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  1. *** Configuration file for RTV/RTM. ***
  2. *** All field names are case-insensitive. ***
  3. *** This does not apply to all field values however. ***
  4. *** Please read carefully the description of each field. ***
  5.  
  6. ************************************************************
  7. * General settings *
  8. ************************************************************
  9.  
  10. * Path of the log file.
  11. * MBII server must have a log file and have
  12. * g_logSync set to 1 (enabled) and
  13. * g_logExplicit set to 3.
  14. * seta g_logSync "1"
  15. * seta g_logExplicit "3"
  16. * Path is case-sensitive under Linux.
  17.  
  18. Log: C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy - Copy\GameData\MBII\log.txt
  19.  
  20. * Path of the MBII folder.
  21. * Used to detect all BSP map files.
  22. * Path is case-sensitive under Linux.
  23.  
  24. MBII folder: C:\Program Files (x86)\LucasArts\Star Wars Jedi Knight Jedi Academy - Copy\GameData\MBII
  25.  
  26. * Server address (IP/Host:Port).
  27. * Used for sending messages and commands to the server.
  28. * Do not change the IP unless the loopback (127.0.0.1) is redirecting to another or no server at all.
  29. * IP address can be replaced with a fqdn such as localhost:29070 or server.com:29070.
  30.  
  31. Address: 127.0.0.1:29071
  32.  
  33. * Bind IP address.
  34. * The IP address set here will be bound to send packets to the server.
  35. * It must be an IP available within your machine.
  36. * It's HIGHLY recommended to bind the same IP address set in the Address field.
  37. * A fqdn such as localhost or server.com is also valid.
  38. * Leave this field empty or commented to use whatever is available from the machine.
  39.  
  40. Bind: 127.0.0.1
  41.  
  42. * Server rcon password.
  43. * Used for sending messages and commands to the server.
  44. * Password is case-sensitive.
  45.  
  46. Password: testy
  47.  
  48. * Flood protection system.
  49. * The flood protection system will not allow the same player to execute one command after the
  50. * other in rapid sequences (flooding).
  51. * For each individual player a timer will be set once he/she uses one of RTV/RTM commands.
  52. * The timer resets for each new command the player sends, unless the previous timer didn't expire yet.
  53. * In this case, the command will be ignored until the timer expires.
  54. * Voting commands are not monitored as they don't send a message back to the server.
  55. * Players can vote as they see fit without worry of their commands being ignored.
  56. * Admin commands will also not be monitored.
  57. * Timer in seconds.
  58. * OBS: Timer can be set as a floating point for fractions of a second.
  59. * Ex: Half a second, 0.5.
  60. * 0 = Disabled.
  61.  
  62. Flood protection: 0
  63.  
  64. * Enable this option to force RTV/RTM to use the say command only.
  65. * Svsay command (server messages placed in the chat box) will never be used,
  66. * instead all messages will appear for a very short time window at the top left corner of the screen.
  67. * This option when enabled will basically make all of RTV/RTM messages only truly
  68. * visible through the use of the in-game console.
  69. * 0 = Disabled (Important messages will be sent via the svsay command, while non-important messages will be
  70. * sent via the say command).
  71. * 1 = Enabled (All messages will be sent via the say command only).
  72. * Developer Note: The minimal amount of messages sent via svsay never bothered me, despite
  73. * the fact that I've OCD (Obsessive Compulsive Disorder),
  74. * and I truly question whether the efficiency of raising awareness to more important
  75. * events can still be maintained when players have to rely mostly in the console.
  76. * This field was added to try to please all sides, although I won't recommend to
  77. * enable it under any circumstance.
  78.  
  79. Use say only: 0
  80.  
  81. * When enabled, this option will kick any and all players using the protected nicknames Server and Admin.
  82. * Case and color are disregarded and therefore any variation of those two names are disallowed.
  83. * OBS: g_logClientInfo must be set to "1" within your server.cfg for this feature to have any effect.
  84.  
  85. Name protection: 1
  86.  
  87. * Default game that it will switch to when the player count drops to 0.
  88. * Format may include one or two options.
