Moises

Loop

Nov 16th, 2011
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  1. #include <a_samp>
  2. #include <core>
  3. #include <float>
  4. #include <streamer>
  5. #include <time>
  6. #include <Dini>
  7.  
  8. #define COR_M 0xFFFF00AA
  9.  
  10. public OnFilterScriptInit()
  11. {
  12. print("\n*****************************************");
  13. print("* Criado Por *");
  14. print("* .!!Moises!!. *");
  15. print("****************************************\n");
  16.  
  17. CreateObject(18450,-2384.20996094,2875.08593750,335.25277710,0.00000000,39.52880859,269.86267090); //convertffs(7)
  18. CreateObject(18450,-2384.36474600,2813.42871100,284.36798100,0.00000000,39.53410000,269.86320000); //convertffs(8)
  19. CreateObject(18450,-2384.51660200,2751.76171900,233.47552500,0.00000000,39.53410000,269.86320000); //convertffs(9)
  20. CreateObject(18450,-2384.61303700,2715.05664100,203.17950400,0.00000000,39.53410000,269.86320000); //convertffs(10)
  21. CreateObject(18450,-2384.74877900,2644.72119100,146.79820300,0.00000000,36.09630000,269.86320000); //convertffs(11)
  22. CreateObject(18450,-2384.74292000,2643.66430700,147.91757200,0.00000000,29.22080000,269.86320000); //convertffs(12)
  23. CreateObject(18450,-2384.76855500,2642.80737300,148.44026200,0.00000000,22.34540000,269.86320000); //convertffs(13)
  24. CreateObject(18450,-2384.78198200,2640.79174800,148.29982000,0.00000000,15.46990000,269.86320000); //convertffs(14)
  25. CreateObject(18450,-2384.77832000,2638.12402300,148.02630600,0.00000000,8.59440000,269.86320000); //convertffs(15)
  26. CreateObject(18450,-2384.79516600,2634.49096700,147.47747800,0.00000000,1.71890000,269.86320000); //convertffs(16)
  27. CreateObject(18450,-2384.80200200,2633.28540000,146.91941800,0.00000000,354.84340000,269.86320000); //convertffs(17)
  28. CreateObject(18450,-2384.82714800,2625.93701200,147.42903100,0.00000000,347.96790000,269.86320000); //convertffs(18)
  29. CreateObject(18450,-2384.83227500,2622.51367200,147.74813800,0.00000000,341.09240000,269.86320000); //convertffs(19)
  30. CreateObject(18450,-2384.86792000,2616.04028300,149.86071800,0.00000000,334.21690000,269.86320000); //convertffs(20)
  31. CreateObject(18450,-2384.85522500,2613.17602500,150.94383200,0.00000000,327.34140000,269.86320000); //convertffs(21)
  32. CreateObject(18450,-2384.87207000,2608.91626000,153.26205400,0.00000000,320.46590000,269.86320000); //convertffs(22)
  33. CreateObject(18450,-2384.89013700,2604.74169900,156.33309900,0.00000000,313.59050000,269.86320000); //convertffs(23)
  34. CreateObject(18450,-2384.89331100,2601.72705100,158.86448700,0.00000000,306.71500000,269.86320000); //convertffs(24)
  35. CreateObject(18450,-2384.89062500,2598.49536100,162.45288100,0.00000000,299.83950000,269.86320000); //convertffs(25)
  36. CreateObject(18450,-2384.89917000,2595.96850600,166.28036500,0.00000000,292.96400000,269.86320000); //convertffs(26)
  37. CreateObject(18450,-2384.91040000,2593.97485400,169.93678300,0.00000000,286.08850000,269.86320000); //convertffs(27)
  38. CreateObject(18450,-2384.90405300,2592.63159200,172.74989300,0.00000000,279.21300000,269.86320000); //convertffs(28)
  39. CreateObject(18450,-2384.90210000,2591.47924800,175.76066600,0.00000000,272.33750000,269.86320000); //convertffs(29)
  40. CreateObject(18450,-2384.90844700,2590.59008800,178.19493100,0.00000000,265.46200000,269.86320000); //convertffs(30)
  41. CreateObject(18450,-2384.90405300,2589.94067400,181.37353500,0.00000000,258.58650000,269.86320000); //convertffs(31)
  42. CreateObject(18450,-2384.92163100,2589.96606400,185.65901200,0.00000000,251.71110000,269.86320000); //convertffs(32)
  43. CreateObject(18450,-2384.90820300,2590.38085900,189.75044300,0.00000000,244.83560000,269.86320000); //convertffs(33)
