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- public OnPlayerRegister(playerid, password[])
- {
- if(IsPlayerConnected(playerid))
- {
- new string3[200];
- new playername3[MAX_PLAYER_NAME];
- GetPlayerName(playerid, playername3, sizeof(playername3));
- format(string3, sizeof(string3), "/Accounts/%s.acc", playername3);
- strmid(PlayerInfo[playerid][pKey], password, 0, strlen(password)-1, 255);
- /*dini_Create(string3);
- dini_Set(string3, "Key", PlayerInfo[playerid][pKey]);*/
- new File: hFile = fopen(string3, io_write);
- print("Debug Register: 3");
- if (hFile)
- {
- new var[50];
- PlayerInfo[playerid][pCash] = GetPlayerMoney(playerid);
- if(PlayerInfo[playerid][pSex]) PlayerInfo[playerid][pModel] = 101;
- else if(PlayerInfo[playerid][pSex] == 2) PlayerInfo[playerid][pModel] = 12;
- PlayerInfo[playerid][pHouseKey] = MAX_HOUSES+1;
- PlayerInfo[playerid][pRentHouseKey] = MAX_HOUSES+1;
- format(var, 50, "Key=%s\n", password); fwrite(hFile, var);
- format(var, 50, "Sicherheit=%s\n", PlayerInfo[playerid][pSicherheit]); fwrite(hFile, var);
- format(var, 32, "Nieban=%d\n",PlayerInfo[playerid][pNieban]);fwrite(hFile, var);
- format(var, 32, "Ban=%d\n",PlayerInfo[playerid][pBan]);fwrite(hFile, var);
- format(var, 32, "AdminLevel=%d\n",PlayerInfo[playerid][pAdmin]);fwrite(hFile, var);
- format(var, 32, "DonateRank=%d\n",PlayerInfo[playerid][pDonateRank]);fwrite(hFile, var);
- format(var, 32, "Registered=%d\n",PlayerInfo[playerid][pReg]);fwrite(hFile, var);
- format(var, 32, "Sex=%d\n",PlayerInfo[playerid][pSex]);fwrite(hFile, var);
- format(var, 32, "Age=%d\n",PlayerInfo[playerid][pAge]);fwrite(hFile, var);
- format(var, 32, "Origin=%d\n",PlayerInfo[playerid][pOrigin]);fwrite(hFile, var);
- format(var, 32, "Premium=%d\n",PlayerInfo[playerid][pPrempunkte]);fwrite(hFile, var);
- format(var, 32, "CK=%d\n",PlayerInfo[playerid][pCK]);fwrite(hFile, var);
- format(var, 32, "Muted=%d\n",PlayerInfo[playerid][pMuted]);fwrite(hFile, var);
- format(var, 32, "Respect=%d\n",PlayerInfo[playerid][pExp]);fwrite(hFile, var);
- format(var, 32, "RentCarKey=%d\n", PlayerInfo[playerid][pRentCarKey]); fwrite(hFile, var);
- format(var, 32, "Money=%d\n",PlayerInfo[playerid][pCash]);fwrite(hFile, var);
- format(var, 32, "Bank=%d\n",PlayerInfo[playerid][pAccount]);fwrite(hFile, var);
- format(var, 32, "Crimes=%d\n",PlayerInfo[playerid][pCrimes]);fwrite(hFile, var);
- format(var, 32, "Kills=%d\n",PlayerInfo[playerid][pKills]);fwrite(hFile, var);
- format(var, 32, "Deaths=%d\n",PlayerInfo[playerid][pDeaths]);fwrite(hFile, var);
- format(var, 32, "Arrested=%d\n",PlayerInfo[playerid][pArrested]);fwrite(hFile, var);
- format(var, 32, "WantedDeaths=%d\n",PlayerInfo[playerid][pWantedDeaths]);fwrite(hFile, var);
- format(var, 32, "Ticket=%d\n",PlayerInfo[playerid][pTicket]);fwrite(hFile, var);
- format(var, 32, "APTicket=%d\n",PlayerInfo[playerid][pAPTicket]);fwrite(hFile, var);
- format(var, 32, "Phonebook=%d\n",PlayerInfo[playerid][pPhoneBook]);fwrite(hFile, var);
- format(var, 32, "Level=%d\n",PlayerInfo[playerid][pLevel]);fwrite(hFile, var);
- format(var, 32, "GPS=%d\n",PlayerInfo[playerid][pGPS]);fwrite(hFile, var);
- format(var, 32, "Einleitung=%d\n",PlayerInfo[playerid][pEinleitung]);fwrite(hFile, var);