  89. * With one option, you must either set the default map name
  90. * or the default mode value to switch to.
  91. * Ex: Default game: mb2_dotf
  92. * With two options, you must set the mode value followed by one or more blank spaces and
  93. * then the map name.
  94. * Ex: Default game: 0 mb2_dotf
  95. * Mode values are:
  96. * 0 = Open.
  97. * 1 = Semi Authentic.
  98. * 2 = Full Authentic.
  99. * If left empty or commented, it will do nothing when player count drops to 0.
  100.  
  101. Default game:
  102.  
  103. * Clean the log file once its size is greater than or equal the defined value in megabytes.
  104. * Ex: Clean Log: 1 20
  105. * This value will clean the log file once its size is greater than or equal 20 megabytes.
  106. * Compressed files will be tar.gz (gzip) with its date of compression
  107. * appended into its name.
  108. * Ex: log.txt-20110101000000.tar.gz (2011 01 01 00:00:00)
  109. * 0 = Disabled.
  110. * 1 = Clean.
  111. * 2 = Compress and clean.
  112.  
  113. Clean log: 2 10
  114.  
  115. ************************************************************
  116. * Admin voting settings *
  117. ************************************************************
  118.  
  119. * Define the method to use to complete an admin voting,
  120. * and the number of minutes/rounds as the voting limit.
  121. * 0 = Minutes (An admin voting will complete based on the specified value in minutes).
  122. * 1 = Rounds (An admin voting will complete based on the specified value in rounds.
  123. * The round in which the voting was started will not be counted towards this value).
  124. * Ex: Admin voting: 0 3
  125. * will complete an admin voting after 3 minutes have passed.
  126. * Display messages informing the players of the voting and the voting options will occur
  127. * at intervals of 1 minute. The final display message will occur 30 seconds before the voting completes.
  128. * Ex: Admin voting: 1 5
  129. * will complete an admin voting after 5 rounds have passed.
  130. * Display messages informing the players of the voting and the voting options will occur
  131. * at the beginning of every round.
  132.  
  133. Admin voting: 0 3
  134.  
  135. * The minimum amount of votes for an admin voting not to fail.
  136. * The value must be in percent (0-100)
  137. * and must be either a floating point (20.5) or an integer (20).
  138. * 0 = Disabled (even if no vote was registered, the admin voting will never fail).
  139.  
  140. Admin minimum votes: 20
  141.  
  142. * Skip admin voting once an option can no longer be reached.
  143. * Ex: 4 players are online and 3 voted for option 1. No other option can reach
  144. * option 1's value anymore, therefore it will not wait for the last player
  145. * to vote, skipping ahead to result instead.
  146. * Ex: 8 players are online and 4 voted for option 1, 1 voted for option 2,
  147. * and 1 voted for option 3. 2 votes are remaining and no option
  148. * can reach option 1's value anymore, therefore skipping
  149. * ahead to result instead.
  150. * If the number of votes didn't reach the minimum votes requirement,
  151. * the admin voting will not be skipped.
  152. * OBS: While this feature takes vote changes and unvote into account,
  153. * one must change his vote or unvote before the winning option becomes unreachable.
  154. * 0 = Disabled (admin voting will never be skipped).
  155. * 1 = Admin voting will only be skipped if all players have voted.
  156. * 2 = Admin voting will be skipped when an option's value is no longer reachable.
  157.  
  158. Admin skip voting: 1
  159.  
  160. ************************************************************
  161. * Map limit settings *
  162. ************************************************************
  163.  
  164. * Map roundlimit.
  165. * Detects the server roundlimit and fraglimit, and start a map voting once it's reached.
  166. * OBS: Roundlimit and/or fraglimit must be enabled within the server (seta roundlimit/fraglimit "value").
  167. * 0 = Disabled.
  168. * 1 = Enabled.
  169.  
  170. Roundlimit: 0
  171.  
  172. * Map timelimit.
  173. * Detects the server timelimit and start a map voting once it's reached.
  174. * OBS: Timelimit must be enabled within the server (seta timelimit "value").
  175. * 0 = Disabled.
  176. * 1 = Enabled.
