Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Welcome to VBCT
- Session Date: Montag, 14. Juli 2014, 16:31:10
- OS = Microsoft Windows NT 6.1.7601 Service Pack 1 = Windows 7 and Windows Server 2008 R2
- VBCT Version: 1.0uBETA9
- Fast Compile Selected!
- NOTE: old vbsp log file deleted: C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015_vbsp_old.log
- NOTE: old vvis log file deleted: C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015_vvis_old.log
- Compile Start Time: Montag, 14. Juli 2014, 16:32:03
- -------------- Start Compile BSP ----------------
- VBSP Started, Please Wait!
- VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015"
- Valve Software - vbsp.exe (Jul 7 2014)
- 4 threads
- materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
- Loading C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.vmf
- Patching WVT material: maps/surf_tobenamed015/dev/dev_blendmeasure_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (1)
- Find Visible Detail Sides...
- Merged 3990 detail faces...done (1)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (0)
- writing C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.prt...Building visibility clusters...
- done (0)
- Creating default LDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Creating default HDR cubemaps for env_cubemap using skybox materials:
- skybox/sky_day01_01*.vmt
- ! Run buildcubemaps in the engine to get the correct cube maps.
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (2) (547021 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Compacting texture/material tables...
- Reduced 1474 texinfos to 706
- Reduced 14 texdatas to 11 (377 bytes to 279)
- Writing C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.bsp
- 5 seconds elapsed
- Compile Complete for this module.
- VBSP Completed: Montag, 14. Juli 2014, 16:32:09
- VBSP: Compile time: 5 seconds elapsed
- -------------- Start Compile VVIS ----------------
- VVIS Started, Please Wait!
- VVIS: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015"
- Valve Software - vvis.exe (Jul 7 2014)
- fastvis = true
- 4 threads
- reading c:\users\tr4c3\desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.bsp
- reading c:\users\tr4c3\desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.prt
- 466 portalclusters
- 887 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Optimized: 4819 visible clusters (8.24%)
- Total clusters visible: 58459
- Average clusters visible: 125
- Building PAS...
- Average clusters audible: 206
- visdatasize:42910 compressed from 59648
- writing c:\users\tr4c3\desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.bsp
- 0 seconds elapsed
- Compile Complete for this module.
- VVIS Completed: Montag, 14. Juli 2014, 16:32:10
- VVIS: Compile time: 0 seconds elapsed
- -------------- Start Compile VRAD ----------------
- VRAD Started, Please Wait!
- VRAD: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vrad.exe -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015"
- Valve Software - vrad.exe SSE (Jul 7 2014)
- Valve Radiosity Simulator
- 4 threads
- [Reading texlights from 'lights.rad']
- [34 texlights parsed from 'lights.rad']
- Loading c:\users\tr4c3\desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.bsp
- Setting up ray-trace acceleration structure... Done (1.97 seconds)
- 12085 faces
- 66 degenerate faces
- 9729389 square feet [1401031936.00 square inches]
- 0 Displacements
- 0 Square Feet [0.00 Square Inches]
- 12019 patches before subdivision
- zero area child patch
- zero area child patch
- zero area child patch
- 706893 patches after subdivision
- 0 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
- BuildVisLeafs: 0...1...2...3...4...5...6...
- Compile Complete for this module.
- VRAD Completed: Montag, 14. Juli 2014, 16:33:50
- One Line Summary: 14.07.2014 16:33:50, surf_tobenamed015.vmf, Team Fortress 2, normal , fast, crashed?, 00:00:06, 00:00:00, 00:01:40, 00:01:46
- History.csv was updated.
- Compile Summary - job mode: FAST
- Map Name: surf_tobenamed015.vmf
- VBSP - mode:normal , 5 seconds, 00:00:06 elapsed
- VVIS - mode:fast, 0 seconds, 00:00:00 elapsed
- VRAD - mode:crashed?, n/a(LDR), n/a(HDR), 00:01:40 elapsed
- Total Compile time: 00:01:46
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement