driver]: Using GLSL shader backend.
- RetroArch [INFO] :: Checking GLSL shader support ...
- RetroArch [WARN] :: [GL]: Stock GLSL shaders will be used.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: Found GLSL vertex shader.
- RetroArch [INFO] :: Found GLSL fragment shader.
- RetroArch [INFO] :: Linking GLSL program.
- RetroArch [INFO] :: [GL]: Using 1 textures.
- RetroArch [INFO] :: [GL]: Loaded 1 program(s).
- RetroArch [INFO] :: [GL]: Initializing HW render (1024 x 1024).
- RetroArch [INFO] :: [GL]: Max texture size: 16384 px, renderbuffer size: 16384 px.
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Framebuffer detailed info: The driver allocated storage for renderbuffer 1.
- RetroArch [INFO] :: Found XInput v1.3.
- RetroArch [INFO] :: Found XInput controller, user #0
- RetroArch [INFO] :: Found XInput controller, user #1
- RetroArch [INFO] :: Found XInput controller, user #2
- RetroArch [INFO] :: Found XInput controller, user #3
- RetroArch [INFO] :: Enumerating DInput joypads ...
- RetroArch [INFO] :: Device #0 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Device #1 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Device #2 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Device #3 PID: {028E} VID:{045E}
- RetroArch [INFO] :: Device #4 PID: {C129} VID:{046D}
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Autodetect: selected configuration: H:\Applications\RetroArch\autoconfig\winxinput\BD Remote Control.cfg
- RetroArch [INFO] :: Done enumerating DInput joypads ...
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Autodetect: 5 profiles found
- RetroArch [INFO] :: Found joypad driver: "xinput".
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-gfxplugin:
- RetroArch [INFO] :: auto
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-rspplugin:
- RetroArch [INFO] :: auto
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-gfxplugin:
- RetroArch [INFO] :: auto
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-gfxplugin-accuracy:
- RetroArch [INFO] :: high
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-rspplugin:
- RetroArch [INFO] :: auto
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-gfxplugin:
- RetroArch [INFO] :: auto
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-rspplugin:
- RetroArch [INFO] :: auto
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-screensize:
- RetroArch [INFO] :: 640x480
- ReadSpecialSettings: DEFAULT
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-filtering:
- RetroArch [INFO] :: automatic
- RetroArch [INFO] :: Environ SET_INPUT_DESCRIPTORS:
- RetroArch [INFO] :: RetroPad, User 1, Button "B (bottom)" => "B Button (C-Down)"
- RetroArch [INFO] :: RetroPad, User 1, Button "Y (left)" => "(C-Left)"
- RetroArch [INFO] :: RetroPad, User 1, Button "Select" => "Change Controls"
- RetroArch [INFO] :: RetroPad, User 1, Button "Start" => "START Button"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Up" => "Up (digital)"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Down" => "Down (digital)"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Left" => "Left (digital)"
- RetroArch [INFO] :: RetroPad, User 1, Button "D-Pad Right" => "Right (digital)"
- RetroArch [INFO] :: RetroPad, User 1, Button "A (right)" => "A Button (C-Right)"
- RetroArch [INFO] :: RetroPad, User 1, Button "X (up)" => "(C-Up)"
- RetroArch [INFO] :: RetroPad, User 1, Button "L" => "L-Trigger"
- RetroArch [INFO] :: RetroPad, User 1, Button "R" => "R-Trigger"
- RetroArch [INFO] :: RetroPad, User 1, Button "L2" => "Z-Trigger"
- RetroArch [INFO] :: RetroPad, User 1, Button "R2" => "C Buttons Mode"
- RetroArch [INFO] :: RetroPad, User 2, Button "B (bottom)" => "B Button (C-Down)"
- RetroArch [INFO] :: RetroPad, User 2, Button "Y (left)" => "(C-Left)"
- RetroArch [INFO] :: RetroPad, User 2, Button "Select" => "Change Controls"