  177.  
  178. Timelimit: 0
  179.  
  180. * Define the method to use to complete a map limit voting,
  181. * and the number of minutes/rounds as the voting limit.
  182. * 0 = Minutes (A map limit voting will complete based on the specified value in minutes).
  183. * 1 = Rounds (A map limit voting will complete based on the specified value in rounds.
  184. * The round in which the voting was started will not be counted towards this value).
  185. * Ex: Limit voting: 0 3
  186. * will complete a map limit voting after 3 minutes have passed.
  187. * Display messages informing the players of the voting and the voting options will occur
  188. * at intervals of 1 minute. The final display message will occur 30 seconds before the voting completes.
  189. * Ex: Limit voting: 1 5
  190. * will complete a map limit voting after 5 rounds have passed.
  191. * Display messages informing the players of the voting and the voting options will occur
  192. * at the beginning of every round.
  193. * This field can be left empty or commented if neither Roundlimit nor Timelimit
  194. * are enabled.
  195.  
  196. Limit voting: 0 3
  197.  
  198. * The minimum amount of votes for a map limit voting not to fail.
  199. * The value must be in percent (0-100)
  200. * and must be either a floating point (20.5) or an integer (20).
  201. * 0 = Disabled (even if no vote was registered, the map limit voting will never fail).
  202. * This field can be left empty or commented if neither Roundlimit nor Timelimit
  203. * are enabled.
  204.  
  205. Limit minimum votes: 0
  206.  
  207. * Controls the availability of the extend map option "Don't change" for Roundlimit and
  208. * Timelimit votings.
  209. * OBS: If this field leaves the map limit voting with only a single option remaining,
  210. * then a voting will not be called and a map change will take place with the only option.
  211. * 0 = The "Don't change" option will never be added to any map limit voting.
  212. * 1 = The "Don't change" option will be added until the number of extensions is reached for the current map
  213. * (requires a second option defining the amount of extensions allowed).
  214. * 2 = The "Don't change" option will be added for every map limit voting.
  215. * OBS: Second option should be preceded by one or more blank spaces.
  216. * Ex: Limit extend: 1 2
  217. * OBS: Extensions are computed from every map voting, including RTV.
  218. * This field can be left empty or commented if neither Roundlimit nor Timelimit
  219. * are enabled.
  220.  
  221. Limit extend: 1 1
  222.  
  223. * Time to wait before re-enabling RTV after a successful map limit voting
  224. * in seconds (MAP CHANGE).
  225. * Even though Roundlimit and Timelimit will never use this value, it can be added to prevent
  226. * RTV from being immediately re-used after a map limit voting.
  227. * 0 = Disabled.
  228. * This field can be left empty or commented if neither Roundlimit nor Timelimit
  229. * are enabled.
  230.  
  231. Limit successful wait time: 0
  232.  
  233. * Time to wait before re-enabling RTV after a failed map limit voting
  234. * in seconds (NO MAP CHANGE).
  235. * This can happen either because most players voted not to change the map (extend),
  236. * or because minimum votes requirement was not met.
  237. * Even though Roundlimit and Timelimit will never use this value, it can be added to prevent
  238. * RTV from being immediately re-used after a map limit voting.
  239. * 0 = Disabled.
  240. * This field can be left empty or commented if neither Roundlimit nor Timelimit
  241. * are enabled.
  242.  
  243. Limit failed wait time: 0
  244.  
  245. * Skip map limit voting once an option can no longer be reached.
  246. * Ex: 4 players are online and 3 voted for option 1. No other option can reach
  247. * option 1's value anymore, therefore it will not wait for the last player
  248. * to vote, skipping ahead to result instead.
  249. * Ex: 8 players are online and 4 voted for option 1, 1 voted for option 2,
  250. * and 1 voted for option 3. 2 votes are remaining and no option
  251. * can reach option 1's value anymore, therefore skipping
  252. * ahead to result instead.
  253. * If second turn is enabled, the map limit voting will
  254. * only be skipped if the amount of votes received by the most voted option
  255. * is greater than 50% of the total number of players,
  256. * since every vote counts for defining a second turn.