- format(var, 32, "LottoNr=%d\n",PlayerInfo[playerid][pLottoNr]);fwrite(hFile, var);
- format(var, 32, "Fishes=%d\n",PlayerInfo[playerid][pFishes]);fwrite(hFile, var);
- format(var, 32, "BiggestFish=%d\n",PlayerInfo[playerid][pBiggestFish]);fwrite(hFile, var);
- format(var, 32, "Job=%d\n",PlayerInfo[playerid][pJob]);fwrite(hFile, var);
- format(var, 32, "HeadValue=%d\n",PlayerInfo[playerid][pHeadValue]);fwrite(hFile, var);
- format(var, 32, "Jailed=%d\n",PlayerInfo[playerid][pJailed]);fwrite(hFile, var);
- format(var, 32, "JailTime=%d\n",PlayerInfo[playerid][pJailTime]);fwrite(hFile, var);
- format(var, 32, "Drugs=%d\n",PlayerInfo[playerid][pDrugs]);fwrite(hFile, var);
- format(var, 32, "Waffen1=%d\n",PlayerInfo[playerid][pWaffen1]);fwrite(hFile, var);
- format(var, 32, "Waffen2=%d\n",PlayerInfo[playerid][pWaffen2]);fwrite(hFile, var);
- format(var, 32, "Waffen3=%d\n",PlayerInfo[playerid][pWaffen3]);fwrite(hFile, var);
- format(var, 32, "Waffen4=%d\n",PlayerInfo[playerid][pWaffen4]);fwrite(hFile, var);
- format(var, 32, "Waffen5=%d\n",PlayerInfo[playerid][pWaffen5]);fwrite(hFile, var);
- format(var, 32, "Waffen6=%d\n",PlayerInfo[playerid][pWaffen6]);fwrite(hFile, var);
- format(var, 32, "Waffen7=%d\n",PlayerInfo[playerid][pWaffen7]);fwrite(hFile, var);
- format(var, 32, "Waffen8=%d\n",PlayerInfo[playerid][pWaffen8]);fwrite(hFile, var);
- format(var, 32, "Sonnenbrille=%d\n",PlayerInfo[playerid][pSonnenBrille]);fwrite(hFile, var);
- format(var, 32, "DrogenAbhängig=%d\n",PlayerInfo[playerid][pDabhaengig]);fwrite(hFile, var);
- format(var, 32, "Leader=%d\n",PlayerInfo[playerid][pChef]);fwrite(hFile, var);
- format(var, 32, "Member=%d\n",PlayerInfo[playerid][pArbeiter]);fwrite(hFile, var);
- format(var, 32, "Rank=%d\n",PlayerInfo[playerid][pRank]);fwrite(hFile, var);
- format(var, 32, "Char=%d\n",PlayerInfo[playerid][pChar]);fwrite(hFile, var);
- format(var, 32, "DetSkill=%d\n",PlayerInfo[playerid][pDetSkill]);fwrite(hFile, var);
- format(var, 32, "SexSkill=%d\n",PlayerInfo[playerid][pSexSkill]);fwrite(hFile, var);
- format(var, 32, "LawSkill=%d\n",PlayerInfo[playerid][pLawSkill]);fwrite(hFile, var);
- format(var, 32, "MechSkill=%d\n",PlayerInfo[playerid][pMechSkill]);fwrite(hFile, var);
- format(var, 32, "JackSkill=%d\n",PlayerInfo[playerid][pJackSkill]);fwrite(hFile, var);
- format(var, 32, "CarSkill=%d\n",PlayerInfo[playerid][pCarSkill]);fwrite(hFile, var);
- format(var, 32, "NewsSkill=%d\n",PlayerInfo[playerid][pNewsSkill]);fwrite(hFile, var);
- format(var, 32, "DrugsSkill=%d\n",PlayerInfo[playerid][pDrugsSkill]);fwrite(hFile, var);
- format(var, 32, "FishSkill=%d\n",PlayerInfo[playerid][pFishSkill]);fwrite(hFile, var);
- format(var, 32, "pSHealth=%.1f\n",PlayerInfo[playerid][pSHealth]);fwrite(hFile, var);
- GetPlayerHealth(playerid,PlayerInfo[playerid][pHealth]);
- format(var, 32, "pHealth=%.1f\n",PlayerInfo[playerid][pHealth]);fwrite(hFile, var);
- format(var, 32, "Int=%d\n",PlayerInfo[playerid][pInt]);fwrite(hFile, var);
- format(var, 32, "Local=%d\n",PlayerInfo[playerid][pLocal]);fwrite(hFile, var);
- format(var, 32, "Team=%d\n",PlayerInfo[playerid][pTeam]);fwrite(hFile, var);
- format(var, 32, "Model=%d\n",PlayerInfo[playerid][pModel]);fwrite(hFile, var);