  44. CreateObject(18450,-2384.90722700,2592.48315400,195.83776900,0.00000000,237.96000000,269.86320000); //convertffs(34)
  45. CreateObject(18450,-2384.91479500,2594.49951200,200.30113200,0.00000000,231.08450000,269.86320000); //convertffs(35)
  46. CreateObject(18450,-2384.92895500,2596.03051800,203.39971900,0.00000000,224.20890000,269.86320000); //convertffs(36)
  47. CreateObject(18450,-2384.88696300,2599.60498000,207.76817300,0.00000000,217.33340000,269.86320000); //convertffs(37)
  48. CreateObject(18450,-2384.91040000,2602.19531300,210.60696400,0.00000000,210.45780000,269.86320000); //convertffs(38)
  49. CreateObject(18450,-2384.89404300,2605.37060500,213.32727100,0.00000000,203.58230000,269.86320000); //convertffs(39)
  50. CreateObject(18450,-2384.88403300,2607.03002900,215.15496800,0.00000000,196.70680000,269.86320000); //convertffs(40)
  51. CreateObject(18450,-2384.87695300,2610.47460900,217.31852700,0.00000000,189.83120000,269.86320000); //convertffs(41)
  52. CreateObject(18450,-2384.85766600,2613.93969700,219.31457500,0.00000000,182.95570000,269.86320000); //convertffs(42)
  53. CreateObject(18450,-2384.85156300,2619.71411100,220.86221300,0.00000000,176.08010000,269.86320000); //convertffs(43)
  54. CreateObject(18450,-2384.82739300,2625.52026400,221.60736100,0.00000000,169.20460000,269.86320000); //convertffs(44)
  55. CreateObject(18450,-2384.81591800,2631.17675800,221.56008900,0.00000000,162.32910000,269.86320000); //convertffs(45)
  56. CreateObject(18450,-2384.81445300,2638.81201200,219.80230700,0.00000000,155.45360000,269.86320000); //convertffs(46)
  57. CreateObject(18450,-2384.79638700,2642.72143600,218.84246800,0.00000000,148.57800000,269.86320000); //convertffs(47)
  58. CreateObject(18450,-2384.79150400,2646.36572300,217.64489700,0.00000000,141.70240000,269.86320000); //convertffs(48)
  59. CreateObject(18450,-2384.79394500,2649.73608400,216.30973800,0.00000000,134.82690000,269.86320000); //convertffs(49)
  60. CreateObject(18450,-2384.66162100,2693.92089800,139.22651700,0.00000000,103.88740000,269.86320000); //convertffs(50)
  61. CreateObject(18450,-2384.66040000,2691.64135700,141.11296100,0.00000000,95.29310000,269.86320000); //convertffs(51)
  62. CreateObject(18450,-2384.65795900,2690.64770500,144.99931300,0.00000000,86.69880000,269.86320000); //convertffs(52)
  63. CreateObject(18450,-2384.66796900,2691.34252900,149.03320300,0.00000000,78.10450000,269.86320000); //convertffs(53)
  64. CreateObject(18450,-2384.66650400,2691.55029300,146.76051300,0.00000000,69.51020000,269.86320000); //convertffs(54)
  65. CreateObject(18450,-2384.65918000,2689.42968800,140.52722200,0.00000000,60.91590000,269.86320000); //convertffs(55)
  66. CreateObject(18450,-2384.65918000,2688.98974600,138.79005400,0.00000000,52.32170000,269.86320000); //convertffs(56)
  67. CreateObject(18450,-2384.66528300,2687.39453100,135.93705700,0.00000000,43.72740000,269.86320000); //convertffs(57)
  68. CreateObject(18450,-2384.67041000,2681.80127000,130.79638700,0.00000000,35.13300000,269.86320000); //convertffs(58)
  69. CreateObject(18450,-2384.82617200,2616.58398400,84.90470900,0.00000000,35.13300000,269.86320000); //convertffs(59)
  70. CreateObject(18450,-2384.91235400,2586.98828100,63.71246300,0.00000000,29.11700000,269.86320000); //convertffs(60)
  71. CreateObject(18450,-2384.98925781,2555.24902344,48.68688965,0.00000000,23.09875488,269.86267090); //convertffs(61)
  72. CreateObject(18450,-2384.06127930,2934.49462891,384.29586792,0.00000000,39.52880859,269.86267090); //convertffs(7)
  73. CreateObject(18450,-2383.77343750,3056.33764648,484.89599609,0.00000000,39.52880859,269.85717773); //convertffs(7)