  257. * If the number of votes didn't reach the minimum votes requirement,
  258. * the map limit voting will not be skipped.
  259. * OBS: While this feature takes vote changes and unvote into account,
  260. * one must change his vote or unvote before the winning option becomes unreachable.
  261. * 0 = Disabled (map limit voting will never be skipped).
  262. * 1 = Map limit voting will only be skipped if all players have voted.
  263. * 2 = Map limit voting will be skipped when an option's value is no longer reachable.
  264. * This field can be left empty or commented if neither Roundlimit nor Timelimit
  265. * are enabled.
  266.  
  267. Limit skip voting: 1
  268.  
  269. * Start a second turn map limit voting whether the number of options is greater than 2 and
  270. * the amount of votes received by the most voted option is less than or equal 50% of the total number of votes.
  271. * OBS: If two options tied and no other option received any votes, a second turn voting will not be called.
  272. * The two most voted options will be used for the second turn voting.
  273. * If the number of most voted options is greater than 2, then map priority will be used to define
  274. * the two options for second turn.
  275. * 0 = Disabled (no second turn map limit voting will be called).
  276. * 1 = Enabled.
  277. * This field can be left empty or commented if neither Roundlimit nor Timelimit
  278. * are enabled.
  279.  
  280. Limit second turn: 0
  281.  
  282. * Change map immediately after a map limit voting or await for the next round.
  283. * 0 = Disabled (map will only change after a new round is detected).
  284. * 1 = Enabled (map will change immediately after a map limit voting).
  285. * This field can be left empty or commented if neither Roundlimit nor Timelimit
  286. * are enabled.
  287.  
  288. Limit change immediately: 1
  289.  
  290. ************************************************************
  291. * Rock the Vote settings *
  292. ************************************************************
  293.  
  294. * Rock the Vote (RTV).
  295. * Player-based map changer.
  296. * 0 = Disabled.
  297. * 1 = Enabled.
  298.  
  299. RTV: 1
  300.  
  301. * Required number of players for RTV to pass (in percent).
  302. * Must be either a floating point (60.5) or an integer (60).
  303. * If an integer cannot be represented by this value,
  304. * the closest integer to this value will be used instead (by rounding).
  305. * Ex: 2 players are online and this value is set to 60%.
  306. * 60% of 2 cannot be represented into an integer.
  307. * The only values which can be represented by an integer in this situation are:
  308. * 0 = 0%
  309. * 1 = 50%
  310. * 2 = 100%
  311. * 0 is an special value and cannot be used and 50% is closer to 60% than 100%.
  312. * Therefore, RTV will require a single player to RTV.
  313. * If set to the special value 0, the next integer after 50% of the total number of players
  314. * will be used (absolute majority).
  315. * Ex: Ten players are online, 50% is five players, therefore RTV will require six players to RTV.
  316. * Ex: Eleven players are online, 50% is five and a half players. Since a half player can't vote,
  317. * the next integer will be six, therefore RTV will require six players to RTV.
  318. * This field can be left empty or commented if RTV is disabled.
  319.  
  320. RTV rate: 0
  321.  
  322. * Define the method to use to complete a RTV voting,
  323. * and the number of minutes/rounds as the voting limit.
  324. * 0 = Minutes (A RTV voting will complete based on the specified value in minutes).
  325. * 1 = Rounds (A RTV voting will complete based on the specified value in rounds.
  326. * The round in which the voting was started will not be counted towards this value).
  327. * Ex: RTV voting: 0 3
  328. * will complete a RTV voting after 3 minutes have passed.
  329. * Display messages informing the players of the voting and the voting options will occur
  330. * at intervals of 1 minute. The final display message will occur 30 seconds before the voting completes.
  331. * Ex: RTV voting: 1 5
  332. * will complete a RTV voting after 5 rounds have passed.
  333. * Display messages informing the players of the voting and the voting options will occur
  334. * at the beginning of every round.
  335. * This field can be left empty or commented if RTV is disabled.
  336.  
  337. RTV voting: 0 3
  338.  
  339. * The minimum amount of votes for a RTV voting not to fail.