- RetroArch [INFO] :: RetroPad, User 2, Button "Start" => "START Button"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Up" => "Up (digital)"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Down" => "Down (digital)"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Left" => "Left (digital)"
- RetroArch [INFO] :: RetroPad, User 2, Button "D-Pad Right" => "Right (digital)"
- RetroArch [INFO] :: RetroPad, User 2, Button "A (right)" => "A Button (C-Right)"
- RetroArch [INFO] :: RetroPad, User 2, Button "X (up)" => "(C-Up)"
- RetroArch [INFO] :: RetroPad, User 2, Button "L" => "L-Trigger"
- RetroArch [INFO] :: RetroPad, User 2, Button "R" => "R-Trigger"
- RetroArch [INFO] :: RetroPad, User 2, Button "L2" => "Z-Trigger"
- RetroArch [INFO] :: RetroPad, User 2, Button "R2" => "C Buttons Mode"
- RetroArch [INFO] :: RetroPad, User 3, Button "B (bottom)" => "B Button (C-Down)"
- RetroArch [INFO] :: RetroPad, User 3, Button "Y (left)" => "(C-Left)"
- RetroArch [INFO] :: RetroPad, User 3, Button "Select" => "Change Controls"
- RetroArch [INFO] :: RetroPad, User 3, Button "Start" => "START Button"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Up" => "Up (digital)"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Down" => "Down (digital)"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Left" => "Left (digital)"
- RetroArch [INFO] :: RetroPad, User 3, Button "D-Pad Right" => "Right (digital)"
- RetroArch [INFO] :: RetroPad, User 3, Button "A (right)" => "A Button (C-Right)"
- RetroArch [INFO] :: RetroPad, User 3, Button "X (up)" => "(C-Up)"
- RetroArch [INFO] :: RetroPad, User 3, Button "L" => "L-Trigger"
- RetroArch [INFO] :: RetroPad, User 3, Button "R" => "R-Trigger"
- RetroArch [INFO] :: RetroPad, User 3, Button "L2" => "Z-Trigger"
- RetroArch [INFO] :: RetroPad, User 3, Button "R2" => "C Buttons Mode"
- RetroArch [INFO] :: RetroPad, User 4, Button "B (bottom)" => "B Button (C-Down)"
- RetroArch [INFO] :: RetroPad, User 4, Button "Y (left)" => "(C-Left)"
- RetroArch [INFO] :: RetroPad, User 4, Button "Select" => "Change Controls"
- RetroArch [INFO] :: RetroPad, User 4, Button "Start" => "START Button"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Up" => "Up (digital)"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Down" => "Down (digital)"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Left" => "Left (digital)"
- RetroArch [INFO] :: RetroPad, User 4, Button "D-Pad Right" => "Right (digital)"
- RetroArch [INFO] :: RetroPad, User 4, Button "A (right)" => "A Button (C-Right)"
- RetroArch [INFO] :: RetroPad, User 4, Button "X (up)" => "(C-Up)"
- RetroArch [INFO] :: RetroPad, User 4, Button "L" => "L-Trigger"
- RetroArch [INFO] :: RetroPad, User 4, Button "R" => "R-Trigger"
- RetroArch [INFO] :: RetroPad, User 4, Button "L2" => "Z-Trigger"
- RetroArch [INFO] :: RetroPad, User 4, Button "R2" => "C Buttons Mode"
- RetroArch [libretro INFO] :: EmuThread: M64CMD_EXECUTE.
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-cpucore:
- RetroArch [INFO] :: dynamic_recompiler
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-disable_expmem:
- RetroArch [INFO] :: enabled
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-64dd-hardware:
- RetroArch [INFO] :: disabled
- RetroArch [libretro INFO] :: mupen64plus: Memory initialized
- ReadSpecialSettings: DEFAULT
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-filtering:
- RetroArch [INFO] :: automatic
- ReadSpecialSettings: MARIOKART64
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-filtering:
- RetroArch [INFO] :: automatic
- RetroArch [libretro INFO] :: Detected RDRAM size: 007fffff
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-screensize:
- RetroArch [INFO] :: 640x480
- RetroArch [libretro INFO] :: GL_RENDERER: GeForce GTX 660 Ti/PCIe/SSE2
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-vcache-vbo:
- RetroArch [INFO] :: off
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-screensize:
- RetroArch [INFO] :: 640x480
- RetroArch [INFO] :: Environ GET_VARIABLE mupen64-vcache-vbo:
- RetroArch [INFO] :: off
- RetroArch [INFO] :: XAudio2: Requesting 64 ms latency, using 64 ms latency.