- format(var, 32, "ContractTime=%d\n",PlayerInfo[playerid][pContractTime]);fwrite(hFile, var);
- format(var, 32, "PhoneNr=%d\n",PlayerInfo[playerid][pHandynummer]);fwrite(hFile, var);
- format(var, 32, "Handyakku=%d\n",PlayerInfo[playerid][pHandyakku]);fwrite(hFile, var);
- format(var, 32, "Hotel=%d\n",PlayerInfo[playerid][pHotel]);fwrite(hFile, var);
- format(var, 32, "Pos_x=%.1f\n",PlayerInfo[playerid][pPos_x]);fwrite(hFile, var);
- format(var, 32, "Pos_y=%.1f\n",PlayerInfo[playerid][pPos_y]);fwrite(hFile, var);
- format(var, 32, "Timeout= %d\n",PlayerInfo[playerid][pTimeOut]);fwrite(hFile, var);
- format(var, 32, "Pos_z=%.1f\n",PlayerInfo[playerid][pPos_z]);fwrite(hFile, var);
- format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
- format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
- format(var, 32, "FlyLic=%d\n",PlayerInfo[playerid][pFlyLic]);fwrite(hFile, var);
- format(var, 32, "BusLic=%d\n",PlayerInfo[playerid][pBusLic]);fwrite(hFile, var);
- format(var, 32, "BoatLic=%d\n",PlayerInfo[playerid][pBoatLic]);fwrite(hFile, var);
- format(var, 32, "Kredit=%d\n",PlayerInfo[playerid][pKredit]);fwrite(hFile, var);
- format(var, 32, "Kreditzahlen=%d\n",PlayerInfo[playerid][pKreditbezahlen]);fwrite(hFile, var);
- format(var, 32, "FishLic=%d\n",PlayerInfo[playerid][pFishLic]);fwrite(hFile, var);
- format(var, 32, "Versicherung=%d\n",PlayerInfo[playerid][pVersicherung]);fwrite(hFile, var);
- format(var, 32, "Handyrechnung=%d\n",PlayerInfo[playerid][pHandyrechnung]);fwrite(hFile, var);
- format(var, 32, "Anbieter=%d\n",PlayerInfo[playerid][pAnbieter]);fwrite(hFile, var);
- format(var, 32, "GunLic=%d\n",PlayerInfo[playerid][pGunLic]);fwrite(hFile, var);
- format(var, 32, "Zinsen=%d\n",PlayerInfo[playerid][pZinsen]);fwrite(hFile, var);
- format(var, 32, "MehrCars=%d\n",PlayerInfo[playerid][pMehrCars]);fwrite(hFile, var);
- format(var, 32, "IRC=%d\n",PlayerInfo[playerid][pIRC]);fwrite(hFile, var);
- format(var, 32, "CarLic=%d\n",PlayerInfo[playerid][pCarLic]);fwrite(hFile, var);
- format(var, 32, "BusLic=%d\n",PlayerInfo[playerid][pBusLic]);fwrite(hFile, var);
- format(var, 32, "NewLic=%d\n",PlayerInfo[playerid][pNewLic]);fwrite(hFile, var);
- format(var, 32, "Krank=%d\n",PlayerInfo[playerid][pKrank]);fwrite(hFile, var);
- format(var, 32, "LKWLic=%d\n",PlayerInfo[playerid][pLKWLic]);fwrite(hFile, var);
- format(var, 32, "MotoLic=%d\n",PlayerInfo[playerid][pMotoLic]);fwrite(hFile, var);
- format(var, 32, "Impf=%d\n",PlayerInfo[playerid][pImpf]);fwrite(hFile, var);
- format(var, 32, "Sender=%d\n",PlayerInfo[playerid][pSender]);fwrite(hFile, var);
- format(var, 32, "Zig=%d\n",PlayerInfo[playerid][pZig]);fwrite(hFile, var);
- format(var, 32, "Radio=%d\n",PlayerInfo[playerid][pRadio]);fwrite(hFile, var);
- format(var, 32, "Kasten=%d\n",PlayerInfo[playerid][pKasten]);fwrite(hFile, var);
- format(var, 32, "Teleport=%d\n",PlayerInfo[playerid][pTeleport]);fwrite(hFile, var);
- format(var, 32, "Gun1=%d\n",PlayerInfo[playerid][pGun1]);fwrite(hFile, var);
- format(var, 32, "Gun2=%d\n",PlayerInfo[playerid][pGun2]);fwrite(hFile, var);
- format(var, 32, "Gun3=%d\n",PlayerInfo[playerid][pGun3]);fwrite(hFile, var);
- format(var, 32, "Gun4=%d\n",PlayerInfo[playerid][pGun4]);fwrite(hFile, var);