  340. * The value must be in percent (0-100)
  341. * and must be either a floating point (20.5) or an integer (20).
  342. * 0 = Disabled (even if no vote was registered, the RTV voting will never fail).
  343. * This field can be left empty or commented if RTV is disabled.
  344.  
  345. RTV minimum votes: 20
  346.  
  347. * Controls the availability of the extend map option "Don't change" for RTV votings.
  348. * OBS: If this field leaves the RTV voting with only a single option remaining,
  349. * then a voting will not be called and a map change will take place with the only option.
  350. * 0 = The "Don't change" option will never be added to any RTV voting.
  351. * 1 = The "Don't change" option will be added until the number of extensions is reached for the current map
  352. * (requires a second option defining the amount of extensions allowed).
  353. * 2 = The "Don't change" option will be added for every RTV voting.
  354. * OBS: Second option should be preceded by one or more blank spaces.
  355. * Ex: RTV extend: 1 2
  356. * OBS: Extensions are computed from every map voting, including Roundlimit and Timelimit.
  357. * This field can be left empty or commented if RTV is disabled.
  358.  
  359. RTV extend: 2
  360.  
  361. * Time to wait before re-enabling RTV after a successful RTV voting
  362. * in seconds (MAP CHANGE).
  363. * 0 = Disabled.
  364. * This field can be left empty or commented if RTV is disabled.
  365.  
  366. RTV successful wait time: 300
  367.  
  368. * Time to wait before re-enabling RTV after a failed RTV voting
  369. * in seconds (NO MAP CHANGE).
  370. * This can happen either because most players voted not to change the map (extend),
  371. * or because minimum votes requirement was not met.
  372. * 0 = Disabled.
  373. * This field can be left empty or commented if RTV is disabled.
  374.  
  375. RTV failed wait time: 300
  376.  
  377. * Skip RTV voting once an option can no longer be reached.
  378. * Ex: 4 players are online and 3 voted for option 1. No other option can reach
  379. * option 1's value anymore, therefore it will not wait for the last player
  380. * to vote, skipping ahead to result instead.
  381. * Ex: 8 players are online and 4 voted for option 1, 1 voted for option 2,
  382. * and 1 voted for option 3. 2 votes are remaining and no option
  383. * can reach option 1's value anymore, therefore skipping
  384. * ahead to result instead.
  385. * If second turn is enabled, the RTV voting will
  386. * only be skipped if the amount of votes received by the most voted option
  387. * is greater than 50% of the total number of players,
  388. * since every vote counts for defining a second turn.
  389. * If the number of votes didn't reach the minimum votes requirement,
  390. * the RTV voting will not be skipped.
  391. * OBS: While this feature takes vote changes and unvote into account,
  392. * one must change his vote or unvote before the winning option becomes unreachable.
  393. * 0 = Disabled (RTV voting will never be skipped).
  394. * 1 = RTV voting will only be skipped if all players have voted.
  395. * 2 = RTV voting will be skipped when an option's value is no longer reachable.
  396. * This field can be left empty or commented if RTV is disabled.
  397.  
  398. RTV skip voting: 1
  399.  
  400. * Start a second turn RTV voting whether the number of options is greater than 2 and
  401. * the amount of votes received by the most voted option is less than or equal 50% of the total number of votes.
  402. * OBS: If two options tied and no other option received any votes, a second turn voting will not be called.
  403. * The two most voted options will be used for the second turn voting.
  404. * If the number of most voted options is greater than 2, then map priority will be used to define
  405. * the two options for second turn.
  406. * 0 = Disabled (no second turn RTV voting will be called).
  407. * 1 = Enabled.
  408. * This field can be left empty or commented if RTV is disabled.
  409.  
  410. RTV second turn: 1
  411.  
  412. * Change map immediately after a RTV voting or await for the next round.
  413. * 0 = Disabled (map will only change after a new round is detected).
  414. * 1 = Enabled (map will change immediately after a RTV voting).
  415. * This field can be left empty or commented if RTV is disabled.
  416.  
  417. RTV change immediately: 0
  418.  
