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- Name: Bartholomew "Brawlin' Bart" Higgins 2.0
- Role: Strong Guy
- Country of Origin: Never Never Land
- Size: Medium
- Species: Human
- ---Attributes---
- Robustness: 14/14
- Agility: 10/14
- Intelligence: 6/14
- Sensibility: 7/14
- Charm: 6/14
- Will: 4/4
- Strikes: 5/5
- ---Skills---
- Acrobatics: 3
- Athletics: 4
- Brawl: 7
- Prevent Harm: 7
- Endure: 6
- Intimidate: 4
- Driving: 3
- ---Traits---
- The Rum is Never Gone: Being a pirate is a hard lifestyle, oftentimes needing a hard drink to make it a little more tolerable. A man or woman of the Sea is able at any moment to find or produce from their person a flask or bottle of alcohol upon need.
- Sea Legs: Men and women of the sea are used to living and working aboard ships, and as such have adapted their mannerism accordingly. When aboard any sort of watercraft you gain +2 to Melee, Brawl and Athletics.
- Bull Charge: +2 to Brawl when charging into combat.
- Monster Slayer: Any fear-based attacks from monstrous creatures such as ogres, giants or dragons are reduced by one strike.
- Hakuna Matata!: +2 to resist any sort of mental distress with Endure.
- ---Powers---
- Guts of Steel: Spend a Will point. You gain a +4 on your next five non-combat acts of physical strength.
- What Shall We Do With a Drunken Sailor?: With the help of a Will point (and a copious amount of alcohol) you can perform a drinking song so obscene the next Music roll by another member of your party will receive a +3 bonus by simple virtue of comparison.
- Charge of the Light Brigade: Character gets a +4 bonus to combat stats when doing something incredibly foolhardy and unlikely to succeed in combat. Note: trait only activates if it's still foolhardy and unlikely to succeed after figuring in the bonus.
- Protector: If an ally has suffered a combat Strike in a battle, you can choose to defend and fight alongside that character. Both characters gain +4 to combat while fighting together.
- Real Wallop: This power takes up one Will point and one action. If your next Melee or Brawl attack successfully hits, the enemy will lose three Strikes instead of one.
- Force Of Will: You can spend a Will point to gain a + 10 to Endure for the next minute.
- ---Equipment---
- High-quality Chains (+3 to Brawl)
- Bigger Britches (+1 Prevent Harm)
- ---Ideals---
- Nothing like a good ol' brawl to build up character and boost the spirit.
- If physical strength doesn't work it's because you aren't applying enough.
- Booze is love. Booze is life.
- ---Goals---
- Zero: Get on a local newspaper thanks to your strength/fighting prowess.
- On-a-Roll: Slug it out with a King.
- Hero: Become famous as the greatest tavern brawler in the world.
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