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  1. Welcome to VBCT
  2. Session Date: Montag, 14. Juli 2014, 16:31:10
  3. OS = Microsoft Windows NT 6.1.7601 Service Pack 1 = Windows 7 and Windows Server 2008 R2
  4. VBCT Version: 1.0uBETA9
  5.  
  6.  
  7. Fast Compile Selected!
  8.  
  9. NOTE: old vbsp log file deleted: C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015_vbsp_old.log
  10. NOTE: old vvis log file deleted: C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015_vvis_old.log
  11. Compile Start Time: Montag, 14. Juli 2014, 16:32:03
  12.  
  13. -------------- Start Compile BSP ----------------
  14. VBSP Started, Please Wait!
  15.  
  16. VBSP: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vbsp.exe -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015"
  17.  
  18. Valve Software - vbsp.exe (Jul 7 2014)
  19. 4 threads
  20. materialPath: C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf\materials
  21. Loading C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.vmf
  22. Patching WVT material: maps/surf_tobenamed015/dev/dev_blendmeasure_wvt_patch
  23. fixing up env_cubemap materials on brush sides...
  24. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  25. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  26. Processing areas...done (0)
  27. Building Faces...done (0)
  28. Chop Details...done (1)
  29. Find Visible Detail Sides...
  30. Merged 3990 detail faces...done (1)
  31. Merging details...done (0)
  32. FixTjuncs...
  33. PruneNodes...
  34. WriteBSP...
  35. done (0)
  36. writing C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.prt...Building visibility clusters...
  37. done (0)
  38. Creating default LDR cubemaps for env_cubemap using skybox materials:
  39. skybox/sky_day01_01*.vmt
  40. ! Run buildcubemaps in the engine to get the correct cube maps.
  41. Creating default HDR cubemaps for env_cubemap using skybox materials:
  42. skybox/sky_day01_01*.vmt
  43. ! Run buildcubemaps in the engine to get the correct cube maps.
  44. Finding displacement neighbors...
  45. Finding lightmap sample positions...
  46. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  47. Building Physics collision data...
  48. done (2) (547021 bytes)
  49. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  50. Compacting texture/material tables...
  51. Reduced 1474 texinfos to 706
  52. Reduced 14 texdatas to 11 (377 bytes to 279)
  53. Writing C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.bsp
  54. 5 seconds elapsed
  55.  
  56. Compile Complete for this module.
  57. VBSP Completed: Montag, 14. Juli 2014, 16:32:09
  58. VBSP: Compile time: 5 seconds elapsed
  59.  
  60. -------------- Start Compile VVIS ----------------
  61. VVIS Started, Please Wait!
  62.  
  63. VVIS: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vvis.exe -fast -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015"
  64.  
  65. Valve Software - vvis.exe (Jul 7 2014)
  66. fastvis = true
  67. 4 threads
  68. reading c:\users\tr4c3\desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.bsp
  69. reading c:\users\tr4c3\desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.prt
  70. 466 portalclusters
  71. 887 numportals
  72. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (0)
  73. Optimized: 4819 visible clusters (8.24%)
  74. Total clusters visible: 58459
  75. Average clusters visible: 125
  76. Building PAS...
  77. Average clusters audible: 206
  78. visdatasize:42910 compressed from 59648
  79. writing c:\users\tr4c3\desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.bsp
  80. 0 seconds elapsed
  81.  
  82. Compile Complete for this module.
  83. VVIS Completed: Montag, 14. Juli 2014, 16:32:10
  84. VVIS: Compile time: 0 seconds elapsed
  85.  
  86. -------------- Start Compile VRAD ----------------
  87. VRAD Started, Please Wait!
  88.  
  89. VRAD: c:\program files (x86)\steam\steamapps\common\Team Fortress 2\bin\vrad.exe -game "C:\Program Files (x86)\Steam\SteamApps\common\Team Fortress 2\tf" "C:\Users\Tr4c3\Desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015"
  90.  
  91. Valve Software - vrad.exe SSE (Jul 7 2014)
  92.  
  93. Valve Radiosity Simulator
  94. 4 threads
  95. [Reading texlights from 'lights.rad']
  96. [34 texlights parsed from 'lights.rad']
  97.  
  98. Loading c:\users\tr4c3\desktop\durr\vbct_10ubeta\surf_tobenamed015\surf_tobenamed015.bsp
  99. Setting up ray-trace acceleration structure... Done (1.97 seconds)
  100. 12085 faces
  101. 66 degenerate faces
  102. 9729389 square feet [1401031936.00 square inches]
  103. 0 Displacements
  104. 0 Square Feet [0.00 Square Inches]
  105. 12019 patches before subdivision
  106. zero area child patch
  107. zero area child patch
  108. zero area child patch
  109. 706893 patches after subdivision
  110. 0 direct lights
  111. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (3)
  112. BuildVisLeafs: 0...1...2...3...4...5...6...
  113. Compile Complete for this module.
  114. VRAD Completed: Montag, 14. Juli 2014, 16:33:50
  115.  
  116. One Line Summary: 14.07.2014 16:33:50, surf_tobenamed015.vmf, Team Fortress 2, normal , fast, crashed?, 00:00:06, 00:00:00, 00:01:40, 00:01:46
  117. History.csv was updated.
  118.  
  119. Compile Summary - job mode: FAST
  120. Map Name: surf_tobenamed015.vmf
  121. VBSP - mode:normal , 5 seconds, 00:00:06 elapsed
  122. VVIS - mode:fast, 0 seconds, 00:00:00 elapsed
  123. VRAD - mode:crashed?, n/a(LDR), n/a(HDR), 00:01:40 elapsed
  124. Total Compile time: 00:01:46
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