  74. CreateObject(18450,-2383.90527344,2994.99902344,434.25604248,0.00000000,39.52880859,269.85717773); //convertffs(7)
  75. CreateObject(18450,-2383.65063477,3126.98535156,510.35250854,0.00000000,0.00000000,269.85717773); //convertffs(7)
  76. CreateObject(18450,-2383.68554688,3163.34375000,513.25659180,0.00000000,89.74731445,269.85717773); //convertffs(7)
  77. CreateObject(18450,-2385.12744141,2508.64331055,36.67637634,0.00000000,9.09875488,269.86267090); //convertffs(61)
  78. CreateObject(18450,-2385.14257812,2504.18457031,32.54985809,0.00000000,15.09521484,269.85717773); //convertffs(61)
  79. CreateObject(18450,-2385.06616211,2522.85693359,37.80921173,0.00000000,356.84216309,269.85717773); //convertffs(61)
  80. CreateObject(18450,-2385.09375000,2506.53515625,38.14904022,0.00000000,5.09216309,269.85717773); //convertffs(61)
  81. CreateObject(18450,-2385.10058594,2494.38183594,42.12714005,0.00000000,344.84143066,269.85717773); //convertffs(61)
  82. CreateObject(18450,-2385.13354492,2496.63183594,42.12714005,0.00000000,334.83886719,269.85717773); //convertffs(61)
  83. CreateObject(18450,-2383.67114258,3163.03051758,522.73223877,0.00000000,179.74743652,269.85717773); //convertffs(7)
  84. CreateObject(18450,-2383.81665039,3127.34326172,522.73223877,0.00000000,179.74731445,269.85717773); //convertffs(7)
  85. AddStaticVehicle(557,-2386.57690430,3157.38012695,510.69625854,182.00000000,-1,-1); //Monster B
  86. AddStaticVehicle(557,-2381.08154297,3157.57324219,510.69625854,181.99951172,-1,-1); //Monster B
  87. AddStaticVehicle(557,-2380.83496094,3150.58007812,510.69625854,181.99951172,-1,-1); //Monster B
  88. AddStaticVehicle(557,-2386.32958984,3150.38671875,510.69625854,181.99951172,-1,-1); //Monster B
  89. AddStaticVehicle(557,-2386.06542969,3142.89404297,510.69625854,181.99951172,-1,-1); //Monster B
  90. AddStaticVehicle(557,-2380.57080078,3143.08691406,510.69625854,181.99951172,-1,-1); //Monster B
  91. AddStaticVehicle(557,-2380.30664062,3135.59423828,510.69625854,181.99951172,-1,-1); //Monster B
  92. AddStaticVehicle(557,-2385.80126953,3135.40039062,510.69625854,181.99951172,-1,-1); //Monster B
  93. AddStaticVehicle(557,-2385.52832031,3127.65795898,510.69625854,181.99951172,-1,-1); //Monster B
  94. AddStaticVehicle(557,-2380.03369141,3127.85058594,510.69625854,181.99951172,-1,-1); //Monster B
  95. return 1;
  96. }
  97. public OnPlayerCommandText(playerid, cmdtext[])
  98. {
  99.  
  100. new stringa[MAX_PLAYERS];
  101.  
  102. if(strcmp(cmdtext, "/loop", true) == 0) {
  103. if(IsPlayerInAnyVehicle(playerid)) {
  104. new VehicleID;
  105. VehicleID = GetPlayerVehicleID(playerid);
  106. SetVehiclePos(VehicleID,-2383.8142,3106.5679,512.9656);
  107. SetVehicleZAngle(GetPlayerVehicleID(playerid), 00.0);
  108. new pname[MAX_PLAYERS];
  109. GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  110. format(stringa, sizeof(stringa), " %s Foi Para o Monster Loop ( /Loop )", pname);
  111. SendClientMessageToAll(COR_M, stringa);
  112. ResetPlayerWeapons(playerid);
  113. SetPlayerInterior(playerid,0);
  114. SetPlayerArmour(playerid, 100.0);
  115. SetPlayerHealth(playerid, 100.0);
  116. }else{
  117. SetPlayerPos(playerid,-2383.8376,3155.0940,513.5756);
  118. new pname[MAX_PLAYERS];
  119. GetPlayerName(playerid, pname, MAX_PLAYER_NAME);
  120. format(stringa, sizeof(stringa), " %s Foi Para o Monster Loop ( /Loop )", pname);
  121. SendClientMessageToAll(COR_M, stringa);
  122. ResetPlayerWeapons(playerid);
  123. SetPlayerInterior(playerid,0);
  124. SetPlayerArmour(playerid, 100.0);
  125. SetVehicleHealth(playerid, 100.0);
  126. }
  127. return 1;
  128. }
  129. return 0;
  130. }
  131.  
  132.  
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