- format(var, 32, "Ammo1=%d\n",PlayerInfo[playerid][pAmmo1]);fwrite(hFile, var);
- format(var, 32, "Ammo2=%d\n",PlayerInfo[playerid][pAmmo2]);fwrite(hFile, var);
- format(var, 32, "Ammo3=%d\n",PlayerInfo[playerid][pAmmo3]);fwrite(hFile, var);
- format(var, 32, "Ammo4=%d\n",PlayerInfo[playerid][pAmmo4]);fwrite(hFile, var);
- format(var, 32, "CarTime=%d\n",PlayerInfo[playerid][pCarTime]);fwrite(hFile, var);
- format(var, 32, "CDPlayer=%d\n",PlayerInfo[playerid][pCDPlayer]);fwrite(hFile, var);
- format(var, 32, "Wins=%d\n",PlayerInfo[playerid][pWins]);fwrite(hFile, var);
- format(var, 32, "Loses=%d\n",PlayerInfo[playerid][pLoses]);fwrite(hFile, var);
- format(var, 32, "Tutorial=%d\n",PlayerInfo[playerid][pTut]);fwrite(hFile, var);
- format(var, 32, "Warnings=%d\n",PlayerInfo[playerid][pWarns]);fwrite(hFile, var);
- format(var, 32, "Adjustable=%d\n",PlayerInfo[playerid][pAdjustable]);fwrite(hFile, var);
- format(var, 32, "Fuel=%d\n",PlayerInfo[playerid][pFuel]);fwrite(hFile, var);
- format(var, 32, "Married=%d\n",PlayerInfo[playerid][pMarried]);fwrite(hFile, var);
- format(var, 32, "MarriedTo=%s\n",PlayerInfo[playerid][pMarriedTo]);fwrite(hFile, var);
- format(var, 32, "SpawnChange=%d\n",SpawnChange[playerid]);fwrite(hFile, var);
- format(var, 32, "WantedLevel=%d\n",WantedLevel[playerid]);fwrite(hFile, var);
- format(var, 32, "WantedPoints=%d\n",WantedPoints[playerid]);fwrite(hFile, var);
- format(var, 32, "PlayMinutes=%d\n",PlayerInfo[playerid][pPlayMinutes]);fwrite(hFile, var);
- format(var, 32, "GesamtMinutes=%d\n",PlayerInfo[playerid][pGesamtMinutes]);fwrite(hFile, var);
- format(var, 32, "MinutesSinceAn=%d\n",PlayerInfo[playerid][pMinutesSinceAn]);fwrite(hFile, var);
- format(var, 32, "Knast=%d\n",Knast[playerid]);fwrite(hFile, var);
- format(var, 32, "Uhr=%d\n",PlayerInfo[playerid][pUhrID]);fwrite(hFile, var);
- format(var, 32, "Handy=%d\n",PlayerInfo[playerid][pHandyID]);fwrite(hFile, var);
- format(var, 32, "KnastTime=%d\n",KnastTime[playerid]);fwrite(hFile, var);
- format(var, 32, "Perso=%d\n",PlayerInfo[playerid][pOwnPerso]);fwrite(hFile, var);
- format(var, 32, "FrakSperre=%d\n",PlayerInfo[playerid][pFrakSperre]);fwrite(hFile, var);
- format(var, 64, "PayDay=%d\n",PlayerInfo[playerid][pPayDay]);fwrite(hFile, var);
- format(var, 32, "Paydayzeit=%d\n",PlayerInfo[playerid][pPaydayzeit]);fwrite(hFile, var);
- format(var, 64, "PayDayHad=%d\n",PlayerInfo[playerid][pPayDayHad]);fwrite(hFile, var);
- format(var, 32, "CarsOwn=%d\n", PlayerInfo[playerid][pCarsOwn]);fwrite(hFile, var);
- format(var, 32, "HouseKey=%d\n", PlayerInfo[playerid][pHouseKey]);fwrite(hFile, var);
- format(var, 32, "RentHouseKey=%d\n", PlayerInfo[playerid][pRentHouseKey]);fwrite(hFile, var);
- fclose(hFile);
- format(string3,sizeof(string3)," {FFFFFF}Willkommen zurück!\n Spieler: {FF8A05}%s{FFFFFF}, Ping: %d\n Um den Server zu betreten.\nGeb bitte unten dein Passwort ein.\nVerwende dein Passwort niemals auf andern Servern!",pn(playerid),GetPlayerPing(playerid));
- ShowPlayerDialog(playerid,LOGINDIALOG,DIALOG_STYLE_PASSWORD,"{FF8A05} The Sense Of Life",string3,"Login","Abbrechen");
- print("Debug Register: 2");
- }
- }
- print("Debug Register: 1");
- return 1;
- }
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