  419. ************************************************************
  420. * Map settings *
  421. ************************************************************
  422.  
  423. * Automatic maps from BSP files.
  424. * Enable this option if you don't want to mess with the map selection
  425. * and/or want all maps available for voting.
  426. * 0 = Disabled (Manual map selection via the Maps and Secondary maps files).
  427. * 1 = Enabled (All detected BSP map files will be primary maps. Secondary maps will not function).
  428. * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled.
  429.  
  430. Automatic maps: 0
  431.  
  432. * Primary maps file containing maps allowed to be nominated and automatically picked,
  433. * if needed.
  434. * At least one primary map must be added.
  435. * Maps should be separated by lines, each line containing a single map name.
  436. * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled or
  437. * if Automatic maps is enabled.
  438. * If left empty or commented while map voting is enabled and Automatic maps is disabled,
  439. * it will assume the map file is <configuration folder>/maps.txt.
  440. * OBS: If the map file does not exist or if it's empty,
  441. * you will be prompted to enter an interactive map list creation process.
  442. * In this mode, all maps from BSP files will be shown to you for choosing between,
  443. * primary, secondary or ignore (will not be added to either list).
  444. * If you lack shell access, you should already have the map files created, as you won't
  445. * be able to provide input to the interactive creation process.
  446.  
  447. Maps:
  448.  
  449. * Secondary maps file containing maps allowed to be nominated and/or automatically picked,
  450. * if needed.
  451. * Maps should be separated by lines, each line containing a single map name.
  452. * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled or
  453. * if Automatic maps is enabled.
  454. * If left empty or commented while map voting is enabled and Automatic maps is disabled,
  455. * it will assume the secondary maps file is <configuration folder>/secondary_maps.txt.
  456. * OBS: If the secondary maps file does not exist or if it's empty,
  457. * it will assume no secondary maps were added.
  458.  
  459. Secondary maps:
  460.  
  461. * Allows secondary maps to be automatically picked in the event of a map voting
  462. * lacking five map nominations.
  463. * 0 = Disabled (only primary maps will be used to fill remaining slots).
  464. * 1 = Secondary maps will only be used to fill remaining slots if no new primary map is available.
  465. * 2 = Primary and secondary maps will be used to fill remaining slots equally.
  466. * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled or
  467. * if Automatic maps is enabled or if you have no secondary maps.
  468.  
  469. Pick secondary maps: 1
  470.  
  471. * Define the priority for each map type.
  472. * This priority system will be used in the presence of a tie.
  473. * Higher priorities will always win over lower priorities.
  474. * Ties between the same priority will result in a random call to define the victor, with the exception
  475. * of nomination selection under Nomination type 1, which uses nomination order instead.
  476. * Nomination type 1, second turn and voting result will use these values.
  477. * Format: (Primary maps) (Secondary maps) (Extend map/"Don't change")
  478. * Priorities:
  479. * 0 = Bottom priority.
  480. * 1 = Middle priority.
  481. * 2 = Top priority.
  482. * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled.
  483.  
  484. Map priority: 2 0 1
  485.  
  486. * Map nomination system.
  487. * If the number of maps (primary + secondary) is less than or equal five,
  488. * then map nomination will be disabled and all available maps will be displayed during voting.
  489. * If the number of maps is greater than five, players will be allowed to nominate maps.
  490. * Nominated maps will be displayed at the head of the voting list.
  491. * All five map slots will be filled automatically whether there are not five nominations.
  492. * When this happens, maps will be picked randomly from the map lists until all remaining
  493. * slots are filled or until no new map is available.
  494. * If no map is currently available, then Roundlimit, Timelimit and RTV
  495. * will remain disabled until a new map becomes available again.
  496. * 0 = A player can nominate a single map with a maximum of five map nominations for all players.
  497. * 1 = A player has a single nomination vote, which can be used to vote for a specific map nomination.
  498. * When a map voting starts, the most voted nominations (to a maximum of 5) will be used for the voting.
  499. * If ties are present among nomination votes, map priority and nomination order will be used.
  500. * This field can be left empty or commented if map voting (Roundlimit, Timelimit, RTV) is disabled or
  501. * if the number of allowed maps (primary + secondary) is less than or equal five (nominations disabled).