- RetroArch [INFO] :: Using font rendering backend: freetype.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [WARN] :: Input device ID 517 is unknown to this libretro implementation. Using RETRO_DEVICE_JOYPAD.
- RetroArch [INFO] :: Found #pragma parameter Sharp Bilinear Prescale (SHARP_BILINEAR_PRE_SCALE) 4.000000 1.000000 10.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000
- RetroArch [INFO] :: Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000
- RetroArch [INFO] :: Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000
- RetroArch [INFO] :: Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000
- RetroArch [INFO] :: Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000
- RetroArch [INFO] :: null: [H:\Applications\RetroArch\content_history.lpl].
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [libretro INFO] :: mupen64plus: Starting R4300 emulator: Dynamic Recompiler
- RetroArch [libretro INFO] :: Glide64 ucode = 0x8805ffea
- RetroArch [libretro INFO] :: Microcode 1 - F3DEX 1.XX (Star Fox 64)
- RetroArch [libretro INFO] :: microcheck: old ucode: 2, new ucode: 1
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Texture state usage warning: Texture 0 is base level inconsistent. Check texture size.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [WARN] :: [WGL]: wglSwapInterval() failed.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: Saved shader preset to H:\Applications\RetroArch\shaders\retroarch.cgp.
- RetroArch [INFO] :: [Shader driver]: Using Cg shader backend.
- RetroArch [INFO] :: [Cg]: Vertex profile: gp5vp
- RetroArch [INFO] :: [Cg]: Fragment profile: gp5fp
- RetroArch [INFO] :: Loading Cg meta-shader: H:\Applications\RetroArch\shaders\retroarch.cgp
- RetroArch [INFO] :: Found #pragma parameter Sharp Bilinear Prescale (SHARP_BILINEAR_PRE_SCALE) 4.000000 1.000000 10.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Sharpness Horizontal (SHARPNESS_H) 0.500000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Sharpness Vertical (SHARPNESS_V) 1.000000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Mask Strength (MASK_STRENGTH) 0.300000 0.000000 1.000000 0.010000
- RetroArch [INFO] :: Found #pragma parameter Mask Dot Width (MASK_DOT_WIDTH) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Dot Height (MASK_DOT_HEIGHT) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Stagger (MASK_STAGGER) 0.000000 0.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Mask Size (MASK_SIZE) 1.000000 1.000000 100.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Scanline Strength (SCANLINE_STRENGTH) 1.000000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Beam Width Min. (SCANLINE_BEAM_WIDTH_MIN) 1.500000 0.500000 5.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Scanline Beam Width Max. (SCANLINE_BEAM_WIDTH_MAX) 1.500000 0.500000 5.000000 0.500000
- RetroArch [INFO] :: Found #pragma parameter Scanline Brightness Min. (SCANLINE_BRIGHT_MIN) 0.350000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Brightness Max. (SCANLINE_BRIGHT_MAX) 0.650000 0.000000 1.000000 0.050000
- RetroArch [INFO] :: Found #pragma parameter Scanline Cutoff (SCANLINE_CUTOFF) 400.000000 1.000000 1000.000000 1.000000
- RetroArch [INFO] :: Found #pragma parameter Gamma Input (GAMMA_INPUT) 2.000000 0.100000 5.000000 0.100000
- RetroArch [INFO] :: Found #pragma parameter Gamma Output (GAMMA_OUTPUT) 1.800000 0.100000 5.000000 0.100000
- RetroArch [INFO] :: Found #pragma parameter Brightness Boost (BRIGHT_BOOST) 1.200000 1.000000 2.000000 0.010000
- RetroArch [INFO] :: Found #pragma parameter Dilation (DILATION) 1.000000 0.000000 1.000000 1.000000
- RetroArch [INFO] :: Loading Cg shader: "H:\Applications\RetroArch\shaders\sharp-bilinear.cg".
- RetroArch [INFO] :: Loading Cg shader: "H:\Applications\RetroArch\shaders\pixellate.cg".
