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Explosive Arrows

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Jan 5th, 2015
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  1. package me.henderry2019.ExplosiveArrows;
  2.  
  3. import org.bukkit.Effect;
  4. import org.bukkit.Material;
  5. import org.bukkit.block.Block;
  6. import org.bukkit.entity.Entity;
  7. import org.bukkit.entity.Player;
  8. import org.bukkit.entity.Projectile;
  9. import org.bukkit.event.EventHandler;
  10. import org.bukkit.event.Listener;
  11. import org.bukkit.event.entity.ProjectileHitEvent;
  12. import org.bukkit.plugin.java.JavaPlugin;
  13. import org.bukkit.util.BlockIterator;
  14.  
  15. public class Main extends JavaPlugin implements Listener{
  16.  
  17. @Override
  18. public void onEnable() {
  19. getLogger().info("Explosive Arrows has been enabled!");
  20. }
  21.  
  22. @Override
  23. public void onDisable() {
  24.  
  25. }
  26.  
  27. @SuppressWarnings("deprecation")
  28. @EventHandler
  29. public void onPlayerShoot(ProjectileHitEvent e) {
  30. if (!(e instanceof Player)) {
  31.  
  32. }
  33. BlockIterator iterator = new BlockIterator(e.getEntity().getWorld(), e.getEntity().getLocation().toVector(), e.getEntity().getVelocity().normalize(), 0.0D, 4);
  34. Block hitBlock = null;
  35. while(iterator.hasNext()) {
  36. hitBlock = iterator.next();
  37. if (hitBlock.getTypeId() != 0) {
  38. break;
  39. }
  40. }
  41. if (hitBlock.getType() == Material.SNOW_BLOCK) {
  42. hitBlock.getWorld().playEffect(hitBlock.getLocation(), Effect.STEP_SOUND, hitBlock.getTypeId());
  43. hitBlock.setType(Material.AIR);
  44. }
  45. }
  46. }
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