  502.  
  503. Nomination type: 0
  504.  
  505. * Recently played maps restriction.
  506. * Recently played maps will be disabled for the duration of the defined value in seconds.
  507. * Manually changed maps are also registered.
  508. * Ex: Enable recently played maps: 3600
  509. * After a map change the previous map will become unavailable for nomination and
  510. * voting for 1 hour (3600 seconds).
  511. * 0 = Disabled.
  512. * This field can be left empty or commented if map voting (RTV, Roundlimit, Timelimit) is disabled.
  513.  
  514. Enable recently played maps: 0
  515.  
  516. ************************************************************
  517. * Rock the Mode settings *
  518. ************************************************************
  519.  
  520. * Rock the Mode (RTM).
  521. * Player-based game mode changer.
  522. * Rock the Mode functions like RTV,
  523. * but without nominations and with MBII's modes instead of maps.
  524. * Votes allowed:
  525. * 0 = All modes disabled (RTM disabled).
  526. * 1 = Open mode only.
  527. * 2 = Semi Authentic mode only.
  528. * 3 = Full Authentic mode only.
  529. * 4 = Open and Semi Authentic modes only.
  530. * 5 = Open and Full Authentic modes only.
  531. * 6 = Semi Authentic and Full Authentic modes only.
  532. * 7 = All modes enabled.
  533.  
  534. RTM: 0
  535.  
  536. * Define the priority for each game mode.
  537. * This priority will be used in the presence of a tie.
  538. * Higher priorities will always win over lower priorities.
  539. * Ties between the same priority will result in a random call to define the victor.
  540. * Second turn and voting result will use these values.
  541. * Format: (Open mode) (Semi Authentic mode) (Full Authentic mode) (Extend mode/"Don't change")
  542. * Priorities:
  543. * 0 = Bottom priority.
  544. * 1 = Middle priority.
  545. * 2 = Top priority.
  546. * This field can be left empty or commented if RTM is disabled.
  547.  
  548. Mode priority: 2 0 2 1
  549.  
  550. * Required number of players for RTM to pass (in percent).
  551. * Must be either a floating point (60.5) or an integer (60).
  552. * If an integer cannot be represented by this value,
  553. * the closest integer to this value will be used instead (by rounding).
  554. * Ex: 2 players are online and this value is set to 60%.
  555. * 60% of 2 cannot be represented into an integer.
  556. * The only values which can be represented by an integer in this situation are:
  557. * 0 = 0%
  558. * 1 = 50%
  559. * 2 = 100%
  560. * 0 is an special value and cannot be used and 50% is closer to 60% than 100%.
  561. * Therefore, RTM will require a single player to RTM.
  562. * If set to the special value 0, the next integer after 50% of the total number of players
  563. * will be used (absolute majority).
  564. * Ex: Ten players are online, 50% is five players, therefore RTM will require six players to RTM.
  565. * Ex: Eleven players are online, 50% is five and a half players. Since a half player can't vote,
  566. * the next integer will be six, therefore RTM will require six players to RTM.
  567. * This field can be left empty or commented if RTM is disabled.
  568.  
  569. RTM rate: 0
  570.  
  571. * Define the method to use to complete a RTM voting,
  572. * and the number of minutes/rounds as the voting limit.
  573. * 0 = Minutes (A RTM voting will complete based on the specified value in minutes).
  574. * 1 = Rounds (A RTM voting will complete based on the specified value in rounds.
  575. * The round in which the voting was started will not be counted towards this value).
  576. * Ex: RTM voting: 0 3
  577. * will complete a RTM voting after 3 minutes have passed.
  578. * Display messages informing the players of the voting and the voting options will occur
  579. * at intervals of 1 minute. The final display message will occur 30 seconds before the voting completes.
  580. * Ex: RTM voting: 1 5
  581. * will complete a RTM voting after 5 rounds have passed.
  582. * Display messages informing the players of the voting and the voting options will occur
  583. * at the beginning of every round.
  584. * This field can be left empty or commented if RTM is disabled.