- RetroArch [INFO] :: Loading Cg shader: "H:\Applications\RetroArch\shaders\crt\crt-easymode.cg".
- RetroArch [INFO] :: CG: Found semantic "POSITION" in prog #1.
- RetroArch [INFO] :: CG: Found semantic "COLOR" in prog #1.
- RetroArch [INFO] :: CG: Found semantic "TEXCOORD0" in prog #1.
- RetroArch [INFO] :: CG: Found semantic "POSITION" in prog #2.
- RetroArch [INFO] :: CG: Found semantic "TEXCOORD" in prog #2.
- RetroArch [INFO] :: CG: Found semantic "POSITION" in prog #3.
- RetroArch [INFO] :: CG: Found semantic "TEXCOORD" in prog #3.
- RetroArch [INFO] :: CG: Found semantic "POSITION" in prog #24.
- RetroArch [INFO] :: CG: Found semantic "COLOR" in prog #24.
- RetroArch [INFO] :: CG: Found semantic "TEXCOORD0" in prog #24.
- RetroArch [INFO] :: CG: Found semantic "POSITION" in prog #23.
- RetroArch [INFO] :: CG: Found semantic "COLOR" in prog #23.
- RetroArch [INFO] :: CG: Found semantic "TEXCOORD0" in prog #23.
- RetroArch [INFO] :: Querying GL extension: ARB_framebuffer_object => exists
- RetroArch [INFO] :: [GL]: Creating FBO 0 @ 1024x1024
- RetroArch [INFO] :: [GL]: Creating FBO 1 @ 1024x1024
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex program 4 is being recompiled based on GL state.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Fragment program 9 is being recompiled based on GL state.
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 32 is being recompiled based on GL state.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [WARN] :: [WGL]: wglSwapInterval() failed.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 6 is being recompiled based on GL state.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 6 is being recompiled based on GL state.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Program/shader state performance warning: Vertex shader in program 6 is being recompiled based on GL state.
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [WARN] :: [WGL]: wglSwapInterval() failed.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL]: VSync => on
- RetroArch [INFO] :: [WGL]: wglSwapInterval(1)
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: [GL debug (Low, API, Other)]: Rasterization quality warning: A non-fullscreen clear caused a fallback from CSAA to MSAA.
- RetroArch [INFO] :: Saving config at path: "H:\Applications\RetroArch\retroarch.cfg"
- RetroArch [INFO] :: Saved new config to "H:\Applications\RetroArch\retroarch.cfg".
- RetroArch [INFO] :: Saving RAM type #0 to "H:\Games\N64\Active\Mario Kart 64 (U) [!].srm".
- RetroArch [INFO] :: Saved successfully to "H:\Games\N64\Active\Mario Kart 64 (U) [!].srm".
- RetroArch [INFO] :: Resetting undo buffers.
- RetroArch [libretro INFO] :: mupen64plus: R4300 emulator finished.
- RetroArch [libretro INFO] :: EmuThread: co_switch main_thread.
- RetroArch [libretro INFO] :: mupen64plus: Stopping emulation.
- RetroArch [INFO] :: [PERF]: Performance counters (libretro):
- RetroArch [INFO] :: Average audio buffer saturation: 85.69 %, standard deviation (percentage points): 14.72 %.
- RetroArch [INFO] :: Amount of time spent close to underrun: 0.84 %. Close to blocking: 84.26 %.
- RetroArch [INFO] :: CG: Destroying programs.
- RetroArch [INFO] :: CG: Destroying context.
- RetroArch [WARN] :: [GL debug (Medium, API, Performance)]: Pixel-path performance warning: Pixel transfer is synchronized with 3D rendering.
- RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- RetroArch [INFO] :: Average audio buffer saturation: 85.69 %, standard deviation (percentage points): 14.72 %.
- RetroArch [INFO] :: Amount of time spent close to underrun: 0.84 %. Close to blocking: 84.26 %.
- RetroArch [INFO] :: Does not have enough samples for monitor refresh rate estimation. Requires to run for at least 4096 frames.
- context_reset.
- plugin_start_gfx success.
- Gfx RomOpen.
- GL_ARB_texture_non_power_of_two supported.
- Input RomOpen.
- GL_ARB_texture_non_power_of_two supported.
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