  585.  
  586. RTM voting: 0 3
  587.  
  588. * The minimum amount of votes for a RTM voting not to fail.
  589. * The value must be in percent (0-100)
  590. * and must be either a floating point (20.5) or an integer (20).
  591. * 0 = Disabled (even if no vote was registered, the RTM voting will never fail).
  592. * This field can be left empty or commented if RTM is disabled.
  593.  
  594. RTM minimum votes: 20
  595.  
  596. * Controls the availability of the extend mode option "Don't change" for RTM votings.
  597. * OBS: If this field leaves the RTM voting with only a single option remaining,
  598. * then a voting will not be called and a mode change will take place with the only option.
  599. * 0 = The "Don't change" option will never be added to any RTM voting.
  600. * 1 = The "Don't change" option will be added until the number of extensions is reached for the current mode
  601. * (requires a second option defining the amount of extensions allowed).
  602. * 2 = The "Don't change" option will be added for every RTM voting.
  603. * OBS: Second option should be preceded by one or more blank spaces.
  604. * Ex: RTM extend: 1 2
  605. * This field can be left empty or commented if RTM is disabled.
  606.  
  607. RTM extend: 2
  608.  
  609. * Time to wait before re-enabling RTM after a successful RTM voting
  610. * in seconds (MODE CHANGE).
  611. * 0 = Disabled.
  612. * This field can be left empty or commented if RTM is disabled.
  613.  
  614. RTM successful wait time: 300
  615.  
  616. * Time to wait before re-enabling RTM after a failed RTM voting
  617. * in seconds (NO MODE CHANGE).
  618. * This can happen either because most players voted not to change the mode (extend),
  619. * or because minimum votes requirement was not met.
  620. * 0 = Disabled.
  621. * This field can be left empty or commented if RTM is disabled.
  622.  
  623. RTM failed wait time: 300
  624.  
  625. * Skip RTM voting once an option can no longer be reached.
  626. * Ex: 4 players are online and 3 voted for option 1. No other option can reach
  627. * option 1's value anymore, therefore it will not wait for the last player
  628. * to vote, skipping ahead to result instead.
  629. * Ex: 8 players are online and 4 voted for option 1, 1 voted for option 2,
  630. * and 1 voted for option 3. 2 votes are remaining and no option
  631. * can reach option 1's value anymore, therefore skipping
  632. * ahead to result instead.
  633. * If second turn is enabled, the RTM voting will
  634. * only be skipped if the amount of votes received by the most voted option
  635. * is greater than 50% of the total number of players,
  636. * since every vote counts for defining a second turn.
  637. * If the number of votes didn't reach the minimum votes requirement,
  638. * the RTM voting will not be skipped.
  639. * OBS: While this feature takes vote changes and unvote into account,
  640. * one must change his vote or unvote before the winning option becomes unreachable.
  641. * 0 = Disabled (RTM voting will never be skipped).
  642. * 1 = RTM voting will only be skipped if all players have voted.
  643. * 2 = RTM voting will be skipped when an option's value is no longer reachable.
  644. * This field can be left empty or commented if RTM is disabled.
  645.  
  646. RTM skip voting: 1
  647.  
  648. * Start a second turn RTM voting whether the number of options is greater than 2 and
  649. * the amount of votes received by the most voted option is less than or equal 50% of the total number of votes.
  650. * OBS: If two options tied and no other option received any votes, a second turn voting will not be called.
  651. * The two most voted options will be used for the second turn voting.
  652. * If the number of most voted options is greater than 2, then mode priority will be used to define
  653. * the two options for second turn.
  654. * 0 = Disabled (no second turn RTM voting will be called).
  655. * 1 = Enabled.
  656. * This field can be left empty or commented if RTM is disabled.
  657.  
  658. RTM second turn: 0
  659.  
  660. * Change mode immediately after a RTM voting or await for the next round.
  661. * 0 = Disabled (mode will only change after a new round is detected).
  662. * 1 = Enabled (mode will change immediately after a RTM voting).
  663. * This field can be left empty or commented if RTM is disabled.
  664.  
  665. RTM change immediately: 1
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